Add bzero to make msan and valgrind happy.
Change-Id: I9b4e2f2b8e690da4b4b920fef27d5a8854092219
Reviewed-on: https://skia-review.googlesource.com/140563
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Change-Id: I256dd98e1e918943195772954bc114e54b9325cd
Reviewed-on: https://skia-review.googlesource.com/140564
Commit-Queue: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I42a47e821ff7a7f6cec65b38a8216cabbf0acfce
Reviewed-on: https://skia-review.googlesource.com/139860
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
See shell.html::entrypoint() for the JS side of things.
See wasm_main.cpp for the C++ side of things
(EMSCRIPTEN_BINDINGS at the bottom is what glues the two parts
together - in general the strings are for JS and the not strings
are the C++)
To build this yourself, follow the getting started instructions:
https://kripken.github.io/emscripten-site/docs/getting_started/downloads.html
and download this patch. Then, update compile.sh to point at your
sdk and run it (e.g. $SKIA_ROOT/experimental/wasm/compile.sh)
Then navigate a browser (e.g. Chrome) to
http://localhost:8000/out/wasm/pathkit.html
So far, can compile with compile.sh, but not really with
GN/ninja (the compilation into many object files and a link
at the end seems to mess emscripten up)
Bug: skia:
Change-Id: If6b300e2b102469e17841265c7866f1a81094d70
Reviewed-on: https://skia-review.googlesource.com/137422
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
If an edge is unsortable, its winding value is untrustworthy;
it cannot be added to the output on that alone. If one end
adjoins a trusted edge, and that edge is added to the output,
the untrusted edge can be added as well.
Also add in msvs debugging for angles.
With this change, all extended tests pass.
TBR=reed@google.com
Bug: skia:8125
Change-Id: I049c6efa2fa83edd7b49cdd598ec94c356481b0f
Reviewed-on: https://skia-review.googlesource.com/140562
Commit-Queue: Cary Clark <caryclark@skia.org>
Auto-Submit: Cary Clark <caryclark@skia.org>
Reviewed-by: Cary Clark <caryclark@skia.org>
This is a reland of 6eb3621446
I've added an unbounded_uniform_color stage to allow lowp
to keep working when colors are in range and to force floats
when colors go out of range, most commonly in "narrow" config.
Original change's description:
> transform paint color to dst colorspace
>
> Hopefully I can start to knock off effects that need
> to be converted to dst colorspace one at a time now.
>
> My rough list is,
> - paint color <----
> - image shader
> - sprite blitter
> - gradients?
> - mode color filter
> - lighting color filter
> - high contrast filter
> - toSRGB color filter
>
> This change cuts the diffs between 8888 and srgb from
> ~540 to ~500.
>
> I left myself a note about not being able to interpret null
> to sRGB at a high level yet. That'd cause a ton of 8888 diffs,
> and I think SkColorSpaceXformCanvas diffs too.
>
> Change-Id: Id66a63e0e92130927f267719aeccb8bbcd92973a
> Reviewed-on: https://skia-review.googlesource.com/140244
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I56dbf3ad3547d668e4b41f3126ef61d70b295f7c
Reviewed-on: https://skia-review.googlesource.com/140460
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
The most common use-case for F16 is to draw things that are explicitly
outside of [0,1]. We can't prevent out-of-range values in general, users
could just draw out-of-range content in src mode. We've decided that
it's best to avoid surprising behavior, and trust the user in these
situations.
This effectively reverts https://skia-review.googlesource.com/c/skia/+/48183
Bug: skia:
Change-Id: I71c2dd925c567e2862d96ab70c752f19245a69c4
Reviewed-on: https://skia-review.googlesource.com/140500
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This led to removing a lot of transfer function behavior code. There is
more that could be done, and we need to add in decoding to dst color
space, but this CL is almost entirely mechanical.
Change-Id: I91b2169f95aadcfaacdd2b9821bb1a01ce53f9a6
Reviewed-on: https://skia-review.googlesource.com/140349
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I1847a96cb8253a8bd047c06d24cba92c8dc04667
Reviewed-on: https://skia-review.googlesource.com/140440
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
569b9cb983..a6a7842fdb
git log 569b9cb983b1..a6a7842fdbf5 --date=short --no-merges --format='%ad %ae %s'
2018-07-11 jiawei.shao@intel.com ES31: Support atomic functions on D3D11 - Part I
2018-07-10 jmadill@chromium.org dEQP: Implement platform error handling.
