This removes the old guarded code and enables the new api
introduced with "Update fontMgr to take list of bcp47 language tags."
c20386e393 . Blink on Android is
already using the new code.
Review URL: https://codereview.chromium.org/705843004
We previously saw crashes decoding bad ICO files. Add tests for
known bad files.
While testing, I learned that one of them still crashes. Check for
large offset and size separately to fix the crash.
BUG=skia:2878
Review URL: https://codereview.chromium.org/712123002
intended uses:
- flag a SkSurface as sRGB (only supported by Ganesh for now)
- flag images (e.g. png or jpeg) as sRGB if the codec tells us that
wins:
- faster gamma-correct text (esp. w/ distance-fields) when we can use sRGB for text
- better color fidelity when the screen really is sRGB
Review URL: https://codereview.chromium.org/676883003
This CL removes CollectLayers' reliance on having the top most picture (by removing the unused fPictureID member). This then allows making CollectLayers' API closer to that of SkRecordFillBounds in order to facilitate using them interchangeably.
Review URL: https://codereview.chromium.org/714533002
This became relevant whilst attempting to rebaseline the multipicturedraw GMs after turning on layer hoisting inside Skia.
Review URL: https://codereview.chromium.org/709943003
Rather than freeing almost all of its memory on calls to reset(), this
change updates GrTRecorder so it keeps around enough to satisfy the
storage requirements from last time, plus up to ~50% growth. This is
based on the assumption that subsequent draw calls require roughly the
same amount of memory.
BUG=skia:
Review URL: https://codereview.chromium.org/684203003
Removes the case for x-only glyph positions from nvpr text, opting to
always send 2d glyph positions instead. The 1d glyph positions saved a
bit on memory bandwidth, but ended up a net loss because they required
more updates to the view matrix. Now we can draw an entire paragraph
without touching the GL state, whereas before we would have to update
the view matrix at every new line.
BUG=skia:
Review URL: https://codereview.chromium.org/700283002
Reason for revert:
Not compiling in ANGLE build
Original issue's description:
> Get gpudft support working in dm, gm, nanobench and bench_pictures
>
> Adds a new config to test distance field text.
> Clean up some flags and #defines to read "distance field text",
> not "distance field fonts" to be consistent with Chromium
>
> NOTREECHECKS=true
>
> Committed: https://skia.googlesource.com/skia/+/06ba179838ba4fe187cf290750aeeb4a02a2960bTBR=bsalomon@google.com,mtklein@google.com,reed@google.com
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/707723005
Adds a new config to test distance field text.
Clean up some flags and #defines to read "distance field text",
not "distance field fonts" to be consistent with Chromium
NOTREECHECKS=true
Review URL: https://codereview.chromium.org/699453005
Chrome's tracing framework appears to be intentionally racy on its
quick-reject checks, trading some data loss for better performance
when disabled. People will never notice the data loss, but TSAN does.
Let's assuage TSAN with some annotations.
The 'volatile' val in SK_ANNOTATE_UNPROTECTED_WRITE was making this
not compile, but that volatile doesn't really make sense there: the value we're
writing is not what we care about, it's the destination.
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu13.10-GCE-NoGPU-x86_64-Release-TSAN-Trybot
No API changes.
TBR=reed
BUG=skia:
Review URL: https://codereview.chromium.org/702883002
In cull_line we must also check if both points are the same. Otherwise we
fail the assert in the else "SkASSERT(dy && !dx)".
This is currently blocking the roll as it fails a webkit test.
BUG=skia:
Review URL: https://codereview.chromium.org/703783002
Rendering a glyph with a path wants to place it at the (sx, sy) we get
as input to the method, but we add (dx, dy) for the clipRect check.
Hence, we need to subtract that out before we render the path.
Review URL: https://codereview.chromium.org/699283003
This removes the code which forces 400 and 700 weights only,
and also overrides the font weight with the configured weight.
Review URL: https://codereview.chromium.org/694533006
For the Android framework build, we get our defines from
SkUserConfig, rather than from the makefile, so we need to
include it (via SkTypes) before we can use our defines.
Fixes Android framework build.
Review URL: https://codereview.chromium.org/700893002
The issue was that, with caching disabled, the layer cache code was removing layers outside of a purge (i.e., in unlock) but not correctly cleaning up the GrPictureInfo objects (as is done in purgePlot).
Review URL: https://codereview.chromium.org/703643002
Tested by running DM on XP. Before this patch, it fails at startup (even just out/Debug/dm --help). Now it asserts for other reasons later on in user code, which is just fine by me.
The net effect is that SkTaskGroups will always be synchronous on XP. That's not ideal, but a step up from crashing.
