Commit Graph

2752 Commits

Author SHA1 Message Date
Benjamin Otte
e2b5e0d17d gpu: Add scissor operation
Nothing is using it yet (we don't do clipping) apart from initializing
the scissor rect at startup.
2024-01-07 07:22:49 +01:00
Benjamin Otte
77e05a4240 gpu: Add support for transform nodes
This essentially copies the Vulkan renderer machinery, but adapts it to
the new handling with pending globals.
2024-01-07 07:22:49 +01:00
Benjamin Otte
97c5bb284b gpu: Document the coordinate systems we use 2024-01-07 07:22:49 +01:00
Benjamin Otte
286b473f55 gpu: Add gsk_gpu_image_get_projection_matrix()
... and use it to initialize the "proper" projection matrix to use in
shaders.

The resulting viewport will go from top left (0,0) to bottom right
(width, height) and the z clipping plane will go from -10000 to 10000.
2024-01-07 07:22:49 +01:00
Benjamin Otte
1152c93778 gpu: Handle container nodes
Now everything is slower because we upload every other node
individually!
2024-01-07 07:22:49 +01:00
Benjamin Otte
1a85d569e3 gpu: Add ability to run shaders
This heaves over an inital chunk of code from the Vulkan renderer to
execute shaders.

The only shader that exists for now is a shader that draws a single
texture.
We use that to replace the blit op we were doing before.
2024-01-07 07:22:49 +01:00
Benjamin Otte
7a1f764910 gsk: Add new renderers to the GSK_RENDERER env var
Use:
  "ngl" for the new GL renderer
  "vulkan" for the new Vulkan renderer
2024-01-07 07:22:49 +01:00
Benjamin Otte
97c60b84c8 gl: Undeprecate the NGL renderer for now
It's used for the new GPU renderer.
2024-01-07 07:22:49 +01:00
Benjamin Otte
bf89431464 gpu: Use gdk_draw_context_empty_frame() when appropriate
It's a new function, so make use of it.
2024-01-07 07:22:49 +01:00
Benjamin Otte
9ddae8aebc gpu: Add outline of new GPU renderer
For now, it just renders using cairo, uploads the result to the GPU,
blits it onto the framebuffer and then is happy.

But it can do that using Vulkan and using GL (no idea which version).

The most important thing still missing is shaders.

It also has a bunch of copy/paste from the Vulkan renderer that isn't
used yet.
But I didn't want to rip it out and then try to copy it back later
2024-01-07 07:22:49 +01:00
Benjamin Otte
1e54e838e0 vulkan: Remove GskVulkanRenderer
We want to introduce a new one next.

Technically, this breaks API, because gsk_vulkan_renderer_new() is going
away, but practically, we're gonna bring it back once we introduce that
renderer in a few commits.
2024-01-07 07:22:49 +01:00
Benjamin Otte
40854f2ae9 gsk: Add header guard to missing header 2024-01-07 07:22:49 +01:00
Matthias Clasen
bda6530fea docs: Fix: gsk->gtk links
gi-docgen can only generate links for dependencies, so we have
to manually expand to a relative url here.
2024-01-05 14:57:16 -05:00
Benjamin Otte
dde2d9b545 gl: Don't initialize texture storage in wrong format
We're calling glTexImage2D() right after with the correct format.

So add the special format "0" to avoid intializing the texture memory.
2024-01-05 07:20:32 +01:00
Matthias Clasen
ab1fba6fdc gl: When loading a texture, really create a mipmap
If we need a mipmap, and we find an existing texture that can't
mipmap, we need to recreate it.
2024-01-03 12:26:13 -05:00
Matthias Clasen
cfa53de9af gl: Check if texture has a mipmap
When reusing an exiting texture, check if it has a mipmap, in case
we need one.
2024-01-03 12:22:28 -05:00
Benjamin Otte
96a71d515b gl: Track if mipmap generation is allowed
... and if it isn't, switch to a format that does allow mipmaps.
2024-01-03 16:56:43 +01:00
Benjamin Otte
b830ca8fab gl: Pass correct format/type to function
Instead of querying the format again and potentially coming out with a
different format, use the one we queried in the calling function.
2024-01-03 16:56:31 +01:00
Matthias Clasen
c56360f20b Merge branch 'matthiasc/for-main' into 'main'
gsk: Mark some subsurface node apis as skip

See merge request GNOME/gtk!6702
2024-01-03 14:09:38 +00:00
Matthias Clasen
726d5b25e8 Merge branch 'bilelmoussaoui/add-missing-annotations' into 'main'
gi: Add missing Since annotations

See merge request GNOME/gtk!6701
2024-01-03 13:35:44 +00:00
Matthias Clasen
681aac7317 gsk: Mark some subsurface node apis as skip
These are not usable outside of GTK, so lets not burden bindings
with them.

I'll keep the get_child() function exposed, since it is needed to
iterate over node trees containing subsurface nodes.
2024-01-03 07:53:27 -05:00
Bilal Elmoussaoui
2cd550cdbc gi: Add missing Since annotations 2024-01-03 08:49:39 +01:00
Benjamin Otte
63615c05bc rendernode: Allocate right amount of memory
asan randomly failed when this almost correct code wasn't quite correct.

Hopefully this is the correct incantation to compute the size.

Related: glib#205
2024-01-03 05:01:08 +01:00
Benjamin Otte
cdf5d08294 rendernode: Fix a memleak 2024-01-03 04:58:08 +01:00
Benjamin Otte
7742434dde rendernode: Allow drawing oversized textures
Create surfaces for tiles of the image and then combine those tiles.

Use an offscreen and OPERATOR_ADD to avoid seams.
2024-01-03 04:11:35 +01:00
Benjamin Otte
09882701c2 rendernode: Fix various places where clip was double applied
This is mostly untested and a result of reading the code.

The main effect here happens when a node was drawn that didn't start on
an integer boundary, which is very rare.
However, with specially crafted tests and when using fractional scaling,
this can happen.

This happened most often when clipping by the node bounds to restrict a
push_group() call. Enlarge that rectangle to fall on a pixel boundary.
2024-01-03 04:11:35 +01:00
Benjamin Otte
a19bc6620a rendernode: Apply the same radius for begin and end
Somebody fixed the end() call but not the begin() call when the too
large blur radius was fixed.
2024-01-03 04:11:35 +01:00
Benjamin Otte
da5de1ba99 nodeparser: Fix SEGV in shadows parsing code
Testcase included

The code was writing invalid memory, so this might not have always
crashed, but I did my best to write the test so it causes a SEGV.

Also included is a fix for the testsuite where the expected result was
wrong.
2024-01-03 04:11:35 +01:00
Benjamin Otte
28b552ad8c rendernode: Remove unnecessary save/restore 2023-12-28 07:35:47 +01:00
Benjamin Otte
c7b4347342 roundedrect: Fix an intersection cornercase
These 2 rectangles used to intersect fine:
  0 0 50 50 / 50 0
  0 0 50 50 / 0 50
But the computed result was:
  0 0 50 50 / 50
which is not a valid rectangle, because the corners overlap.

Make sure such rectangles return NOT_REPRESENTABLE.

The above rectangle has been added to the testsuite.
2023-12-28 07:35:46 +01:00
Benjamin Otte
ed8bca1548 path: Make gsk_path_to_string() work in non-US locales 2023-12-28 07:35:46 +01:00
Benjamin Otte
0c3c8a6a85 stroke: Turn stroke copy intialization into a macro
That way I can use it in static initializers.
2023-12-28 07:35:46 +01:00
Matthias Clasen
ea5768cb42 Merge branch 'wip/otte/for-main' into 'main'
rendernode: Use different hilights

See merge request GNOME/gtk!6694
2023-12-27 22:15:05 +00:00
Matthias Clasen
906b88067a Merge branch 'matthiasc/for-main' into 'main'
Add a few annotations

See merge request GNOME/gtk!6695
2023-12-27 12:34:50 +00:00
Matthias Clasen
062902c003 Add a few annotations
Add a few pure, const and malloc annotations. These were suggested
by the gcc -Wsuggest-attribute option.
2023-12-26 21:57:04 -05:00
Matthias Clasen
6d57bbe7dd Fix a typo 2023-12-26 21:54:48 -05:00
Benjamin Otte
af014007f4 gl: Remove old Cairo fallback drawing code
We use gsk_render_node_draw_fallback() now which does all of that for
us.
2023-12-26 17:28:08 +01:00
Benjamin Otte
3f97ba2041 gsk: Clarify debug category messages a bit
After discussion on IRC about debug messages:

 - FALLBACK is meant to be used for printing stuff about fallbacks
   (Cairo, offscreens, conversion when uploading, etc)
 - CAIRO is for overdrawing everything drawn with Cairo
2023-12-26 17:28:08 +01:00
Benjamin Otte
4ce08a7b89 rendernode: Use different hilights
When hilighting Cairo nodes, use a different hilight color than when
hilighting other nodes.

This allows differentiating application use of Cairo (via nodes) from
renderer use of Cairo (via fallback).
2023-12-26 17:28:08 +01:00
Benjamin Otte
914e9bc316 Merge branch 'wip/otte/lots-of-tests' into 'main'
Lots of rendering tests and fixes

See merge request GNOME/gtk!6692
2023-12-26 15:22:35 +00:00
Benjamin Otte
1385ffd2c2 gsk: Repurpose GSK_DEBUG=cairo
Use it to overlay an error pattern over all Cairo drawing done by
renderers.

This has 2 purposes:
1. It allows detecting fallbacks in GPU renderers.
2. Application code can use it to detect where it is using Cairo
   drawing.

As such, it is meant to trigger both with cairo nodes as well as when
renderers fallback for regular nodes.

The old use of the debug flag - which were 2 not very useful print
statements - was removed.
2023-12-26 05:31:05 +01:00
Benjamin Otte
57a4500bae rendernode: Don't mark impure functions as pure
Functions with out arguments can never be pure, because they write to a
pointer.

