Reason for revert:
re-land once layout test have been disabled (so they can be rebased)
Original issue's description:
> Update feSpotLight to match spec
>
> This change updates feSpotLight to match the spec via two changes:
>
> 1) specularExponent is ignored if the spotlight has no coneAngle (GPU
> bug only). This change updates the GPU path so that it matches the
> CPU path and the spec in this regard.
>
> 2) specularExponent is clamped to the 1-128 range. The spec does not
> specify a clamp for the specularExponent attribute of feSpotLight.
> Note that the spec *does* specify this clamp for the
> specularExponent attribute of feSpecularLighting. It looks like we
> incorrectly applied this to both specularExponent attributes.
>
> This change (along with a parallel change in Blink) allows us to pass
> the SVG filter effects conformance test here:
> http://www.w3.org/Graphics/SVG/Test/20110816/harness/htmlObject/filters-light-01-f.html
>
> Additionally, this brings our behavior in line with Safari and Edge’s
> behavior on this filter.
>
> Two new cases were added to gm/lighting.cpp to catch these issues:
> - The existing spotlight case exercised the path where our specular
> exponent was between 1-128 and had a limiting cone angle.
> - The first new spotlight case exercises the path where our specular
> exponent is between 1-128 and we do not have a limiting cone angle.
> - The second new spotlight case exercises the path where the specular
> exponent is not within the 1-128 range, to ensure that we don’t
> incorrectly clip to this range.
>
> BUG=472849
>
> Committed: https://skia.googlesource.com/skia/+/c84ccb070258db2803a9e8f532bfe7239a737063TBR=senorblanco@google.com,senorblanco@chromium.org,bsalomon@google.com,ericrk@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=472849
Review URL: https://codereview.chromium.org/1417463006
This change updates feSpotLight to match the spec via two changes:
1) specularExponent is ignored if the spotlight has no coneAngle (GPU
bug only). This change updates the GPU path so that it matches the
CPU path and the spec in this regard.
2) specularExponent is clamped to the 1-128 range. The spec does not
specify a clamp for the specularExponent attribute of feSpotLight.
Note that the spec *does* specify this clamp for the
specularExponent attribute of feSpecularLighting. It looks like we
incorrectly applied this to both specularExponent attributes.
This change (along with a parallel change in Blink) allows us to pass
the SVG filter effects conformance test here:
http://www.w3.org/Graphics/SVG/Test/20110816/harness/htmlObject/filters-light-01-f.html
Additionally, this brings our behavior in line with Safari and Edge’s
behavior on this filter.
Two new cases were added to gm/lighting.cpp to catch these issues:
- The existing spotlight case exercised the path where our specular
exponent was between 1-128 and had a limiting cone angle.
- The first new spotlight case exercises the path where our specular
exponent is between 1-128 and we do not have a limiting cone angle.
- The second new spotlight case exercises the path where the specular
exponent is not within the 1-128 range, to ensure that we don’t
incorrectly clip to this range.
BUG=472849
Review URL: https://codereview.chromium.org/1403403003
premultiplied colors, however the flag for whether or not to do this,
which is present in their parent filters, is dropped when creating the
GL implementations. This change adds logic to forward the value from
the parent filter to the GL implementation.
This makes GPU behavior match software and fixes a WebKit
LayoutTest. See referenced bug.
BUG=473186
Review URL: https://codereview.chromium.org/1410553002
The result is that the set of "generic" imagefilters (e.g. SkColorFilterImageFilter) that use drawing commands to return their results will now stay in the same domain as their src (i.e. gpu-src --> gpu-dst).
ApplyFilterGM exercises this, and now asserts this same-domain invariant.
BUG=skia:4467
Review URL: https://codereview.chromium.org/1401053003
This method is different from MatrixFilter, in that MatrixFilter does not require a pre-existing
filter, but LocalM does. Also change the comment to be more general, as there is no promise that
we return a different subclass, and certainly not a specific subclass.
This pattern of obj->newWithModifiers() also more closely matches the pattern in SkImage (newSubset).
