Our tools use third-party libraries pretty freely, some of which may not
be available in other GN environments (e.g. Fuchsia). Most can also not
function when Skia is built as a shared library.
fiddle stands alone as the exception to both those points: it depends on
only Skia, and works fine with both a shared or static library.
So guard everything but fiddle with this flag skia_enable_tools, disabled
when we're building for Fuchsia or when we're build a shared library.
This CL has a couple of little tweaks to Fiddle to keep it working:
- divorce it from :tool_utils, instead just building SkForceLinking.cpp itself;
- fix up a buggy rebase_path() that was accidentally working when we depended
on :tool_utils;
- drop test_only: it now only requires production-code dependencies.
The SkImageEncoder Create* methods need to be SK_API if we want SkForceLinking
to work across .so's. Without this, SkForceLinking needs to be part of Skia; it
can't be part of the application using Skia.
The rest is mostly just a re-indent under if (skia_enable_tools),
courtesy of gn format.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2273823003
No public API changes.
TBR=reed@google.com
Review-Url: https://codereview.chromium.org/2273823003
Reason for revert:
speculative
Original issue's description:
> Fast path translate() in SkCanvas and SkLiteDL.
>
> This adds didTranslate() so that SkLiteDL (and other canvas recorders)
> can record the translate rather than the full concat.
>
> It also adds a case to SkMatrix::preTranslate() to fast path
> translate x translate -> translate (i.e. +=).
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2255283002
>
> Committed: https://skia.googlesource.com/skia/+/5fa47f4fd13b3158de4599414c86d17649c2dd1cTBR=herb@google.com,reed@google.com,mtklein@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2264433002
This adds didTranslate() so that SkLiteDL (and other canvas recorders)
can record the translate rather than the full concat.
It also adds a case to SkMatrix::preTranslate() to fast path
translate x translate -> translate (i.e. +=).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2255283002
Review-Url: https://codereview.chromium.org/2255283002
Keep isOpaque as a convenience method -- many places really only need to
know that for optimization purposes (SrcOver -> Src, etc...).
In all the places where we pull data back out or convert to another
object and need to supply an SkImageInfo, we can avoid losing information
about premulness.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2250663002
Review-Url: https://codereview.chromium.org/2250663002
SkPDFFont:
* inline some one-line methdods.
- SkPDFFont::typeface()
- SkPDFFont::fontInfo()
- SkPDFFont::firstGlyphID()
- SkPDFFont::lastGlyphID()
- SkPDFFont::getFontDescriptor()
* de-virtualize some methods:
- SkPDFFont::getType()
- SkPDFFont::multiByteGlyphs()
* Constructor takes more arguments:
fontType, multiByteGlyphs
* re-order fields (pointers before shorts)
* use sk_sp<T> more, T* less
SkAdvancedTypefaceMetrics:
* SkAdvancedTypefaceMetrics::fFont now a uint8_t
* other enumes are sized.
* SkAdvancedTypefaceMetrics::fStyle now big enough.
* remove use of SkTBitOr, replaced with fancy templates
No public API changes.
TBR=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2246903002
Review-Url: https://codereview.chromium.org/2246903002
GrAppliedClip was about at its limit for how many "make" functions it
could have. Window rectangles would push it over the edge. This change
makes it so GrDrawTarget supplies the original draw bounds to the
constructor, and then GrClip adds the various required clipping
techniques.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2246113002
Review-Url: https://codereview.chromium.org/2246113002
Impl Overview
(1) Keep the device clip bounds up to date. This
requires minimal additional work in a few places
throughout canvas.
(2) Keep track of if the ctm isScaleTranslate. Yes,
there's a function that does this, but it's slow
to call.
(3) Perform the src->device transform in quick reject,
then check intersection/nan.
Other Notes:
(1) NaN and intersection checks are performed
simultaneously.
(2) We no longer quick reject infinity.
(3) Affine and perspective are both handled in the slow
case.
(4) SkRasterClip::isEmpty() is handled by the intersection
check.
