SkMatrix::scale and ::rotate take a point around which to scale or rotate.
Canvas lacks these helpers, so the code to rotate a canvas around a
point has been duplicated many times. Factor all of these
implementations into SkCanvas::rotate.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2142033002
Review-Url: https://codereview.chromium.org/2142033002
Also added SkSurfaceProps to SkSpecialImage, so that Image -> Surface conversion can preserve the desired behavior during filtering.
Many small changes, including a bunch of comments about places where we may be losing information right now. My approach was to ensure that if anything fails, it will always fall back to "legacy" mode - gamma-correctness is opt-in, so I'll just have to feed things through as missing cases are exposed.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1838953007
Review URL: https://codereview.chromium.org/1845283003
When the default framebuffer is wrapped in a device for rendering we don't get a GrTexture. This CL adds a copy to a temporary texture in this instance so the rest of the Ganesh pipeline can continue on as usual.
Review URL: https://codereview.chromium.org/1531493002
Make each filter responsible for expanding its destination
bounds. Previously, we were using a union of all
intermediate bounds sizes via join() calls in many image
filters' computeFastBounds(), due to the fact that those
filters could only produce bitmaps the same size as their
inputs. Now, we compute optimal bounds for each filter as
follows:
1) Pass the (unmodified) clip bounds to the root node
of the DAG in the first recursive call to onFilterImage()
as the Context's fClipBounds.
2) Reverse-map the clip: when recursing up the DAG in
filterInput[GPU](), apply filter-specific expansion to the
clip by calling calling onFilterNodeBounds(... kReverse).
This allows upstream nodes to have a clip that respects the
current node's requirements. This is done via helper
function mapContext().
3) Forward-map the source bitmap: just prior to applying
the crop rect in applyCropRect(), we determine the filter's
preferred bounds by mapping the source bitmap bounds
forwards via onFilterNodeBounds(..., kForward).
NOTE: GMs affected by this change:
fast_slow_blurimagefilter: fast and slow paths now produce the same result
spritebitmap: drawSprite() and drawBitmap() paths now produce the same result
filterfastbounds: fast bounds are optimized; all drop-shadow results now appear
apply-filter: snug and not-snug cases give same results
dropshadowimagefilter: drawSprite() results now show shadows
draw-with-filter: no artifacts on erode edges; blur edges no longer clipped
displacement, imagefiltersbase, imagefiltersclipped, imagefilterscropexpand, imagefiltersscaled, matriximagefilter,
resizeimagefilter, localmatriximagefilter, testimagefilters: fixed incorrect clipping
imagefilterstransformed, morphology: no artifacts on erode edges
BUG=skia:1062,skia:3194,skia:3939,skia:4337,skia:4526
Review URL: https://codereview.chromium.org/1308703007
Since the SK_SAVE_LAYER_BOUNDS_ARE_FILTERED path is long gone from
SkCanvas, remove or localize some temporary variables.
Cleanup only; no user-visible changes.
BUG=skia:
Review URL: https://codereview.chromium.org/1508823002
visual bench run on Mac Pro
curr/maxrss loops min median mean max stddev samples config bench
100/100 MB 16 412µs 413µs 413µs 414µs 0% ▄▁▇▄▄▄▄█▄▃▅ gpu warmupbench
101/102 MB 32 547µs 548µs 611µs 1.24ms 34% █▁▁▁▁▁▁▁▁▁▁ gpu image-filter-sprite-draw-image
102/103 MB 32 547µs 548µs 721µs 1.23ms 41% █▁▇▁▁█▁▁▁▁▁ gpu image-filter-sprite-draw-bitmap
103/103 MB 64 546µs 546µs 546µs 547µs 0% ▆▄▂▁▇█▅▇▅▇▃ gpu image-filter-sprite-draw-sprite
Should have no effect on Chrome while SK_SUPPORT_LEGACY_LAYER_BITMAP_IMAGEFILTERS is defined (which it is in chrome)
BUG=skia:1073
Review URL: https://codereview.chromium.org/1491293002
There may be other (better?) ways to enable this. For example, if we queried the device *before* we init our root DeviceCM, we wouldn't need this flag in InitFlags, since the device already has a virtual to opt-in ...
BUG=skia:
Review URL: https://codereview.chromium.org/1458153003
For optimizing saveLayer() offscreens, it is useful to know the
bounds of the primitive being drawn. Currently, the bounds passed to
saveLayer() are filtered, which makes it difficult to know the original
bounds of the primitive. This CL changes the semantics to accept
unfiltered bounds. This actually simplifies the callsites too. In
order to result in the correct pixels being produced, we then call
computeFastBounds() inside clipRectBounds().
The old behaviour is wrapped in #ifdef SK_SAVE_LAYER_BOUNDS_ARE_FILTERED,
until we can update Chrome's callsites (see
https://codereview.chromium.org/1316243002/).
