Commit Graph

663 Commits

Author SHA1 Message Date
Chip Davis
06d483459b MSL: Force signedness of shader vertex attributes to match the host.
Based on a patch by Stefan Dösinger.

Metal cannot do signedness conversion on vertex attributes, and for good
reason. Putting a `uint4` into an `int4`, or a `char4` into a `uint4`,
would lose those values that are outside the range of the target type.
But putting a `uchar4` into a `short4` or an `int4`, or a `ushort4` into
an `int4`, should work. In that case, force the signedness in the shader
to match the declared type of the host.

Unfortunately, I don't really know how to automatically test this. This
remapping is done based on input parameters normally supplied by
MoltenVK. I'm not sure how we'd set this up for the command-line
`spirv-cross` tool.
2018-11-28 17:53:56 -06:00
Hans-Kristian Arntzen
61f1d8b2cf Support gl_HelperInvocation on GLSL and MSL.
There is no obvious builtin for this on HLSL.
2018-11-28 15:18:43 +01:00
Hans-Kristian Arntzen
510e1475c6
Merge pull request #756 from cdavis5e/relaxed-block-layout-2
MSL: Also pack 2- and 4- element vectors when necessary.
2018-11-15 10:09:09 +01:00
Chip Davis
6d675ae6a2 Correct carry/borrow bit checks.
Don't use `addsat()`/`subsat()`; that'll erroneously flag cases where
the sum is exactly the maximum integer value, or the difference is
exactly 0. Also, correct the condition for the `select()` function; it's
basically `mix()` with a boolean factor.

(What was I *thinking*?)
2018-11-14 10:13:56 -06:00
Chip Davis
cf2a890e4f MSL: Support extended arithmetic opcodes. 2018-11-13 17:33:03 -06:00
Chip Davis
bed4918cb5 MSL: Also pack 2- and 4- element vectors when necessary.
This is also needed for `VK_KHR_relaxed_block_layout` support.
2018-11-13 17:31:47 -06:00
Connor McLaughlin
1dd676c1de MSL: Emit wrapper for SSign (sign() for int types)
Metal does not define the sign() function for integer types, only
floating-point types.
2018-11-08 13:08:34 +10:00
Hans-Kristian Arntzen
cf5e1c2801
Merge pull request #743 from cdavis5e/relaxed-block-layout
MSL: Also pack members at unaligned offsets.
2018-11-07 19:38:56 +01:00
Chip Davis
e50eecfeeb MSL: Also pack members at unaligned offsets.
This is necessary to support `VK_KHR_relaxed_block_layout`.
2018-11-07 09:42:54 -06:00
Connor McLaughlin
801431b45b MSL: Print early_fragment_tests specifier before fragment
The compiler in 10.14 reports an error that the attribute cannot be
applied to types if the specifier is printed before fragment.
2018-11-07 21:54:19 +10:00
Chip Davis
0d949e11ff Support bitcasts of 16-bit types. 2018-11-05 14:56:36 -06:00
Chip Davis
ca4744ab72 Support constants of 16-bit integral type in GLSL and MSL.
Constants of 8-bit type aren't supported in GLSL, since there's no
extension letting you use them.
2018-11-02 14:39:55 -05:00
Chip Davis
117ccf407c Use specific base types for 8- and 16-bit integers. 2018-11-01 17:45:10 -05:00
Chip Davis
1fb27b4cda Add support for 8- and 16-bit types to GLSL and MSL.
In GLSL, 8-bit types require GL_EXT_shader_8bit_storage. 16-bit types
can use either GL_AMD_gpu_shader_int16/GL_AMD_gpu_shader_half_float or
GL_EXT_shader_16bit_storage.
2018-11-01 10:20:57 -05:00
Hans-Kristian Arntzen
480acdad18 Deal with OpSpecConstantOp used as array size.
When trying to validate buffer sizes, we usually need to bail out when
using SpecConstantOps, but for some very specific cases where we allow
unsized arrays currently, we can safely allow "unknown" sized arrays as
well.

This is probably the best we can do, when we have even more difficult
cases than this, we throw a more sensible error message.
2018-11-01 14:58:02 +01:00
Hans-Kristian Arntzen
6e99fcf695 Run format_all.sh. 2018-11-01 11:23:48 +01:00
Hans-Kristian Arntzen
62db535b3f Update tests. 2018-11-01 11:23:48 +01:00
Hans-Kristian Arntzen
5bcf02f7c9 Hoist out parsing module from spirv_cross::Compiler.
This is a large refactor which splits out the SPIR-V parser from
Compiler and moves it into its more appropriately named Parser module.

The Parser is responsible for building a ParsedIR structure which is
then consumed by one or more compilers.

Compiler can take a ParsedIR by value or move reference. This should
allow for optimal case for both multiple compilations and single
compilation scenarios.
2018-10-19 12:01:31 +02:00
Hans-Kristian Arntzen
a697299bc1 Refactor MSL to use SPIRCombinedImageSampler.
Avoids special "meta" data to express this type.
Makes MSL implementation in line with HLSL.
2018-10-05 09:49:57 +02:00
Hans-Kristian Arntzen
519565b030
Merge pull request #718 from cdavis5e/op-image-sampled-image
MSL: Handle OpImage on OpSampledImage expressions.
2018-10-04 21:30:08 +02:00
Chip Davis
9919fbbe0d MSL: Handle OpImage on OpSampledImage expressions.
I have seen this happen. The included test case is one such case.
2018-10-03 11:48:46 -05:00
Chip Davis
010fecc466 MSL: Swizzle gathers on depth textures as well.
Might as well.
2018-10-03 11:47:13 -05:00
Chip Davis
b7433c01ee Minor cleanups.
Throw an error for cases we don't support. Add a blank line after each
local array declaration.
2018-09-27 11:01:46 -05:00
Chip Davis
2506046cb4 Merge remote-tracking branch 'origin' into resource-arrays-msl 2018-09-27 10:50:16 -05:00
Hans-Kristian Arntzen
c07c303999 Use GL_EXT_samplerless_texture_functions in Vulkan GLSL. 2018-09-27 13:36:38 +02:00
Chip Davis
3a9af9681c MSL: Expand arrays of buffers passed as input.
Even as of Metal 2.1, MSL still doesn't support arrays of buffers
directly. Therefore, we must manually expand them. In the prologue, we
define arrays holding the argument pointers; these arrays are what the
transpiled code ends up referencing. We might be able to do similar
things for textures and samplers prior to MSL 2.0.

Speaking of which, also enable texture arrays on iOS MSL 1.2.
2018-09-26 20:48:09 -05:00
Hans-Kristian Arntzen
69b034f26e
Merge pull request #706 from cdavis5e/component-swizzle
MSL: Add an option to insert texture swizzles into generated shaders.
2018-09-25 10:06:03 +02:00
Chip Davis
7107f40f99 Provide feedback on whether or not the auxiliary buffer is needed. 2018-09-24 13:38:27 -05:00
Chip Davis
7956b002eb Give up on non-aliased sampled image parameters.
This needs extra work to map them back to the original resource.
2018-09-24 12:42:39 -05:00
Chip Davis
db7a40ce77 Use is_sampled_image_type() elsewhere. 2018-09-24 12:33:11 -05:00
Chip Davis
8855ea0a3e Move is_sampled_image_type() onto the Compiler class.
While I'm at it, don't use a bitwise op with a `bool` variable.
Apparently, MSVC doesn't like that.
2018-09-24 12:24:58 -05:00
Chip Davis
c11374c3cf Don't override Compiler::analyze_image_and_sampler_usage().
Just add our own separate function for analyzing sampled image usage.
2018-09-24 12:10:27 -05:00
Hans-Kristian Arntzen
34014886e3
Merge pull request #710 from cdavis5e/buffer-image-reads
MSL: Add spvTexelBufferCoord for buffer image reads, too.
2018-09-24 10:22:15 +02:00
Chip Davis
7cb817e40e Add spvTexelBufferCoord for buffer image reads, too.
I should've caught this when I fixed this for writes.
2018-09-23 14:37:03 -05:00
Chip Davis
4302c5abfb Pass the swizzle constants as a buffer.
It'll be useful to have an "auxiliary buffer" for other builtins--e.g.
`DrawIndex` (which should be easier to implement now), or `ViewIndex`
when someone gets around to implementing multiview.

Pass this buffer to leaf functions as well.

