Benefits:
- This mimics other decoding APIs (including the ones SkCodec relies
on, e.g. a png_struct, which can be used to decode an entire image or
one line at a time).
- It allows a client to ask us to do what we can do efficiently - i.e.
start from encoded data and either decode the whole thing or scanlines.
- It removes the duplicate methods which appeared in both SkCodec and
SkScanlineDecoder (some of which, e.g. in SkJpegScanlineDecoder, just
call fCodec->sameMethod()).
- It simplifies moving more checks into the base class (e.g. the
examples in skbug.com/4284).
BUG=skia:4175
BUG=skia:4284
=====================================================================
SkScanlineDecoder.h/.cpp:
Removed.
SkCodec.h/.cpp:
Add methods, enums, and variables which were previously in
SkScanlineDecoder.
Default fCurrScanline to -1, as a sentinel that start has not been
called.
General changes:
Convert SkScanlineDecoders to SkCodecs.
General changes in SkCodec subclasses:
Merge SkScanlineDecoder implementation into SkCodec. Most (all?) owned
an SkCodec, so they now call this-> instead of fCodec->.
SkBmpCodec.h/.cpp:
Replace the unused rowOrder method with an override for
onGetScanlineOrder.
Make getDstRow const, since it is called by onGetY, which is const.
SkCodec_libpng.h/.cpp:
Make SkPngCodec an abstract class, with two subclasses which handle
scanline decoding separately (they share code for decoding the entire
image). Reimplement onReallyHasAlpha so that it can return the most
recent result (e.g. after a scanline decode which only decoded part
of the image) or a better answer (e.g. if the whole image is known to
be opaque).
Compute fNumberPasses early, so we know which subclass to instantiate.
Make SkPngInterlaceScanlineDecoder use the base class' fCurrScanline
rather than a separate variable.
CodexTest.cpp:
Add tests for the state changes in SkCodec (need to call start before
decoding scanlines; calling getPixels means that start will need to
be called again before decoding more scanlines).
Add a test which decodes in stripes, currently only used for an
interlaced PNG.
TODO: Add tests for onReallyHasAlpha.
Review URL: https://codereview.chromium.org/1365313002
Reason for revert:
Need to somehow get access to encoders in chrome -- link error on the roll since SkImageEncoder is not built as part of chrome.
Original issue's description:
> change pixel-serializer to support reencoding existing data
>
> Trying to evolve this interface so it can
> - support rich set of backend-encoders (including ones like ETC1 that can cheaply convert to KXT
> - allow for encoding images as well as bitmaps (e.g. for picture serialization)
> - perhaps replace SkImageEncoder as an API (assuming we create a factory that returns a serializer given a format)
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/13f48dc85aa68a60da66aaf39c93d527d11d1278TBR=scroggo@google.com,msarett@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1371983003
Trying to evolve this interface so it can
- support rich set of backend-encoders (including ones like ETC1 that can cheaply convert to KXT
- allow for encoding images as well as bitmaps (e.g. for picture serialization)
- perhaps replace SkImageEncoder as an API (assuming we create a factory that returns a serializer given a format)
BUG=skia:
Review URL: https://codereview.chromium.org/1373683003
One side effect is that the SkShader's (or implicit shader's) fragment processor is responsible for the transition from an unpremul paint color to a premul color.
Review URL: https://codereview.chromium.org/1348583002
To avoid breaking existing SKPs, add a deserialization stub which
unflattens SkBitmapSource records to SkImageSources.
R=reed@google.com,mtklein@google.com,robertphillips@google.com
Review URL: https://codereview.chromium.org/1363913002
This implementation improves performance of SkMutex acquire / release pair from 42ns -> 13 ns.
SkSharedMutex and SkSpinlock have the same performance.
It also removes specialized windows and linux/mac code.
BUG=skia:
Review URL: https://codereview.chromium.org/1359733002
SkBitmapRegionDecoderInterface provides an interface
for multiple implementations of Android's
BitmapRegionDecoder.
We already have correctness tests in DM that will enable us
to compare the quality of our various BRD implementations.
We also need these performance tests to compare the speed
of our various implementations.
