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DirectXTex/CMakeLists.txt

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CMake
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# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
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cmake_minimum_required (VERSION 3.20)
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set(DIRECTXTEX_VERSION 1.9.8)
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project (DirectXTex
VERSION ${DIRECTXTEX_VERSION}
DESCRIPTION "DirectX Texture Library"
HOMEPAGE_URL "https://go.microsoft.com/fwlink/?LinkId=248926"
LANGUAGES CXX)
option(BUILD_TOOLS "Build tex command-line tools" ON)
option(BUILD_SAMPLE "Build DDSView sample" ON)
# Includes the functions for Direct3D 11 resources and DirectCompute compression
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option(BUILD_DX11 "Build with DirectX11 Runtime support" ON)
# Includes the functions for creating Direct3D 12 resources at runtime
option(BUILD_DX12 "Build with DirectX12 Runtime support" ON)
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# Enable the use of OpenMP for software BC6H/BC7 compression
option(BC_USE_OPENMP "Build with OpenMP support" ON)
# https://devblogs.microsoft.com/cppblog/spectre-mitigations-in-msvc/
option(ENABLE_SPECTRE_MITIGATION "Build using /Qspectre for MSVC" OFF)
option(DISABLE_MSVC_ITERATOR_DEBUGGING "Disable iterator debugging in Debug configurations with the MSVC CRT" OFF)
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option(ENABLE_CODE_ANALYSIS "Use Static Code Analysis on build" OFF)
option(USE_PREBUILT_SHADERS "Use externally built HLSL shaders" OFF)
# Includes the functions for loading/saving OpenEXR files at runtime
option(ENABLE_OPENEXR_SUPPORT "Build with OpenEXR support" OFF)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/CMake")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/CMake")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/CMake")
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if(DEFINED VCPKG_TARGET_ARCHITECTURE)
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set(DIRECTX_ARCH ${VCPKG_TARGET_ARCHITECTURE})
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elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^[Ww][Ii][Nn]32$")
set(DIRECTX_ARCH x86)
elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^[Xx]64$")
set(DIRECTX_ARCH x64)
elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^[Aa][Rr][Mm]$")
set(DIRECTX_ARCH arm)
elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^[Aa][Rr][Mm]64$")
set(DIRECTX_ARCH arm64)
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endif()
if(WINDOWS_STORE OR (DEFINED XBOX_CONSOLE_TARGET))
set(BUILD_DX12 ON)
set(BUILD_TOOLS OFF)
set(BUILD_SAMPLE OFF)
endif()
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if(DEFINED XBOX_CONSOLE_TARGET)
set(BUILD_DX11 OFF)
endif()
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include(GNUInstallDirs)
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#--- Library
set(LIBRARY_HEADERS
DirectXTex/DirectXTex.h
DirectXTex/DirectXTex.inl)
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set(LIBRARY_SOURCES
DirectXTex/BC.h
DirectXTex/DDS.h
DirectXTex/DirectXTexP.h
DirectXTex/filters.h
DirectXTex/scoped.h
DirectXTex/BC.cpp
DirectXTex/BC4BC5.cpp
DirectXTex/BC6HBC7.cpp
DirectXTex/DirectXTexCompress.cpp
DirectXTex/DirectXTexConvert.cpp
DirectXTex/DirectXTexDDS.cpp
DirectXTex/DirectXTexHDR.cpp
DirectXTex/DirectXTexImage.cpp
DirectXTex/DirectXTexMipmaps.cpp
DirectXTex/DirectXTexMisc.cpp
DirectXTex/DirectXTexNormalMaps.cpp
DirectXTex/DirectXTexPMAlpha.cpp
DirectXTex/DirectXTexResize.cpp
DirectXTex/DirectXTexTGA.cpp
DirectXTex/DirectXTexUtil.cpp)
if(WIN32)
set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
DirectXTex/DirectXTexFlipRotate.cpp
DirectXTex/DirectXTexWIC.cpp)
endif()
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set(SHADER_SOURCES
DirectXTex/Shaders/BC6HEncode.hlsl
DirectXTex/Shaders/BC7Encode.hlsl)
if(BUILD_DX11 AND WIN32)
set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
DirectXTex/BCDirectCompute.h
DirectXTex/BCDirectCompute.cpp