Test that we handle this for integer textures as well.
2018-09-22 19:36:11 -05:00
Chip Davis
c793868417 Pack texture component swizzles by bytes. 2018-09-22 19:15:15 -05:00
Chip Davis
7fff65a811 Remove extraneous space in enum class decl. 2018-09-21 13:52:20 -05:00
Bill Hollings
daa831f59d Fix integer precision warnings on assignments. 2018-09-20 16:10:42 -04:00
Chip Davis
2583321657 MSL: Add an option to insert texture swizzles into generated shaders.
It's intended to be used with MoltenVK to support arbitrary
`VkComponentMapping` settings. The idea is that MoltenVK will pass a
buffer (which it set to some buffer index that isn't being used)
containing packed versions of the `VkComponentMapping` struct, one for
each sampled image.

Yes, this is horribly ugly. It is unfortunately necessary. Much of the
ugliness is to support swizzling gather operations, where we need to
alter the component that the gather operates on--something complicated
by the `gather()` method requiring the passed-in component to be a
constant expression. It doesn't even support swizzling gathers on depth
textures, though I could add that if it turns out we need it.
2018-09-19 22:32:24 -05:00
Chip Davis
ec857f6778 Cast uses of Layer and ViewportIndex to the expected type. 2018-09-19 09:13:30 -05:00
Chip Davis
0e9ad14ba6 MSL: Handle the ViewportIndex builtin.
This requires MSL 2.0+.

Also, force `ViewportIndex` and `Layer` to be defined as the correct
type, which is always `uint` in MSL.

Since Metal doesn't yet have geometry shaders, the vertex shader (or
tessellation evaluation shader == "post-tessellation vertex shader" in
Metal jargon) is the only kind of shader that can set this output. This
currently requires an extension to Vulkan, which causes validation of
the SPIR-V binaries for the test cases to fail. Therefore, the test
cases are marked "invalid", even though they're actually perfectly valid
SPIR-V--they just won't work without the
`SPV_EXT_shader_viewport_index_layer` extension.
2018-09-18 09:52:30 -05:00
Chip Davis
7dcfed888a Use a hook to emit a local for the sample position.
That way, we don't have to handle it specially when constructing a call.
2018-09-17 11:51:09 -05:00
Chip Davis
72fc1cce53 Merge remote-tracking branch 'origin' into msl-sample-pos 2018-09-17 11:20:34 -05:00
Hans-Kristian Arntzen
a77880787d
Merge pull request #698 from KhronosGroup/fix-695
MSL: Support global I/O block and struct Input/Output usage.
2018-09-17 14:54:58 +02:00
Hans-Kristian Arntzen
340957a3ab Make fixup_hooks more flexible.
No reason why it needs to return a string.
Callbacks can just do one or more statements themselves.
2018-09-17 14:06:44 +02:00
Hans-Kristian Arntzen
4aead55ca6 Remove dead comment. 2018-09-17 13:58:48 +02:00
Hans-Kristian Arntzen
49ac538a64 Remove maybe_assign_input_struct.
This is obsolete and wrong since we already unflatten I/O structs.
2018-09-17 13:51:02 +02:00
Chip Davis
39bc101e82 MSL: Handle the SamplePosition builtin.
This is somewhat tricky, because in MSL this value is obtained through a
function, `get_sample_position()`. Since the call expression is an
rvalue, it can't be passed by reference, so functions get a copy
instead.

This was the last piece preventing us from turning on sample-rate
shading support in MoltenVK.
2018-09-13 09:34:28 -05:00
Hans-Kristian Arntzen
1bbb4032c8
Merge pull request #693 from cdavis5e/msl-atomic-inc-dec
MSL: Fix OpAtomicIIncrement and OpAtomicIDecrement.
2018-09-13 16:19:27 +02:00
Hans-Kristian Arntzen
d310060f92 MSL: Support global I/O block and struct Input/Output usage.
Implement this by flattening outputs and unflattening inputs explicitly.
This allows us to pass down a single struct instead of dealing with the
insanity that would be passing down each flattened member separately.

Remove stage_uniforms_var_id.
Seems to be dead code. Naked uniforms do not exist in SPIR-V for Vulkan,
which this seems to have been intended for. It was also unused elsewhere.
2018-09-13 16:04:24 +02:00
Chip Davis
06edf804ac Clarify name of this parameter. 2018-09-13 08:56:23 -05:00
Hans-Kristian Arntzen
71bb7785ac MSL: textureQueryLod() is not supported.
Don't bother with hacky workaround unless required.
2018-09-13 13:44:46 +02:00
Hans-Kristian Arntzen
89e3b8ff0d Run format_all.sh. 2018-09-12 10:53:50 +02:00
Hans-Kristian Arntzen
2f65a1583e MSL: Support array-of-arrays composite construction. 2018-09-12 10:25:51 +02:00
Hans-Kristian Arntzen
38d19821d4 MSL: Support copying array of arrays. 2018-09-12 09:54:55 +02:00
Chip Davis
41eb5c43b5 MSL: Fix OpAtomicIIncrement and OpAtomicIDecrement.
We were passing a constant '1' to `emit_atomic_func_op()`--which caused
us to refer to SPIR-V value `%1`, which is almost certainly not what we
want! What we really want is to add/subtract the literal constant '1'
to/from the memory location.
2018-09-11 17:29:54 -05:00
Hans-Kristian Arntzen
403011e973
Merge pull request #684 from cdavis5e/msl-builtin-vector-cast
MSL: Cast uses of builtin vectors to their declared SPIR-V type.
2018-09-11 19:59:58 +02:00
Chip Davis
6757ef8512 Use bitcast_to_builtin_load() instead of hacking to_expression().
This only affects the builtin when it is used, and not when it's passed
to a function. It's a lot cleaner than the way I was doing it before.

Remove the `to_expression()` hack.
2018-09-11 11:15:17 -05:00
Chip Davis
acb3fac747 Opt for a simple value cast in lieu of a bitcast. 2018-09-10 14:05:36 -05:00
Hans-Kristian Arntzen
b114889102 Only declare typed initializer list for non-array types.
Also, cleanup now redundant constant_expression virtualization for MSL.
2018-09-10 10:04:17 +02:00
Chip Davis
f7dad9da66 MSL: Cast uses of builtin vectors to their declared SPIR-V type.
In SPIR-V, builtin integral vectors can be either signed or unsigned,
but in MSL they're always unsigned. Unfortunately, the MSL spec forbids
implicit conversions between vector types--even if the corresponding
scalar types would implicitly convert. If you try, the result is a
cryptic error message such as:

```
program_source:37:60: error: cannot convert between vector values of different size ('int4' (aka 'vector_int4') and 'vector_uint4' (vector of 4 'unsigned int' values))
            float4 r3 = as_type<float4>((as_type<int4>(r0) * gl_LocalInvocationID.xyyy) + as_type<int4>(r2));
                                         ~~~~~~~~~~~~~~~~~ ^ ~~~~~~~~~~~~~~~~~~~~~~~~~
```

Therefore, uses of these builtins must be explicitly cast, since the
rest of the binary likely assumes that the builtin is of its declared
type.
2018-09-08 21:17:54 -05:00
Hans-Kristian Arntzen
9ffd4172b4
Merge pull request #680 from cdavis5e/msl-varying-components
MSL: Account for components when assigning locations to varyings.
2018-09-07 16:01:53 +02:00
Hans-Kristian Arntzen
32823b0838 MSL: Do not emit function constants for version < 1.2. 2018-09-07 09:33:34 +02:00
Chip Davis
4b99fdd5d0 MSL: Account for components when assigning locations to varyings.
Two varyings (vertex outputs/fragment inputs) might have the same
location but be in different components--e.g. the compiler may have
packed what were two different varyings into a single varying vector.
Giving both varyings the same `[[user]]` attribute won't work--it may
yield unexpected results, or flat out fail to link. We could eventually
pack such varyings into a single vector, but that would require us to
handle the case where the varyings are different types--e.g. a `float`
and a `uint` packed into the same vector. For now, it seems most
prudent to give them unique `[[user]]` locations and let Apple's
compiler work out the best way to pack them.
2018-09-06 13:52:33 -05:00
Chip Davis
674f97a40e Handle interpolation qualifiers on the entire struct, too. 2018-09-06 12:29:42 -05:00
Chip Davis
9e6469bd40 MSL: Handle interpolation qualifiers. 2018-09-05 12:02:07 -05:00
Chip Davis
680ef9d773 MSL: Correct number of words to skip in OpImageWrite.
The length field in `Instruction` doesn't include the initial
opcode/length word. We only need to skip three words instead of four.
2018-09-05 10:02:25 -05:00
Chip Davis
9fbe39c9c0 MSL: Emit spvTexelBufferCoord() on ImageWrite to a Buffer as well.
This is necessary to get the coordinates to give to the texture's
`write()` method.
2018-09-04 12:14:34 -05:00
Hans-Kristian Arntzen
917ca818ed
Merge pull request #673 from cdavis5e/min-max-clamp
MSL: Emit F{Min,Max,Clamp} as fast:: and N{Min,Max,Clamp} as precise::.
2018-09-04 15:15:18 +02:00
Hans-Kristian Arntzen
0c1d4d8b6a MSL: Support texture2d_ms_array. 2018-09-03 11:02:31 +02:00
Hans-Kristian Arntzen
778f998cd2 MSL: Throw error on multisampled array textures. 2018-09-03 10:21:59 +02:00
Chip Davis
27af716c3a MSL: Emit F{Min,Max,Clamp} as fast:: and N{Min,Max,Clamp} as precise::.
This roughly matches their semantics in SPIR-V and MSL. For `FMin`,
`FMax`, and `FClamp`, and the Metal functions `fast::min()`,
`fast::max()`, and `fast::clamp()`, the result is undefined if any
operand is NaN. For the 'N' operations and their corresponding MSL
`precise::` functions, the result is consistent with IEEE 754 (first
non-NaN wins; result is NaN if all operands are NaN).

