Most visibly this adds a macro SK_RASTER_STAGE that cuts down on the boilerplate of defining a raster pipeline stage function.
Most interestingly, SK_RASTER_STAGE doesn't define a SkRasterPipeline::Fn, but rather a new type EasyFn. This function is always static and inlined, and the details of interacting with the SkRasterPipeline::Stage are taken care of for you: ctx is just passed as a void*, and st->next() is always called. All EasyFns have to do is take care of the meat of the work: update r,g,b, etc. and read and write from their context.
The really neat new feature here is that you can either add EasyFns to a pipeline with the new append() functions, _or_ call them directly yourself. This lets you use the same set of pieces to build either a pipelined version of the function or a custom, fused version. The bench shows this off.
On my desktop, the pipeline version of the bench takes about 25% more time to run than the fused one.
The old approach to creating stages still works fine. I haven't updated SkXfermode.cpp or SkArithmeticMode.cpp because they seemed just as clear using Fn directly as they would have using EasyFn.
If this looks okay to you I will rework the comments in SkRasterPipeline to explain SK_RASTER_STAGE and EasyFn a bit as I've done here in the CL description.
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Motivation:
SkPDFStream and SkPDFSharedStream now work the same.
Also:
- move SkPDFStream into SkPDFTypes (it's a fundamental PDF type).
- minor refactor of SkPDFSharedStream
- SkPDFSharedStream takes unique_ptr to represent ownership
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AtomicTest was the only use of sk_atomic_add().
AtomicInc64 bench was the only use of sk_atomic_inc(int64_t*).
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This trims the SkPM4fPriv methods down to just foolproof methods.
(Anything trying to build these itself is probably wrong.)
Things like Sk4f srgb_to_linear(Sk4f) can't really exist anymore,
at least not efficiently, so this refactor is somewhat more invasive
than you might think. Generally this means things using to_4f() are
also making a misstep... that's gone too.
It also does not make sense to try to play games with linear floats
with 255 bias any more. That hack can't work with real sRGB coding.
Rather than update them, I've removed a couple of L32 xfermode fast
paths. I'd even rather drop it entirely...
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I basically just ran a big 5-deep for-loop over the five constants here.
This is the first set of coefficients I found that round trips all bytes.
I suspect there are many such sets.
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This should give us a good baseline to explore using SkRasterPipeline.
A particular colorxform to half float drops from 425us to 282us on my desktop.
Color Xform to Half Float (HP z620)
Original 425us
Trans16 (not 32) 355us
Vector Trans16 378us
Trans16 + Keep Halfs in Vector 335us
Vector Trans16 + Keep Halfs in Vector 282us
Final 282us
Color Xform to Half Float (Nexus 5X)
Original 556us
Final 472us
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SkPDFUtils now has a special function (SkPDFUtils::AppendColorComponent)
just for writing out (color/255) as a decimal with three digits of
precision.
SkPDFUnion now has a type to represent a color component. It holds a
utint_8, but calls into AppendColorComponent to serialize.
Added a unit test that tests all possible input values.
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I measured relative runtimes on my laptop:
pack_int_uint16_t_ss…
1036 …e41 1x …se3 1.01x …e2_b 3.01x …e2_a 3.02x
I've run into Clang problems with the actual _mm_packus_epi32 instruction, I think,
so I'm going to exercise a little cowardice and leave that option disabled for now.
The ssse3 version probably looks a little faster than it will be in practice.
We'll usually need to load its mask, which here is hoisted out of the bench loop.
The two sse2 variants are close enough in speed that I'm tie breaking them on other
concerns: the <<16, >>16 version doesn't need any scratch registers or to load any
constants, so it wins.
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If we make sure all SkOpts functions are static, we can give the namespaces any
name we like. This lets us drop the sk_ prefix and give a real indication of
the default SIMD instruction set rather than just saying sk_default.
Both of these changes help debugger, profiler, and crash report readability.