Created with:
gclient setdep -r third_party/externals/angle2@a6a7842fdbf5
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
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If the roll is causing failures, please contact the current sheriff, who should
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TBR=robertphillips@google.com
Change-Id: I233115b2a07edc1d830ac761a7c413ac9a563d12
Reviewed-on: https://skia-review.googlesource.com/140421
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
d8b1c5c5bb..569b9cb983
git log d8b1c5c5bba2..569b9cb983b1 --date=short --no-merges --format='%ad %ae %s'
2018-07-10 fjhenigman@chromium.org Fix run_code_generation.py hash calculation.
2018-07-10 theoking@google.com Enabled Vulkan backend on as many tests as possible
2018-07-10 geofflang@chromium.org Vulkan: Support RGB/BGR backbuffers emulated on RGBA/BGRA.
2018-07-10 jmadill@chromium.org Vulkan: Apply driver uniforms descriptor set.
2018-07-10 jmadill@chromium.org Vulkan: Add driver uniforms to shader.
2018-07-10 jmadill@chromium.org translator: Refactor interface block layout qualifiers.
2018-07-10 tobine@google.com Roll Vulkan repos fwd as of 7/10
2018-07-10 jmadill@chromium.org Vulkan: Fix last parameter of viewport driver uniform.
2018-07-10 lucferron@chromium.org Vulkan: Fix all depth/stencil related failures due to Y flip
2018-07-10 jmadill@chromium.org SwapchainD3D: Take Display instead of Context.
2018-07-10 jmadill@chromium.org D3D: Move Incomplete Textures to Context9/11.
2018-07-10 jmadill@chromium.org Surface: Don't use a BindingPointer for BindTexImage.
2018-07-10 lucferron@chromium.org Vulkan: Fix all copyTexImage/copySubTexImage cases with Y flip
2018-07-10 lucferron@chromium.org Vulkan: Fix for framebuffer blit and Y flip
2018-07-10 jmadill@chromium.org DisplayImpl: Make waitClient/waitNative non-const.
2018-07-10 cjacek@gmail.com Fix PMurHash.cpp mingw clang 64-bit compilation.
Created with:
gclient setdep -r third_party/externals/angle2@569b9cb983b1
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
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If the roll is causing failures, please contact the current sheriff, who should
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CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=robertphillips@google.com
Change-Id: Iebaf9a1d04832289c9d8b3044ec562a299b81cf8
Reviewed-on: https://skia-review.googlesource.com/140420
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
This clarifies the ownership and simplifies the code.
Change-Id: I18ce981aaabfdd4749a344276bd19d62aa2c3210
Reviewed-on: https://skia-review.googlesource.com/140350
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit 819f73c23c.
Reason for revert: uninitialized memory - this is expected but
Original change's description:
> Use new SkGlyphIDSet
>
> Change-Id: I6b8080393a22a56577528f66630ad39372edf712
> Reviewed-on: https://skia-review.googlesource.com/140243
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,herb@google.com
Change-Id: I43e204520710738e9e8c84b0eb00260ca06fe6a2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/140384
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Change-Id: I6b8080393a22a56577528f66630ad39372edf712
Reviewed-on: https://skia-review.googlesource.com/140243
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
The fields fFactorySet and fTFSet and their setting member functions are
changed to use smart pointers instead of manually handling the reference
counting.
Change-Id: I7d8e9f3dff5a7b4770959c5cc143a3ac7289d108
Reviewed-on: https://skia-review.googlesource.com/140348
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit 6eb3621446.
Reason for revert: UBSAN/ASAN failures
Original change's description:
> transform paint color to dst colorspace
>
> Hopefully I can start to knock off effects that need
> to be converted to dst colorspace one at a time now.
>
> My rough list is,
> - paint color <----
> - image shader
> - sprite blitter
> - gradients?
> - mode color filter
> - lighting color filter
> - high contrast filter
> - toSRGB color filter
>
> This change cuts the diffs between 8888 and srgb from
> ~540 to ~500.
>
> I left myself a note about not being able to interpret null
> to sRGB at a high level yet. That'd cause a ton of 8888 diffs,
> and I think SkColorSpaceXformCanvas diffs too.
>
> Change-Id: Id66a63e0e92130927f267719aeccb8bbcd92973a
> Reviewed-on: https://skia-review.googlesource.com/140244
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,brianosman@google.com
Change-Id: I31a17b6e70916c463d38488703cfade347c05f2b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/140382
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit a7a278205b.
Reason for revert: Chrome change had to be reverted because of new failures on Nexus 9 and 6P.
Original change's description:
> Remove interpolants are inaccurate workaround for Adreno 3xx.
>
> The chrome screenshot unit test that led to adding this workaround has
> been adjusted to avoid testing AA edges of rendered rectangles. We're
> accepting the inaccuracy in favor of increased performance.