This change will affect the following GMs:
testimagefilters: saveLayer bounds no longer cause clipping
imagefiltersbase: slight pixel diffs
resizeimagefilter: slight pixel diffs on the "high quality" test case
imagefilterscropexpand: displacement results are now correct
filterfastbounds: slight pixel diffs
matriximagefilter: slight pixel diffs
BUG=skia:3194 skia:4526
Review URL: https://codereview.chromium.org/1304883004
Result:
- clients can get a filtered version of an image without having to setup a temp drawing environment
- for some cases, the process is more efficient even than (deprecated) drawSprite, since there is no need to draw/copy the result
Impl:
- made Proxy virtual so we don't need to have an existing device to use it
This, in conjunction with LocalMatrixImageFilter, should allow us to simplify and optimize ApplyImageFilter() in cc/output/gl_renderer.cc
BUG=skia:
Review URL: https://codereview.chromium.org/1390913005
Reason for revert:
DEPS should be fixed now
Original issue's description:
> Revert of more zero-length changes for svg compatibility (patchset #6 id:100001 of https://codereview.chromium.org/1330623003/ )
>
> Reason for revert:
> breaks DEPS
>
> Original issue's description:
> > more zero-length changes for svg compatibility
> >
> > If a path contains a moveTo followed by a line or curve,
> > even if the line or curve has no length, SVG expects
> > the end caps to draw if the cap style is round or square.
> >
> > Fredrik Söderquist attached a patch to the chrome bug
> > (slightly modified here) that fixes layout test failures
> > resulting from deleting special-case code in SVG
> > dealing with zero-length path segments.
> >
> > R=reed@google.com,fs@opera.com
> > BUG=22974
> >
> > Committed: https://skia.googlesource.com/skia/+/62fb1ba1786863e545c89839b5706ad5151cec15
>
> TBR=fs@opera.com,reed@google.com
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
> BUG=22974
>
> Committed: https://skia.googlesource.com/skia/+/5ca4fa3846067a47e88d35ace895df3ebe3ec2a5TBR=fs@opera.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=22974
Review URL: https://codereview.chromium.org/1314833004
Reason for revert:
breaks DEPS
Original issue's description:
> more zero-length changes for svg compatibility
>
> If a path contains a moveTo followed by a line or curve,
> even if the line or curve has no length, SVG expects
> the end caps to draw if the cap style is round or square.
>
> Fredrik Söderquist attached a patch to the chrome bug
> (slightly modified here) that fixes layout test failures
> resulting from deleting special-case code in SVG
> dealing with zero-length path segments.
>
> R=reed@google.com,fs@opera.com
> BUG=22974
>
> Committed: https://skia.googlesource.com/skia/+/62fb1ba1786863e545c89839b5706ad5151cec15TBR=fs@opera.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=22974
Review URL: https://codereview.chromium.org/1334543002
If a path contains a moveTo followed by a line or curve,
even if the line or curve has no length, SVG expects
the end caps to draw if the cap style is round or square.
Fredrik Söderquist attached a patch to the chrome bug
(slightly modified here) that fixes layout test failures
resulting from deleting special-case code in SVG
dealing with zero-length path segments.
R=reed@google.com,fs@opera.com
BUG=22974
Review URL: https://codereview.chromium.org/1330623003
Motivation:
- perf win for clients that overwrite the surface after a snapshot.
- may allow us to eliminate SkDeferredCanvas, as this was its primary advantage.
BUG=skia:
Review URL: https://codereview.chromium.org/1236023004
this also exposes nine-patch drawing directly to devices, and creates a shared iterator for unrolling a nine-patch into single rect->rect draws.
BUG=skia:
Review URL: https://codereview.chromium.org/1211583003
This CL continues cleaning up Skia's usage of SkSurfaceProps. It:
Removes the duplicate SkSurfaceProps object from SkImageFilter::Proxy.
Removes a dispreferred ctor from SkCanvas
Removes the initForRootLayer entry point from SkDevice (since the root device and the canvas should always have the same pixel geometry now).
Review URL: https://codereview.chromium.org/1201983006
This CL starts the process of pushing kLegacyFontHost_InitType-type SkSurfaceProps up the call stack and out of Skia. It:
Gets rid of the default SkBaseDevice ctor. This means everyone has to always hand an explicit SkSurfaceProps to it.
It makes public the SkBitmapDevice creation methods that require SkSurfaceProps.
Removes (in Skia's code base) all SkBitmapDevice ctor calls w/o SkSurfaceProps.
Makes the "recording" canvases (e.g., pdf, svg, xps) explicitly not use kLegacyFontHost_InitType.
Replicates the creating canvas/device's flags on saveLayer devices
BUG=skia:3934
Review URL: https://codereview.chromium.org/1204433002
When onCreateDevice() fails, internalSaveLayer() attempts to create a
fallback bitmap device instead - but it ignores the computed pixel geometry
in this case.
BUG=496054
R=reed@google.com
Review URL: https://codereview.chromium.org/1144153007
Implemented by extracting out the non-scale/translate components
and applying that post-filter as an SkMatrixImageFilter.