Perhaps more importantly, keeping these functions static helps prevent
accidentally linking in unused versions of functions, as you see here with
sk_avx::srcover_srgb_srgb().
This requires we update SkBlend_opts tests and benches to call SkOpts functions
through SkOpts rather than declaring the methods externally. In practice this
drops testing of the SSE2 version on machines with SSE4. If we still really
need to test/bench the compile time best SIMD level version of this method
against the runtime detected best, we can include SkBlend_opts.h into the tests
or benches directly, similar to what we do for the trivial, brute-force, or best
non-SIMD versions.
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SkMatrix::scale and ::rotate take a point around which to scale or rotate.
Canvas lacks these helpers, so the code to rotate a canvas around a
point has been duplicated many times. Factor all of these
implementations into SkCanvas::rotate.
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Adds a module that performs instanced rendering and starts using it
for a select subset of draws on Mac GL platforms. The instance
processor can currently handle rects, ovals, round rects, and double
round rects. It can generalize shapes as round rects in order to
improve batching. The instance processor also employs new drawing
algorithms, irrespective of instanced rendering, that improve GPU-side
performance (e.g. sample mask, different triangle layouts, etc.).
This change only scratches the surface of instanced rendering. The
majority of draws still only have one instance. Future work may
include:
* Passing coord transforms through the texel buffer.
* Sending FP uniforms through instanced vertex attribs.
* Using instanced rendering for more draws (stencil writes,
drawAtlas, etc.).
* Adding more shapes to the instance processor’s repertoire.
* Batching draws that have mismatched scissors (analyzing draw
bounds, inserting clip planes, etc.).
* Bindless textures.
* Uber shaders.
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Review-Url: https://codereview.chromium.org/2066993003
201295.jpg on HP z620
(300x280, most common form of sRGB profile)
QCMS Xform 0.495 ms
Skia Old Xform 0.235 ms
Skia NEW Xform 0.423 ms
Vs Old Code 0.56x
Vs QCMS 1.17x
So to summarize, we are now much slower than before,
but still a bit faster than QCMS. And now we are also
far more accurate than QCMS :).
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Because we recognize commonly used gamma tables and
parameters as 2.2f, about 98% of jpegs with color profiles
will pass through this xform (assuming the dst is also
2.2f). Sample size is 10,322 jpegs.
I won't go crazy with performance numbers because this is
a work in progress, particularly in terms of correctness.
201295.jpg on HP z620
(300x280, most common form of sRGB profile)
Decode Time + QCMS Xform 1.28 ms
QCMS Xform Only 0.495 ms
Decode Time + Skia Opt Xform 1.01 ms
Skia Opt Xform Only 0.235 ms
Decode Time + Xform Speed-up 1.27x
Xform Only Speed-up 2.11x
FWIW, Skia xform time before these optimizations was
41.1 ms. But we expected that code to be slow.
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$ git grep -l '<windows.h>' include src
include/private/SkLeanWindows.h
$ git grep -l SkLeanWindows.h | grep '\.h$'
include/ports/SkTypeface_win.h
include/utils/win/SkHRESULT.h
include/utils/win/SkTScopedComPtr.h
include/views/SkEvent.h
src/core/SkMathPriv.h
src/ports/SkTypeface_win_dw.h
src/utils/SkThreadUtils_win.h
src/utils/win/SkWGL.h
The same for `#include <intrin.h>` that was found in SkMath.h.
Those functions that needed it are moved to SkMathPriv.h.
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When targetting iOS and using gyp to generate the build files, it is not
possible to select files to build depending on the architecture. Due to
that, the skia code was disabling all optimisation when SK_BUILD_FOR_IOS
was defined.
Since it is possible to select the correct optimised version when using
gn, this pessimisation is hurting the build. Introduce a new define to
disable the optimisation SK_BUILD_NO_OPTS. It will be used by Chromium
when building skia for iOS with gyp but not gn.
