Commit Graph

1164 Commits

Author SHA1 Message Date
mtklein
9a22f489e8 Revert of Split rsqrt into rsqrt{0,1,2}, with increasing cost and precision on ARM (patchset #2 id:20001 of https://codereview.chromium.org/1109913002/)
Reason for revert:
arm64 typos

Original issue's description:
> Split rsqrt into rsqrt{0,1,2}, with increasing cost and precision on ARM
>
> This is a logical no-op.  Everything was using the equivalent of rsqrt1() before, and is now after.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/9de16283fdc8cc0d31a84f503578d0ecea4e8297

TBR=reed@google.com,mtklein@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1105233003
2015-04-27 13:55:53 -07:00
mtklein
9de16283fd Split rsqrt into rsqrt{0,1,2}, with increasing cost and precision on ARM
This is a logical no-op.  Everything was using the equivalent of rsqrt1() before, and is now after.

BUG=skia:

Review URL: https://codereview.chromium.org/1109913002
2015-04-27 13:51:28 -07:00
mtklein
1113da72ec Mike's radial gradient CL with better float -> int.
patch from issue 1072303005 at patchset 40001 (http://crrev.com/1072303005#ps40001)

This looks quite launchable.  radial_gradient3, min of 100 samples:
  N5:  985µs -> 946µs
  MBP: 395µs -> 279µs

On my MBP, most of the meat looks like it's now in reading the cache and writing to dst one color at a time.  Is that something we could do in float math rather than with a lookup table?

BUG=skia:

CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Mac10.8-Clang-Arm7-Debug-Android-Trybot,Build-Ubuntu-GCC-Arm7-Release-Android_NoNeon-Trybot

Committed: https://skia.googlesource.com/skia/+/abf6c5cf95e921fae59efb487480e5b5081cf0ec

Review URL: https://codereview.chromium.org/1109643002
2015-04-27 12:08:01 -07:00
mtklein
8d3e9dff3f Revert of Mike's radial gradient CL with better float -> int. (patchset #7 id:120001 of https://codereview.chromium.org/1109643002/)
Reason for revert:
compile failures.

Original issue's description:
> Mike's radial gradient CL with better float -> int.
>
> patch from issue 1072303005 at patchset 40001 (http://crrev.com/1072303005#ps40001)
>
> This looks quite launchable.  radial_gradient3, min of 100 samples:
>   N5:  985µs -> 946µs
>   MBP: 395µs -> 279µs
>
> On my MBP, most of the meat looks like it's now in reading the cache and writing to dst one color at a time.  Is that something we could do in float math rather than with a lookup table?
>
> BUG=skia:
>
> CQ_EXTRA_TRYBOTS=client.skia.android:Test-Android-GCC-Nexus5-CPU-NEON-Arm7-Debug-Trybot,Test-Android-GCC-Nexus9-CPU-Denver-Arm64-Debug-Trybot
>
> Committed: https://skia.googlesource.com/skia/+/abf6c5cf95e921fae59efb487480e5b5081cf0ec

TBR=reed@google.com,robertphillips@google.com,mtklein@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1109883003
2015-04-27 11:21:16 -07:00
mtklein
abf6c5cf95 Mike's radial gradient CL with better float -> int.
patch from issue 1072303005 at patchset 40001 (http://crrev.com/1072303005#ps40001)

This looks quite launchable.  radial_gradient3, min of 100 samples:
  N5:  985µs -> 946µs
  MBP: 395µs -> 279µs

On my MBP, most of the meat looks like it's now in reading the cache and writing to dst one color at a time.  Is that something we could do in float math rather than with a lookup table?

BUG=skia:

CQ_EXTRA_TRYBOTS=client.skia.android:Test-Android-GCC-Nexus5-CPU-NEON-Arm7-Debug-Trybot,Test-Android-GCC-Nexus9-CPU-Denver-Arm64-Debug-Trybot

Review URL: https://codereview.chromium.org/1109643002
2015-04-27 11:13:53 -07:00
robertphillips
91df6c273a Fix some lingering typos
Review URL: https://codereview.chromium.org/1101293003
2015-04-24 11:10:51 -07:00
cdalton
f4f2b44222 Add onGetBlendInfo to GrXferProcessor
Adds an onGetBlendInfo method for GrXferProcessor subclasses to
override instead of overriding getBlendInfo directly. This gives the
base class a chance to initialize the struct with default values
before passing it on. As the BlendInfo struct grows, this will keep
things simple and less error prone.

