Chromium has migrated to the new API at https://crrev.com/c/2675855.
Change-Id: Id4af77db2c462348e8031d28f56e543ad619c19c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367060
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This enforces write-only access to the mapped buffers, will enable
chaining of indirect strokes, and gives us the ability to reorder the
fields for Metal.
Bug: chromium:1172543
Bug: skia:11291
Bug: skia:10419
Change-Id: I4449ff85dd0019f6d6d6781ede52bcf26dee8b02
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367416
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This is now structured like the VM generator: Just a function that does
the conversion. Moved all relevant types and constants out of the
compiler, too. The key thing is that we don't need/want an error
handler, because it's too late to fail. We *must* catch all errors
during IR generation.
This is also another step along the path of directly emitting to the
fragment shader builder, rather than generating strings with
placeholders.
Bug: skia:11127
Change-Id: I18591270aa6e56dae1f040275a4b7d4a245007db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366956
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Useful in client code to document what we're doing as we switch away
from SkFilterQuality.
Change-Id: I05737beb99a567a46a3c3ec418b7f7da71b1ff62
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366723
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
This is a reland of fa87f9c7b9
Went back to original approach of checking isFramebufferOnly outside
GrCopyRenderTask::Make().
Original change's description:
> Add backend texture and backend render target versions snapshot GMs
>
> GPU may behave differently depending on whether the SkSurface backing
> store is wrapped and whether it is a texture or not.
>
> Bug: skia:11208
> Change-Id: I5e9921d56c0840cfe34ed2926a55be7460409b23
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364639
> Reviewed-by: Adlai Holler <adlai@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:11208
Change-Id: I7af6078e904fdd772b97ad3a27e26cab577fc6a3
Cq-Include-Trybots: luci.skia.skia.primary:Test-Ubuntu18-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-PreAbandonGpuContext
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365702
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: Ibb48d30b9c0d80db3bf7b92d8c4a60bd9ce6839d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365696
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: I10184e60617f65a513980e5389f226f2ebe3eb46
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365656
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit fa87f9c7b9.
Reason for revert: assert on n5x/n7
Original change's description:
> Add backend texture and backend render target versions snapshot GMs
>
> GPU may behave differently depending on whether the SkSurface backing
> store is wrapped and whether it is a texture or not.
>
> Bug: skia:11208
> Change-Id: I5e9921d56c0840cfe34ed2926a55be7460409b23
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364639
> Reviewed-by: Adlai Holler <adlai@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,adlai@google.com
Change-Id: Id1488586e2d17cdce35f95ea6aa9b2bffd9218d0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11208
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365698
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This allows us to control the inline threshold of runtime effects in a
thread-safe way.
The new Make API now returns a struct, for readability; the old Make API
continues to return a tuple.
The old Make function is deprecated and subject to removal. You can
migrate to the new API by passing a default-constructed Options struct.
In this case there will be no difference in behavior.
Change-Id: Ic62d6f294f596d0a61095e35a87ccdbbe0b1cf93
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363785
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
GPU may behave differently depending on whether the SkSurface backing
store is wrapped and whether it is a texture or not.
Bug: skia:11208
Change-Id: I5e9921d56c0840cfe34ed2926a55be7460409b23
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364639
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The goal here is remove the need for all the specialized vulkan buffer
subclasses and to not have the new class use GrVkResources for tracking
lifetime on command buffers.
This CL just makes the new class and it is not actually used by anything
yet.
Bug: skia:11226
Change-Id: I5f8d8d112af773ba1e8da17e07e75f6f4100e927
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364617
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Bug: skia:7650
Change-Id: Ia16f169efdb6be2ce381b9ab3b7f6fcecda26312
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363799
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Mike Reed <reed@google.com>
These are basic vector types, required by GLSL ES2, but we could not
create helper functions using them because they were missing from our
GrSLType enum. (This also prevented Runtime Effects from using these
types in helper functions.)
Change-Id: I78c328499e8ed90cb29c641b90ee59460a5a45de
Bug: skia:11246
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364036
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
The equivalent functionality is available in
include/effects/SkImageFilters.h via SkImageFilters::MatrixTransform.
Bug: skia:11230
Change-Id: I77b78d508d653a32c913a7599f1004ab634e3e6d
Docs-Preview: https://skia.org/?cl=361497
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361497
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This is a reland of 07d8c0d11c
Original change's description:
> Make GrDirectContext::updateBackendTexture handle pixmaps with non-type row bytes.
>
> Some GL contexts don't support GL_UNPACK_ROW_LENGTH and we must
> copy the src data to a pixmap with tight row bytes.
>
> Bug: chromium:1170392
>
> Change-Id: I4590f20dbc80cb792f30f0059536716cf106f6c3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361717
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: chromium:1170392
Change-Id: I6fb759c35f86d816b16694b00edaa1116a446d15
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363099
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 07d8c0d11c.
Reason for revert: Looks like failures on PowerVR? (Test-Android-Clang-TecnoSpark3Pro-GPU-PowerVRGE8320-arm-Release-All-Android)
Original change's description:
> Make GrDirectContext::updateBackendTexture handle pixmaps with non-type row bytes.
>
> Some GL contexts don't support GL_UNPACK_ROW_LENGTH and we must
> copy the src data to a pixmap with tight row bytes.
>
> Bug: chromium:1170392
>
> Change-Id: I4590f20dbc80cb792f30f0059536716cf106f6c3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361717
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: Ie5791bf19b993d46383c5b837b948584487c0496
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:1170392
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363037
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Moves the (SkRect + flags) struct into SkImageFilter_Base with protected
access only. Base constructor and all src/effects/imagefilters Make
functions now take a "const SkRect*" instead. CropRect is still what's
stored and used by filter implementations during filterImage(), but it's
no longer publicly available.
The SkImageFilters factory implementations now can go straight to the
Make functions in src/effects/imagefilters instead of wrapping its
"const SkRect*" in an SkImageFilter::CropRect.
Bug: skia:9296, skia:11230
Change-Id: I2c62f42031910ec405623d4519c8a434cd2b3bdd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361496
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
As we start moving backends to tracking resources on command buffers by using
GrGpuResources, we need to make sure we don't release this resources from the
cache during teardown until they have finished on the gpu. Thus this CL adds
a way for the GrDirectContext to tell the GrGpu to finish all outstanding
work.
Bug: skia:11232
Change-Id: I953d89f514ad32f1d2c57279a670b336d7575ffe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361457
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Some GL contexts don't support GL_UNPACK_ROW_LENGTH and we must
copy the src data to a pixmap with tight row bytes.
Bug: chromium:1170392
Change-Id: I4590f20dbc80cb792f30f0059536716cf106f6c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361717
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 0bad6cf145.
Reason for revert: breaking perf bot!?!?
Original change's description:
> Remove maxTileSize from GrCaps, bleed GMs use max texture size override.
>
> This existed to enable shader-based versions of the old bleed GM that no
> longer exist. It is currently making it harder to simplify image->view
> consolidation without accidentally limiting the testing. This is because
> an attempt to create a texture from a bitmap will succeed if max texture
> size is not overridden by the test.
>
> Bug: skia:11208
> Change-Id: I432d1d2ab66c1e888c9d77583b3c9a9d673e7e8f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360609
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:11208
Change-Id: Ib8643aec37ac312ac0a2fb834cc3dbf116f7a898
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362099
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This existed to enable shader-based versions of the old bleed GM that no
longer exist. It is currently making it harder to simplify image->view
consolidation without accidentally limiting the testing. This is because
an attempt to create a texture from a bitmap will succeed if max texture
size is not overridden by the test.
Bug: skia:11208
Change-Id: I432d1d2ab66c1e888c9d77583b3c9a9d673e7e8f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360609
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:9310
Change-Id: I387f0251f05a2b6f2bc5a759f608d5766ed11ce2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357285
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Part of the larger work to remove drawImage from canvas (and in general
simplify our apis w.r.t. older patterns like skbitmap).
Change-Id: If208927e1d46256519036c42e68aec3d3c809a82
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358836
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Allows creation of an image directly from a RTE. Caller provides the
effect input bindings, image info for the image, and optional local
matrix.
The info's alpha type and colorspace are tags for the output image. No
alpha type or color space conversions are applied to the output of RTE.
CPU does not yet support making kUnpremul images.
Bug: chromium:1151490
Change-Id: I69babc9dbbce4431d756cd7a3eef4753e727d6fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357284
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Also cleanup some of the duplicate code in SkRecords
Bug: skia:7650
Change-Id: I4d3167a892c126c19a54002beab25c9a6c96fa5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357000
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
No longer used and troublesome to use, so remove.
Change-Id: Idad9dd3325443f7e546465abf551de9784d9f829
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352512
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Migrate clients to use drawImage(... sampling)
rather than relying on paint's filter-quality.
This CL just gets started, introducing the build-flag.
Bug: skia:7650
Change-Id: I4afdd964c6f805058afee0a8f3a6887d501ad42b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/356076
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
These types are supported by SkSL but were mysteriously absent from
GrSL.
Change-Id: Id3479a23b1ddee0604362ed8c12da0eea7c6fa56
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/355981
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Sometimes our cache of convexity is wrong -- still trying to figure out
what do do about that.
Change-Id: Ie36292b87c4d07fc18643cc91f93be00c577b2ca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/355616
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This was originally added so that some clients (BitmapFactory,
BitmapRegionDecoder) could ignore exif for backwards compatibility, and
others (ImageDecoder) could respect it.
With the addition of NDK APIs for decoding all frames of an animated
image, hwui/ImageDecoder will handle compositing frames, including
handling the orientation, so it may as well always handle it.
This removes tests for SkAndroidCodec that are no longer applicable.
Android already has tests for most of them.
AndroidCodec_sampledOrientation is recreated in
ag/Ieda439910ae52e609f0710d424503616d99ae5c7.
Change-Id: Ibd280986892176f284895d543f2f50bca22d196b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344763
Commit-Queue: Leon Scroggins <scroggo@google.com>
Auto-Submit: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Change-Id: Idab539a4b39fe5ceab54948c99c0dcd6d19fd345
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352743
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Auto-Submit: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This is a reland of b60255033d
Original change's description:
> Push SkYUVAInfo into GrYUVToRGBEffect.
>
> Wrap up SkYUVAInfo and proxies into new type GrYUVATextureProxies.
>
> Bug: skia:10632
> Change-Id: Ic907d78a1a40af3c8ef838021749839c422d62dc
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353042
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
Bug: skia:10632
Change-Id: I1878609153e3fc763620cb71a85d3b012f915155
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353621
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit b60255033d.
Reason for revert: GM needs fix for abandoned context
Original change's description:
> Push SkYUVAInfo into GrYUVToRGBEffect.