We can only do this with 32-bit floats, though, because Metal only
provides these variants for `float`. `half` only has one variant of
these functions that is presumably consistent with IEEE 754. I guess
that's OK; the SPIR-V spec only says that `F{Min,Max,Clamp}` are
undefined for NaNs. Performance might suffer, though.
2018-09-01 23:01:46 -05:00
Chip Davis
d3233690cb MSL: Support unordered relational operators.
The SPIR-V spec says that these check if the operands either are
unordered or satisfy the given condition. So that's just what we'll do,
using Metal's `isunordered()` stdlib function. Apple's optimizers ought
to be able to collapse that to a single unordered compare.
2018-08-31 13:54:42 -05:00
Chip Davis
2ee8ebbc62 Throw an exception anytime we try to compile DrawIndex to MSL. 2018-08-29 12:05:33 -05:00
Chip Davis
97d01b6450 Punt on DrawIndex in MSL for now.
Metal doesn't properly support this.
2018-08-29 10:21:42 -05:00
Chip Davis
fcad019e11 Support the shader_draw_parameters extension. 2018-08-29 10:07:21 -05:00
Chip Davis
1fd8cd9468 [MSL] Give the FragDepth builtin a type of float. 2018-08-28 13:47:50 -05:00
Hans-Kristian Arntzen
87de951105 MSL: Fix naming issue of aliased global variables.
When the name of an alias global variable collides with a global
declaration, MSL would emit inconsistent names, sometimes with the
naming fix, sometimes without, because names were being tracked in two
separate meta blocks. Fix this by always redirecting parameter naming to
the original base variable as necessary.
2018-08-27 09:59:55 +02:00
Hans-Kristian Arntzen
ffb753ff66 MSL: Fix segfault when trying to store to an array inside struct. 2018-08-08 16:48:22 +02:00
Hans-Kristian Arntzen
981d7c1d85 Need to make sure the fetch expression is uint. 2018-08-07 16:02:17 +02:00
Hans-Kristian Arntzen
eee290a029 MSL: Fix support for texelFetchOffset.
Just apply the offset directly, MSL has no immediate offset parameter.
2018-08-07 15:28:04 +02:00
Hans-Kristian Arntzen
361fe52c9d MSL: Properly support passing parameters by value.
MSL would force thread const& which would not work if the input argument
came from a different storage class.

