A stroked arc with round caps was batched with a filled circle. The circle op
code would choose a GeometryProcessor configuration that expected round cap
centers as vertex attributes. However, the tessellation code for the filled
circle would not put in dummy round cap centers and then didn't advance the
pointer into which vertex data was being written by the expected vertex
stride.
Bug: b/119394958
Change-Id: I6fe95b32d750599e775ed96e656757fe3087795a
Reviewed-on: https://skia-review.googlesource.com/c/177881
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This separates the existing convexity logic into
two passes. The first pass detects concavity by
counting the changes in direction.
The second pass computes the cross product to
see that all angles bend in the same direction, and
computes the dot product to see if the angle
doubles back on itself.
The second pass treats axis-aligned vectors
separately, and computes the dot and cross products
by comparing point values; it does not use arithmetic
to determine convexity, so it works with all finite
values.
A compile time switch enables returning concave
for co-linear diagonal points:
If successive points are not axis-aligned, and
those points are co-linear along a diagonal;
the path is treated as concave. This is conservative
but avoids paths that change convexity when the
are translated or scaled, since transforming the
path may cause the midpoint to shift to either
side of a line formed by the endpoints.
The compile time switch is set so that co-linear
diagonal points do not affect convexity. Note that
this permits shapes formerly considered concave, such
as stroked lines with round caps, to become convex;
this accounts for many of the GM differences.
A path may double back on itself and be convex;
for instance, a path containing a single line.
Path may have multiple initial moveTo verbs, or
trailing moveTo verbs, and still evaluate as convex.
A separate entry point, SkPathPriv::IsConvex()
allows passing an array of points instead of a path.
A legacy define has been checked into Chrome to
use the old code until layout tests have been
rebaselined.
R=reed@google.com,bsalomon@google.com
Bug:899689
Change-Id: I392bbe04836ffb19666ad92ab2a2404c56543019
Reviewed-on: https://skia-review.googlesource.com/c/173427
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Cary Clark <caryclark@skia.org>
Bug: skia:6886
Change-Id: Ic184ef7e5dd76615f626581b897a3606c6241aa7
Reviewed-on: https://skia-review.googlesource.com/c/177001
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Bug: skia:
Change-Id: Iee57bc970a026de2ad5a0758153e9cbb20753fa1
Reviewed-on: https://skia-review.googlesource.com/c/173105
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
likely will move this to SkFont soon
Bug: skia:
Change-Id: I53a6d9114c9e8768a50951e96284d10bda83285b
Reviewed-on: https://skia-review.googlesource.com/c/175434
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Bug: skia:7903
Change-Id: I77346b301777479694b051486d95d720d8fd179f
Reviewed-on: https://skia-review.googlesource.com/c/175360
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reverts commit 10273c1d5f.
Reason for revert: bad gms
Original change's description:
> Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures.
>
> We used to unnormalize them in the shader via SkSL.
>
> This allows us to support GL_TEXTURE_RECTANGLE without having textureSize()
> available in GLSL.
>
> Change-Id: Ibe63a302228811933ef000251db4cad9aaf4f2ea
> Reviewed-on: https://skia-review.googlesource.com/c/174068
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: I9bf38e1040578becba28ac8cccd81e2af2844278
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/175252
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
We used to unnormalize them in the shader via SkSL.
This allows us to support GL_TEXTURE_RECTANGLE without having textureSize()
available in GLSL.
Change-Id: Ibe63a302228811933ef000251db4cad9aaf4f2ea
Reviewed-on: https://skia-review.googlesource.com/c/174068
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Thin conic dashes are treated as lines both if the
curvature is detected as zero, and if the midpoint
is close enough to the control point.
To fix:
Halve the midpoint to control point magic number.
Use quad max curvature as a placeholder for conic
max curvature.
R=reed@google.com,fmalita@chromium.org
Bug:843966
Change-Id: Ide43bef8767c03670ffd19fdc38c191d6e2332f3
Reviewed-on: https://skia-review.googlesource.com/c/129243
Commit-Queue: Cary Clark <caryclark@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Cary Clark <caryclark@skia.org>
Added a GM that demonstrates the bug. Should draw a blur with
the center masked out, and a circular blurry shape that's
roughly the inverse. On raster, this was already the result.
On GPU, the blurred/eroded layer becomes a subset with an
origin other than (0,0), and that layer was shifted.
I *think* this is the correct fix - we are including 'offset'
in the texture matrices, but that's just based on the crop
rects and adjustments from each filter. We still need to adjust
the texture coords for the subsets themselves.
Bug: chromium:905548
Change-Id: I19c936adad90311aef243a9395a270d2e015df2f
Reviewed-on: https://skia-review.googlesource.com/c/173321
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
-- lots more where this came from
Bug: skia:2664
Change-Id: I8bb47f02c156b0b88fbb92fec73af0eb6641b1bf
Reviewed-on: https://skia-review.googlesource.com/c/173769
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This reverts commit 1a2476d294.
Reason for revert: Fixes printf signatures and asserts.
Original change's description:
> Revert "Initial definition of fill rect op"
>
> This reverts commit d3c92d9a36.
>
> Reason for revert: printf build failure on gcc, assert failures on CQ
>
> Original change's description:
> > Initial definition of fill rect op
> >
> > Bug: skia:
> > Change-Id: Ie0c99eb5163501853d1adc885bd3841f90a71924
> > Reviewed-on: https://skia-review.googlesource.com/c/163486
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=bsalomon@google.com,csmartdalton@google.com,michaelludwig@google.com
>
> Change-Id: Ib32f91a39d91aeb87982a7b19719485e4a1bf8ae
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/c/173233
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com,michaelludwig@google.com
Change-Id: I415913a269ba5bcdebd169b5ebc3510673247bfd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/173234
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This reverts commit d3c92d9a36.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Initial definition of fill rect op
>
> Bug: skia:
> Change-Id: Ie0c99eb5163501853d1adc885bd3841f90a71924
> Reviewed-on: https://skia-review.googlesource.com/c/163486
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com,michaelludwig@google.com
Change-Id: Ib32f91a39d91aeb87982a7b19719485e4a1bf8ae
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/173233
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:
Change-Id: Ie0c99eb5163501853d1adc885bd3841f90a71924
Reviewed-on: https://skia-review.googlesource.com/c/163486
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
These aren't testing Skia core functionality
Bug: skia:7518
Change-Id: Ib564dc7b0aa8f137c2c40141fa5d7e9a1bfe4d64
Reviewed-on: https://skia-review.googlesource.com/c/172968
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This was based on old ideas about color management. We have better
mechanisms for testing this now.
Bug: skia:
Change-Id: If59b5039f31ab0ebbdbed4205c941dd9266f67c1
Reviewed-on: https://skia-review.googlesource.com/c/172860
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
I was sampling near the edge of the stroke, not the middle of it,
so some configs were picking up antialiased pixels.
Bug: skia:
Change-Id: I46314ba0bafe056505037deaa8dd32f4f68119f6
Reviewed-on: https://skia-review.googlesource.com/c/172503
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
p3_ovals GM exercises four different oval ops. Before, they all drew
wrong in extended range GPU configs. Now, they all draw correctly.
Bug: skia:
Change-Id: I4ea803b6325bfd20e9361880b1822cc6f0441cea
Reviewed-on: https://skia-review.googlesource.com/c/172480
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The V0 version of this will use the product of the "global" and per-quad
alpha.
A new V1 version is added that does not take a global alpha.
The V0 version will be removed once SkiaRenderer no longer uses it.
Bug: skia:8563
Change-Id: Iace3dff6c4f1fd1a5c6c30eb8226f4815c58e0ed
Reviewed-on: https://skia-review.googlesource.com/c/172146
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Bug: skia:7903
Change-Id: I41ee31ad3657aee372e22ec3e7a0a317e31b2791
Reviewed-on: https://skia-review.googlesource.com/c/171007
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
In most places we were using 0.25 (maximum distance between the actual
and approximated curves). In these few places, we were using 0.5, which
is enough to produce visible errors.
Added a GM that demonstrated the problem as reported - many of the arcs
with radius ~8 were previously closer to round-rects than circles.
Bug: chromium:888453
Change-Id: I7d22e27773f56174861526dd0223f52a93bf48eb
Reviewed-on: https://skia-review.googlesource.com/c/172060
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:
Change-Id: Ie681369ef4b1d3d43c326da684afde9ce6d08486
Reviewed-on: https://skia-review.googlesource.com/c/171726
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Fixes an issue where negative scales caused an inset rather than an outset.
Add GM.
Bug: chromium:899512
Change-Id: I9164c76da479af80d4f5389b057ec52a946726fb
Reviewed-on: https://skia-review.googlesource.com/c/171641
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
GrRenderTargetOpList maintains an array of op chains. When it receives a
new op it tries to add it to an existing chain, working backwards from
the end of the current array. If the op can be added to a chain it
additionally tries to merge the new op with ops already in the chain
before adding it to the tail of the chain.
In forward combining it tries to concatenate chains. If chains can
concatenate it also attempts to merge ops between the two chains.
Now op chaining results reported by Op subclasses must be transitive.
Moreover, if op A is able to merge with B then it must be the case that
any op that can chain with A will either merge or chain with any op that
can chain to B.
Bug: skia:8491
Change-Id: Ib6a2a669acd4257134a37d271289b8b3f247cd3f
Reviewed-on: https://skia-review.googlesource.com/c/170351
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Adds fwidth() to SkSL, and adds a gm that draws an AA squircle to test
it.
Bug: skia:
Change-Id: Ida306cc535a1d4b4568d0ad5cc9a5f235098f4e8
Reviewed-on: https://skia-review.googlesource.com/c/170726
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Adds setVertexAttributes and setInstanceAttributes. These take a pointer
to the first attribute, and a count. The count is the total number of
possible attributes, though some may not be initialized. The base class
computes the number of initialized attributes, pre-computes the strides,
and only allows subsequent access to the initialized attributes.
The attributes need to be allocated contiguously. Some GPs place them in
an array, though most just place them as consecutive members, and pass
a pointer to the first one.
Indexed access would be possible, but now it makes more sense to iterate
over all attributes, so enable that, and use range-based for everywhere.
Completely remove the per-attribute offset helper (again - possible, but
not real helpful), and make the stride always available. In many ops,
just use the GP's computed stride, rather than re-computing it.
Bug: skia:
Change-Id: Ie4cccb7969a98ee5a10b373e714fbd702e875b3e
Reviewed-on: https://skia-review.googlesource.com/c/169241
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
edging settings are needed for metrics calls, as well as drawing, hence
we really have to include them in almost every SkFont call/usage, so I
guess we can just accept them as real.
This seems to imply that we have to document what happens in drawTextBlob,
since it has a bunch of SkFonts (runs) AND a paint. This is the situation
today of course, and I had hoped to simplify it, but I think I've failed.
Proposal dox for drawTextBlob.
drawTextBlob respects the paint when drawing the blog, but it IGNORES the
paint's antialias (and lcdrender) flags, as these are already specified in
the blob's runs.
Bug: skia:2664, skia:8494
Change-Id: I8f69186c9c337d98d058919f53b7901ff830a16e
Reviewed-on: https://skia-review.googlesource.com/c/170352
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit 95af4726bf.
Reason for revert: I think this may not have been the reason the Android roll was failing. We've rolled, so it's a good time to try again.
Original change's description:
> Revert "Improve degenerate 2pt conical gradient cases"
>
> This reverts commit 879dab87ab.
>
> Reason for revert: Android roll failed.
> https://sponge.corp.google.com/target?id=93bc6b8d-9b42-4805-b204-46ae62f1b005&target=x86+CtsGraphicsTestCases&searchFor=&show=FAILED&sortBy=STATUS
> A test VectorDrawableTest.testVectorDrawableGradient fails.
>
> Original change's description:
> > Improve degenerate 2pt conical gradient cases
> >
> > This was originally a reland of "Fix div-by-zero loophole in gradient factory func", c34dd6c526, but:
> >
> > The change caused blink layout tests when encountering very small or zero radii. The original patch switched the order of checking if the radii are equal and if the start radius was 0. In the case where both radii are 0, the original code created an actual radial gradient of radius 0 and the new code rejected the shader. A radial gradient with radius of 0 properly renders the last border color as a fill.
> >
> > This made me realize that the case when the center positions and the radii are the same can be handled more correctly than just always returning an empty shader, so the fix now applies simplifications to the gradient definition depending on the tile mode and should not trigger any blink tests. I added a row to the gradient edge cases GM to make sure it degrades gracefully.
> >
> > Original change's description:
> > > Fix div-by-zero loophole in gradient factory func
> > >
> > > Bug: oss-fuzz:10373
> > > Change-Id: I4277fb63e3186ee34feaf09ecf6aeddeb532f9c1
> > > Reviewed-on: https://skia-review.googlesource.com/c/168269
> > > Reviewed-by: Kevin Lubick <kjlubick@google.com>
> > > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> >
> > Docs-Preview: https://skia.org/?cl=168487
> > Bug: oss-fuzz:10373
> > Change-Id: Ib0a6e7f807560a5dcf24d1c8e0146817af2d9606
> > Reviewed-on: https://skia-review.googlesource.com/c/168487
> > Reviewed-by: Mike Reed <reed@google.com>
> > Reviewed-by: Florin Malita <fmalita@chromium.org>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=caryclark@google.com,fmalita@chromium.org,fmalita@google.com,reed@google.com,michaelludwig@google.com
>
> Change-Id: I91b896c4a438c02206679b327a01b47f40993965
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: oss-fuzz:10373
> Reviewed-on: https://skia-review.googlesource.com/c/170272
> Reviewed-by: Stan Iliev <stani@google.com>
> Commit-Queue: Stan Iliev <stani@google.com>
TBR=caryclark@google.com,fmalita@chromium.org,fmalita@google.com,reed@google.com,stani@google.com,michaelludwig@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: oss-fuzz:10373
Change-Id: I7577fcea9eb8a875e94723ab2cca2fcc990b82b2
Reviewed-on: https://skia-review.googlesource.com/c/170279
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 879dab87ab.