But pure functions must have no side effects.
2023-12-26 05:03:24 +01:00
Benjamin Otte
b01ed4ce39 rendernode: Set better size for mask nodes
Mask nodes are transparent outside of the intersection of source and
mask, unless the mask ode is inverted alpha.

Set the bounds accordingly.

Tests have been updated accordingly.
2023-12-26 05:03:24 +01:00
Benjamin Otte
6ab6109149 rendernode: Redo repeat handling
The previous approach could lead to offscreens that were too large and
cause errors.
2023-12-25 19:12:57 +01:00
Maximiliano Sandoval R.
e857f0a3af Add Since annotations to enums
Doing this in a way that is picked up by gobject-introspection
requires splitting off new enum members into separate doc
comments, which is a bit unfortunate.
2023-12-22 08:47:47 -05:00
Benjamin Otte
d2a85abf79 Merge branch 'wip/otte/dmabuf-refactoring' into 'main'
dmabuf refactoring

See merge request GNOME/gtk!6678
2023-12-20 10:25:29 +00:00
Benjamin Otte
74620ffc46 dmabufdownloader: Add a close() function
We need to unrealize renderers before unreffing them. This vfunc takes
care of that.
2023-12-20 10:59:25 +01:00
Benjamin Otte
ce04dfad41 renderer: Move function into only caller
The convert_texture() path only works for the GL renderer, the new
renderers potentially use dmabuf textures as result of render_texture(),
so they need to be smarter here.
2023-12-20 10:59:25 +01:00
Benjamin Otte
568eed9477 dmabuf: Turn the downloader into an interface
This way, we can move the actual downloader code into GSK - by just
implementing the interface in the GskGLRenderer.
2023-12-20 10:59:25 +01:00
Matthias Clasen
9166e90bd4 Merge branch 'gles-glyph-upload' into 'main'
gsk: Fix icon and glyph upload with GLES

Closes #6216

See merge request GNOME/gtk!6674
2023-12-18 12:34:58 +00:00
Matthias Clasen
6ad15fe6d0 gsk: Fix icon and glyph upload with GLES
We can't avoid a copy here, unfortunately.

Fixes: #6216
2023-12-17 21:53:10 -05:00
Matthias Clasen
79009d4158 gsk: Handle straight-alpha dmabufs
This omission was noticed by Benjamin Otte. Add a premultiply
uniform to the external shader, and add a separate premultiply
shader for the non-external case.
2023-12-15 07:40:27 -05:00
Benjamin Otte
4dfc07ef57 memoryformat: Fix variable types
Use the same types that GL uses.
2023-12-12 01:49:41 +01:00
Benjamin Otte
cf4b0a27f8 glcontext: Only swizzle when we can
Don't use the recently added swizzle optimization if we're using a GL
version that is too old to support swizzling (GLES 2).
2023-12-12 01:49:41 +01:00
Benjamin Otte
393ee574b6 gl: Print debug for CPU conversions of textures
When the GL renderer cannot upload a given format, print a FALLBACK
debug message with the failed format and the alternative that was
picked, for example:

Unsupported format b8g8r8a8, converting on CPU to b8g8r8a8-premultiplied

Makes it easier to figure out what's happening, especially when using
old GLES versions that don't support all formats.
2023-12-12 01:49:41 +01:00
Benjamin Otte
e3c85be53f memoryformat: Add gdk_memory_format_get_fallbacks()
Track fallback formats to use in the memoryformat directly instead of
using in the GL uploading code.

First of all, this allows sharing the code and ensuring all our
renderers use the same fallback mechanism.

But also, this allows tracking fallbacks per-format which is useful
because the fallback formats aren't really a tree. We want to make
FLOAT16 fall back to FLOAT32 when not available, but we also want
FLOAT32 fall back to FLOAT16.
By tracking the fallbacks per-format, we can achieve that.
2023-12-12 01:49:40 +01:00
Benjamin Otte
0f5fda2277 memoryformat: Introduce new (private) API
Add gdk_memory_format_get_premultiplied() and
gdk_memory_format_get_straight() which return the matching
premultiplied/straight format.

Use this to pick the premultiplied format when uploading GL textures.

And remove the duplication in the dmabuf code, where we can now use
these functions instead of tracking both the premultiplied and straight
alpha versions.
2023-12-12 01:49:40 +01:00
Benjamin Otte
5688b7b4bb gl: Add a new alternative format
Add an "RGBA" format that just maps to the swizzled version of the
default format.

This way, BGR gets mapped to RGB + swizzling first before trying to map
it to the default format for the depth.

The benefit here is that this format has the same memory width, so
uploading/downloading code can treat it equivalent to the original
format and there's no conversion neccessary later.
2023-12-12 01:49:40 +01:00
Benjamin Otte
3a1349e8ef gl: Make gdk_memory_format_gl_format() no longer check support
Now that we have gdk_gl_context_get_memory_flags() and code can use that
function, make the code do that.

Remove support checks from gdk_memory_format_gl_format().

This is an initial naive port that doesn't try to make use of the finer-grained
flags yet.
2023-12-11 07:33:26 +01:00
Benjamin Otte
c341da32aa gsk: Set correct blur radius for cairo shadows 2023-12-11 07:33:26 +01:00
Benjamin Otte
d39ec8c09e gsk: Quality of life improvements for Cairo rendering
1. Check for an empty clip region before push/pop_group() calls

2. Remove save/restore() pairs as the vfunc invocation does so already.
2023-12-11 07:33:26 +01:00
Benjamin Otte
e3299e38df cairo: Handle clipped blur content
This is the result of experimenting with corner cases when blurring.

The result is a test that tests when the child of a blur node is
clipped out but the blurred child is not, the blurred parts are still
visible.

This immediately broke the cairo renderer, so the fix is included.
2023-12-11 07:33:24 +01:00
Matthias Clasen
00ebd51d06 gsk: Be more careful about texture slice formats
We need to make sure that all our textures have the same memory
format, or we'll run into trouble in the upload code, at least
on GLES, which isn't as forgiving about format mismatches.

Related: #6238
2023-11-28 14:16:21 -05:00
Matthias Clasen
108eb43b01 gsk: Add some more proiler marks
These should help us determine if time is spent converting or
uploading textures.
2023-11-27 17:50:28 -05:00
Maximiliano Sandoval R.
71c2ee3530
gskenums: Add Since to missing enum values
Use same Since annotation as elsewhere
2023-11-25 15:01:53 +01:00
Maximiliano Sandoval R.
5e415ee916
gskenums: Don't break the docstring 2023-11-25 15:00:40 +01:00
Matthias Clasen
2bfd4a88d6 Fix some more static analysis warnings 2023-11-24 16:36:46 -05:00
Matthias Clasen
36314f28e2 gsk: Some more rect inlining 2023-11-24 10:35:57 -05:00
Matthias Clasen
b7a1b1d7ee Fix some static analysis warnings 2023-11-24 10:35:57 -05:00
Matthias Clasen
a90a6c4517 Address various static analysis complaints
These were picked out of the scan_build logs in ci.
2023-11-22 00:07:47 -05:00
Matthias Clasen
160fa969d4 subsurface: Replace place_above/below
Instead, do it all in attach(), which becomes more and more like
ConfigureWindow. This is good, because it will let us take the
above-ness into account when making decisions about attaching.
2023-11-21 13:24:04 -05:00
Matthias Clasen
fb969f5431 offload: Raise all subsurfaces that can be
If two subsurfaces don't overlap and aren't otherwise obstructed,
we can just raise them  both.

Tests included.
2023-11-18 08:19:43 -05:00
Matthias Clasen
ef6ed31853 offload: Drop unused api 2023-11-18 08:19:43 -05:00
Matthias Clasen
c57245b73c diff: Take above-ness into account
We need to include the full area if a subsurface
above-ness changes, since we only punch holes if
it is above.

Fixes: #6214
2023-11-18 08:19:43 -05:00
Matthias Clasen
f9fd78b67e offload: Keep was-raised for each subsurface
We need this information for proper diffing.
2023-11-18 08:19:43 -05:00
Benjamin Otte
1b08fda93e renderer: Remove offload argument from render()
It turns out it's not needed, because all relevant information for
subsurfaces is already available by querying the subsurface itself.
2023-11-14 21:54:35 +01:00
Benjamin Otte
f6b6176ec0 gl: Handle subsurfaces without GskOffload 2023-11-14 21:51:07 +01:00
Benjamin Otte
ef77a6fa73 gl: Don't punch hole if the subsurface is above
Saves some work.
2023-11-14 20:22:24 +01:00
Benjamin Otte
653bf46494 offload: Refactor texture finding
It's the same code, but with way more debose debug messages.
2023-11-14 15:04:38 +01:00
Benjamin Otte
4920ac4a57 offload: Move a debug message
If we fail to attach a buffer, we don't want to print this.
2023-11-14 15:04:38 +01:00
Benjamin Otte
5bdc9f71fd renderer: Remove priv->root_node
It's not used anywhere.
2023-11-14 15:04:38 +01:00
Benjamin Otte
9185f15cd9 renderer: Add a supports_offload flag
This flag must be set when creating the class or offloading
will be disabled for this renderer.

Set that flag for the GL renderer.