Emit proper non-reference arguments for such values.
2018-08-06 15:43:51 +02:00
Bill Hollings
c3d74e1e14 CompilerMSL disable rasterization on buffer writes in vertex shader. 2018-07-27 16:53:36 -04:00
Bill Hollings
0d6202e770 Add CompilerMSL::get_is_rasterization_disabled() to manage rasterization status. 2018-07-26 16:40:32 -04:00
Bill Hollings
ac238b858b CompilerMSL vertex entry point return void when rasterization disabled.
Add CompilerMSL::Options::disable_rasterization input/output API flag.
Disable rasterization via API flag or when writing to textures.
Disable rasterization when shader declares no output.
Add test shaders for vertex no output and write texture forcing void output.
2018-07-26 00:50:33 -04:00
Hans-Kristian Arntzen
2bf57d6dff Deal with composite constants in variable initializer. 2018-07-05 15:29:49 +02:00
Hans-Kristian Arntzen
af290ede87 Remove some redundant spvArrayCopy declarations. 2018-07-05 14:43:12 +02:00
Hans-Kristian Arntzen
d29f48ef06 Deduce constant LUTs from read-write variables. 2018-07-05 13:25:57 +02:00
Hans-Kristian Arntzen
b5ed706860 Hoist out variable scope analysis. 2018-07-05 10:42:05 +02:00
Hans-Kristian Arntzen
c26c41b26b Make the CFGs for all active functions available.
Will make writing other CFG-depended stuff easier.
2018-07-04 17:26:53 +02:00
Hans-Kristian Arntzen
e044732896 Support OpTypeImage with depth == 2 (unknown) properly.
Track which OpSampledImages are ever used with Dref opcodes.
2018-07-04 14:26:23 +02:00
Hans-Kristian Arntzen
9ddbd5aff6 Run format_all.sh. 2018-06-28 23:00:26 +02:00
Hans-Kristian Arntzen
f1752e58e1 Add basic namespace to internal macros.
Some projects build SPIRV-Cross as a single translation unit
and this causes a lot of warnings because the same macro is redeclared
multiple times in the different backends. This make sure that each
backend has its own namespace for internal macros.
2018-06-28 22:57:52 +02:00
Bill Hollings
9bf226cb05 Fixes for code review of PR 626. 2018-06-27 10:34:15 -04:00
Bill Hollings
4c5142b9d3 CompilerMSL support larger texel buffers by using 2D Metal textures.
Add CompilerMSL::Options::texture_width_max.
Emit and use spvTexelBufferCoord() function to convert 1D
texel buffer coordinates to 2D Metal texture coordinates.
2018-06-26 17:30:21 -04:00
Bill Hollings
4beefe756c Fixes from PR 621 code review. 2018-06-25 11:40:20 -04:00
Bill Hollings
f66507a701 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2018-06-25 10:52:15 -04:00
Bill Hollings
e091031613 CompilerMSL pass builtin struct members into functions.
Add and use Compiler::get_non_pointer_type() convenience functions.
2018-06-24 15:06:12 -04:00
Hans-Kristian Arntzen
d94d20f4f3 Deal with some builtins being declared with wrong signedness. 2018-06-22 11:30:56 +02:00
Bill Hollings
ab2ea93e35 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2018-06-12 11:42:56 -04:00
Bill Hollings
9b4defe202 CompilerMSL support matrices & arrays in stage-in & stage-out.
Support flattening StorageOutput & StorageInput matrices and arrays.
No longer move matrix & array inputs to separate buffer.
Add separate SPIRFunction::fixup_statements_in & SPIRFunction::fixup_statements_out
instead of just  SPIRFunction::fixup_statements.
Emit SPIRFunction::fixup_statements at beginning of functions.
CompilerMSL track vars_needing_early_declaration.
Pass global output variables as variables to functions that access them.
Sort input structs by location, same as output structs.
Emit struct declarations in order output, input, uniforms.
Regenerate reference shaders to new formats defined by above.
2018-06-12 11:41:35 -04:00
Hans-Kristian Arntzen
58fab58e5e Do not unpack transposed matrices. 2018-06-12 09:43:47 +02:00
Hans-Kristian Arntzen
04b149feb0 Fix image load/store on cube arrays in MSL. 2018-05-25 12:43:25 +02:00
Hans-Kristian Arntzen
6b3da831be Declare read-only SSBOs as const device in MSL. 2018-05-25 10:14:05 +02:00
Hans-Kristian Arntzen
bcaae84c76 Deal with scoping for Private variables. 2018-05-16 10:49:30 +02:00
Hans-Kristian Arntzen
26b887ec99 Fix atomic_compare_exchange_weak_explicit.
Need to emit a CAS loop.
Fix shared memory declaration.
Declare atomic ops with correct memory scope.
2018-05-15 16:04:21 +02:00
Hans-Kristian Arntzen
fb7181bff1 Run format_all.sh. 2018-05-15 14:24:59 +02:00
Hans-Kristian Arntzen
991b655c72 Declare OpSpecConstantOp up-front on relevant targets.
Required, since spec constants can include results from constant ops.
2018-05-15 14:20:16 +02:00
Hans-Kristian Arntzen
d2df067dd4 Force recompile if we add row-major transpose functions in MSL. 2018-05-04 09:43:34 +02:00
Hans-Kristian Arntzen
7b95168c3d Do not clear spv_function_implementations on MSL.
Will fail when recompiles are necessary.
2018-05-02 21:37:36 +02:00
Bill Hollings
57213cb7ca Compiler MSL default gather offset when component specified. 2018-04-30 16:30:29 -04:00
Hans-Kristian Arntzen
d93807a625 Deal with OpImageFetch without explicit LOD. 2018-04-30 10:54:44 +02:00
Hans-Kristian Arntzen
e351e5c565 Use convert_to_string for lod clamp. 2018-04-18 16:31:08 +02:00
Hans-Kristian Arntzen
e30a94225f Complete MSL constexpr samplers.
Deal with defaults and avoid verbose declarations.
2018-04-18 16:19:55 +02:00
Hans-Kristian Arntzen
64f9461d72 Check for array of samplers. 2018-04-17 17:47:15 +02:00
Hans-Kristian Arntzen
df58debf7a Add support for constexpr samplers in MSL. 2018-04-17 17:43:32 +02:00
Hans-Kristian Arntzen
9c2761f69a Run format_all.sh. 2018-04-10 12:32:14 +02:00
Hans-Kristian Arntzen
8175e2e200 Fix depth compare textures when used in functions without argument. 2018-04-10 12:31:13 +02:00
Hans-Kristian Arntzen
ac81a0ce68 Use declared binding in SPIR-V as a fallback for explicit MSL binds. 2018-04-04 12:25:11 +02:00
Hans-Kristian Arntzen
e8ca39b7b5 Add test for sampler image arrays. 2018-04-04 09:41:20 +02:00
Hans-Kristian Arntzen
382101bd05 Run format_all.sh. 2018-04-04 09:26:53 +02:00
Hans-Kristian Arntzen
5827dd54ea Support array of images and samplers in MSL. 2018-04-04 09:26:53 +02:00
Hans-Kristian Arntzen
81eb72a9a0 Ignore LOD when sampling 1D textures in MSL.
Not supported.
2018-04-04 09:26:53 +02:00
Hans-Kristian Arntzen
65be63fd04
Merge pull request #521 from KhronosGroup/fix-516
Support dual-source blending on GLSL and MSL.
2018-04-03 16:54:32 +02:00
Hans-Kristian Arntzen
a6e211e00b Support dual-source blending on GLSL and MSL. 2018-04-03 16:04:49 +02:00
Hans-Kristian Arntzen
3229e6efb6 Add more illegal name replacement in MSL. 2018-04-03 15:36:35 +02:00
Hans-Kristian Arntzen
719cf9d42f Run format_all.sh. 2018-03-13 14:05:33 +01:00
Hans-Kristian Arntzen
8e90382675 Properly flatten MRT outputs in MSL. 2018-03-13 14:03:35 +01:00
Hans-Kristian Arntzen
6e6ca0b237 Attempt MRT-as-array in MSL. 2018-03-13 13:17:17 +01:00
Hans-Kristian Arntzen
4979d10b54 Implement packHalf2x16/unpackHalf2x16 on MSL. 2018-03-12 17:51:14 +01:00
Hans-Kristian Arntzen
938c7debed Handle control-dependent temporaries.
Derivatives, subgroup and implicit-lod instructions all need to happen
in the block they were created.
2018-03-12 17:34:54 +01:00
Hans-Kristian Arntzen
e8e58844d4 Rewrite everything to use Bitset rather than uint64_t. 2018-03-12 13:24:14 +01:00
Hans-Kristian Arntzen
a803e5ae38 Deprecate set_options()/get_options() interface, replace it.
Replace with common/hlsl/msl instead. The old interface had some bad
interaction with overloading which meant you had to up-cast to base
class to be able to use set_options, which was awkward.
2018-03-09 15:25:25 +01:00
Hans-Kristian Arntzen
ac0e93f392 Run format_all.sh. 2018-03-07 10:29:20 +01:00
Hans-Kristian Arntzen
18ad1be3c3 Add FP16 test for MSL as well. 2018-03-07 10:29:11 +01:00
Hans-Kristian Arntzen
47d94ff8d9 Add FP16 to HLSL.
Cannot be used in buffer types, similar to mediump in GLSL.
half is useless, because it's 32-bit in FXC.
2018-03-07 10:21:25 +01:00
Hans-Kristian Arntzen
d9da2db442 Some compat fixes for MSL and Half. 2018-03-06 17:09:18 +01:00
Hans-Kristian Arntzen
294259e2f1 Fix type aliasing on MSL.
Be careful about who gets to be the alias master, and don't alias types
when we have packed types in play.
2018-03-05 16:27:04 +01:00
Hans-Kristian Arntzen
6a12ff7fb7 Fix multiple declaration of spvDet2x2 on MSL. 2018-02-23 16:52:11 +01:00
Hans-Kristian Arntzen
dd603eab58 Support spec constant array size in blocks.
Won't really be correct if the spec constant is changed outside
SPIRV-Cross, but nothing we can do about that, really.
2018-02-23 15:11:45 +01:00
Hans-Kristian Arntzen
a04bdcc7f7 Handle overloaded functions which share the same OpName.
Awkward, but legal SPIR-V.
2018-02-23 14:15:51 +01:00
Bill Hollings
50ef6cd95f CompilerMSL remove incorrect packing of non-interface type-aliased structs. 2018-02-21 17:52:03 -05:00
Hans-Kristian Arntzen
54a065bb5f Run format_all.sh. 2018-02-15 13:32:49 +01:00
Hans-Kristian Arntzen
3fa6cc8f2c Implement FRem. 2018-02-15 13:31:29 +01:00
Bill Hollings
2964e328e6 CompilerMSL support gl_SampleMask and convert it to scalar uint from array. 2018-02-13 14:44:40 -05:00
Bill Hollings
b453348370 Merge branch 'master' of https://github.com/billhollings/SPIRV-Cross 2018-02-11 16:54:25 -05:00
Bill Hollings
607b0d6d42 CompilerMSL support smaller offsets for 3-row row-major matrices.
Support MSL typedefs to declare 3-row row-major matrices as 3-column matrices.
Allow those matrices to be decorated as packed.
Support transposing those matrices when used.
Modify how member alignments are calculated.
2018-02-11 16:52:57 -05:00
Hans-Kristian Arntzen
a3104e98f9 Also check that type we load is an image. 2018-02-10 11:12:05 +01:00
Hans-Kristian Arntzen
a3ae861844 Fix depth image usage in MSL for separate image/samplers. 2018-02-10 10:55:10 +01:00
Hans-Kristian Arntzen
702e08671b Support passing implicit frag_coord arguments down to functions. 2018-02-10 10:55:09 +01:00
Hans-Kristian Arntzen
0912427046 Begin implementing subpassLoad in MSL. 2018-02-10 10:54:56 +01:00
Hans-Kristian Arntzen
c9db3e5521 Overload on constant storage. 2018-02-08 17:58:46 +01:00
Hans-Kristian Arntzen
b2c9487b0f Attempt to deduce constant/thread storage. 2018-02-08 17:07:50 +01:00
Hans-Kristian Arntzen
1a9c960058 MSL cannot declare inline arrays except in certain cases. 2018-02-08 13:06:29 +01:00
Hans-Kristian Arntzen
156dd905fd Implicit return value takes thread storage. 2018-02-08 12:22:08 +01:00
Hans-Kristian Arntzen
d89b79025b Fix wrong function declaration in MSL. 2018-02-08 12:22:08 +01:00
Hans-Kristian Arntzen
00ccd590ee Return arrays in HLSL/MSL by writing to an output variable instead. 2018-02-08 12:22:08 +01:00
Hans-Kristian Arntzen
9fa91f7e1c Support returning arrays from functions in GLSL/MSL.
Not possible in HLSL apparently, need workaround ...
2018-02-08 12:22:08 +01:00
msiglreith
d096f5cafe hlsl: Support custom root constant layout 2018-02-07 15:21:52 +01:00
Hans-Kristian Arntzen
6ca408aac2
Merge pull request #420 from billhollings/master
Update copyright dates to 2018 in main files.
2018-02-01 09:02:11 +01:00
Hans-Kristian Arntzen
4c1e57ee03
Merge pull request #413 from zeux/master
MSL: Order resources by type and binding index in the output
2018-02-01 09:01:34 +01:00
Bill Hollings
1c94715350 Update copyright dates to 2018 in main files. 2018-01-31 17:08:43 -05:00
Arseny Kapoulkine
7c8db865c4 Format spirv_msl.cpp 2018-01-29 06:42:34 -08:00
Arseny Kapoulkine
050361422c MSL: Order resources by type and binding index in the output
We've hit a bizarre bug on NVidia / macOS 10.13 where if two subsequent draw
calls use two different shaders that both have VS use buffers 0 & 1, but one
declares them in the increasing binding order and another one declares them
in the decreasing binding order, then the second draw call (with the decreasing
order) doesn't get correct data in some cases.

This has been reported to Apple and they will probably fix it at some point;
to work around that it's sufficient to sort resources by their binding index.