BUG=skia:4357
Review URL: https://codereview.chromium.org/1344993003
Reason for revert:
Failing ImageNewShaderTest on both Android (Tegra3 GPU) and iOS bots.
e.g.
/Users/chrome-bot/buildbot/skiabot-ipad4-000/build/slave/workdir/build/skia/tests/
ImageNewShaderTest.cpp:24 0 == memcmp(bm1.getPixels(), bm2.getPixels(), bm1.getSize())
ImageNewShaderTest.cpp:95 0xFFFF0000 == bmt.getColor(0, y)
ImageNewShaderTest.cpp:98 0xFFDEDEDE == bmt.getColor(x, y)
ImageNewShaderTest.cpp:98 0xFFDEDEDE == bmt.getColor(x, y)
ImageNewShaderTest.cpp:98 0xFFDEDEDE == bmt.getColor(x, y)
ImageNewShaderTest.cpp:98 0xFFDEDEDE == bmt.getColor(x, y)
ImageNewShaderTest.cpp:95 0xFFFF0000 == bmt.getColor(0, y)
...
Original issue's description:
> add ImageShader, sharing code with its Bitmap cousin
>
> This is done by having abstracted the BitmapShaderContext to take a BitmapProvider, instead of just a bitmap. This allows us to share all of that code between SkBitmap and SkImage, since both are valid providers.
>
> It also means that we can simplify SkImage_Base to not need a virtual for onNewShader, since ALL images can uniformly be turned into a shader now.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/0b93e3149d2cb30860c51f9f3204ae811d9a97caTBR=fmalita@chromium.org,bsalomon@google.com,robertphillips@google.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1355863002
This is done by having abstracted the BitmapShaderContext to take a BitmapProvider, instead of just a bitmap. This allows us to share all of that code between SkBitmap and SkImage, since both are valid providers.
It also means that we can simplify SkImage_Base to not need a virtual for onNewShader, since ALL images can uniformly be turned into a shader now.
BUG=skia:
Review URL: https://codereview.chromium.org/1342113002
The new FP is used to implement SkXM::Mode color filters and SkXM::Mode image filters. Also, these now support all advanced SkXM::Mode xfermodes.
Review URL: https://codereview.chromium.org/1334293003
Adds an entry point to GrContext to allow enumeration and tracing of GPU resources
via the newly added SkTraceMemoryDump.
Plan is for Chrome to call this on each of its GrContexts.
Dumps both the total size of GPU resources, as well as the total purgeable size.
BUG=526261
Review URL: https://codereview.chromium.org/1313743002
This makes the blurcircles bench go from ~33us to ~8us on Windows desktop.
It will require layout test suppressions
Review URL: https://codereview.chromium.org/1311583005
Blink is migrating away from SkBitmaps, so we need an SkImage-based
SkImageFilter source. This is pretty much a 1-1 equivalent of
SkBitmapSource.
To avoid duplication, relocate the SkImage deserialization logic
from SkPictureData to SkReadBuffer.
R=reed@google.com,robertphillips@google.com,senorblanco@chromium.org
Review URL: https://codereview.chromium.org/1343703005
Possible follow-up changes to consider
1. Roll SkImage_Raster and _Gpu into _Generator, where the generator (or cacherator) is backed by a pre-existing texture or raster.
2. Evolve SkImageUsageType into a verb requiring stretching, and have the caller (common code) digest the caps() and usage, so that subclasses are just told what to do (stretch or not)
3. Common code/utility to convert an unstretched texture into a stretch one (and cache it) if the generator can only make an unstretched one.
BUG=skia:
Review URL: https://codereview.chromium.org/1282363002
To match Chrome, make sure we've disabled thread-safe statics, RTTI, and exceptions. Linux needed -fno-threadsafe-statics, Mac needed all three.
Nothing important triggered this CL. I just got confused when I saw exception handling (calls to delete, stack unwinding) in some generated code on my laptop.
BUG=skia:
Review URL: https://codereview.chromium.org/1323533003
The newly created VisualLightweightBenchModule is just the old VisualBench.cpp, but gutted to only include timing code.
Future CLs will harden this abstraction, but for this CL the module owns a backpointer to VisualBench.cpp for a couple of calls.