Reason for revert: Android roll failed.
https://sponge.corp.google.com/target?id=93bc6b8d-9b42-4805-b204-46ae62f1b005&target=x86+CtsGraphicsTestCases&searchFor=&show=FAILED&sortBy=STATUS
A test VectorDrawableTest.testVectorDrawableGradient fails.
Original change's description:
> Improve degenerate 2pt conical gradient cases
>
> This was originally a reland of "Fix div-by-zero loophole in gradient factory func", c34dd6c526, but:
>
> The change caused blink layout tests when encountering very small or zero radii. The original patch switched the order of checking if the radii are equal and if the start radius was 0. In the case where both radii are 0, the original code created an actual radial gradient of radius 0 and the new code rejected the shader. A radial gradient with radius of 0 properly renders the last border color as a fill.
>
> This made me realize that the case when the center positions and the radii are the same can be handled more correctly than just always returning an empty shader, so the fix now applies simplifications to the gradient definition depending on the tile mode and should not trigger any blink tests. I added a row to the gradient edge cases GM to make sure it degrades gracefully.
>
> Original change's description:
> > Fix div-by-zero loophole in gradient factory func
> >
> > Bug: oss-fuzz:10373
> > Change-Id: I4277fb63e3186ee34feaf09ecf6aeddeb532f9c1
> > Reviewed-on: https://skia-review.googlesource.com/c/168269
> > Reviewed-by: Kevin Lubick <kjlubick@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> Docs-Preview: https://skia.org/?cl=168487
> Bug: oss-fuzz:10373
> Change-Id: Ib0a6e7f807560a5dcf24d1c8e0146817af2d9606
> Reviewed-on: https://skia-review.googlesource.com/c/168487
> Reviewed-by: Mike Reed <reed@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=caryclark@google.com,fmalita@chromium.org,fmalita@google.com,reed@google.com,michaelludwig@google.com
Change-Id: I91b896c4a438c02206679b327a01b47f40993965
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: oss-fuzz:10373
Reviewed-on: https://skia-review.googlesource.com/c/170272
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
This was originally a reland of "Fix div-by-zero loophole in gradient factory func", c34dd6c526, but:
The change caused blink layout tests when encountering very small or zero radii. The original patch switched the order of checking if the radii are equal and if the start radius was 0. In the case where both radii are 0, the original code created an actual radial gradient of radius 0 and the new code rejected the shader. A radial gradient with radius of 0 properly renders the last border color as a fill.
This made me realize that the case when the center positions and the radii are the same can be handled more correctly than just always returning an empty shader, so the fix now applies simplifications to the gradient definition depending on the tile mode and should not trigger any blink tests. I added a row to the gradient edge cases GM to make sure it degrades gracefully.
Original change's description:
> Fix div-by-zero loophole in gradient factory func
>
> Bug: oss-fuzz:10373
> Change-Id: I4277fb63e3186ee34feaf09ecf6aeddeb532f9c1
> Reviewed-on: https://skia-review.googlesource.com/c/168269
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Docs-Preview: https://skia.org/?cl=168487
Bug: oss-fuzz:10373
Change-Id: Ib0a6e7f807560a5dcf24d1c8e0146817af2d9606
Reviewed-on: https://skia-review.googlesource.com/c/168487
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This reverts commit 51b1c12bbc.
Reason for revert: reverting till flutter gets to 1.1 to fix build issues.
Original change's description:
> Have a GrBackendFormat be stored on gpu proxies.
>
> Bug: skia:
> Change-Id: Iaf1fb24ab29a61d44e5fa59a5e0867ed02dcda90
> Reviewed-on: https://skia-review.googlesource.com/c/168021
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com
Change-Id: I574fdc084ef5994596c51fb0d60423b5dc01b885
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:903701 chromium:903756
Reviewed-on: https://skia-review.googlesource.com/c/169835
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:
Change-Id: Iaf1fb24ab29a61d44e5fa59a5e0867ed02dcda90
Reviewed-on: https://skia-review.googlesource.com/c/168021
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This reverts commit 6bd19df9fa.
Restores original CL, but adds guards for flutter.
Bug: skia:
Change-Id: I380b4ea87d293355026d734249aa2b8c397da144
Reviewed-on: https://skia-review.googlesource.com/c/169345
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Future CLs will migrate all callers to use SkFontMetrics,
so we can remove the SkPaint typedef.
Next migrate the world to use SkFont::getMetrics() instead
Bug: skia:2664
Change-Id: I2aa45cd88762c3d3589c12f5074974af7fb85410
Reviewed-on: https://skia-review.googlesource.com/c/168641
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Bug: skia:
Change-Id: I5386e27edbcf39233880d869841a6632ecb9416c
Reviewed-on: https://skia-review.googlesource.com/c/168261
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:7901
Change-Id: I99cde1acc27c1cfb730671463a2c17537926cd99
Reviewed-on: https://skia-review.googlesource.com/c/164696
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:
Change-Id: I294e70708aab2c39a6077a11de76518c6fe7f712
Reviewed-on: https://skia-review.googlesource.com/c/167941
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Also remove the second, bespoke implementation in displacement
map effect.
Bug: skia:
Change-Id: I7363673337caba73c1311fe3cef4385dd7d1804e
Reviewed-on: https://skia-review.googlesource.com/c/167840
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:
Change-Id: I47e4b1e96905e27aed78cc317d0b7f263b8cf25a
Reviewed-on: https://skia-review.googlesource.com/c/166760
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:
Change-Id: I48ba39465a160e73502ee38d90062d955da6e8e6
Reviewed-on: https://skia-review.googlesource.com/c/167140
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
- Mechanical replacement of GrColor4h (used throughout Ops) with
SkPMColor4f.
- API adaptation (to/FromGrColor -> to/From_BytesRGBA).
- Complete removal of FromFloats (source was already SkPMColor4f),
and toFloats (setting uniforms can directly access .vec()).
Bug: skia:
Change-Id: I37eece1fa7ed2545dc6843e840d4cc3c60f19747
Reviewed-on: https://skia-review.googlesource.com/c/166620
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I3126fb8b055b58e45f1bd0d913413b4d4d38f032
Reviewed-on: https://skia-review.googlesource.com/c/166740
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
* Remove more uses of colortype
* Add back SkImage_GpuYUVA::MakeFromYUVATextures
Bug: skia:7903
Change-Id: I3ee119d190db39c128516dbb78db34fe29ba3cce
Reviewed-on: https://skia-review.googlesource.com/c/165943
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:
Change-Id: I8486d0631e4723f1a457a607bc21abd2581133d8
Reviewed-on: https://skia-review.googlesource.com/c/166562
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:7903
Change-Id: If5acd50711ed8bd4a49efcb93db66fd3d14c8992
Reviewed-on: https://skia-review.googlesource.com/c/164681
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
We still degrade to bytes when creating vertices (tagged TODO4F).
Note: Guarded for Chrome (by making GrColor4h a wrapper around
GrColor).
Bug: skia:
Change-Id: Id8a1d9eec7978d52b059cd9952666bc1217ee073
Reviewed-on: https://skia-review.googlesource.com/c/165527
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Step 1 of many to (eventually) use SkFont to make blobs, and not paint.
Bug: skia:2664
Change-Id: Iaa0682f9d947e18afa96b448519f2f60ffe104cc
Reviewed-on: https://skia-review.googlesource.com/c/165521
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
These are meant to enable several things (eventually)
- fission Align off of paint
- fission TextEncoding off of paint
- fission SkFont of of paint
The first one is explicitly enabled here. The others will (I plan) follow later.
The final state of the world (the goal)
- paint has no font-ish parameters (no typeface or size)
- font has no paint-ish parameters (no aa or lcd)
- neither has alignment or encoding
Bug: skia:8493, skia:8501
Change-Id: I5fcb945b6bcab30ef5e7019dfccb682661f56230
Reviewed-on: https://skia-review.googlesource.com/c/165061
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Bug: skia:7903
Change-Id: I7301d943b679a4670511b6cf60c594baf615834a
Reviewed-on: https://skia-review.googlesource.com/c/164261
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Initialize felt a little too nebulous, and I think
the verb for "define registrar entry" is "register".
Change-Id: I52f2eb5df5acd46a8b38bb9ea9bb07f4ac8f3789
Reviewed-on: https://skia-review.googlesource.com/c/163990
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
The NameToType() function and type argument passed to Register are never
used, so remove them.
While we're at it, switch the stragglers over to use the
SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY macro. The only remaining direct
calls to Register are for legacy effect names, to be deleted in another
CL.
Change-Id: Ia304f960360a6f55b25f6e4eb2aa45533ee13476
Reviewed-on: https://skia-review.googlesource.com/c/163987
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
* Make sure SkBitmaps created have the correct swizzle
Bug: skia:7903
Change-Id: If062bd144da9d9a65b9b7336a7dcf2f62b02f50a
Reviewed-on: https://skia-review.googlesource.com/c/163884
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Just expose colorSpace on the GrTextureProducer, and if a client needs
it, they can get it from there.
Bug: skia:
Change-Id: I5134b1c9b2780274f3d6571d9fe8cd2a6b6ce7e9
Reviewed-on: https://skia-review.googlesource.com/c/163888
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I5c0304cf75f938b20720eaffd2349036da965190
Reviewed-on: https://skia-review.googlesource.com/c/163890
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
It's possible that we want to ask the generator to generate in a
different colorType, which would break the assumptions later in this
function.
Bug: skia:
Change-Id: I4495e01a8829d017887150aa78998f407df354e4
Reviewed-on: https://skia-review.googlesource.com/c/163886
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This should let getTypeName() and serialization work even
when deserialization factories haven't been registered.
I've made getTypeName() pure virtual like getFactory(),
and moved all the overrides into SK_FLATTENABLE_HOOKS,
cleaning up all the various ways we've done it before.
All the subclasses override getTypeName() and getFactory()
privately, so there should be no need to document them?
Change-Id: I723cb20099d250c2f2a10be266e3aacc6a061937
Reviewed-on: https://skia-review.googlesource.com/c/163543
Reviewed-by: Cary Clark <caryclark@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
All unused.
Bug: skia:
Change-Id: I35b32874b0865ff7a33560f9a7b80df603eac6f4
Reviewed-on: https://skia-review.googlesource.com/c/163885
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: Id5f03f2c82706f5f82c24ff735805c85ad0b069d
Reviewed-on: https://skia-review.googlesource.com/c/163883
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:7901
Change-Id: Ic83e9f0c2a493335671fe431ffba6f649812d406
Reviewed-on: https://skia-review.googlesource.com/c/163481
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 0c583af06d.
Reason for revert: DDL is failing
Original change's description:
> Widen internal API to support more complex YUV formats
>
> Bug: skia:7901
> Change-Id: I46fec08711b8b483cf58ccae733e4dc2a9689231
> Reviewed-on: https://skia-review.googlesource.com/c/162280
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com
Change-Id: Ibe3dd7abbce4a3b6afe74c565198dadc61a9f439
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7901
Reviewed-on: https://skia-review.googlesource.com/c/163257
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:7901
Change-Id: I46fec08711b8b483cf58ccae733e4dc2a9689231
Reviewed-on: https://skia-review.googlesource.com/c/162280
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:7903
Change-Id: I91d0abee6baa8e939b9a9b90386b7d13dfe8eece
Reviewed-on: https://skia-review.googlesource.com/c/163222
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This adds SkPMColor4f conversions to/from RGBA bytes (ie GrColor).
I had previously made some free functions that did the same thing.
I'm ambivalent about which option is nicer, but wanted to have one
method, so I converted everything to use the new versions.
Bug: skia:
Change-Id: I4194c44b5bd12228075fd1932a14cf31c8d6a3c1
Reviewed-on: https://skia-review.googlesource.com/c/162560
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The gm created a repeat-gradient with end-points spaced 0.1 apart -- just draws noise
Bug: skia:
Change-Id: I25c46fc19715dd777335ddc3af9bf563f9a063bd
Reviewed-on: https://skia-review.googlesource.com/c/162400
Commit-Queue: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This reverts commit 222e275b0a.
Reason for revert: perf regression
Original change's description:
> converted AARectEffect to new FP system
>
> Bug: skia:
> Change-Id: I0e4141c7f547bab92c65a6abff120ed04d5c2c66
> Reviewed-on: https://skia-review.googlesource.com/c/153550
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=bsalomon@google.com,ethannicholas@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: I3d7036a78d8582d6790c77b20a60e6e5257d1881
Reviewed-on: https://skia-review.googlesource.com/c/162283
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Previously we didn't do this at all for multiple-texture ops.
Improve the test detecting when filtering can be disabled.
Make draw_image_set GM create tiles with pixel of overlap for correct
filtering.
Add draw_image_set_rect_to_rect to exercise filtering/aa disablement
in combination with tiling.
Makes SkGpuDevice filter out inverted src rects (as is done implicitly
in SkBaseDevice by relying on drawImageRect).
Puts GrTextureOp::fFilter in bitfield.
Change-Id: Iee96cb54d665877c7f4aee422a3a7af2b249b1d6
Reviewed-on: https://skia-review.googlesource.com/c/161641
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Previously we inverted a matrix to compute a mapping from positions
to teture coords and applied it to the outset positions.
Change-Id: I164d827caa2cebcf690290ff1a3f2859a8c285b3
Reviewed-on: https://skia-review.googlesource.com/c/161831
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
At the moment I'm actually a bit confused about
why the new pair of gradients appear to interpolate
in P3 when drawn in --config 8888.
--config gl works as I'd expect, interpolating the
existing gradients in P3 and the new gradients in
sRGB.
Change-Id: I74b77d834b495a7545753b76c8fd8ecaeb5c7b70
Reviewed-on: https://skia-review.googlesource.com/c/161586
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
are not recyclable.
Change-Id: I5ff9c48b3d7b37531a3f052bd5188a8afcacf3cb
Reviewed-on: https://skia-review.googlesource.com/c/161860
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit 0a0304c426.
Reason for revert: Breaking metal
Original change's description:
> Add experimental API to draw a set of SkImages in one SkCanvas call.