Performance on Nexus 6P:
93.2ms -> 59.8ms
Overall Android Jank Tests Performance Impact:
Should gain us a ms or two on some tests.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2225393002
Committed: https://skia.googlesource.com/skia/+/d22a817ff57986407facd16af36320fc86ce02da
Review-Url: https://codereview.chromium.org/2225393002
Impl Overview
(1) Keep the device clip bounds up to date. This
requires minimal additional work in a few places
throughout canvas.
(2) Keep track of if the ctm isScaleTranslate. Yes,
there's a function that does this, but it's slow
to call.
(3) Perform the src->device transform in quick reject,
then check intersection/nan.
Other Notes:
(1) NaN and intersection checks are performed
simultaneously.
(2) We no longer quick reject infinity.
(3) Affine and perspective are both handled in the slow
case.
(4) SkRasterClip::isEmpty() is handled by the intersection
check.
Performance on Nexus 6P:
93.2ms -> 59.8ms
Overall Android Jank Tests Performance Impact:
Should gain us a ms or two on some tests.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2225393002
Review-Url: https://codereview.chromium.org/2225393002
sk_fontmgr_create_default used to exist before SkFontMgr::RefDefault
could do the job better. There are no actual implementations for this
function, so SkFontMgr should no longer be friends with it.
TBR=reed
Removes a deceased friend.
Review-Url: https://codereview.chromium.org/2232963002
Reading extern values meant these couldn't be compile-time constants.
math.h has INFINITY, which is macro that is supposed to expand to float +inf.
On MSVC it seems it's natively a double, so we cast just to make sure.
There's nan(const char*) in math.h for NaN too, but I don't trust that
to be compile-time evaluated. So instead, we keep reinterpreting a bit pattern.
I did try to write
static constexpr float float_nan() { ... }
and completely failed. constexpr seems a bit too restrictive in C++11 to make
it work, but Clang kept telling me, you'll be able to do this with C++14.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2233853002
Review-Url: https://codereview.chromium.org/2233853002
Reason for revert:
Erg - dumb bug
Original issue's description:
> Create blurred RRect mask on GPU (rather than uploading it)
>
> This CL doesn't try to resolve any of the larger issues. It just moves the computation of the blurred RRect to the gpu and sets up to start using vertex attributes for a nine patch draw (i.e., returning the texture coordinates)
>
> All blurred rrects using the "analytic" path will change slightly with this CL.
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2222083004
>
> Committed: https://skia.googlesource.com/skia/+/75ccdc77a70ec2083141bf9ba98eb2f01ece2479TBR=bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review-Url: https://codereview.chromium.org/2236493002
This CL doesn't try to resolve any of the larger issues. It just moves the computation of the blurred RRect to the gpu and sets up to start using vertex attributes for a nine patch draw (i.e., returning the texture coordinates)
All blurred rrects using the "analytic" path will change slightly with this CL.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2222083004
Review-Url: https://codereview.chromium.org/2222083004
SkPDFFont:
- SkPDFType1Font::populate() encode advances correctly.
- break out logically independent code into new files:
* SkPDFConvertType1FontStream
* SkPDFMakeToUnicodeCmap
SkPDFFont.cpp is now 380 lines smaller.
Expose `SkPDFAppendCmapSections()` for testing.
SkPDFFontImpl.h
- Fold into SkPDFFont.
SkPDFConvertType1FontStream:
- Now assume given a SkStreamAsset
SkPDFFont:
- AdvanceMetric now hidden in a anonymous namespace.
No public API changes.
TBR=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2221163002
Review-Url: https://codereview.chromium.org/2221163002
These types are ref-counted, but don't otherwise need a vtable.
This makes them good candidates for SkNVRefCnt.
Destruction can be a little more direct, and if nothing else,
sizeof(T) will get a little smaller by dropping the vptr.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2232433002
Review-Url: https://codereview.chromium.org/2232433002
About 9x faster than Murmur3 for long inputs.