BUG=skia:
Review URL: https://codereview.chromium.org/1402133002
At draw time, this filter simply concatenates the given matrix to the
CTM, and recurses on its input. The matrix is thus applied to any
upstream filter parameters and crop rects.
BUG=skia:
Review URL: https://codereview.chromium.org/1392833005
Result:
- clients can get a filtered version of an image without having to setup a temp drawing environment
- for some cases, the process is more efficient even than (deprecated) drawSprite, since there is no need to draw/copy the result
Impl:
- made Proxy virtual so we don't need to have an existing device to use it
This, in conjunction with LocalMatrixImageFilter, should allow us to simplify and optimize ApplyImageFilter() in cc/output/gl_renderer.cc
BUG=skia:
Review URL: https://codereview.chromium.org/1390913005
Migrating the flag to embedder defines (Chromium already guarded).
Also augment gradient-focused GMs to generate both dithered/undithered
results.
BUG=skia:4436
R=reed@google.com,robertphillips@google.com
Review URL: https://codereview.chromium.org/1400813006
Reason for revert:
Breaks Chrome with this link error: ../../third_party/skia/include/effects/SkMorphologyImageFilter.h:75: error: undefined reference to 'SkMorphologyImageFilter::SkMorphologyImageFilter(int, int, SkImageFilter*, SkImageFilter::CropRect const*)'
../../third_party/skia/include/effects/SkMorphologyImageFilter.h:104: error: undefined reference to 'SkMorphologyImageFilter::SkMorphologyImageFilter(int, int, SkImageFilter*, SkImageFilter::CropRect const*)'
Presumably due to code in third_party/WebKit/Source/platform/graphics/filters/FEMorphology.cpp that contains:
#include "SkMorphologyImageFilter.h"
...
if (m_type == FEMORPHOLOGY_OPERATOR_DILATE)
return adoptRef(SkDilateImageFilter::Create(radiusX, radiusY, input.get(), &rect));
return adoptRef(SkErodeImageFilter::Create(radiusX, radiusY, input.get(), &rect));
Original issue's description:
> factories should return baseclass, allowing the impl to specialize
>
> waiting on https://codereview.chromium.org/1386163002/# to land
>
> BUG=skia:4424
>
> Committed: https://skia.googlesource.com/skia/+/80a6dcaa1b757826ed7414f64b035d512d9ccbf8TBR=senorblanco@google.com,robertphillips@google.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4424
Review URL: https://codereview.chromium.org/1389063002
The "zeroPath" and emptystroke GMs capture this issue.
This CL changes the following PDF GMs: emptystroke dashing4
lineclosepath dashing3 zeroPath linepath
complexclip3_complex complexclip3_simple roundrects
degeneratesegments filltypes strokerect pathfill
inverse_paths desk_chalkboard.skp
After this change, all PDF GMs look better (closer to 8888).
The dashing4, emptystroke, and zeroPath GMs still need a lot
of work to make them look right.
BUG=538726
Review URL: https://codereview.chromium.org/1374383004
drawImage calls now properly embeds the original jpeg.
NOTE: drawBitmap*() calls no longer embed JPEG files when
possible (this is in advance of eliminating bitmaps backed
by encoded data). Chromium has already moved from
drawBitmap to drawImage.
Comparisons:
control:
total PDF drawImage/drawBitmap calls: 8010
total PDF jpeg images: 0
total PDF regular images: 3581
experiament:
total PDF drawImage/drawBitmap calls: 8014
total PDF jpeg images: 271
total PDF regular images: 3311
total PDF regular images: 3582 (271 + 3311)
When comparing rendered output there were perceptual
differences in the following four GMs: colorcube, emboss,
colormatrix, and tablecolorfilter. All of these differences
were improvements (that is, closer to the 8888 rendering)
due fixing a bug with colorfilters and forgetting to call
notifyPixelsChanged.
No SKPs had perceptual differences.
Total PDF size dropped from 133964 kB to 126276 kB, a 5.7%
improvement (mostly due to restoring use of JPG images in
SKPs).