For consistency we also sort by type to get a stable order, and output builtins
after that to prevent random bugs like this from happening.
2018-01-29 06:35:41 -08:00
Hans-Kristian Arntzen
38b8f733d1 Fix passing arrays of arrays to functions in MSL. 2018-01-29 10:57:52 +01:00
Bill Hollings
e43f244399 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2018-01-24 17:34:50 -05:00
Bill Hollings
fe3683eefa CompilerMSL declare threadgroup variables accessed in called functions. 2018-01-24 15:38:17 -05:00
Hans-Kristian Arntzen
09f550f718 Handle exponential explosion of code-gen during first phase of compile.
Certain patterns with OpVectorShuffle (and probably others) will cascade
to so large, that they can cause OOM. After we have observed
force_recompile, don't spend unnecessary memory emitting code which will
never be used.
2018-01-24 18:12:41 +01:00
Hans-Kristian Arntzen
06041985d0 Fix HLSL regression with struct declaration.
It actually worked surprisingly. Fix it properly.
2018-01-23 16:36:20 +01:00
Hans-Kristian Arntzen
7d223b8987 Fix CFG for forwarded temporaries.
Forwarded temporaries would never declare a temporary.
Figure out all result types ahead of time so we can deal with those
temporaries as well.
2018-01-18 12:11:33 +01:00
Bill Hollings
ba1e415a9c Use initializer list for composite initializations if backend.use_initializer_list is on. 2018-01-12 17:19:24 -05:00
Hans-Kristian Arntzen
f708b497a4 Opt in to gl_in/gl_out handling rather than other way around. 2018-01-09 09:16:33 +01:00
Bill Hollings
27d4af75a0 Revert to not forcing gl_in/gl_out block for MSL, and add MSL gl_ClipDistance tests. 2018-01-08 16:18:34 -05:00
Bill Hollings
6371d9e43a CompilerMSL emit no-warning pragma when emitting spvConvertFromRowMajorCxR functions. 2018-01-06 00:51:25 -05:00
Bill Hollings
5ee6b46087 Fixes from review of PR #373.
Code fixes from review.
Refactor MSL tests back to using the SPIRV-Tools
and glslang loaded by checkout_glslang_spirv_tools.sh.
2018-01-05 23:22:36 -05:00
Bill Hollings
3a7e8a1035 CompilerMSL fix bad cast error on result type derivation. 2018-01-04 21:13:38 -05:00
Bill Hollings
8890578d2a CompilerMSL support conversion of non-square row-major matrices. 2018-01-04 16:33:45 -05:00
Bill Hollings
a68b32733a CompilerMSL enhancements to nested function use of globals.
Allow function calls to include globals as arguments.
Allow function calls to include built-ins as arguments.
Include all meta info when creating function args from globals.
Do not manufacture a sampler for Buffer-type sampled images.
Add code option to test_shaders.py to preserve SPIR-V code for interactive debugging.
2017-12-26 16:32:45 -05:00
Bill Hollings
3fcdce08ab CompilerMSL support platform semantics.
Support customizing MSL based on iOS or macOS platform.
Support SPIV-V containing multiple memory semantics.
2017-12-26 13:39:07 -05:00
Vadim Shcherbakov
3376198740 and a bit better case placemenent 2017-12-13 13:03:31 +03:00
Vadim Shcherbakov
db402236a7 move BuiltInLayer to vertex out function block 2017-12-13 13:02:03 +03:00
Vadim Shcherbakov
717d9fefd8 another formatting fix and a comment 2017-12-11 21:02:13 +03:00
Vadim Shcherbakov
6c41f9e9da MSL improvements:
- pack/unpack nested constant buffer structs
- support for write-only textures (only global ones for now)
- better rt index support for msl generator
2017-12-06 09:52:07 -08:00
Hans-Kristian Arntzen
aa2557c7df Fixups for PR #353. 2017-12-05 09:58:12 +01:00
Bill Hollings
c93d44ba3c For MSL, use {} instead of constructors to init OpUndef values. 2017-11-30 15:03:27 -05:00
Hans-Kristian Arntzen
ce18d4ce74 Run format_all.sh. 2017-11-17 13:38:29 +01:00
Bill Hollings
e83e2b2217 CompilerMSL support and tests for OpUndef. 2017-11-15 22:44:42 -05:00
Hans-Kristian Arntzen
4427cb993d Add support for renaming entry points. 2017-11-13 13:50:37 +01:00
Hans-Kristian Arntzen
f486142e36 Run format_all.sh. 2017-11-13 09:52:35 +01:00
Hans-Kristian Arntzen
997be5cb23 Build/warning fix on modern GCC. 2017-11-13 09:26:19 +01:00
Bill Hollings
696bf0db0f Fixes from review #2 of PR 321. 2017-11-08 13:54:28 -05:00
Bill Hollings
6ea0dd95ea spriv_msl.hpp add explicit include of <limits>. 2017-11-07 15:53:20 -05:00
Bill Hollings
bac657d873 Fixes from review of PR 321. 2017-11-07 15:38:13 -05:00
Bill Hollings
42e718b77d Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2017-11-06 09:06:46 -05:00
Hans-Kristian Arntzen
ca69b614e5 Fix some warnings on older GCC. 2017-11-06 09:49:52 +01:00
Bill Hollings
ba865733eb Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2017-11-05 22:49:08 -05:00
Bill Hollings
1c18078811 Enhancements to MSL compute and entry point naming.
Support Workgroup (threadgroup) variables.
Mark if SPIRConstant is used as an array length, since it cannot be specialized.
Resolve specialized array length constants.
Support passing an array to MSL function.
Support emitting GLSL array assignments in MSL via an array copy function.
Support for memory and control barriers.
Struct packing enhancements, including packing nested structs.
Enhancements to replacing illegal MSL variable and function names.
Add Compiler::get_entry_point_name_map() function to retrieve entry point renamings.
Remove CompilerGLSL::clean_func_name() as obsolete.
Fixes to types in bitcast MSL functions.
Add Variant::get_id() member function.
Add CompilerMSL::Options::msl_version option.
Add numerous MSL compute tests.
2017-11-05 21:34:42 -05:00
Hans-Kristian Arntzen
1079e7930b Run format_all.sh. 2017-10-10 10:22:40 +02:00
Bill Hollings
39c865ed0d Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2017-10-03 10:03:16 -04:00
Hans-Kristian Arntzen
aab3107a3f Add WorkGroupID/NumWorkGroups to MSL. Fix block name alias. 2017-09-29 12:16:53 +02:00
Hans-Kristian Arntzen
98b91e52f4 Run format_all.sh. 2017-09-29 10:52:04 +02:00
Hans-Kristian Arntzen
84f8c9935b Declare work group size constants in HLSL and MSL.
Technically not needed, but it does make compute code easier to read
compared to magical constants being used for work group size.
2017-09-29 10:15:33 +02:00
Hans-Kristian Arntzen
153fed031d Add basic support for StorageClassStorageBuffer.
Needs more testing, but seems to work.
2017-09-28 13:29:57 +02:00
Bill Hollings
86a9a40e69 CompilerMSL fix detection of input struct assignments. 2017-09-03 22:55:54 -04:00
Bill Hollings
1e84a379ff Fix issue #245: assignment of flattened input struct.
Emit input struct assignment by assigning member by member from stage_in struct.
Map qualified member name from pointer type, not base type.
Add Comiler::expression_type_id() function, similar to expression_type().
2017-08-12 00:21:13 -04:00
Bill Hollings
77f5812c55 Fix issue #239: compilation of shaders-msl/frag/texture-proj-shadow.frag.
Remove unsupported sampler1DShadow from shaders-msl/frag/texture-proj-shadow.frag.
Improve error message response from unsupported depth texture formats.
Fix several integer cast warnings in unrelated code.
Run ./format_all.sh on unrelated files.
2017-08-11 14:54:58 -04:00
Hans-Kristian Arntzen
6cda7f120b Merge pull request #246 from KhronosGroup/fix-241
Unify vertex clip-coord fixups.
2017-08-11 12:42:10 +02:00
Bill Hollings
730257cf67 Merge upstream 2017-08-10 17:27:01 -04:00
Hans-Kristian Arntzen
bdfa97a1cf Unify vertex clip-coord fixups.
The different options were scattered around in different backends and
didn't really work right with CLI at all.
2017-08-03 13:02:59 +02:00
Hans-Kristian Arntzen
2abdc135c3 Declare undefined values up front.
They might potentially be used as part of OpStore in the SPIRV-Tools
inliner in some cases.