BUG=skia:
Review URL: https://codereview.chromium.org/1304083007
The million SKPs generated require >5T of storage. A good deal
of that are copies of system fonts.
Chrome built with
#DEFINE SK_WHITELIST_SERIALIZED_TYPEFACES
will omit the font data if the font matches a precomputed
checksum.
The captured SKP prepends sk_ to the names of fonts that
have their data omitted. The SKP consumer can either add
renamed fonts from the recording machine, or add
gDeserializeTypefaceDelegate = WhitelistDeserializeTypeface;
which strips the sk_ prefix when deserializing typefaces.
whitelist_typefaces --check
Computes the checksums of fallback
fonts and returns 0 if the checksums match the checked-in
file SkWhitelistChecksum.cpp.
whitelist_typefaces --generate
Writes an updated version of SkWhitelistChecksum.cpp.
(Added Mike since this modifies a public header)
R=bungeman@google.com,rmistry@google.com,reed@google.com
Review URL: https://codereview.chromium.org/1317913005
The motivation for this was to remove SK_OFFSETOF from SkTypes, but
this CL is mostly about cleaning up our use of offsetof generally.
SK_OFFSETOF is removed to SkTypes and added to the two places it is
actually used (for the non standard behavior of finding the offset of
fields in types which are not standard layout).
Older versions of gcc required POD for offsetof to be used without
warning. Newer versions require the more relaxed standard layout.
Now that we no longer build on older versions of gcc, remove the
old warning suppressions.
PODMatrix is renamed to AggregateMatrix. SkMatrix is already POD
(trivial and standard layout). The PODMatrix name implies that the
POD-ness is needed for the offsetof, but it is actually the aggregate
attribute which is needed for compile time constant initialization.
This makes it more obvious that this can be revisited after we can
rely on constexpr constructors.
This also adds skstd::declval since this allows removal of existing
awkward code which casts a constant to a pointer to find the size of
a field.
TBR=reed@google.com
No API change, only removes unused macro.
Review URL: https://codereview.chromium.org/1309523003
This is a follow-up to https://codereview.chromium.org/1290423007/,
with a couple small changes:
- turn on AVX and AVX2 for Windows using /arch ('EnabledEnhancedInstructionSet')
- reformat and de-conditionalize where possible / irrelevant
Picked up this while poking around in libvpx's Chrome GYPs.
And yes, AVX = 3, AVX2 = 5. Don't even ask what 4 means...
BUG=skia:4117
Review URL: https://codereview.chromium.org/1309253002
This also disables warnings in giflib and fixes
compile warnings in icu, in order to fix a skia
bug.
BUG=skia:4220
Review URL: https://codereview.chromium.org/1314633002
CL (1 of 3) adds empty lists in our .gypi,
and builds the files in those empty lists with the appropriate flags.
CL (2 of 3) will have Chrome's GYP and GN files read these lists,
and build them with the appropriate flags.
CL (3 of 3) will add runtime detection and stub files to the lists
with empty Init_sse42(), Init_avx(), Init_avx2() methods.
After that, we should be able to use SSE 4.2, AVX, and AVX2 if desired.
Some motivation:
- SSE 4.2 adds some sweet string-oriented methods that
can help us write fast high quality 32-bit hashes.
- AVX is SSE doubled, e.g. 8 floats or two SkPMFloat at a time.
- AVX2 is SSE2 doubled, e.g. 8 pixels at a time.
BUG=skia:4117
Review URL: https://codereview.chromium.org/1290423007
SkTemplates.h contains a number of Skia specific utilities which are
not designed for external use. In addition to reducing the external
support burden, this will allow Skia to freely refactor this file.
Review URL: https://codereview.chromium.org/1272293004
This also:
makes the SkLightingShader handle normal maps where the rects aren't aligned between the diffuse and normal maps.
adds a light aggregating class (Lights) to SkLightingShader (along with a Builder nested class).
Split out of https://codereview.chromium.org/1261433009/ (Add SkCanvas::drawLitAtlas call)
Review URL: https://codereview.chromium.org/1291783003
Reason for revert:
derek + Test-Win8-MSVC-ShuttleB-CPU-AVX2-x86_64-Debug
Original issue's description:
> Have DM manually encode its .png outputs.