BUG=skia:
Review URL: https://codereview.chromium.org/1120043002
We're currently decrementing early in checkForDeferredSave(), but that
means we break the getSaveCount() invariant during willSave() dispatch.
Instead, we can defer to doSave(), until after willSave() is called.
This allows overriders to call getSaveCount().
R=reed@google.com,robertphillips@google.com
Review URL: https://codereview.chromium.org/1113603002
No diffs against head for DM --config 8888 gpu 2ndpic-8888 2ndpic-gpu.
picture_overhead_draw 1.62us -> 1.6us 0.99x
picture_overhead_nodraw 792ns -> 342ns 0.43x
tiles and serialization modes will also test this a bit.
BUG=chromium:470553
Review URL: https://codereview.chromium.org/1067893002
Currently, the GPU-side image filter implementation creates
exact-match textures for the offscreen backing stores for
saveLayer(). This is because several filters have GPU
implementations which depend on the texture coordinates
being 0..1.
The fix is three-fold:
1) Store the actual requested size in the SkGpuDevice, so
that when wrapping it in an SkBitmap for passing to
filterImage(), we can give it the original size.
2) Fix the filters (SkMagnifierImageFilter,
SkLightingImageFilter, SkMatrixConvolutionImageFilter,
SkMatrixImageFilter) whose GPU implementation depends on
0..1 texture coordinates.
3) Remove the exception for GPU-side image filters in
SkCanvas::internalSaveLayer().
For the lighting filters, there were two bugs which were
cancelling each other out: the sobel filter matrix was
being computed upside down, but then we'd negate the
resulting normal. This worked fine in the exact-match case,
but in the approx-match case we'd sample garbage along
the edge pixels. Also, we never implemented the edge pixels
according to spec in the GPU case. It requires a
different fragment shader for each edge of the nine-patch,
which meant we couldn't use asFragmentProcessor(), and had
to implement the drawing via a filterImageGPU() override.
In order to avoid polluting the public API, I inserted a
new base class, SkLightingImageFilterInternal above
Sk[Diffuse|Specular]LightingImageFilter to handle the
implementation.
For the SkMatrixConvolutionImageFilter, it seems the
GLSL clamp() function occasionally returns values outside
the clamped range, resulting in access of garbage
texels even in GL_NEAREST. The fix here is to clamp to a
rect inset by half a texel. There was also a bug in
the unpremultiply step when fConvolveAlpha is false.
For SkMatrixImageFilter, the fix was to make the generic
draw path be more careful about when to use texture domain.
If the bitmap already has a texture, use texture domain
if the srcRect is smaller than the entire texture (not
the entire bitmap).
N.B.: this change will cause some minor pixel diffs in the
GPU results of the following GMs (and possibly more):
matriximagefilter, matrixconvolution, imagefiltersscaled,
lighting, imagemagnifier, filterfastbounds,
complexclip_aa_Layer_invert, complexclip_aa_layer,
complexclip_bw_layer_invert, complexclip_bw_layer.
BUG=skia:3532
Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9
Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641
Committed: https://skia.googlesource.com/skia/+/46112cf2a7c7307f1c9eebb5f881cbda15aa460c
Review URL: https://codereview.chromium.org/1034733002
Reason for revert:
Spoke to Stephen about this. Reverting because failing debug builds:
https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Mac10.9-Clang-MacMini6.2-GPU-HD4000-x86_64-Debug/builds/51https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Ubuntu-GCC-ShuttleA-GPU-GTX660-x86_64-Debug/builds/54
Original issue's description:
> Implement approx-match support in image filter saveLayer() offscreen.
>
> Currently, the GPU-side image filter implementation creates
> exact-match textures for the offscreen backing stores for
> saveLayer(). This is because several filters have GPU
> implementations which depend on the texture coordinates
> being 0..1.
>
> The fix is three-fold:
>
> 1) Store the actual requested size in the SkGpuDevice, so
> that when wrapping it in an SkBitmap for passing to
> filterImage(), we can give it the original size.
> 2) Fix the filters (SkMagnifierImageFilter,
> SkLightingImageFilter, SkMatrixConvolutionImageFilter,
> SkMatrixImageFilter) whose GPU implementation depends on
> 0..1 texture coordinates.
> 3) Remove the exception for GPU-side image filters in
> SkCanvas::internalSaveLayer().
>
> For the lighting filters, there were two bugs which were
> cancelling each other out: the sobel filter matrix was
> being computed upside down, but then we'd negate the
> resulting normal. This worked fine in the exact-match case,
> but in the approx-match case we'd sample garbage along
> the edge pixels. Also, we never implemented the edge pixels
> according to spec in the GPU case. It requires a
> different fragment shader for each edge of the nine-patch,
> which meant we couldn't use asFragmentProcessor(), and had
> to implement the drawing via a filterImageGPU() override.
> In order to avoid polluting the public API, I inserted a
> new base class, SkLightingImageFilterInternal above
> Sk[Diffuse|Specular]LightingImageFilter to handle the
> implementation.