Most of this is a mechanical change from SkChecksum::Murmur3(...) to SkOpts::hash(...).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2208903002
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot;master.client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-CMake-Trybot,Build-Mac-Clang-x86_64-Release-CMake-Trybot
Review-Url: https://codereview.chromium.org/2208903002
The code protected by this flag is no longer used. Remove the flag and
code. This also removes SK_SUPPORT_LEGACY_TYPEFACE_PTR from Android, as
it is no longer needed.
TBR=reed
Only removes already guarded API.
Review-Url: https://codereview.chromium.org/2223933002
SkLiteRecorder, a new SkCanvas, fills out SkLiteDL, a new SkDrawable.
This SkDrawable is a display list similar to SkRecord and SkBigPicture / SkRecordedDrawable, but with a few new design points inspired by Android and slimming paint:
1) SkLiteDL is structured as one big contiguous array rather than the two layer structure of SkRecord. This trades away flexibility and large-op-count performance for better data locality for small to medium size pictures.
2) We keep a global freelist of SkLiteDLs, both reusing the SkLiteDL struct itself and its contiguous byte array. This keeps the expected number of mallocs per display list allocation <1 (really, ~0) for cyclical use cases.
These two together mean recording is faster. Measuring against the code we use at head, SkLiteRecorder trends about ~3x faster across various size pictures, matching speed at 0 draws and beating the special-case 1-draw pictures we have today. (I.e. we won't need those special case implementations anymore, because they're slower than this new generic code.) This new strategy records 10 drawRects() in about the same time the old strategy took for 2.
This strategy stays the winner until at least 500 drawRect()s on my laptop, where I stopped checking.
A simpler alternative to freelisting is also possible (but not implemented here), where we allow the client to manually reset() an SkLiteDL for reuse when its refcnt is 1. That's essentially what we're doing with the freelist, except tracking what's available for reuse globally instead of making the client do it.
This code is not fully capable yet, but most of the key design points are there. The internal structure of SkLiteDL is the area I expect to be most volatile (anything involving Op), but its interface and the whole of SkLiteRecorder ought to be just about done.
You can run nanobench --match picture_overhead as a demo. Everything it exercises is fully fleshed out, so what it tests is an apples-to-apples comparison as far as recording costs go. I have not yet compared playback performance.
It should be simple to wrap this into an SkPicture subclass if we want.
I won't start proposing we replace anything old with anything new quite yet until I have more ducks in a row, but this does look pretty promising (similar to the SkRecord over old SkPicture change a couple years ago) and I'd like to land, experiment, iterate, especially with an eye toward Android.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2213333002
Review-Url: https://codereview.chromium.org/2213333002
In Firefox, we use SkCanvas::saveLayer in combination with a backdrop that initializes the layer to the background. When this is blended back onto background using transparency, where the source and destination pixel colors are the same, the resulting color after the blend is not preserved due to the lost precision mentioned above. In cases where this operation is repeatedly performed, this causes substantially noticeable differences in color as evidenced in this downstream Firefox bug report: https://bugzilla.mozilla.org/show_bug.cgi?id=1200684
In the test-case in the downstream report, essentially it does blend(src=0xFF2E3338, dst=0xFF2E3338, scale=217), which gives the result 0xFF2E3237, while we would expect to get back 0xFF2E3338.
This problem goes away if the blend is instead reformulated to effectively do (src*src_scale + dst*dst_scale)>>8, which keeps the intermediate precision during the addition before shifting it off.
This modifies the blending operations thusly. The performance should remain mostly unchanged, or possibly improve slightly, so there should be no real downside to doing this, with the benefit of making the results more accurate. Without this, it is currently unsafe for Firefox to blend a layer back onto itself that was initialized with a copy of its background.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2097883002
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
[mtklein adds...]
No public API changes.
TBR=reed@google.com
Review-Url: https://codereview.chromium.org/2097883002
Change SkDataTable::NewXXX to SkDataTable::MakeXXX and return sk_sp.
This updates users of SkDataTable to sk_sp as well.
There do not appear to be any external users of these methods.