CQ_EXTRA_TRYBOTS=client.skia:Test-Win7-ShuttleA-HD2000-x86-Release-Trybot,Test-Win7-ShuttleA-HD2000-x86_64-Release-Trybot
BUG=skia:
Review URL: https://codereview.chromium.org/700683002
- Update spacing of LODs to get better results scaling up to 256
- Remove unnecessary "bolding" from dftext
- Add debug colors for dftext LODs
BUG=skia:2933,skia:2935
Review URL: https://codereview.chromium.org/703463002
The calls to visit() to execute the SkRecord::Draw::operator() code path
is not clear to read, so adding some comments to help other new-comers
follow this through to the SkCanvas calls.
R=mtklein@chromium.org
Review URL: https://codereview.chromium.org/695403003
This CL shrinks the bound computed for saveLayers that possess both an explicit
bound and a complex paint (e.g., one that affects transparent black). In this
case the bound of the layer should be the clipped explicit bound rather then
the clip prior/after the saveLayer/restore block.
In the following the first bound is the currently computed bound
while the second is the new/desired one:
For a 100x100 picture
saveLayer (no bound, no paint) [ 0 0 100 100 ] [ 50 50 100 100 ]
setMatrix (translate 50, 50) [ 0 0 100 100 ] [ 50 50 100 100 ]
saveLayer (bound of 0, 0, 50, 50 - complex paint) [ 0 0 100 100 ] [ 50 50 100 100 ]
restore [ 0 0 100 100 ] [ 50 50 100 100 ]
restore [ 0 0 100 100 ] [ 50 50 100 100 ]
Review URL: https://codereview.chromium.org/696763002
- Add clipRect check
- Remove creation of scalerContext to check for color fonts in canDraw()
(no longer needed)
BUG=skia:2933
Review URL: https://codereview.chromium.org/696503004
When an error occurs reading a flattenable object, it should be unrefed instead of deleted because, in the case of SkXferMode, for example, we'd actually be deleting a cached object kept in a static array.
BUG=428789
Review URL: https://codereview.chromium.org/695633003
This change is here since previously color bitmap text was rendered using a
geometry processor in the coverage stage. The problem with this is that we
cannot correctly do xfer modes with this method. So I now make color bitmap text
draw using a color stage in the same was as a draw bitmap call.
One issue that arrises from this fix is that we end up adding this final color
processor after any previous color processors. Thus if we have a custom blend
implemented as a color processor it will be before this text one and we won't
blend correctly. This issue will get fixed once an xfer processor is fully
implemented. I have hacked a test locally to show that if we can add the text
color processor to the begining of the color stages we do blend correctly in all
cases (so the xfer processor will be a fix).
BUG=skia:
Review URL: https://codereview.chromium.org/689923004
This will be a bit hairy to review.
The FillBounds and CollectLayers code has diverged significantly resulting in the rendering path seeing different bounds than the hoisting path. This CL merges the FillBounds changes into CollectLayers. A follow on CL will, hopefully, find a way to layer CollectLayers on top of FillBounds.
The only code in CollectLayers that is different from FillBounds is bracketed by "LAYER HOISTING" comments.
NOTREECHECKS=true
Review URL: https://codereview.chromium.org/685263004
Got a few crashes running the fuzzer locally, all related to handling NULL members/parameters in an inconsistent way.
BUG=skia:
Review URL: https://codereview.chromium.org/675013003
This assists debugging layer hoisting errors (e.g., when a layer is hoisted but not actually used in subsequent rendering).
Review URL: https://codereview.chromium.org/694533004
A picture may possess many layers that get placed in one plot of the atlas. In this case we can only remove the plot from the plotUsage tracking structure when all the layers belonging to the picture in that plot have been removed.
Review URL: https://codereview.chromium.org/654463004
Adds miplevel as part of dfpath key, and scale factor so we know
how much to adjust to fit desired scale.
BUG=skia:2935
Review URL: https://codereview.chromium.org/687283002
This should produce tighter conservative bounding boxes for text than the
approximation code it replaces.
Recording performance is neutral on my desktop. Playback performance
improves by up to 15% on text heavy pages, e.g.
desk_pokemonwiki.skp_1 3.24ms -> 2.83ms 0.87x
desk_baidu.skp_1 1.91ms -> 1.58ms 0.83x
Committed: https://skia.googlesource.com/skia/+/bf8dc343df4fbdcb8af546eb68b640e011a33489
CQ_EXTRA_TRYBOTS=client.skia:Test-Win7-ShuttleA-HD2000-x86-Debug-Trybot
Review URL: https://codereview.chromium.org/680363003
The SkRectShaderImageFilter had the same bug as previously fixed for
SkBitmapSource and SkPictureImageFilter. Rather than copy-and-paste
the implementation, this change makes all filters with 0 inputs return
their source bounds, instead of returning false.