Define SK_BUILD_NO_OPTS along-side SK_BUILD_FOR_IOS for all files that
look like build configuration (Xcode projects, gyp configuration files,
public.bzl) in order to avoid introducing breakage on those builds.
BUG=607933
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- remove dead code
- rewrite float -> int converters
The strategy for the new converters is:
- convert input to double
- floor/ceil/round in double space
- pin that double to [SK_MinS32, SK_MaxS32]
- truncate that double to int32_t
This simpler strategy does not work:
- floor/ceil/round in float space
- pin that float to [SK_MinS32, SK_MaxS32]
- truncate that float to int32_t
SK_MinS32 and SK_MaxS32 are not representable as floats:
they round to the nearest float, ±2^31, which makes the
pin insufficient for floats near SK_MinS32 (-2^31+1) or
SK_MaxS32 (+2^31-1).
float only has 24 bits of precision, and we need 31.
double can represent all integers up to 50-something bits.
An alternative is to pin in float to ±2147483520, the last
exactly representable float before SK_MaxS32 (127 too small).
Our tests test that we round as floor(x+0.5), which can
return different numbers than round(x) for negative x.
So this CL explicitly uses floor(x+0.5).
I've updated the tests with ±inf and ±NaN, and tried to
make them a little clearer, especially using SK_MinS32
instead of -SK_MaxS32.
I have not timed anything here. I have never seen any of these
methods in a profile.
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This reverts commit 554784cd85 and
1956b4ae1c
Reason for revert - ASAN failures, e.g. from https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Debug-MSAN/builds/2233/steps/perf_skia%20on%20Ubuntu/logs/stdio :
Uninitialized value was created by a heap allocation
0 0x7f69aa96f799 in operator new[](unsigned long) /b/work/skia/third_party/externals/llvm/out/../projects/compiler-rt/lib/msan/msan_new_delete.cc:37
1 0x7f69aaa315c1 in SkAutoTArray<unsigned int>::reset(int) /b/work/skia/out/Build-Ubuntu-GCC-x86_64-Debug-MSAN/Debug/../../../include/private/../private/SkTemplates.h:137:22
2 0x7f69aaa34ee9 in LinearSrcOverBench<SrcOverVSkOptsSSE41>::LinearSrcOverBench(char const*) /b/work/skia/out/Build-Ubuntu-GCC-x86_64-Debug-MSAN/Debug/../../../bench/SkBlend_optsBench.cpp:108:9
3 0x7f69aaa30cf2 in $_24::operator()(void*) const /b/work/skia/out/Build-Ubuntu-GCC-x86_64-Debug-MSAN/Debug/../../../bench/SkBlend_optsBench.cpp:167:1
4 0x7f69aaa30c87 in $_24::__invoke(void*) /b/work/skia/out/Build-Ubuntu-GCC-x86_64-Debug-MSAN/Debug/../../../bench/SkBlend_optsBench.cpp:167:1
5 0x7f69aaa68856 in BenchmarkStream::rawNext() /b/work/skia/out/Build-Ubuntu-GCC-x86_64-Debug-MSAN/Debug/../../../bench/nanobench.cpp:653:32
6 0x7f69aaa61467 in BenchmarkStream::next() /b/work/skia/out/Build-Ubuntu-GCC-x86_64-Debug-MSAN/Debug/../../../bench/nanobench.cpp:642:25
7 0x7f69aaa5b703 in nanobench_main() /b/work/skia/out/Build-Ubuntu-GCC-x86_64-Debug-MSAN/Debug/../../../bench/nanobench.cpp:1119:27
8 0x7f69aaa5e10d in main /b/work/skia/out/Build-Ubuntu-GCC-x86_64-Debug-MSAN/Debug/../../../bench/nanobench.cpp:1290:12
9 0x7f69a8c95ec4 in __libc_start_main /build/buildd/eglibc-2.19/csu/libc-start.c:287
TBR=herb@google.com
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Reason for revert:
for (int i = 0; i < loops; i++) {
54 canvas->drawPoints(SkCanvas::kLines_PointMode, PTS, fPts, paint); 68 canvas->drawLine(fStartPts[i].x(), fStartPts[i].y(), fEndPts[i].x(), fEndPts[i].y(), pai
nt);
This change means we index arbitrarily far into fStartPts (if loops gets big enough).