>
> The client provides a src and dst rect for each image as well as
> a bitfield that indicates whether each edge of the image should be
> antialiased. This per-edge AA is useful for tiled compositors.
>
> Rather than take a full SkPaint this API only takes an alpha, a filter
> quality (which is pinned to kLow), and a blend mode. This is a likely
> point of future evolution.
>
> Currently the API is only fully implemented for kSrcOver on the GPU
> backend. With other blend modes or on other backends AA will be ignored
> for images that do not have all four edge AA flags set.
>
> BUG: skia:8444
>
> Change-Id: I143998dda8ad6a25f64e18cd600392ba553030ac
> Reviewed-on: https://skia-review.googlesource.com/c/159062
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com,reed@google.com
Change-Id: I815baaeee5de9c6722cf2b9d071a8e2f7c1b6a96
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/161622
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The client provides a src and dst rect for each image as well as
a bitfield that indicates whether each edge of the image should be
antialiased. This per-edge AA is useful for tiled compositors.
Rather than take a full SkPaint this API only takes an alpha, a filter
quality (which is pinned to kLow), and a blend mode. This is a likely
point of future evolution.
Currently the API is only fully implemented for kSrcOver on the GPU
backend. With other blend modes or on other backends AA will be ignored
for images that do not have all four edge AA flags set.
BUG: skia:8444
Change-Id: I143998dda8ad6a25f64e18cd600392ba553030ac
Reviewed-on: https://skia-review.googlesource.com/c/159062
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This bug was introduced in https://skia-review.googlesource.com/c/skia/+/160162 (Make GrYUVtoRGBEffect more flexible)
I don't know why I wasn't seeing this locally!
Change-Id: Ic4d9b88b70c6d691d1e30d5ee0dc592a00b9b4e7
Reviewed-on: https://skia-review.googlesource.com/c/161044
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This makes GL & Vulkan render the wacky_yuv_formats GM correctly (transparency and all).
Bug: skia:7903
Change-Id: I09cf872beae3fd0fc1c5109b03ca1714ed51ae85
Reviewed-on: https://skia-review.googlesource.com/c/160162
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:
Change-Id: I1f05014a6ab955f324e4cde4f7b7aebe8f7d72a1
Reviewed-on: https://skia-review.googlesource.com/c/160385
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:7903
Change-Id: Ie7d0135f392b67085a23a59cb469429f9e2b0221
Reviewed-on: https://skia-review.googlesource.com/c/160029
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:7903
Change-Id: I04630ebec37b087423e8305cc1716544fa00a403
Reviewed-on: https://skia-review.googlesource.com/c/160020
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I7b35dd063c19cacd0022840d17207cbf4bb03cc7
Reviewed-on: https://skia-review.googlesource.com/c/159063
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Convert GrConstColorProcessor to store SkPMColor4f
Bug: skia:
Change-Id: I6c505856653a02e576ae11fca59dc307545437f7
Reviewed-on: https://skia-review.googlesource.com/c/159152
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I3da7c566cdf9256e57ac7e7f30fee18b9c1a144d
Reviewed-on: https://skia-review.googlesource.com/c/159460
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
It's been driving me nuts that I can't just write `SkMatrix44 m;`,
and I often don't care whether it's initialized or not. The default
identity constructor would be nice to use, but it's deprecated.
By tagging this constructor deprecated, we're only hurting ourselves;
our big clients disable warnings about deprecated routines and use it
freely.
A quick tally in Skia shows we mostly use the uninitialized constructor,
but sometimes the identity constructor, and there is a spread of all
three in Chromium. So I've left the two explicit calls available.
I switched a bunch of calls in Skia to use the less verbose constructor
where it was clear that it didn't matter if the matrix was initialized.
Literally zero of the kUninitialized constructor calls looked important
for performance, so the only place I've kept is its lone unit test.
A few places read clearer with an explicit "identity" to read.
Change-Id: I0573cb6201f5a36f3b43070fb111f7d9af92736f
Reviewed-on: https://skia-review.googlesource.com/c/159480
Reviewed-by: Brian Osman <brianosman@google.com>
This is a reland of f065907ccc
3rd time's the charm:
The new analytic gradient shader was sporadically triggering violations of the coverage as alpha
compatibility optimization. Unfortunately, even when using the same device and random seed for the
test, the bots did not always reproduce the error. However, we identified the likely cause of the
violation.
The test requires that all output channels are less than the input alpha, which it uses to validate
whether or not the shader is modulating its values by the input alpha. This test does not pass if
the RGB values are greater than 1. The original version of the analytic gradient shader used half4s
for its scale and bias values. Given the threshold limit for hardstops of 0.00024 (SkNearlyZero),
a very small interval that is not treated as a hardstop can create a scale or bias of over 4000.
This moves into the very imprecise region of 16-bit floats, making it plausible that the gradient
outputs colors greater than 1, due to rounding. The kicker is that the random test generation for
stop locations does not use a uniform distribution, but is instead biased towards the remaining
interval, which increases the likelihood of generating a small interval that is not treated as a
hard stop. We are keeping this behavior since ill-conditioned gradients are useful in testing.
Original change's description:
> Reland "Implement an explicit binary search-based analytic gradient colorizer"
>
> This reverts commit 9461dcf130.
>
> Reason for revert: Fixes for ANGLE's incorrect shader behavior
>
> Original change's description:
> > Revert "Implement an explicit binary search-based analytic gradient colorizer"
> >
> > This reverts commit dcc85fc610.
> >
> > Reason for revert: ANGLE is frequently corrupted, particularly radial_gradient4 and mixershader
> >
> > Original change's description:
> > > Implement an explicit binary search-based analytic gradient colorizer
> > >
> > > Provides a reasonably flexible fragment processor that defines another
> > > colorizer implementation for gradients. It can support up to 8
> > > interpolation intervals (which is 16 colors if every stop is a hard stop
> > > or 9 colors if every stop is a smooth transition). It
> > > supports mixtures of hard and smooth stops. It is conditionally compiled
> > > into versions specific to the interval count (so it can produce up to
> > > 8 shader variants).
> > >
> > > The GrGradientShader controller does not remove the single and dual
> > > interval colorizers, which are useful specializations of this explicit
> > > binary search colorizer. Similarly, since it can only handle up to 8
> > > intervals, the texture colorizer is still used as a fallback.
> > >
> > > Currently it does not employ capabilities detection to determine if the
> > > hardware can support the number of required uniforms, which can become
> > > substantial for the larger gradient configurations.
> > >
> > > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > > Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
> > > Reviewed-on: https://skia-review.googlesource.com/155080
> > > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > > Reviewed-by: Brian Osman <brianosman@google.com>
> >
> > TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
> >
> > Change-Id: I351a387f0528e4c2db2d47ab2e5d6b336991fb98
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > Reviewed-on: https://skia-review.googlesource.com/156541
> > Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
>
> Change-Id: I2aca36307d88c26905d860ec29417ec68c6037cc
> Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> Reviewed-on: https://skia-review.googlesource.com/156542
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Change-Id: I2d050624781c77cdd160291cadbadac602b48bde
Reviewed-on: https://skia-review.googlesource.com/c/157569
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:7903
Change-Id: I2399e4aaae6b91914d637ff0e921e04596b52836
Reviewed-on: https://skia-review.googlesource.com/159141
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 412dd56589.
Reason for revert: serialize-8888
Original change's description:
> Add GM for less common YUV formats
>
> Bug: skia:7903
> Change-Id: I0d6e6d6274d66a71aaf24b68b6d9ceb0f2148b68
> Reviewed-on: https://skia-review.googlesource.com/157601
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,robertphillips@google.com
Change-Id: I3c8375244ddee5d12836076793ec78a46cc04450
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7903
Reviewed-on: https://skia-review.googlesource.com/c/159043
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Bug: skia:7903
Change-Id: I0d6e6d6274d66a71aaf24b68b6d9ceb0f2148b68
Reviewed-on: https://skia-review.googlesource.com/157601
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
This is a reland of b8fef7c986
readpixels is now disabled on serialize-8888.
The image encoding means it doesn't quite round trip,
though the image looks fine to the eye.
Original change's description:
> clamp gamut if needed in SkConvertPixels
>
> We need to clamp here for all the same reasons we need to clamp when
> blitting. I've centralized the clamp's implementation to help that.
>
> I've allowed any --config to run this GM. --config 565 was actually
> pointing out this problem by asserting, and now looks fine.
>
> Change-Id: Icc066792fc53747b161302d200abdd8dc4669f7f
> Cq-Include-Trybots: master.tryserver.blink:linux_trusty_blink_rel
> Reviewed-on: https://skia-review.googlesource.com/158721
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I07601149e1d1e070bf96361f5303569b6a7b4e2a
Cq-Include-Trybots: master.tryserver.blink:linux_trusty_blink_rel
Reviewed-on: https://skia-review.googlesource.com/c/159001
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit b8fef7c986.
Reason for revert: serialize-8888?
Original change's description:
> clamp gamut if needed in SkConvertPixels
>
> We need to clamp here for all the same reasons we need to clamp when
> blitting. I've centralized the clamp's implementation to help that.
>
> I've allowed any --config to run this GM. --config 565 was actually
> pointing out this problem by asserting, and now looks fine.
>
> Change-Id: Icc066792fc53747b161302d200abdd8dc4669f7f
> Cq-Include-Trybots: master.tryserver.blink:linux_trusty_blink_rel
> Reviewed-on: https://skia-review.googlesource.com/158721
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,brianosman@google.com
Change-Id: Id888656b313619ab2652a3387bdbc5208e192ec1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Cq-Include-Trybots: master.tryserver.blink:linux_trusty_blink_rel
Reviewed-on: https://skia-review.googlesource.com/c/158980
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Outsetting in perspective case outsets the original homogeneous quad
points rather than the homogenized 2d points in order to avoid seaming
issues along shared edges.
Currently there is no way to trigger this from the public API and it
is tested by directly accessing GrRenderTargetContext from the added gm.
Change-Id: I24e0d53cc5821c8c8be07c23aca5bfafb4935c33
Reviewed-on: https://skia-review.googlesource.com/157600
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
We need to clamp here for all the same reasons we need to clamp when
blitting. I've centralized the clamp's implementation to help that.
I've allowed any --config to run this GM. --config 565 was actually
pointing out this problem by asserting, and now looks fine.
Change-Id: Icc066792fc53747b161302d200abdd8dc4669f7f
Cq-Include-Trybots: master.tryserver.blink:linux_trusty_blink_rel
Reviewed-on: https://skia-review.googlesource.com/158721
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
After sk_imageinfo was initially created, we have added a colorspace to it,
and that object is a smart-pointer. In response to that, this CL upgrades
imageinfo to an "object" (like paint), so we can manage the ref-counting of
its colorspace, and to allow for future changes/expansion (like paint).
Bug: skia:
Change-Id: I629ff99c0820fdbe83f062d9fb768c15cda68e18
Reviewed-on: https://skia-review.googlesource.com/157156
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:
Change-Id: Ie59aace6ba7ca3685d481fcb3af508629c56f0c3
Reviewed-on: https://skia-review.googlesource.com/157742
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change encode-srgb-* to exercise this code. The encoders
handle this just fine, so just remove those checks. The
decoders still rely on having a color space, so detect
and fix this inside SkCodec. Eventually I'd like to get
rid of the swizzler, use skcms for all format conversion,
etc... but that's a really big change, and this will let
us land other changes without breaking layout tests.
Bug: skia:8382
Change-Id: I8d85bf44ee3a287ad295515a745ded2ff5051417
Reviewed-on: https://skia-review.googlesource.com/156627
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Converts GrResourceProvider::Flags and GrResourceCache::ScratchFlags
to "enum class" and fixes a case where we were accidentally using the
wrong type of flag. Makes sure to allocate GrSWMaskHelper proxies with
kNoPendingIO.
Bug: skia:8351
Change-Id: Ibcaa26314a53d0cb31ae22915ab94ab0fc07e76d
Reviewed-on: https://skia-review.googlesource.com/157280
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit f065907ccc.
Reason for revert: Processor test failing (inconsistently) on several bots.
Original change's description:
> Reland "Implement an explicit binary search-based analytic gradient colorizer"
>
> This reverts commit 9461dcf130.
>
> Reason for revert: Fixes for ANGLE's incorrect shader behavior
>
> Original change's description:
> > Revert "Implement an explicit binary search-based analytic gradient colorizer"
> >
> > This reverts commit dcc85fc610.
> >
> > Reason for revert: ANGLE is frequently corrupted, particularly radial_gradient4 and mixershader
> >
> > Original change's description:
> > > Implement an explicit binary search-based analytic gradient colorizer
> > >
> > > Provides a reasonably flexible fragment processor that defines another
> > > colorizer implementation for gradients. It can support up to 8
> > > interpolation intervals (which is 16 colors if every stop is a hard stop
> > > or 9 colors if every stop is a smooth transition). It
> > > supports mixtures of hard and smooth stops. It is conditionally compiled
> > > into versions specific to the interval count (so it can produce up to
> > > 8 shader variants).
> > >
> > > The GrGradientShader controller does not remove the single and dual
> > > interval colorizers, which are useful specializations of this explicit
> > > binary search colorizer. Similarly, since it can only handle up to 8
> > > intervals, the texture colorizer is still used as a fallback.
> > >
> > > Currently it does not employ capabilities detection to determine if the
> > > hardware can support the number of required uniforms, which can become
> > > substantial for the larger gradient configurations.
> > >
> > > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > > Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
> > > Reviewed-on: https://skia-review.googlesource.com/155080
> > > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > > Reviewed-by: Brian Osman <brianosman@google.com>
> >
> > TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
> >
> > Change-Id: I351a387f0528e4c2db2d47ab2e5d6b336991fb98
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > Reviewed-on: https://skia-review.googlesource.com/156541
> > Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
>
> Change-Id: I2aca36307d88c26905d860ec29417ec68c6037cc
> Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> Reviewed-on: https://skia-review.googlesource.com/156542
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
Change-Id: Icd925d568d8cdffdc3020c07a9c50a4aa9cf0bb9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Reviewed-on: https://skia-review.googlesource.com/157429
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 9461dcf130.