>
> Wrap up SkYUVAInfo and proxies into new type GrYUVATextureProxies.
>
> Bug: skia:10632
> Change-Id: Ic907d78a1a40af3c8ef838021749839c422d62dc
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353042
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,bsalomon@google.com
Change-Id: Ia5a1121ed388ad04ef86121a3f7905772316a200
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10632
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353618
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
... now that bitmap
- converts to image with just bitmap.asImage()
- canvas *always* converts bitmaps to images before they are drawn
Bug: skia:10037
Change-Id: I24292f62e0fd072b3b810d974d0fe5c6d9b9a68d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353582
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Wrap up SkYUVAInfo and proxies into new type GrYUVATextureProxies.
Bug: skia:10632
Change-Id: Ic907d78a1a40af3c8ef838021749839c422d62dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353042
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Bug: skia:10632
Change-Id: If4dd7779b0856f6d0b441381bf7f2f51527cdb9d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352497
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Generates a bounding rect that encompasses both shadows for a given path,
relative to the path local space.
Bug: skia:11146
Change-Id: Ib8edb1072ed9cbfe36285523330be95fdf661d6b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/351922
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Yegor Jbanov <yjbanov@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Is not used by a major client and can be implemented using runtime
effects for users who want this noise.
Bug: skia:10536
Change-Id: Iaa06e6e1406b808c7f8dc0f76621fecf2becabf5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352057
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change SkBase64::decode interface completely and better document
how to use. Unfortunately there are users of ::decode (and they are
leaking) so will need to keep the old interface until users can be
updated.
Change-Id: I214b771136d78fef758c5d0d9ec302f956f6e4f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/351201
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Currently this doesn't actually handle going over the memory
budget, but it does carve out space to do that later. This algorithm
can't handle everything yet but I want to get it landed for
more iteration as long as it's disabled.
Bug: skia:10877
Change-Id: I37942172345e8cfd6fc2c591a3788a10652377da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345168
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
This is a reland of 6ea387e7c7
Original change's description:
> Enable GrTessellationPathRenderer by default
>
> Moves GrTessellationPathRenderer to the end of the chain and enables
> it by default.
>
> Also updates nvpr to not draw volatile paths. The tessellator is much
> faster at these.
>
> Bug: skia:10419
> Change-Id: I97ca7d4d1dff65fc9d4040c267f9808c8c33b548
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344377
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:10419
Change-Id: I53b50d6aa01ae1bea697e05c3f60d57d132d6aad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345759
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: skia:7650
Change-Id: I5bae4dec2fbbd57b2cebc4324f5344cc8769b141
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/349398
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit 7689319271.
Reason for revert: Sticking with this despite regression
Original change's description:
> Revert "Yank out old reduceOpsTaskSplitting code"
>
> This reverts commit dfc880bd9b.
>
> Reason for revert: chromium:1146701
>
> Original change's description:
> > Yank out old reduceOpsTaskSplitting code
> >
> > The behavior previously triggered by this flag is reimplemented
> > in review.skia.org/345168 . The current implementation isn't used
> > and can't really be used safely because it may go over the
> > GPU memory budget.
> >
> > Bug: skia:10877
> > Change-Id: I2759c688aa60a618ef76dfec0a49ef5e5f0a9afc
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345477
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
> > Auto-Submit: Adlai Holler <adlai@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com,adlai@google.com
>
> # Not skipping CQ checks because original CL landed > 1 day ago.
>
> Bug: skia:10877 chromium:1146701
> Change-Id: I90cdd16eaf033b816f2d1830fd0ee72fdc0ec74b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346777
> Reviewed-by: Adlai Holler <adlai@google.com>
> Commit-Queue: Adlai Holler <adlai@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,adlai@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:10877 chromium:1146701
Change-Id: Idb734bebe4d0baac9d47539791b0e6240d6be2da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348883
Reviewed-by: Adlai Holler <adlai@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
This reverts commit 6e9bf51dd8.
Reason for revert: We're sticking with this despite regression
Original change's description:
> Revert "Have DDLs honor the reduceOpsTaskSplittingFlag"
>
> This reverts commit d7b59c091d.
>
> Reason for revert: Regression in chrome:1146701
>
> Original change's description:
> > Have DDLs honor the reduceOpsTaskSplittingFlag
> >
> > Especially while I'm fiddling with the implementation, we don't
> > want the user to be surprised when using DDLs also triggers
> > this other codepath.
> >
> > Bug: skia:10877
> > Change-Id: I660ea08189fff45acd7a45df12e15c45f607758a
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332720
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
> > Auto-Submit: Adlai Holler <adlai@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com,adlai@google.com
>
> # Not skipping CQ checks because original CL landed > 1 day ago.
>
> Bug: skia:10877 chromium:1146701
> Change-Id: Ieab2853b54663e7633bec6d71929db9885251ed2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346659
> Commit-Queue: Adlai Holler <adlai@google.com>
> Reviewed-by: Adlai Holler <adlai@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,adlai@google.com
# Not skipping CQ checks because this is a reland.
Bug: skia:10877 chromium:1146701
Change-Id: I754436755829d25da3fdb37f634669ae33419eb4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348882
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
This reverts commit 8f924ac0ce.
Reason for revert: suppressions landed for fuchsia images to rebaseline
Original change's description:
> Revert "Add new virts, hide old ones"
>
> This reverts commit c56e2e5aa6.
>
> Reason for revert: suspected of breaking chrome roll
>
> Original change's description:
> > Add new virts, hide old ones
> >
> > Add virtuals for the draw methods that now take sampling/filtermode.
> >
> > drawImage
> > drawImageRect
> > drawImageLattice
> > drawAtlas
> >
> > Add a flag that can remove the older virtuals, once each client has
> > stopped overriding them. In that situation, the older public methods
> > will simplify extract the sampling from the paint, and call the new
> > public methods.
> >
> > Bug: skia:11105, skia:7650
> > Change-Id: I8b0029727295caa983e8148fc743a55cfbecd043
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347022
> > Commit-Queue: Mike Reed <reed@google.com>
> > Reviewed-by: Florin Malita <fmalita@chromium.org>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,fmalita@chromium.org,reed@google.com
>
> Change-Id: I0a90952c11a180d918126ea06a630f4a0bf9b49b
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:11105
> Bug: skia:7650
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348194
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Commit-Queue: Derek Sollenberger <djsollen@google.com>
TBR=djsollen@google.com,bsalomon@google.com,fmalita@chromium.org,reed@google.com
# Not skipping CQ checks because this is a reland.
Bug: skia:11105
Bug: skia:7650
Change-Id: Ia2b4537a2d330460b7554278d2c05075cf27162a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348876
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit c56e2e5aa6.
Reason for revert: suspected of breaking chrome roll
Original change's description:
> Add new virts, hide old ones
>
> Add virtuals for the draw methods that now take sampling/filtermode.
>
> drawImage
> drawImageRect
> drawImageLattice
> drawAtlas
>
> Add a flag that can remove the older virtuals, once each client has
> stopped overriding them. In that situation, the older public methods
> will simplify extract the sampling from the paint, and call the new
> public methods.
>
> Bug: skia:11105, skia:7650
> Change-Id: I8b0029727295caa983e8148fc743a55cfbecd043
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347022
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,fmalita@chromium.org,reed@google.com
Change-Id: I0a90952c11a180d918126ea06a630f4a0bf9b49b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11105
Bug: skia:7650
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348194
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Add virtuals for the draw methods that now take sampling/filtermode.
drawImage
drawImageRect
drawImageLattice
drawAtlas
Add a flag that can remove the older virtuals, once each client has
stopped overriding them. In that situation, the older public methods
will simplify extract the sampling from the paint, and call the new
public methods.
Bug: skia:11105, skia:7650
Change-Id: I8b0029727295caa983e8148fc743a55cfbecd043
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347022
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit d7b59c091d.
Reason for revert: Regression in chrome:1146701
Original change's description:
> Have DDLs honor the reduceOpsTaskSplittingFlag
>
> Especially while I'm fiddling with the implementation, we don't
> want the user to be surprised when using DDLs also triggers
> this other codepath.
>
> Bug: skia:10877
> Change-Id: I660ea08189fff45acd7a45df12e15c45f607758a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332720
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Auto-Submit: Adlai Holler <adlai@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,adlai@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:10877 chromium:1146701
Change-Id: Ieab2853b54663e7633bec6d71929db9885251ed2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346659
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
Change SkTypeface::onCreateScalerContext to return std::unique_ptr
instead of a bare pointer. The public SkTypeface::createScalerContext
implementation already returns std::unique_ptr, so this is an internal
change only.
Move SkTypeface::createScalerContext implementation from
SkScalerContext.cpp to SkTypeface.cpp for consistency.
Also change the return type of SkScalerContext::MakeEmptyContext to
std::unique_ptr and rename to SkScalerContext::MakeEmpty.
Change-Id: I965308e8f9c78b887811e428f0de873dc6196479
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346658
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Ben Wagner <bungeman@google.com>
To unblock https://skia-review.googlesource.com/c/skia/+/347616:
In file included from ../../../../../../skia/tools/public_headers_warnings_check.cpp:8:
In file included from gen\skia.h:19:
In file included from ../../../../../../skia\include/core/SkContourMeasure.h:11:
In file included from ../../../../../../skia\include\core\SkPath.h:13:
In file included from ../../../../../../skia\include/private/SkPathRef.h:16:
In file included from ../../../../../../skia\include/private/SkIDChangeListener.h:13:
../../../../../../skia\include/private/SkTDArray.h(76,48): error: implicit conversion changes signedness: 'const int' to 'unsigned long long' [-Werror,-Wsign-conversion]
!memcmp(a.fArray, b.fArray, a.fCount * sizeof(T)));
~~^~~~~~ ~
...
Change-Id: I1b55580ae5e73bde41cecb20d137295bbaf8cbb6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347860
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
SkPaintPriv methods are just an internal stopgap
Change-Id: Ibe6e37c5871068d8cd67dc0948961444dfd2b62a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347041
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Made it private and accessible internally via SkCanvasPriv.
Update SkGpuDevice methods/variables after rename of GrDrawSurfaceContext.
Cq-Include-Trybots: luci.skia.skia.primary:Canary-G3,Canary-Flutter,Canary-Android
Change-Id: I3da64cee1de03c201243ee6c7ccd4b4c44cad8c9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346498
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
... and lots and lots of IWYU
Change-Id: Ie5157dcdd2e6d29b95c71b39153278ab48ef4eb3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346778
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Updated Pair type in SkTHashMap to derive from std::pair to fix C++14
issues with structured bindings.
Original change's description:
> Add support for range-based for loops to SkTHashSet/Map.