Original issue's description:
> Modify LineBench for drawing
>
> Currently we only have benchmark for lines that contains randomly generated
> points. This CL modifies the benchmark which adds cases of drawing straight
> lines. Also, this CL changes the call from drawPoints() to drawLines()
> which measures the performance of line drawing.
>
> BUG=skia:5243
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1936153002
>
> Committed: https://skia.googlesource.com/skia/+/6b27a5e7292d9a18e376f0c229ec62f7b801305aTBR=bsalomon@chromium.org,robertphillips@chromium.org,robertphillips@google.com,xidachen@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:5243
Review-Url: https://codereview.chromium.org/1952063005
Refactor GrGpuResource to contain two different pieces of state:
a) instance is budgeted or not budgeted
b) instance references wrapped backend objects or not
The "object lifecycle" was also attached to backend object
handles (ids), which made the code a bit unclear. Backend objects
would be associated with GrGpuResource::LifeCycle, even though
GrGpuResource::LifeCycle refers to the GpuResource, and individual
backend objects in one GpuResource might be governed with different
"lifecycle".
Mark the budgeted/not budgeted with SkBudgeted::kYes, SkBudgeted::kNo.
This was previously GrGpuResource::kCached_LifeCycle,
GrGpuResource::kUncached_LifeCycle.
Mark the "references wrapped object" with boolean. This was previously
GrGpuResource::kBorrowed_LifeCycle,
GrGpuResource::kAdopted_LifeCycle for GrGpuResource.
Associate the backend object ownership status with
GrBackendObjectOwnership for the backend object handles.
The resource type leaf constuctors, such has GrGLTexture or
GrGLTextureRenderTarget take "budgeted" parameter. This parameter
is passed to GrGpuResource::registerWithCache().
The resource type intermediary constructors, such as GrGLTexture
constructors for class GrGLTextureRenderTarget do not take "budgeted"
parameters, intermediary construtors do not call registerWithCache.
Removes the need for tagging GrGpuResource -derived subclass
constructors with "Derived" parameter.
Makes instances that wrap backend objects be registered with
a new function GrGpuResource::registerWithCacheWrapped().
Removes "budgeted" parameter from classes such as StencilAttahment, as
they are always cached and never wrap any external backend objects.
Removes the use of concept "external" from the member function names.
The API refers to the objects as "wrapped", so make all related
functions use the term consistently.
No change in functionality. Resources referencing wrapped objects are
always inserted to the cache with budget decision kNo.
BUG=594928
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Motivation: This function is used throughout SkPDF.
Note that the compiler can usually inline the result of strlen() for literal strings.
Before:
out/Release/nanobench -m WStreamWriteText -q
Timer overhead: 24.2ns
! -> high variance, ? -> moderate variance
micros bench
6.10 WStreamWriteText nonrendering
After:
out/Release/nanobench -m WStreamWriteText -q
Timer overhead: 23.9ns
! -> high variance, ? -> moderate variance
micros bench
2.51 WStreamWriteText nonrendering
PDF runtime change: -0.8% ±0.04%.
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Before this change, the PDFCanon held a map from BitmapKeys
to SkImages for de-duping bitmaps. Even if the PDFDocument
serialized images early, the Canon still held a ref to that
image inside the map. With this change, the Canon holds a
single map from BitmapKeys to PDFObjects. Now, Images are
only held by the PDFObject, which the document serializes
and drops early.
This change also:
- Moves SkBitmapKey into its own header (for possible
reuse); it now can operate with images as well as
bitmaps.