BUG=skia:
NOTREECHECKS=true
NOTRY=true

Review URL: https://codereview.chromium.org/1049143002
2015-04-23 09:40:23 -07:00
robertphillips
25c40d25d7 Add serialization of SkBitmapSource's new filterQuality member variable
Missed this in https://codereview.chromium.org/1072603002/ (Add GM to repro crbug.com/472795)

Review URL: https://codereview.chromium.org/1078113002
2015-04-10 08:39:58 -07:00
robertphillips
e275fdf812 Add GM to repro crbug.com/472795
This CL also adds a new parameter to SkBitmapSource which gives the user control of the filter quality.

BUG=472795

Review URL: https://codereview.chromium.org/1072603002
2015-04-09 06:47:12 -07:00
senorblanco
d762ca2586 Switch textures created by DeviceImageFilterProxy to
approx-match.

This revealed some further 0..1 texture coordinate
depedencies,specifically in SkDisplacementMapEffect and
SkXfermodeImageFilter, fixed through use of
GrTextureDomain.

Note: causes minor pixel diffs in pictureimagefilter,
testimagefilters GMs.

Also causes minor pixel diffs in some Blink layout tests,
suppressed here: https://codereview.chromium.org/1064943002

BUG=skia:3532

Review URL: https://codereview.chromium.org/1065683002
2015-04-07 12:16:56 -07:00
mtklein
7792dbf7ea Code's more readable when SkPMFloat is an Sk4f.
#floats

BUG=skia:
BUG=skia:3592

Committed: https://skia.googlesource.com/skia/+/6b5dab889579f1cc9e1b5278f4ecdc4c63fe78c9

CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-Arm64-Debug-Android-Trybot

Review URL: https://codereview.chromium.org/1061603002
2015-04-03 13:08:28 -07:00
mtklein
e758579d4f Revert of Code's more readable when SkPMFloat is an Sk4f. (patchset #3 id:40001 of https://codereview.chromium.org/1061603002/)
Reason for revert:
missed some neon code

Original issue's description:
> Code's more readable when SkPMFloat is an Sk4f.
>  #floats
>
> BUG=skia:
> BUG=skia:3592
>
> Committed: https://skia.googlesource.com/skia/+/6b5dab889579f1cc9e1b5278f4ecdc4c63fe78c9

TBR=reed@google.com,mtklein@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1056143004
2015-04-03 12:47:48 -07:00
mtklein
6b5dab8895 Code's more readable when SkPMFloat is an Sk4f.
#floats

BUG=skia:
BUG=skia:3592

Review URL: https://codereview.chromium.org/1061603002
2015-04-03 12:45:05 -07:00
mtklein
3d626834b4 New names for SkPMFloat methods.
BUG=skia:

Review URL: https://codereview.chromium.org/1055123002
2015-04-03 07:05:20 -07:00
senorblanco
d0d37cace0 Implement approx-match support in image filter saveLayer() offscreen.
Currently, the GPU-side image filter implementation creates
exact-match textures for the offscreen backing stores for
saveLayer().  This is because several filters have GPU
implementations which depend on the texture coordinates
being 0..1.

The fix is three-fold:

1) Store the actual requested size in the SkGpuDevice, so
that when wrapping it in an SkBitmap for passing to
filterImage(), we can give it the original size.
2) Fix the filters (SkMagnifierImageFilter,
SkLightingImageFilter, SkMatrixConvolutionImageFilter,
SkMatrixImageFilter) whose GPU implementation depends on
0..1 texture coordinates.
3) Remove the exception for GPU-side image filters in
SkCanvas::internalSaveLayer().