DirectXTex/DirectXTexCompressGPU.cpp
DirectXTex/DirectXTexD3D11.cpp)
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endif()
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if(BUILD_DX12)
set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
DirectXTex/d3dx12.h
DirectXTex/DirectXTexD3D12.cpp)
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endif()
if(ENABLE_OPENEXR_SUPPORT)
set(LIBRARY_HEADERS ${LIBRARY_HEADERS}
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Auxiliary/DirectXTexEXR.h)
set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
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Auxiliary/DirectXTexEXR.cpp)
endif()
if(BUILD_DX11 AND WIN32)
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if(NOT COMPILED_SHADERS)
if(USE_PREBUILT_SHADERS)
message(FATAL_ERROR "ERROR: Using prebuilt shaders requires the COMPILED_SHADERS variable is set")
endif()
set(COMPILED_SHADERS ${CMAKE_CURRENT_BINARY_DIR}/Shaders/Compiled)
file(MAKE_DIRECTORY ${COMPILED_SHADERS})
else()
file(TO_CMAKE_PATH ${COMPILED_SHADERS} COMPILED_SHADERS)
endif()
set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
${COMPILED_SHADERS}/BC6HEncode_EncodeBlockCS.inc)
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if(NOT USE_PREBUILT_SHADERS)
add_custom_command(
OUTPUT "${COMPILED_SHADERS}/BC6HEncode_EncodeBlockCS.inc"
MAIN_DEPENDENCY "${PROJECT_SOURCE_DIR}/DirectXTex/Shaders/CompileShaders.cmd"
DEPENDS ${SHADER_SOURCES}
COMMENT "Generating HLSL shaders..."
COMMAND ${CMAKE_COMMAND} -E env CompileShadersOutput="${COMPILED_SHADERS}" CompileShaders.cmd > "${COMPILED_SHADERS}/compileshaders.log"
WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/DirectXTex/Shaders"
USES_TERMINAL)
endif()
endif()
add_library(${PROJECT_NAME} STATIC ${LIBRARY_SOURCES} ${LIBRARY_HEADERS})
if(BUILD_DX11 AND WIN32)
target_include_directories(${PROJECT_NAME} PRIVATE ${COMPILED_SHADERS})
endif()
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source_group(${PROJECT_NAME} REGULAR_EXPRESSION DirectXTex/*.*)
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target_include_directories(${PROJECT_NAME} PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/DirectXTex>
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$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>)
target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_11)
if(ENABLE_OPENEXR_SUPPORT)
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find_package(OpenEXR REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE OpenEXR::OpenEXR)
endif()
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if(NOT MINGW)
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target_precompile_headers(${PROJECT_NAME} PRIVATE DirectXTex/DirectXTexP.h)
endif()
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if(MINGW OR (NOT WIN32))
find_package(directxmath CONFIG REQUIRED)
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find_package(directx-headers CONFIG REQUIRED)
else()
find_package(directxmath CONFIG QUIET)
find_package(directx-headers CONFIG QUIET)
endif()
if(directxmath_FOUND)
message(STATUS "Using DirectXMath package")
target_link_libraries(${PROJECT_NAME} PUBLIC Microsoft::DirectXMath)
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endif()
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if(directx-headers_FOUND)
message(STATUS "Using DirectX-Headers package")
target_link_libraries(${PROJECT_NAME} PUBLIC Microsoft::DirectX-Headers)
target_compile_definitions(${PROJECT_NAME} PUBLIC USING_DIRECTX_HEADERS)
endif()
include(CheckIncludeFileCXX)
if(DEFINED XBOX_CONSOLE_TARGET)
message(STATUS "Building for Xbox Console Target: ${XBOX_CONSOLE_TARGET}")
set(CMAKE_REQUIRED_QUIET ON)
CHECK_INCLUDE_FILE_CXX(gxdk.h GXDK_HEADER)
if(NOT GXDK_HEADER)
message(FATAL_ERROR "Microsoft GDK with Xbox Extensions required to build for Xbox. See https://aka.ms/gdkx")
endif()
target_compile_definitions(${PROJECT_NAME} PUBLIC WINAPI_FAMILY=WINAPI_FAMILY_GAMES)
if(XBOX_CONSOLE_TARGET STREQUAL "scarlett")
CHECK_INCLUDE_FILE_CXX(d3d12_xs.h D3D12XS_HEADER)
if(NOT D3D12XS_HEADER)
message(FATAL_ERROR "Microsoft GDK with Xbox Extensions environment needs to be set for Xbox Series X|S.")