- Creates SkImageBitmap, which wraps a pointer to a bitmap
or an image and abstracts out some common tasks so that
drawBitmap and drawImage behave the same.
- Modifies SkPDFCreateBitmapObject to take and return a
sk_sp<T>, not a T*.
- Refactors SkPDFDevice::internalDrawImage to use bitmaps
or images (via a SkImageBitmap).
- Turns on pre-serialization of all images.
BUG=skia:5087
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Call drop() after calling emitObject() on top-level objects. In Debug
mode, assert that each object is emited exactly once by asserting that
emitObject is never called after drop(). Same for addResources().
To make sure that top level objects don't get deleted prematurely,
SkPDFObjNumMap takes a reference.
Motivation: save RAM. Allow even earlier serialization with later
changes.
Also: Switch some SkTDArrays to SkTArrays.
BUG=skia:5087
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The C++ standard library uses the name "release" for the operation we call "detach".
Rewriting each "detach(" to "release(" brings us a step closer to using standard library types directly (e.g. std::unique_ptr instead of SkAutoTDelete).
This was a fairly blind transformation. There may have been unintentional conversions in here, but it's probably for the best to have everything uniformly say "release".
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Reason for revert:
Breaks Ubuntu and Mac CMAKE
Original issue's description:
> Make SkPicture/SkImageGenerator default to SkCodec
>
> Remove reference to SkImageDecoder from SkPicture. Make the default
> InstallPixelRefProc passed to CreateFromStream use
> SkImageGenerator::NewFromEncoded instead.
>
> Make SkImageGenerator::NewFromEncoded create an SkCodecImageGenerator.
> Remove the old version that used SkImageDecoder.
>
> Remove all versions of lazy_decode_bitmap/LazyDecodeBitmap. The default
> now behaves lazily.
>
> Update all clients to use the default.
>
> Move SkImageDecoderGenerator into KtxTest.cpp, and use it directly.
>
> BUG=skia:4691
> BUG=skia:4290
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>
> Committed: https://skia.googlesource.com/skia/+/026388a01864c74208ad57d1ba4f711602d101c6TBR=msarett@google.com,reed@google.com,scroggo@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4691
Review URL: https://codereview.chromium.org/1685963004
Remove reference to SkImageDecoder from SkPicture. Make the default
InstallPixelRefProc passed to CreateFromStream use
SkImageGenerator::NewFromEncoded instead.
Make SkImageGenerator::NewFromEncoded create an SkCodecImageGenerator.
Remove the old version that used SkImageDecoder.
Remove all versions of lazy_decode_bitmap/LazyDecodeBitmap. The default
now behaves lazily.
Update all clients to use the default.
Move SkImageDecoderGenerator into KtxTest.cpp, and use it directly.
BUG=skia:4691
BUG=skia:4290
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Reason for revert:
Speculative to fix windows bots
Original issue's description:
> Treat bad values passed to --images as a fatal error
>
> If an option is passed to --images that is either a non-existent path or
> a folder with no images matching the supported types, assume this is
> an error and exit, so they can supply a valid path instead.
>
> Share code between DM and nanobench in SkCommonFlags.
>
> nanobench now behaves more like DM - it will check a directory for
> images that match the supported extensions.
>
> Only consider image paths ending in RAW suffixes as images if
> SK_CODE_DECODES_RAW is defined. This prevents us from seeing failure
> to decode errors on platforms that cannot decode it.
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1611323004
>
> Committed: https://skia.googlesource.com/skia/+/7579786f3bd5a8fda84a1abc45b16213c3371f93TBR=mtklein@google.com,borenet@google.com,msarett@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
# Not skipping CQ checks because original CL landed more than 1 days ago.
Review URL: https://codereview.chromium.org/1653543002
If an option is passed to --images that is either a non-existent path or
a folder with no images matching the supported types, assume this is
an error and exit, so they can supply a valid path instead.