>
> This eliminates some variability on various axes: different PNG encoders, different libpng versions, different formats (RGB, indexed), different unpremultiplication, different sRGB tags.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/3cc0dfffb70c0bd08ed8899efcd2e98da86a6ec7TBR=stephana@google.com,msarett@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1297383002
This eliminates some variability on various axes: different PNG encoders, different libpng versions, different formats (RGB, indexed), different unpremultiplication, different sRGB tags.
BUG=skia:
Review URL: https://codereview.chromium.org/1304443002
It's sort of pointless: all our clients that will have SSE2 at runtime have it
unconditionally at compile time, so the functions in namespace portable will
pick up the SSE2 code. The procs in SkOpts_sse2.o were just duplicate code.
A couple of the procs we had in _sse2.cpp can benefit slightly when compiled
with SSSE3. I've moved those to _ssse3.cpp. This should lead to small speedups
on platforms like Linux and Windows that have a baseline of SSE2.
Similarly, I've removed the call to Init_neon() when NEON is available globally... it's a no-op.
Renaming namespace portable to something clearer is TBD.
BUG=skia:4117
Review URL: https://codereview.chromium.org/1294213002
Reason for revert:
This will make the google3 roll awkward. Reverting.
Original issue's description:
> Depend on ETC1 via DEPS instead of a direct third_party checkin.
>
> Yes, this does mean we'll check out ~40M of code for 2 files...
>
> I think these trybots are moot... they gclient sync before patching.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/ca01d179347b5e848ded97c8228b79ffc6b5e7bfTBR=robertphillips@google.com,djsollen@google.com,mtklein@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1290913008
Yes, this does mean we'll check out ~40M of code for 2 files...
I think these trybots are moot... they gclient sync before patching.
BUG=skia:
Review URL: https://codereview.chromium.org/1296253003
Many of these were excluded from the build for bots that no longer exist.
Will fix up anything that starts failing using dm_flags.py.
BUG=skia:2326,skia:2313, skia:1978
Review URL: https://codereview.chromium.org/1290943004
To do this, create SkImageCacherator, which wraps a generator and provides an
interface to get a cached answer for either the raster or texture output of
the generator.
BUG=skia:
Review URL: https://codereview.chromium.org/1291803002
Rename to SkDeflate so Chromium builders continue to work
Next, we change remove SkFlate from Chromium build files, then we can delete SkFlate.
Review URL: https://codereview.chromium.org/1285913002
When possible use run-time checks (via SkDocument::CreatePDF)
When PDF is disabled, do not compile tests/PDF*.cpp
Review URL: https://codereview.chromium.org/1278403006
Compile SkJpegCodec and SkImageDecoder_libjpeg with
chromium's libjpeg-turbo. SkImageDecoder_libjpeg still uses
libjpeg on Android and the Android framework. SkJpegCodec is
still not compiled on the Android framework.
BUG=skia:
Review URL: https://codereview.chromium.org/1275773004
libwebp has a fix for [1]. Update to the commit that contains the fix.
Update libwebp.gypi, corresponding to libwebp's latest makefile.
Turn back on DM testing for scaled webp, now that it should no longer
use uninitialized memory.
Fix a warning in config.h
[1] https://code.google.com/p/webp/issues/detail?id=254
BUG=skia:4038
Review URL: https://codereview.chromium.org/1280073002
Will regress behavior on gold on test32bfv4.bmp, where we
will no longer fix transparent decodes.
TODO: Start fixing transparent decodes again, or decide
that we don't want to fix them and remove isTransparent
from SkSwizzler. I think this may become more clear when I
start implementing the scanline decoder.
BUG=skia:
Review URL: https://codereview.chromium.org/1258863008
Pretty vanilla translation. I cleaned up who calls whom a little.
Used to be utils -> opts -> utils, now it's just utils -> opts.
I may follow up with a pass over the NEON code for readability
and to clean up dead code.
This turns on NEON A8->R11EAC conversion for ARMv8.
Unit tests which now hit the NEON code still pass.