>
> This allows loops over SkTHashes to break in the middle, and also
> removes the need to use lambda captures to bring variables inside the
> loop's scope.
>
> Change-Id: Ief55d776b2c57a44b24cfe1c94493a5d514791c8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346496
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
Change-Id: I2ac5b2c59e70ed0ec3b42b32e7994d6bcdf56b40
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346502
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
These effectively compute width/2 or height/2, but switch operations
around so that it's less likely to overflow on finite rects that would
have overflows in width or height.
Bug: skia:1160678
Change-Id: Ic93ca0c1d12598163b3dd48a5e8ba0ac7903301f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344968
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This reverts commit dfc880bd9b.
Reason for revert: chromium:1146701
Original change's description:
> Yank out old reduceOpsTaskSplitting code
>
> The behavior previously triggered by this flag is reimplemented
> in review.skia.org/345168 . The current implementation isn't used
> and can't really be used safely because it may go over the
> GPU memory budget.
>
> Bug: skia:10877
> Change-Id: I2759c688aa60a618ef76dfec0a49ef5e5f0a9afc
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345477
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Auto-Submit: Adlai Holler <adlai@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,adlai@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:10877 chromium:1146701
Change-Id: I90cdd16eaf033b816f2d1830fd0ee72fdc0ec74b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346777
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
This reverts commit 5d00e15625.
Reason for revert: tree breakage on Chromebook standard lib
Original change's description:
> Add support for range-based for loops to SkTHashSet/Map.
>
> This allows loops over SkTHashes to break in the middle, and also
> removes the need to use lambda captures to bring variables inside the
> loop's scope.
>
> Change-Id: Ief55d776b2c57a44b24cfe1c94493a5d514791c8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346496
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
TBR=mtklein@google.com,johnstiles@google.com
Change-Id: I165872ac41f66f3b3255cf8970626392e5283412
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346500
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This allows loops over SkTHashes to break in the middle, and also
removes the need to use lambda captures to bring variables inside the
loop's scope.
Change-Id: Ief55d776b2c57a44b24cfe1c94493a5d514791c8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346496
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Android is now using framework-only topLayerBounds()
Cq-Include-Trybots: luci.skia.skia.primary:Canary-Android
Change-Id: I40375ef1de45d3c2160dd913593326950265314e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344974
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
No known clients (CanvasKit, Android) want to ignore the exif
orientation in an animation.
A follow-on CL will deprecate SkAndroidCodec::ExifOrientation, leaving
it up to the client (e.g. SkAnimatedImage, hwui/ImageDecoder) to
handle the orientation. Add SkEncodedOriginSwapsWidthHeight to assist
clients to do so.
Update stoplight_animated_image GM. It previously showed using
SkAnimatedImage without respecting the orientation, which is no longer
supported. The new version replaces the left half of the image with the
right.
Remove assert that is no longer true. Originally, an SkAnimatedImage was
"simple" if it did not have a crop or postProcessor. This is no longer
true if has an exif orientation. Add a test that calls the simple
constructor and verifies it does not crash.
Change-Id: I421fd02700f220fb90458cd03c4431dee7daf399
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344762
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
This reverts commit 6ea387e7c7.
Reason for revert: valgrind failing
Original change's description:
> Enable GrTessellationPathRenderer by default
>
> Moves GrTessellationPathRenderer to the end of the chain and enables
> it by default.
>
> Also updates nvpr to not draw volatile paths. The tessellator is much
> faster at these.
>
> Bug: skia:10419
> Change-Id: I97ca7d4d1dff65fc9d4040c267f9808c8c33b548
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344377
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com
Change-Id: I3718ae210ebc403959d187160214cf0df895e4f5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10419
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345718
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The behavior previously triggered by this flag is reimplemented
in review.skia.org/345168 . The current implementation isn't used
and can't really be used safely because it may go over the
GPU memory budget.
Bug: skia:10877
Change-Id: I2759c688aa60a618ef76dfec0a49ef5e5f0a9afc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345477
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
Moves GrTessellationPathRenderer to the end of the chain and enables
it by default.
Also updates nvpr to not draw volatile paths. The tessellator is much
faster at these.
Bug: skia:10419
Change-Id: I97ca7d4d1dff65fc9d4040c267f9808c8c33b548
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344377
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Still TODO:
- Function calls. Can do these by inlining everything (recursively).
- Additional flow control: ES2 for loops can be supported (via
unrolling), and switch() can be implemented. (Was never done in
ByteCode).
- Uniforms and params have been set up to work very generically (caller
just supplies IDs, the generator collates everything into a master
working list). Builtins should work the same way (caller supplies a
map of builtin ID -> skvm::Val[]?), so that we don't need a special
case for device coord.
- Figure out integer type policy. Today, it's a mix of only supporting
signed integers, and just treating all integers as signed, even if
they're not.
- Now that defining intrinsics is *much* simpler, stop defining so many
of them in sksl_public.sksl, and just implement them here.
Change-Id: Id9771444ce54ccf8e6e408c44ebb3780c1170435
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341980
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
- that removes the need for onDrawImageNine
- ... that removes a whole lot of plumbing
Bug: skia:11099
Change-Id: I35e2f70320be118aec38a5c783a53c7aa90b3131
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345160
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Removed const Device* return
This reverts commit 9e230d8136.
Change-Id: I1151a198e857fb1b539f69fdab917668c35d147d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345285
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit d8b939e0b4.
Reason for revert: fix SkAndroidFrameworkUtils getDevice() reference
Original change's description:
> Revert "Rename getTopDevice/getDevice to topDevice/baseDevice"
>
> This reverts commit 632a23afa4.
>
> Reason for revert: breaking android roll
>
> Original change's description:
> > Rename getTopDevice/getDevice to topDevice/baseDevice
> >
> > This addresses nit from https://skia-review.googlesource.com/c/skia/+/344663
> > and also moves topDevice() to be private, since it's not really meant
> > for arbitrary subclasses to access anyways. Classes outside of SkCanvas
> > that need topDevice/baseDevice are already friended anyways.
> >
> > Bug: skia:10987
> > Change-Id: Ib0b0dffb5b1c35d5a0c78aeb8903e4cf0b8810a9
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344960
> > Reviewed-by: Mike Klein <mtklein@google.com>
> > Reviewed-by: Mike Reed <reed@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=mtklein@google.com,reed@google.com,michaelludwig@google.com
>
> Change-Id: I9b70230f7db5d31cede2ea03e7abc7c154021204
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:10987
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345158
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Commit-Queue: Derek Sollenberger <djsollen@google.com>
TBR=djsollen@google.com,mtklein@google.com,reed@google.com,michaelludwig@google.com
# Not skipping CQ checks because this is a reland.
Bug: skia:10987
Change-Id: Ibf6397b54655c25ef3d348210de5eb6dab416723
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345165
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This reverts commit 632a23afa4.
Reason for revert: breaking android roll
Original change's description:
> Rename getTopDevice/getDevice to topDevice/baseDevice
>
> This addresses nit from https://skia-review.googlesource.com/c/skia/+/344663
> and also moves topDevice() to be private, since it's not really meant
> for arbitrary subclasses to access anyways. Classes outside of SkCanvas
> that need topDevice/baseDevice are already friended anyways.
>
> Bug: skia:10987
> Change-Id: Ib0b0dffb5b1c35d5a0c78aeb8903e4cf0b8810a9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344960
> Reviewed-by: Mike Klein <mtklein@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=mtklein@google.com,reed@google.com,michaelludwig@google.com
Change-Id: I9b70230f7db5d31cede2ea03e7abc7c154021204
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10987
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345158
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
This is a new base class for GrSurfaceDrawContext. It allows any
alpha-type but is restricted to non-blending fills of irects using FPs,
clears,and discards.
Bug: skia:11019
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341680
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: I696df3617719fcd8303faa73fb44b32b3fb4f71c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344896
This addresses nit from https://skia-review.googlesource.com/c/skia/+/344663
and also moves topDevice() to be private, since it's not really meant
for arbitrary subclasses to access anyways. Classes outside of SkCanvas
that need topDevice/baseDevice are already friended anyways.
Bug: skia:10987
Change-Id: Ib0b0dffb5b1c35d5a0c78aeb8903e4cf0b8810a9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344960
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Adds a new kDirectionLight_ShadowFlag which indicates that lightPosition
is a vector pointing towards the light, and lightRadius is the blur
radius when the occluder is at z == 1. For other values of z it will
scale linearly. The direction is specified in device space.
Bug: skia:10781
Change-Id: I14d530f006e5541ed6e22bfbeb29c7441c21fb8e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/321792
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is a reland of ad8b9fa2d7
Original change's description:
> Disable HW tessellation shaders by default
>
> The GLSL backdoor for tessellation shaders is only experimental at
> this point. In order to enable the tessellation path renderer, we need
> to turn off HW tessellation and let it use the indirect draw modes.
>
> Bug: skia:10419
> Change-Id: Ic979978a331c7ad016907cf42b2562b35caab8ab
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344336
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com
Bug: skia:10419
Change-Id: I0bdf34da134a3a34a5c78b35cc0eb86d6e989bb4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344796
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit ad8b9fa2d7.
Reason for revert: Benchmark failure
Original change's description:
> Disable HW tessellation shaders by default
>
> The GLSL backdoor for tessellation shaders is only experimental at
> this point. In order to enable the tessellation path renderer, we need
> to turn off HW tessellation and let it use the indirect draw modes.
>
> Bug: skia:10419
> Change-Id: Ic979978a331c7ad016907cf42b2562b35caab8ab
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344336
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com
Change-Id: Ia74dbcec582168870bd3ccc5e52b8dce0fb2bdfc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10419
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344698
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
This is a new base class for GrSurfaceDrawContext. It allows any
alpha-type but is restricted to non-blending fills of irects using FPs,
clears,and discards.
Bug: skia:11019
Change-Id: I229ce5f452e66796e2fa5c0e7a6ddccbf23bef5c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341680
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The GLSL backdoor for tessellation shaders is only experimental at
this point. In order to enable the tessellation path renderer, we need
to turn off HW tessellation and let it use the indirect draw modes.
Bug: skia:10419
Change-Id: Ic979978a331c7ad016907cf42b2562b35caab8ab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344336
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This definitely simplifies the drawing code, but always copies the input
SkPaint so that it can be modified if necessary. If we get perf hits, we
can just revert this. We could keep it using a copy-on-write, but with
this change, I believe we've removed the majority of instances of
SkCopyOnWrite<SkPaint> inside SkCanvas. There's just one LatticePaint
struct that's overly complex for what it does that I can clean up next.
A middle ground would be to keep the copy-on-write behavior, but drop
the branch on image-filter. Given the lack of perf needle movement on
some of the other simplifications that avoided technically unnecessary
paint copies, I doubt it's worth the complexity.