Share code between DM and nanobench in SkCommonFlags.
nanobench now behaves more like DM - it will check a directory for
images that match the supported extensions.
Only consider image paths ending in RAW suffixes as images if
SK_CODE_DECODES_RAW is defined. This prevents us from seeing failure
to decode errors on platforms that cannot decode it.
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- Plant a flag to say "pretend all the inputs are RGBA".
This is how libpng thinks.
This is the opposite of what the implementation had been doing,
so I've rearranged everything to reflect the new orientation.
- Rewrite the names to be less mysterious looking. No more Xs.
- Make the src type uniformly const void*, to allow for 888 (RGB) srcs.
This should be performance and pixel neutral. (Please revert if it's not.)
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1626463002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review URL: https://codereview.chromium.org/1626463002
This should make skipping an image much cheaper.
Before:
$ time out/Release/nanobench --images resources/ --match sdkjlfasjlfds
4.65 real 4.41 user 0.19 sys
$ time out/Release/nanobench --images resources/ --match sdkjlfasjlfds
0.05 real 0.03 user 0.01 sys
The effect should be much more dramatic when there are more images to skip (e.g. on the bots).
This cuts about 6 minutes off the Debug CQ trybot.
BUG=skia:4768
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1577873002
Review URL: https://codereview.chromium.org/1577873002
Remove refcounting from SkGLContext.
SkGLContext is expected to behave like GrContextFactory would own
it, as implied by the GrContextFactory function.
If it is refcounted, this does not hold.
Also other use sites, such as in SkOSWindow_win (command buffer gl
object), confirm the behavior. The object is explicitly owned and
destroyed, not shared.
Also fixes potential crashes from using GL context of an abandoned
context.
Also fixes potential crashes in DM/nanobench, if the GrContext lives
longer than GLContext through internal refing of GrContext.
Moves the non-trivial implementations from GrContextFactory.h to
.cpp, just for consistency sake.
Changes pathops_unittest.gyp. The pathops_unittest uses
GrContextFactory, but did not link to its implementation. The reason
they worked was that the implementation used (constructors, destructors)
happened to be in the .h file.
This works towards being able to use command buffer and NVPR from
the SampleApp.
BUG=skia:2992
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1511773005
Committed: https://skia.googlesource.com/skia/+/830e012187f951d49d7e46e196ac8d1e653a25da
Review URL: https://codereview.chromium.org/1511773005
Reason for revert:
Broke tests on Android, iOS, Mac and Windows.
Original issue's description:
> Make SkGLContext lifetime more well-defined
>
> Remove refcounting from SkGLContext.
>
> SkGLContext is expected to behave like GrContextFactory would own
> it, as implied by the GrContextFactory function.
>
> If it is refcounted, this does not hold.
>
> Also other use sites, such as in SkOSWindow_win (command buffer gl
> object), confirm the behavior. The object is explicitly owned and
> destroyed, not shared.
>
> Also fixes potential crashes from using GL context of an abandoned
> context.
>
> Also fixes potential crashes in DM/nanobench, if the GrContext lives
> longer than GLContext through internal refing of GrContext.
>
> Moves the non-trivial implementations from GrContextFactory.h to
> .cpp, just for consistency sake.
>
> Changes pathops_unittest.gyp. The pathops_unittest uses
> GrContextFactory, but did not link to its implementation. The reason
> they worked was that the implementation used (constructors, destructors)
> happened to be in the .h file.
>
> This works towards being able to use command buffer and NVPR from
> the SampleApp.
>
> BUG=skia:2992
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1511773005
>
> Committed: https://skia.googlesource.com/skia/+/830e012187f951d49d7e46e196ac8d1e653a25daTBR=bsalomon@google.com,kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992
Review URL: https://codereview.chromium.org/1555053003
Remove refcounting from SkGLContext.