>
> Chrome change: https://chromium-review.googlesource.com/c/chromium/src/+/1129041
>
> Bug: chromium:847984
> Change-Id: I9b714ade2a67e956ebb2773ebe3b8632dc3a50c6
> Reviewed-on: https://skia-review.googlesource.com/140180
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: Ic6b0e5a343556e59d144852f9fa5b561302f9781
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:847984
Reviewed-on: https://skia-review.googlesource.com/140380
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
GMs now match betwen gl and glsrgb
Change-Id: Ibc6acf29d93d8bfab81a14be5d794d6e24844324
Reviewed-on: https://skia-review.googlesource.com/140346
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Just another little step... diffs down to ~450 from ~500.
The A8 handling has changed a little, keeping the paint
color in sRGB just to make the append_misc() logic a bit
more streamlined.
I may want to refactor things a little later so that I can
get an easy signal to use to_srgb and from_srgb stages instead
of sending them through the generic parametric stages.
Change-Id: Iefff3206b06a3aa7d81f85fd169272b6ac9c20e0
Reviewed-on: https://skia-review.googlesource.com/140250
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Hopefully I can start to knock off effects that need
to be converted to dst colorspace one at a time now.
My rough list is,
- paint color <----
- image shader
- sprite blitter
- gradients?
- mode color filter
- lighting color filter
- high contrast filter
- toSRGB color filter
This change cuts the diffs between 8888 and srgb from
~540 to ~500.
I left myself a note about not being able to interpret null
to sRGB at a high level yet. That'd cause a ton of 8888 diffs,
and I think SkColorSpaceXformCanvas diffs too.
Change-Id: Id66a63e0e92130927f267719aeccb8bbcd92973a
Reviewed-on: https://skia-review.googlesource.com/140244
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This clarifies the ownership of the typefaces as well as removes a use
of SkRefCnt_SafeAssign which is currently a code smell.
Change-Id: I8fec541f71f555c2182b77870979ece87b501901
Reviewed-on: https://skia-review.googlesource.com/140249
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This removes a confusing pair of radio buttons that were always in sync
Change-Id: I9bb2d4b944c1bba67f29f71e51c070c20b10d0ef
Reviewed-on: https://skia-review.googlesource.com/140242
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Iad7c9d7a801c961d2c5965012af16659d55a371c
Reviewed-on: https://skia-review.googlesource.com/140340
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
The adapter apply() method can get called before stops resolution, so
only log when some stops are present.
TBR=
Change-Id: I8e336e2cff781a0e64de31e6b63f3cf373b2daa0
Reviewed-on: https://skia-review.googlesource.com/140245
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Most of our capacity is gone.
NOTRY=true
Bug: skia:
Change-Id: I875767ffd41edbbd3f353e1fe361f8d4fe2d3017
Reviewed-on: https://skia-review.googlesource.com/140344
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
The SkGlyphRunInfo code caused most of the complication.
Maintaining the various different indices became
unwieldy.
Change-Id: Ia0a1259338c8572c57bb11d2407f5709459e0c72
Reviewed-on: https://skia-review.googlesource.com/140001
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This reverts commit 8fe31406e9.
Reason for revert: ToT master Android is broken starting with ab/4882993, which is the first build with this change (previous build ab/4882954 works fine). The device booted and worked initially, but after the first reboot all drawing is mangled or missing.It seems there is a problem with loading cached shaders.
Original change's description:
> switched from NUM_SHADER_BINARY_FORMATS to NUM_PROGRAM_BINARY_FORMATS
>
> Bug: b/110175245
> Change-Id: I6b843bc1e3c36bc32531705fc661788d4eef6d35
> Reviewed-on: https://skia-review.googlesource.com/140003
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,ethannicholas@google.com
Change-Id: I35d388b3da1e3f421005d7b02ba1e0f0ede0ac84
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/110175245
Reviewed-on: https://skia-review.googlesource.com/140280
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
Test filinmangust14 exposes two problems:
- finding top of contour can expose divide by zero
- joining partial contour results can add diagonal
The latter makes the test return the wrong result,
and has not been seen in other tests. The fix
is to join disconnected contours by only following
the contours provided as input. Working on that.
The former bug is more straight-forward; just
don't try to compute axis-aligned intersection
if the denominator is zero.
All existing tests prior to the new one work
with this change.
R=caryclark@google.com
Bug: skia:8125
Change-Id: Ic878d090066708d9baca8475f27d4d5aba2294cc
Reviewed-on: https://skia-review.googlesource.com/140121
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
Auto-Submit: Cary Clark <caryclark@skia.org>
Some tranform properties are not optional, but many of them are static
identity. Detect these cases and don't attach SG nodes for them.