Review-Url: https://codereview.chromium.org/2211143002
Lessons learned
1. ImageShader (correctly) always compresses (typically via PNG) during serialization. This has the surprise results of
- if the image was marked opaque, but has some non-opaque pixels (i.e. bug in blitter or caller), then compressing may "fix" those pixels, making the deserialized version draw differently. bug filed.
- 565 compressess/decompresses to 8888 (at least on Mac), which draws differently (esp. under some filters). bug filed.
2. BitmapShader did not enforce a copy for mutable bitmaps, but ImageShader does (since it creates an Image). Thus the former would see subsequent changes to the pixels after shader creation, while the latter does not, hence the change to the BlitRow test to avoid this modify-after-create pattern. I sure hope this prev. behavior was a bug/undefined-behavior, since this CL changes that.
BUG=skia:5595
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2195893002
Review-Url: https://codereview.chromium.org/2195893002
No one appears to be using the default 2.2.
This makes SK_GAMMA_SRGB the default / a no-op, which seems more realistic.
Chrome's explicitly setting SK_GAMMA_EXPONENT or SK_GAMMA_SRGB.
We set Android platform explicitly to 1.4.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2198073002
Review-Url: https://codereview.chromium.org/2198073002
Reason for revert:
UBSAN says we're reading a bad bool here:
bool usesDistanceVectorField() const { return fUsesDistanceVectorField; }
../../../include/gpu/GrPaint.h:83:51: runtime error: load of value 239, which is not a valid value for type 'bool'
SUMMARY: AddressSanitizer: undefined-behavior ../../../include/gpu/GrPaint.h:83:51 in
Seems likely also the root of Valgrind failure:
https://luci-milo.appspot.com/swarming/task/30522e4f2241cb10
Original issue's description:
> GrFP can express distance vector field req., program builder declares variable for it
>
> This update allows fragment processors to require a field of vectors to the nearest edge. This requirement propagates:
>
> - from child FPs to their parent
> - from parent FPs to the GrPaint
> - from GrPaint through the PipelineBuilder into GrPipeline
> - acessed from GrPipeline by GrGLSLProgramBuilder
>
> GrGLSL generates a variable for the distance vector and passes it down to the GeometryProcessor->emitCode() method.
>
> This CL's base is the CL for adding the BevelNormalSource API: https://codereview.chromium.org/2080993002
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2114993002
>
> Committed: https://skia.googlesource.com/skia/+/4ef6dfa7089c092c67b0d5ec34e89c1e319af196TBR=egdaniel@google.com,robertphillips@google.com,bsalomon@google.com,dvonbeck@google.com
# Not skipping CQ checks because original CL landed more than 1 days ago.
BUG=skia:
Review-Url: https://codereview.chromium.org/2201613002
Adds the ability for GLInstancedRendering to use
glDrawElementsInstanced when glDrawElementsIndirect is not supported.
The only remaining 3.1 dependency now is EXT_texture_buffer.
Also moves the cap for glDraw*Instanced out of GrCaps and into
GrGLCaps.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2193303002
Review-Url: https://codereview.chromium.org/2193303002
In order to remove this define it will first need to be defined in
Chromium. However, doing so causes redefinition warnings as errors.
Only define this macro if it is not already defined to avoid this.
TBR=reed
This doesn't change any API.
Review-Url: https://codereview.chromium.org/2198453002
This update allows fragment processors to require a field of vectors to the nearest edge. This requirement propagates:
- from child FPs to their parent
- from parent FPs to the GrPaint
- from GrPaint through the PipelineBuilder into GrPipeline
- acessed from GrPipeline by GrGLSLProgramBuilder
GrGLSL generates a variable for the distance vector and passes it down to the GeometryProcessor->emitCode() method.
This CL's base is the CL for adding the BevelNormalSource API: https://codereview.chromium.org/2080993002
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2114993002
Review-Url: https://codereview.chromium.org/2114993002
New API mirrors the form of similar APIs in SkRegion,
SkMatrix, etc.