>
> For the SkMatrixConvolutionImageFilter, it seems the
> GLSL clamp() function occasionally returns values outside
> the clamped range, resulting in access of garbage
> texels even in GL_NEAREST. The fix here is to clamp to a
> rect inset by half a texel. There was also a bug in
> the unpremultiply step when fConvolveAlpha is false.
>
> For SkMatrixImageFilter, the fix was to make the generic
> draw path be more careful about when to use texture domain.
> If the bitmap already has a texture, use texture domain
> if the srcRect is smaller than the entire texture (not
> the entire bitmap).
>
> N.B.: this change will cause some minor pixel diffs in the
> GPU results of the following GMs (and possibly more):
> matriximagefilter, matrixconvolution, imagefiltersscaled,
> lighting, imagemagnifier, filterfastbounds,
> complexclip_aa_Layer_invert, complexclip_aa_layer,
> complexclip_bw_layer_invert, complexclip_bw_layer.
>
> BUG=skia:3532
>
> Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9
>
> Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641
>
> Committed: https://skia.googlesource.com/skia/+/46112cf2a7c7307f1c9eebb5f881cbda15aa460cTBR=bsalomon@google.com,reed@chromium.org,senorblanco@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:3532
Review URL: https://codereview.chromium.org/1057693002
Currently, the GPU-side image filter implementation creates
exact-match textures for the offscreen backing stores for
saveLayer(). This is because several filters have GPU
implementations which depend on the texture coordinates
being 0..1.
The fix is three-fold:
1) Store the actual requested size in the SkGpuDevice, so
that when wrapping it in an SkBitmap for passing to
filterImage(), we can give it the original size.
2) Fix the filters (SkMagnifierImageFilter,
SkLightingImageFilter, SkMatrixConvolutionImageFilter,
SkMatrixImageFilter) whose GPU implementation depends on
0..1 texture coordinates.
3) Remove the exception for GPU-side image filters in
SkCanvas::internalSaveLayer().
For the lighting filters, there were two bugs which were
cancelling each other out: the sobel filter matrix was
being computed upside down, but then we'd negate the
resulting normal. This worked fine in the exact-match case,
but in the approx-match case we'd sample garbage along
the edge pixels. Also, we never implemented the edge pixels
according to spec in the GPU case. It requires a
different fragment shader for each edge of the nine-patch,
which meant we couldn't use asFragmentProcessor(), and had
to implement the drawing via a filterImageGPU() override.
In order to avoid polluting the public API, I inserted a
new base class, SkLightingImageFilterInternal above
Sk[Diffuse|Specular]LightingImageFilter to handle the
implementation.
For the SkMatrixConvolutionImageFilter, it seems the
GLSL clamp() function occasionally returns values outside
the clamped range, resulting in access of garbage
texels even in GL_NEAREST. The fix here is to clamp to a
rect inset by half a texel. There was also a bug in
the unpremultiply step when fConvolveAlpha is false.
For SkMatrixImageFilter, the fix was to make the generic
draw path be more careful about when to use texture domain.
If the bitmap already has a texture, use texture domain
if the srcRect is smaller than the entire texture (not
the entire bitmap).
N.B.: this change will cause some minor pixel diffs in the
GPU results of the following GMs (and possibly more):
matriximagefilter, matrixconvolution, imagefiltersscaled,
lighting, imagemagnifier, filterfastbounds,
complexclip_aa_Layer_invert, complexclip_aa_layer,
complexclip_bw_layer_invert, complexclip_bw_layer.
BUG=skia:3532
Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9
Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641
Review URL: https://codereview.chromium.org/1034733002
Reason for revert:
Looks like this change is causing layout test failures which is blocking Skia's DEPS roll into Chromium:
https://codereview.chromium.org/1050563002/https://codereview.chromium.org/1043133005/https://codereview.chromium.org/1048273002/
Reverting to see if this fixes the DEPS roll.
Original issue's description:
> Implement approx-match support in image filter saveLayer() offscreen.
>
> Currently, the GPU-side image filter implementation creates
> exact-match textures for the offscreen backing stores for
> saveLayer(). This is because several filters have GPU
> implementations which depend on the texture coordinates
> being 0..1.
>
> The fix is three-fold:
>
> 1) Store the actual requested size in the SkGpuDevice, so
> that when wrapping it in an SkBitmap for passing to
> filterImage(), we can give it the original size.
> 2) Fix the filters (SkMagnifierImageFilter,
> SkLightingImageFilter) whose GPU implementation depends on
> 0..1 texture coordinates.
> 3) Remove the exception for GPU-side image filters in
> SkCanvas::internalSaveLayer().
>
> For the lighting filters, there were two bugs which were
> cancelling each other out: the sobel filter matrix was
> being computed upside down, but then we'd negate the
> resulting normal. This worked fine in the exact-match case,
> but in the approx-match case we'd sample garbage along
> the edge pixels. Also, we never implemented the edge pixels
> according to spec in the GPU case. It requires a
> different fragment shader for each edge of the nine-patch,
> which meant we couldn't use asFragmentProcessor(), and had
> to implement the drawing via a filterImageGPU() override.