For the lighting filters, there were two bugs which were
cancelling each other out: the sobel filter matrix was
being computed upside down, but then we'd negate the
resulting normal. This worked fine in the exact-match case,
but in the approx-match case we'd sample garbage along
the edge pixels. Also, we never implemented the edge pixels
according to spec in the GPU case. It requires a
different fragment shader for each edge of the nine-patch,
which meant we couldn't use asFragmentProcessor(), and had
to implement the drawing via a filterImageGPU() override.
In order to avoid polluting the public API, I inserted a
new base class, SkLightingImageFilterInternal above
Sk[Diffuse|Specular]LightingImageFilter to handle the
implementation.

For the SkMatrixConvolutionImageFilter, it seems the
GLSL clamp() function occasionally returns values outside
the clamped range, resulting in access of garbage
texels even in GL_NEAREST. The fix here is to clamp to a
rect inset by half a texel. There was also a bug in
the unpremultiply step when fConvolveAlpha is false.

For SkMatrixImageFilter, the fix was to make the generic
draw path be more careful about when to use texture domain.
If the bitmap already has a texture, use texture domain
if the srcRect is smaller than the entire texture (not
the entire bitmap).

N.B.: this change will cause some minor pixel diffs in the
GPU results of the following GMs (and possibly more):
matriximagefilter, matrixconvolution, imagefiltersscaled,
lighting, imagemagnifier, filterfastbounds,
complexclip_aa_Layer_invert, complexclip_aa_layer,
complexclip_bw_layer_invert, complexclip_bw_layer.

BUG=skia:3532

Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9

Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641

Committed: https://skia.googlesource.com/skia/+/46112cf2a7c7307f1c9eebb5f881cbda15aa460c

Review URL: https://codereview.chromium.org/1034733002
2015-04-02 04:54:57 -07:00
rmistry
82973dbf4f Revert of Implement approx-match support in image filter saveLayer() offscreen. (patchset #31 id:590001 of https://codereview.chromium.org/1034733002/)
Reason for revert:
Spoke to Stephen about this. Reverting because failing debug builds:

https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Mac10.9-Clang-MacMini6.2-GPU-HD4000-x86_64-Debug/builds/51
https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Ubuntu-GCC-ShuttleA-GPU-GTX660-x86_64-Debug/builds/54

Original issue's description:
> Implement approx-match support in image filter saveLayer() offscreen.
>
> Currently, the GPU-side image filter implementation creates
> exact-match textures for the offscreen backing stores for
> saveLayer().  This is because several filters have GPU
> implementations which depend on the texture coordinates
> being 0..1.
>
> The fix is three-fold:
>
> 1) Store the actual requested size in the SkGpuDevice, so
> that when wrapping it in an SkBitmap for passing to
> filterImage(), we can give it the original size.
> 2) Fix the filters (SkMagnifierImageFilter,
> SkLightingImageFilter, SkMatrixConvolutionImageFilter,
> SkMatrixImageFilter) whose GPU implementation depends on
> 0..1 texture coordinates.
> 3) Remove the exception for GPU-side image filters in
> SkCanvas::internalSaveLayer().
>
> For the lighting filters, there were two bugs which were
> cancelling each other out: the sobel filter matrix was
> being computed upside down, but then we'd negate the
> resulting normal. This worked fine in the exact-match case,
> but in the approx-match case we'd sample garbage along
> the edge pixels. Also, we never implemented the edge pixels
> according to spec in the GPU case. It requires a
> different fragment shader for each edge of the nine-patch,
> which meant we couldn't use asFragmentProcessor(), and had
> to implement the drawing via a filterImageGPU() override.
> In order to avoid polluting the public API, I inserted a
> new base class, SkLightingImageFilterInternal above
> Sk[Diffuse|Specular]LightingImageFilter to handle the
> implementation.
>
> For the SkMatrixConvolutionImageFilter, it seems the
> GLSL clamp() function occasionally returns values outside
> the clamped range, resulting in access of garbage
> texels even in GL_NEAREST. The fix here is to clamp to a
> rect inset by half a texel. There was also a bug in
> the unpremultiply step when fConvolveAlpha is false.
>
> For SkMatrixImageFilter, the fix was to make the generic
> draw path be more careful about when to use texture domain.
> If the bitmap already has a texture, use texture domain
> if the srcRect is smaller than the entire texture (not
> the entire bitmap).
>
> N.B.: this change will cause some minor pixel diffs in the
> GPU results of the following GMs (and possibly more):
> matriximagefilter, matrixconvolution, imagefiltersscaled,
> lighting, imagemagnifier, filterfastbounds,
> complexclip_aa_Layer_invert, complexclip_aa_layer,
> complexclip_bw_layer_invert, complexclip_bw_layer.
>
> BUG=skia:3532
>
> Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9
>
> Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641
>
> Committed: https://skia.googlesource.com/skia/+/46112cf2a7c7307f1c9eebb5f881cbda15aa460c