This also fixes a bug:
SkImageInfo appears in a object that Chrome stores in
discardable memory. So when sk_sp<SkColorSpace> was added
to SkImageInfo a leak was introduced. We'll use this new
method and deserialize to store the SkColorSpace in the
discardable object.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2192903002
Review-Url: https://codereview.chromium.org/2192903002
Updates stencilRect to call drawNonAAFilledRect instead of
drawFilledRect. drawFilledRect can use coverage AA, which isn't
appropriate for stencil draws. Also modifies drawNonAAFilledRect to
take a "useHWAA" argument instead of trying to deduce whether it
should be used.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2187583002
Review-Url: https://codereview.chromium.org/2187583002
AtomicTest was the only use of sk_atomic_add().
AtomicInc64 bench was the only use of sk_atomic_inc(int64_t*).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2183473005
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-TSAN-Trybot,Test-Ubuntu-GCC-Golo-GPU-GT610-x86_64-Release-TSAN-Trybot
Review-Url: https://codereview.chromium.org/2183473005
On Debug vulkan bots, running with the debug layers on seems to be adding
more than an hour to the total running time. Since we suppress any output
on the bots anyways the debug layers are serving no purpose. Thus I am
adding a gyp define to disable the layers on the bot.
With this change, by default when running vulkan in Debug, the debug_layers
will be enabled. The bots should disable the layers. Android framework
should also have them disabled by default.
TBR=djsollen@google.com
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2185953003
Review-Url: https://codereview.chromium.org/2185953003
DrawContext's isGammaCorrect now just based on presence of color space.
Next change will remove the function and flag entirely, but I wanted to
land this separately. This alters a few GMs in srgb/f16 mode, generally
those that are creating off-screen surfaces in ways that were somewhat
lossy before. No unexplained changes.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2186633002
Review-Url: https://codereview.chromium.org/2186633002
This is going to be needed in many more places as I finish connecting the
dots. Even better - I'd like to switch to a world where SkColorSpace !=
nullptr is the only signal we use for gamma-correct rendering, so I can
eliminate SkSourceGammaTreatment and SkSurfaceProps::isGammaCorrect.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2180503002
Review-Url: https://codereview.chromium.org/2180503002
Functions like GrMakeInfoFromTexture encouraged incorrect code to be
written. Similarly, the ability to construct an info from any GrSurface
was never going to be correct. Luckily, the only client of that had all
of the correct parameters much higher on the stack (and dictated or
replaced most of the properties of the returned info anyway).
With this, I can finally remove the color space as an output of the
pixel config -> color type conversion, which was never going to be
correct.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2173513002
Review-Url: https://codereview.chromium.org/2173513002
Make SkASSERTF output readable.
Ensure the assert predicate is stringified once.
Make the abort code consistent.
TBR=reed
This doesn't change any public API, most of this should be privatized.
Review-Url: https://codereview.chromium.org/2161103002
GrTextureAccess optionally includes an instance, computed from the src
and dst color spaces. In all common cases (no color space for either src
or dst, or same color space for both), no object is allocated.
This change is orthogonal to my attempts to get color space attached to
render targets - regardless of how we choose to do that, this will give
us the source color space at all points where we are connecting src to
dst.
There are many dangling injection points where I've been inserting
nullptr, but I have a record of all of them. Additionally, there are now
three places (the most common simple paths for bitmap/image rendering)
where things are plumbed enough that I expect to have access to the dst
color space (all marked with XFORMTODO).
In addition to getting the dst color space, I need to inject shader code
and uniform uploading for appendTextureLookup and friends.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2154753003
Review-Url: https://codereview.chromium.org/2154753003
These two new types are in support of Vulkan and the ability to send
separate texture and sampler uniforms to the shader. They don't really fit
well in the current system, since the current system ties together to idea
of intended use and how to emit shader code into the same GrSLType enum.
In vulkan, I want the GrGLSLSampler object to be used as a Sampler2D, but
when appending its declaration it will emit a Texture2D and sampler object.