endif()
target_compile_definitions(${PROJECT_NAME} PUBLIC _GAMING_XBOX _GAMING_XBOX_SCARLETT)
elseif(XBOX_CONSOLE_TARGET STREQUAL "xboxone")
CHECK_INCLUDE_FILE_CXX(d3d12_x.h D3D12X_HEADER)
if(NOT D3D12X_HEADER)
message(FATAL_ERROR "Microsoft GDK with Xbox Extensions environment needs to be set for Xbox One.")
endif()
target_compile_definitions(${PROJECT_NAME} PUBLIC _GAMING_XBOX _GAMING_XBOX_XBOXONE)
endif()
endif()
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#--- Package
include(CMakePackageConfigHelpers)
string(TOLOWER ${PROJECT_NAME} PACKAGE_NAME)
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write_basic_package_version_file(
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${PACKAGE_NAME}-config-version.cmake
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VERSION ${DIRECTXTEX_VERSION}
COMPATIBILITY AnyNewerVersion)
install(TARGETS ${PROJECT_NAME}
EXPORT ${PROJECT_NAME}-targets
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ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
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configure_package_config_file(${CMAKE_CURRENT_SOURCE_DIR}/build/${PROJECT_NAME}-config.cmake.in
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${CMAKE_CURRENT_BINARY_DIR}/${PACKAGE_NAME}-config.cmake
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INSTALL_DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/${PACKAGE_NAME})
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install(EXPORT ${PROJECT_NAME}-targets
FILE ${PROJECT_NAME}-targets.cmake
NAMESPACE Microsoft::
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DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/${PACKAGE_NAME})
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install(FILES ${LIBRARY_HEADERS}
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DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})
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install(FILES
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${CMAKE_CURRENT_BINARY_DIR}/${PACKAGE_NAME}-config.cmake
${CMAKE_CURRENT_BINARY_DIR}/${PACKAGE_NAME}-config-version.cmake
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DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/${PACKAGE_NAME})
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#--- Command-line tools
if(BUILD_TOOLS AND BUILD_DX11 AND WIN32)
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set(TOOL_EXES texassemble texconv texdiag)
add_executable(texassemble
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Texassemble/texassemble.cpp
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Texassemble/texassemble.rc
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Texassemble/AnimatedGif.cpp)
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target_link_libraries(texassemble ${PROJECT_NAME} ole32.lib version.lib)
source_group(texassemble REGULAR_EXPRESSION Texassemble/*.*)
add_executable(texconv
Texconv/texconv.cpp
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Texconv/texconv.rc
Texconv/ExtendedBMP.cpp
Texconv/PortablePixMap.cpp)
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target_link_libraries(texconv ${PROJECT_NAME} ole32.lib shell32.lib version.lib)
source_group(texconv REGULAR_EXPRESSION Texconv/*.*)
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add_executable(texdiag
Texdiag/texdiag.cpp
Texdiag/texdiag.rc)
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target_link_libraries(texdiag ${PROJECT_NAME} ole32.lib version.lib)
source_group(texdiag REGULAR_EXPRESSION Texdiag/*.*)
if(ENABLE_OPENEXR_SUPPORT)
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foreach(t IN LISTS TOOL_EXES)
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target_include_directories(${t} PRIVATE Auxiliary)
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target_link_libraries(${t} ${OPENEXR_ILMIMF_LIBRARY})
target_compile_options(${t} PRIVATE -DUSE_OPENEXR)
endforeach()
endif()
endif()
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#--- DDSView sample
if(BUILD_SAMPLE AND BUILD_DX11 AND WIN32)
list(APPEND TOOL_EXES ddsview)
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if(NOT COMPILED_DDSVIEW_SHADERS)
if(USE_PREBUILT_SHADERS)
message(FATAL_ERROR "ERROR: Using prebuilt shaders requires the COMPILED_DDSVIEW_SHADERS variable is set")
endif()
set(COMPILED_DDSVIEW_SHADERS ${CMAKE_CURRENT_BINARY_DIR}/Shaders/Compiled)
file(MAKE_DIRECTORY ${COMPILED_DDSVIEW_SHADERS})
else()
file(TO_CMAKE_PATH ${COMPILED_DDSVIEW_SHADERS} COMPILED_DDSVIEW_SHADERS)
endif()
add_executable(ddsview WIN32
DDSView/ddsview.cpp
DDSView/ddsview.rc
${COMPILED_DDSVIEW_SHADERS}/ddsview_ps1D.inc)
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target_link_libraries(ddsview ${PROJECT_NAME} d3d11.lib ole32.lib)
source_group(ddsview REGULAR_EXPRESSION DDSView/*.*)
target_include_directories(ddsview PRIVATE ${COMPILED_DDSVIEW_SHADERS})
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if(NOT USE_PREBUILT_SHADERS)
add_custom_command(
OUTPUT "${COMPILED_DDSVIEW_SHADERS}/ddsview_ps1D.inc"
MAIN_DEPENDENCY "${PROJECT_SOURCE_DIR}/DDSView/hlsl.cmd"
DEPENDS "${PROJECT_SOURCE_DIR}/DDSView/ddsview.fx"
COMMENT "Generating HLSL shaders for DDSView..."