TBR=bsalomon@google.com,reed@chromium.org,senorblanco@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:3532

Review URL: https://codereview.chromium.org/1057693002
2015-04-01 15:53:13 -07:00
senorblanco
46112cf2a7 Implement approx-match support in image filter saveLayer() offscreen.
Currently, the GPU-side image filter implementation creates
exact-match textures for the offscreen backing stores for
saveLayer().  This is because several filters have GPU
implementations which depend on the texture coordinates
being 0..1.

The fix is three-fold:

1) Store the actual requested size in the SkGpuDevice, so
that when wrapping it in an SkBitmap for passing to
filterImage(), we can give it the original size.
2) Fix the filters (SkMagnifierImageFilter,
SkLightingImageFilter, SkMatrixConvolutionImageFilter,
SkMatrixImageFilter) whose GPU implementation depends on
0..1 texture coordinates.
3) Remove the exception for GPU-side image filters in
SkCanvas::internalSaveLayer().

For the lighting filters, there were two bugs which were
cancelling each other out: the sobel filter matrix was
being computed upside down, but then we'd negate the
resulting normal. This worked fine in the exact-match case,
but in the approx-match case we'd sample garbage along
the edge pixels. Also, we never implemented the edge pixels
according to spec in the GPU case. It requires a
different fragment shader for each edge of the nine-patch,
which meant we couldn't use asFragmentProcessor(), and had
to implement the drawing via a filterImageGPU() override.
In order to avoid polluting the public API, I inserted a
new base class, SkLightingImageFilterInternal above
Sk[Diffuse|Specular]LightingImageFilter to handle the
implementation.

For the SkMatrixConvolutionImageFilter, it seems the
GLSL clamp() function occasionally returns values outside
the clamped range, resulting in access of garbage
texels even in GL_NEAREST. The fix here is to clamp to a
rect inset by half a texel. There was also a bug in
the unpremultiply step when fConvolveAlpha is false.

For SkMatrixImageFilter, the fix was to make the generic
draw path be more careful about when to use texture domain.
If the bitmap already has a texture, use texture domain
if the srcRect is smaller than the entire texture (not
the entire bitmap).

N.B.: this change will cause some minor pixel diffs in the
GPU results of the following GMs (and possibly more):
matriximagefilter, matrixconvolution, imagefiltersscaled,
lighting, imagemagnifier, filterfastbounds,
complexclip_aa_Layer_invert, complexclip_aa_layer,
complexclip_bw_layer_invert, complexclip_bw_layer.

BUG=skia:3532

Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9

Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641

Review URL: https://codereview.chromium.org/1034733002
2015-04-01 14:17:14 -07:00
rmistry
7c0273f107 Revert of Implement approx-match support in image filter saveLayer() offscreen. (patchset #27 id:510001 of https://codereview.chromium.org/1034733002/)
Reason for revert:
Looks like this change is causing layout test failures which is blocking Skia's DEPS roll into Chromium:
https://codereview.chromium.org/1050563002/
https://codereview.chromium.org/1043133005/
https://codereview.chromium.org/1048273002/

Reverting to see if this fixes the DEPS roll.