Our query for GrSLTypeIsSamplerType refers more to the combination of texture
and sampler and not just the sampler part. The GrSLTypeIs2DTextureType query
is for is a a SamplerType that uses Texture2Ds. My new types don't really fit
into either these categories as they are just half of the whole.
In some refactoring down the road (possibly connected with SkSL), I suggest we
split apart the concept of how we intend to use a GrGLSLSampler (Sampler2D, SamplerBuffer,
etc.), from how we actually add it to the code (sampler, texture2D, sampler2D, etc.).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2143143002
Review-Url: https://codereview.chromium.org/2143143002
On some platforms, a newly-created buffer was liable to be CPU backed.
This would break code that expected a VBO (aka instanced rendering).
This change adds an optional flag to GrResourceProvider that requires
a buffer to be created in GPU memory.
It also moves the CPU backing logic into Gr land in order to properly
cache real VBOs on platforms that prefer client-side buffers.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2143333002
Review-Url: https://codereview.chromium.org/2143333002
Now that there may be multiple font managers in a process the typeface
ids must be unique across all typefaces, not just unique within a font
manager. If two typefaces have the same id there will be issues in the
glyph cache. All existing font managers were already doing this by
calling SkFontCache::NewFontID, so centralize this in SkTypeface.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2147733002
Review-Url: https://codereview.chromium.org/2147733002
SkMatrix::scale and ::rotate take a point around which to scale or rotate.
Canvas lacks these helpers, so the code to rotate a canvas around a
point has been duplicated many times. Factor all of these
implementations into SkCanvas::rotate.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2142033002
Review-Url: https://codereview.chromium.org/2142033002
Updates GrDrawContext to crop filled rects to the clip bounds before
creating batches for them. Also adds clipping logic to ignore scissor
when the draw falls completely inside. These two changes combined
reduce API traffic and improve batching.
In the future this can and should be improved by switching to floating
point clip boundaries, thus allowing us to throw out non pixel aligned
rectangle clips as well.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2132073002
Review-Url: https://codereview.chromium.org/2132073002
Adds a module that performs instanced rendering and starts using it
for a select subset of draws on Mac GL platforms. The instance
processor can currently handle rects, ovals, round rects, and double
round rects. It can generalize shapes as round rects in order to
improve batching. The instance processor also employs new drawing
algorithms, irrespective of instanced rendering, that improve GPU-side
performance (e.g. sample mask, different triangle layouts, etc.).
This change only scratches the surface of instanced rendering. The
majority of draws still only have one instance. Future work may
include:
* Passing coord transforms through the texel buffer.
* Sending FP uniforms through instanced vertex attribs.
* Using instanced rendering for more draws (stencil writes,
drawAtlas, etc.).
* Adding more shapes to the instance processor’s repertoire.
* Batching draws that have mismatched scissors (analyzing draw
bounds, inserting clip planes, etc.).
* Bindless textures.
* Uber shaders.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003
Committed: https://skia.googlesource.com/skia/+/42eafa4bc00354b132ad114d22ed6b95d8849891
Review-Url: https://codereview.chromium.org/2066993003
Reason for revert:
This caused static initializer regressions in Chromium (crbug.com/625728).
Relevant build logs here:
Linux:
https://build.chromium.org/p/chromium/builders/Linux%20x64/builds/21849
Mac:
https://build.chromium.org/p/chromium/builders/Mac/builds/17350
Relevant lines from the error log:
Linux:
# InstanceProcessor.cpp GrUniqueKey::GenerateDomain()
# InstanceProcessor.cpp gr_instanced::kShapeBufferDomain
FAILED linux-release-64/sizes/nacl_helper-si/initializers: actual 8, expected 7, better lower
FAILED linux-release-64/sizes/chrome-si/initializers: actual 8, expected 7, better lower
Mac:
FAILED mac-release/sizes/chrome-si/initializers: actual 2, expected 0, better lower
Original issue's description:
> Begin instanced rendering for simple shapes
>
> Adds a module that performs instanced rendering and starts using it
> for a select subset of draws on Mac GL platforms. The instance
> processor can currently handle rects, ovals, round rects, and double
> round rects. It can generalize shapes as round rects in order to
> improve batching. The instance processor also employs new drawing
> algorithms, irrespective of instanced rendering, that improve GPU-side
> performance (e.g. sample mask, different triangle layouts, etc.).