As part of this change, since the draw calls no longer branch based on
the presence of an image filter, the AutoLayerForImageFilter takes over
calling predrawNotify() in its various forms. We don't have to follow
through with that, if we'd rather have the notification be called out
explicitly within the draw call itself. I've found it easy to forget to
call predrawNotify(), or keep it in the right place while updating draws
so I may be biased.
Bug: skia:10987
Change-Id: I5204c175aae691f82cc45f3d9a04ef64dee5d80f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342920
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Folds the update of fQuickRejectBounds into the destructor of the Auto
object. So it's still a little magical, but less so than a macro.
Bug: skia:10987
Change-Id: I275b21718291c353e889da77e1e56ee6a0dbb72c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342922
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This reverts commit f760258654.
This version doesn't assume SK_BUILD_FOR_ANDROID_FRAMEWORK implies SK_SUPPORT_GPU
Cq-Include-Trybots: luci.skia.skia.primary:Canary-Android
Change-Id: Ib1d983d76f3258ed84aa2d6ef4a5cddf7f342cf3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343578
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
persp_shaders_ gm expected diff (in gpu backends only), due to change
from filterquality (which gpu and cpu interpreted differently for mips)
to samplingoptions (which both backends interpret the same).
Specifically for kMedium:
- gpu treated as SkMipmapMode::kLinear
- cpu treated as SkMipmapMode::kNearest
Bug: skia: 7650
Change-Id: Idc53ad8d01d9c928b425c092b36191153714d347
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343737
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit 14a25eff99.
Reason for revert: breaking android roll.
Original change's description:
> Add new SkCanvas methods for Android Framework WebView queries.
>
> Existing queries will be deleted after Android framework update.
>
> This puts the queries behind SK_BUILD_FOR_ANDROID_FRAMEWORK and
> removes the need for the framework to hop through multiple levels
> of abstraction to get to the FBO info.
>
> Change-Id: Ia016b0d3044c803603e36bc1c5e1a644f50a7eaf
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343417
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Stan Iliev <stani@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,reed@google.com,stani@google.com
Change-Id: I40ac3b7eec101c246cc41a40d930b9a03ece3264
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343519
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Existing queries will be deleted after Android framework update.
This puts the queries behind SK_BUILD_FOR_ANDROID_FRAMEWORK and
removes the need for the framework to hop through multiple levels
of abstraction to get to the FBO info.
Change-Id: Ia016b0d3044c803603e36bc1c5e1a644f50a7eaf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343417
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Just the class/files. variable names and additional comments to follow.
Change-Id: Ic03d07fd5009eaf3d706c2536486a117328963fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342617
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
SkDrawIter goes away, as well as the DRAW_BEGIN, DRAW_END, and
FOR_EACH_TOP_DEVICE macros. A new macro TOP_DEVICE is added that
simplifies checking for a null device (which is currently only possible
if SkCanvas::init() was called with null). The intent is that this will
be replaced with just "this->getTopDevice()->" in the future.
The rest of the auto-layer magic that happened in DRAW_BEGIN is now
explicitly written out in the draw functions. Additionally, it has
been updated to check for an image filter. When there's no image
filter, it completely bypasses the construction of the AutoLayer object.
This extra check maybe isn't worth the code complexity, but some draw
methods had previously followed this pattern, so presumably stack
allocating the AutoLayer had some overhead in tight draw loops.
Bug: skia:10986, skia:10987
Change-Id: I9c48fe4645a6d2b46e1d0006a669fd073c0e1478
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341161
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Initially we restricted tessellated stroking to opaque solid colors.
This CL adds support for transparency by enabling a stencil test. The
stencil test also allows us to use mixed samples.
Bug: skia:10419
Change-Id: Ie40f3099d2b009f92ed49f7f43e5f269b1a479af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340798
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Follow-on to https://skia-review.googlesource.com/c/skia/+/342616
Assuming this survives, we can probably simplify other code in SkPath
(e.g. Iterators) that today worry about consing up moves after close.
Change-Id: I913d6be9c20547267230c287d394fd300b985d31
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342619
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
In crbug.com/1155871, the audit trail is used during destruction of the
drawing manager.
Bug: chromium:1155871
Change-Id: I74015a033c7620bdad03ac7a3cf5a7ee671482f4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342305
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
Old workaround was never used by chrome and was insufficient for
SkiaRenderer bug on Adreno 3xx.
Use same name used by Chrome.
Always set the scissor state before every draw/clear when using FBO 0.
Bug: chromium:1152831
Change-Id: Ibf0453d949fa3d5cb964411da3bcc1ec62a3d3a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342076
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
It's no longer used by Chrome.
Inline helper that draws yuva->rgba into the now single use case.
Move yuva proxy making helper from SkImage_GpuBase to SkImage_GpuYUVA
since it is only used there now.
Remove gm that tested the API and associated helper code in YUVUtils.
Bug: skia:10632
Change-Id: If6bd49befa1d1098bb6a268b9d856794f7eb80c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342077
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This pares back SkDrawIter (will go further in follow-up CL) to take
advantage of no more unclipped layers. The canvas no longer needs to
maintain its own inline DeviceCM, but MCRec can point to a hidden
Layer struct. The first MCRec doesn't have a Layer (since there's
nothing to restore to), but gets its device from the explicitly
represented base device of the SkCanvas.
Bug: skia:10987, skia:10986
Change-Id: Ib004dfca42e4ccabe5f43b756d80f8eaa3f64e19
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341160
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
We added this hack years and years ago...
not something we'd do today.
Bug: skia:6592
Change-Id: Ib234dccbf98da8f1075cdcdec274c99c7cf00d78
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341398
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Bug: skia:10987
Change-Id: I149bbe33b79848e010c35c94482131fd301f7837
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339992
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
ForceClose is a pain, and already removed from some
(hopefully all at some point) of our iterators
Follow-on plan: use raw iter, and output code compatible with
SkPath::Make()
Change-Id: Icda4ad2e605eb2fb9842dd35b5e0d4a0939e62eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341237
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
The LayerIter existed to iterate over the top-most device and any
unclipped layers connected to it. With unclipped layers gone,
SkCanvasStateUtils can just access the top-most device using other
APIs.
Bug: skia:10986
Change-Id: I260ec37fcc8e39d1ec2972a3297521d714649cb5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339991
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
This removes the conditional behavior based on #defines, and the private
flag definitions. It removes GMs and updates tests that tested the
feature. Follow-up CLs will go through and simplify the internals of
SkCanvas to take advantage of this support removal.
Bug: skia:10986
Change-Id: Id42c9e7d134dd06507fabf6577e7872942ef9077
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339988
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Expand the SkImageAsset API to support controlling sampling options and
pass an additional transform.
Bug: skia:10944, skia:10942
Change-Id: I7bad0b2ab58ed40fe4b425de0eb6970a4c7d7117
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340097
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Bug: b/160984428
Add more fields to SkCodec::FrameInfo, which describes the properties of
an individual frame in an animated image. This allows a client that
wishes to seek to determine frame dependencies so that they can decode
an arbitrary frame, which in turn will allow SkCodec to remove
SkCodec::FrameInfo::fRequiredFrame. Currently, SkCodec seeks through the
stream to determine frame dependencies, but this is unnecessary work
(and storage) for a client that does not want to seek.
These fields also support the proposed APIs in go/animated-ndk.
Move SkCodecAnimation::Blend from SkCodecAnimationPriv (and delete that
file) into SkCodecAnimation.h. Rename its values to be more clear.
Merge common code for populating SkCodec::FrameInfo.
Add a test for a GIF with offsets outside the range of the image. Note
that libwebp rejects such an image.
Update libgifcodec.
Change-Id: Ie27e0531e7d62eaae153eccb3105bf2121b5aac4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339857
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Nigel Tao <nigeltao@google.com>
SkSamplingOptions has no methods, so there's no need
to use an fPrefix to distinguish its fields from locals.
They'll always be accessed by foo.filter, bar->mipmap, etc.
Change-Id: Ia27ebea26d03eba60036616508731c4d2020462c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340356
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This lets us trust the invariants that the constructors set up,
like if fUseCubic, then fMipmap == SkMipmapMode::kNone.
Gotta be slightly sneaky and implement operator= ourselves
with placement new.
Change-Id: I043cd56cbf9f1e2fa64ab585268b2799df65c31f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340179
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
We previously represented these as SkPMColor4f. However, upcoming
changes will add limited support for clearing/drawing to unpremul
dst. Just store the clear values as four floats without assigned
interpretation.
Also, noticed a bug by code inspection: we weren't accounting for
write view swizzle in GrRTC. Fixed and added gm to test.
Bug: skia:11019
Change-Id: I1bce1f6c97a156c0377ebad1b166eb641362b67a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340098
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Previously, calling SkASSERTF(test, "message") would result in an error
due to a dangling comma in its expansion. Adding '##' instructs the
preprocessor to strip the dangling comma if there are no varargs.
Change-Id: Id5dd27e770cf6cd9dec9cd62808d1821f37c9c65
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339398
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
DWrite makes up a bunch of axes that don't exist, so non-variable axes
are ignored. However, the actual index of the non-variable axes was not
being updated. Update it.
Bug: skia:10928
Change-Id: Iedce5d0dd58f447821b403c38f033d214b457e9f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338602
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Bug: skia:10989
Change-Id: I512ccbd3d95178756ae436f7c67ed53d46105ae7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339165
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Another small step in removing SkCanvas::flush
Change-Id: I6f3bec367e582754b8463b7bfe6a2542436ca829
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335647
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Guard flag has been added to clients
Change-Id: Ib61a48781f5dbd52279c8f4257ba3e22fb2704e0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338596
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Migrating chromium code to use SkImageFilters::Shader over
SkPaintImageFilter requires dithering to be preserved for its gradient
fills.
I debated always forcing it to true, but dithering was never turned on
for the turbulence filter and it's not necessary for const color shaders
Given that, I opted to just make it a parameter to the filter factory,
which seems okay since we're unlikely to embed dithering into SkShader
itself, it's a shading-related parameter of SkPaint, and if we migrate
to always dithering, then we can remove it.
Bug: skia:9310
Change-Id: I86f14969e2446f3a84e71e687cb263bcd44cf9d9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338156
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This reverts commit 8636e13c2d.
Reason for revert: recording canvases with really big float bounds could
produce a non-empty integer rect bounds that became empty after mapping
it to (0,0,w,h) for the device. This meant resetForNextPictures logic of
updating QR bounds directly from the input bounds allowed state to become
inconsistent with computeDevClipBounds().