BUG=427251
Review URL: https://codereview.chromium.org/681643003
This should produce tighter conservative bounding boxes for text than the
approximation code it replaces.
Recording performance is neutral on my desktop. Playback performance
improves by up to 15% on text heavy pages, e.g.
desk_pokemonwiki.skp_1 3.24ms -> 2.83ms 0.87x
desk_baidu.skp_1 1.91ms -> 1.58ms 0.83x
Review URL: https://codereview.chromium.org/680363003
This is intended to prevent ghosting on tiled architectures.
This CL also defers creation of the atlas (and its texture) until it is actually needed.
Review URL: https://codereview.chromium.org/678403002
Adds the following:
- Use cached geometry processor rather than recreating all the time.
- Use context's quad index buffer.
Review URL: https://codereview.chromium.org/683923002
Reason for revert:
Compile errors on bots
Original issue's description:
> These tests stress pathops by describing the union of circle-like paths that have tiny line segments embedded and double back to create near-coincident conditions.
>
> The fixes include
> - detect when finding the active top loops between two possible answers
> - preflight chasing winding to ensure answer is consistent
> - binary search more often when quadratic intersection fails
> - add more failure paths when an intersect is missed
>
> While this fixes the chrome bug, reenabling path ops in svg should be deferred until additional fixes are landed.
>
> TBR=
> BUG=421132
>
> Committed: https://skia.googlesource.com/skia/+/6f726addf3178b01949bb389ef83cf14a1d7b6b2TBR=caryclark@google.com
NOTREECHECKS=true
NOTRY=true
BUG=421132
Review URL: https://codereview.chromium.org/686843002
The fixes include
- detect when finding the active top loops between two possible answers
- preflight chasing winding to ensure answer is consistent
- binary search more often when quadratic intersection fails
- add more failure paths when an intersect is missed
While this fixes the chrome bug, reenabling path ops in svg should be deferred until additional fixes are landed.
TBR=
BUG=421132
Review URL: https://codereview.chromium.org/633393002
This CL alters layer hoisting to defer creation of the free floating layers until they are actually needed (rather than creating _all_ the hoisted layers at the start).
It also fixes a pre vs. post Concat bug with how matrices were being accumulated.
BUG=skia:2315
Review URL: https://codereview.chromium.org/657383004
Reason for revert:
try again
Original issue's description:
> Fix bounds computation of all 0-input filters.
>
> The SkRectShaderImageFilter had the same bug as previously fixed for
> SkBitmapSource and SkPictureImageFilter. Rather than copy-and-paste
> the implementation, this change makes all filters with 0 inputs return
> their source bounds, instead of returning false.
>
> BUG=427251
>
> Committed: https://skia.googlesource.com/skia/+/ba036cc82b5a543a13cafd11a19ba0e3087fca38TBR=bsalomon@google.com,senorblanco@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=427251
Review URL: https://codereview.chromium.org/678273002
The SkRectShaderImageFilter had the same bug as previously fixed for
SkBitmapSource and SkPictureImageFilter. Rather than copy-and-paste
the implementation, this change makes all filters with 0 inputs return
their source bounds, instead of returning false.
BUG=427251
Review URL: https://codereview.chromium.org/681643003
- The expected case is now a single bulk-load insert() call instead of N;
- reserve() and flushDeferredInserts() can fold into insert() now;
- SkBBH subclasses may take ownership of the bounds
This appears to be a performance no-op on both my Mac and N5. I guess
even the simplest indirect branch predictor ("same as last time") can predict
the repeated virtual calls to SkBBH::insert() perfectly.
BUG=skia:
Review URL: https://codereview.chromium.org/670213002
This only affects the PNG image decoder, where we have already created
the color table without premultiplication. Since the RowProcChooser is
just providing a proc that chooses indices into the color table, it can
just return the same RowProc.
Update test_row_proc_choice. It was testing to ensure that we hadn't
changed the behavior from the original version of setPrefConfigTable.
In this case, we deliberately changed the behavior, so we need to
change the test.
BUG=b/12024301
Review URL: https://codereview.chromium.org/657863005
Some clip paths were not marked as volatile, and ending up in the
distance field path renderer when they shouldn't.
BUG=skia:3066
Review URL: https://codereview.chromium.org/680543002
Can't quite get rid of SkWeakRefCnt yet... SkFontMgr_indirect uses it to cache
SkTypefaces, and I don't quite understand it enough yet to cut out the weak refs.