SkGLContext is expected to behave like GrContextFactory would own
it, as implied by the GrContextFactory function.
If it is refcounted, this does not hold.
Also other use sites, such as in SkOSWindow_win (command buffer gl
object), confirm the behavior. The object is explicitly owned and
destroyed, not shared.
Also fixes potential crashes from using GL context of an abandoned
context.
Also fixes potential crashes in DM/nanobench, if the GrContext lives
longer than GLContext through internal refing of GrContext.
Moves the non-trivial implementations from GrContextFactory.h to
.cpp, just for consistency sake.
Changes pathops_unittest.gyp. The pathops_unittest uses
GrContextFactory, but did not link to its implementation. The reason
they worked was that the implementation used (constructors, destructors)
happened to be in the .h file.
This works towards being able to use command buffer and NVPR from
the SampleApp.
BUG=skia:2992
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1511773005
Review URL: https://codereview.chromium.org/1511773005
Add extended config specification form that can be used to run different
gpu backend with different APIs.
The configs can be specified with the form:
gpu(api=string,dit=bool,nvpr=bool,samples=int)
This replaces and removes the --gpuAPI flag.
All existing configs should still work.
Adds following documentation:
out/Debug/dm --help config
Flags:
--config: type: string default: 565 8888 gpu nonrendering
Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
xps or use extended form 'backend(option=value,...)'.
Extended form: 'backend(option=value,...)'
Possible backends and options:
gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend
api type: string default: native.
Select graphics API to use with gpu backend.
Options:
native Use platform default OpenGL or OpenGL ES backend.
gl Use OpenGL.
gles Use OpenGL ES.
debug Use debug OpenGL.
null Use null OpenGL.
dit type: bool default: false.
Use device independent text.
nvpr type: bool default: false.
Use NV_path_rendering OpenGL and OpenGL ES extension.
samples type: int default: 0.
Use multisampling with N samples.
Predefined configs:
gpu = gpu()
msaa4 = gpu(samples=4)
msaa16 = gpu(samples=16)
nvprmsaa4 = gpu(nvpr=true,samples=4)
nvprmsaa16 = gpu(nvpr=true,samples=16)
gpudft = gpu(dit=true)
gpudebug = gpu(api=debug)
gpunull = gpu(api=null)
debug = gpu(api=debug)
nullgpu = gpu(api=null)
BUG=skia:2992
Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005
Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b
Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd
Review URL: https://codereview.chromium.org/1490113005
Add extended config specification form that can be used to run different
gpu backend with different APIs.
The configs can be specified with the form:
gpu(api=string,dit=bool,nvpr=bool,samples=int)
This replaces and removes the --gpuAPI flag.
All existing configs should still work.
Adds following documentation:
out/Debug/dm --help config
Flags:
--config: type: string default: 565 8888 gpu nonrendering
Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
xps or use extended form 'backend(option=value,...)'.
Extended form: 'backend(option=value,...)'
Possible backends and options:
gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend
api type: string default: native.
Select graphics API to use with gpu backend.
Options:
native Use platform default OpenGL or OpenGL ES backend.
gl Use OpenGL.
gles Use OpenGL ES.
debug Use debug OpenGL.
null Use null OpenGL.
dit type: bool default: false.
Use device independent text.
nvpr type: bool default: false.
Use NV_path_rendering OpenGL and OpenGL ES extension.
samples type: int default: 0.
Use multisampling with N samples.
Predefined configs:
gpu = gpu()
msaa4 = gpu(samples=4)
msaa16 = gpu(samples=16)
nvprmsaa4 = gpu(nvpr=true,samples=4)
nvprmsaa16 = gpu(nvpr=true,samples=16)
gpudft = gpu(dit=true)
gpudebug = gpu(api=debug)
gpunull = gpu(api=null)
debug = gpu(api=debug)
nullgpu = gpu(api=null)
BUG=skia:2992
Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005
Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b
Review URL: https://codereview.chromium.org/1490113005
Reason for revert:
This CL changed 1200 images on gold, when I wouldn't expect any diffs from the description.