> In order to avoid polluting the public API, I inserted a
> new base class, SkLightingImageFilterInternal above
> Sk[Diffuse|Specular]LightingImageFilter to handle the
> implementation.
>
> N.B.: this change will cause some minor pixel diffs in the
> GPU results of the following GMs (and possibly more):
> matriximagefilter, matrixconvolution, imagefiltersscaled,
> lighting, imagemagnifier, filterfastbounds,
> complexclip_aa_Layer_invert, complexclip_aa_layer,
> complexclip_bw_layer_invert, complexclip_bw_layer.
>
> BUG=skia:3532
>
> Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9
>
> Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641TBR=bsalomon@google.com,reed@chromium.org,senorblanco@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:3532
Review URL: https://codereview.chromium.org/1057443003
Currently, the GPU-side image filter implementation creates
exact-match textures for the offscreen backing stores for
saveLayer(). This is because several filters have GPU
implementations which depend on the texture coordinates
being 0..1.
The fix is three-fold:
1) Store the actual requested size in the SkGpuDevice, so
that when wrapping it in an SkBitmap for passing to
filterImage(), we can give it the original size.
2) Fix the filters (SkMagnifierImageFilter,
SkLightingImageFilter) whose GPU implementation depends on
0..1 texture coordinates.
3) Remove the exception for GPU-side image filters in
SkCanvas::internalSaveLayer().
For the lighting filters, there were two bugs which were
cancelling each other out: the sobel filter matrix was
being computed upside down, but then we'd negate the
resulting normal. This worked fine in the exact-match case,
but in the approx-match case we'd sample garbage along
the edge pixels. Also, we never implemented the edge pixels
according to spec in the GPU case. It requires a
different fragment shader for each edge of the nine-patch,
which meant we couldn't use asFragmentProcessor(), and had
to implement the drawing via a filterImageGPU() override.
In order to avoid polluting the public API, I inserted a
new base class, SkLightingImageFilterInternal above
Sk[Diffuse|Specular]LightingImageFilter to handle the
implementation.
N.B.: this change will cause some minor pixel diffs in the
GPU results of the following GMs (and possibly more):
matriximagefilter, matrixconvolution, imagefiltersscaled,
lighting, imagemagnifier, filterfastbounds,
complexclip_aa_Layer_invert, complexclip_aa_layer,
complexclip_bw_layer_invert, complexclip_bw_layer.
BUG=skia:3532
Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9
Review URL: https://codereview.chromium.org/1034733002
Currently, the GPU-side image filter implementation creates exact-match
textures for the offscreen backing stores for saveLayer(). This is
because several filters have GPU implementations which depend on the
texture coordinates being 0..1.
The fix is three-fold:
1) Store the actual requested size in the SkGpuDevice, so that when
wrapping it in an SkBitmap for passing to filterImage(), we can give
it the original size.
2) Fix the filters (SkMagnifierImageFilter, more TBD) whose GPU
implementation depends on 0..1 texture coordinates.
3) Remove the exception for GPU-side image filters in
SkCanvas::internalSaveLayer().
N.B.: this change will cause some minor pixel diffs in the
GPU results of the following GMs (and possibly more):
matriximagefilter, matrixconvolution, imagefiltersscaled,
lighting, imagemagnifier, filterfastbounds,
complexclip_aa_Layer_invert, complexclip_aa_layer,
complexclip_bw_layer_invert, complexclip_bw_layer.
BUG=skia:3532
Review URL: https://codereview.chromium.org/1034733002
Reason for revert:
arrrg. this is a staging nightmare. override required on the chrome side. must revert (again)
Original issue's description:
> Revert of Revert of Revert of Revert of Change device creation to see the (optional) layer-paint (patchset #1 id:1 of https://codereview.chromium.org/1001423002/)
>
> Reason for revert:
> chrome now has the new virtual, so trying again
>
> Original issue's description:
> > Revert of Revert of Revert of Change device creation to see the (optional) layer-paint (patchset #1 id:1 of https://codereview.chromium.org/1006923002/)
> >
> > Reason for revert:
> > platform_canvas tests failures
> >
> > skia_unittests (with patch) skia_unittests (with patch) PlatformCanvas.TranslateLayer failed 2
> > Flakiness dashboard
> >
> > failures:
> > PlatformCanvas.TranslateLayer
> > PlatformCanvas.FillLayer
> >
> > Original issue's description:
> > > Revert of Revert of Change device creation to see the (optional) layer-paint (patchset #1 id:1 of https://codereview.chromium.org/1008863002/)
> > >
> > > Reason for revert:
> > > guard in chrome has landed
> > >
> > > Original issue's description:
> > > > Revert of Change device creation to see the (optional) layer-paint (patchset #9 id:160001 of https://codereview.chromium.org/988413003/)
> > > >
> > > > Reason for revert:
> > > > need to have chrome opt-in for the older API before this can land (in chrome)
> > > >
> > > > Original issue's description:
> > > > > Change device creation to see the (optional) layer-paint
> > > > >
> > > > > Motivation:
> > > > >
> > > > > PDFDevice currently relies on 1) being told that the layer's paint has an imagefilter, and in the case, it creates a rasterdevice. It then relies on (2) canvas itself sniffing the layer's paint and offering to apply-the-imagefilter to call drawSprite instead of drawDevice.