COMMAND COMMAND ${CMAKE_COMMAND} -E env CompileShadersOutput="${COMPILED_DDSVIEW_SHADERS}" hlsl.cmd > "${COMPILED_DDSVIEW_SHADERS}/hlsl.log"
WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/DDSView"
USES_TERMINAL)
endif()
endif()
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if(directxmath_FOUND)
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foreach(t IN LISTS TOOL_EXES)
target_link_libraries(${t} Microsoft::DirectXMath)
endforeach()
endif()
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if(MSVC)
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foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
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target_compile_options(${t} PRIVATE /Wall /GR- /fp:fast "$<$<NOT:$<CONFIG:DEBUG>>:/guard:cf>")
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target_link_options(${t} PRIVATE /DYNAMICBASE /NXCOMPAT)
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endforeach()
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if((${CMAKE_SIZEOF_VOID_P} EQUAL 4) AND (NOT (${DIRECTX_ARCH} MATCHES "^arm")))
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_link_options(${t} PRIVATE /SAFESEH)
endforeach()
endif()
if(ENABLE_SPECTRE_MITIGATION
AND (MSVC_VERSION GREATER_EQUAL 1913)
AND (NOT WINDOWS_STORE)
AND (NOT ENABLE_OPENEXR_SUPPORT)
AND (NOT (CMAKE_CXX_COMPILER_ID MATCHES "Clang")))
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message(STATUS "Building Spectre-mitigated libraries")
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE "/Qspectre")
endforeach()
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endif()
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if((MSVC_VERSION GREATER_EQUAL 1928)
AND (CMAKE_SIZEOF_VOID_P EQUAL 8)
AND NOT ENABLE_OPENEXR_SUPPORT
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AND ((NOT (CMAKE_CXX_COMPILER_ID MATCHES "Clang")) OR (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 13.0)))
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foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE "$<$<NOT:$<CONFIG:DEBUG>>:/guard:ehcont>")
target_link_options(${t} PRIVATE "$<$<NOT:$<CONFIG:DEBUG>>:/guard:ehcont>")
endforeach()
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endif()
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else()
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_definitions(${t} PRIVATE $<IF:$<CONFIG:DEBUG>,_DEBUG,NDEBUG>)
endforeach()
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endif()
if(XBOX_CONSOLE_TARGET STREQUAL "scarlett")
target_compile_options(${PROJECT_NAME} PRIVATE $<IF:$<CXX_COMPILER_ID:MSVC>,/favor:AMD64 /arch:AVX2,-march=znver2>)
elseif(XBOX_CONSOLE_TARGET STREQUAL "xboxone")
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target_compile_options(${PROJECT_NAME} PRIVATE $<IF:$<CXX_COMPILER_ID:MSVC>,/favor:AMD64 /arch:AVX,-march=btver2>)
elseif(NOT (${DIRECTX_ARCH} MATCHES "^arm"))
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if(${CMAKE_SIZEOF_VOID_P} EQUAL "4")
set(ARCH_SSE2 $<$<CXX_COMPILER_ID:MSVC>:/arch:SSE2> $<$<NOT:$<CXX_COMPILER_ID:MSVC>>:-msse2>)
else()
set(ARCH_SSE2 $<$<NOT:$<CXX_COMPILER_ID:MSVC>>:-msse2>)
endif()
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE ${ARCH_SSE2})
endforeach()
endif()
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if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
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set(WarningsLib -Wall -Wpedantic -Wextra)
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target_compile_options(${PROJECT_NAME} PRIVATE ${WarningsLib})
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# OpenMP is not supported for clang for Windows by default
set(WarningsEXE ${WarningsLib} "-Wno-c++98-compat" "-Wno-c++98-compat-pedantic" "-Wno-switch" "-Wno-switch-enum" "-Wno-covered-switch-default" "-Wno-language-extension-token" "-Wno-missing-prototypes" "-Wno-global-constructors" "-Wno-double-promotion")
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foreach(t IN LISTS TOOL_EXES)
target_compile_options(${t} PRIVATE ${WarningsEXE})
endforeach()
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elseif(MINGW)
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE -Wno-ignored-attributes)
target_link_options(${t} PRIVATE -municode)
endforeach()
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elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
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foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE /sdl /permissive- /JMC- /Zc:__cplusplus /Zc:inline)