Reason for revert: Fixes for ANGLE's incorrect shader behavior
Original change's description:
> Revert "Implement an explicit binary search-based analytic gradient colorizer"
>
> This reverts commit dcc85fc610.
>
> Reason for revert: ANGLE is frequently corrupted, particularly radial_gradient4 and mixershader
>
> Original change's description:
> > Implement an explicit binary search-based analytic gradient colorizer
> >
> > Provides a reasonably flexible fragment processor that defines another
> > colorizer implementation for gradients. It can support up to 8
> > interpolation intervals (which is 16 colors if every stop is a hard stop
> > or 9 colors if every stop is a smooth transition). It
> > supports mixtures of hard and smooth stops. It is conditionally compiled
> > into versions specific to the interval count (so it can produce up to
> > 8 shader variants).
> >
> > The GrGradientShader controller does not remove the single and dual
> > interval colorizers, which are useful specializations of this explicit
> > binary search colorizer. Similarly, since it can only handle up to 8
> > intervals, the texture colorizer is still used as a fallback.
> >
> > Currently it does not employ capabilities detection to determine if the
> > hardware can support the number of required uniforms, which can become
> > substantial for the larger gradient configurations.
> >
> > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
> > Reviewed-on: https://skia-review.googlesource.com/155080
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
>
> Change-Id: I351a387f0528e4c2db2d47ab2e5d6b336991fb98
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> Reviewed-on: https://skia-review.googlesource.com/156541
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
Change-Id: I2aca36307d88c26905d860ec29417ec68c6037cc
Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Reviewed-on: https://skia-review.googlesource.com/156542
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
The "pointy vertex" test was only considering the distance from the
next (outgoing) edge to the previous point. It must also consider the
distance from the previous (incoming) edge to the next point. If
either are less than a quarter pixel, the vertex is considered pointy
and should be removed. (884166)
Also (887103), when an interior region was completely removed due to
boundary simplification, it would leave a degenerate edge consisting
of the same vertex. So avoid introducing a join edge when prev == next.
Bug: 884166, 887103
Change-Id: I7f1d5b98e418d8f2a1c11643259d3cd74d08f286
Reviewed-on: https://skia-review.googlesource.com/157220
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
- gammaencodedpremul GM was just demonstrating something that we
understand well (and have much better testing for).
- readpixels GM was filled with workarounds for things that are no
longer true (unpremul images, clamped F16).
- Other uses can be switched to SkConvertPixels trivially.
- Remove SkColorSpaceXformPriv and SkColorLookUpTable, all unused.
- Remove SkColorSpaceXform_skcms.cpp, no longer referenced by clients.
Bug: skia:
Change-Id: I7298bb53aa61b49ad1398ebc504d35c119fd5cf4
Reviewed-on: https://skia-review.googlesource.com/157153
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Basically I just wanted to refactor this GM so that it drew a bitmap of
the same (ct,at,cs) as the canvas so that we could get some coverage of
drawing, say, F16.
But then I just started refactoring here and there and before I knew
it I've basically rewritten the GM. What it draws is unchanged, but
- I've stripped the parameters that never change from the names
- I've removed a lot of inheritance instead using a single
SkBitmap (*)(SkImageInfo) pointer passed to the constructor
- formatting, header cleanup, etc.
Sadly this doesn't reproduce the crash mentioned in the attached bug.
PS 2+3 oughta stop --config serialize-8888 from asserting.
Bug: skia:8410
Change-Id: I9dd40e0dfe84b7fe315082d899bb2fc327728363
Reviewed-on: https://skia-review.googlesource.com/156980
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
This template is only used in practice for SkBitmaps. There is already a
public API that does the same thing, so there's no need for this one.
Change-Id: I20b10aa8bc87a56face947689e1f0eaf4c3cc4e8
Reviewed-on: https://skia-review.googlesource.com/156540
Reviewed-by: Hal Canary <halcanary@google.com>
Auto-Submit: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
This reverts commit dcc85fc610.
Reason for revert: ANGLE is frequently corrupted, particularly radial_gradient4 and mixershader
Original change's description:
> Implement an explicit binary search-based analytic gradient colorizer
>
> Provides a reasonably flexible fragment processor that defines another
> colorizer implementation for gradients. It can support up to 8
> interpolation intervals (which is 16 colors if every stop is a hard stop
> or 9 colors if every stop is a smooth transition). It
> supports mixtures of hard and smooth stops. It is conditionally compiled
> into versions specific to the interval count (so it can produce up to
> 8 shader variants).
>
> The GrGradientShader controller does not remove the single and dual
> interval colorizers, which are useful specializations of this explicit
> binary search colorizer. Similarly, since it can only handle up to 8
> intervals, the texture colorizer is still used as a fallback.
>
> Currently it does not employ capabilities detection to determine if the
> hardware can support the number of required uniforms, which can become
> substantial for the larger gradient configurations.
>
> Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
> Reviewed-on: https://skia-review.googlesource.com/155080
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
Change-Id: I351a387f0528e4c2db2d47ab2e5d6b336991fb98
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Reviewed-on: https://skia-review.googlesource.com/156541
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Provides a reasonably flexible fragment processor that defines another
colorizer implementation for gradients. It can support up to 8
interpolation intervals (which is 16 colors if every stop is a hard stop
or 9 colors if every stop is a smooth transition). It
supports mixtures of hard and smooth stops. It is conditionally compiled
into versions specific to the interval count (so it can produce up to
8 shader variants).
The GrGradientShader controller does not remove the single and dual
interval colorizers, which are useful specializations of this explicit
binary search colorizer. Similarly, since it can only handle up to 8
intervals, the texture colorizer is still used as a fallback.
Currently it does not employ capabilities detection to determine if the
hardware can support the number of required uniforms, which can become
substantial for the larger gradient configurations.
Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
Reviewed-on: https://skia-review.googlesource.com/155080
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Sets up a fake web font loader which serves a local/resource font to
the sample text animation.
Also rename resources/skotty/skotty_* -> resources/skottie/skottie_*.
Change-Id: I4af5b24fc3cc5c63c78801979f9be56744047134
Reviewed-on: https://skia-review.googlesource.com/155881
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Change-Id: I9811c76c3db38d5ab49ba0312e433aa46744df05
Reviewed-on: https://skia-review.googlesource.com/155781
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I6a06b2ff951b9a1319c40b16b33840e220fecc37
Reviewed-on: https://skia-review.googlesource.com/155900
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:
Change-Id: I71ea8f4275c2eb89dd88b7abf501b71e37469785
Reviewed-on: https://skia-review.googlesource.com/155605
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ibb2dfdf6eccb48fbd2c4a503e473170389e2ec2a
Reviewed-on: https://skia-review.googlesource.com/155169
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This checks drawBitmap() and a few ways to create P3 bitmaps.
Change-Id: I6f891c641a44249d7562f2f5ddeed8cbaa40ad40
Reviewed-on: https://skia-review.googlesource.com/154863
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The CPU type is still specified using GrVertexAttribType.
The GPU type is specified directly using GrSLType.
kHalfX_GrVertexAttribType now really means half-float buffer
data, rather than float. (Caveat: The GL enum is only correct
with ES3/GL3 - ES2+extension needs a different value. Sigh.)
Bug: skia:
Change-Id: Ife101db68a5d4ea1ddc2f6c60fbec0c66d725c16
Reviewed-on: https://skia-review.googlesource.com/154628
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Update SkImageShader/SkBlitter_sprite to use SkPaint::getColor4f().
Split the set_rgb into bounded and unbounded variants, just like we did
with uniform_color (the exact rgba variant). Without this we'd try to
draw out-of-gamut colors in lowp for the non-scaled shader draw in
--config srgb, and that can't work. SkRasterPipeline::append_set_rgb()
now checks to see if it's safe to use ::set_rgb and lowp, falling back
on ::unbounded_set_rgb and floats.
In the GM, the new "sprite" case is handled by SkImageShader, and the
old "sprite" case is handled as a uniform color draw through an A8 mask.
I'm having trouble constructing a call that reaches the A8 code in
SkBlitter_Sprite, but I have confirmed that it's definitely used by
quickly running the other GMs. I've updated it to use the float paint
color just like SkImageShader.
Change-Id: I1ca8c08b79631165ac0c0032a1406add80e55c9f
Reviewed-on: https://skia-review.googlesource.com/154624
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
These are a sprite and non-sprite A8 image draw,
where we pick up the color from the paint.
I'm slightly disturbed to see these working.
It turns out I had no idea how A8 draws happened.
There is probably some dead code to remove in
SkBlitter_Sprite (I think, never called for A8)
and in SkImageShader (only ever called with a black
paint color for A8), in this CL as TODOs.
Change-Id: I1d276f8d9b145b57e3ab793735fb184bdae670fb
Reviewed-on: https://skia-review.googlesource.com/154461
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
I've tweaked the indicators into overlays so there can be one for each
pixel sampled. This lets me test both gradient corners.
I've dropped displaying the P3 value... not sure if it's as useful as
the other two, and I'm worried about information overload. There's
already a lot to look at.
Change-Id: I57a41c3af0162e8132e50c47a0b967714a57e9e5
Reviewed-on: https://skia-review.googlesource.com/154220
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
I've added a little auto-grader.
I think it's logic makes sense, but I'd appreciate fresh eyes on it.
Now with anti-aliased text.
Change-Id: I43a6d69251d4d93fbd70533f5c4d1cc281e4498b
Reviewed-on: https://skia-review.googlesource.com/154000
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Currently, this won't draw on GPU backends that don't have F16 support.
Bug: skia:8375
Change-Id: Ie1975e7503384a8233ddfb5135452bb8cdc406f3
Reviewed-on: https://skia-review.googlesource.com/153888
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This had poorly defined semantics in the world of DDL, and was only used
for a handful of GMs and tests. Switch those to use the SkImage version.
Bug: skia:
Change-Id: I2bec65c7547b2c904bd7f57a6296aacc0f7b4ed2
Reviewed-on: https://skia-review.googlesource.com/153886
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We don't have anything drawing colors outside sRGB,
but now that we've got SkPaint::setColor4f(), that's easy.
Looks like we have lots of work to do.
Pin GrColor4f floats before converting to unsigned.
Underflowing floats would get pinned to 255 spuriously
instead of to 0. I think this fixes the failing CQ
bot, and the white square problem.
Change-Id: I866963ff026e6ab891b4c7d57decc43538000099
Reviewed-on: https://skia-review.googlesource.com/153640
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The code generated from std::move()ing them should be fine.
Bug: skia:8355
Change-Id: I63ef650b5fbcf9fb6356006190eae5e0977ae642
Reviewed-on: https://skia-review.googlesource.com/151982
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: I0ca1f3b60d05ce02d1e53bb8b989c9dc1babddd1
Reviewed-on: https://skia-review.googlesource.com/150915
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
When repeatedly insetting rings we can wind up with bisector vectors
that correspond to a slightly concave ring. This would cause the first
intersection when computing the next ring's inset depth to be outside
the current ring. Instead skip adjacent bisectors that intersect outside
the ring during the search.
Change-Id: I3efab5a9f44966888cfa86715876b7b177950732
Reviewed-on: https://skia-review.googlesource.com/151827
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Centralize the calculation to SkGlyphCacheCommon. This allows this
function to be used with NO_GPU.
In addition, this was used in the last remaining function in GrTest.
That function was used in a single place. I made the function a static
and remove GrTest.h. This had massive knock-on effects.
Change-Id: I80f874a988f9af4383a83acf7c273d23b8d67c22
Reviewed-on: https://skia-review.googlesource.com/151480
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Rather that returning nullptr for a recording
canvas, return a raster canvas instead.
R=reed@google.com,robertphillips@google.com
Bug: skia:
Change-Id: I211d8ef368b9aec6d14cc72d1652ac6a03f3fa7b
Reviewed-on: https://skia-review.googlesource.com/151666
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is a reland of 2f2757fa6b
Original change's description:
> ccpr: Implement stroking with fine triangle strips
>
> Implements strokes by linearizing the curve into fine triangle strips
> and interpolating a coverage ramp for edge AA. Each triangle in the
> strip emits either positive or negative coverage, depending on its
> winding direction. Joins and caps are drawn with the existing CCPR
> shaders for triangles and conics.
>
> Conic strokes and non-rigid-body transforms are not yet supported.
>
> Bug: skia:
> Change-Id: I45a819abd64e91c2b62e992587eb85c703e09e77
> Reviewed-on: https://skia-review.googlesource.com/148243
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Allan MacKinnon <allanmac@google.com>
TBR=robertphillips@google.com
Bug: skia:
Change-Id: I3f0065e80975ee8334300bc5e934231b66b49178
Reviewed-on: https://skia-review.googlesource.com/151188
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
We weren't checking whether the new point in lineTo was backtracking or not.
Also:
Replace distance-to-line check with triangle area check. The previous check
was asymmetric. Given point sequence (a, b, c) it might make a different
decision than when given (c, b, a).
Compute normals late since we don't use them to detect colinear edges
anymore.
Rename SkPointPriv::SetOrhog -> SkPointPriv::MakeOrthog and return
computed value rather than take SkPoint* dst.
Bug: chromium:869172
Change-Id: I8da53edf1a2e6098f4199da57368ebb644866e4c
Reviewed-on: https://skia-review.googlesource.com/150682
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit 2f2757fa6b.
Reason for revert: issues with DDL
Original change's description:
> ccpr: Implement stroking with fine triangle strips
>
> Implements strokes by linearizing the curve into fine triangle strips
> and interpolating a coverage ramp for edge AA. Each triangle in the
> strip emits either positive or negative coverage, depending on its
> winding direction. Joins and caps are drawn with the existing CCPR
> shaders for triangles and conics.
>
> Conic strokes and non-rigid-body transforms are not yet supported.