> > > > >
> > > > > This subtle interchange is fragile, and also does not support other unsupported PDF features like colorfilters. This CL is a step toward making this use-raster-instead-of-native approach to layers more completely in the subclass' hands.
> > > > >
> > > > > Committed: https://skia.googlesource.com/skia/+/1182d9a96b80bd12183ee7c81325a979a51ee0c0
> > > >
> > > > TBR=halcanary@google.com,senorblanco@google.com,robertphillips@google.com
> > > > NOPRESUBMIT=true
> > > > NOTREECHECKS=true
> > > > NOTRY=true
> > > >
> > > > Committed: https://skia.googlesource.com/skia/+/0e040f7da2fdfeb49aa60d24117306e3b1e6ea90
> > >
> > > TBR=halcanary@google.com,senorblanco@google.com,robertphillips@google.com
> > > NOPRESUBMIT=true
> > > NOTREECHECKS=true
> > > NOTRY=true
> > >
> > > Committed: https://skia.googlesource.com/skia/+/f7076a13e2d4269903b34ef2780e1c84723e4477
> >
> > TBR=halcanary@google.com,senorblanco@google.com,robertphillips@google.com
> > NOPRESUBMIT=true
> > NOTREECHECKS=true
> > NOTRY=true
> >
> > Committed: https://skia.googlesource.com/skia/+/8e14d660b2a434bc708a70180c84210883611683
>
> TBR=halcanary@google.com,senorblanco@google.com,robertphillips@google.com,reed@google.com
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
>
> Committed: https://skia.googlesource.com/skia/+/307d1ed129ff75eb64137dea75df858f9e250b69TBR=halcanary@google.com,senorblanco@google.com,robertphillips@google.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1005183003
Reason for revert:
chrome now has the new virtual, so trying again
Original issue's description:
> Revert of Revert of Revert of Change device creation to see the (optional) layer-paint (patchset #1 id:1 of https://codereview.chromium.org/1006923002/)
>
> Reason for revert:
> platform_canvas tests failures
>
> skia_unittests (with patch) skia_unittests (with patch) PlatformCanvas.TranslateLayer failed 2
> Flakiness dashboard
>
> failures:
> PlatformCanvas.TranslateLayer
> PlatformCanvas.FillLayer
>
> Original issue's description:
> > Revert of Revert of Change device creation to see the (optional) layer-paint (patchset #1 id:1 of https://codereview.chromium.org/1008863002/)
> >
> > Reason for revert:
> > guard in chrome has landed
> >
> > Original issue's description:
> > > Revert of Change device creation to see the (optional) layer-paint (patchset #9 id:160001 of https://codereview.chromium.org/988413003/)
> > >
> > > Reason for revert:
> > > need to have chrome opt-in for the older API before this can land (in chrome)
> > >
> > > Original issue's description:
> > > > Change device creation to see the (optional) layer-paint
> > > >
> > > > Motivation:
> > > >
> > > > PDFDevice currently relies on 1) being told that the layer's paint has an imagefilter, and in the case, it creates a rasterdevice. It then relies on (2) canvas itself sniffing the layer's paint and offering to apply-the-imagefilter to call drawSprite instead of drawDevice.
> > > >
> > > > This subtle interchange is fragile, and also does not support other unsupported PDF features like colorfilters. This CL is a step toward making this use-raster-instead-of-native approach to layers more completely in the subclass' hands.
> > > >
> > > > Committed: https://skia.googlesource.com/skia/+/1182d9a96b80bd12183ee7c81325a979a51ee0c0
> > >
> > > TBR=halcanary@google.com,senorblanco@google.com,robertphillips@google.com
> > > NOPRESUBMIT=true
> > > NOTREECHECKS=true
> > > NOTRY=true
> > >
> > > Committed: https://skia.googlesource.com/skia/+/0e040f7da2fdfeb49aa60d24117306e3b1e6ea90
> >
> > TBR=halcanary@google.com,senorblanco@google.com,robertphillips@google.com
> > NOPRESUBMIT=true
> > NOTREECHECKS=true
> > NOTRY=true
> >
> > Committed: https://skia.googlesource.com/skia/+/f7076a13e2d4269903b34ef2780e1c84723e4477
>
> TBR=halcanary@google.com,senorblanco@google.com,robertphillips@google.com
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
>
> Committed: https://skia.googlesource.com/skia/+/8e14d660b2a434bc708a70180c84210883611683TBR=halcanary@google.com,senorblanco@google.com,robertphillips@google.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1005173004
Reason for revert:
platform_canvas tests failures
skia_unittests (with patch) skia_unittests (with patch) PlatformCanvas.TranslateLayer failed 2
Flakiness dashboard
failures:
PlatformCanvas.TranslateLayer
PlatformCanvas.FillLayer
Original issue's description:
> Revert of Revert of Change device creation to see the (optional) layer-paint (patchset #1 id:1 of https://codereview.chromium.org/1008863002/)
>
> Reason for revert:
> guard in chrome has landed
>
> Original issue's description:
> > Revert of Change device creation to see the (optional) layer-paint (patchset #9 id:160001 of https://codereview.chromium.org/988413003/)
> >
> > Reason for revert:
> > need to have chrome opt-in for the older API before this can land (in chrome)
> >
> > Original issue's description:
> > > Change device creation to see the (optional) layer-paint
> > >
> > > Motivation:
> > >
> > > PDFDevice currently relies on 1) being told that the layer's paint has an imagefilter, and in the case, it creates a rasterdevice. It then relies on (2) canvas itself sniffing the layer's paint and offering to apply-the-imagefilter to call drawSprite instead of drawDevice.