BUG=skia:3065
Review URL: https://codereview.chromium.org/664173003
Any path that is generated frame-to-frame should not be rendered by using the
DistanceFieldPathRenderer, because generating the initial distance field,
uploading it and rendering it takes longer than the SoftwarePathRenderer.
BUG=skia:2935
Review URL: https://codereview.chromium.org/677463002
This is basically how blink uses the filter. Currently, I can't use it for "ShadowOnly" mode with the filter at all, but instead of copying the code and risking to have the codepaths diverge, I'm simply going to add the option here.
BUG=skia:
Review URL: https://codereview.chromium.org/646213004
New code was introduced behind a flag, but in that code there is a comma
before a parameter name instead of after.
Review URL: https://codereview.chromium.org/646323003
This restructures the vertex allocation for text rendering to compute
the max number of vertices we would need for a line of text, and then
only allocate that much. If this number exceeds the quad index limit,
then it will allocate for the max number of quads, and reallocate for
the rest later.
Review URL: https://codereview.chromium.org/663423003
This will enable clients to pass more than one bcp47 tag to ensure
that the most appropriate font is selected.
BUG=chromium:422180
Review URL: https://codereview.chromium.org/670243002
Add a new enum to differentiate between a complete decode and a
partial decode (with the third value being failure). Return this
value from SkImageDecoder::onDecode (in all subclasses, plus
SkImageDecoder_empty) and ::decode.
For convenience, if the enum is treated as a boolean, success and
partial success are both considered true.
Note that the static helper functions (DecodeFile etc) still return
true and false (for one thing, this allows us to continue to use
SkImageDecoder::DecodeMemory as an SkPicture::InstallPixelRefProc in
SkPicture::CreateFromStream).
Also correctly report failure in SkASTCImageDecoder::onDecode when
SkTextureCompressor::DecompressBufferFromFormat fails.
BUG=skia:3037
BUG:b/17419670
Review URL: https://codereview.chromium.org/647023006
Add a unique-per-subclass namespace tag to make Keys from different
domains comparable.
Also drop the SkPictureShader cache and convert to using the global
resource cache instead.
R=reed@google.com,mtklein@google.com,robertphillips@google.com
Review URL: https://codereview.chromium.org/668223002
Instead of taking a Bitmap as an argument this version
takes only the type of content (None/Opaque/Transparent).
This will be used to check the opaqueness of a SkPaint
that draws a SkImage.
BUG=skia:3042
Review URL: https://codereview.chromium.org/663233002
Replace the current/naive shader caching mechanism with a more general
implementation based on SkResourceCache.
Caching the bitmap shader itself (as opposed to just the tile bitmap)
makes for a chunkier key, but OTOH avoids allocating new shaders on
cache hit.
R=reed@google.com,mtklein@google.com
Review URL: https://codereview.chromium.org/671683004
The accumulated matrix state of any enclosing SkPictures must be stored separate from the picture-local CTM. Any setMatrix calls inside a layer need to replace the picture-local CTM but concatenate with the enclosing SkPicture transform state (and the transform state needed to translate the layer to the correct location in the cached GrTexture).
Review URL: https://codereview.chromium.org/639863005
GrAARectRenderer::fillAANestedRects only handles thin stroked rects correctly if the margins are all the same. It is also correct if all the margins are >= 1.0f. This CL allows such cases to use the fillAANestedRects fast path.
This seems to halve the gpu rendering time of the picture in bug crbug.com/425427.
Review URL: https://codereview.chromium.org/672473002
- remove unused method and obsolete note
- add a reminder that yes, we are checking counts are equal
BUG=skia:
Review URL: https://codereview.chromium.org/667993002
Without this patch the SaveAs functionality only copies the portion of the picture from the current command in the GUI.
Review URL: https://codereview.chromium.org/672453002
In FrontBufferedStream, when attempting to read and buffer more
data, do not try to read if the underlying stream is at the end.
Prevents a bug where we continue trying to read a stream that
has nothing more to read.
Review URL: https://codereview.chromium.org/665303002
Currently, the PDF backend does not support image filters (since PDF
does not have that functionality), so it simply removes them. This is
causing Chrome print preview to render incorrectly (see bug). The fix
here is to fall back to a raster device for image filters, as we used
to do in Blink. The resulting bitmap will be drawn to the destination
device as a normal main-memory-backed bitmap.
Note: this change invalidates the PDF results of all GMs containing
image filters (since they'll actually be rendered).
BUG=422144
Review URL: https://codereview.chromium.org/644323006
This is once again an issue related to logo fonts, so I don't
see any easy way to add a regression test for this.
BUG=424824
Review URL: https://codereview.chromium.org/665103002
There are only a fixed number of them, and we're already intentionally leaking in Release.