I can't find any related bench.
BUG=skia:4117
Review URL: https://codereview.chromium.org/1273103002
Traditionally, SkTraceEvent.h was manually kept in sync with base/trace_event/trace_event.h, with project-specific parts intermixed, and tended to drift out of sync a lot (mainly in Blink, less so in Skia).
The SkTraceEventCommon.h now has only the cross-project parts, and can be copy-pasted verbatim between projects (it's an identical copy of base/trace_event/trace_event_common.h), meaning SkTraceEvent.h shouldn't go out of sync as it has before.
BUG=skia:
[mtklein mucking around below here]
NOPRESUBMIT=true
CQ_EXCLUDE_TRYBOTS=client.skia.fyi:skia_presubmit-Trybot
Review URL: https://codereview.chromium.org/1270783002
Nothing too fancy.
Direction enums become enum classes so they don't get all confused. An
alternative is to create one single Direction enum that both blur and
morphology opts use.
BUG=skia:4117
Review URL: https://codereview.chromium.org/1267343004
Motivation: maintaining this code doesn't seem worth the time,
since no one seems to be using it. If someone wants to use it
in the future, just revert this CL.
Review URL: https://codereview.chromium.org/1266093003
Prior to this CL, if a client wanted to decode scanlines, they had to
create an SkCodec in order to get an SkScanlineDecoder. This introduces
complications if input data is not easily shared between the two
objects.
Instead, add methods to SkScanlineDecoder for creating a new one from
input data, and remove the creation functions from SkCodec.
Update DM and tests.
Review URL: https://codereview.chromium.org/1267583002
+268 -535 lines
I also rearranged the code a little bit to encapsulate itself better,
mostly replacing static helper functions with lambdas. This also
let me merge the SSE2 and SSE4.1 code paths.
BUG=skia:4117
Review URL: https://codereview.chromium.org/1264103004
Renames Sk4pxXfermode.h to SkXfermode_opts.h,
and refactors it a tiny bit internally.
This moves xfermode optimization from being "compile-time everywhere but NEON"
to simply "runtime everywhere". I don't anticipate any effect on perf or
correctness.
BUG=skia:4117
Review URL: https://codereview.chromium.org/1264543006
With this new arrangement, the benefits of inlining sk_memset16/32 have changed.
On x86, they're not significantly different, except for small N<=10 where the inlined code is significantly slower.
On ARMv7 with NEON, our custom code is still significantly faster for N>10 (up to 2x faster). For small N<=10 inlining is still significantly faster.
On ARMv7 without NEON, our custom code is still ridiculously faster (up to 10x) than inlining for N>10, though for small N<=10 inlining is still a little faster.
We were not using the NEON memset16 and memset32 procs on ARMv8. At first blush, that seems to be an oversight, but if so it's an extremely lucky one. The ARMv8 code generation for our memset16/32 procs is total garbage, leaving those methods ~8x slower than just inlining the memset, using the compiler's autovectorization.
So, no need to inline any more on x86, and still inline for N<=10 on ARMv7. Always inline for ARMv8.
BUG=skia:4117
Review URL: https://codereview.chromium.org/1270573002
SDL isn't an OS anyway, it's just a library views can use. Remaining
support for Brew was removed some time ago, and there are currently
no uses of SK_BUILD_FOR_PALM.
Review URL: https://codereview.chromium.org/1268573002
There is more than one way to skin this SkPathPriv.h cat.
These constructors are large enough that they probably shouldn't have
been inlined like this anyway.
BUG=skia:4126
Review URL: https://codereview.chromium.org/1253963004
Additionally this CL:
forces the light colors to be opaque
forces the light direction to be normalized
adds a raster implementation
adds a gm
Review URL: https://codereview.chromium.org/1245883003
include/views/SkOSWindow_Win.h includes it.
To move SkTHash.h to include/private, SkChecksum.h needs to go there too. To move SkChecksum.h to include/private, SkTLogic needs to go there too.
This adds a bunch of -Iinclude/private to tools.gyp I missed in the last CL.
No public API changes.