Implement these as declared variables but without any initializer.
2017-08-02 10:33:03 +02:00
Hans-Kristian Arntzen
c8d60914c4 Add support for SampleId/SampleMask/SamplePosition builtins. 2017-07-24 10:07:31 +02:00
Bill Hollings
f591bc0d4a CompilerMSL enhancements.
Support BuiltInFragDepth.
Emit interface block for StorageClassUniformConstant.
Throw exception when output or fragment input structs contain matrix or array.
Dynamically created interface structs sorted by location number instead of alphabetically.
Add Compiler::is_array() function.
2017-06-30 19:10:46 -04:00
Hans-Kristian Arntzen
a1f5453519 Assign block locations to members in MSL. 2017-06-21 09:55:46 +02:00
Hans-Kristian Arntzen
3c404c456a Fix fallthrough warning. 2017-06-17 09:38:07 +02:00
Bill Hollings
1f83856366 CompilerMSL add support for MSL specialization function constants.
CompilerMSL add emit_custom_functions() function.
CompilerMSL restrict use of as_type<> cast to necessary conditions.
CompilerMSL refactor get_declared_struct_member_size() and
get_declared_struct_member_alignment() functions, and remove
unnecessary get_declared_type_size() functions.
Add test shaders-msl/vulkan/frag/spec-constant.vk.frag.
2017-06-15 15:24:22 -04:00
Bill Hollings
6f3381a5d3 Fixes from review of PR #190. 2017-06-01 16:29:39 -04:00
Bill Hollings
b41e1482c8 Support emitting SPIR-V type declarations tuned for specified SPIR-V objects.
CompilerGLSL type_to_glsl() and image_type_glsl() functions support optional object ID.
Add SPIRType::Image::access member to support SPIR-V OpTypeImage access qualifier.
Remove SPIRType::Image::is_read and ::is_written members.
Use DecorationNonReadable and DecorationNonWritable to mark read/write access for image variables.
CompilerMSL emit access qualifiers per image variable, instead of per image type.
CompilerGLSL and CompilerHLSL behaviour is unchanged.
2017-05-29 20:45:05 -04:00
Bill Hollings
192bdc9516 CompilerMSL elide unused builtins from entry function input and output structs.
Add Compiler::has_active_builtin() function.
Update test reference shaders that included unused builtins.
2017-05-24 09:31:38 -04:00
Bill Hollings
d77de7ab80 CompilerMSL add support for MSL qualifiers on gl_ClipDistance and other array-based builtins. 2017-05-23 13:24:41 -04:00
Bill Hollings
0f97ffd8be Fix merge conflicts with upstream master, plus fixes from review of PR #186. 2017-05-23 10:44:10 -04:00
Hans-Kristian Arntzen
8d43908e66 Fix ternary statement. 2017-05-23 10:15:22 +02:00
Hans-Kristian Arntzen
91379fb0d0 Implement more sophisticated check for point_size. 2017-05-23 10:15:22 +02:00
Bill Hollings
a71c547b30 CompilerMSL remove pad_and_pack_uniform_structs option from both API and CLI tool. 2017-05-22 16:38:38 -04:00
Bill Hollings
542e8c37ad Edits resulting from review of PR #186. 2017-05-22 13:38:23 -04:00
Bill Hollings
d677e63860 Merge with upstream 2017-05-19 19:36:24 -04:00
Bill Hollings
8f6df770ce CompilerMSL map many GLSL functions to MSL functions.
Add bool members is_read and is_written to SPIRType::Image.
Output correct texture read/write access by marking whether textures
are read from and written to by the shader.
Override bitcast_glsl_op() to use Metal as_type<type> functions.
Add implementations of SPIR-V functions inverse(), degrees() & radians().
Map inverseSqrt() to rsqrt().
Map roundEven() to rint().
GLSL functions imageSize() and textureSize() map to equivalent
expression using MSL get_width() & get_height() functions.
Map several SPIR-V integer bitfield functions to MSL equivalents.
Map SPIR-V atomic functions to MSL equivalents.
Map texture packing and unpacking functions to MSL equivalents.
Refactor existing, and add new, image query functions.
Reorganize header lines into includes and pragmas.
Simplify type_to_glsl() logic.
Add MSL test case vert/functions.vert for added function implementations.
Add MSL test case comp/atomic.comp for added function implementations.
test_shaders.py use macOS compilation for MSL shader compilation validations.
2017-05-19 18:14:08 -04:00
Hans-Kristian Arntzen
f081fe1125 Fix separate sampler images in MSL. 2017-05-07 12:36:14 +02:00
Bill Hollings
561dc036f2 CompilerMSL round floating point tex coords for read() and tex array index. 2017-04-25 16:32:16 -04:00
Bill Hollings
012cb25b7d CompilerMSL remove option to flip fragment coordinates. 2017-04-25 11:25:50 -04:00
Bill Hollings
7703b746f7 CompilerMSL vectorless constructor uses vectorless attribute and resource bindings. 2017-04-04 16:38:17 -04:00
Hans-Kristian Arntzen
9bad477f16 Add vector-less IR construction to subclasses as well. 2017-04-01 16:08:19 +02:00
Robert Konrad
ec39647d92 Check for legal lod id
And avoid passing superfluous has_lod parameter.
2017-03-24 09:26:02 +01:00
Robert Konrad
3f74503aca Prefer plain texture2D in legacy es vertex shaders
WebGL supports lod texture funcs only in fragment
shaders but SPIR-V supports only lod texture funcs
in vertex shaders. This reverts calls which were
forced (infered from using a 0 constant) to use
an lod to plain calls in vertex shaders when
using legacy es.
2017-03-23 10:11:45 +01:00
Hans-Kristian Arntzen
61c31c6054 Make use of explicit locations in HLSL. 2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
099f307123 Add traversal for active builtin variables.
Refactor some ugly type-copying for access chains.
2017-03-21 13:48:28 +01:00
Bill Hollings
5ad73f33f5 MSL fixes from review of PR 134.
Remove unnecessary use of std:: prefix in spirv_msl.cpp.
Use typedef instead of #define.
spirv-cross deprecate --metal CLI option and replace with --msl option.
2017-03-19 21:06:21 -04:00
Bill Hollings
5550c87b1f CompilerMSL options access and UBO alignment test case.
CompilerMSL accesses options using same design pattern as CompilerGLSL and CompilerHLSL.
CompilerMSL support setting VA & rez binding specs via either constructor or compile() method overload.
CompilerMSL support single UBO packing and padding in single pass.
spriv_cross app (main.cpp) supports turning off UBO packing and padding via command line option.
Add MSL UBO alignment test shader.
2017-03-12 17:42:51 -04:00
Bill Hollings
dc69427402 Updates to MSL functionality to support PR review feedback. 2017-03-11 12:17:22 -05:00
Bill Hollings
a3546ebb54 spirv_msl only add padding structure members if required by member alignment. 2017-03-06 11:00:23 -05:00
Bill Hollings
5cb3ce96a7 spirv_msl pack MSL uniform struct members only when size warrants. 2017-03-02 17:57:26 -08:00
Bill Hollings
b332bae3c3 spirv_msl unpack packed MSL uniform struct members.
spirv_glsl add member_is_packed_type() and unpack_expression_type() functions.
2017-03-01 13:07:40 -05:00
Bill Hollings
484931d8b2 spirv_msl auto-alignment of members of MSL uniform structs.
spirv_msl optionally add padding and packing to allow MSL
struct members to align with SPIR-V struct alignments.
spirv_cross add convenience methods for testing Decorations.
spirv_glsl replace member_decl() function with new emit_stuct_member().
Allow struct member types to be marked as packed via DecorationCPacked decoration.
2017-02-28 21:44:36 -05:00
Bill Hollings
92f12d1d29 CompilerMSL avoid including hidden variables as entry point function arguments. 2017-02-25 23:19:52 -05:00
Hans-Kristian Arntzen
eb5e09fa64 Run format_all.sh. 2017-02-23 19:33:14 +01:00
Hans-Kristian Arntzen
3c58bbbcbe Flatten varying structs outputs in legacy targets. 2017-02-22 20:17:58 +01:00
Bill Hollings
6159a61c95 CompilerMSL add support for texel buffers.
Compiler MSL support DimBuffer as image dimension.
CompilerMSL check texture coordinate result type dimension before adding swizzles.
Update MSL reference shaders affected by this update.
2017-02-09 12:14:30 -05:00
Hans-Kristian Arntzen
5dd7c04195 Merge branch 'master' of git://github.com/brenwill/SPIRV-Cross into pr-109 2017-02-05 10:59:44 +01:00
Hans-Kristian Arntzen
9cb8616c31 Do not use write/read counters for "global" parameters.
Fixes device const & SSBO issues.
2017-02-05 10:50:14 +01:00
Hans-Kristian Arntzen
4ca769b546 Merge branch 'msl_global-invocation-id' of git://github.com/Kangz/SPIRV-Cross into pr-105 2017-02-05 10:14:38 +01:00
Bill Hollings
e4f0dde68f CompilerMSL uses std::set where order matters for consistent regression testing. 2017-01-31 11:02:44 -05:00
Bill Hollings
81757507be CompilerMSL support separate indexed MTLBuffers for stage_in containing matrices.
Add DecorationBinding to Compiler::get_member_decoration()/set_member_decoration().
2017-01-29 13:28:20 -05:00
Bill Hollings
05be822512 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2017-01-28 12:54:49 -05:00
Hans-Kristian Arntzen
d0cc4fe3ad Fix Wshadow warning. 2017-01-28 08:58:25 +01:00
Bill Hollings
804d5313fa Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2017-01-27 16:12:37 -08:00
Corentin Wallez
d8278a8e3b msl: Add support for gl_LocalInvocationID and gl_LocalInvocationIndex 2017-01-26 20:22:31 -05:00
Corentin Wallez
789eb432e5 msl: Handle writable SSBO in function arguments 2017-01-26 19:44:33 -05:00
Corentin Wallez
6d653aa934 spirv_msl: Add support for gl_GlobalInvocationId 2017-01-26 19:43:44 -05:00
Polona Caserman
a9fb150faa Improved loop 2017-01-26 20:05:43 +01:00
Robert Konrad
bbc1e0c0cc Format code 2017-01-26 10:20:42 +01:00
Robert Konrad
4846e081a7 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross into metalcat
# Conflicts:
#	spirv_msl.cpp
2017-01-26 10:19:26 +01:00
Bill Hollings
948a24a049 Update spirv_msl copyright dates. 2017-01-25 19:33:32 -08:00
Polona Caserman
3289043729 Remove hard-coded case 2017-01-23 13:02:16 +01:00
Polona Caserman
945494d211 Pass main function name in MSLConfiguration 2017-01-23 13:02:01 +01:00
Polona Caserman
91ccd21fc9 Manage variable names in an unordered map 2017-01-23 13:01:44 +01:00
Polona Caserman
1c63357577 Remove old code 2017-01-23 13:01:05 +01:00
Polona Caserman
b631003230 Replace ib_type.self with ib_type_id 2017-01-23 13:00:43 +01:00
Polona Caserman
92c36e75df Fix: check if location mask is set 2017-01-23 12:56:11 +01:00
Bill Hollings
ef1f860c01 CompilerMSL support OpImageFetch and Metal read() function.
Don't emit automatic sampler when using texture read().
Convert tex coords to uintN() when using texture read().
Emit face when read()ing cube textures.
2017-01-20 17:30:36 -05:00
Bill Hollings
2d0d328f61 Run style formatter. 2017-01-20 11:33:59 -05:00
Bill Hollings
339881468c Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2017-01-20 11:27:05 -05:00
Bill Hollings
4c198bbce9 Remove emission of function prototypes in MSL.
Do not emit function prototypes. If secondary functions are used,
suppress compiler -Wmissing-prototypes warnings.
Refactor Compiler::emit_function_prototype() functions to simplify.
Rename Compiler_msl::CustomFunctionHandler to OpCodePreprocessor, and
Compiler_msl::register_custom_functions() to preprocess_op_codes()
to perform more generic preprocessing.
Add space between dynamic header lines and fixed header lines.
2017-01-20 11:24:44 -05:00
Hans-Kristian Arntzen
7b9036f402 Fix small oversight in last PR. 2017-01-20 12:06:05 +01:00
Corentin Wallez
b61235ae9f spirv_msl: Put writable SSBOs in the 'device' address space 2017-01-19 10:37:15 -05:00
Polona Caserman
b63b8a9996 Dont add a prefix to every function name 2017-01-18 14:52:55 +01:00
Polona Caserman
62ac1c873b Remove struct if it has no members 2017-01-18 14:50:35 +01:00
Polona Caserman
330b366c53 Format code 2017-01-16 17:37:20 +01:00
Polona Caserman
20de679813 Dont iterate over global_variables. Ids are already in global_var_ids 2017-01-16 17:36:31 +01:00
Polona Caserman
f47305c74d Move vector into the class member 2017-01-16 17:35:48 +01:00
Polona Caserman
5d7e126d52 Remove redundant function call 2017-01-16 17:35:14 +01:00
Polona Caserman
be3670ac86 Add break to switch case 2017-01-16 17:35:14 +01:00
Polona Caserman
3e0f52d44c Remove redundant function 2017-01-16 17:35:13 +01:00
Polona Caserman
f647e32659 Add vars declared in the main to the functions 2017-01-16 17:31:20 +01:00
Robert Konrad
a778c363e1 Format code 2017-01-15 16:39:03 +01:00
Robert Konrad
fe5de5e03c Merge branch 'original' into metalcat 2017-01-15 16:33:14 +01:00
Polona Caserman
84c3092aba Merge with KhronosGroup/SPIRV-Cross 2017-01-15 16:21:15 +01:00
Polona Caserman
47808ec6f3 Add function global variables 2017-01-15 16:05:15 +01:00
Polona Caserman
5775dcfcc6 Check if a variable has a valid name 2017-01-15 16:05:14 +01:00
Polona Caserman
3b2dab99a6 Check if this arg is an uniform pointer 2017-01-15 16:05:14 +01:00
Polona Caserman
16834e5832 Sort fragment input variables and vertex output variables alphabetical 2017-01-15 16:05:14 +01:00
Polona Caserman
a496a40f98 Adjust clip-space for Metal 2017-01-15 16:05:13 +01:00
Polona Caserman
20d2b59c8d Buffer counter modified 2017-01-15 16:05:13 +01:00
Polona Caserman
742ec49946 Create uniform struct 2017-01-15 16:05:12 +01:00
Polona Caserman
df3e4c3eb3 Check if function name contains _main 2017-01-15 16:05:12 +01:00
Polona Caserman
5de757621c Set function name 2017-01-15 16:05:12 +01:00
Polona Caserman
989563ad3f Add uniform structure 2017-01-15 16:05:11 +01:00
Polona Caserman
bafde4e917 Check if the location of the original variable is set 2017-01-15 16:05:11 +01:00
Endre Oma
6ad8b307a1 Use the classic locale when converting floats to string 2017-01-11 17:06:06 +01:00
Bill Hollings
4e915e8c48 Run style formatter. 2017-01-08 08:52:57 -05:00
Bill Hollings
4a6358bb9f Add clean_func_name() to support overrides to function names. 2017-01-07 22:15:58 -05:00
Bill Hollings
e6dab816b0 Removed names of unused function parameters. 2017-01-07 15:55:04 -05:00
Bill Hollings
91367799b0 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2017-01-06 14:13:56 -05:00
Hans-Kristian Arntzen
3576cfb158 Fix warning in MSL. 2017-01-05 18:16:22 +01:00
Bill Hollings
e27a5f7df6 CompilerMSL refactored to simplify handling of vertex attributes.
Combine all vertex attributes into a single stage_in structure.
Remove unneeded structure members from MSLConfiguration, MSLVertexAttr and Meta::Decoration.
Remove unneeded CompilerMSL functions that supported struct offsets and padding.
2017-01-01 14:43:20 -05:00
Bill Hollings
a2b8a0e5c9 Refactor emit_texture_op() function.
CompilerGLSL add to_function_name() and to_function_args() functions to organize
structure of emit_texture_op() function.
CompilerMSL add support for MSL gather(), gather_compare() and sample_compare() functions.
2016-12-28 18:36:42 -05:00
Bill Hollings
7d38f1822a CompilerMSL fixes to support pull-request feedback.
Make Compiler::OpcodeHandler and Compiler::traverse_all_reachable_opcodes protected
instead of private, for use by subclasses.
Add CompilerMSL::CustomFunctionHandler and traverse_all_reachable_opcodes() to detect
active opcodes that require the output of a custom function.
CompilerMSL::custom_function_ops use std::set to retain ordering to improve testability.
2016-12-21 16:31:13 -05:00
Bill Hollings
b1b68db835 Resolve conflict with upstream pull. 2016-12-21 11:43:32 -05:00
Bill Hollings
1a5dc0edcd CompilerMSL support emitting custom functions for SPIR-V ops.
CompilerMSL use custom mod() function instead of Metal's fmod() function.
2016-12-18 21:42:10 -05:00
Bill Hollings
32ae2eceed CompilerMSL enhancements to handling of in/out variables.
CompilerMSL sort in/out attributes by attribute number (location). Sort inputs in reverse order.
CompilerMSL propagate incoming vertex attribute offset values.
CompilerMSL elide unused in/out variables.
CompilerMSL replace use of sets with unordered_sets.
2016-12-18 18:48:15 -05:00
Bill Hollings
e73e8e4f48 Add support for the BuiltInClipDistance builtin for MSL.
CompilerGLSL builtin_to_glsl() function outputs gl_ClipDistance for BuiltInClipDistance
builtin, and includes builtin code in output when handling unknown builtin code.
CompilerMSL uses type ID instead of type object where appropriate to support array types,
where type.self is not consistent with actual type ID, plus support array stride calc
even when not explicitly set by SPIR-V code.
For output consistency, CompilerMSL prefers use of standard builtin names over specified
names, and output builtins qualified with output struct while in entry function.
2016-12-17 17:07:53 -05:00
Panagiotis Christopoulos Charitos
946f7796c1 Add an option to disable exceptions
Some refactoring in the no-exceptions case