BUG=skia:4370
Review URL: https://codereview.chromium.org/1372783003
An alternative way of addressing this is to alter SkCanvas::drawRoundRect to just reject isEmpty (i.e., un-sorted or truly empty) input rects.
BUG=skia:3786
Review URL: https://codereview.chromium.org/1373293002
One side effect is that the SkShader's (or implicit shader's) fragment processor is responsible for the transition from an unpremul paint color to a premul color.
Review URL: https://codereview.chromium.org/1348583002
To avoid breaking existing SKPs, add a deserialization stub which
unflattens SkBitmapSource records to SkImageSources.
R=reed@google.com,mtklein@google.com,robertphillips@google.com
Review URL: https://codereview.chromium.org/1363913002
Previously annotations added between saveLayer/restore were lost.
Merge annotations in SkPDFDevice::drawDevice(). Also modified code to
apply correct transformation and clipping on annotations added between
saveLayer/restore:
- Apply the initial transform only when adding the annotations into the
doc, otherwise we need to unapply sub-device's initial transform
before merging the annotations into parent-device.
- Apply only device-local clipping. fClipStack is in global coordinates,
which is not suitable to clip rects in sub-devices.
BUG=skia:4080
BUG=503515
Review URL: https://codereview.chromium.org/1257533004
This makes the blurcircles bench go from ~33us to ~8us on Windows desktop.
It will require layout test suppressions
Review URL: https://codereview.chromium.org/1311583005
Blink is migrating away from SkBitmaps, so we need an SkImage-based
SkImageFilter source. This is pretty much a 1-1 equivalent of
SkBitmapSource.
To avoid duplication, relocate the SkImage deserialization logic
from SkPictureData to SkReadBuffer.
R=reed@google.com,robertphillips@google.com,senorblanco@chromium.org
Review URL: https://codereview.chromium.org/1343703005
Reason for revert:
DEPS should be fixed now
Original issue's description:
> Revert of more zero-length changes for svg compatibility (patchset #6 id:100001 of https://codereview.chromium.org/1330623003/ )
>
> Reason for revert:
> breaks DEPS
>
> Original issue's description:
> > more zero-length changes for svg compatibility
> >
> > If a path contains a moveTo followed by a line or curve,
> > even if the line or curve has no length, SVG expects
> > the end caps to draw if the cap style is round or square.
> >
> > Fredrik Söderquist attached a patch to the chrome bug
> > (slightly modified here) that fixes layout test failures
> > resulting from deleting special-case code in SVG
> > dealing with zero-length path segments.
> >
> > R=reed@google.com,fs@opera.com
> > BUG=22974
> >
> > Committed: https://skia.googlesource.com/skia/+/62fb1ba1786863e545c89839b5706ad5151cec15
>
> TBR=fs@opera.com,reed@google.com
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
> BUG=22974
>
> Committed: https://skia.googlesource.com/skia/+/5ca4fa3846067a47e88d35ace895df3ebe3ec2a5TBR=fs@opera.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=22974
Review URL: https://codereview.chromium.org/1314833004
Reason for revert:
breaks DEPS
Original issue's description:
> more zero-length changes for svg compatibility
>
> If a path contains a moveTo followed by a line or curve,
> even if the line or curve has no length, SVG expects
> the end caps to draw if the cap style is round or square.
>
> Fredrik Söderquist attached a patch to the chrome bug
> (slightly modified here) that fixes layout test failures
> resulting from deleting special-case code in SVG
> dealing with zero-length path segments.
>
> R=reed@google.com,fs@opera.com
> BUG=22974
>
> Committed: https://skia.googlesource.com/skia/+/62fb1ba1786863e545c89839b5706ad5151cec15TBR=fs@opera.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=22974
Review URL: https://codereview.chromium.org/1334543002
I have verified locally that nothing draws differently.
Motivation:
* SK_SIMPLE_GM makes it easier to write a GM.
* Reducing 1100 lines of code makes maintenance easier.
* Simple GMs are easy to convert to Fiddles.