Original issue's description:
> Implement approx-match support in image filter saveLayer() offscreen.
>
> Currently, the GPU-side image filter implementation creates
> exact-match textures for the offscreen backing stores for
> saveLayer().  This is because several filters have GPU
> implementations which depend on the texture coordinates
> being 0..1.
>
> The fix is three-fold:
>
> 1) Store the actual requested size in the SkGpuDevice, so
> that when wrapping it in an SkBitmap for passing to
> filterImage(), we can give it the original size.
> 2) Fix the filters (SkMagnifierImageFilter,
> SkLightingImageFilter) whose GPU implementation depends on
> 0..1 texture coordinates.
> 3) Remove the exception for GPU-side image filters in
> SkCanvas::internalSaveLayer().
>
> For the lighting filters, there were two bugs which were
> cancelling each other out: the sobel filter matrix was
> being computed upside down, but then we'd negate the
> resulting normal. This worked fine in the exact-match case,
> but in the approx-match case we'd sample garbage along
> the edge pixels. Also, we never implemented the edge pixels
> according to spec in the GPU case. It requires a
> different fragment shader for each edge of the nine-patch,
> which meant we couldn't use asFragmentProcessor(), and had
> to implement the drawing via a filterImageGPU() override.
> In order to avoid polluting the public API, I inserted a
> new base class, SkLightingImageFilterInternal above
> Sk[Diffuse|Specular]LightingImageFilter to handle the
> implementation.
>
> N.B.: this change will cause some minor pixel diffs in the
> GPU results of the following GMs (and possibly more):
> matriximagefilter, matrixconvolution, imagefiltersscaled,
> lighting, imagemagnifier, filterfastbounds,
> complexclip_aa_Layer_invert, complexclip_aa_layer,
> complexclip_bw_layer_invert, complexclip_bw_layer.
>
> BUG=skia:3532
>
> Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9
>
> Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641

TBR=bsalomon@google.com,reed@chromium.org,senorblanco@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:3532

Review URL: https://codereview.chromium.org/1057443003
2015-04-01 04:19:45 -07:00
senorblanco
f5f8518fe0 Implement approx-match support in image filter saveLayer() offscreen.
Currently, the GPU-side image filter implementation creates
exact-match textures for the offscreen backing stores for
saveLayer().  This is because several filters have GPU
implementations which depend on the texture coordinates
being 0..1.

The fix is three-fold:

1) Store the actual requested size in the SkGpuDevice, so
that when wrapping it in an SkBitmap for passing to
filterImage(), we can give it the original size.
2) Fix the filters (SkMagnifierImageFilter,
SkLightingImageFilter) whose GPU implementation depends on
0..1 texture coordinates.
3) Remove the exception for GPU-side image filters in
SkCanvas::internalSaveLayer().

For the lighting filters, there were two bugs which were
cancelling each other out: the sobel filter matrix was
being computed upside down, but then we'd negate the
resulting normal. This worked fine in the exact-match case,
but in the approx-match case we'd sample garbage along
the edge pixels. Also, we never implemented the edge pixels
according to spec in the GPU case. It requires a
different fragment shader for each edge of the nine-patch,
which meant we couldn't use asFragmentProcessor(), and had
to implement the drawing via a filterImageGPU() override.
In order to avoid polluting the public API, I inserted a
new base class, SkLightingImageFilterInternal above
Sk[Diffuse|Specular]LightingImageFilter to handle the
implementation.

N.B.: this change will cause some minor pixel diffs in the
GPU results of the following GMs (and possibly more):
matriximagefilter, matrixconvolution, imagefiltersscaled,
lighting, imagemagnifier, filterfastbounds,
complexclip_aa_Layer_invert, complexclip_aa_layer,
complexclip_bw_layer_invert, complexclip_bw_layer.

BUG=skia:3532

Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9

Review URL: https://codereview.chromium.org/1034733002
2015-03-31 08:35:16 -07:00
mtklein
0340df5b36 back to Sk4f for SkPMColor
#floats

BUG=skia:
BUG=skia:3592

Review URL: https://codereview.chromium.org/1047823002
2015-03-31 08:17:00 -07:00
reed
005b84ec1c clamp matrix-translate before converting to pmcolor
.. thanks to https://codereview.chromium.org/1032593003/ layout failures

BUG=skia:

Review URL: https://codereview.chromium.org/1041203004
2015-03-30 13:40:30 -07:00
mtklein
c9adb05b64 Refactor Sk2x<T> + Sk4x<T> into SkNf<N,T> and SkNi<N,T>
The primary feature this delivers is SkNf and SkNd for arbitrary power-of-two N.  Non-specialized types or types larger than 128 bits should now Just Work (and we can drop in a specialization to make them faster).  Sk4s is now just a typedef for SkNf<4, SkScalar>; Sk4d is SkNf<4, double>, Sk2f SkNf<2, float>, etc.