Grooming the no-exceptions patch for pull request
2016-12-15 17:49:01 +01:00
Bill Hollings
1358362075 Fixes to non-native row-major matrix support.
Add support for OpLoad. Throw exception for non-square non-native row-major matrix.
Update variable and function names to clarify purposes.
2016-12-14 02:12:52 -05:00
Bill Hollings
343677e639 Support row-major matrices in access chain when not natively supported by backend (MSL). 2016-12-11 11:01:08 -05:00
Hans-Kristian Arntzen
03a26e593d Fixes for MSL and strip redundant parens in some places. 2016-12-06 23:03:35 +01:00
Hans-Kristian Arntzen
e67f6f85a4 Defer parenthesis generation until needed.
Previously, we would generate parentheses proactively when generating
binary ops, however, this leads to uglier code and hits warnings in
compilers when used as a conditional.
2016-12-05 10:56:54 +01:00
Bill Hollings
72df15061d CompilerMSL do not clear used_by_shader flag of
contextual vertex attributes and resource bindings.
2016-12-04 21:57:29 -05:00
Bill Hollings
aca1b55449 MSL sort interface struct members by offset instead of location.
MSL support OpFMod as fmod() function.
Remove SPIRType::is_packed member.
2016-12-04 12:32:58 -05:00
Bill Hollings
c2e6013f4b CompilerMSL supports promoting unnamed global vars to function args.
CompilerMSL use correct MSL type name for 3D textures.
2016-11-27 15:00:06 -05:00
Bill Hollings
c5c073699e CompilerMSL fix func_call_arg() cast error when not passed SPIRVariable type.
CompilerGLSL allow retrieval of partial source if an error occurs.
2016-11-27 12:34:04 -05:00
Hans-Kristian Arntzen
67aad48e50 Run format.sh. 2016-11-12 10:04:50 +01:00
Bill Hollings
23ff950390 When flattening global structs for MSL, don't qualify names of built-in members. 2016-11-10 21:07:50 -05:00
Bill Hollings
f5f910483b Support MSL-specific functions.
Add CompilerMSL emit_instruction() and emit_glsl_op() functions
to handle MSL-specific operation and function definitions.
Remove CompilerMSL emit_msl_defines() function.
2016-10-27 18:47:17 -04:00
Bill Hollings
943191a1c8 Compliance fixes for pull request.
Use C++ style primitive casts.
Add BackendVariations.discard_literal to support language variation for discard syntax.
Tweaks to custom MSL defines.
2016-10-27 10:20:01 -04:00
Bill Hollings
ac00c6032f Run clang-format. 2016-10-24 09:24:24 -04:00
Bill Hollings
0943d9fece MoltenVK shader converter handle missing names.
Use entry point name if no function name provided.
When flattening in/out structs, qualify member names with struct name.
Fix issue when determining declared size of struct types.
Refactor use of m_ name prefix.
Identify header defines in MSL code.
2016-10-23 21:42:54 -04:00
Nathaniel Brown
9577568d56 Corrects some problems converting to compilable MSL from SPIRV. A better solution is to refactor the glsl compiler base-class so some keywords and actions can be overridden, and then the msl subclass can override them - this is a quick & dirty solution.
- adds some common macros that correct for intrinsic differences
 - adds some inline functions to adapt for GLSL terms
 - injects structure member names when the original SPV has been stripped - there is another way to use the correct temporarily assigned member name, but using m_<id> based on the inside SPV code yields metal code that more correctly maps to the original SPV opcodes/slots.
2016-10-21 13:48:21 -07:00
Bill Hollings
a759e2c872 Merge Brenwill fork with upstream. 2016-10-19 14:09:51 -07:00
Hans-Kristian Arntzen
5d4bb687bc Support arrays which have spec constant size.
The size of an array can be a specialization constant or a spec constant
op. This complicates things quite a lot.