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu13.10-GCE-NoGPU-x86_64-Debug-ASAN-Trybot
BUG=skia:2940
Review URL: https://codereview.chromium.org/606013004
This CL adds the clip region to the GPU layer hoisting image cache. It also switches back to the old caching behavior of using the entire CTM in the cache key rather then just the upper 2x2. This latter change is to focus more on hoisting rather then caching.
It also includes 2 smaller fixes:
a) layer's that have an image filter are no longer atlased (b.c. doing so complicates applying the image filter)
b) the result of clipping the layer's bounds to the current clip is used as the hoisted layer's size. This reduces the amount of pixels drawn to match a normal (non-hoisted) draw pass.
Review URL: https://codereview.chromium.org/640773004
Chromium has libpng with pngusr.h that disables certain functionality with
defines. Use those defines when compiling SkImageDecoder_libpng.cpp.
This makes it possible to use Skia PNG decoder and encoder when compiling dm
with Chromium. Skia PNG decoder and encoder of course is not compiled to the
skia library, but to dm with Chromium.
BUG=skia:2992
Review URL: https://codereview.chromium.org/645883004
This remedies two problems with the debugger's matrix handling:
1) the user matrix was not being passed to the setMatrix command (for a concat)
2) the setting of the user matrix was not consistently forcing a complete re-rendering of the scene
BUG=skia:3018
Review URL: https://codereview.chromium.org/660883002
Compute blob bounds when the client doesn't pass explicit run rects to
the builder. This allows us to remove a couple of internal workarounds.
R=reed@google.com,mtklein@google.com,bungeman@google.com
Review URL: https://codereview.chromium.org/654873003
If SkPDFDevice::drawText is called with glyph encoding and a font with
cubic outlines (CFF or Type1) and a glyph code > 255 then it was
mutating the in(const) glyph codes in place. Instead, a copy is made.
BUG=skia:3019
Review URL: https://codereview.chromium.org/656143002
Reason for revert:
A large number of GMs on Ubuntu12 are failing. The text layout on GPU is visibly different than that for 8888.
Original issue's description:
> Change drawText() to generate positions and send to drawPosText()
>
> The idea here is to have a central place that does layout for drawText(), and
> then always feed text through drawPosText(). This both makes all of the
> GrTextContexts consistent in drawText() output, and does a better job of
> stressing drawPosText().
>
> Because of the effect of matrices on hinting and approximation error, the
> generated text is not 100% identical to that produced by the raster pipeline.
>
> BUG=skia:2778
>
> Committed: https://skia.googlesource.com/skia/+/7851a56895c9c076f73a835a7dd51d3c6180c16fTBR=cdalton.nvidia@gmail.com,bungeman@google.com,reed@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:2778
Review URL: https://codereview.chromium.org/659993003
The idea here is to have a central place that does layout for drawText(), and
then always feed text through drawPosText(). This both makes all of the
GrTextContexts consistent in drawText() output, and does a better job of
stressing drawPosText().
Because of the effect of matrices on hinting and approximation error, the
generated text is not 100% identical to that produced by the raster pipeline.
BUG=skia:2778
Review URL: https://codereview.chromium.org/653133004
Image subsets were always showing the same tile and were causing an image to be fully YUV decoded once per tile, which was both slow and wrong.
BUG=413001, 419718
Review URL: https://codereview.chromium.org/661483002
Refactor SkGLContext to be actually extendable. Before, non-trivial subclass
would need to destroy the GL connection upon running the destructor. However,
the base class would run GL commands in its own destructor (with destroyed GL
connection)
Refactor so that SkGLContext subclass object creation is completely done by
the factory function. If the factory function returns a non-NULL ptr, it means the context
is usable.
The destruction is done with the destructor instead of virtual function called
upon destruction. Make the destructors not to call virtual functions, for
clarity.
Remove custom 1x1 FBO setup code from the base class. It appears not to be used
anymore.
BUG=skia:2992
Review URL: https://codereview.chromium.org/640283004
The net effect is that two "+1" instructions are removed from insert().
search() nets no change: two +1 removed, two +1 added.
When vectorized, this removes the need to add in userToGrid() at all and
so the need to read an awkward {0, 0, 1, 1} constant from memory. Mostly
the benefit is less vector code to look at and think about.
BUG=skia:
Review URL: https://codereview.chromium.org/659823004
It was used to check to see if an SkPaint had mutable fields on it.
Now that all the fields are immutable, this function is no longer
used. Remove it.
BUG=skia:2097
Review URL: https://codereview.chromium.org/661543002
all its commands interleaved in contiguous memory. GrTRecorder also
supports extra data associated with objects, so we can store arrays
inline without having to call malloc().