Review URL: https://codereview.chromium.org/1333553002
If a path contains a moveTo followed by a line or curve,
even if the line or curve has no length, SVG expects
the end caps to draw if the cap style is round or square.
Fredrik Söderquist attached a patch to the chrome bug
(slightly modified here) that fixes layout test failures
resulting from deleting special-case code in SVG
dealing with zero-length path segments.
R=reed@google.com,fs@opera.com
BUG=22974
Review URL: https://codereview.chromium.org/1330623003
Add a current version of the patch described in issue 562.
Of interest: the reference row, which is described in the
bug as looking correct draws differently with Ganesh.
TBR=senorblanco
BUG=skia:562
Review URL: https://codereview.chromium.org/1324023006
The CPU path for lighting image filters was not adjusting the filter
matrix to accommodate srcOffset, resulting in incorrectly-positioned
lights. (The GPU path was doing this correctly.)
This change adds a new test case to the imagefiltersclipped GM,
so it will need new baselines.
BUG=skia:
Review URL: https://codereview.chromium.org/1310053004
Re-land; layout tests are suppressed and gm differences are understood.
A merge conflict prevented a automatic reland.
If the endcap is not butt, draw the endcaps even when the line
has zero length.
If the dash length is zero, generate a zero length line segment.
Treat a move followed by a close as a move followed by a zero-length
line.
TBR=reed@google.com
BUG=422974
Review URL: https://codereview.chromium.org/1314213002
Reason for revert:
More GMs changed than I expected. Will probably affect layout tests as well; reverting until I can verify that the changes are correct.
Original issue's description:
> experiment with zero-length round capped line segments
>
> If the endcap is not butt, draw the endcaps even when the line
> has zero length.
>
> If the dash length is zero, generate a zero length line segment.
>
> Treat a move followed by a close as a move followed by a zero-length
> line.
>
> R=reed@google.com,schenney@google.com
> BUG=422974
>
> Committed: https://skia.googlesource.com/skia/+/dd3c165828fffb369d0f4b13b48381169a0249a9TBR=reed@google.com,schenney@google.com,schenney@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=422974
Review URL: https://codereview.chromium.org/1304163008
If the endcap is not butt, draw the endcaps even when the line
has zero length.
If the dash length is zero, generate a zero length line segment.
Treat a move followed by a close as a move followed by a zero-length
line.
R=reed@google.com,schenney@google.com
BUG=422974
Review URL: https://codereview.chromium.org/1309753002
Follow on to https://codereview.chromium.org/1299243002/
Clip using a geometric solution if the algebraic solution
fails in Y as well as in X.
If the root finder discovers real roots that are sufficiently
far apart, the root in the range of 0..1 can contain so much
error that it is computed to be slightly smaller than 0 or
larger than 1.
In this case, binary search the mono curve for the actual
answer.
R=reed@google.com
Review URL: https://codereview.chromium.org/1303873003
Reason for revert:
This causes a syntax error.
http://build.chromium.org/p/tryserver.chromium.mac/builders/mac_chromium_compile_dbg_ng/builds/87819/steps/compile%20%28with%20patch%29/logs/stdio
Original issue's description:
> Implement canComputeFastBounds() for image filters.
>
> Image filters have never implemented this check, which means that
> filters which affect transparent black falsely claim they can compute
> their bounds.
>
> Implemented an affectsTransparentBlack() virtual for image
> filters, and a similar helper function for color filters.
>
> This will affect the following GMs: imagefiltersscaled
> (lighting, perlin noise now filter to clip),
> colorfilterimagefilter (new test case), imagefiltersclipped
> (perlin noise now filters to clip).
>
> Note: I de-inlined SkPaint::canComputeFastBounds() to avoid adding
> a dependency from SkPaint.h to SkImageFilter.h.h. Skia benches show
> no impact from this change, but will watch the perf bots carefully.
>
> BUG=4212
>
> Committed: https://skia.googlesource.com/skia/+/915881fe743f9a789037695f543bc6ea189cd0cbTBR=reed@google.com,senorblanco@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=4212
Review URL: https://codereview.chromium.org/1300403003
Please review concept; I'm OK not to check this in.