Fixes the Cairo and Vulkan renderer not showing Video.
2023-11-14 13:06:05 +01:00
Benjamin Otte
efec30babb renderer: Don't crash with offload disabled 2023-11-14 13:06:05 +01:00
Matthias Clasen
904d44074f gsk gl: Handle subsurfaces during rendering
During rendering, restack offloaded subsurfaces below the main
surface, and clear the area so they peek through. After rendering,
raise the last subsurface if we haven't drawn over it.
2023-11-13 22:17:36 +01:00
Matthias Clasen
c636baf6f5 gsk gl: Make it possible to clear a rectangle
Add a blend mode to the draw command, so it can draw transparent
black. This will be used to erase the area on top of a subsurface
when we do passthrough.
2023-11-13 22:17:36 +01:00
Matthias Clasen
b7c2528ad1 gsk: Prepare subsurface offload
Use a GskOffloadInfo to update subsurfaces (and collect info about
them). Pass that info to both the diff and the render vfuncs.
2023-11-13 22:17:36 +01:00
Matthias Clasen
48740de71a gsk: Add a subsurface mode to node diffing
Add an extra argument to pass offload info to the diffing code.
This is then used for diffing subsurface nodes differently,
depending on their offloading status.
2023-11-13 22:17:35 +01:00
Matthias Clasen
34c16b0df2 gsk: Add code to offload to subsurfaces
This code walks the node tree, finds subsurface nodes, determines
if we can offload to the subsurface, and if yes, does so. This
isn't used yet.
2023-11-13 22:17:35 +01:00
Matthias Clasen
d0a675ab01 gsk: Add subsurface nodes
Also show them in the inspector recorder, with some information.
2023-11-13 22:17:35 +01:00
Matthias Clasen
0e0bf8ed47 gsk: Add a debug flag for graphics offload
Add GSK_DEBUG=offload-disable to disable graphics offload via
attaching of dmabufs to subsurfaces. This is not used anywhere yet.
2023-11-13 22:17:35 +01:00
Matthias Clasen
e8894ad383 gsk: Robustness fix
I was seeing empty regions being passed as scissor.
2023-11-13 22:17:35 +01:00
Matthias Clasen
b766f92026 gsk: Use some more inline helpers 2023-11-13 22:17:35 +01:00
Matthias Clasen
a37aacf4e4 Add another inline rect helper 2023-11-13 22:17:35 +01:00
Matthias Clasen
b24ae31716 dmabuf: Improve consistency of debug messages
Make sure all our dmabuf debug messages are display-scoped so the
inspector doesn't trigger them, use the same formatting throughout,
and improve consistency of wording here and there.
2023-11-12 13:02:58 +01:00
Benjamin Otte
a9e4993184 Merge branch 'wip/otte/enable-debug' into 'main'
Remove G_ENABLE_DEBUG around debug checks

See merge request GNOME/gtk!6546
2023-11-07 15:12:11 +00:00
Benjamin Otte
cd7e1c1387 dmabuf: Modify gdk_gl_context_import_dmabuf()
Move a bunch of code - namely the target selection - into the function.

I want to use the same code in the NGL renderer, so no need to duplicate
it.
2023-11-07 05:12:57 +01:00
Benjamin Otte
310ab7b531 Remove G_ENABLE_DEBUG around debug checks
It started out as busywork, but it does many separate things. If I could
start over, I'd take them apart into multiple commits:

1. Remove G_ENABLE_DEBUG around GDK_DEBUG_*() calls
   This is not needed at all, the calls themselves take care of it.

2. Remove G_ENABLE_DEBUG around profiling code
   This now enables profiling support in release builds.

3. Stop poking _gdk_debug_flags and use GDK_DEBUG_CHECK()
   This was old code that was never updated.

4. Make !G_ENABLE_DEBUG turn off GDK_DEBUG_CHECK()
   The code used to
     #define GDK_DEBUG_CHECK(...) false
     #define GDK_DEBUG(...)
   which would compile away all the code inside those macros. This
   means a lot of variable definitions and debug utility functions
   would suddenly no longer be used and cause compiler errors.
2023-11-05 11:16:23 +01:00
Benjamin Otte
7ba4ba05e1 gl: Fix padding in icon library
The previous code would not pad the left side with the left column of
pixels but with the top row.

Test attached.
2023-10-31 00:50:00 +01:00
Benjamin Otte
85e1088171 gsk: Fix texture-scale node Cairo drawing
The code was interpreting x/y coordinates wrong sometimes and causing
things to not be drawn at the correct offset.

Testcase included.
2023-10-31 00:36:27 +01:00
Benjamin Otte
c1ed034367 rendernode: Use an exisiting function instead of reimplementing it 2023-10-31 00:36:27 +01:00
Matthias Clasen
06dda4e12b Merge branch 'memory-format-swizzle-check' into 'main'
gl: Check all swizzle values

See merge request GNOME/gtk!6524
2023-10-26 02:38:35 +00:00
Matthias Clasen
358779dfb2 dmabuf: No mipmaps for dmabuf textures
Calling glGenerateMipmap on imported dmabufs does not work, so
don't do it.
2023-10-24 22:03:31 -04:00
Chun-wei Fan
1ab501649e gsk/gskcurve.c: Avoid returning value in void-retype function
This is considered a compiler error with later GLib releases with Visual Studio
builds, so avoid that.
2023-10-24 13:18:26 +08:00
Benjamin Otte
2d874e601c Merge branch 'wip/otte/for-main' into 'main'
gl: Remove optimization that does the wrong thing

See merge request GNOME/gtk!6528
2023-10-24 02:51:02 +00:00
Benjamin Otte
dd7a38069f gl: Remove optimization that does the wrong thing
Drawing a texture-scale node like a texture node when the filter is set
to "linear" doesn't work, because the texture node switches to
trilinear when mipmaps are available.
2023-10-24 01:37:38 +02:00
Benjamin Otte
51a181af7a Merge branch 'wip/otte/for-main' into 'main'
dmabuf: Seek back to the start

See merge request GNOME/gtk!6526
2023-10-23 19:57:21 +00:00
Benjamin Otte
8fcd9bc0c4 gl: Make sure render_texture() sets the right format for high depth
Setting the format got lost when converting this coe to the texture
builder, because that codepaths avods the texture sniffing and always
uses RGBA8.
2023-10-23 21:22:17 +02:00
Matthias Clasen
677e78bdce gl: Check all swizzle values
There is no reason not check the alpha swizzle for being different
from its default value. I am thinking about implementing RGBx
upload with a swizzle of rgb1, and that would break here.
2023-10-23 07:55:39 -04:00
Matthias Clasen
4d1ef63009 gsk: Ensure dmabuf formats are initialized
We just poking at display members here, there is no guarantee that
dmabuf formats have been initialized. So do it explicitly.

This prevents a crash in the inspector when viewing a recorded frame
containing a dmabuf texture, since the inspector uses a separate
display connection.
2023-10-22 22:48:18 -04:00
Matthias Clasen
33bc276639 Merge branch 'dmabuf-texture-gl-downloader' into 'main'
dmabuf: Add an EGL downloader

See merge request GNOME/gtk!6489
2023-10-22 21:13:58 +00:00
Matthias Clasen
06822581f7 gsk: Use external textures
When we are running under GLES, we can use GL_TEXTURE_EXTERNAL_OES
to support YUV formats.

Since we don't want to deal with the combinatorial explosion of
compiling all our shaders with all combinations  of sampler2D vs
samplerExternalOES for all their textures, we copy the external
textures to a regular texture before using them.
2023-10-22 16:50:43 -04:00
Matthias Clasen
976143fbe9 gsk: Add a shader for external textures
This shader uses samplerExternalOES to sample an external texture
and blit it into a 'normal' texture. It only works in GLES, but
we won't use it outside of GLES.
2023-10-22 16:42:17 -04:00
Matthias Clasen
9fd4feef0c gsk: Use some GLES extensions
Allow our shaders to use samplerExternalOES, by declaring
that we use the relevant extension. Unfortunately, this
only works for gles, and requires different extensions for
gles2 and gles3. Yay
2023-10-22 16:42:17 -04:00
Matthias Clasen
5eed13bd07 gsk: Define GSK_GLES3 if we have gles3
The compiler defines GSK_GLES only for gles2. Add another define
for gles3, so we can differentiate where we need to.

This took a week to find!
2023-10-22 16:42:17 -04:00
Matthias Clasen
d02d45dd8d gsk: Allow shaders without clip variants
Add a GSK_GL_DEFINE_PROGRAM_NO_CLIP, which is like
GSK_GL_DEFINE_PROGRAM but compiles the shader just once,
with NO_CLIP defined.

This will be used in the future for shaders that do
texture conversion.
2023-10-22 16:42:17 -04:00
Matthias Clasen
13d0e311b7 gsk: Prepare for external textures
Prepare the plumbing in the GL renderer for textures that use
target GL_TEXTURE_EXTERNAL_OES. These need to use a special sampler,
so make sure our sampler machinery does not run over it.
2023-10-22 16:42:17 -04:00
Matthias Clasen
52254f755f gsk: Support dmabuf textures
Defer handling of dmabuf textures to the driver,
and add the necessary code in load_texture.
2023-10-22 16:42:17 -04:00
Matthias Clasen
adde188eca gsk: Add a helper for converting textures
This is a simple helper that feed a GdkTexture
through a renderer and returns the resulting
texture. This will be used to convert dmabuf
textures to 'native' textures.
2023-10-22 16:39:24 -04:00
Matthias Clasen
f581280811 gsk: Restore bigendian support
Restore the bigendian support that was lost in b0e26873f6,
by just not using GL_BGRA with GLES on bigendian. Should be a
very rare combination, but still.
2023-10-22 16:19:31 -04:00
Matthias Clasen
1da674423d vulkan: Add xrgb formats
For now, we just fall back to RGB.
2023-10-20 18:14:45 -04:00
Matthias Clasen
bd974b08b3 Add GDK_MEMORY_A8B8G8R8_PREMULTIPLIED
We did have 4 ordering variations of ARGB straight,
but only 3 premultiplied. Add the missing one.