>
> Bug: skia:
> Change-Id: I45a819abd64e91c2b62e992587eb85c703e09e77
> Reviewed-on: https://skia-review.googlesource.com/148243
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Allan MacKinnon <allanmac@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,caryclark@google.com,csmartdalton@google.com,reed@google.com,allanmac@google.com
Change-Id: I1980b09976df8275817eaffb6766dbd9fd3e59c7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/150980
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Implements strokes by linearizing the curve into fine triangle strips
and interpolating a coverage ramp for edge AA. Each triangle in the
strip emits either positive or negative coverage, depending on its
winding direction. Joins and caps are drawn with the existing CCPR
shaders for triangles and conics.
Conic strokes and non-rigid-body transforms are not yet supported.
Bug: skia:
Change-Id: I45a819abd64e91c2b62e992587eb85c703e09e77
Reviewed-on: https://skia-review.googlesource.com/148243
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Allan MacKinnon <allanmac@google.com>
This reverts commit 5f7b5e3624.
Reason for revert: Codec CL has re-landed.
Original change's description:
> Revert "Stop conflating F16 with linear gamma"
>
> This reverts commit d1589c7213.
>
> Reason for revert: Depends on skcms CL that's been reverted.
>
> Original change's description:
> > Stop conflating F16 with linear gamma
> >
> > Note to self: I debugged this, realized that the codecs
> > need to handle A2B -> XYZ, then realized that I just need
> > to wait for https://skia-review.googlesource.com/c/skia/+/136062
> >
> > Bug: skia:
> > Change-Id: I594c22076feb3700b8a40c471a541fef5ff4e13e
> > Reviewed-on: https://skia-review.googlesource.com/137587
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > Reviewed-by: Mike Klein <mtklein@google.com>
>
> TBR=mtklein@google.com,brianosman@google.com
>
> Change-Id: I6dca583697c8efd2563d30cb7ab9ef505b6903ae
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/148860
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,brianosman@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: Iee66531049843758e7ed4130b99d8df6a553d805
Reviewed-on: https://skia-review.googlesource.com/149700
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit d1589c7213.
Reason for revert: Depends on skcms CL that's been reverted.
Original change's description:
> Stop conflating F16 with linear gamma
>
> Note to self: I debugged this, realized that the codecs
> need to handle A2B -> XYZ, then realized that I just need
> to wait for https://skia-review.googlesource.com/c/skia/+/136062
>
> Bug: skia:
> Change-Id: I594c22076feb3700b8a40c471a541fef5ff4e13e
> Reviewed-on: https://skia-review.googlesource.com/137587
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,brianosman@google.com
Change-Id: I6dca583697c8efd2563d30cb7ab9ef505b6903ae
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/148860
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Note to self: I debugged this, realized that the codecs
need to handle A2B -> XYZ, then realized that I just need
to wait for https://skia-review.googlesource.com/c/skia/+/136062
Bug: skia:
Change-Id: I594c22076feb3700b8a40c471a541fef5ff4e13e
Reviewed-on: https://skia-review.googlesource.com/137587
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This lets us remove the old S32 functions, and fix a couple bugs.
I think this is a good first step to using SkColor4f for paint colors.
Bug: skia:
Change-Id: I0337c2b6db29b73c2f682f85b9cf68c985de7cce
Reviewed-on: https://skia-review.googlesource.com/147205
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Add a SK_LEGACY_SKCODEC_NONE_ENUM #define'able to ease transition.
Also rename another internal "kNone" enum in SkWebpCodec.cpp.
The "kNone" name is overloaded:
- include/core/SkImageGenerator.h defines its own kNone.
- include/encode/SkPngEncoder.h defines its own kNone.
- include/private/GrTypesPriv.h defines multiple kNone's.
Bug: skia:
Change-Id: I18c03a74f2f1b0237016e0eef53dcd4478b82609
Reviewed-on: https://skia-review.googlesource.com/146020
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Change-Id: Ieac05047826b1fb80950d65573d38494a1a5c5e7
Reviewed-on: https://skia-review.googlesource.com/148383
Commit-Queue: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
AFAICT none of our clients are using this feature
This will change the occludedrrectblur GM.
Change-Id: I7e5b8fa67db0373dee11a1467d2b2b6a414a1574
Reviewed-on: https://skia-review.googlesource.com/147561
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
- SkIntToScalar not needed for literal values
- more compact use of SkPath makers
Bug: skia:
Change-Id: Ia43a6f753cfe07f362ed1a032687790f9cc23f0e
Reviewed-on: https://skia-review.googlesource.com/147802
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Adapting gray to 565 will add a noticeable purple/green tint.
I'd rather only the 565 images in Gold were tainted with that.
Change-Id: Ib09e92b2f78c6de086345124e9eefeb31bbb5fa8
Reviewed-on: https://skia-review.googlesource.com/147422
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
These shallow gradient tests work best if we're using actual gray.
Any green/purple leak into them will just confuse triaging them.
Change-Id: If4a3a136df7a62cbec8b90bf50985db6eb8de204
Reviewed-on: https://skia-review.googlesource.com/147420
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Docs-Preview: https://skia.org/?cl=145148
Bug: skia:
Change-Id: If27722105a1e8999f6440b6fd4044cc1f327827e
Reviewed-on: https://skia-review.googlesource.com/145148
Commit-Queue: Ruiqi Mao <ruiqimao@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
- gives us zero setup cost
- perfect accuracy (at least better than our 16-polyline approx)
- slower at runtime, but for skottie seems still way under the radar
Bug: skia:
Change-Id: Ic01f76184c359c65d6af9a3bedeac34a2ad7d3a6
Reviewed-on: https://skia-review.googlesource.com/146961
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
What is left of the SkView system is used only by samples or viewer.
As a result, move it out of the Skia source tree and re-organize so it
is a bit easier to understand and use more shared code.
Move samplecode/ClockFaceView.cpp to samplecode/SampleTextEffects.cpp,
sice that's what's actually in it.
Move SkAnimTimer.h to tools/timer, since it's actually shared between gm
and samples.
Change-Id: I55dafd94c64e4f930ddbd19168e0f812af86c455
Reviewed-on: https://skia-review.googlesource.com/146161
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This is a reland of 1b016d50b9
Original change's description:
> Intersection calc cleanup.
>
> * Fixes some bugs in compute_intersection
> * Adds an intersection check that doesn't need to compute the exact pt
> * Make some of the variable names consistent
> * General floating point tweaks
>
> Bug: skia:
> Change-Id: Ib2fb8bee39b5d9c635d62e606fe826b7efe64dfa
> Reviewed-on: https://skia-review.googlesource.com/145532
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I3fe00add6f700b58fd756b9fbb24078e010ed9ba
Reviewed-on: https://skia-review.googlesource.com/145920
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reverts commit fdf05f4ff4.
Reason for revert: Android fixed after removing multitexture support from TextureOp.
Original change's description:
> Revert "Move GrGeometryProcessor's textures out of classes and into"
>
> This reverts commit af87483873.
>
> Revert "GrGeometryProcessor derives from GrNonAtomicRef not GrProgramElement."
>
> This reverts commit 607be37e3d.
>
> Revert "Store GrMeshDrawOps' meshes in GrOpFlushState's arena."
>
> This reverts commit b948572c78.
>
> Revert "Remove multitexturing support from GrTextureOp."
>
> This reverts commit 986f64c601.
>
> Revert "Make result of GrOp::combineIfPossible be an enum."
>
> This reverts commit 641ac7daa8.
>
> Bug: b/112244393
> Change-Id: I579491a3f2f2f2093f1e2a6141fa1e4cc7b760a4
> Reviewed-on: https://skia-review.googlesource.com/145646
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com
Change-Id: I1d41c2ecf7862e31fb025a7a00bb07bae9d83a47
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/112244393
Reviewed-on: https://skia-review.googlesource.com/145780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit af87483873.
Revert "GrGeometryProcessor derives from GrNonAtomicRef not GrProgramElement."
This reverts commit 607be37e3d.
Revert "Store GrMeshDrawOps' meshes in GrOpFlushState's arena."
This reverts commit b948572c78.
Revert "Remove multitexturing support from GrTextureOp."
This reverts commit 986f64c601.
Revert "Make result of GrOp::combineIfPossible be an enum."
This reverts commit 641ac7daa8.
Bug: b/112244393
Change-Id: I579491a3f2f2f2093f1e2a6141fa1e4cc7b760a4
Reviewed-on: https://skia-review.googlesource.com/145646
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This is to prepare for a third value that requests that ops be linked
together so that the first op may do the work for multiple linked ops
without actually merging the GrOp objects.
Change-Id: Ib6e012a89be5edd054aee69d8475bea612331852
Reviewed-on: https://skia-review.googlesource.com/145522
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Remove late draw consolidation in GrOpFlushState. Rarely did anything
and doesn't work with new allocation strategy. Ops can use GrMesh arrays
to acheive the same thing. (Each Op that cared to would have to implement
but it isn't applicable to most Ops).
Modify GrMeshDrawOp::Target::draw() to take array of meshes, with single
mesh as a special case.
Change-Id: I552677de47b9ffd2fcaf55af85f70f290e5aa9c7
Reviewed-on: https://skia-review.googlesource.com/145426
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
It probably doesn't need to be ref counted at all and should be stored
in GrOpFlushState's arena but that's a larger change for another day.
Change-Id: I5f593fb426b8e7794f2ca81194f5a8d9e0f0a072
Reviewed-on: https://skia-review.googlesource.com/145332
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Create new header and namespace, `SkUTF` where we are putting all of our
robust, well documented UTF-8, UTF-16, and UTF-32 functions:
`SkUTF::{Count,Next,To}UTF{8,16,32}()`.
SkUTF.h and SkUTF.cpp do not depend on the rest of Skia and are suitable
for re-use in other modules.
Some of the old UTF-{8,16} functions still live in SkUtils.h; their use
will be phased out in future CLs.
Also added more unit testing and cleaned up old tests.
Removed functions that were unused outside of tests or used only once.
Change-Id: Iaa59b8705abccf9c4ba082f855da368a0bad8380
Reviewed-on: https://skia-review.googlesource.com/143306
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
This is an unfortunate amount of plumbing for this, but benchmarks
confirm that we're better off doing this work in the vertex shader
(with a ubyte attribute) than using a float4 attribute.
Change-Id: I358d330ee452ea0a89cdd725019c8df2686036a0
Reviewed-on: https://skia-review.googlesource.com/144351
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This allows us to identify clockwise-winding triangles, in terms of
Skia device space, in all backends and with all render target origins.
Bug: skia:
Change-Id: I220e1c459e0129d1cc4dee6458ef94277fbedd21
Reviewed-on: https://skia-review.googlesource.com/142662
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
SkColorSpace::MakeSRGB().get() is scary, and causes more ref/unref
pairs than strictly necessary for these singletons.
This time the implementation is still in SkColorSpace.cpp,
so these should really work as singletons.
Change-Id: I40f2942c8dcde3040663a04c4f5330aca90868ae
Reviewed-on: https://skia-review.googlesource.com/143305
Auto-Submit: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Pins out-of-range solutions for cubic/quad max curvature instead of
throwing them out. Code that wants to know the endpoint(s) closest to
max curvature now has the information. Code not interested in these
values can just ignore 0 and 1.
Bug: skia:
Change-Id: I8e7e2ef236b4ab963865dc049ac3e09d5396757d
Reviewed-on: https://skia-review.googlesource.com/143041
Reviewed-by: Cary Clark <caryclark@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: skia:
Change-Id: I6b3a4b3405662c89464aef7c2f106ec906992241
Reviewed-on: https://skia-review.googlesource.com/142161
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Ruiqi Mao <ruiqimao@google.com>
When two outer boundary edges are collinear, they are part of an
overlap region. As of 77169c8fd6, we (correctly) leave these edges
connected, but we must also adjust the winding to magnitude 1 to
keep the winding rules correct.
Note: this adds a new test case to the concavepaths GM, affecting all platforms.
Bug: 863389
Change-Id: I7e3a06df537cd189101e7ad39a4815a78be8fbdd
Reviewed-on: https://skia-review.googlesource.com/141952
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
created new GMs for skinning
Bug: skia:
Change-Id: I15fb2bd02fba8beb6dd2dd3f3716da016ea92192
Reviewed-on: https://skia-review.googlesource.com/140241
Commit-Queue: Ruiqi Mao <ruiqimao@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
ANGLE has implemented extension to support for texture_rectangle. Check
for its existence as well as GL_ARB_texture_rectangle extension.
Intended to follow up on Chrome side to avoid copy into texture 2d for
PaintCanvasVideoRenderer.
Bug: skia:7903
Origin change's info:
> Change-Id: I450aa7fcd08628831251a9e142fd50719723282d
> Reviewed-on: https://skia-review.googlesource.com/130962
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Weiliang Chen <weiliangc@chromium.org>
Change-Id: Ifec92bdc07ec2b2dae38ffe99ec275924cbd37d8
Reviewed-on: https://skia-review.googlesource.com/139272
Commit-Queue: Weiliang Chen <weiliangc@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This moves the portable typefaces into the portable font manager.
Change-Id: Id25e8f0b90f99c82d09cfb3ef136bda8c7728ee9
Reviewed-on: https://skia-review.googlesource.com/140351
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
The most common TSAN failure is:
glmsaa8 gm image_subset
with this stack trace:
5.73m /b/s/w/ir/build/dm(_ZNK7SkImage10makeSubsetERK7SkIRect+0x96) [0x1a7c356]
/b/s/w/ir/build/dm(_ZNK7SkImage10makeSubsetERK7SkIRect+0x96) [0x1a7c356]
5.73m /b/s/w/ir/build/dm() [0x12cf587]
/b/s/w/ir/build/dm() [0x12cf587]
5.73m /b/s/w/ir/build/dm(_ZN6skiagm8SimpleGM6onDrawEP8SkCanvas+0x25) [0x12ba205]
Change-Id: Ife1c27af935ef3f56073360e9781a89fe8206586
Reviewed-on: https://skia-review.googlesource.com/141280
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
- Encoders and decoders always assume kIgnore.
- They are less opinionated about F16 and color space,
we just trust the color space that's passed in, and
put that directly in the image (no sRGB encoding).