Original issue's description:
> Add config options to run different GPU APIs to dm and nanobench
>
> Add extended config specification form that can be used to run different
> gpu backend with different APIs.
>
> The configs can be specified with the form:
> gpu(api=string,dit=bool,nvpr=bool,samples=int)
>
> This replaces and removes the --gpuAPI flag.
>
> All existing configs should still work.
>
> Adds following documentation:
>
> out/Debug/dm --help config
>
> Flags:
> --config: type: string default: 565 8888 gpu nonrendering
> Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
> nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
> xps or use extended form 'backend(option=value,...)'.
>
> Extended form: 'backend(option=value,...)'
>
> Possible backends and options:
>
> gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend
> api type: string default: native.
> Select graphics API to use with gpu backend.
> Options:
> native Use platform default OpenGL or OpenGL ES backend.
> gl Use OpenGL.
> gles Use OpenGL ES.
> debug Use debug OpenGL.
> null Use null OpenGL.
> dit type: bool default: false.
> Use device independent text.
> nvpr type: bool default: false.
> Use NV_path_rendering OpenGL and OpenGL ES extension.
> samples type: int default: 0.
> Use multisampling with N samples.
>
> Predefined configs:
>
> gpu = gpu()
> msaa4 = gpu(samples=4)
> msaa16 = gpu(samples=16)
> nvprmsaa4 = gpu(nvpr=true,samples=4)
> nvprmsaa16 = gpu(nvpr=true,samples=16)
> gpudft = gpu(dit=true)
> gpudebug = gpu(api=debug)
> gpunull = gpu(api=null)
> debug = gpu(api=debug)
> nullgpu = gpu(api=null)
>
> BUG=skia:2992
>
> Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005
>
> Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825bTBR=mtklein@google.com,bsalomon@google.com,scroggo@google.com,kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992
Review URL: https://codereview.chromium.org/1536963002
Add extended config specification form that can be used to run different
gpu backend with different APIs.
The configs can be specified with the form:
gpu(api=string,dit=bool,nvpr=bool,samples=int)
This replaces and removes the --gpuAPI flag.
All existing configs should still work.
Adds following documentation:
out/Debug/dm --help config
Flags:
--config: type: string default: 565 8888 gpu nonrendering
Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
xps or use extended form 'backend(option=value,...)'.
Extended form: 'backend(option=value,...)'
Possible backends and options:
gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend
api type: string default: native.
Select graphics API to use with gpu backend.
Options:
native Use platform default OpenGL or OpenGL ES backend.
gl Use OpenGL.
gles Use OpenGL ES.
debug Use debug OpenGL.
null Use null OpenGL.
dit type: bool default: false.
Use device independent text.
nvpr type: bool default: false.
Use NV_path_rendering OpenGL and OpenGL ES extension.
samples type: int default: 0.
Use multisampling with N samples.
Predefined configs:
gpu = gpu()
msaa4 = gpu(samples=4)
msaa16 = gpu(samples=16)
nvprmsaa4 = gpu(nvpr=true,samples=4)
nvprmsaa16 = gpu(nvpr=true,samples=16)
gpudft = gpu(dit=true)
gpudebug = gpu(api=debug)
gpunull = gpu(api=null)
debug = gpu(api=debug)
nullgpu = gpu(api=null)
BUG=skia:2992
Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005
Review URL: https://codereview.chromium.org/1490113005
These were originally used to compare to the old implementation of
subset decoding in SkImageDecoder. The old implementation has been
removed, and they do not provide useful information that is not
covered by the BitmapRegionDecoderBenches.
This will greatly speed up some of our infra bots, which spend a lot of
time decoding interlaced PNGs repeatedly (thanks to
SubsetTranslateBench).
BUG=skia:4715
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1531833002
Review URL: https://codereview.chromium.org/1531833002