Update all the places where we switch over memory formats.
2023-10-20 16:42:40 -04:00
Matthias Clasen
d289c0d4f1 Merge branch 'matthiasc/for-main' into 'main'
rendernodeparser: Use private memoryformat api

See merge request GNOME/gtk!6502
2023-10-20 14:00:55 +00:00
Matthias Clasen
f4722289f7 Merge branch 'more-bgra' into 'main'
gsk: Use has_bgra in more places

See merge request GNOME/gtk!6500
2023-10-20 13:43:51 +00:00
Matthias Clasen
65676150c4 rendernodeparser: Use private memoryformat api
No need to open-code a list of all formats here,
we can just use the private depth api to do this
much simpler.
2023-10-20 07:41:53 -04:00
Matthias Clasen
b0e26873f6 gsk: Use has_bgra in more places
The glyph and icon libaries were also checking for GLES to
decide if data needs to be transformed from BGRA to RGBA.

Use the new has_bgra getter instead.

This will probably break on bigendian, because the
GL_BGRA + GL_UNSIGNED_BYTE combination is not equivalent
to the cairo format on bigendian, but this was already
broken for the gl format information that we get from
gdk_memory_format_gl_format.
2023-10-20 07:39:08 -04:00
Matthias Clasen
000c876953 gsk: Use vertex arrays when we can
Use the new has_vertex_arrays api to determine
whether we can use vertex arrays in GL.`

Fixes: #6173
2023-10-19 22:43:20 -04:00
Matthias Clasen
b95d8ebdd3 memoryformat: Change some private API
Make gdk_memory_format_gl_format take the GdkGLContext,
instead of just a gles boolean. This will let us
check for extensions that may be needed for certain
formats.

Update all callers.
2023-10-19 16:44:18 -04:00
Matthias Clasen
31abe56b7a gsk: Cosmetics 2023-10-16 23:32:37 -04:00
Matthias Clasen
b5149a483f Merge branch 'wip/chergert/update-stb' into 'main'
gsk/gl: update stb_rect_pack()

See merge request GNOME/gtk!6466
2023-10-11 00:38:36 +00:00
Christian Hergert
05b51af2d5 gsk/gl: update stb_rect_pack() 2023-10-09 22:42:57 -07:00
Christian Hergert
c1417d3d4a gsk/gl: add fast path for texture masking color
This is useful for colorizing in the same fashion we do for the glyph
texture atlas. In fact, for small GdkTexture, you will end up in something
like the icon texture atlas.

The primary motivator for this optimization is to draw various glyph-like
features from VTE such as many forms of boxes, lines, arrows, etc.
2023-10-05 20:30:00 -07:00
Matthias Clasen
f8da751cc2 Merge branch 'wip/chergert/rendernode-type-checks-for-refcount' into 'main'
gsk: remove excessive type checking within GSK

See merge request GNOME/gtk!6439
2023-09-27 12:12:18 +00:00
Christian Hergert
b010e46d13 gsk/gl: remove TypeNode conformity checking for renderjob
We don't need to be calling type node conformity checking from the tight
loop of the renderjob. Hoist that into the private header and use that
intead through via the Class pointer.
2023-09-26 18:36:56 -07:00
Christian Hergert
eb646a8e8b gsk: remove excessive type checking within GSK
Anything that includes gskrendernodeprivate.h will get an alternate form
of ref/unref for render nodes which does not need to do type checking on
the parameter. We can expect that things are correct within GTK itself and
this saves excessive amounts of TypeNode conformities checking.
2023-09-26 18:28:34 -07:00
Christian Hergert
089c34fa03 gsk/gl: use GdkArrayImpl for tracking modelview
Like the previous change, this uses GdkArrayImpl instead of GArray for
tracking modelview changes. This is less important than clip tracking
simple due to being used less, but it keeps the implementation synchronous
with the Clip tracking code.
2023-09-26 13:58:38 -07:00
Christian Hergert
c846f8d745 gsk/gl: use GdkArrayImpl for Clip tracking
We can end up spending a lot of time in g_array_maybe_expand() through the
use of g_array_set_size() for clip tracking. That is somewhat due to the
simple nature of GArray being size-dynamic. Instead, we can use
GdkArrayImpl and let the compiler do what it does best to elide some
work and hoist other work into the calling function.

This also fixes a potential UAF in gsk_gl_render_job_push_contained_clip().
2023-09-26 13:58:35 -07:00
Emmanuele Bassi
3ea723730b broadway: Do not add an extra reference when caching textures
We just created a GdkTexture, so we don't need to acquire a reference if
we're transferring the ownership to the node cache.
2023-09-26 14:44:05 +01:00
Emmanuele Bassi
90be2baf8b broadway: Plug another leak
When getting a colorized texture we're downloading the texture as a
Cairo surface, and then feeding it to another texture, but we never drop
the reference of the new surface.
2023-09-26 14:40:37 +01:00
Emmanuele Bassi
c6cc446e63 broadway: Plug a leak in the GSK renderer
We are leaking the Cairo image surface when creating a new node.

Fixes: #6120
2023-09-26 12:49:32 +01:00
Matthias Clasen
25acc26531 contour: Simplify add_segment for circles
We no longer need to translate path points.
2023-09-21 11:40:25 -04:00
Matthias Clasen
d849a53b98 contour: Fix get_closest_point for circles 2023-09-20 22:11:47 -04:00
Matthias Clasen
cc904698a6 Merge branch 'matthiasc/for-main' into 'main'
contour: Make circles and rounded rects match

See merge request GNOME/gtk!6405
2023-09-18 11:14:39 +00:00
Benjamin Otte
95865cb1bf gsk: Fix clipping error when drawing shadows
When shadows were offset - in particular when offset so the original
source was out of bounds of the result - the drawing code would create a
pattern for it that didn't include enough of it to compose a shadow.

Fix that by not creating those patterns anymore, but instead drawing the
source (potentially multiple times) at the required offsets.

While that does more drawing, it simplifies the shadow node draw code,
and that's the primary goal of the Cairo rendering.

Test included.
2023-09-18 07:53:03 +02:00
Benjamin Otte
0b813de72a gl: gradients should transition in unpremultiplied space
So make the gradient shaders do that.
2023-09-18 07:53:03 +02:00
Matthias Clasen
9c159cf129 path: Tweak printing a bit more
We are dealing with floats here, so using
g_ascii_dtostr isn't really the best.

Update affected tests.
2023-09-17 22:35:33 -04:00
Matthias Clasen
957d494090 contour: Make circles and rounded rects match
Make sure that we print the weights in the
same way (as floats).

Update affected tests.
2023-09-17 20:32:32 -04:00
Matthias Clasen
f67c57b1f8 path: Fix parsing rounded rects
We were messing up the bottom left corner.

Test included.
2023-09-17 17:01:44 -04:00
Matthias Clasen
8f1d8d7cb5 path: Split off gskpathparse.c
This is a standalone piece of code,
and nicely fits into its own source file.
2023-09-17 12:29:46 -04:00
Matthias Clasen
5777587e7a docs: Add details for GskPathBuilder
Mention that GskPathBuilder will simplify
added Bézier curves.
2023-09-17 09:31:59 -04:00
Matthias Clasen
7e13cfea91 path builder: Handle degenerate cubics
Replace cubics by lines or quadratics
when possible, and split at cusps.
2023-09-17 00:23:53 -04:00
Matthias Clasen
68b4d9c35e Add gsk_curve_get_cusps 2023-09-17 00:23:53 -04:00
Matthias Clasen
1f3b69e7db path builder: Handle degenerate conics
Do the same we do for quads here. Also,
conics with weight 1 are just quads.
2023-09-17 00:23:53 -04:00
Matthias Clasen
ca63552cf8 path builder: Handle degenerate quads
Quads that have a cusp need to be replaced by
two lines.
2023-09-17 00:23:53 -04:00
Matthias Clasen
a6d2d983b8 Add gsk_bounding_box_get_corner
This will be used in the following commits.
2023-09-16 21:57:31 -04:00
Matthias Clasen
7cd97192e5 pathbuilder: Simplify degenerate curves
When a quadratic or conic has identical points,
replace it with a line.
2023-09-16 14:32:12 -04:00
Matthias Clasen
4d71ff6da1 contour: Fixes for circles
Make circle contours use 'foreach coordinates' for
its points. This works here, but not for general
conics. As with the other custom contours, avoid
emitting collapsed conics.
2023-09-16 08:27:18 -04:00
Matthias Clasen
6d001f79f9 contour: Fixes for rounded rects
Similar to the fixes for rect contours:
Handle all the special cases where empty curves
are omitted, and omit 'empty' curves in foreach.
2023-09-15 16:31:09 -04:00
Matthias Clasen
abebd92b19 contour: Fixes for rect contours
Handle all the special cases (zero width and/or height),
and omit 'empty' curves in foreach.
2023-09-15 16:31:09 -04:00
Matthias Clasen
014ca76334 docs: Add details
Spell out what gsk_path_point_get_tangent does
if there is no tangent: we return 0,0.
2023-09-15 16:31:09 -04:00
Matthias Clasen
a520f9fcf7 pathbuilder: Skip trivial curves
Don't add quads, cubics or conics that collapse
to a single point. This matches what we do for
lines.
2023-09-15 16:31:09 -04:00
Matthias Clasen
de724b2a57 contour: Fix some corner cases
Adding segments of rects or rounded rects was
not working right in cases where some of the
curves are trivial. Fix that.
2023-09-15 16:31:09 -04:00
Matthias Clasen
061637f4eb contour: Small refactoring
Move some utilities out.
2023-09-15 16:31:09 -04:00
Matthias Clasen
dab1897d4e contour: Circle cosmetics 2023-09-15 16:31:09 -04:00
Benjamin Otte
5152c13081 vulkan: Change rounded_rect_shrink()
Same fix as with the GL renderer
2023-09-15 16:34:00 +02:00
Benjamin Otte
e9089f65e3 gl: Change rounded_rect_shrink()
The code now follows gsk_rounded_rect_shrink() and with it the behavior
of the Cairo renderer and Webkit.

The old code did what the GL renderer and Cairo do, but I consider that
wrong.

I did not test Chrome.

Test attached
2023-09-15 16:34:00 +02:00
Benjamin Otte
1c971c595f glrenderer: Shadows without offset do exist
Not for opaque contents, but stuff can be semi-transparent.