- SkBitmap and SkPixmap read/write pixels functions were
defaulting to kResepct, those are now always kIgnore.
- Many other bits of plumbing are simplified, and I
added a default of kIgnore to SkImage::makeColorSpace,
so we can phase out that argument entirely.
- Still need to add defaults to other public APIs that
take SkTransferFunctionBehavior.
- This makes gold think that we've dramatically changed
the contents of all F16 images, but that's because
it doesn't understand the (now linear) color space
that's embedded. Once we triage them all once, they
will work fine (and they'll look perfect in the browser).
Bug: skia:
Change-Id: I62fa090f96cae1b67d181ce14bd91f34ff2ed747
Reviewed-on: https://skia-review.googlesource.com/140570
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: I0204a9522e828c87bb7c6c20ae34ce51161442af
Reviewed-on: https://skia-review.googlesource.com/137895
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Change-Id: I6c4c4b43dfa6b59832c63f8fcf43192b4973d88b
Reviewed-on: https://skia-review.googlesource.com/140565
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
The most common use-case for F16 is to draw things that are explicitly
outside of [0,1]. We can't prevent out-of-range values in general, users
could just draw out-of-range content in src mode. We've decided that
it's best to avoid surprising behavior, and trust the user in these
situations.
This effectively reverts https://skia-review.googlesource.com/c/skia/+/48183
Bug: skia:
Change-Id: I71c2dd925c567e2862d96ab70c752f19245a69c4
Reviewed-on: https://skia-review.googlesource.com/140500
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This led to removing a lot of transfer function behavior code. There is
more that could be done, and we need to add in decoding to dst color
space, but this CL is almost entirely mechanical.
Change-Id: I91b2169f95aadcfaacdd2b9821bb1a01ce53f9a6
Reviewed-on: https://skia-review.googlesource.com/140349
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
GMs now match betwen gl and glsrgb
Change-Id: Ibc6acf29d93d8bfab81a14be5d794d6e24844324
Reviewed-on: https://skia-review.googlesource.com/140346
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Instead of take extra input to indicate size for texture proxies of
different planes, directly use texture proxy's size.
Bug: skia:7903
Change-Id: I5d6c859510f7390948c6dcfbdd17343faa786aca
Reviewed-on: https://skia-review.googlesource.com/130964
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Weiliang Chen <weiliangc@chromium.org>
Use this to fill concave shadows.
Bug: skia:7971
Change-Id: I63dc1ed845f9fa3fcd86f1ad13b03da23cae0313
Reviewed-on: https://skia-review.googlesource.com/135200
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit d5161b9a62.
Reason for revert: This should be okay again.
Original change's description:
> Reland "Revert "Update GPU DM/nanobench configs for color testing""
>
> This reverts commit c0fb3c8b9f.
>
> Reason for revert: Had to revert dependent CL.
> Original change's description:
> > Revert "Revert "Update GPU DM/nanobench configs for color testing""
> >
> > This reverts commit 2a284de7a5.
> >
> > Re-landing without esrgb configs. Going to enable those separately,
> > as they require some blacklisting.
> >
> > Bug: skia:
> > Change-Id: I2315849d4f5c45c2e5512f84f9f867d02ff6fe30
> > Reviewed-on: https://skia-review.googlesource.com/136589
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
>
> TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com
>
> Change-Id: I942d4235c17100fd933bf9cbfe923e3ae80657b1
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/137721
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: I280dac49eb74d6c1cbf7c2f52a3f6a68fa2510ae
Reviewed-on: https://skia-review.googlesource.com/138301
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit c0fb3c8b9f.
Reason for revert: Had to revert dependent CL.
Original change's description:
> Revert "Revert "Update GPU DM/nanobench configs for color testing""
>
> This reverts commit 2a284de7a5.
>
> Re-landing without esrgb configs. Going to enable those separately,
> as they require some blacklisting.
>
> Bug: skia:
> Change-Id: I2315849d4f5c45c2e5512f84f9f867d02ff6fe30
> Reviewed-on: https://skia-review.googlesource.com/136589
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com
Change-Id: I942d4235c17100fd933bf9cbfe923e3ae80657b1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/137721
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Draws basically the same as f16.
The existing load_f32, load_f32_dst, and store_f32 stages all had the
same bug that we'd never noticed because dy was always 0 until now.
Change-Id: Ibbd393fa1acc5df414be4cdef0f5a9d11dcccdb3
Reviewed-on: https://skia-review.googlesource.com/137585
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This reverts commit 2a284de7a5.
Re-landing without esrgb configs. Going to enable those separately,
as they require some blacklisting.
Bug: skia:
Change-Id: I2315849d4f5c45c2e5512f84f9f867d02ff6fe30
Reviewed-on: https://skia-review.googlesource.com/136589
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Remove scissor rect from GrPipeline.
Draws can specify "fixed dynamic state" which doesn't use the dynamism at
all or can specify dynamic state arrays with an entry per GrMesh.
When we state other than scissor rects this will allow the caller to
use a mix of truly dynamic and fixed dynamic state. So a caller that
only has dynamic scissor rects doesn't need to store its remaining
unvarying state in an array.
Change-Id: I8fcc07eb600c72a26cc712b185755c2116021a8a
Reviewed-on: https://skia-review.googlesource.com/137223
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
With the more agressive abandonment of the GrContext state in https://skia-review.googlesource.com/c/skia/+/137121 (Fix abandonment of programs) (i.e., nulling out of the interface) it is necessary to add more guards so that we don't try calling GL methods when the context has been abandoned.
Change-Id: Ib2a3c17b9eaebd1eb84eb82a2781cf9d5a6a34a3
Reviewed-on: https://skia-review.googlesource.com/137362
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
When using the --veryVerbose command line flag, make the fontmgr_bounds
gm label each box with the name of the typeface and the glyph ids used
for each extrema.
Change-Id: Icf029366e51688cb4be1a3369f6d24bcba8386aa
Reviewed-on: https://skia-review.googlesource.com/137190
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit 5e11777a06.
Reason for revert: Bots with no F16 support failing (as expected).
Original change's description:
> Update GPU DM/nanobench configs for color testing
>
> - Rename '*srgbnl' to '*srgb'.
> - Add '*narrow' and '*enarrow' for testing a gamut narrower than sRGB.
> - Stopped blacklisting glessrgb. It no longer uses sRGB pixel configs,
> so should work fine on all GPUs.
> - Also runs 'esrgb' (F16 sRGB) everywhere. This is likely to fail on
> some devices that have poor (or no) F16 support.
>
> Change-Id: I941d0758adb3b0c895c7a8a85ff0ae4aa5bff6e7
> Reviewed-on: https://skia-review.googlesource.com/136171
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com
Change-Id: I091269b93bc9e76c9d42f701d2018610b9c33a89
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/136300
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
- Rename '*srgbnl' to '*srgb'.
- Add '*narrow' and '*enarrow' for testing a gamut narrower than sRGB.
- Stopped blacklisting glessrgb. It no longer uses sRGB pixel configs,
so should work fine on all GPUs.
- Also runs 'esrgb' (F16 sRGB) everywhere. This is likely to fail on
some devices that have poor (or no) F16 support.
Change-Id: I941d0758adb3b0c895c7a8a85ff0ae4aa5bff6e7
Reviewed-on: https://skia-review.googlesource.com/136171
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Use std::swap instead. It does not appear that any external user
specializes SkTSwap, but some may still use it. This removes all use in
Skia so that SkTSwap can later be removed in a smaller CL. After that
the <utility> include can be removed from SkTypes.h.
Change-Id: If03d4ee07dbecda961aa9f0dc34d171ef5168753
Reviewed-on: https://skia-review.googlesource.com/135578
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit 19c1233c44.
Reason for revert: want to make sure Google3 can roll
Original change's description:
> Change how vertex/instance attributes are handled in geometry processors.
>
> * No longer register vertex/instance attributes on base class, just counts
>
> * Separate instance and vertex attributes and remove InputRate and offset
>
> * Make attributes constexpr where possible
>
> Change-Id: I1f1d5e772fa177a96d2aeb805aab7b69f35bfae6
> Reviewed-on: https://skia-review.googlesource.com/132405
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com
Change-Id: I4800632515e14fbf54af52826928ac915657b59f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/135661
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 1c477fc263.
Reason for revert: Botpocalypse.
Original change's description:
> Remove old references to SampleApp
>
> Docs-Preview: https://skia.org/?cl=135570
> Change-Id: I330ffa964c2d90ca8d3cd844aabcd8616ccd0540
> Reviewed-on: https://skia-review.googlesource.com/135570
> Reviewed-by: Cary Clark <caryclark@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=halcanary@google.com,brianosman@google.com,caryclark@google.com
Change-Id: I514e2c7bca8a1ebd311593573a94e8a078695785
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/135600
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
* No longer register vertex/instance attributes on base class, just counts
* Separate instance and vertex attributes and remove InputRate and offset
* Make attributes constexpr where possible
Change-Id: I1f1d5e772fa177a96d2aeb805aab7b69f35bfae6
Reviewed-on: https://skia-review.googlesource.com/132405
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Bug: skia:
Change-Id: I499c04949ddd957404cda6b34ab0073b539f6dd3
Reviewed-on: https://skia-review.googlesource.com/133582
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:7970
Change-Id: I9dadf75f21e19ebe26f82643bcc47dd5794d8970
Reviewed-on: https://skia-review.googlesource.com/134421
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
If the json resource is not found (it is not currently packaged with the
APK), Viewer crashes.
TBR=
Change-Id: I0a0bdf7f97fdac8afc84d539c88d2a391e54855c
Reviewed-on: https://skia-review.googlesource.com/134515
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This reverts commit 2a2f675926.
Reason for revert: this appears to be what is holding up the Chrome roll.
Original change's description:
> SkTypes: extract SkTo
>
> Change-Id: I8de790d5013db2105ad885fa2683303d7c250b09
> Reviewed-on: https://skia-review.googlesource.com/133620
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,halcanary@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Change-Id: Iafd738aedfb679a23c061a51afe4b98a8d4cdfae
Reviewed-on: https://skia-review.googlesource.com/134504
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
There is no good way to split the monster CL up. This breaks out
the GrContext plumbing but doesn't use it.
Change-Id: I90856d428d372bcec3f8821e6364667b367927d4
Reviewed-on: https://skia-review.googlesource.com/133382
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This reverts commit 32a4910e57.
Reason for revert: SkMatrix::toString use has been removed from flutter
and has been picked up in fuchsia
Additionally some bookmaker changes take into account recent
additions of typedef comments and the generated header comment.
Original change's description:
> Revert "remove toString"
>
> This reverts commit 5191880cbf.
>
> Reason for revert: broke flutter
>
> Original change's description:
> > remove toString
> >
> > toString may have been used by obsolete debugger only
> > find out if that is so
> >
> > R=​brianosman@google.com,bsalomon@google.com
> >
> > Docs-Preview: https://skia.org/?cl=119894
> > Bug:830651
> > Change-Id: I737f19b7d3fbc869bea2f443fa3b5ed7c1393ffd
> > Reviewed-on: https://skia-review.googlesource.com/119894
> > Commit-Queue: Cary Clark <caryclark@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,brianosman@google.com,caryclark@google.com,caryclark@skia.org
>
> Change-Id: I9f81de6c3615ee0608bcea9081b77239b4b8816c
TBR=bsalomon@google.com,brianosman@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Reviewed-on: https://skia-review.googlesource.com/129623
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@google.com>
Docs-Preview: https://skia.org/?cl=133583
Bug: 830651
Change-Id: If8499e796be63580ad419e150e94d43e8b89de1b
Reviewed-on: https://skia-review.googlesource.com/133583
Commit-Queue: Cary Clark <caryclark@skia.org>
Auto-Submit: Cary Clark <caryclark@skia.org>
This adds an method to typeface to allow users to create a copy of the
typeface with different arguments for its parameters. This is far more
efficient when animating a variation font.
Change-Id: Ie41a5b76bef8eaf05b56b65774eaf38aad0dc4cf
Reviewed-on: https://skia-review.googlesource.com/132934
Commit-Queue: Bruce Wang <brucewang@google.com>
Reviewed-by: Bruce Wang <brucewang@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
This reverts commit 8345aa6302.
Reason for revert: Causing inexplicable test failures.
Original change's description:
> Change persp dftext to only antialiased
>
> Originally I had aliased text in here because I thought it would trigger
> the bug, but it doesn't and it's a bad idea for perspective text.
> Changed it to a reasonably large size just to get another test case.
>
> Bug: skia:8042
> Change-Id: Ia81161063c76431e04503349ad6b33afb7523605
> Reviewed-on: https://skia-review.googlesource.com/132833
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,robertphillips@google.com
Change-Id: Ieec8fad7733a6ea435b2b211d5718c65cc263cbb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8042
Reviewed-on: https://skia-review.googlesource.com/133040
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Originally I had aliased text in here because I thought it would trigger
the bug, but it doesn't and it's a bad idea for perspective text.
Changed it to a reasonably large size just to get another test case.
Bug: skia:8042
Change-Id: Ia81161063c76431e04503349ad6b33afb7523605
Reviewed-on: https://skia-review.googlesource.com/132833
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
There is an issue with rendering tiny text with SDFs,
and it's unclear which platforms this occurs on. Adding
this to the GM will make it clearer.
Bug: skia:8042
Change-Id: I0596c8e17a3b3cc7d6b51bef33097cfaba3bc64e
Reviewed-on: https://skia-review.googlesource.com/132823
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
When inflating outer path boundaries for edge AA, two outer boundary
edges may be collinear. In this case, they form part of the overlap
region, but they must not be removed on collapse, since they form
part of the outer boundary of the shape.
Bug: 846655
Change-Id: I4808b570cc4f82d6202862f7a8ecf0f8add771ef
Reviewed-on: https://skia-review.googlesource.com/132084
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
We need to handle the bounds for transformed color emoji the same
way we handle the bounds for distance field text. Without this
bounds correction, the glyphs were being clipped out.
Also adds a sample to test this case.