TBR=reed@google.com
BUG=skia:4126
Review URL: https://codereview.chromium.org/1260613006
I'll be moving headers from src/core to include/private, so this guarantees
that anyone who was finding them via -Isrc/core can now find them via
-Iinclude/private.
This is purely mechanical, mostly to preserve my sanity, so it's likely
(harmless) overkill.
Chromium's GYP and GN builds already set -Iinclude/private for Skia builds.
BUG=skia:4126
Review URL: https://codereview.chromium.org/1265443002
This doesn't really do anything yet. It's just the CPU detection code, skeleton new .cpp files, and a few little .gyp tweaks.
BUG=skia:4117
Review URL: https://codereview.chromium.org/1255193002
The Android framework was failing on conditions in
libjpeg-turbo.gyp, even though libjpeg-turbo is listed
in dependencies! for the framework (maybe because I
forgot to add export_dependent_settings!). This is fixed
by rearranging the gyp file.
BUG=skia:
Review URL: https://codereview.chromium.org/1249003002
If we ever want to allow the command buffer as a skia gles2 backend,
we need a more up to date version of ANGLE, specifically there are
4 defines that differ between newer and older versions of ANGLE which
we use in skia, I've updated these in this change.
I'm not quite sure if what I've done for the 'angle_path' is correct,
I tried setting it to a path relative to skia, and to '<(DEPTH)', both
of which do not compile correctly, only '../' worked.
Committed: https://skia.googlesource.com/skia/+/db0b1e796ddbd08e6be8a666537318b1c0e2ce56
Review URL: https://codereview.chromium.org/1244843003
Visual Studio 2015 has additional warnings around noexcept and
disabling exceptions, which can be worked around with the
(undocumented) _HAS_EXCEPTIONS macro.
Visual Studio 2013 and 2015 have roundf in math.h, so use it to
avoid extra work and casts.
We avoid using cmath, as it undefs isfinite on gcc, but Visual Studio
2015 no longer provides overloads of copysign from math.h (which is
actually correct). As a result, use copysignf (which is available in
math.h in 2013 and 2015) directly.
Review URL: https://codereview.chromium.org/1244173005
Reason for revert:
Compile error that the try bots didn't catch :(
Original issue's description:
> ANGLE deps roll
>
> If we ever want to allow the command buffer as a skia gles2 backend,
> we need a more up to date version of ANGLE, specifically there are
> 4 defines that differ between newer and older versions of ANGLE which
> we use in skia, I've updated these in this change.
>
> I'm not quite sure if what I've done for the 'angle_path' is correct,
> I tried setting it to a path relative to skia, and to '<(DEPTH)', both
> of which do not compile correctly, only '../' worked.
>
> Committed: https://skia.googlesource.com/skia/+/db0b1e796ddbd08e6be8a666537318b1c0e2ce56TBR=bsalomon@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1245223007
If we ever want to allow the command buffer as a skia gles2 backend,
we need a more up to date version of ANGLE, specifically there are
4 defines that differ between newer and older versions of ANGLE which
we use in skia, I've updated these in this change.
I'm not quite sure if what I've done for the 'angle_path' is correct,
I tried setting it to a path relative to skia, and to '<(DEPTH)', both
of which do not compile correctly, only '../' worked.
Review URL: https://codereview.chromium.org/1244843003
It turns out that gyp (kind of) has support for cross
compiling with a different host and target. We simply
need to specify CC_host and CC_target instead of CC.
Making this change allows us to compile yasm on a Linux
host for Android.
We run into problems on Mac because
the linker on a Mac host requires different command line
arguments than the linker on the Android target. In
looking through the code for gyp itself and speaking to
Ben, it doesn't appear to me that gyp supports passing
different arguments to host and target linkers.
I would imagine that we would have similar problems on
Windows.
Below is a link to a CL that would fix this issue in gyp.
It looks like it has been dropped for a long time.
Thanks to Ben for this link!
https://chromiumcodereview.appspot.com/10795044/
Also I'm adding a link to the build instructions for Chrome
(thanks again Ben). It looks like they only support
building for Android from Linux.
https://code.google.com/p/chromium/wiki/AndroidBuildInstructions
My next steps are:
1) Getting in touch with Torne or someone else with gyp to
see if people are aware of this issue or interested in
fixing it.