Testcase included.
2023-09-15 03:46:27 +02:00
Benjamin Otte
f8627755b5 rendernode: Shadow nodes need offscreen for opacity
Otherwise the shadow will not be properly computed as opaque regions
become translucent after applying opacity.

Testcase included.
2023-09-15 03:46:27 +02:00
Benjamin Otte
55ae8dc39e gsk: Move GskRoundedRect typedef
typedef should go into *types.h headers so that other headers only need
to include those.
2023-09-15 03:46:27 +02:00
Matthias Clasen
ec1a1d0e34 gl renderer: Don't assume an atlas
The source uniform may or may not point
to a glyph atlas. The optimization we do
for color nodes is only possible if it does,
so check this.

Fixes: #6094
2023-09-13 16:56:47 -04:00
Matthias Clasen
8f4fb45715 gl renderer: Keep track of source
We have an optimization that depends on having
the source be a glyph atlas, so keep track of
that information in the render job.
2023-09-13 16:55:01 -04:00
Matthias Clasen
1502c21e97 rendernode: Fix handling of color glyphs
The rendernode parser was mixing up its flags.

Test included.

Related: #6075
2023-09-13 15:37:57 -04:00
Benjamin Otte
a05a021fd1 rendernode: Fix Cairo rendering of repeating gradients
Cairo and the GL renderer have a different idea of how to handle
transitioning of colors outside the defined range.

Consider these stops:
  black 50%, white 50%

What color is at 0%?

Cairo would transition between the last and first stop, ie it'd do a
white-to-black transition and end up at rgb(0.5,0.5,0.5) at 0%.
GL would behave as it would for non-repeating gradients and use black
for the range [0%..50%] and white for [50%..100%].
The web would rescale the range so the first stop would be at 0% and
the last stop would be at 100%, so this gradient would be illegal.

Considering that it's possible for code to transition between the
different behaviors by adding explicit stops at 0%/100%, I could choose
any method.
So I chose the simplest one, which is what the GL renderer does and
which treats repeating and non-repeating gradients the same.

Tests attached.
2023-09-07 16:19:20 +02:00
Benjamin Otte
9ffd7840ba pathpoint: Add G_GNUC_EXTENSION to struct definition
This allows compilation with gcc -pedantic.

GTKmm uses this as part of their recommended compiler flags.

Fixes #6083
2023-09-07 16:19:20 +02:00
Matthias Clasen
ea7fd1ff5a contour: Fixup for 1-point contours
If we return a path point for a 1-point contour,
make it { n, 0, 1 }.
2023-09-04 00:55:21 +02:00
Matthias Clasen
9bd9b6f2ca contour: Make sure stroke bounds are sufficient 2023-09-03 23:04:47 +02:00
Matthias Clasen
360b77cc50 curve: Add a vfunc for get_at_length
We can do this precisely for lines, so lets do it.
2023-08-29 22:09:59 -04:00
Matthias Clasen
90ee05ae64 gsk: Clean up standalone headers
We require folks to include gskglrenderer.h in order
to create a GL renderer. So we be careful to only
include header in gskglrenderer.h that won't trigger
ugly warnings.

See !6363
2023-08-29 12:58:30 -04:00
Matthias Clasen
f3312f677b measure: Cosmetics 2023-08-28 21:14:28 -04:00
Matthias Clasen
05547d98d6 path: Cosmetics
Reorganize this source file into sections.
2023-08-28 21:13:58 -04:00
Matthias Clasen
11b219bc61 Drop tolerance from gsk_contour_foreach
There is no decomposition going on for any contours,
and the tolerance argument is entirely unused.
Decomposition and tolerance is handled entirely
in gskpath.c by its trampoline.
2023-08-28 20:52:22 -04:00
Matthias Clasen
827bbc0cc1 Change gsk_path_get_closest_point to return distance
We already compute it, so lets return it.
Bindings seems fine with this change - they
already return (success, point) as a tuple
anyway.
2023-08-28 11:22:30 -04:00
Matthias Clasen
5a3ed65ad8 Improve precondition checks for path points
Add a helper function for checking that a
path point is valid for a path, and use it.
2023-08-28 00:07:50 -04:00
Matthias Clasen
2e24a9ece4 Make GskPathPoint public
The contents are still /*< private >*/, but we
let our tests and the debugger see them, which
helps.
2023-08-28 00:07:50 -04:00
Matthias Clasen
2a17320314 Limit rect variation in path builder
Make gsk_path_builder_add_rect always
produce a clockwise rectangle. This matches
what we do for circles and rounded rects,
which also go clockwise. Note that we
still need to allow negative widths in
the contour code, to implement reverse().
2023-08-28 00:07:50 -04:00
Matthias Clasen
0dbff14555 Allow circles with radius of zero
Not very useful, but we allow rects with
width and height of zero, so lets be consistent.
Curvature is infinite for such contours.

Tests included.
2023-08-28 00:07:50 -04:00
Matthias Clasen
6f3be310f4 contour: Simplify gsk_circle_contour_foreach
Use the same approach as the rounded rect contour.
2023-08-27 21:31:40 -04:00
Matthias Clasen
2ca9982b91 rect contour: Avoid nans in corner cases
The length of rect contours can be zero,
so we much check before we divide.
2023-08-27 19:17:02 -04:00
Matthias Clasen
a40282b2fb Add gsk_path_point_print
Another private debug API.
2023-08-27 19:06:39 -04:00
Matthias Clasen
ad9fb1e101 Improve quad and conic decomposition
If the control point is equal to either
start or end, just emit a line. This improves
the rendering of rounded rectangles with such
corners.
2023-08-27 16:57:03 -04:00
Matthias Clasen
02a9652af4 Use a more compact representation for circles
Print circles as M-o-o-o-o-z.
2023-08-27 14:32:21 -04:00
Matthias Clasen
0a28a5d53a Add a rectangle contour
Add a contour that optimizes some things for
rectangles. Also add rectangle detection to the
path parser, and add tests similar to what we
have for the other special contours.
2023-08-27 12:36:56 -04:00
Matthias Clasen
1e6a124665 Correct the docs of gsk_path_builder_add_rect
The path does *not* always go clockwise!
2023-08-27 12:18:36 -04:00
Matthias Clasen
8d1844135b path: Add a comment 2023-08-27 10:10:08 -04:00
Matthias Clasen
b5dd9dae0d rounded rect contour: Fix an oversight
The close operation takes 2 points, so our array
was one too short. Oops.
2023-08-27 10:09:32 -04:00
Matthias Clasen
ebcb518e4f Cosmetics 2023-08-27 09:50:16 -04:00
Matthias Clasen
b7ea22f168 Drop unused code
Nobody is calling gsk_contour_get_start_end, so drop
this internal API.
2023-08-27 09:39:59 -04:00
Matthias Clasen
822e988efe path: Recognize rounded rects when parsing
We can look out for M-L-O-L-O-L-O-L-O-Z patterns
with matching numbers.
2023-08-27 09:31:17 -04:00
Matthias Clasen
cee043f977 Add a rounded rect contour
This special contour takes advantage of its
rounded-rect-ness for speeding up bounding
boxes and winding numbers. It falls back
to the standard contour code for everything
else.
2023-08-27 09:29:19 -04:00
Matthias Clasen
031c0ec3e5 pathpoint: Add some debug API
Add a private gsk_path_point_to_string that
can be called in the debugger if you want
to see the contents of a GskPathPoint and
are too lazy to cast it to GskRealPathPoint
yourself.
2023-08-27 09:14:47 -04:00
Matthias Clasen
ba3a657c48 contour: Add some debug API
Add a private  way to get the class of a contour,
so we can test that roundtrips through gsk_path_parse
work as expected.
2023-08-27 09:13:32 -04:00
Matthias Clasen
5f2f116c28 circle contour: Fix a typo 2023-08-27 07:43:55 -04:00
Matthias Clasen
2297a353b8 Merge branch 'circle-contour' into 'main'
path: Add a circle contour

See merge request GNOME/gtk!6345
2023-08-27 11:12:51 +00:00
Bilal Elmoussaoui
7342ce5bca gi: Add missing since annotation 2023-08-27 08:17:00 +00:00
Matthias Clasen
167b38dfa1 contour: Some reactoring
Make a default print implementation, and use it.
2023-08-26 23:42:52 -04:00
Matthias Clasen
b8a3d7fa00 path: Recognize circles when parsing
We can look out for the tell-tale
M-O-O-O-O-Z and turn it into a circle
contour.
2023-08-26 23:42:52 -04:00
Matthias Clasen
0fce24674a path: Add a circle contour
This special contour takes advantage of the
circle definition to speed up things like
hit testing and closest point determination.
2023-08-26 23:42:52 -04:00
Matthias Clasen
99ad585252 Merge branch 'measure-speedups' into 'main'
contour: Stop doing the roundtrip test

See merge request GNOME/gtk!6342
2023-08-27 01:13:41 +00:00
Matthias Clasen
6defdb4e8a Drop unused code
we are not using any gsk_spline functions currently.
2023-08-26 11:29:09 -04:00
Matthias Clasen
c989a06718 pathmeasure: compute samples on demand
Only do the work for a curve the first time
we need it. This should greatly speed up
use cases where you only create a measure
to get the length of the path.
2023-08-26 10:23:02 -04:00
Matthias Clasen
1c8bd8658d curve: Cosmetics 2023-08-26 10:23:02 -04:00
Matthias Clasen
ab50cba4e9 curve: Reduce the order of our approximation
Use 24 samples instead of 32.
2023-08-26 10:23:02 -04:00
Matthias Clasen
57918813e2 contour: Stop doing the roundtrip test
Doing inverse arclength computations is
a very high overhead operation. And the
tests still pass without it.
2023-08-26 09:39:49 -04:00
Matthias Clasen
677e19042d Docs: Cosmetics 2023-08-25 22:21:27 -04:00
Matthias Clasen
bd79f61cc5 pathpoint: Update the docs
We have gained some more ways of getting points.
2023-08-25 22:03:42 -04:00
Matthias Clasen
361cdecfe4 Merge branch 'path-measure-reredone' into 'main'
Add GskPathMeasure

See merge request GNOME/gtk!6326
2023-08-26 01:05:19 +00:00
Matthias Clasen
007cfeac94 Add GskPathMeasure
GskPathMeasure is the public API for path lengths.
2023-08-25 20:16:49 -04:00
Matthias Clasen
553499522c contour: Add measure API
In order to compute path lengths efficiently, we need
to cache lookup tables. This commit adds API to let
contours allocate and free such measure data, as well
as API to use the data to go length -> point and
vice versa.
2023-08-25 20:16:49 -04:00
Benjamin Otte
81821978ae Merge branch 'wip/otte/for-main' into 'main'
gltexture: Restore previous GL context

See merge request GNOME/gtk!6335
2023-08-25 21:44:17 +00:00
Matthias Clasen
04e6fc3f74 curve: Add length computation
Add api to go t<>length.