If the root finder fails, subdivide the curve and try again.
This is complicated by the reversed nature of the curves;
maybe it can be simpler, but how to do that escapes me.
R=reed@google.com
BUG=514246
Review URL: https://codereview.chromium.org/1299243002
Image filters have never implemented this check, which means that
filters which affect transparent black falsely claim they can compute
their bounds.
Implemented an affectsTransparentBlack() virtual for image
filters, and a similar helper function for color filters.
This will affect the following GMs: imagefiltersscaled
(lighting, perlin noise now filter to clip),
colorfilterimagefilter (new test case), imagefiltersclipped
(perlin noise now filters to clip).
Note: I de-inlined SkPaint::canComputeFastBounds() to avoid adding
a dependency from SkPaint.h to SkImageFilter.h.h. Skia benches show
no impact from this change, but will watch the perf bots carefully.
BUG=4212
Review URL: https://codereview.chromium.org/1296943002
This also:
makes the SkLightingShader handle normal maps where the rects aren't aligned between the diffuse and normal maps.
adds a light aggregating class (Lights) to SkLightingShader (along with a Builder nested class).
Split out of https://codereview.chromium.org/1261433009/ (Add SkCanvas::drawLitAtlas call)
Review URL: https://codereview.chromium.org/1291783003
To do this, create SkImageCacherator, which wraps a generator and provides an
interface to get a cached answer for either the raster or texture output of
the generator.
BUG=skia:
Review URL: https://codereview.chromium.org/1291803002
Additionally this CL:
forces the light colors to be opaque
forces the light direction to be normalized
adds a raster implementation
adds a gm
Review URL: https://codereview.chromium.org/1245883003
Ganesh was not expanding the quad colors to vertex colors before calling drawVertices.
The new GM would've caught this bug and reveals Ganesh's limitations re the various xfer modes used with drawAtlas (i.e., w/o AA Ganesh only supports kModulate, w/ AA Ganesh only supports the coefficient-based xfer modes).
Review URL: https://codereview.chromium.org/1254943002
This change is motivated by a recent switch in how chromium handles
<video> color spaces, making rec709 more commonly used. This will
allow video -> canvas copies to take the fast GPU path when we're using
709, just as we do with 601 and jpeg.
Chromium-side change: https://codereview.chromium.org/1236313002
Review URL: https://codereview.chromium.org/1241723005
The gm output on different font platforms is so different
that comparing images in Gold has little value. Separate the
images by appending platform information to the gm name to
group somewhat similar images together.
Note that this does not attempt to make sure that all images
generated by Gold are nearly pixel identical; it only reduces
the number of nonsensical comparisons.
R=bungeman@google.com
Review URL: https://codereview.chromium.org/1245643002
The new test is disabled by default, as it's quite slow.
We can run it if we suspect problems by passing -x to DM.
This test would have been failing before the bug fix, and now is passing.
Assuming the Priv on the end means it's not considered public API...
TBR=reed@google.com
BUG=skia:4052
Review URL: https://codereview.chromium.org/1228333003
Convert the Mac-specific font text statically into
paths so that they draw the same on all platforms.
Add drawing portable text using the fake bold paint
setting so that the code path is tested everywhere
and but draws the same thing.
R=reed@google.com
Review URL: https://codereview.chromium.org/1234463006
Put font glyph data in test as path
instead of getting data from the Mac
font. THe font may change, and is
not available on most platforms.
Also remove unreachable code.
R=reed@google.com
Review URL: https://codereview.chromium.org/1230703005
The multicolored font that funster enables
only draws and measures on some platforms.
Removing it from the dcshader gm allows
the layout to be uniform on all devices,
making it easier to compare the output
in gold.
TBR=bsalomon@google.com
Review URL: https://codereview.chromium.org/1231853004
(and a couple presubmit fixes)
This allows us to turn back on -Werror for LLVM coverage builds,
and more generally supports building with Clang 3.7.
No public API changes.