Bug: 848616
Change-Id: I39dedbe2fd19331ad67978c95519f5c9d46f59fc
Reviewed-on: https://skia-review.googlesource.com/131523
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Jim Van Verth <jvanverth@google.com>
PS5: Removes SkDestinationSurfaceColorMode, tracking of mipmap
mode on GrTexture, sRGB decode state per-texture. Because we
were often choosing sRGB configs for RGB color types, legacy
rendering would then be incorrect (too dark). So...
PS7: Stops ever using sRGB pixel configs when translating
image info or color type. Also removes a bunch of GrCaps bits
and a GrContextOption that are no longer relevant.
PS9: Adjusts surface creation unit test expectations, and
changes the raster rules accordingly.
At this point, sRGB configs are (obviously) going to be broken.
Locally, I ran 8888, gl, and the gbr- versions of both. Across
all GMs x configs, there are 13 diffs. 12 are GMs that create
surfaces with a color-space attached (and thus, the offscreen
is no longer getting sRGB pixel config). The only remainder
constructs an SkPictureImageGenerator, (with an attached color
space) and renders it to the gbr-gl canvas, which triggers a
a tagged surface inside the generator.
Bug: skia:
Change-Id: Ie5edfa157dd799f3121e8173fc4f97f6c8ed6789
Reviewed-on: https://skia-review.googlesource.com/131282
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Occasionally, the top edge of a split edge can be merged out of
existence (if it can't be mathematically distinguished from one of its
adjacent edges). In this case, we need to save its winding count
before it's merged so that the other half of the split doesn't also
get zero winding.
NOTE: this adds a new test case to the concavepaths GM.
Bug: skia:7785
Change-Id: Iff8b0a2ed3065e57b737ff915ff436146987caf6
Reviewed-on: https://skia-review.googlesource.com/131223
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Most of this is (obviously) not necessary to do, but once
I started, I figured I'd just get it all. Tools (nanobench,
DM, skiaserve), all GMs, benches, and unit tests, plus support
code (command line parsing and config stuff).
This is almost entirely mechanical.
Bug: skia:
Change-Id: I209500f8df8c5bd43f8298ff26440d1c4d7425fb
Reviewed-on: https://skia-review.googlesource.com/131153
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 32a4910e57.
Reason for revert: SkMatrix::toString use has been removed from flutter and has been picked up in fuchsia
Original change's description:
> Revert "remove toString"
>
> This reverts commit 5191880cbf.
>
> Reason for revert: broke flutter
>
> Original change's description:
> > remove toString
> >
> > toString may have been used by obsolete debugger only
> > find out if that is so
> >
> > R=​brianosman@google.com,bsalomon@google.com
> >
> > Docs-Preview: https://skia.org/?cl=119894
> > Bug:830651
> > Change-Id: I737f19b7d3fbc869bea2f443fa3b5ed7c1393ffd
> > Reviewed-on: https://skia-review.googlesource.com/119894
> > Commit-Queue: Cary Clark <caryclark@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,brianosman@google.com,caryclark@google.com,caryclark@skia.org
>
> Change-Id: I9f81de6c3615ee0608bcea9081b77239b4b8816c
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: 830651
> Reviewed-on: https://skia-review.googlesource.com/129340
> Reviewed-by: Cary Clark <caryclark@google.com>
> Commit-Queue: Cary Clark <caryclark@google.com>
TBR=bsalomon@google.com,brianosman@google.com,caryclark@google.com,caryclark@skia.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: 830651
Change-Id: Ida8725b6051132d8c46faf99358a8fcc1bcabf34
Reviewed-on: https://skia-review.googlesource.com/129623
Reviewed-by: Cary Clark <caryclark@skia.org>
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Cary Clark <caryclark@google.com>
This reverts commit 00f8866a32.
Reason for revert: Seems to be breaking angle test bots. Eg:
https://chromium-swarm.appspot.com/task?id=3dcb7f58728de610&refresh=10
Original change's description:
> Check for ANGLE's implementation of texture_rectangle
>
> ANGLE has implemented extension to support for texture_rectangle. Check
> for its existence as well as GL_ARB_texture_rectangle extension.
>
> Intended to follow up on Chrome side to avoid copy into texture 2d for
> PaintCanvasVideoRenderer.
>
> Bug: skia:7903
> Change-Id: I450aa7fcd08628831251a9e142fd50719723282d
> Reviewed-on: https://skia-review.googlesource.com/130962
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Weiliang Chen <weiliangc@chromium.org>
TBR=bsalomon@google.com,weiliangc@chromium.org
Change-Id: I9fbf9ff314ffcf3abcc5275bd68124f4b329da21
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7903
Reviewed-on: https://skia-review.googlesource.com/131060
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
ANGLE has implemented extension to support for texture_rectangle. Check
for its existence as well as GL_ARB_texture_rectangle extension.
Intended to follow up on Chrome side to avoid copy into texture 2d for
PaintCanvasVideoRenderer.
Bug: skia:7903
Change-Id: I450aa7fcd08628831251a9e142fd50719723282d
Reviewed-on: https://skia-review.googlesource.com/130962
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Weiliang Chen <weiliangc@chromium.org>
A follow-on API change *could* be to extend the SerialProcs to pass subset information
up to the client, in case they want to handle the subsetting step themselves.
Bug: skia:7983
Change-Id: I36d3f1ce439886384495485c3be3c591d611a135
Reviewed-on: https://skia-review.googlesource.com/130543
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This is a reland of a0047bcff7
Original change's description:
> Add support for SkCanvas::kStrict_SrcRectConstraint to GrTextureOp.
>
> Change-Id: I8faa2838b3110b8080ac48bbe223240e3fb22998
> Reviewed-on: https://skia-review.googlesource.com/129762
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: Icbad064ae2779f4e140a55e520c0034cd1d17477
Reviewed-on: https://skia-review.googlesource.com/130305
Reviewed-by: Stephen White <senorblanco@chromium.org>
This reverts commit a0047bcff7.
Reason for revert: Possibly blocking the Chromium roll (layout tests)
Original change's description:
> Add support for SkCanvas::kStrict_SrcRectConstraint to GrTextureOp.
>
> Change-Id: I8faa2838b3110b8080ac48bbe223240e3fb22998
> Reviewed-on: https://skia-review.googlesource.com/129762
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: If7ddf13d8a63bc1ab6a51a1395896282f3a31702
Reviewed-on: https://skia-review.googlesource.com/130304
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
The middle set of text is generated by rendering into a surface and
then blitting that to the canvas to generate a certain kind of text
generation. However, we are rendering with a -0.05 rotation and using
nearest-neighbor sampling, which produces nasty artifacts unrelated to
text. Changed the sample to render into the surface with the rotation,
and blit back with no rotation.
Bug: skia:7115
Change-Id: Iac1338f556cacc6c617ca14a625c649a6e7b9a48
Reviewed-on: https://skia-review.googlesource.com/130027
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
their images if the underlying GrContext is abandoned.
Change-Id: Ibcb6aa25c3bb5a2f705d56c86382295449fe2d7a
Reviewed-on: https://skia-review.googlesource.com/129983
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: I8faa2838b3110b8080ac48bbe223240e3fb22998
Reviewed-on: https://skia-review.googlesource.com/129762
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: Idea4ffae37dc2c2f339af60a2b74ded476091758
Reviewed-on: https://skia-review.googlesource.com/127600
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Preparation for generating bookmaker files for all remaining
interfaces
Standardize enum and enum classes by including a comma after
the last entry.
Replace flatten-related #define in public interfaces
with their equivalent.
The motivation is to give documentation something to refer to.
An alternative would be to move part or all of this out of the
public interface; something I can work on in a follow-up CL.
R=reed@google.com,bsalomon@google.com
Bug: skia:6898
Change-Id: I4b865f6ec3d8f5d31e50448fef7d2714510302f0
Reviewed-on: https://skia-review.googlesource.com/129312
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Cary Clark <caryclark@skia.org>
This reverts commit 5191880cbf.
Reason for revert: broke flutter
Original change's description:
> remove toString
>
> toString may have been used by obsolete debugger only
> find out if that is so
>
> R=brianosman@google.com,bsalomon@google.com
>
> Docs-Preview: https://skia.org/?cl=119894
> Bug:830651
> Change-Id: I737f19b7d3fbc869bea2f443fa3b5ed7c1393ffd
> Reviewed-on: https://skia-review.googlesource.com/119894
> Commit-Queue: Cary Clark <caryclark@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com,caryclark@google.com,caryclark@skia.org
Change-Id: I9f81de6c3615ee0608bcea9081b77239b4b8816c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: 830651
Reviewed-on: https://skia-review.googlesource.com/129340
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Cary Clark <caryclark@google.com>
toString may have been used by obsolete debugger only
find out if that is so
R=brianosman@google.com,bsalomon@google.com
Docs-Preview: https://skia.org/?cl=119894
Bug:830651
Change-Id: I737f19b7d3fbc869bea2f443fa3b5ed7c1393ffd
Reviewed-on: https://skia-review.googlesource.com/119894
Commit-Queue: Cary Clark <caryclark@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Note that this does change the behavior of the cropRect for the repeated case. The cropRect now only acts as a hard clip on the output.
BUG= skia:7766
Change-Id: I1d66678bc797cd4835701cd20c36e68b22ac880a
Reviewed-on: https://skia-review.googlesource.com/127338
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Moves getCaps() from GrContext to GrContextPriv and removes unused refCaps().
Change-Id: Ic6a8951b656c0d1b2773eae73bff8e88af819866
Reviewed-on: https://skia-review.googlesource.com/127389
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Code:
- Add a non-linear blending bit and makeNonlinearBlending()
to SkColorSpace
- remove enough F16=linear checks to make it possible to
create surfaces and encode pngs with nonlinear F16
Testing:
- add "esrgb" software config to DM, run it
- add "srgbnl" software config, run it
- deemphasize importance of "srgb" config on bots
- update unit tests to reflect relaxed F16 constraints
- add a new unit test file with _really_ basic tests,
and a new unit test that's not working yet
Bug: skia:7942
Change-Id: I8ac042bdf9f3d791765393b68fd9256375184d83
Reviewed-on: https://skia-review.googlesource.com/127325
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
The complexclip gm currently can do a save layer with some bounds, but
doesn't clip to those bounds. As a result when it is rotated it invokes
some unspecified behavior by drawing outside the save layer bounds.
Change-Id: Ifbdd4b5366a514d1760180dc6d5a74ebfe09d28b
Reviewed-on: https://skia-review.googlesource.com/127044
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
SkRandomScalarContext would apply all path and mask filters twice, once
on the proxy and once to itself.
This also changes the SkScalerContext mask generation in anticipation of
removing the mask format overrides.
This also changes the textblobrandomfont test to fix the line spacing
and emoji handling.
Change-Id: Ib2a633d49ccb801a1849dd982185f44c1d2ea85f
Reviewed-on: https://skia-review.googlesource.com/124644
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Update temporary surface creation so that cpu and gpu are doing the same
thing, reducing confusion around what the test is doing.
Also clip to the bounds of the saved layer when a temporary surface cannot
be created. This prevents the underspecified behavior of drawing outside
the bounds of a saved layer.
Change-Id: Iad35b394f50b4e1867a8bffdc9f5b3d2ae9c1645
Reviewed-on: https://skia-review.googlesource.com/123741
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Bug: skia:
Change-Id: I5ed334f63e64991944394dc8103092a2c6280546
Reviewed-on: https://skia-review.googlesource.com/122000
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
One of the bounding boxes in this method goes haywire in DDL mode. Hopefully, this refactoring will make it easier to determine which one it is.
Note that in this CL I tried to not change the existing behavior at all.
Bug: skia:7765
Change-Id: Ie71b4c338fd7ecf4f4b8b4cb5609ef3e686eaef5
Reviewed-on: https://skia-review.googlesource.com/122956
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
SkColorSetARGBMacro and SkColorSetARGBInline
are macros which will be deleted. Replace them
with a standard equivalent.
R=scroggo@google.com
Bug: skia:6898
Change-Id: I16e010776e991c19a375d0686ecd1b1cc4c59a9b
Reviewed-on: https://skia-review.googlesource.com/123501
Auto-Submit: Cary Clark <caryclark@skia.org>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
When triangles get too thin it's possible for FP round-off error to
actually give us the wrong winding direction, causing rendering
artifacts. This change also allows us to unblacklist ANGLE.
Bug: skia:7805
Bug: skia:7820
Change-Id: Ibaa0f033eba625d720e3a594c4515d8264cc413d
Reviewed-on: https://skia-review.googlesource.com/123262
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
When debugging DDL it is useful to just see which ops are being drawn instead of the entire reordering history.
Change-Id: I89708fecbd53c097b00e65b0da426bfb8046b0ee
Reviewed-on: https://skia-review.googlesource.com/122780
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Neat but unused.
Change-Id: I1b2d160df274b05cfb5582a5385085cc2db89f7d
Reviewed-on: https://skia-review.googlesource.com/121960
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This was triggered by an exploit that started the first
edge well outside the final rectangle, causing the captured
to exceed the correct result.
Ivan observes that we really only want the first and third
corners to compute the bounds, so remove the tracking code
that looks for a valid range of points, and record the
corners instead.
R=robertphillips@google.com
Bug: 824145,skia:7792
Change-Id: If228573d0f05c7158dba8142c144d13834e691ec
Reviewed-on: https://skia-review.googlesource.com/122081
Commit-Queue: Cary Clark <caryclark@skia.org>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Auto-Submit: Cary Clark <caryclark@skia.org>
One of the path is rect bug fixes changed
the behavior of zero-length strokes which
showed up as a change in Gold.
The bug is if a rect is defined by a
series of colinear movetos, the bounds
did not work out if the rect started
and stopped in the middle of a side.
R=robertphillips@google.com
Bug: 824145,skia:7792
Change-Id: I226545efeda03dedd928eebc120d2508b428fef0
Reviewed-on: https://skia-review.googlesource.com/122002
Auto-Submit: Cary Clark <caryclark@skia.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Cary Clark <caryclark@skia.org>
Removed a test that appeared to go uncalled;
Ivan to the rescue, with a test case
proving that it is required.