> > >
> > > This subtle interchange is fragile, and also does not support other unsupported PDF features like colorfilters. This CL is a step toward making this use-raster-instead-of-native approach to layers more completely in the subclass' hands.
> > >
> > > Committed: https://skia.googlesource.com/skia/+/1182d9a96b80bd12183ee7c81325a979a51ee0c0
> >
> > TBR=halcanary@google.com,senorblanco@google.com,robertphillips@google.com
> > NOPRESUBMIT=true
> > NOTREECHECKS=true
> > NOTRY=true
> >
> > Committed: https://skia.googlesource.com/skia/+/0e040f7da2fdfeb49aa60d24117306e3b1e6ea90
>
> TBR=halcanary@google.com,senorblanco@google.com,robertphillips@google.com
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
>
> Committed: https://skia.googlesource.com/skia/+/f7076a13e2d4269903b34ef2780e1c84723e4477TBR=halcanary@google.com,senorblanco@google.com,robertphillips@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1001423002
Reason for revert:
guard in chrome has landed
Original issue's description:
> Revert of Change device creation to see the (optional) layer-paint (patchset #9 id:160001 of https://codereview.chromium.org/988413003/)
>
> Reason for revert:
> need to have chrome opt-in for the older API before this can land (in chrome)
>
> Original issue's description:
> > Change device creation to see the (optional) layer-paint
> >
> > Motivation:
> >
> > PDFDevice currently relies on 1) being told that the layer's paint has an imagefilter, and in the case, it creates a rasterdevice. It then relies on (2) canvas itself sniffing the layer's paint and offering to apply-the-imagefilter to call drawSprite instead of drawDevice.
> >
> > This subtle interchange is fragile, and also does not support other unsupported PDF features like colorfilters. This CL is a step toward making this use-raster-instead-of-native approach to layers more completely in the subclass' hands.
> >
> > Committed: https://skia.googlesource.com/skia/+/1182d9a96b80bd12183ee7c81325a979a51ee0c0
>
> TBR=halcanary@google.com,senorblanco@google.com,robertphillips@google.com
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
>
> Committed: https://skia.googlesource.com/skia/+/0e040f7da2fdfeb49aa60d24117306e3b1e6ea90TBR=halcanary@google.com,senorblanco@google.com,robertphillips@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1006923002
Reason for revert:
need to have chrome opt-in for the older API before this can land (in chrome)
Original issue's description:
> Change device creation to see the (optional) layer-paint
>
> Motivation:
>
> PDFDevice currently relies on 1) being told that the layer's paint has an imagefilter, and in the case, it creates a rasterdevice. It then relies on (2) canvas itself sniffing the layer's paint and offering to apply-the-imagefilter to call drawSprite instead of drawDevice.
>
> This subtle interchange is fragile, and also does not support other unsupported PDF features like colorfilters. This CL is a step toward making this use-raster-instead-of-native approach to layers more completely in the subclass' hands.
>
> Committed: https://skia.googlesource.com/skia/+/1182d9a96b80bd12183ee7c81325a979a51ee0c0TBR=halcanary@google.com,senorblanco@google.com,robertphillips@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1008863002
Motivation:
PDFDevice currently relies on 1) being told that the layer's paint has an imagefilter, and in the case, it creates a rasterdevice. It then relies on (2) canvas itself sniffing the layer's paint and offering to apply-the-imagefilter to call drawSprite instead of drawDevice.
This subtle interchange is fragile, and also does not support other unsupported PDF features like colorfilters. This CL is a step toward making this use-raster-instead-of-native approach to layers more completely in the subclass' hands.
Review URL: https://codereview.chromium.org/988413003
Before the fix, we could use a stale cache of the clipbounds in quickReject. Often this could return false negatives, meaning we would try to draw more than we should (it would eventually be really clipped). Occasionally this could also report false positives (if the layer were outside of the normal canvas bounds, e.g. a layer with an offset imagefilter).
BUG=skia:
NOTREECHECKS=True
Review URL: https://codereview.chromium.org/983243003
Reason for revert:
Lots of PDF failures -- need to investigate
Original issue's description:
> use colorfilter instead of imagefilter when possible
>
> big speed win w/ nanobench --match colorfilter_
>
> BUG=skia:
> TBR=
>
> Will require rebaselining, so landing temporarily to trigger layouttests.