2) Deciding if skia should care about this issue.
3) Deciding if skia should work around this issue.
It'd be really great to hear your thoughts on (2) and (3).
My first thought is that we shouldn't care because, as
long as we always compile the production copy of skia for
Android on Linux, we will get the fast code. Is this
a valid conclusion? Is there a way to write Android apps
on Mac that accidentally use the slower code?
If we do care, there are workarounds:
For Mac, we can check in a yasm binary - it's a little
smaller than the one I am deleting in this CL :-/
For Windows, we *might* be able to use the yasm.exe binary
already in externals (we get this from DEPS because this is
how chromium uses yasm on Windows).
Are there other platforms that we care about?
Let me know what you think!
BUG=skia:4028
DOCS_PREVIEW= https://skia.org/?cl=1239333002
Review URL: https://codereview.chromium.org/1239333002
Now that SK_SUPPORT_LEGACY_XFERMODES is unused, tons of code becomes dead.
Nothing is needed in opts/ anymore for x86.
We still do runtime NEON detection, which just duplicates Sk4pxXfermode.
TBR=reed@google.com
BUG=skia:
Review URL: https://codereview.chromium.org/1230023011
There is nothing left in the SkFontMgr_android.cpp which is specific
to Android, so allow it to be built and used on *nix platforms. This
allows for easier development and testing.
The only reason to limit to *nix platforms are the dependencies on
Expat and FreeType. This should be buildable and runnable on other
platforms when these dependencies are also available.
Review URL: https://codereview.chromium.org/1228833003
Define SK_SUPPORT_LEGACY_ONDRAWIMAGERECT when building for the
Android framework, since SkiaCanvasProxy overrides the old version
of the method.
Fixes master-skia build.
NOTRY=True
Review URL: https://codereview.chromium.org/1237903002
Using the XCode 7 beta, the file in the GYP doesn't exist, instead we get
/Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk/usr/lib/libz.tbd
which is a text file describing libz and pointing to /usr/lib/libz.1.dylib.
There's a weird easy fix, which is that GYP looks for things in libraries like 'libz.dylib' and pattern match translates that to '-lz' on the command line. (Infuriatingly, a literal '-lz' is interpreted as a file path...)
BUG=skia:
Review URL: https://codereview.chromium.org/1234493002
The proportion of time spent doing useful work is well over 99% in acquire(),
so outlining it doesn't hurt speed at all, and makes it much easier to pick out
on a profile.
It'd be about 50/50 work/overhead if we outlined the extremely-cheap release().
I also tried outlining some SkRefCnt methods with similar mixed results.
BUG=skia:
No public API changes.
TBR=reed@google.com
Review URL: https://codereview.chromium.org/1212253013
This is currently only works on Linux hosts because we have checked
in a binary and does not work on Mac hosts. We are disabling until
we find a suitable solution.
BUG=skia:4028
Review URL: https://codereview.chromium.org/1228823006
Reason for revert:
Compilation failures:
../../../../../samplecode/SampleLighting.cpp:13:18: fatal error: SkGr.h: No such file or directory
Original issue's description:
> Add normal map sample
>
> This adds an example of an SkShader that does normal
> mapping. It has a single directional light and an
> ambient light.
>
> Committed: https://skia.googlesource.com/skia/+/8e0da72ba890de395c9946ec6639c9e1e7b16027TBR=reed@google.com,bsalomon@google.com,jvanverth@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1230603002
This adds an example of an SkShader that does normal
mapping. It has a single directional light and an
ambient light.
Review URL: https://codereview.chromium.org/1212813009
DEPS:
Update to pull v0.4.3 of libwebp from upstream
gyp/libwebp.gyp:
Add new files, as referenced by the gyp file used by Chromium.
resource/tests:
Add regression tests for particular images.
BUG=skia:3442
BUG=skia:3315
BUG=skia:3429
Review URL: https://codereview.chromium.org/1178013008
Tested by running on skps/sp_desk_nytimes.skp.
The output .skp had no nested draw picture calls, and the files were both 9.3M.