This also makes implementing new specializations easier and more encapsulated.  We're now using template specialization, which means the specialized versions don't have to leak out so much from SkNx_sse.h  and SkNx_neon.h.

This design leaves us room to grow up, e.g to SkNf<8, SkScalar> == Sk8s, and to grown down too, to things like SkNi<8, uint16_t> == Sk8h.

To simplify things, I've stripped away most APIs (swizzles, casts, reinterpret_casts) that no one's using yet.  I will happily add them back if they seem useful.

You shouldn't feel bad about using any of the typedef Sk4s, Sk4f, Sk4d, Sk2s, Sk2f, Sk2d, Sk4i, etc.  Here's how you should feel:
  - Sk4f, Sk4s, Sk2d: feel awesome
  - Sk2f, Sk2s, Sk4d: feel pretty good

No public API changes.
TBR=reed@google.com

BUG=skia:3592

Review URL: https://codereview.chromium.org/1048593002
2015-03-30 10:50:27 -07:00
senorblanco
06d3d682b4 Revert "Implement approx-match support in image filter saveLayer() offscreen."
This reverts commit b97dafefe6.

SkLightingImageFilter boundaries are incorrect (see GM:lighting).

BUG=skia:
TBR=

Review URL: https://codereview.chromium.org/1048583002
2015-03-28 14:50:05 -07:00
senorblanco
b97dafefe6 Implement approx-match support in image filter saveLayer() offscreen.
Currently, the GPU-side image filter implementation creates exact-match
textures for the offscreen backing stores for saveLayer().  This is
because several filters have GPU implementations which depend on the
texture coordinates being 0..1.

The fix is three-fold:

1) Store the actual requested size in the SkGpuDevice, so that when
wrapping it in an SkBitmap for passing to filterImage(), we can give
it the original size.
2) Fix the filters (SkMagnifierImageFilter, more TBD) whose GPU
implementation depends on 0..1 texture coordinates.
3) Remove the exception for GPU-side image filters in
SkCanvas::internalSaveLayer().

N.B.: this change will cause some minor pixel diffs in the
GPU results of the following GMs (and possibly more):
matriximagefilter, matrixconvolution, imagefiltersscaled,
lighting, imagemagnifier, filterfastbounds,
complexclip_aa_Layer_invert, complexclip_aa_layer,
complexclip_bw_layer_invert, complexclip_bw_layer.

BUG=skia:3532

Review URL: https://codereview.chromium.org/1034733002
2015-03-28 13:43:14 -07:00
mtklein
36352bf5e3 C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}
NOPRESUBMIT=true

BUG=skia:
DOCS_PREVIEW= https://skia.org/?cl=1037793002

Review URL: https://codereview.chromium.org/1037793002
2015-03-25 18:17:32 -07:00
reed
816d6c78a5 enable color-matrix-floats again, watching arm64 bots
BUG=skia:
TBR=mtklein@google.com

Review URL: https://codereview.chromium.org/1035493002
2015-03-24 10:04:38 -07:00
reed
62a320c8d4 Revert of Revert of remove colorfilter native-565 support. complicating w/ no real value. (patchset #1 id:1 of https://codereview.chromium.org/1022673007/)
Reason for revert:
fix for chrome has landed...

Original issue's description:
> Revert of remove colorfilter native-565 support. complicating w/ no real value. (patchset #2 id:20001 of https://codereview.chromium.org/1015533011/)
>
> Reason for revert:
> skia/ext/benchmarking_canvas.cc references HasFilter16 :(
>
> Original issue's description:
> > remove colorfilter native-565 support. complicating w/ no real value.
> >
> > BUG=skia:
> > TBR=
> >
> > Committed: https://skia.googlesource.com/skia/+/2151353d161fe389cdc0db62cfe1932c7680f710
>
> TBR=reed@chromium.org
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/92b47c49016749249ff8521e424c4373b4a74241