TBR=reed@google.com
BUG=skia:
Review URL: https://codereview.chromium.org/1232463006
this also exposes nine-patch drawing directly to devices, and creates a shared iterator for unrolling a nine-patch into single rect->rect draws.
BUG=skia:
Review URL: https://codereview.chromium.org/1211583003
Start moving to a world where everyone provides surface properties.
Most notably this exposes a portion of SkSurfaceProps to the C API.
BUG=skia:3934
Review URL: https://codereview.chromium.org/1195003003
This CL starts the process of pushing kLegacyFontHost_InitType-type SkSurfaceProps up the call stack and out of Skia. It:
Gets rid of the default SkBaseDevice ctor. This means everyone has to always hand an explicit SkSurfaceProps to it.
It makes public the SkBitmapDevice creation methods that require SkSurfaceProps.
Removes (in Skia's code base) all SkBitmapDevice ctor calls w/o SkSurfaceProps.
Makes the "recording" canvases (e.g., pdf, svg, xps) explicitly not use kLegacyFontHost_InitType.
Replicates the creating canvas/device's flags on saveLayer devices
BUG=skia:3934
Review URL: https://codereview.chromium.org/1204433002
Reason for revert:
breaks many bots with refcnt error
Original issue's description:
> make gm background colors 565 compatible
>
> Change a batch of GM tests to convert their background color
> so that it is representable in 8888 and 565.
>
> Enable portable text in those same tests to minimize platform
> differences.
>
> In a couple of bitmap tests, use portable typefaces instead of
> choosing 'Times' which may or may not be available on the platform.
>
> R=borenet@google.com
>
> Committed: https://skia.googlesource.com/skia/+/be7f768a357aefb39c42d24b81b24d647bb6ab70TBR=borenet@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1184123002
Change a batch of GM tests to convert their background color
so that it is representable in 8888 and 565.
Enable portable text in those same tests to minimize platform
differences.
In a couple of bitmap tests, use portable typefaces instead of
choosing 'Times' which may or may not be available on the platform.
R=borenet@google.com
Review URL: https://codereview.chromium.org/1176243006
- input param to addFoo (e.g. addRect), where only CW or CCW are valid)
- output param from computing functions, that sometimes return kUnknown
This CL's intent is to split these into distinct enums/features:
- Direction (public) loses kUnknown, and is only used for input
- FirstDirection (private) is used for computing the first direction we see when analyzing a contour
BUG=skia:
Review URL: https://codereview.chromium.org/1176953002
This experiment replaces the label used in the aaxfermodes gm with
aliased text generated from paths common to all platforms.
Since there is no way today to generate all dm output from trybots,
this will be checked in to confirm that this strategy provides simpler
output across devices.
This does not introduce a new public interface; instead, dm uses
a extern backdoor to install the SkTypeface::CreateFromName
handler.
Review URL: https://codereview.chromium.org/1163283002
Reason for revert:
Blink
Original issue's description:
> Fix dst bound reported by SkTileImageFilter
>
> In the example from the bug we had the filter DAG:
>
> color filter (table)
> 0: xfermode filter (arith)
> 0: tile filter [0,80,34,114] -> [0,80,800,480]
> 0: color filter (table)
> 0: bitmap src 34x34 -> [0,80,34,114]
> 1: color filter (table)
> 0: picture filter [0, 80, 800, 480]
>
> computeFastBounds was coming out of the DAG with a bound of [0,80,34,114] which didn't represent the pixels that would be drawn.
>
> This CL updates SkTileImageFilter to correctly set the bound for the pixels it will hit.
>
> BUG=493783
>
> Committed: https://skia.googlesource.com/skia/+/05be93bbdf09576f7903130e3b106b0a8c7c4b4e
>
> Committed: https://skia.googlesource.com/skia/+/0be685755f942baea26c66a87226b569fc17e960TBR=reed@google.com,senorblanco@google.com,senorblanco@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=493783
Review URL: https://codereview.chromium.org/1156583004
In the example from the bug we had the filter DAG:
color filter (table)
0: xfermode filter (arith)
0: tile filter [0,80,34,114] -> [0,80,800,480]
0: color filter (table)
0: bitmap src 34x34 -> [0,80,34,114]
1: color filter (table)
0: picture filter [0, 80, 800, 480]
computeFastBounds was coming out of the DAG with a bound of [0,80,34,114] which didn't represent the pixels that would be drawn.