>
> This change only scratches the surface of instanced rendering. The
> majority of draws still only have one instance. Future work may
> include:
>
> * Passing coord transforms through the texel buffer.
> * Sending FP uniforms through instanced vertex attribs.
> * Using instanced rendering for more draws (stencil writes,
> drawAtlas, etc.).
> * Adding more shapes to the instance processor’s repertoire.
> * Batching draws that have mismatched scissors (analyzing draw
> bounds, inserting clip planes, etc.).
> * Bindless textures.
> * Uber shaders.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003
>
> Committed: https://skia.googlesource.com/skia/+/42eafa4bc00354b132ad114d22ed6b95d8849891
NOTREECHECKS=true
TBR=bsalomon@google.com,egdaniel@google.com,robertphillips@google.com,csmartdalton@google.com
# Not skipping CQ checks because original CL landed more than 1 days ago.
BUG=skia:
Review-Url: https://codereview.chromium.org/2123693002
The original caching logic for sample locations wishfully assumed that
the GPU would always use the same sample pattern for render targets
that had the same number of samples. It turns out we can't rely on
that. This change improves the caching logic to handle mismatched
simple patterns with the same count, and adds a unit test that
emulates different sample patterns observed on real hardware.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2111423002
Review-Url: https://codereview.chromium.org/2111423002
Adds a module that performs instanced rendering and starts using it
for a select subset of draws on Mac GL platforms. The instance
processor can currently handle rects, ovals, round rects, and double
round rects. It can generalize shapes as round rects in order to
improve batching. The instance processor also employs new drawing
algorithms, irrespective of instanced rendering, that improve GPU-side
performance (e.g. sample mask, different triangle layouts, etc.).
This change only scratches the surface of instanced rendering. The
majority of draws still only have one instance. Future work may
include:
* Passing coord transforms through the texel buffer.
* Sending FP uniforms through instanced vertex attribs.
* Using instanced rendering for more draws (stencil writes,
drawAtlas, etc.).
* Adding more shapes to the instance processor’s repertoire.
* Batching draws that have mismatched scissors (analyzing draw
bounds, inserting clip planes, etc.).
* Bindless textures.
* Uber shaders.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003
Review-Url: https://codereview.chromium.org/2066993003
Reason for revert:
GMs are crashing on Windows Test trybots
Original issue's description:
> SkLightingShader normal vector CPU computation refactor.
>
> The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
>
> This CL's base was the CL for GPU handling: https://codereview.chromium.org/2043393002/
>
> What this CL includes:
>
> - A refactor of the SkLightingShader context's code that deals with reading normals off of a normal map. This is now abstracted out into a NormalSource::Provider class that the context uses.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2050773002
>
> Committed: https://skia.googlesource.com/skia/+/790a70118327a129cb6b48fabe80f4e184c1e67cTBR=egdaniel@google.com,reed@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2101653002
The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
This CL's base was the CL for GPU handling: https://codereview.chromium.org/2043393002/
What this CL includes:
- A refactor of the SkLightingShader context's code that deals with reading normals off of a normal map. This is now abstracted out into a NormalSource::Provider class that the context uses.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2050773002
Review-Url: https://codereview.chromium.org/2050773002
- Sk4f would be my choice, but it's not allowed in include/
- SkColor4f and SkPM4f are specified to be unpremultiplied/premultiplied, whereas GrColor (and GrColor4f) are either, depending on context.
This adds 12 bytes to GrPaint. Not sure if we want to pay that price. The precision loss for a single value (vs. in a gradient, etc...) may not justify changing the storage type here. Easy enough to back that part out, while still keeping the 4f intermediate type for the helper math that it adds, and for storage and parameter passing in other locations.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2088303002
Review-Url: https://codereview.chromium.org/2088303002
Ensures that ".get()" always returns null when a container is empty.