PS1->PS4 shows the 1-liner to just compute bounds from the device. This
means that, for now, we preserve the behavior of setting the QR bounds to
be actually empty. skbug.com/10997 is added to fix the underlying issue
with recorders and excessively large float bounds. If that change landed
first, I'd be able to reland this w/o any modifications, but have decided
that it's better to have all locations that modify fQuickRejectBounds use
the exact same expression.
Original change's description:
> Revert "Move conservative bounds tracking from SkCanvas to SkNoPixelsDevice"
>
> This reverts commit 11a394759a.
>
> Reason for revert: assert during google3 tests.
>
> Original change's description:
> > Move conservative bounds tracking from SkCanvas to SkNoPixelsDevice
> >
> > Change-Id: I56670b4a4159e21eaa1a58a9a3ee439298d5aa8e
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335863
> > Reviewed-by: Mike Reed <reed@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=mtklein@google.com,bsalomon@google.com,reed@google.com,michaelludwig@google.com
>
> Change-Id: I7c3a8797460113d9a8ef18d82bbbd64aba2f439c
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338316
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=mtklein@google.com,bsalomon@google.com,reed@google.com,michaelludwig@google.com
# Not skipping CQ checks because this is a reland.
Change-Id: I1b33e128b4fb4e06b8c7a6ee9b9dcc67202674d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338322
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This reverts commit 11a394759a.
Reason for revert: assert during google3 tests.
Original change's description:
> Move conservative bounds tracking from SkCanvas to SkNoPixelsDevice
>
> Change-Id: I56670b4a4159e21eaa1a58a9a3ee439298d5aa8e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335863
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=mtklein@google.com,bsalomon@google.com,reed@google.com,michaelludwig@google.com
Change-Id: I7c3a8797460113d9a8ef18d82bbbd64aba2f439c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338316
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Change-Id: I56670b4a4159e21eaa1a58a9a3ee439298d5aa8e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335863
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This point is located at fPoints[-1]. We might as well provide it
since it's free, and the stroke iterators for indirect tessellation
will be able to use it.
Bug: skia:10419
Change-Id: If0161a18a9a5a0f3b118a99d7c090d79d424f9db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337637
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
These macros are not meant to leak out of the file.
Change-Id: I7e24f65a3053785410c7fac760fd3af46c5c1f1c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337739
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
This reverts commit 6c1191d749.
Reason for revert:
- the lowest-level issue is fixed in https://skia-review.googlesource.com/c/skia/+/337076
which prevents bad replaceClips from going beyond the device bounds
- but this also updates the original CL so that we don't call
replaceClip in these problematic situations. The old behavior of
effectively downgrading a saveLayer to a save when the new device
fails to allocate is better behavior.
- now the bounds tracking is still consolidated as before, but only
applied when the kNoLayer_Strategy is used, or the layer should be
empty (in which case replaceClip() is passed an empty rect and
everything works out).
- when the layer fails to allocate, we add a clipRegion to restrict
nested draw calls to what would have been the layers bounds, while
still respecting the old clip (that normally would have been applied
on the layer restore, but won't because there's no layer). This is
somewhat pedantic, and is probably a rare case in the wild, but it
makes some of our SkCanvas tests easier to deal with.
- This is because, if you just make an SkCanvas(width, height) directly
you get an SkNoPixelsDevice but also use the kFullLayer_Strategy.
SkNoPixelsDevice always fails to create a layer (since it's meant to
be used with subclasses of SkCanvas that return kNoLayer_Strategy,
like SkNoDrawCanvas).
- applying the failed layer bounds as a clip keeps the canvas' reported
bounds as accurate as possible in this case.
- in the future, it may be worth updating how SkCanvas can be
constructed to avoid this, and overhauling the unit tests but
I didn't want to further delay these changes.
- it's important that replaceClip() is still used for the kNoLayer case
because it allows image-filtered layers to expand the clip bounds
until the restore. This keeps any virtual canvas or recording canvas
completely in-sync with the base canvas or eventual real canvas that
is backed by a device that actually draws.
Original change's description:
> Revert "Simplify layer bounds syncing and no-device error handling in SkCanvas::internalSaveLayer"
>
> This reverts commit b27ba538ec.
>
> Reason for revert: causes invalid memory accesses due to replaceClip use, and replaceClip() is probably not the right operation to use
> to emulate a layer when no layer was the strategy or failed to allocate.
>
> Original change's description:
> > Simplify layer bounds syncing and no-device error handling in SkCanvas::internalSaveLayer
> >
> > This corrects some subtle bugs that can occur with recording canvas or
> > if a device fails to be created for a new layer, where the stashed
> > matrix would not be restored properly. Since no new DeviceCM would get
> > added in those cases, the canvas' total matrix wouldn't get fixed in the
> > paired onRestore() and it would remain dirty for the remainder of the
> > canvas's lifetime.
> >
> > After this change, the underlying SkDevice's bounds are also kept in
> > sync with the intent of the saveLayer when kNoLayer_Strategy is used.
> > Previously, the bounds would be applied to the canvas' conservative clip
> > and quick reject bounds, but the device would remain un-updated. As we
> > move towards SkNoPixelsDevice taking over the conservative clip bounds,
> > this ensures bounds remain up to date within a saveLayer/restore pair
> > even if no layer was allocated.
> >
> > Change-Id: I5ca389bdd624ea7278106da863a96e9d8f90e2d1
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335861
> > Reviewed-by: Mike Reed <reed@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=mtklein@google.com,bsalomon@google.com,reed@google.com,michaelludwig@google.com
>
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: chromium:1151195, chromium:1151270, chromium:1151294, chromium:1151320, chromium:1151322
> Change-Id: I9db07916ffc450cc6ecc9188d72bb7c35770a974
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337117
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=mtklein@google.com,bsalomon@google.com,reed@google.com,michaelludwig@google.com
# Not skipping CQ checks because this is a reland.
Change-Id: Idcab9084c7f19d8f31b11231fd9b52292fc397a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337157
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
do not land
Change-Id: I5fa7b2a0d1eb7e893d9b333f850a2f515d7ce065
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336956
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This reverts commit b27ba538ec.
Reason for revert: causes invalid memory accesses due to replaceClip use, and replaceClip() is probably not the right operation to use
to emulate a layer when no layer was the strategy or failed to allocate.
Original change's description:
> Simplify layer bounds syncing and no-device error handling in SkCanvas::internalSaveLayer
>
> This corrects some subtle bugs that can occur with recording canvas or
> if a device fails to be created for a new layer, where the stashed
> matrix would not be restored properly. Since no new DeviceCM would get
> added in those cases, the canvas' total matrix wouldn't get fixed in the
> paired onRestore() and it would remain dirty for the remainder of the
> canvas's lifetime.
>
> After this change, the underlying SkDevice's bounds are also kept in
> sync with the intent of the saveLayer when kNoLayer_Strategy is used.
> Previously, the bounds would be applied to the canvas' conservative clip
> and quick reject bounds, but the device would remain un-updated. As we
> move towards SkNoPixelsDevice taking over the conservative clip bounds,
> this ensures bounds remain up to date within a saveLayer/restore pair
> even if no layer was allocated.
>
> Change-Id: I5ca389bdd624ea7278106da863a96e9d8f90e2d1
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335861
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=mtklein@google.com,bsalomon@google.com,reed@google.com,michaelludwig@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:1151195, chromium:1151270, chromium:1151294, chromium:1151320, chromium:1151322
Change-Id: I9db07916ffc450cc6ecc9188d72bb7c35770a974
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337117
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This corrects some subtle bugs that can occur with recording canvas or
if a device fails to be created for a new layer, where the stashed
matrix would not be restored properly. Since no new DeviceCM would get
added in those cases, the canvas' total matrix wouldn't get fixed in the
paired onRestore() and it would remain dirty for the remainder of the
canvas's lifetime.
After this change, the underlying SkDevice's bounds are also kept in
sync with the intent of the saveLayer when kNoLayer_Strategy is used.
Previously, the bounds would be applied to the canvas' conservative clip
and quick reject bounds, but the device would remain un-updated. As we
move towards SkNoPixelsDevice taking over the conservative clip bounds,
this ensures bounds remain up to date within a saveLayer/restore pair
even if no layer was allocated.
Change-Id: I5ca389bdd624ea7278106da863a96e9d8f90e2d1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335861
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:9283
Change-Id: I1f808ec9d004f228b17a139dff7a2f44676baf50
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335856
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This better differentiates it from device clip bounds, and the fact that
the stored bounds have been outset by 1 to account for AA, and are only
used for quick reject purposes.
Bug: skia:9283
Change-Id: I47420f23b74e47626596f978c78f01d7d97ae808
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335828
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This code has rotted a bit. The glyph off set is now calculated
by mapping (0,0) through the current matrix, and the initial
matrix, and taking the vector difference. Residual is no longer
needed and all the plumbing can be removed.
Change-Id: I20b56afc6749fd26fe283a7ff22f38951da0e6f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335823
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Bug: skia:10632
Change-Id: I72b4379c82fd7dc4c7169387014f8fffbb86e23f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334161
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
It's a bad idea, difficult to reason about, and may be causing
deadlocks.
Change-Id: Id9749661f4f3f942ee983e9c1fdab2bd7f287edb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335242
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This is a reland of 4fdf9f9ce5
No change from the original, which was just reverted to be able to
cleanly revert its parent, which has now been relanded with a fix.
Original change's description:
> SkAnimatedImage: Use fSampleSize
>
> Bug: b/163595585
>
> This will allow using less memory when decoding an animated GIF by
> sampling at decode time. This is tested by the animated_image GMs.
>
> Change-Id: I748b2180827623e4ca1fc0fd4d6dd02733b3b5f2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333226
> Commit-Queue: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
Bug: b/163595585
Change-Id: I3249bd04b64750a50a4c5c787db3e80ac4d85e67
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335279
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
This reverts commit 971b19d0c6.
Reason for revert: See if this CL was causing the Perf-Win10-Clang-ShuttleA-GPU-GTX660-x86_64-Release-All issue
Original change's description:
> Remove SkBaseDevice::flush
>
> Another small step in removing SkCanvas::flush
>
> Change-Id: I6f17edcd1996e1009dad7cc96a97be3b0c4664f4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334417
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Adlai Holler <adlai@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,adlai@google.com
Change-Id: I0b9116f8ce4eed3a0d49ccf1cc55d8d89675617e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335216
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is a reland of fc4fdc5b25
Original change's description:
> SkAndroidCodec: Support decoding all frames
>
> Bug: b/160984428
> Bug: b/163595585
>
> Add support to SkAndroidCodec for decoding all frames with an
> fSampleSize, so that an entire animation can be decoded to a smaller
> size.
>
> dm/:
> - Test scaled + animated decodes
>
> SkAndroidCodec:
> - Make AndroidOptions inherit from SkCodec::Options. This allows
> SkAndroidCodec to use fFrameIndex. (It also combines the two versions
> of fSubset, which is now const for both.)