The code here is inspired by
https://pomax.github.io/bezierinfo/#arclength
2023-08-25 16:13:36 -04:00
Benjamin Otte
54d2f0063a Merge branch 'replay' into 'main'
Node replay tests

See merge request GNOME/gtk!6299
2023-08-25 19:45:34 +00:00
Benjamin Otte
ae7ec40cf2 rendernodeparser: Generate better default child
... for fill and stroke nodes.

It's most likely we want the path bounds (or path stroke bounds),
so make the parser use those by default.
2023-08-25 21:12:12 +02:00
Matthias Clasen
eec90d1026 pathbuilder: Add rel-variants for arc-to
Add rel-variants for all our arc-to APIs. This is
a pretty harmless addition, and it is more consistent
to have these for all ..._to functions.
2023-08-25 09:45:45 -04:00
Matthias Clasen
f4fb4d04e5 Some pathbuilder doc clarifications
Mention the end point of the html arc-to call.
2023-08-25 09:37:07 -04:00
Matthias Clasen
3283157352 Bring arc_to back as convenience API
It is our main use of conics, so make it an API,
and use it internally.
2023-08-25 09:31:19 -04:00
Sergey Bugaev
d07a6b8566 snapshot, gsktransform: Mention that rotation happens around (0, 0)
...and not around the center of the render node, as one could expect
given that the render node syntax for rotation, transform: rotate(90);,
happens to match the CSS syntax for the same thing, and CSS does rotate
around the center by default.

Signed-off-by: Sergey Bugaev <bugaevc@gmail.com>
2023-08-25 15:54:05 +03:00
Matthias Clasen
5bc82f4141 Change curve derivative api
We don't need to have the derivative as a curve,
it is enough for us to compute values of the
derivative at a given t, which we can also do
for conics.
2023-08-25 07:33:16 -04:00
Matthias Clasen
25e6231a88 path: Switch back to conics
Arcs were appealing, but they have a fatal flaw: we can't
split our arcs without changing the ellipse they trace.
That could be fixed by adding an extra parameter, but then
it is no longer any better than conics.

So switch back to conics, which have the advantage that they
are used elsewhere.
2023-08-25 07:33:16 -04:00
Matthias Clasen
5dc0cbc20f Expand the path docs a bit 2023-08-24 15:00:14 -04:00
Matthias Clasen
e1faf28310 Make curvature api more flexible
Add an extra direction argument to get_curvature to
allow picking the limit on either side, for sharp turns.

Update all callers.
2023-08-24 14:32:33 -04:00
Matthias Clasen
854c695153 pathpoint docs: Fix a link
Links gsk->gtk must be done manually, since we
don't have a dependency.
2023-08-24 13:41:39 -04:00
Matthias Clasen
ebd4ceca15 path docs: Clarify curvature
The curvature of lines is zero, not infinite.
2023-08-24 11:15:51 -04:00
Matthias Clasen
d873643407 path docs: Add another illustration 2023-08-24 11:09:28 -04:00
Matthias Clasen
4229a37e90 arc: Fix the derivative
Scale the derivative such that computing the arc length
of a unit quarter circle wil produce the expected result
of PI/2.
2023-08-23 22:18:52 -04:00
Matthias Clasen
12297fd88a arc curve: Simplify derivative 2023-08-23 22:11:22 -04:00
Matthias Clasen
7943610066 curve: Fix arc decomposition 2023-08-23 22:11:15 -04:00
Matthias Clasen
f6c2b6bb88 Make foreach work efficiently with arcs 2023-08-23 14:51:31 -04:00
Matthias Clasen
4ab03e79b7 Drop some unnecessary code
We tell path_foreach to split into lines or cubics,
so no point in having code to handle quads and arcs.
2023-08-23 14:33:25 -04:00
Matthias Clasen
7a12abdea3 Incorporate review feedback 2023-08-23 14:16:43 -04:00
Matthias Clasen
71584107b0 Add gsk_path_builder_html_arc_to
This one draws circular arcs with a given radius.
2023-08-23 12:43:52 -04:00
Matthias Clasen
88c0ace644 Make gsk_path_builder_svg_arc_to public
This is useful to port SVG paths using this syntax.
2023-08-23 12:43:52 -04:00
Matthias Clasen
d33ed4f9ab path: Add elliptical arcs
Add a new curve type for elliptical arcs
and use it for rounded rectangles and circles.
We use the 'E' command to represent elliptical
arcs in serialized paths.
2023-08-23 12:43:52 -04:00
Benjamin Otte
de8fdd822c Merge branch 'wip/otte/for-main' into 'main'
widget: Remove unused headers from gtkwidget.h

See merge request GNOME/gtk!6319
2023-08-22 07:38:57 +00:00
Matthias Clasen
486674927a Make sure stroke bounds are big enough
Our standard 'empty path' in gtk4-node-editor
was getting its pointy corners cut off.
2023-08-21 23:59:08 -04:00
Matthias Clasen
b367bf83b4 docs: Tweaks 2023-08-21 22:40:22 -04:00
Matthias Clasen
b84f60877d docs: Drop a nonexisting enum value 2023-08-21 21:52:53 -04:00
Matthias Clasen
fb0f5b5c14 curve: Add a get_crossing vfunc 2023-08-21 11:29:14 -04:00
Matthias Clasen
2b4e577b53 docs: Add more illustrations
Add illustrations to the various curve_to methods
of GskPathBuilder.
2023-08-20 22:28:06 -07:00
Benjamin Otte
29cdac18e8 rendernodeparser: Handle dashing in strokes
That part of the original MR got lost while refactoring.

Put it back.
2023-08-21 05:23:44 +02:00
Benjamin Otte
418f6b35af gsk: Add gsk_rect_to_float()
... and use it.
2023-08-21 05:23:42 +02:00
Benjamin Otte
d665d2fb89 vulkan: Add nonuniformEXT() where needed
The magical term to know about (because the GLSL compiler or the
validation layers sure as hell don't) is:

  "dynamically uniform expression"

because if you don't have that when indexing a texture or buffer array,
you need to add nonuniformEXT() around the index variable.

Fixes the close icon on AMD having glitches of the previous icon visible
in some pixels.
2023-08-21 05:19:44 +02:00
Benjamin Otte
8862666b5a build: GSK doesn't depend on gdk-pixbuf 2023-08-21 05:19:37 +02:00
Benjamin Otte
3adf02445f build: Don't use configure_file() when custom_target() works
These two files don't need to be built when configuring, they are only
needed during build.
2023-08-21 05:19:37 +02:00
Matthias Clasen
b12a27083d path: Drop special contour parsing
This is not used currently, since we don't
have custom contours.
2023-08-18 18:06:44 -04:00
Matthias Clasen
07ec266a00 curve: Add a get_derivative vfunc 2023-08-18 13:46:42 -04:00
Matthias Clasen
88e74ca21e path: Don't accept 'O' as path command
We don't have conics atm.
2023-08-18 13:19:48 -04:00
Matthias Clasen
148da12cfc Cosmetics 2023-08-18 13:19:33 -04:00
Matthias Clasen
0c39890e0f contour: Optimize bounds
Cache the bounds in the contour, and compute
the stroke bounds based on it as well.
2023-08-18 10:02:14 -04:00
Matthias Clasen
73853f1a6b contour: Add an assertion 2023-08-16 16:18:38 -04:00
Matthias Clasen
8634d67cff Some fixes for gsk_path_builder_add_segment
We must be careful with single-point contours
that contain just a move. These never occur in
practice, but our randomized tests produce them
regularly.
2023-08-16 16:15:26 -04:00
Matthias Clasen
125ea90894 Rename an internal function
We want the number of ops, not the number of points.
2023-08-16 15:54:46 -04:00
Benjamin Otte
7d5ef1117e Merge branch 'color-matrix' into 'main'
Color matrix node fixes & clarifications

See merge request GNOME/gtk!6290
2023-08-16 17:07:35 +00:00
Sergey Bugaev
246a7cfeab rendernode, snapshot: Slightly expand color matrix docs
Based on reverse engineering the color node and contrary to my
expectations, the matrix/offset is expressed in, and applied to,
unpremultiplied colors. The colors are being explicitly
unpremultiplied, transformed according to the matrix/offset, and
premultiplied back (see color_matrix.glsl). The matrix is getting
transposed.

Also, copy the same blurb to the corresponding GtkSnapshot function.

Signed-off-by: Sergey Bugaev <bugaevc@gmail.com>
2023-08-16 13:55:04 +03:00
Philip Chimento
823cb714ec introspection: Remove 'caller-allocates' from POD types
The (out caller-allocates) and (out callee-allocates) annotations are
meant for structured or pointer types. Plain old data types are just
regular out parameters and don't need the annotation about who allocates
them.