Also ensures consistent assert behavior for array counts.
There are still differences in that the malloc variants take a size_t
and the arrays take an int, and that SkAutoSTMalloc defaults to the
stack-allocated buffer wheras the other containers default to null.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2084213003
Review-Url: https://codereview.chromium.org/2084213003
Reason for revert:
Moving to the new glyph run analysis changes things anyway, and the Chromium Win 10 bots are having issues with this. Revert until I have time to make the suppression wider.
Original issue's description:
> Support pixel antialising in DirectWrite.
>
> DirectWrite2 supports pixel antialiasing and rendering without hinting.
>
> BUG=skia:5416
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2065833002
>
> TBR=reed
> Will move SkTScopedComPtr into src.
>
> Committed: https://skia.googlesource.com/skia/+/bd770d619553a88eeaa64ff29082f62db5c9b4d2TBR=reed@google.com,mtklein@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:5416
Review-Url: https://codereview.chromium.org/2075913002
Reason for revert:
break deps roll
Original issue's description:
> Refactoring of GPU NormalMap handling out into its own class.
>
> The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
>
> What this CL includes:
>
> - Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
>
> - Encapsulates this new fragment processor on a new class NormalMapSource.
>
> - Created a NormalSource abstraction that will interface with SkLightingShader.
>
> - Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
>
> Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08da
> Committed: https://skia.googlesource.com/skia/+/a7d1e2a57aef2aa4913d4380646d60bbab761318TBR=reed@google.com,dvonbeck@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2068983005
The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
What this CL includes:
- Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
- Encapsulates this new fragment processor on a new class NormalMapSource.
- Created a NormalSource abstraction that will interface with SkLightingShader.
- Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08da
Review-Url: https://codereview.chromium.org/2043393002
Reason for revert:
Breaking build and deps roll. Need to move include of SkBitmapProcShader in SkLightingShader.cpp from gpu include list to general list.
Original issue's description:
> Refactoring of GPU NormalMap handling out into its own class.
>
> The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
>
> What this CL includes:
>
> - Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
>
> - Encapsulates this new fragment processor on a new class NormalMapSource.
>
> - Created a NormalSource abstraction that will interface with SkLightingShader.
>
> - Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
>
> Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08daTBR=reed@google.com,dvonbeck@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2062133004
The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
What this CL includes:
- Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
- Encapsulates this new fragment processor on a new class NormalMapSource.
- Created a NormalSource abstraction that will interface with SkLightingShader.
- Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
Review-Url: https://codereview.chromium.org/2043393002
Currently, Skia always uploads GPU textures at full resolution. This
change allows us to pass a pre-scale mip level to the
deferred texture image logic, which causes us to pre-scale the image
to the given mip level, and upload that mip level instead of the full
image.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2007113008
Review-Url: https://codereview.chromium.org/2007113008
On my Mac (so, immintrin), this improves compile time, both wall and cpu,
by about 16%. To test I ran this on an SSD with files hot in their caches:
$ env CC=/usr/bin/clang CXX=/usr/bin/clang++ ./gyp_skia && \
ninja -C out/Release -t clean && \
time ninja -C out/Release
Before: 159 wall / 3367 cpu
159 wall / 3368 cpu
After: 137 wall / 2860 cpu
136 wall / 2863 cpu
I also tried further refining immintrin down to emmintrin / tmmintrin / smmintrin etc.
That made no signficant difference, so I've kept immintrin for its simplicity.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2045633002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
TBR=reed@google.com
No public API changes.
Committed: https://skia.googlesource.com/skia/+/12dfaaa53c23f3d03050bde8f64136ac1f44164a
Review-Url: https://codereview.chromium.org/2045633002
Replaces targetHasUnifiedMultisampling with a simpler "useHWAA". Now
the code that creates a pipeline builder needs to decide on its own
whether it should enable multisampling, rather than relying on the
builder to try and guess.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2041283002
Review-Url: https://codereview.chromium.org/2041283002