TBR=reed@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1016103004
2015-03-24 06:35:23 -07:00
reed
92b47c4901 Revert of remove colorfilter native-565 support. complicating w/ no real value. (patchset #2 id:20001 of https://codereview.chromium.org/1015533011/)
Reason for revert:
skia/ext/benchmarking_canvas.cc references HasFilter16 :(

Original issue's description:
> remove colorfilter native-565 support. complicating w/ no real value.
>
> BUG=skia:
> TBR=
>
> Committed: https://skia.googlesource.com/skia/+/2151353d161fe389cdc0db62cfe1932c7680f710

TBR=reed@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1022673007
2015-03-24 05:18:09 -07:00
reed
b67eb2f9b9 Revert "Revert of impl colormatrix w/ floats (patchset #7 id:120001 of https://codereview.chromium.org/967943002/)"
disabled for the momment -- need to understand arm64 glitches

This reverts commit 374a4c3b74.

BUG=skia:
TBR=

Review URL: https://codereview.chromium.org/1028403002
2015-03-24 04:13:45 -07:00
reed
2151353d16 remove colorfilter native-565 support. complicating w/ no real value.
BUG=skia:
TBR=

Review URL: https://codereview.chromium.org/1015533011
2015-03-24 03:50:22 -07:00
reed
8d1a97e044 Revert of correct reporting of kAlphaUnchanged_Flag in ModeFilter (patchset #1 id:1 of https://codereview.chromium.org/1033583002/)
Reason for revert:
reverting experiment. need to rebaseilne layouttest

svg/css/text-gradient-shadow.svg

Original issue's description:
> correct reporting of kAlphaUnchanged_Flag in ModeFilter
>
> BUG=skia:
> TBR=
>
> Committed: https://skia.googlesource.com/skia/+/afced66b508ac4cd3616e2f707db27b7d6f670e1

TBR=
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1026313002
2015-03-24 03:48:27 -07:00
reed
afced66b50 correct reporting of kAlphaUnchanged_Flag in ModeFilter
BUG=skia:
TBR=

Review URL: https://codereview.chromium.org/1033583002
2015-03-23 20:05:04 -07:00
reed
374a4c3b74 Revert of impl colormatrix w/ floats (patchset #7 id:120001 of https://codereview.chromium.org/967943002/)
Reason for revert:
Arm64 seems to be having glitches :(

See gm:colormatrix on Arm64/TegraK1/Nexus9

last square should be all white, but it has stripes

Original issue's description:
> impl colormatrix w/ floats
>
> this needs to land first https://codereview.chromium.org/1031713003
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/7971def11be91ed08eae7107b372322d24e67544

TBR=mtklein@google.com,caryclark@google.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1030743003
2015-03-23 18:52:57 -07:00
reed
7971def11b impl colormatrix w/ floats
this needs to land first https://codereview.chromium.org/1031713003

BUG=skia:

Review URL: https://codereview.chromium.org/967943002
2015-03-23 14:35:25 -07:00
senorblanco
8c874eee94 Move SkMatrixImageFilter into core, and add a factory fn for it.
BUG=skia:

Review URL: https://codereview.chromium.org/1011273003
2015-03-20 06:38:17 -07:00
senorblanco
24e06d5244 Remove uniqueID from all filter serialization.
(This is essentially a revert of https://codereview.chromium.org/503833002/.)

This was necessary back when SkPaint was flattened even for in-process use. Now that we only flatten SkPaint for cross-process use, there's no need to serialize UniqueIDs.

Note: SkDropShadowImageFilter is being constructed with a croprect and UniqueID (of 0) in Blink. I've made the uniqueID param default to 0 temporarily, until this rolls in and Blink can be changed. (Blink can't be changed first, since unlike the other filters, there's no constructor that takes a cropRect but not a uniqueID.)