See glib!2005, gjs#570
2023-08-15 22:30:27 -07:00
Matthias Clasen
5cf9a09c07 gsk: Add more details to the docs 2023-08-15 12:38:24 -04:00
Matthias Clasen
45aa8e4e00 Fix GskStandardContour to have a 'good' size
We need the size of GskStandardContour to be
at least as aligned as graphene_point_t, or
things break in hard to debug ways.
2023-08-14 15:59:45 -04:00
Matthias Clasen
a85ab3585e Revise gsk_path_point_get_tangent
Update the directions enum to allow all four
tangents to be obtained. Add an illustration
to the docs for clarity.

Update all callers.
2023-08-14 14:58:22 -04:00
Matthias Clasen
a1d40c5236 Add gsk_path_point_get_rotation
This returns the tangent in the form of an angle.
2023-08-14 14:58:22 -04:00
Matthias Clasen
6ace4b60d8 pathpoint: Revise argument order
In order for introspection and documentation to
not be confused, we need to have the GskPathPoint
be the first argument.

Update all callers.
2023-08-14 13:20:34 -04:00
Bilal Elmoussaoui
f5d47a4658 gi: Add missing since annotation 2023-08-14 08:41:12 +00:00
Matthias Clasen
4b7e1b1233 Fix gsk_path_builder_add_segment
We were splitting the last segment, but did not
actually use the result of the split. Oops.
2023-08-13 09:40:19 -04:00
Benjamin Otte
73500f9ebb Merge branch 'wip/otte/for-main' into 'main'
treeviewcolumn: Set ascending class for ascending order

Closes #6002

See merge request GNOME/gtk!6277
2023-08-13 03:54:19 +00:00
Benjamin Otte
67a4279d3f rendernode: Put typedef into gsktypes.h
Makes includes simpler for headers that want to use GskRenderNode.
2023-08-12 23:13:47 +02:00
Benjamin Otte
dd4b8a4c89 gl: Pass swizzle array directly
There's no need to pass pointers to arrays, as arrays are already
pointers.
2023-08-12 23:13:23 +02:00
Benjamin Otte
d1c7376b05 gdkcontext: Make has_unpack_subimage() do the version check
Makes the code look simpler when we actually use that function.
2023-08-12 23:13:23 +02:00
Matthias Clasen
11f48f3c5b Add gsk_path_builder_add_rounded_rect
For now, this is using gsk_path_builder_svg_arc_to
to approximate elliptical arcs.
2023-08-12 15:34:54 -04:00
Matthias Clasen
fa4ad1590d Merge branch 'matthiasc/for-main' into 'main'
path: Some documentation improvements

See merge request GNOME/gtk!6273
2023-08-11 16:42:25 +00:00
Matthias Clasen
47ddc742fc path: Some documentation improvements
Among other things, add a quick summary of
SVG path syntax, and add a few illustrations.
2023-08-11 12:09:12 -04:00
Matthias Clasen
f2835bb48b pathbuilder: Treat current point consistently
Arrange that none of the 'add' methods change
the current point.
2023-08-10 22:56:47 -04:00
Matthias Clasen
fff1645060 path builder: Fix add_cairo_path
We were forgetting to end the current contour.
2023-08-10 16:08:32 -04:00
Matthias Clasen
4e91cd1155 Merge branch 'matthiasc/for-main' into 'main'
pathpoint: Use the right type

See merge request GNOME/gtk!6266
2023-08-09 20:37:14 +00:00
Matthias Clasen
2d923d362f Merge branch 'bilelmoussaoui/gi-gsk' into 'main'
gsk/gi: new Path api fixes

See merge request GNOME/gtk!6265
2023-08-09 19:40:53 +00:00
Matthias Clasen
b7544636d4 contour: Skip the move
When jumping between segments, we always
need to skip index 0, since thats the move.

This fixes the tangent checks in the
rectangle tests.
2023-08-09 15:12:58 -04:00
Matthias Clasen
6220baf230 get_closest_point: Prefer earlier points
Only switch to a later point if it is strictly
closer than the existing match. This fixes
start- vs endpoint confusion in the rectangle
tests.
2023-08-09 15:12:52 -04:00
Matthias Clasen
917307a6a4 pathpoint: Use the right type 2023-08-09 14:37:14 -04:00
Bilal Elmoussaoui
b03abea402 gsk: Don't change the GskRenderNodeType order
As we use their values to check that a node can be downcasted to a node
type in the Rust bindings
such change would break existing code
2023-08-09 20:26:46 +02:00
Bilal Elmoussaoui
d4fcc883cb gsk/gi: Add missing since annotations & docs 2023-08-09 20:26:46 +02:00
Matthias Clasen
68c6f63e90 pathpoint: Clarify docs
Add a paragraph explaining the situation
for comparing the start- and endpoint of
a closed path.
2023-08-09 11:30:26 -04:00
Matthias Clasen
f707185248 Add gsk_path_builder_add_segment
With GskPathPoint, we can subset paths without
a measure object.
2023-08-09 07:01:01 -04:00
Matthias Clasen
ded30049db path: Add gsk_path_get_start/end_point
These are useful to have, now that we are
relying more on GskPathPoint in our api.
2023-08-08 22:05:34 -04:00
Matthias Clasen
5c55e9d11e Add gsk_path_point_equal/compare
These just make sense to have.
2023-08-08 22:05:34 -04:00
Matthias Clasen
c35bb11c18 Simplify GskPathPoint
Use simple representation of just
{ contour index, segment index, t value }
2023-08-08 20:31:56 -04:00
Matthias Clasen
fe84ce8686 gsk: Try to fix flipped fallback rendering
This patch is pretty much a blind guess, but
it seems to fix flipped rendering of fill
and stroke nodes.
2023-08-07 17:53:49 -04:00
Matthias Clasen
fc3c2e0942 gsk: Implement parsing fill and stroke nodes
Make serialization and deserialization work for stroke and
fill nodes.
2023-08-07 13:02:57 -04:00
Benjamin Otte
3aa3816125 gsk: Add GskStrokeNode
Take a rendernode as source and a GskPath and GskStroke,
and fill the area that is covered when stroking the path
with the given stroke parameters, like cairo_stroke() would.
2023-08-07 13:02:57 -04:00
Matthias Clasen
c37c29422a Add gsk_path_get_stroke_bounds
This is a helper to compute the bounds for
stroke nodes. We keep it private for now.
2023-08-07 13:02:57 -04:00
Matthias Clasen
db71c07f8f Add GskStroke
A GskStroke struct collects the parameters that are
needed for stroking a path.
2023-08-07 13:02:57 -04:00
Matthias Clasen
888abb6f24 path: Make get_closest_point work
We weren't setting point->path. Oops.
Good to have tests.
2023-08-07 08:33:05 -04:00
Matthias Clasen
9b916b329a pathpoint: Implement get_tangent fully
We were not taking the direction into account
at all.
2023-08-07 08:33:05 -04:00
Matthias Clasen
eb3ada6386 Fix path point preconditions
These were inverted and did not work. Oops.
2023-08-07 08:32:50 -04:00
Benjamin Otte
4e7d578881 rendernode: Implement fast-path for solid fills
They happen so often that it's worth avoiding the clip + paint path
there.
2023-08-06 21:01:11 -04:00
Benjamin Otte
fc4a464b47 gsk: Add GskFillNode
Take a rendernode as source and a GskPath and fill
the region inside the path with the source, just like
cairo_fill() would.
2023-08-06 21:01:11 -04:00
Matthias Clasen
1b5dfcba7e gsk: Add GskPath
This commit adds the basic infrastructure for paths.
The public APIs consists of GskPath, GskPathPoint and
GskPathBuilder.

GskPath is a data structure for paths that consists
of contours, which in turn might contain Bézier curves.
The Bezier data structure is inspired by Skia, with separate
arrays for points and operations. One advantage of this
arrangement is that start and end points are shared
between adjacent curves.

A GskPathPoint represents a point on a path, which can
be queried for various properties.

GskPathBuilder is an auxiliary builder object for paths.
2023-08-06 20:48:09 -04:00
Matthias Clasen
bf3892caed gsk: Add a bounding box type
graphene_rect_t is not well-suited for this purpose,
since you end up with floating-point precision problems
at the upper bound (x + width, y + height).
2023-08-06 17:16:30 -04:00
Benjamin Otte
e00e6f3d5d vulkan: Clear Cairo surfaces on upload
The memory isn't guaranteed to be all zeroes and we don't want glitches.
2023-07-31 16:51:03 +02:00
Benjamin Otte
e98ae233fc vulkan: Fix a memleak 2023-07-31 16:51:03 +02:00
Benjamin Otte
2ad11e12d4 vulkan: Plug a memleak
Yay, we no longer leak swapchain images
2023-07-31 16:51:03 +02:00
Benjamin Otte
89b4f12b38 vulkan: Plug a memleak 2023-07-31 16:51:03 +02:00
Benjamin Otte
1aa7f18b23 vulkan: Remove unused variable
It's only used when printing debug stuff. Debug stuff is not that
important.
2023-07-31 16:51:03 +02:00
Matthias Clasen
3e9c47e6f7 glyph cache: Add debug output
Show the size of data uploaded per glyph.
2023-07-28 09:06:14 +03:00
Benjamin Otte
1bd820fc60 vulkan: Clean up renderpass/offscreen creation
Instead of scale and whatnot, pass:
1. The image size
2. The viewport to map to that image size
and compute everything else from there.

In particular, we set the Vulkan viewport to the image dimensions
instead of the viewport size.

All of this makes things a lot simpler while keeping the required
functionality.
2023-07-22 23:30:15 +02:00
Benjamin Otte
a4247f1358 vulkan: Plug a memleak
This one was introduced in 4d9e7d30b0.
2023-07-22 23:30:15 +02:00
Benjamin Otte
00b5df6b06 vulkan: Plug a memleak
This one was introduced in cd84f5a56e.
2023-07-22 23:30:15 +02:00
Benjamin Otte
27fbdcbecb gdk: Add A16_FLOAT and A32_FLOAT formats
We need them for mask-only textures.