R=robertphillips@google.com
Bug: 824145,skia:7792
Change-Id: I7df9688072bd36b7597673148e3fe5dbbf82f5a7
Reviewed-on: https://skia-review.googlesource.com/121883
Commit-Queue: Cary Clark <caryclark@skia.org>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Cary Clark <caryclark@skia.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Exposes that final close along a diagonal need not
include a close verb if the subsequent verb is move;
so we have to check for a diagonal then.
The later check for diagonal included a comment that
it may not be needed which does appear to be the case.
R=robertphillips@google.com
Bug: 824145,skia:7792
Change-Id: I17a9414e8b3e69b82c2eda28195696eae4e3d513
Reviewed-on: https://skia-review.googlesource.com/121801
Commit-Queue: Cary Clark <caryclark@skia.org>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Cary Clark <caryclark@skia.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This one accumulates the othershoot when all four sides
have the same direction, and the final side when closed
should cause the overshoot to be ignored.
Docs-Preview: https://skia.org/?cl=121787
Bug: 824145,skia:7792
Change-Id: I71ea0fcdd0f03a4fcac224b57220c65c321112f6
Reviewed-on: https://skia-review.googlesource.com/121787
Commit-Queue: Cary Clark <caryclark@skia.org>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Cary Clark <caryclark@skia.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is bug number ten in the series, and is the
most interesting. It exploits that the code tracks
corners 0, 2, and 3 but not corner 1.
Changing the code to track all corners is the biggest
so far, and while it (hopefully) simplifies things,
the presence of new code may signify more bugs to come.
R=robertphillips@google.com
Bug: 824145,skia::7792
Change-Id: Ia18e4d80fbed06ae6d9c89dcb4c462c5610213cc
Reviewed-on: https://skia-review.googlesource.com/121487
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Cary Clark <caryclark@google.com>
Otherwise the cubic math is too unstable.
Bug: skia:
Change-Id: I2c8d8d9abcae517d42dd3eddb5bf455c7c7487dd
Reviewed-on: https://skia-review.googlesource.com/121709
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Change-Id: I30e7ac2ad37f666e3fafe94a3f52a764e1e2e652
Reviewed-on: https://skia-review.googlesource.com/88040
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This variation exploits a sequence which uses a zero
length line to note that lines have been recorded, but
no rectangle edge has been encountered.
R=robertphillips@google.com
Docs-Preview: https://skia.org/?cl=121282
Bug: 824145,skia:7792
Change-Id: I652e9482b2867c3d7da30d5f5df2aecbfd0d716d
Reviewed-on: https://skia-review.googlesource.com/121282
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Cary Clark <caryclark@skia.org>
This variation tricks SkPath::isRect by exploiting
that the implementation resets the point pointer to
process the close verb, and using the reset pointer
to walk over a series of points that don't move.
In addition to fixing this, rename variables to
make the line creation more obvious, since left,
right, and friends, are not the left and right.
R=robertphillips@google.com
Bug: 824145,skia:7792
Change-Id: If8ebbc3eedd270652670d6e111a5bc02e61f0eec
Reviewed-on: https://skia-review.googlesource.com/121122
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Cary Clark <caryclark@skia.org>
This addresses comment #17 of skbug.com/7792.
The bug overshoots the end and exploits that the
first point tracked by close isn't the first
point in the rectangle.
Fixing this slightly regresses the example
in comment #14; before it was treated as a filled
rect but now it is not; this conservative approach
doesn't cause any other regressions.
bug7792 in pathfill.cpp verifies that all paths
in the bug draw correctly by comparing CPU and GPU.
R=robertphillips@google.com
Bug: 824145,skia:7792
Change-Id: I55bea023d2ad7456c8c3ebd9d1df95fe34e0a0d4
Reviewed-on: https://skia-review.googlesource.com/120996
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
gm bug7792 had wrong dimensions and clipped out half the draws
bm SkRect_Reference.bmh referred to SkIPoint::center.. which
has been removed.
Docs-Preview: https://skia.org/?cl=120640
Bug: skia:6898
Change-Id: Id4c59c82005e1060d0ca933d9a3650fe4f121264
Reviewed-on: https://skia-review.googlesource.com/120640
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Cary Clark <caryclark@skia.org>
More edge cases found; clean up the logic a bit
to make more clear where the rectangle points
start and stop.
R=robertphillips@google.com,brianosman@google.com
Bug: 824145,skia:7792
Change-Id: Ie24dfd1519f30875f44ffac68e20d777490b00b9
Reviewed-on: https://skia-review.googlesource.com/120422
Commit-Queue: Cary Clark <caryclark@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit 2097fd03ff.
Reason for revert: This is breaking a lot of Windows bots (esp. on the shadermaskfilter_localmatrix)
Original change's description:
> Fix handling of MaskFilter matrices
>
> 1) extend GrFPArgs to track pre/post local matrices, add helpers for
> creating pre/post wrapper args
>
> 2) add a SkShaderBase helper (totalLocalMatrix) to centralize the LM
> sandwich logic.
>
> 3) update call sites to use the above
>
> 4) rename SkMatrixFilter::makeWithLocalMatrix -> makeWithMatrix, to
> disambiguate vs. SkShader::makeWithLocalMatrix.
>
> BUG=skia:7744
>
> Change-Id: Ib2b7b007e6924979b00649dde7c94ef4b34771f1
> Reviewed-on: https://skia-review.googlesource.com/119330
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,fmalita@chromium.org,reed@google.com
Change-Id: I918dbb95bf00b3122e6699b84566ec82dbb5fc5c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7744
Reviewed-on: https://skia-review.googlesource.com/120340
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
1) extend GrFPArgs to track pre/post local matrices, add helpers for
creating pre/post wrapper args
2) add a SkShaderBase helper (totalLocalMatrix) to centralize the LM
sandwich logic.
3) update call sites to use the above
4) rename SkMatrixFilter::makeWithLocalMatrix -> makeWithMatrix, to
disambiguate vs. SkShader::makeWithLocalMatrix.
BUG=skia:7744
Change-Id: Ib2b7b007e6924979b00649dde7c94ef4b34771f1
Reviewed-on: https://skia-review.googlesource.com/119330
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Add a check to see that the close path generated line
is horizontal or vertical when determining that path
is a rect.
Also change several tests to defer their initialization
to reduce debugging interference.
R=brianosman@google.com,robertphillips@google.com
Bug: 824145,skia:7792
Change-Id: I4a081ee4ffd3558b499a7a1aede2d6232059715e
Reviewed-on: https://skia-review.googlesource.com/120081
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Cary Clark <caryclark@google.com>
SK_IGNORE_TO_STRING is not defined anywhere.
The same effect can be had by using a modern
linker.
Removing it simplifies bookmaker and makes
our includes easier to understand.
R=robertphillips@google.comTBR=reed@google.com
Bug: skia:6898
Change-Id: Ib716f5ef1b42a7fbda0df43ece212d1b7c40289f
Reviewed-on: https://skia-review.googlesource.com/118963
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
Inherited/outer local matrices are supposed to compose to the right of
(preconcat) other/nested local matrices.
BUG=skia:7781
Change-Id: Icd3c24f226845427be849a8be3d78293aef176b3
Reviewed-on: https://skia-review.googlesource.com/118344
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Performs inset and outset operations on simple polygons and returns
a simple polygon, if possible.
Bug: skia:
Change-Id: I6d468174ad70b5279b736c532e19cbb84ff9f955
Reviewed-on: https://skia-review.googlesource.com/116483
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit a466228a61.
Reason for revert: Turned up a vulkan driver bug
Original change's description:
> Delete GPU alpha clip masks
>
> The cost of switching render targets on each draw to make a custom
> clip is enormous. There are virtually no circumstances where this will
> outperform our cached, multi-threaded software mask generator. The
> tried-and-true approach to clipping on-GPU is with analytic FPs. And
> now that we support CCPR clip FPs, there ulitmately should be very few
> clip stacks that even require a mask as long as they don't use
> deprecated SkClipOps.
>
> Bug: skia:
> Change-Id: I79c5558c93c1b99179f1e933d029f69b14ad1ce3
> Reviewed-on: https://skia-review.googlesource.com/116724
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=robertphillips@google.com,brianosman@google.com,csmartdalton@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: Iba289e00ba2eca7084dc8517491cfb5f6ab6266f
Reviewed-on: https://skia-review.googlesource.com/117420
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
The cost of switching render targets on each draw to make a custom
clip is enormous. There are virtually no circumstances where this will
outperform our cached, multi-threaded software mask generator. The
tried-and-true approach to clipping on-GPU is with analytic FPs. And
now that we support CCPR clip FPs, there ulitmately should be very few
clip stacks that even require a mask as long as they don't use
deprecated SkClipOps.
Bug: skia:
Change-Id: I79c5558c93c1b99179f1e933d029f69b14ad1ce3
Reviewed-on: https://skia-review.googlesource.com/116724
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Prep for adding new offset routines.
Change-Id: I261c22d9998e5ae4567b697c5f20a31f20777ac1
Reviewed-on: https://skia-review.googlesource.com/116800
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
BUG=skia:7624
Change-Id: Id2b7449048591892ff802484d5e3745a7e1402bb
Reviewed-on: https://skia-review.googlesource.com/109521
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Nice to have something to trigger this issue.
Bug: skia:7674
Change-Id: I653699b82f3a8a4d551f3cd98b6a7e7620c6e035
Reviewed-on: https://skia-review.googlesource.com/115920
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Remove unused GrBackendObject variants.
Add versions without redundant size param.
Make this work with GrBackendTextures that weren't created with a GrPixelConfig.
Change-Id: Ic1bbf5f2817cebab938b4f31000126a6ab5c44d5
Reviewed-on: https://skia-review.googlesource.com/114460
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
drawTextRSXform should draw the same as drawTextOnPath (as regards shaders)
Bug: b/69904791
Change-Id: I393dd8fd7a5bdc6a018b1ca33592b208c7141868
Reviewed-on: https://skia-review.googlesource.com/114468
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
A change currently in progress would break these test files since they
aren't including what they use. Make them include what they use so they
don't break in the future.
Change-Id: I25d8d57631706dec0d0197b3759c6c18a0fe3aa0
Reviewed-on: https://skia-review.googlesource.com/114465
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Adds an attenuation parameter to corners that corrects the over-coverage
from linear interpolation.
Adds a GM for shared corners that ensures we're doing this right.
Bug: skia:
Change-Id: Iff8bd40554f9fda2e7e03faa3c9fbefe65f27568
Reviewed-on: https://skia-review.googlesource.com/114272
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Add a third define in SkCanvasPriv to complement
SkCanvas::kDontClipToLayer_PrivateSaveLayerFlag and
SkCanvas::kDontClipToLayer_Legacy_SaveLayerFlag.
SkCanvas::kDontClipToLayer_PrivateSaveLayerFlag exists only to define
SkCanvas::kDontClipToLayer_Legacy_SaveLayerFlag and
SkCanvasPriv::kDontClipToLayer_SaveLayerFlag.
SkCanvas::kDontClipToLayer_Legacy_SaveLayerFlag is used only by
Android framework.
SkCanvasPriv::kDontClipToLayer_SaveLayerFlag is used internally.
Note that changes to CanvasStateTest.cpp inside
SK_SUPPORT_LEGACY_CLIPTOLAYERFLAG aren't testable by existing
skiabots; it requires building an Android framework aware version
of dm. CanvasStateTest.cpp may have bit-rotted.
R=reed@google.com,scroggo@google.com
Bug: skia:6454,skia:7690
Change-Id: I74f2a54636fae89a5a88a7e13f1baba49d3e2115
Reviewed-on: https://skia-review.googlesource.com/112401
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Add support for multiple contours, and an explicit "inverted" mode.
Bug: skia:
Change-Id: Iafadbbe9d4692f2467a4ef8585f7fcd9cee9566a
Reviewed-on: https://skia-review.googlesource.com/113270
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Just ensuring we have coverage for this case.
Change-Id: Ifcded974068e9ef90d0eb0f07eb90e0bd563d7c7
Reviewed-on: https://skia-review.googlesource.com/113461
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reverts commit 461ef7af88.
Prev CL to SkScan_Hairline.cpp fixed the bug that caused the earlier revert.
Bug: skia:
Change-Id: Ifd9a364c7546175be292f726e19465b72196b45e
Reviewed-on: https://skia-review.googlesource.com/112723
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
The first bytes of the data always refer to the pixel accessed by texture coord (0, 0).
Change-Id: I708702d90f35b3bc896a48c3c3fd6a0be73f505a
Reviewed-on: https://skia-review.googlesource.com/112261
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
A mechanical bulk move just to get these out of the public API.
TBR=bsalomon@google.com
Change-Id: I813efbd54a09dd448275697c0e50947753a5cfd3
Reviewed-on: https://skia-review.googlesource.com/112262
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This field has no interpretation at the GrTexture/GrGpu as the orientation is
handled at the GrSurfaceProxy level.
This change requires GrGpu to accept a GrSurfaceOrigin when creating a texture with initial data. The origin refers to the texel data to be uploaded. Longer term the plan is to remove this and require the data to be kTopLeft. Additionally, kBottomLeft will only be allowed for wrapped texture/RTs as this evolves.
Change-Id: I7d25b0199aafd9bf3b74c39b2cae451acadcd772
Reviewed-on: https://skia-review.googlesource.com/111806
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:7562
Change-Id: I66cf290ca4541ceae7ee1009a1524046a2c5893e
Reviewed-on: https://skia-review.googlesource.com/111481
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:7263
Change-Id: Ifb70212e369ed783bd03a6ff2a540a8f46282595
Reviewed-on: https://skia-review.googlesource.com/109388
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:7263
Change-Id: I90fcc35e8d070b324287139ebecc3d15dbec0137
Reviewed-on: https://skia-review.googlesource.com/109164
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
also, return radii by value instead of reference, in possible prep for changing underlying representation
Bug: skia:7649
Change-Id: Iff42a49c53cc48171fc63462be366cc3500b2273
Reviewed-on: https://skia-review.googlesource.com/109385
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>