BUG=skia:

Review URL: https://codereview.chromium.org/1019493002
2015-03-18 12:11:33 -07:00
reed
93a1215fe0 SkPaint::FilterLevel -> SkFilterQuality
clone (+rebase) of https://codereview.chromium.org/1009183002/

BUG=skia:
TBR=scroggo@google.com

Review URL: https://codereview.chromium.org/1014533004
2015-03-16 10:08:34 -07:00
reed
11fa2247b7 some utils for rect and matrix
BUG=skia:

Review URL: https://codereview.chromium.org/1003813003
2015-03-13 06:08:28 -07:00
joshualitt
d5b98404ec fix for valgrind preAbandonGpuContext
NOTREECHECKS=true

BUG=skia:

Review URL: https://codereview.chromium.org/997923002
2015-03-11 09:11:19 -07:00
reed
cedc36f18b Use ComposColorFilter to collaps hierarchy (when possible).
Clarify asColorFilter ...
1. Rename to isColorFilterNode for DAG reduction
2. Add asAColorFilter for removing the imagefilter entirely (future use-case)

Need layouttest rebaseline suppression before this can land in chrome...
https://codereview.chromium.org/984023004/

BUG=skia:

Review URL: https://codereview.chromium.org/982933002
2015-03-08 04:42:52 -07:00
reed
5c518a8622 Revert of check for inputs before reporting asColorFilter (patchset #7 id:110001 of https://codereview.chromium.org/967833003/)
Reason for revert:
Need to suppress these for rebaselining, so reverting for now.

Regressions: Unexpected image-only failures (5)
  css3/filters/effect-brightness-clamping-hw.html [ ImageOnlyFailure ]
  css3/filters/effect-combined-hw.html [ ImageOnlyFailure ]
  virtual/slimmingpaint/css3/filters/effect-brightness-clamping-hw.html [ ImageOnlyFailure ]
  virtual/slimmingpaint/css3/filters/effect-combined-hw.html [ ImageOnlyFailure ]

Original issue's description:
> Use ComposeColorFilter in factory to collapse consecutive filters (when possible).
> Change asColorFilter to reflect its reliance on the new factory behavior.
>
> patch from issue 967143002 at patchset 80001 (http://crrev.com/967143002#ps80001)
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/dac843bf046c2cd79fd955cb177aee241d7a4b0c

TBR=senorblanco@chromium.org,robertphillips@google.com,bsalomon@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/978923005
2015-03-05 14:47:29 -08:00
djsollen
961707f384 Remove SkPorterDuff now that Android has been updated.
BUG=skia:3178

Review URL: https://codereview.chromium.org/983743003
2015-03-05 12:42:29 -08:00
reed
dac843bf04 Use ComposeColorFilter in factory to collapse consecutive filters (when possible).
Change asColorFilter to reflect its reliance on the new factory behavior.

patch from issue 967143002 at patchset 80001 (http://crrev.com/967143002#ps80001)

BUG=skia:

Review URL: https://codereview.chromium.org/967833003
2015-03-05 10:22:20 -08:00
bsalomon
ea8b55db88 simplify logic in SkPerliNoiseShader for GPU when constant color
BUG=skia:3488

Review URL: https://codereview.chromium.org/974183002
2015-03-04 11:03:52 -08:00
reed
01849ac16a disable chatting debugf
BUG=skia:
TBR=bsalomon@google.com

Review URL: https://codereview.chromium.org/974883005
2015-03-04 07:51:37 -08:00
reed
cff10b21a9 change colorfilter to return an array of frag processors
BUG=skia:

Review URL: https://codereview.chromium.org/973593002
2015-03-03 06:41:45 -08:00
reed
8a8d841d48 add virtuals to optimize composing colorfilters
BUG=skia:

Review URL: https://codereview.chromium.org/968993004
2015-03-02 13:46:03 -08:00
reed
db873d8677 add compose-colorfilter
now with serialization registration

This reverts commit 5bd055c038.

BUG=skia:
TBR=

Review URL: https://codereview.chromium.org/970753002
2015-03-01 19:53:47 -08:00
joshualitt
5f5a8d7599 adding preabandon flag to DM
BUG=skia:

Review URL: https://codereview.chromium.org/929243004
2015-02-25 14:09:46 -08:00
joshualitt
570d2f81a6 I'd really like to land this before the branch so speedy reviews are appreciated.
BUG=skia:

Committed: https://skia.googlesource.com/skia/+/586d5d640b19860dfbbd903a5188da1bbbe87336

Review URL: https://codereview.chromium.org/936943002
2015-02-25 13:19:48 -08:00