> - Respect fFrameIndex, and call SkCodec::handleFrameIndex to decode
> the required frame.
> - Disallow decoding with kRespect + fFrameIndex > 0 if there is a
> non-default orientation. As currently written (except without
> disabling this combination), SkPixmapPriv::Orient would draw the new
> portion of the frame on top of uninitialized pixels, instead of the
> prior frame. This could be fixed by
> - If SkAndroidCodec needs to decode the required frame, it could do so
> without applying the orientation, then decode fFrameIndex, and then
> apply the orientation.
> - If the client provided the required frame, SkAndroidCodec would need
> to un-apply the orientation to get the proper starting state, then
> decode and apply.
> I think it is simpler to force the client to handle the orientation
> externally.
>
> SkCodec:
> - Allow SkAndroidCodec to call its private method handleFrameIndex. This
> method handles decoding a required frame, if necessary. When called by
> SkAndroidCodec, it now uses the SkAndroidCodec to check for/decode the
> required frame, so that it will scale properly.
> - Call rewindIfNeeded inside handleFrameIndex. handleFrameIndex calls a
> virtual method which may set some state (e.g. in SkJpegCodec). Without
> this change, that state would be reset by rewindIfNeeded.
> - Simplify handling a kRestoreBGColor frame. Whether provided or not,
> take the same path to calling zero_rect.
> - Updates to zero_rect:
> - Intersect after scaling, which will also check for empty.
> - Round out instead of in - this ensures we don't under-erase
> - Use kFill_ScaleToFit, which better matches the intent.
>
> Change-Id: Ibe1951980a0dca8f5b7b1f20192432d395681683
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333225
> Commit-Queue: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
Bug: b/160984428
Bug: b/163595585
Change-Id: I7c1e79e0f92c75b4840eef65c8fc2b8497189e81
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334842
Auto-Submit: Leon Scroggins <scroggo@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Another small step in removing SkCanvas::flush
Change-Id: I6f17edcd1996e1009dad7cc96a97be3b0c4664f4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334417
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Will be used Chrome to convert subsampled info to k444.
Bug: skia:10632
Change-Id: Ife9bdf3a28aeb6db1de063539a8b1664bdcbdb5e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334958
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
This is needed to help ease the migration from SkImageFilters::Paint,
until image shaders always force you to embed sampling options.
Change-Id: Id8dc8c3196a7935073677a5fbb8d35c3bd22f9ba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333757
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
To help stage clients away from SkFilterQuality
Change-Id: Icf9d192880caa16a82f9774cc99c97e096f8e678
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334162
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Also inline some helper functions into newer factory method
that are no longer shared.
Bug: skia:10632
Change-Id: I466c59f668d882802087acad1ec1f229505a3377
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334596
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit fc4fdc5b25.
Reason for revert: Google3 and ASAN failures
Change-Id: I890cd76109c0375391637f879550837d01e650f9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334840
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
This reverts commit 4fdf9f9ce5.
Reason for revert: Google3 and ASAN failures caused by the prior
change, which this depends on.
Original change's description:
> SkAnimatedImage: Use fSampleSize
>
> Bug: b/163595585
>
> This will allow using less memory when decoding an animated GIF by
> sampling at decode time. This is tested by the animated_image GMs.
>
> Change-Id: I748b2180827623e4ca1fc0fd4d6dd02733b3b5f2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333226
> Commit-Queue: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
TBR=djsollen@google.com,scroggo@google.com
Change-Id: I0d30ada4eba2302ce0c5f85b1174d0618ae0f589
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/163595585
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334839
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Bug: b/163595585
This will allow using less memory when decoding an animated GIF by
sampling at decode time. This is tested by the animated_image GMs.
Change-Id: I748b2180827623e4ca1fc0fd4d6dd02733b3b5f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333226
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Bug: b/160984428
Bug: b/163595585
Add support to SkAndroidCodec for decoding all frames with an
fSampleSize, so that an entire animation can be decoded to a smaller
size.
dm/:
- Test scaled + animated decodes
SkAndroidCodec:
- Make AndroidOptions inherit from SkCodec::Options. This allows
SkAndroidCodec to use fFrameIndex. (It also combines the two versions
of fSubset, which is now const for both.)
- Respect fFrameIndex, and call SkCodec::handleFrameIndex to decode
the required frame.
- Disallow decoding with kRespect + fFrameIndex > 0 if there is a
non-default orientation. As currently written (except without
disabling this combination), SkPixmapPriv::Orient would draw the new
portion of the frame on top of uninitialized pixels, instead of the
prior frame. This could be fixed by
- If SkAndroidCodec needs to decode the required frame, it could do so
without applying the orientation, then decode fFrameIndex, and then
apply the orientation.
- If the client provided the required frame, SkAndroidCodec would need
to un-apply the orientation to get the proper starting state, then
decode and apply.
I think it is simpler to force the client to handle the orientation
externally.
SkCodec:
- Allow SkAndroidCodec to call its private method handleFrameIndex. This
method handles decoding a required frame, if necessary. When called by
SkAndroidCodec, it now uses the SkAndroidCodec to check for/decode the
required frame, so that it will scale properly.
- Call rewindIfNeeded inside handleFrameIndex. handleFrameIndex calls a
virtual method which may set some state (e.g. in SkJpegCodec). Without
this change, that state would be reset by rewindIfNeeded.
- Simplify handling a kRestoreBGColor frame. Whether provided or not,
take the same path to calling zero_rect.
- Updates to zero_rect:
- Intersect after scaling, which will also check for empty.
- Round out instead of in - this ensures we don't under-erase
- Use kFill_ScaleToFit, which better matches the intent.
Change-Id: Ibe1951980a0dca8f5b7b1f20192432d395681683
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333225
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Makes the Metal backend more consistent with the other backends,
and allows new init parameters to be added without significantly
changing API.
Added updated sk_cf_obj because I needed some of its functionality.
Bug: skia:10804
Change-Id: I6f1dd1c03ddc4c4b702ea75eff14bc0f98ab5ad2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334426
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:10914
Bug: b/163595585
In a WebP image, it is possible to combine animation with an EXIF
orientation. While SkAndroidCodec attempts to handle orientation itself
by decoding into temporary memory and then drawing through a matrix,
this doesn't work directly when compositing a P-frame into a prior
frame. SkAnimatedImage already uses an SkMatrix to handle cropping and
scaling, so update that matrix to include the orientation.
Make SkAnimatedImage a friend of SkAndroidCodec. This allows the former
to have the same ExifOrientationBehavior specified by the latter, and to
recreate the latter so it does not try to handle the orientation itself.
Clip SkAnimatedImage to its bounds. Android's AnimatedImageDrawable
performs its own clip, but this makes a crop rect work for other
clients.
Update getCurrentFrame to take cropping, scaling, and orientation into
account. This method is used by CanvasKit, which does not use cropping
or scaling, but will now properly orient an animation with an EXIF
orientation.
Add a GM that exercises the various combinations of ways SkAnimatedImage
can be used:
- via newPictureSnapshot (as in Android) versus getCurrentFrame
- scaling down to a dimension that can be output from the
SkAndroidCodec, versus up, which SkAnimatedImage scales
- with a crop rect
- with a post processor
Change-Id: If1854e9aea23fc4afddf75d39132b38e3fbc6071
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333223
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Bug: skia:10914
SkAnimCodecPlayer:
- Properly handle orientation, whether the image is still or not
- Mark const methods as const
- Fix seek() so that if you seek to the duration of frame 0, it will
show frame 1
- Fix the SkImageInfo so if the first frame is opaque, but following
frames are not, those frames can still be decoded
resources:
- Rename "webp-animated.webp" to "stoplight.webp", which better
describes the animation
- Update test files accordingly
- Add "stoplight_h.webp", which is the same animation with an EXIF
that converts it to a horizontal stoplight
AnimCodecPlayer test:
- Test the new image files
- Verify SkAnimCodecPlayer::dimensions behaves as expected
- Remove extra debugging line
- Provide better error messages
AnimCodecPlayerExifGM:
- Add a new GM that shows all frames of the new animation with an EXIF
orientation
- Add a new GM that shows all frames of an animation with an opaque
first frame followed by frames with alpha
Change-Id: I43cf91c16d52aa1901eef8e13e1e644eea6058b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332753
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Sometimes it's helpful to think about subsampling separately from
how the channels are spread across planes.
Bug: skia:10632
Change-Id: Ib03f71195f9706ef6def418b1f2125c29e0cf738
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334102
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
The only caller is CanvasKit, and SkAnimatedImage already has getBounds
(from SkDrawable) which does the same thing, except it returns
SkScalars. It also takes scaling and cropping into account, which
CanvasKit does not use, and in a future commit, it will consider
orientation. Switch CanvasKit to use getBounds.
Change-Id: Ia956f91d241641aec450f3aba99583e95a3ff386
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333222
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This version was used before we added the version with an SkImageInfo
parameter to handle the SkColorSpace. That version supports all use
cases supported by this old one.
Change-Id: I966cfc83ac34d4951283eaf9e81febb032f461cf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333221
Commit-Queue: Leon Scroggins <scroggo@google.com>
Auto-Submit: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
The documentation implied that the paint would affect the advance
widths, but this has never been done. Instead document which parts of
the paint affect the bounds.
Change-Id: I48376f08e8a6a47b7ea949c53523b47bb66b4aa4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334052
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Previously, `checkRealloc` would always size up the requested buffer to
allow for 50% extra growth. In some cases (e.g. repeated push_back),
this is a clear win for performance. In other cases (e.g. assigning one
array to another, reserve_back), this extra padding is typically
unwanted and goes against most caller's expectations.
Change-Id: I2d2b5cf81268026822dc5ea08396771bbf06b25a
Bug: skia:10930
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333797
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This reverts commit 7712db9c24.
Reason for revert: blink unittests and maybe vulkan+skiarenderer masks appear broken. The blink unittests had actually failed with original CL, but was missed because of focus on Android. Not sure what's going on yet.
Original change's description:
> Reland "Draw image filters directly under non-axis-aligned transforms"
>
> This reverts commit 6cafdc069b.
>
> Reason for revert: Fixes unit test failure in Android
>
> In the original version, this internalSaveLayer() returned early if the
> strategy was kNoLayer. This diverged from the old code that updated the
> canvas' clip bounds and then returned before making the layer. A comment
> had suggested this was maybe okay to switch to this early out, but it
> turns out that's not the case.
>
> In Android's unit tests, it queries the clip bounds on a recording canvas
> which always uses a no-layer strategy. However, we do need to set the
> clip bounds of these types of canvas' (or virtual wrappers of a real
> canvas) so that they stay consistent with a real canvas.