Reduces the number of sksg::Matrix nodes by ~18%.
TBR=
Change-Id: Ia51c865d6928e8c48c73b30f6d45541caf334880
Reviewed-on: https://skia-review.googlesource.com/140186
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Temporarily remove run list code to gut some
overly complicated code.
Change-Id: Ib12efc394c05dee391143b440b2fab5bba4f22ae
Reviewed-on: https://skia-review.googlesource.com/139865
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Removes circular dependencies from coming change.
Some IWYU fallout from removing #includes from GrPathRenderer.h and
GrDrawingManager.h
Bug: skia:
Change-Id: Ice377538e6d64b6a74a59e6140e1de9a58ab99bf
Reviewed-on: https://skia-review.googlesource.com/140181
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
26c61b24e6..d8b1c5c5bb
git log 26c61b24e667..d8b1c5c5bba2 --date=short --no-merges --format='%ad %ae %s'
2018-07-10 oetuaho@nvidia.com Return ImmutableString from ArrayString()
Created with:
gclient setdep -r third_party/externals/angle2@d8b1c5c5bba2
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CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=robertphillips@google.com
Change-Id: I44bdb92aa11585f690b242934a4327ba7e7e5f72
Reviewed-on: https://skia-review.googlesource.com/140200
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
The chrome screenshot unit test that led to adding this workaround has
been adjusted to avoid testing AA edges of rendered rectangles. We're
accepting the inaccuracy in favor of increased performance.
Chrome change: https://chromium-review.googlesource.com/c/chromium/src/+/1129041
Bug: chromium:847984
Change-Id: I9b714ade2a67e956ebb2773ebe3b8632dc3a50c6
Reviewed-on: https://skia-review.googlesource.com/140180
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
We already have a clip optimization when there is only one opaque mask.
Extend to cover multiple opaque masks, using Merge scene nodes.
TBR=
Change-Id: I24b61f0c0d080b13438c6777e98a8e2fefd09fdd
Reviewed-on: https://skia-review.googlesource.com/140002
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
c2136b67f6..26c61b24e6
git log c2136b67f69d..26c61b24e667 --date=short --no-merges --format='%ad %ae %s'
2018-07-09 theoking@google.com Vulkan: Fix to unset NULL Driver after tests
2018-07-09 tobine@google.com Roll Vulkan repos fwd as of 7/3
2018-07-09 jmadill@chromium.org Vulkan: Add driver uniforms set.
2018-07-09 jmadill@chromium.org Vulkan: Roll SPIRV-Tools and SPIRV-Headers.
2018-07-09 jmadill@chromium.org Vulkan: Make DynamicDescriptorPool single pool.
2018-07-09 geofflang@chromium.org Vulkan: Support EGL_ANGLE_surface_orientation for vertical surface flipping.
2018-07-09 jmadill@chromium.org Return an Error from ContextImpl::syncState.
2018-07-09 tobine@google.com Skip noop draws in the frontend
2018-07-09 lucferron@chromium.org Vulkan: Flip on Y, fix for MaxTextureSizeTests
2018-07-09 lucferron@chromium.org Vulkan: Fix how the viewport is calculated with Y flip
Created with:
gclient setdep -r third_party/externals/angle2@26c61b24e667
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
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TBR=robertphillips@google.com
Change-Id: If65dd8ad05b47aa4f8dfe097e9e19b61fe94b4bf
Reviewed-on: https://skia-review.googlesource.com/140080
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Change-Id: I4e1403eb63370f5e61283ed4a504fb352368adc0
Reviewed-on: https://skia-review.googlesource.com/139862
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is an automated CL created by the recipe roller. This CL rolls recipe
changes from upstream projects (e.g. depot_tools) into downstream projects
(e.g. tools/build).
More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
depot_tools:
https://crrev.com/c3975e55e1465d9d9320ae67889f0b057c7d7ec3 Allow using pipes to specify properties for buildbucket.py (sergiyb@chromium.org)
TBR=borenet@google.com
Recipe-Tryjob-Bypass-Reason: Autoroller
Bugdroid-Send-Email: False
Change-Id: I8164b8754b9b2f4021121418436dbe10f9f6280d
Reviewed-on: https://skia-review.googlesource.com/140060
Reviewed-by: Recipe Roller <recipe-roller@chromium.org>
Reviewed-by: Sergiy Byelozyorov <sergiyb@chromium.org>
Commit-Queue: Recipe Roller <recipe-roller@chromium.org>