Review URL: https://codereview.chromium.org/628453002
Function- or method- local scope isn't threadsafe; the pointer is generally
zero-initialized on first use in function scope (i.e. lazily... we have to go
deeper), but for globals we can be pretty sure the linker will do that for us.
BUG=skia:
No public API changes.
TBR=reed@google.com
Review URL: https://codereview.chromium.org/651723003
all its commands interleaved in contiguous memory. GrTBaseList also
supports extra data associated with objects, so we can store arrays
inline without having to call malloc().
Review URL: https://codereview.chromium.org/628453002
Consolidate read/write funcs in context.
Remove support for reading pixels from a surface that's not a target. It's currently broken and neither used nor tested.
Review URL: https://codereview.chromium.org/648863002
In the new MultiPictureDraw tests a single hoisted layer is reused multiple times. The previous plot locking scheme allowed GrCachedLayer objects to be aggressively deleted prematurely leaving the reusing GrHoistedLayer objects with dangling pointers.
This CL changes adds a new pseudo-ref to GrCachedLayer. (It can't be a real ref since the cached layers aren't deleted when it goes to 0).
NOTRY=true
Committed: https://skia.googlesource.com/skia/+/5c481666c9678f43e039ad605457be3854cf8de3
Review URL: https://codereview.chromium.org/640323002
Reason for revert:
Crashing the Windows bots.
Original issue's description:
> Fix color emoji.
>
> Removes the GrMaskFormat and single atlas in GrTextStrike.
> Replaces it by storing the GrMaskFormat in each GrGlyph, and
> doing a lookup for the correct atlas based on that.
>
> Disables color glyph rendering in GrDistanceFieldTextContext
> for now.
>
> BUG=skia:2887
>
> Committed: https://skia.googlesource.com/skia/+/bc92163ddfe957ad6ffbb02ac40e0ba75ff82216TBR=robertphillips@google.com,bungeman@google.com,reed@google.com,bsalomon@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:2887
Review URL: https://codereview.chromium.org/640413004
Removes the GrMaskFormat and single atlas in GrTextStrike.
Replaces it by storing the GrMaskFormat in each GrGlyph, and
doing a lookup for the correct atlas based on that.
Disables color glyph rendering in GrDistanceFieldTextContext
for now.
BUG=skia:2887
Review URL: https://codereview.chromium.org/636183005
Before getting too far into changing how SkTileGrid stores its tiles, I figured I'd
better see how much I can tweak out the existing format. Cleverly, that way
any improvements I make by changing the format will look that much less
impressive.
This CL looks like it will be a 5-15% win in time spent recording, with no effect
on playback.
This CL also shrinks the tiles to fit exactly when we're done inserting,
using newly added SkTDArray::shrinkToFit(). It's quite cheap to run (maybe
taking back 1-2% from those 5-15% wins), and means we'll lug around about 15%
fewer bytes in the tile grids. Note though this strategy temporarily uses up to
30% more memory while building the tile grid. For our largest SKPs, that's
maybe 75-100K extra.
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/52455cbc02d7f480d988ae7cdacc11ad69078c2c
CQ_EXTRA_TRYBOTS=tryserver.skia:Canary-Chrome-Ubuntu13.10-Ninja-x86_64-ToT-Trybot
Review URL: https://codereview.chromium.org/639823005
Reason for revert:
failed assertion "fXTiles * fYTiles != 0"
Original issue's description:
> Use BBH reserve hook to preallocate space for tiles.
>
> Before getting too far into changing how SkTileGrid stores its tiles, I figured I'd
> better see how much I can tweak out the existing format. Cleverly, that way
> any improvements I make by changing the format will look that much less
> impressive.
>
> This CL looks like it will be a 5-15% win in time spent recording, with no effect
> on playback.
>
> This CL also shrinks the tiles to fit exactly when we're done inserting,
> using newly added SkTDArray::shrinkToFit(). It's quite cheap to run (maybe
> taking back 1-2% from those 5-15% wins), and means we'll lug around about 15%
> fewer bytes in the tile grids. Note though this strategy temporarily uses up to
> 30% more memory while building the tile grid. For our largest SKPs, that's
> maybe 75-100K extra.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/52455cbc02d7f480d988ae7cdacc11ad69078c2cTBR=reed@google.com,robertphillips@google.com,mtklein@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/642933002
Reason for revert:
Failing unit tests
Original issue's description:
> Fix bug in plot locking system
>
> In the new MultiPictureDraw tests a single hoisted layer is reused multiple times. The previous plot locking scheme allowed GrCachedLayer objects to be aggressively deleted prematurely leaving the reusing GrHoistedLayer objects with dangling pointers.
>
> This CL changes the plot locking system to add a pseudo-ref for each GrHoistedLayer.