>
> The unit tests had two failures, first the bounds and second a color
> mismatch after reading back. However, the bounds test was an ASSERT_EQ
> inside an SkDrawable function. ASSERT_EQ aborts the current function, so
> it never ran the drawRect that sets the color to green. The later
> readback is outside the drawable function, so that test still happened
> and failed. The only real issue to fix is the clip bounds tracking; once
> that unit test succeeds, the color readback will work properly.
>
> Original change's description:
> > Revert "Draw image filters directly under non-axis-aligned transforms"
> >
> > This reverts commit f8f23b2030.
> >
> > Reason for revert: b/172617382 is creating issues for Android's Webview
> >
> > Original change's description:
> > > Draw image filters directly under non-axis-aligned transforms
> > >
> > > This removes hacking the canvas CTM and wrapping the paint's image
> > > filter in a special MatrixTransform that computed a post-transform
> > > instead of its documented pre-transform effect. Performance-wise, the
> > > computed layer sizes should be about the same, but we avoid one less
> > > render target switch because we apply the transformation while drawing
> > > to the dst device, vs. transforming into another temporary layer and
> > > then drawing that to the dst device.
> > >
> > > Several important changes in behavior here:
> > > 1. The DeviceCM record no longer has a stashed matrix to restore and
> > > holds its restoration paint directly.
> > > 2. Devices for image filter inputs can now have device-to-global
> > > transforms that are not integer translates.
> > > 3. The MatrixTransform hack punted when there was perspective because it
> > > could produce excessively large temporary images, but the new version
> > > appears to work around that. We now impose a maximum layer size to
> > > protect against that and automatically scale the layer to prevent it.
> > > Perspective image filters otherwise now draw correctly.
> > > 6. Updated layer sizing code to use the new image filter APIs
> > > 7. Updated backdrop filter and restore filters to go through the same
> > > code paths, although restore filters skip the intermediate image
> > > transform.
> > > - layer bounds and transforms now go through the updated skif API
> > > and is hopefully more straight forward to understand.
> > > 8. Now we can optimize root color filter nodes of a filter DAG, even if
> > > the entire DAG can't be represented as a color filter. The last node
> > > is pulled off and composed with the restoration paint instead.
> > >
> > > Bug: skia:9074,skia:9283
> > > Change-Id: I1fa1d50135b9d6d453b02f89aa3cc3b54deab678
> > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328376
> > > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > > Reviewed-by: Brian Salomon <bsalomon@google.com>
> >
> > TBR=bsalomon@google.com,robertphillips@google.com,fmalita@google.com,reed@google.com,michaelludwig@google.com
> >
> > Change-Id: I098d0e4b8ee067b436400eb9fea047e629544eec
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: skia:9074
> > Bug: skia:9283
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332737
> > Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Derek Sollenberger <djsollen@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=djsollen@google.com,bsalomon@google.com,robertphillips@google.com,fmalita@google.com,reed@google.com,michaelludwig@google.com
>
> # Not skipping CQ checks because original CL landed > 1 day ago.
>
> Bug: skia:9074
> Bug: skia:9283
> Change-Id: Ifd5fed708d05a64ddccbd096fbf29896a44ef9f5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333123
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=djsollen@google.com,bsalomon@google.com,robertphillips@google.com,fmalita@google.com,reed@google.com,michaelludwig@google.com
Change-Id: I7758641e0279ab5af44794d70cd381bc0a69f956
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9074
Bug: skia:9283
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333756
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This reverts commit 6cafdc069b.
Reason for revert: Fixes unit test failure in Android
In the original version, this internalSaveLayer() returned early if the
strategy was kNoLayer. This diverged from the old code that updated the
canvas' clip bounds and then returned before making the layer. A comment
had suggested this was maybe okay to switch to this early out, but it
turns out that's not the case.
In Android's unit tests, it queries the clip bounds on a recording canvas
which always uses a no-layer strategy. However, we do need to set the
clip bounds of these types of canvas' (or virtual wrappers of a real
canvas) so that they stay consistent with a real canvas.
The unit tests had two failures, first the bounds and second a color
mismatch after reading back. However, the bounds test was an ASSERT_EQ
inside an SkDrawable function. ASSERT_EQ aborts the current function, so
it never ran the drawRect that sets the color to green. The later
readback is outside the drawable function, so that test still happened
and failed. The only real issue to fix is the clip bounds tracking; once
that unit test succeeds, the color readback will work properly.
Original change's description:
> Revert "Draw image filters directly under non-axis-aligned transforms"
>
> This reverts commit f8f23b2030.
>
> Reason for revert: b/172617382 is creating issues for Android's Webview
>
> Original change's description:
> > Draw image filters directly under non-axis-aligned transforms
> >
> > This removes hacking the canvas CTM and wrapping the paint's image
> > filter in a special MatrixTransform that computed a post-transform
> > instead of its documented pre-transform effect. Performance-wise, the
> > computed layer sizes should be about the same, but we avoid one less
> > render target switch because we apply the transformation while drawing
> > to the dst device, vs. transforming into another temporary layer and
> > then drawing that to the dst device.
> >
> > Several important changes in behavior here:
> > 1. The DeviceCM record no longer has a stashed matrix to restore and
> > holds its restoration paint directly.
> > 2. Devices for image filter inputs can now have device-to-global
> > transforms that are not integer translates.
> > 3. The MatrixTransform hack punted when there was perspective because it
> > could produce excessively large temporary images, but the new version
> > appears to work around that. We now impose a maximum layer size to
> > protect against that and automatically scale the layer to prevent it.
> > Perspective image filters otherwise now draw correctly.
> > 6. Updated layer sizing code to use the new image filter APIs
> > 7. Updated backdrop filter and restore filters to go through the same
> > code paths, although restore filters skip the intermediate image
> > transform.
> > - layer bounds and transforms now go through the updated skif API
> > and is hopefully more straight forward to understand.
> > 8. Now we can optimize root color filter nodes of a filter DAG, even if
> > the entire DAG can't be represented as a color filter. The last node
> > is pulled off and composed with the restoration paint instead.
> >
> > Bug: skia:9074,skia:9283
> > Change-Id: I1fa1d50135b9d6d453b02f89aa3cc3b54deab678
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328376
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com,fmalita@google.com,reed@google.com,michaelludwig@google.com
>
> Change-Id: I098d0e4b8ee067b436400eb9fea047e629544eec
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:9074
> Bug: skia:9283
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332737
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=djsollen@google.com,bsalomon@google.com,robertphillips@google.com,fmalita@google.com,reed@google.com,michaelludwig@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:9074
Bug: skia:9283
Change-Id: Ifd5fed708d05a64ddccbd096fbf29896a44ef9f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333123
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This isn't hooked up anywhere but breaks up the omnibus CL.
Change-Id: I15c200e57450e7cc8ee95a3f7969926d0eb8487f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333129
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Remove done and release distinction. Chrome is not using either as
it tracks texture access using other synchronization mechanisms
(semaphores, flush finish procs). Now there is just fulfill and release
where release is called when the texture can be deleted. Also,
release proc can be null.
Simplify texture idle mechanism as the "flushed" state was only used to
implement the old idea of a release proc. The "finished" idle state is
still used to implement the new release proc. Though, it could also be
removed if GrTexture were to be removed for textures returned by fulfill.
Not directly tied to this bug, but a new YUVA factory will be required
and it's good to clean things up first to avoid adding another
instance of the current complexity.
Bug: skia:10632
Change-Id: I4fe3c0af3f5a591506b1b3c736fd3284a38465a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331836
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Lots of this stuff can be delegated to each other,
cutting the protected SkTArray constructors to two.
Change-Id: Ie35b7a5ceb0ffef5a9548afccc546e076bd668cc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333256
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This decreases alignment for things like float
and increases alignment for things like __m128.
The other users of SkAlignedSStorage looked simple enough to port to
aligned char[]. I haven't changed either of their alignments---still
the old max(void*,double)---but we can now if we want.
All that together lets us delete SkAlignedSStorage.
Change-Id: I6b5957a26f42ad859de383054573fb58d5cd0576
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333196
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Using private inheritance is similar to having a class member,
except it's initialized before the next base class, SkTArray.
This lets us pass it to SkTArray's constructors.
I think we can make related changes (updating the various SkAlignedFoo,
not using them here, or not using them anywhere) independently.
... storage constructors made explicit at suggestion of GCC's -Wextra.
... now with explicit static_cast<STORAGE*>(this)
Change-Id: I665cf840e111da68f039416c9649ce328cc308d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333146
Reviewed-by: John Stiles <johnstiles@google.com>
Especially while I'm fiddling with the implementation, we don't
want the user to be surprised when using DDLs also triggers
this other codepath.
Bug: skia:10877
Change-Id: I660ea08189fff45acd7a45df12e15c45f607758a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332720
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
In addition, place all the subruns, and helpers in
an anonymous namespace. Add helper has_some_antialiasing.
Change-Id: Iee7dc24f7e568e2bace03ee00c1c98dbf3050634
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332744
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Experimenting with a single struct for everything, to simplify the
number of API changes/additions needed.
e.g. makeShader(...)
Idea is to use SkSampleOptions to augment drawBitmap calls, so we can
remove SkFilterQuality enum from SkPaint.
Change-Id: I9045ff483f58af29148d7dc21d30b294c4a718a1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332739
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This simplifies our world a little bit.
Bug: skia:10877
Change-Id: I2fb27cd53e9fda0f279c046f6eaa50fd02774e72
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332604
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit f8f23b2030.
Reason for revert: b/172617382 is creating issues for Android's Webview
Original change's description:
> Draw image filters directly under non-axis-aligned transforms
>
> This removes hacking the canvas CTM and wrapping the paint's image
> filter in a special MatrixTransform that computed a post-transform
> instead of its documented pre-transform effect. Performance-wise, the
> computed layer sizes should be about the same, but we avoid one less
> render target switch because we apply the transformation while drawing
> to the dst device, vs. transforming into another temporary layer and
> then drawing that to the dst device.
>
> Several important changes in behavior here:
> 1. The DeviceCM record no longer has a stashed matrix to restore and
> holds its restoration paint directly.
> 2. Devices for image filter inputs can now have device-to-global
> transforms that are not integer translates.
> 3. The MatrixTransform hack punted when there was perspective because it
> could produce excessively large temporary images, but the new version
> appears to work around that. We now impose a maximum layer size to
> protect against that and automatically scale the layer to prevent it.
> Perspective image filters otherwise now draw correctly.
> 6. Updated layer sizing code to use the new image filter APIs
> 7. Updated backdrop filter and restore filters to go through the same
> code paths, although restore filters skip the intermediate image
> transform.