For tiffs, we convert the formats to RGBA (the idea that tiff can save
everything needs to be buried I guess) as tiffs can't do alpha-only.
2023-07-22 01:33:44 +02:00
Benjamin Otte
5bd13ccf15 vulkan: Remove unused struct 2023-07-22 01:33:44 +02:00
Benjamin Otte
d30a9e7fa9 gsk: Add gskrectprivate.h
Add a bunch of inline functions for graphene_rectangle_t.

We use those quite extensively in tight loops so making them as fast as
possible via inlining has massive benefits.

The current render-heavy benchmark I am playing (th paris-30k in node-editor)
went from 49fps to 85fps on my AMD.
2023-07-22 01:33:44 +02:00
Benjamin Otte
dd641867a2 vulkan: Be more careful with supported images
Now that we can upload all these fancy formats, we need to make sure
that we actually can.
2023-07-19 21:30:35 +02:00
Benjamin Otte
4d9e7d30b0 vulkan: Add premultiply step to texture upload
When a GdkMemoryFormat is not supported natively and there's
postprocessing required, add a way to mark a VulkanImage as such via the
new postprocess flags.

Also allow texting such iamges only with new_for_upload() and detect
when that is the case and then run a postprocessing step that converts
that image to a suitable format.
This is done with a new "convert" shader/op.

This now supports all formats natively, no conversions happen on the CPU
anymore (unless the GPU is old).
2023-07-19 21:30:35 +02:00
Benjamin Otte
65224f4533 vulkan: Change fallback formats
Always fall back to a format that isn't swizzled.

That way it can be used as a target format for rendering.
2023-07-19 21:30:35 +02:00
Benjamin Otte
cd84f5a56e vulkan: Split renderpass op into 2
Add an explicit begin() and an end() op. For now, this looks like
overkill, but it allows doing renderpasses with custom ops that are not
meant to render a rendernode.

Examples for this are pre/postprocessing passes or 2-pass blur.
2023-07-19 21:30:35 +02:00
Benjamin Otte
4311d17cb1 vulkan: Don't store the renderpass
It's only used when parsing.
2023-07-19 21:30:35 +02:00
Benjamin Otte
11a0646281 vulkan: Pass rectangles where no regions are used
The API was using regions because it always had. But all the code ever
did was get the extents of the region.

So simplify everything by using rectangles everywhere.
2023-07-19 21:30:35 +02:00
Benjamin Otte
492507af11 vulkan: Stop keeping the context around
These days, we can query it with gsk_vulkan_render_get_context().

Makes quite a few functions require one less argument.
And it also makes the GskVulkanRenderPass empty. Gotta figure out what
to do with it.
2023-07-19 21:30:35 +02:00
Benjamin Otte
67a3929583 vulkan: Remove unused stuff fom renderpass
... and move it to the one place where it is used.
2023-07-19 21:30:35 +02:00
Benjamin Otte
413d3819cf vulkan: Free storage buffer when disposing render object
This caused a lot of leaked memory on the GPU when rendering textures.
(Read: inside node-editor)
2023-07-19 21:30:35 +02:00
Benjamin Otte
92038d6b7f build: Move the glslc check into the top meson file
Put it with the other Vulkan checks, so it's easy to find.
2023-07-19 21:30:35 +02:00
Benjamin Otte
6e27579d1f vulkan: Remove the pre-compiled shaders
Instead, build-depnd on glslc to build them.

glslc is available in all important distros for a while:
  Fedora >= 28
  Ubuntu >= 23.04
  Debian >= 12
  Arch
  Opensuse >= 15.2
  msys2
are the ones I checked.

So we can depend on it and avoid having to deal with keeping spirv files
up-to-date in all commits.

It's also 700kB of data, and not updating it helps.
2023-07-19 21:30:35 +02:00
Benjamin Otte
90e933a6aa vulkan: Rebuild the shaders
Just to be sure I didn't forget rebuilding some shader at some point.
2023-07-16 13:52:15 +02:00
Benjamin Otte
e7549f3359 vulkan: Redo barriers
We now store all the relevant state of the image inside the VulkanImage
struct, so we can delay barriers for as long as possible.

Whenever we want to use an image, we call the new
gsk_vulkan_image_transition() and it will add a barrier to the desired
state if one is necessary.
2023-07-16 13:16:43 +02:00
Benjamin Otte
fee497f9e1 vulkan: Track the current pipeline stage of images
This way, we can in theory properly transition images because we know
which stage to transition from.

IN practice this is happening in future commits.
2023-07-16 13:16:43 +02:00
Benjamin Otte
ef4930723b vulkan: Handle images in the ShaderOp
This looks more convoluted in this commit, but future commits will
hopefully make up for it.
2023-07-16 13:16:43 +02:00
Benjamin Otte
a8ff291a12 vulkan: Make clip type an enum
and add gsk_vulkan_shader_op_alloc() that sets it properly.
2023-07-16 13:16:43 +02:00
Benjamin Otte
f366ccc0b2 vulkan: Introduce GskVulkanShaderOp
It's the new base class for shaders now.

We're doing deep inheritance now, woohoo!

Also, port all the shader ops to it.
2023-07-16 13:16:43 +02:00
Benjamin Otte
ca69fd2b7a vulkan: Remove GskVulkanUploader
... and all the remaining functions still using it.

It's all unused and has been replaced by upload and download ops.

With this change, all GPU operations now go via GskVulkanOp.command()
and no more side channels exist.
2023-07-16 13:16:43 +02:00
Benjamin Otte
db2029d931 vulkan: Add GskVulkanDownloadOp
This op queues a download of an image. The image will only be available
once the commands finished executing, so it requires waiting for the
render to finish, which makes the API a bit awkward.

Included is also a download_png_op() useful for debugging.
2023-07-16 13:16:43 +02:00
Benjamin Otte
6f2fd001a0 vulkan: Properly update image layouts
The render pass ops were not updating the image's layout to the final
layout when a render pass ends.

Fix that.

Also make the layouts explicit arguments to the render pass op.
2023-07-16 13:16:43 +02:00
Benjamin Otte
3327a6ba08 vulkan: Simplify render API
Merge reset() and draw() into a single render() function.

Also clean up some naming on the way.
2023-07-16 13:16:43 +02:00
Benjamin Otte
4954e6962f vulkan: Remove the VulkanOp.upload() vfunc
It's not used anymore.
2023-07-16 13:16:43 +02:00
Benjamin Otte
93db1cc89e vulkan: Add an UploadGlyphOp
Now all the uploads have their own op.
2023-07-16 13:16:43 +02:00
Benjamin Otte
68b337d457 vulkan: Split out a function
Split out the function that uploads using a buffer, so that it can be
used with an area to only update parts of the image.

That feature is not used yet, but will be in future commits.
2023-07-16 13:16:43 +02:00
Benjamin Otte
0d5e54986a vulkan: Remove unused functions 2023-07-16 13:16:43 +02:00
Benjamin Otte
822641c161 vulkan: Merge the two upload ops
Now they both use the same upload code.
2023-07-16 13:16:43 +02:00
Benjamin Otte
385ab74922 vulkan: Merge te 2 upload ops
They are about to share a ton of code, sothey should be in the same
source file.

This commit just does the copying, no functional changes.
2023-07-16 13:16:43 +02:00
Benjamin Otte
fcf65c7caa vulkan: Fold functions into only caller
Now that the VulkanOp does begin/end of render passes, there's no need
to have a renderpass function for it anymore.
2023-07-16 13:16:43 +02:00
Benjamin Otte
6eea08ff99 vulkan: Don't merge too many drawing commands
If a command takes too long to execute, Vulkan drivers will think they
are inflooping and abort what they were doing.

For the simple color shader with smallish nodes, this happens around
10M instances, as tested with the output of
  ./tests/rendernode-create-tests 10000000 colors.node

So just limit it to way lower, so that we barely never hit it, ut still
pick a big number so this optimization stays noticable.
2023-07-16 13:16:43 +02:00
Benjamin Otte
372dcba9c9 vulkan: Simplify
The renderpassop always has a matching end op, so there is no need to
check for the end of operations and emit one manually.
2023-07-16 13:16:43 +02:00
Benjamin Otte
af817a3362 vulkan: Merge function into only caller
The renderpass reshuffling means we can move a bunch of functions now.

This is one of them.
2023-07-16 13:16:43 +02:00
Benjamin Otte
0edd7547c1 vulkan: Don't try that hard to use clear
For small regions, the optimization doesn't matter that much, so we
don't need to do lots of work on the CPU.

In particular, this should catch icons and their backgrounds (32x32),
but I was generous in selecting the number.

Gets my discrete AMD on widget-factory back to the 1900fps it had before
this optimization while making the driver clock the GPU's shader at
1.7GHz instead of the 2.1GHz it used before.
2023-07-16 13:16:43 +02:00
Benjamin Otte
ce042f7ba1 vulkan: Try really hard to use clear
Using clear avoids the shader engine (see last commit), so if we can get
pixels out of it, we should.

So we detect the overlap with the rounded corners of the clip region and
emit shaders for those, but then use Clear() for the rest.

With this in place, widget-factory on my integrated Intel TigerLake gets
a 60% performance boost.
2023-07-16 13:16:41 +02:00
Benjamin Otte
bb2cd7225e vulkan: Add a clear op
The op emits a vkCmdClearAttachments() with a given color. That can be
used with color nodes that are pixel-aligned and opaque to significantly
speed up rendering when the window background is a solid color.

However, currently this fails a bit outside of fullscreen when rounded
clip rectangles are in use to draw rounded corners.
2023-07-16 13:16:15 +02:00
Benjamin Otte
5e1fd56345 vulkan: Adapt a function
I want to use it for more operations when we can break those down to
operations on the pixels directly, and this function is what's needed
for that.
2023-07-16 12:13:00 +02:00