BUG=skia:
Review URL: https://codereview.chromium.org/1221303020
Some of this is transitive, like SkRecords.h used by SkMiniRecorder.h
used by (public) SkPictureRecorder.h.
BUG=skia:
Review URL: https://codereview.chromium.org/1217293004
Refactor separable varying location info to be stored in GrGLProgram
subclass GrGLProgram instead of storing it in GrGLPathProcessor.
Separable varyings are exactly analoguous to uniforms: they are inputs
to the shader program. Shader compile-time information about uniforms is gathered to
GrGLProgramBuilder. This information is the converted to link-time
information, uniform locations, when constructing the program. Separable
varyings need to have same lifetime model.
This is needed in the future to support path rendering in Chromium. The
Chromium pseudo-extension will expose program fragment input binding
function similar to uniform binding function. Thus the separable varying
locations need to be decided and bound before link, e.g. before
GrGLProgram is created. This will be achieved in further patches by
overloading GrGLProgramBuilder::bindProgramResourceLocations() in
GrGLNvprProgramBuilder.
BUG=chromium:344330
Review URL: https://codereview.chromium.org/1186113007
this also exposes nine-patch drawing directly to devices, and creates a shared iterator for unrolling a nine-patch into single rect->rect draws.
BUG=skia:
Review URL: https://codereview.chromium.org/1211583003
I'm getting this error, which is fixed by this change:
[75/76] LINK skpdiff
FAILED: c++ -m64 -pie -Wl,-rpath=\$ORIGIN/lib/ -Wl,-rpath-link=lib/ -o skpdiff -Wl,--start-group obj/tools/skpdiff/skpdiff.skpdiff_main.o obj/tools/skpdiff/skpdiff.SkDiffContext.o obj/tools/skpdiff/skpdiff.SkImageDiffer.o obj/tools/skpdiff/skpdiff.SkPMetric.o obj/tools/skpdiff/skpdiff.skpdiff_util.o obj/tools/skpdiff/skpdiff.SkDifferentPixelsMetric_cpu.o obj/gyp/libflags.a obj/gyp/libpicture_utils.a -Wl,--end-group lib/libskia.so -lrt -lz
/usr/bin/ld: obj/tools/skpdiff/skpdiff.SkDiffContext.o: undefined reference to symbol 'pthread_mutexattr_settype@@GLIBC_2.2.5'
//lib/x86_64-linux-gnu/libpthread.so.0: error adding symbols: DSO missing from command line
collect2: error: ld returned 1 exit status
BUG=skia:
Review URL: https://codereview.chromium.org/1206333002
Mangle external function names to avoid conflict with libjpeg
Take advantage of direct color conversion (RGBA, BGRA, 565)
Prepare to use jpeg_skip_scanlines (when it is upstreamed)
BUG=skia:
Review URL: https://codereview.chromium.org/1180983002
The purpose is to begin separating our GLSL-specific code from
our GL-specific code, so it can be used with the GL45 platform
Review URL: https://codereview.chromium.org/1202293002
There are a number of files with 'FontConfig' in their names which
just have to do with font configuration, but nothing to do with
the FontConfig project or even with each other. This clarifies
that these files deal with parsing for the Android font manager.
Review URL: https://codereview.chromium.org/1200103008
Based on SkImageDecoder_libwebp.
TODO:
Support YUV? (Longer term - may influence our API for SkImageGenerator)
BUG=skia:3257
Review URL: https://codereview.chromium.org/1044433002
This allows a faster implementation of our SkTaskGroup thread pool.
It also means we don't need SkCondVar (which, remember, isn't supported on XP.)
Doing some testing with SampleApp, this really cuts down on the overhead from SkTaskGroup, e.g. 30% to 10%.
BUG=skia:
Review URL: https://codereview.chromium.org/1192573003
This moves the SkFontMgr::Factory implementation which creates a
FontMgr around FontConfig into its own file, and allows the user
to create one manually.
Review URL: https://codereview.chromium.org/1189753007
Make visualbench and SampleApp build in CONSOLE mode so that we can see stdout.
I verified that by undoing the gyp modifications both tools will build as GUI.
Review URL: https://codereview.chromium.org/1185303004