> - layer bounds and transforms now go through the updated skif API
> and is hopefully more straight forward to understand.
> 8. Now we can optimize root color filter nodes of a filter DAG, even if
> the entire DAG can't be represented as a color filter. The last node
> is pulled off and composed with the restoration paint instead.
>
> Bug: skia:9074,skia:9283
> Change-Id: I1fa1d50135b9d6d453b02f89aa3cc3b54deab678
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328376
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,fmalita@google.com,reed@google.com,michaelludwig@google.com
Change-Id: I098d0e4b8ee067b436400eb9fea047e629544eec
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9074
Bug: skia:9283
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332737
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This removes hacking the canvas CTM and wrapping the paint's image
filter in a special MatrixTransform that computed a post-transform
instead of its documented pre-transform effect. Performance-wise, the
computed layer sizes should be about the same, but we avoid one less
render target switch because we apply the transformation while drawing
to the dst device, vs. transforming into another temporary layer and
then drawing that to the dst device.
Several important changes in behavior here:
1. The DeviceCM record no longer has a stashed matrix to restore and
holds its restoration paint directly.
2. Devices for image filter inputs can now have device-to-global
transforms that are not integer translates.
3. The MatrixTransform hack punted when there was perspective because it
could produce excessively large temporary images, but the new version
appears to work around that. We now impose a maximum layer size to
protect against that and automatically scale the layer to prevent it.
Perspective image filters otherwise now draw correctly.
6. Updated layer sizing code to use the new image filter APIs
7. Updated backdrop filter and restore filters to go through the same
code paths, although restore filters skip the intermediate image
transform.
- layer bounds and transforms now go through the updated skif API
and is hopefully more straight forward to understand.
8. Now we can optimize root color filter nodes of a filter DAG, even if
the entire DAG can't be represented as a color filter. The last node
is pulled off and composed with the restoration paint instead.
Bug: skia:9074,skia:9283
Change-Id: I1fa1d50135b9d6d453b02f89aa3cc3b54deab678
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328376
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This ties the caps to the compiler instance, paving the way for
pre-optimizing the shared code. Most of the time, the compiler is
created and owned the GPU instance, so this is fine. For runtime
effects, we now use the shared (device-agnostic) compiler instance
for the first compile, even on GPU. It's configured with caps that
apply no workarounds. We pass the user's SkSL to the backend as
cleanly as possible, and then apply any workarounds once it's part
of the full program.
Bug: skia:10905
Bug: skia:10868
Change-Id: Ifcf8d7ebda5d43ad8e180f06700a261811da83de
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331493
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
f01a9d9020
is the culprit
Revert "GrRefCntedCallback has Make function."
This reverts commit b2c42140ea.
Revert "Add SkImage::MakeFromYUVATexturesCopyToExternal"
This reverts commit f01a9d9020.
Bug: skia:10632
Change-Id: Ief076f168b63ff8ca15b607163a13d5f52a733d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331798
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 28eb592735.
Reason for revert: std::optional use is breaking bots, e.g.:
https://ci.chromium.org/raw/build/logs.chromium.org/skia/4fa8175011a1c411/+/annotations
Original change's description:
> Reland "heif: Add AVIF type and AVIF sniffing"
>
> This is a reland of 3ab5b73649
>
> Fix: Chromium does not use the heif decoder. So hide it behind
> an ifdef.
>
> Original change's description:
> > heif: Add AVIF type and AVIF sniffing
> >
> > AVIF is the image format based on the AV1 video codec. The
> > container for AVIF is very similar to that of HEIF. Add type
> > definitions for AVIF and sniffing code for detecting AVIF images.
> >
> > The underlying android platform's HEIF decoder implementation will
> > also support AVIF decoding.
> >
> > Bug: b/141654151
> > Change-Id: I7e31f4cedf0bffb8920ddf880a26601e48d0e833
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330059
> > Reviewed-by: Leon Scroggins <scroggo@google.com>
> > Reviewed-by: Derek Sollenberger <djsollen@google.com>
> > Reviewed-by: Chong Zhang <chz@google.com>
> > Commit-Queue: Leon Scroggins <scroggo@google.com>
>
> Bug: b/141654151
> Change-Id: Ie6840d6fc97789be619924fc60df8683cd58430f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331496
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Reviewed-by: Leon Scroggins <scroggo@google.com>
> Commit-Queue: Leon Scroggins <scroggo@google.com>
TBR=djsollen@google.com,scroggo@google.com,chz@google.com,vigneshv@google.com
Change-Id: I25df9f65b9d56d81be70a5fa650c3d841bd5a15e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/141654151
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331800
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This is a reland of 3ab5b73649
Fix: Chromium does not use the heif decoder. So hide it behind
an ifdef.
Original change's description:
> heif: Add AVIF type and AVIF sniffing
>
> AVIF is the image format based on the AV1 video codec. The
> container for AVIF is very similar to that of HEIF. Add type
> definitions for AVIF and sniffing code for detecting AVIF images.
>
> The underlying android platform's HEIF decoder implementation will
> also support AVIF decoding.
>
> Bug: b/141654151
> Change-Id: I7e31f4cedf0bffb8920ddf880a26601e48d0e833
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330059
> Reviewed-by: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Reviewed-by: Chong Zhang <chz@google.com>
> Commit-Queue: Leon Scroggins <scroggo@google.com>
Bug: b/141654151
Change-Id: Ie6840d6fc97789be619924fc60df8683cd58430f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331496
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Each caller does not need to check for null function.
Also inherit from SkNVRefCnt.
Change-Id: I9a53c3c8e9dec1361db6cfb21b97d178173b23ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331490
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Updated API for creating a RGBA texture-backed image from RGBA texture
planes with user-provided backing store using GrYUVABackendTextures.
Ultimately we would like to remove all such APIs and have the client
make a SkSurface and draw a YUVA texture image to the surface but
a recent attempt to do that in Chrome caused a not yet understood
perf regression.
Add wacky_yuv_formats variation that tests new api.
Bug: skia:10632
Change-Id: I89411216948682f13281a91a7575d5f345badda7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329956
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit 3ab5b73649.
Reason for revert: <optional> header is C++17 only
Original change's description:
> heif: Add AVIF type and AVIF sniffing
>
> AVIF is the image format based on the AV1 video codec. The
> container for AVIF is very similar to that of HEIF. Add type
> definitions for AVIF and sniffing code for detecting AVIF images.
>
> The underlying android platform's HEIF decoder implementation will
> also support AVIF decoding.
>
> Bug: b/141654151
> Change-Id: I7e31f4cedf0bffb8920ddf880a26601e48d0e833
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330059
> Reviewed-by: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Reviewed-by: Chong Zhang <chz@google.com>
> Commit-Queue: Leon Scroggins <scroggo@google.com>
TBR=djsollen@google.com,scroggo@google.com,chz@google.com,vigneshv@google.com
Change-Id: I9c9cd00af1a41bffa37725f39afc9bc0e504d616
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/141654151
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331336
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
AVIF is the image format based on the AV1 video codec. The
container for AVIF is very similar to that of HEIF. Add type
definitions for AVIF and sniffing code for detecting AVIF images.
The underlying android platform's HEIF decoder implementation will
also support AVIF decoding.
Bug: b/141654151
Change-Id: I7e31f4cedf0bffb8920ddf880a26601e48d0e833
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330059
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Chong Zhang <chz@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Motivated by investigating
https://skia-review.googlesource.com/c/skia/+/330696
This CL does not fix anything, but is meant to better document
the current behavior.
Change-Id: I62b8cbfb39e05404f0f5303f024e1f56fc32b7e5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330937
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Also added unit tests for each of SkTArray's various constructors, and
added `SkTArray::value_type` which allows calling code to refer to the
array's value-type. These unit tests exposed some preexisting strict-
aliasing issues in SkSTArray when compiled on GCC 6+ with optimizations
enabled, which are being investigated separately at skia:10891.
Change-Id: Ia0fb18830cfbbdcb1545fe7f7ac51d8e768a3f94
Bug: skia:10891
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330279
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Bug: skia:9585
Change-Id: I1fefd3598478d2f2c157d3a91750b5b92479b1b2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330278
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
We track the total amount of memory allocated and the percentage of the
allocated memory that is used.
Bug: skia:10871
Change-Id: I4aa120a3545d215cf42430aa6a73e924118f1dbc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329963
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
With the addition of vertex data to the thread safe cache we also have
to handle the case where a given SkPath becomes inaccessible and
proactively invalidate the matching entry.
Bug: 1108408
Change-Id: Id11ce2aa10517f7c0772a253634d3c0d13e13460
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330261
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 375721d7bb.
Some manual edits needed due to time elapsed.
Bug: chromium:1141332, skia:10566
Change-Id: Iadb15d3f5334d9eed4e7053e9c19d75a0bbeb9de
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330196
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I93fdeaa3ea6be73619f82859bb53aa88fae3262b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329962
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This uma stat can allow us to look a few different things. First we can
look at the distribution of render passes per submit (including mean,
median, ect.). Additionally we can do things like sum the total number
of renderpasses from all submits and divide by the total number of
frames (Compositing.Display.DrawToSwapUs::TotalCount) to get the
average number of render passes per frame and not just submit.
Technically under the hood the ENUMERATION and LINEAR_EXACT macros will
do the same thing and we could just use ENUMERATION here. However to
match how chrome uses their UMA macros it is more correct to use the
LINEAR_EXACT since we aren't counting enum values. Chromes macros
actually have static asserts the values are or are not enums, but the
skia implementations do not.
Includes some minor updates to names to match chromes UMA macro values.
This still requires the chrome implementation of the new macro.
Bug: skia:10871
Change-Id: Idbc4d2fc649bbdefd0952a002c3327cb700b552b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329776
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
Adds an SkChopCubicAt overload that performs two chops at once in
SIMD. Also updates SkChopCubicAt to accept T values of 0 and 1. This
has been the source of bugs in the past.
Bug: skia:10419
Change-Id: Ic8a482a69192fb1685f3766411cbdceed830f9b7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327436
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: skia:10866
Change-Id: I06c675a423380d30017ebcc5485d556211d403fa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329390
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This removes the last of the SkFontHost LCD globals and the
SkSurfaceProps::kLegacyFontHost_InitType.
Bug: skia:3934
Change-Id: Ic2342a3ea3dbcd075d6817cbd3fc27274e376b8d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329364
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This is everything except for literally removing the class.
Change-Id: I2f16caf865d1bcf9c0f267aed73313c0676a73bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327222
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is desired for a short term memory improvement on low memory
devices.
Bug: chromium:1138979
Change-Id: I7df41a9c4d21b7a7f62b738e6358b36dd262f77d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327345
Commit-Queue: Kyle Charbonneau <kylechar@chromium.org>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>