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endforeach()
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if(ENABLE_CODE_ANALYSIS)
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foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE /analyze)
endforeach()
endif()
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if(CMAKE_INTERPROCEDURAL_OPTIMIZATION)
message(STATUS "Building using Whole Program Optimization")
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE /Gy /Gw)
endforeach()
endif()
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if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.24)
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foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE /ZH:SHA_256)
endforeach()
endif()
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if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.26)
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foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE /Zc:preprocessor /wd5105)
endforeach()
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endif()
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if((CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.27) AND (NOT (${DIRECTX_ARCH} MATCHES "^arm")))
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foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
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target_link_options(${t} PRIVATE /CETCOMPAT)
endforeach()
endif()
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.28)
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE /Zc:lambda)
endforeach()
endif()
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.35)
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE /Zc:templateScope /Zc:checkGwOdr)
endforeach()
endif()
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if(BC_USE_OPENMP)
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target_compile_options(${PROJECT_NAME} PRIVATE /openmp /Zc:twoPhase-)
if(BUILD_TOOLS AND BUILD_DX11 AND WIN32)
target_compile_options(texconv PRIVATE /openmp /Zc:twoPhase-)
endif()
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endif()
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set(WarningsEXE "/wd4061" "/wd4062" "/wd4365" "/wd4514" "/wd4625" "/wd4626" "/wd4627" "/wd4668" "/wd4710" "/wd4751" "/wd4820" "/wd5026" "/wd5027" "/wd5039" "/wd5045" "/wd5219")
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if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.34)
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list(APPEND WarningsEXE "/wd5262" "/wd5264")
endif()
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foreach(t IN LISTS TOOL_EXES)
target_compile_options(${t} PRIVATE ${WarningsEXE})
endforeach()
endif()
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if(WIN32)
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if(WINDOWS_STORE)
target_compile_definitions(${PROJECT_NAME} PRIVATE WINAPI_FAMILY=WINAPI_FAMILY_APP)
endif()
if(BUILD_DX12 OR (${DIRECTX_ARCH} MATCHES "^arm64"))
message(STATUS "Building with DirectX 12 Runtime support")
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set(WINVER 0x0A00)
elseif(${DIRECTX_ARCH} MATCHES "^arm")
set(WINVER 0x0602)
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else()
message(STATUS "Building with Windows 7 compatibility")
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set(WINVER 0x0601)
target_compile_definitions(${PROJECT_NAME} PRIVATE _WIN7_PLATFORM_UPDATE)
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endif()
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foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_definitions(${t} PRIVATE _UNICODE UNICODE _WIN32_WINNT=${WINVER})
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endforeach()
if(DISABLE_MSVC_ITERATOR_DEBUGGING)
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_definitions(${t} PRIVATE _ITERATOR_DEBUG_LEVEL=0)
endforeach()
endif()
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endif()
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if(BUILD_TOOLS AND BUILD_DX11 AND WIN32)
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT texconv)
endif()
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#--- Test suite
include(CTest)
if(BUILD_TESTING AND WIN32 AND (NOT WINDOWS_STORE) AND (NOT (DEFINED XBOX_CONSOLE_TARGET))
AND (EXISTS "${CMAKE_CURRENT_LIST_DIR}/Tests/CMakeLists.txt"))
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enable_testing()
add_subdirectory(${CMAKE_CURRENT_LIST_DIR}/Tests)
endif()