Reflection becomes very painful in the presence of expressions instead
of literals so add a new array which expresses this.

It is unlikely that we will need to do accurate reflection of interface
types which have specialization constant size.

SSBOs and UBOs will for now throw exception if a dynamic size is used since it
is very difficult to know the real size.
2016-10-03 17:17:11 +02:00
rob
8bdc4060e8 MSL: Add color attribute qualifiers to fragment function outputs 2016-10-01 15:46:43 +09:00
Hans-Kristian Arntzen
6cc9624e88 Run format.sh. 2016-09-17 18:46:10 +02:00
Rob Fischer
691072894f Reset MSL sequential resource binding EACH pass 2016-09-17 18:30:58 +09:00
Rob Fischer
e2a37b6301 Emit header_lines for MSL also 2016-09-17 12:21:37 +09:00
Rob Fischer
3e45786fbc Correct vector's size begin checked
This caused a null pointer being used when called with p_vtx_attrs = nullptr and p_res_bindings != nullptr
2016-09-16 09:14:22 +09:00
Bill Hollings
b4ce4e4b2f MSL handle input structs originating from HLSL. 2016-08-31 22:51:51 -04:00
Bill Hollings
cf476f36d1 Merge MSL with upstream. 2016-08-31 21:00:56 -04:00
Hans-Kristian Arntzen
f61a5d1e5d Implement dead variable elimination. 2016-08-26 12:58:50 +02:00
Bill Hollings
0dfeabc6d2 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2016-08-01 15:38:57 -04:00
Hans-Kristian Arntzen
042475e88e Add support for multiple entry points.
- Only consider I/O variables if part of OpEntryPoint.
- Keep a safe fallback if #entry-points is 1 to avoid potentially
  breaking previously working shaders.
2016-07-28 13:18:55 +02:00
Bill Hollings
c45e74f1c0 MSL support global input vars as automatic function args.
Add Decoration qualified_alias element.
Virualize Compiler to_name() function.
MSL use qualified_alias instead of alias when inside entry-point function.
2016-07-08 12:39:22 -04:00
Bill Hollings
65cc931da0 MSL support textures and samplers as global function args. 2016-07-06 21:47:42 -04:00
Bill Hollings
b321b83c8f MSL support textures and samplers as function args.
Add automatic sampler func arg when passing SampledImage type.
Pass texture and sampler in thread address space.
2016-07-06 20:30:47 -04:00
Bill Hollings
14f4339b1c Merge upstream.
Add explicit test for uniform var storage class (changed from test of storage class of var type).
2016-07-06 17:10:42 -04:00
Bill Hollings
fe8b8604bc For MSL, extract global var refs from within functions and convert them to function args. 2016-07-06 16:55:45 -04:00
Hans-Kristian Arntzen
d5dc5f3f1c Fix issue with new glslang behavior for samplers as parameters.
Check case where storage class uniform is passed as function parameter.
2016-07-05 13:21:26 +02:00
Bill Hollings
8f2dec358c Add support for BuiltInFragCoord (changed from BuiltInSamplePosition). 2016-07-04 11:49:46 -04:00
Bill Hollings
449335fd34 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2016-06-13 19:49:43 -04:00
Hans-Kristian Arntzen
5f629276a7 Use Boolean instead of Bool.
Xlib.h header uses a very ugly define for Bool which conflicts with
SPIRV-Cross.

The hassle free solution is to use Boolean instead.
2016-06-05 20:13:45 +02:00
Bill Hollings
691844f9d7 Support builtin inputs glVertexIndex, glVertexID, glInstanceIndex and glInstanceID
even if they are not identified in the SPIR-V.
2016-05-31 20:27:13 -04:00
Hans-Kristian Arntzen
5ea59bd11b Non-functional: Update formatting. 2016-05-23 13:30:02 +02:00
Hans-Kristian Arntzen
6aa2007cba Deal better with OpName and OpMemberName which alias.
OpName is only for debug information, so we must be very careful that
we do not reuse the same name for different variables.

This was previously done for local variables, but this commit extends
this to global variables as well.
2016-05-23 13:19:41 +02:00
Hans-Kristian Arntzen
4b8ed53974 Add Clang format.
Reformats the entire codebase. Better to do it now than later.

Adds .clang-format and a convenience script format_all.sh which formats
everything automatically.
2016-05-05 09:40:58 +02:00