Commit Graph

427 Commits

Author SHA1 Message Date
Timm Bäder
c8fa1f19db gl renderer: Transform rounded rect on the GPU
Change the RoundedRect struct we use in our shaders so we can transform
it using (affine) matrices.
2020-01-24 06:08:39 +01:00
Matthias Clasen
1565f597c8 gl: Disambiguate profiler marks
"render" was used for both GL and widgets. Oops.
2020-01-22 16:37:48 -05:00
Timm Bäder
433c8307b2 gl renderer: Pull a local variable in the closest scope 2020-01-18 08:49:52 +01:00
Timm Bäder
dc8dedce07 gl renderer: Draw outset shadows white
and only apply the actual shadow color when we draw them from the
texture. This way we can reuse the cached shadows during color
transitions.
2020-01-18 08:49:52 +01:00
Timm Bäder
3091679ffa gl renderer: Render simple border nodes in a simple way
Roughly 80% of the border nodes are just one color and have the same
width on all sides, so we can draw them by uploading just one rect and
not four.
2020-01-18 08:49:52 +01:00
Timm Bäder
afa991752c gl renderer: Look at shadow color in the outset shadow cache
It would probably be better to not do this and always render the outline
in plain white, then later recolor it but do this for no, just for
correctness.
2020-01-18 08:49:51 +01:00
Timm Bäder
ea810f176b gl renderer: Handle repeat nodes with invisible children
We can handle this pretty easily by normally drawing the other
(visible) child node, if any.
2020-01-07 17:27:19 +01:00
Timm Bäder
6ba6f361be gltextureatlas: Packing must succeed here 2020-01-07 17:27:18 +01:00
Timm Bäder
76795ffba9 gl renderer: Sprinkle some const around 2020-01-07 17:27:18 +01:00
Timm Bäder
eebe67cf0a gl renderer: Add util to load vertex data with texture region 2020-01-07 17:27:18 +01:00
Timm Bäder
b9726901a5 gl renderer: Fix inverted dy in inset shadows 2020-01-07 17:27:17 +01:00
Timm Bäder
8b1af398a0 gl renderer: Avoid another manual rounded rect transform
We have transform_rect() for this now.
2020-01-07 17:27:17 +01:00
Timm Bäder
b8d1c3ab55 gl renderer: Don't force repeat node child offscreen 2020-01-07 17:27:17 +01:00
Timm Bäder
054d69aaf9 gl renderer: Fix a misleading comment 2020-01-07 17:27:17 +01:00
Timm Bäder
1dea6d4fc7 gl renderer: Speed up bounds transformation
We started saving the scale of the current modelview directly in the
RenderOpBuilder, so we don't need to poke the modelview stack anymore.
2020-01-07 17:27:17 +01:00
Timm Bäder
022d19a4c6 gl renderer: Add debug code for color nodes 2020-01-07 17:27:17 +01:00
Timm Bäder
ef7276c398 gl renderer: Trivial variable reordering 2020-01-07 17:27:17 +01:00
Timm Bäder
0a8ca49b5e gl renderer: transform border outline like everything else 2020-01-07 17:27:17 +01:00
Timm Bäder
c0d4a6fc81 gl renderer: Avoid copying a matrix 2020-01-07 17:27:17 +01:00
Timm Bäder
587bc82c37 gl renderer: Print debug node message 2020-01-07 17:27:17 +01:00
Timm Bäder
750dc8dbe2 gl driver: Inline function into only caller 2020-01-07 17:27:17 +01:00
Timm Bäder
db91b6dc61 gl renderer: Load vertex data directly into vertices GArray 2020-01-07 17:27:16 +01:00
Timm Bäder
44ac2d5abb gl renderer: Pass linear gradient stops to shaders directly
No need to copy them into the render ops like this.
2020-01-07 17:27:16 +01:00
Timm Bäder
f79c807645 gl renderer: Don't invert offset value twice 2020-01-07 17:27:16 +01:00
Timm Bäder
73f2167fe4 gl renderer: Avoid an invalid read
We need to copy the color here, since the program state can live across