>
> NOTRY=true
>
> Committed: https://skia.googlesource.com/skia/+/5c481666c9678f43e039ad605457be3854cf8de3TBR=jvanverth@google.com
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/643673004
Before getting too far into changing how SkTileGrid stores its tiles, I figured I'd
better see how much I can tweak out the existing format. Cleverly, that way
any improvements I make by changing the format will look that much less
impressive.
This CL looks like it will be a 5-15% win in time spent recording, with no effect
on playback.
This CL also shrinks the tiles to fit exactly when we're done inserting,
using newly added SkTDArray::shrinkToFit(). It's quite cheap to run (maybe
taking back 1-2% from those 5-15% wins), and means we'll lug around about 15%
fewer bytes in the tile grids. Note though this strategy temporarily uses up to
30% more memory while building the tile grid. For our largest SKPs, that's
maybe 75-100K extra.
BUG=skia:
Review URL: https://codereview.chromium.org/639823005
In the new MultiPictureDraw tests a single hoisted layer is reused multiple times. The previous plot locking scheme allowed GrCachedLayer objects to be aggressively deleted prematurely leaving the reusing GrHoistedLayer objects with dangling pointers.
This CL changes the plot locking system to add a pseudo-ref for each GrHoistedLayer.
NOTRY=true
Review URL: https://codereview.chromium.org/640323002
- implement O(1) operations in SkBitSet.h so they can inline away
- use calloc to allocate empty bitsets instead of malloc then clear
- little style things
BUG=skia:
Review URL: https://codereview.chromium.org/640243003
I want to play around with how SkTileGrid stores its tiles. Having a
cap on the number of insert() calls can be pretty handy.
While I'm at it, I gave flush() a default empty impl. Like reserve(),
it's really an optional hook for subclasses.
BUG=skia:
Review URL: https://codereview.chromium.org/639933003
Draw thick-stroked Beziers by computing the outset quadratic, measuring the error, and subdividing until the error is within a predetermined limit.
To try this CL out, change src/core/SkStroke.h:18 to
#define QUAD_STROKE_APPROXIMATION 1
or from the command line: CPPFLAGS="-D QUAD_STROKE_APPROXIMATION=1" ./gyp_skia
Here's what's in this CL:
bench/BezierBench.cpp : a microbench for examining where the time is going
gm/beziers.cpp : random Beziers with various thicknesses
gm/smallarc.cpp : a distillation of bug skia:2769
samplecode/SampleRotateCircles.cpp : controls added for error, limit, width
src/core/SkStroke.cpp : the new stroke implementation (disabled)
tests/StrokerTest.cpp : a stroke torture test that checks normal and extreme values
The new stroke algorithm has a tweakable parameter:
stroker.setError(1); (SkStrokeRec.cpp:112)
The stroke error is the allowable gap between the midpoint of the stroke quadratic and the center Bezier. As the projection from the quadratic approaches the endpoints, the error is decreased proportionally so that it is always inside the quadratic curve.
An overview of how this works:
- For a given T range of a Bezier, compute the perpendiculars and find the points outset and inset for some radius.
- Construct tangents for the quadratic stroke.
- If the tangent don't intersect between them (may happen with cubics), subdivide.
- If the quadratic stroke end points are close (again, may happen with cubics), draw a line between them.
- Compute the quadratic formed by the intersecting tangents.
- If the midpoint of the quadratic is close to the midpoint of the Bezier perpendicular, return the quadratic.
- If the end of the stroke at the Bezier midpoint doesn't intersect the quad's bounds, subdivide.
- Find where the Bezier midpoint ray intersects the quadratic.
- If the intersection is too close to the quad's endpoints, subdivide.
- If the error is large proportional to the intersection's distance to the quad's endpoints, subdivide.
BUG=skia:723,skia:2769
Review URL: https://codereview.chromium.org/558163005
Make the Sk GL context class, SkGLNativeContext, an abstract base class. Before,
it depended on ifdefs to implement the platform dependent polymorphism. Move
the logic to subclasses of the various platform implementations.
This a step to enable Skia embedders to compile dm and bench_pictures. The
concrete goal is to support running these test apps with Chromium command buffer.
With this change, Chromium can implement its own version of SkGLNativeContext
that uses command buffer, and host the implementation in its own repository.
Implements the above by renaming the SkGLContextHelper to SkGLContext and
removing the unneeded SkGLNativeContext. Also removes
SkGLNativeContext::AutoRestoreContext functionality, it appeared to be unused:
no use in Skia code, and no tests.