>
> Committed: https://skia.googlesource.com/skia/+/f641bd076d29666a5d2a10d5384e4924b0a0e524TBR=sugoi@google.com,senorblanco@google.com,bsalomon@google.com,reed@google.com,senorblanco@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/991693002
Reason for revert:
Fails on mac for some reason.
Also is a bit wrong, but this should not be reason for the failure..
Original issue's description:
> Add image as a draw type that can be filtered
>
> Add image as a draw type that can be filtered.
>
> This is needed when SkImage is added as an object to be drawn so that
> the draw is forwarded to SkBaseDevice. This would be used in making
> filters use SkImages.
>
> BUG=skia:3388
>
> Committed: https://skia.googlesource.com/skia/+/fa77eb1e51b9317ff993d1be504ada173b561e5fTBR=reed@google.com,bsalomon@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:3388
Review URL: https://codereview.chromium.org/980273002
Add image as a draw type that can be filtered.
This is needed when SkImage is added as an object to be drawn so that
the draw is forwarded to SkBaseDevice. This would be used in making
filters use SkImages.
BUG=skia:3388
Review URL: https://codereview.chromium.org/960783003
We're constructing blob run paints after the canvas draw filter has been
applied.
Instead, we need do defer text blob draw filters until we have access
to the full run paints.
BUG=skia:3494
R=reed@google.com,mtklein@google.com
Review URL: https://codereview.chromium.org/973973003
Swap render target of the gpu device instead of creating a new gpu
device when making a copy-on-write upon surface modification.
This removes the SkCanvas::setRootDevice which contains problematic code
when trying to increase the use of SkImages internally in Skia.
BUG=skia:3388
Review URL: https://codereview.chromium.org/925343002
Implement SVG clips based on clip stack flattening -
which is now exposed in SkClipStack::asPath() and shared
with SkCanvas's simplify-clip code.
R=reed@google.com,mtklein@google.com
Review URL: https://codereview.chromium.org/876923003
Idea:
1. in its mutable recording state, keep a table of drawables on the side, and store an index in the record list.
2. In "immediate-mode" draw, just call the clients drawable directly (need access to our private list to turn the stored index into a proc)
3. when we "snap", we replace the list of drawables with a list of (sub) pictures, and then during playback of the snapped picture, we invoke a private drawable which just calls "drawPicture" on the index'd subpicture.
Review URL: https://codereview.chromium.org/727363003
We're currently overwriting the paint LCD text flag based on the the run
font data => this cancels any LCD filtering we might have performed
higher up the stack.
BUG=423362
R=reed@google.com
Review URL: https://codereview.chromium.org/718913003
Under the hood, add SkPixelGeometry to the CreateInfo for new devices, allowing them to see their geometry (SkDeviceProperties) up front, rather than having it changed later.
The only exception is for devices that are used on the root-layer, where we don't see the device until after the fact (at least as long as we allow clients to attach a device to a canvas externally).
We also filter the geometry when we're creating a layer, so we can disable LCD text automatically if the layer is not marked as opaque.
NOTRY=True
-- gammatext flake?
Review URL: https://codereview.chromium.org/719253002
This CL:
1) removes the EXPERIMENTAL_optimize on SkCanvas & SkDevice
2) moves the saveLayer gathering step to endRecording
3) Replaces GPUOptimize with SkRecordComputeLayers
4) Update bench_pictures & render_pictures to provide the new flag
#2 also necessitated moving the BBH computation (and record optimization) out of SkPicture's ctor (and into endRecording)
Review URL: https://codereview.chromium.org/718443002
Currently, the PDF backend does not support image filters (since PDF
does not have that functionality), so it simply removes them. This is
causing Chrome print preview to render incorrectly (see bug). The fix
here is to fall back to a raster device for image filters, as we used
to do in Blink. The resulting bitmap will be drawn to the destination
device as a normal main-memory-backed bitmap.
Note: this change invalidates the PDF results of all GMs containing
image filters (since they'll actually be rendered).
BUG=422144
Review URL: https://codereview.chromium.org/644323006
Compute blob bounds when the client doesn't pass explicit run rects to
the builder. This allows us to remove a couple of internal workarounds.
R=reed@google.com,mtklein@google.com,bungeman@google.com
Review URL: https://codereview.chromium.org/654873003
Implement proper x/y drawTextBlob() handling by plumbing a
drawPosText() offset parameter (to act as an additional glyph pos
translation) throughout the device layer.
The new offset superceeds the existing constY, with a minor semantic
tweak: whereas previous implementations were ignoring constY in 2D
positioning mode (scalarsPerGlyph == 2), now the offset is always
observed, in all positioning modes. We can do this because existing
drawPosText() clients always pass constY == 0 for full positioning mode.
R=reed@google.com, jvanverth@google.com, robertphillips@google.com
Review URL: https://codereview.chromium.org/605533002