frame boundaries.
2020-01-07 17:27:16 +01:00
Timm Bäder
f07397f4dd gl renderer: Upload GL_RGBA texture data in GLES
Colored icons are still broken this way, but at least they show up and
text works.
2020-01-07 17:27:16 +01:00
Timm Bäder
f1751f514c gltextureatlas: Use more correct debug name for texture
These aren't all glyph atlases anymore.
2020-01-07 17:27:16 +01:00
Timm Bäder
8dd7f5aefe gl renderer: Mark beginning of frame if DEBUG_OPS is set 2020-01-07 17:27:16 +01:00
Timm Bäder
398f49ad31 gl renderer: Trivial declaration reorder 2020-01-07 17:27:16 +01:00
Timm Bäder
3d260a950e gl renderer: Remove a few outdated comments 2020-01-07 17:27:16 +01:00
Timm Bäder
f31667f437 gl renderer: Remove unused translation handling 2020-01-07 17:27:15 +01:00
Timm Bäder
219493c818 gl renderer: Don't copy matrix/offset of color matrix nodes into ops 2020-01-07 17:27:15 +01:00
Timm Bäder
06f63764fb gl renderer: Initialize alpha uniform to 1.0
This makes gl-legacy work and gl-gles work except for text and icons.
2020-01-07 17:27:15 +01:00
Timm Bäder
1243174e53 gl renderer: Make RoundedRect work in gles
Which can't return struct types containing arrays. So let's revert to
the previous version but still send the rect along as a vec4[3];
2020-01-07 17:27:15 +01:00
Timm Bäder
cc909b160f gl renderer: Rewrite shader builder
Use a unified approach to write both vertex and fragment shader in the
same file.
2020-01-07 17:27:15 +01:00
Timm Bäder
d12dde07c3 gl renderer: Fix program uniform updating code
This breaks the initial uniform value, but we will fix that in a later
commit in a different way.
2020-01-07 17:27:15 +01:00
Timm Bäder
5191b6fccd gl renderer: Only send clip corners if we need to
We change the clip bounds a lot more ofthen than the clip corners and
they are already split up in the shader, so only send the corners if we
need to.
2020-01-07 17:27:15 +01:00
Timm Bäder
2e6e6c1779 gl renderer: Fix color comparison 2020-01-07 17:27:15 +01:00
Timm Bäder
a29b8fbef4 gl renderer: Shorten debug output impl
This will leak a string but WHATEVER.
2020-01-07 17:27:15 +01:00
Timm Bäder
5b072e716c gl renderer: Fix debug color output 2020-01-07 17:27:15 +01:00
Timm Bäder
49845795d9 gl renderer: Rewort passing rounded rects to shaders 2020-01-07 17:27:15 +01:00
Timm Bäder
ab04c74ec9 gl renderer: Don't copy border outline corner sizes around
We already offset + scale the outline and its corners, just pass those
directly to the shader.
2020-01-07 17:27:15 +01:00
Timm Bäder
4744bb9099 gl renderer: stop copying current color around
Just use a pointer now.
2020-01-07 17:27:15 +01:00
Timm Bäder
91522dda63 gl renderer: remove a memory leak 2020-01-07 17:27:15 +01:00
Timm Bäder
f85448ffbf gl renderer: Split blurring a node into its own function 2020-01-07 17:27:15 +01:00
Timm Bäder
d3852ca33a gl renderer: Remove some unused uniforms 2020-01-07 17:27:15 +01:00
Timm Bäder
9d9a730659 gl renderer: Drop a dead if statement
We already handle this earlier.
2020-01-07 17:27:15 +01:00
Timm Bäder
d868b23c76 gl renderer: Implement blurred inset shadow nodes
And with this...

Fixes #1101
2019-12-03 08:40:35 +01:00
Timm Bäder
b91913d10d opbuffer: Remove unused op member 2019-12-03 08:40:35 +01:00
Timm Bäder
1854f3f49c gl renderer: Cache current scale in RenderOpBuilder
We call ops_get_scale a lot, so this should be better. It will also make
a later x/y split for the scaling easier.
2019-12-03 08:40:34 +01:00