BUG=skia:2992
Committed: https://skia.googlesource.com/skia/+/a90ed4e83897b45d6331ee4c54e1edd4054de9a8
Review URL: https://codereview.chromium.org/630843002
This CL exposes the layer hoisting API in GrContext for use in SkMultiPictureDraw::draw. It basically mirrors what SkGpuDevice::EXPERIMENTAL_drawPicture has been doing.
Review URL: https://codereview.chromium.org/533673002
Reason for revert:
nanobech failing on Android
Original issue's description:
> Make the Sk GL context class an abstract base class
>
> Make the Sk GL context class, SkGLNativeContext, an abstract base class. Before,
> it depended on ifdefs to implement the platform dependent polymorphism. Move
> the logic to subclasses of the various platform implementations.
>
> This a step to enable Skia embedders to compile dm and bench_pictures. The
> concrete goal is to support running these test apps with Chromium command buffer.
>
> With this change, Chromium can implement its own version of SkGLNativeContext
> that uses command buffer, and host the implementation in its own repository.
>
> Implements the above by renaming the SkGLContextHelper to SkGLContext and
> removing the unneeded SkGLNativeContext. Also removes
> SkGLNativeContext::AutoRestoreContext functionality, it appeared to be unused:
> no use in Skia code, and no tests.
>
> BUG=skia:2992
>
> Committed: https://skia.googlesource.com/skia/+/a90ed4e83897b45d6331ee4c54e1edd4054de9a8TBR=kkinnunen@nvidia.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992
Review URL: https://codereview.chromium.org/639793002
Make the Sk GL context class, SkGLNativeContext, an abstract base class. Before,
it depended on ifdefs to implement the platform dependent polymorphism. Move
the logic to subclasses of the various platform implementations.
This a step to enable Skia embedders to compile dm and bench_pictures. The
concrete goal is to support running these test apps with Chromium command buffer.
With this change, Chromium can implement its own version of SkGLNativeContext
that uses command buffer, and host the implementation in its own repository.
Implements the above by renaming the SkGLContextHelper to SkGLContext and
removing the unneeded SkGLNativeContext. Also removes
SkGLNativeContext::AutoRestoreContext functionality, it appeared to be unused:
no use in Skia code, and no tests.
BUG=skia:2992
Review URL: https://codereview.chromium.org/630843002
this is a huge refactor and cleanup of the gl shader building system in
Skia. The entire shader building pipeline is now part of
GrGLProgramCreator, which takes a gp, and some fps, and creates a
program. I added some subclasses of GrGLProgram to handle the
eccentricities of Nvpr/Nvpres. Outside of the builders folder
and GrGLPrograms, this change is basically just a rename
solo gp
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/fe1233c3f12f81bb675718516bbb32f72af726ec
Review URL: https://codereview.chromium.org/611653002
Reason for revert:
Seems to have messed up windows 7 gms
Original issue's description:
> Cleanup of shader building system
>
> this is a huge refactor and cleanup of the gl shader building system in
> Skia. The entire shader building pipeline is now part of
> GrGLProgramCreator, which takes a gp, and some fps, and creates a
> program. I added some subclasses of GrGLProgram to handle the
> eccentricities of Nvpr/Nvpres. Outside of the builders folder
> and GrGLPrograms, this change is basically just a rename
>
>
> solo gp
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/fe1233c3f12f81bb675718516bbb32f72af726ecTBR=bsalomon@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/635533005
this is a huge refactor and cleanup of the gl shader building system in
Skia. The entire shader building pipeline is now part of
GrGLProgramCreator, which takes a gp, and some fps, and creates a
program. I added some subclasses of GrGLProgram to handle the
eccentricities of Nvpr/Nvpres. Outside of the builders folder
and GrGLPrograms, this change is basically just a rename
solo gp
BUG=skia:
Review URL: https://codereview.chromium.org/611653002
SkTileGrid::insert() is about 15% of recording time before
this CL, which reduces it to ~10%. Next steps are looking
into some of the TODOs I've left myself, and vectorizing
the math.
Most of the win here comes from converting integer
divisions into float multiplies.
BUG=skia:1021
Review URL: https://codereview.chromium.org/615853007
Used to be:
0 -> run on main thread plus an autodetected number of extra threads (default)
N -> run on main thread plus N extra threads
Now it's:
-1 -> run on main thread plus an autodetected number of extra threads (default)
0 -> run on main thread
N -> run on main thread plus N extra threads
BUG=skia:
Review URL: https://codereview.chromium.org/636593002
Since we just 'define' them, but not attribute anything to them, like
'1' for example, cpp expands it to nothing and that breaks the "#if"
clauses.
To fix that, uses "#if defined(...)" which will correctly check if your
macro name was defined or not.
BUG=skia:2850
TEST=make most
R=robertphillips@google.com
Review URL: https://codereview.chromium.org/628763005