This CL updates SkTileImageFilter to correctly set the bound for the pixels it will hit.
BUG=493783
Committed: https://skia.googlesource.com/skia/+/05be93bbdf09576f7903130e3b106b0a8c7c4b4e
Review URL: https://codereview.chromium.org/1152553006
Reason for revert:
breaking tests
Original issue's description:
> Fix dst bound reported by SkTileImageFilter
>
> In the example from the bug we had the filter DAG:
>
> color filter (table)
> 0: xfermode filter (arith)
> 0: tile filter [0,80,34,114] -> [0,80,800,480]
> 0: color filter (table)
> 0: bitmap src 34x34 -> [0,80,34,114]
> 1: color filter (table)
> 0: picture filter [0, 80, 800, 480]
>
> computeFastBounds was coming out of the DAG with a bound of [0,80,34,114] which didn't represent the pixels that would be drawn.
>
> This CL updates SkTileImageFilter to correctly set the bound for the pixels it will hit.
>
> BUG=493783
>
> Committed: https://skia.googlesource.com/skia/+/05be93bbdf09576f7903130e3b106b0a8c7c4b4eTBR=reed@google.com,senorblanco@google.com,senorblanco@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=493783
Review URL: https://codereview.chromium.org/1143083006
In the example from the bug we had the filter DAG:
color filter (table)
0: xfermode filter (arith)
0: tile filter [0,80,34,114] -> [0,80,800,480]
0: color filter (table)
0: bitmap src 34x34 -> [0,80,34,114]
1: color filter (table)
0: picture filter [0, 80, 800, 480]
computeFastBounds was coming out of the DAG with a bound of [0,80,34,114] which didn't represent the pixels that would be drawn.
This CL updates SkTileImageFilter to correctly set the bound for the pixels it will hit.
BUG=493783
Review URL: https://codereview.chromium.org/1152553006
Removes the runtime logic used by PorterDuffXferProcessor to decide
blend coeffs and shader outputs, and instead uses a compile-time
constant table of pre-selected blend formulas. Separates out the dst
read fallback into its own XP.
Introduces a new blend strategy for srcCoeff=0 that can apply coverage
with a reverse subtract blend equation instead of dual source
blending.
Adds new macros in GrBlend.h to analyze blend formulas both runtime.
Removes kSetCoverageDrawing_OptFlag and GrSimplifyBlend as they are no
longer used.
Adds a GM that verifies all xfermodes, including arithmetic, with the
color/coverage invariants used by Porter Duff.
Adds a unit test that verifies each Porter Duff formula with every
color/coverage invariant.
Major changes:
* Uses a reverse subtract blend equation for coverage when srcCoeff=0
(clear, dst-out [Sa=1], dst-in, modulate). Platforms that don't
support dual source blending no longer require a dst copy for
dst-in and modulate.
* Sets BlendInfo::fWriteColor to false when the blend does not modify
the dst. GrGLGpu will now use glColorMask instead of blending for
these modes (dst, dst-in [Sa=1], modulate ignored for [Sc=1]).
* Converts all SA blend coeffs to One for opaque inputs, and ISA to
Zero if there is also no coverage. (We keep ISA around when there
is coverage because we use it to tweak alpha for coverage.)
* Abandons solid white optimizations for the sake of simplicity
(screen was the only mode that previous had solid white opts).
Minor differences:
* Inconsequential differences in opt flags (e.g. we now return
kCanTweakAlphaForCoverage_OptFlag even when there is no coverage).
* Src coeffs when the shader outputs 0.
* IS2C vs IS2A when the secondary output is scalar.
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/9a70920db22b6309c671f8e5d519bb95570e4414
Review URL: https://codereview.chromium.org/1124373002
This patch addresses two issues:
1) Textblobs with abandoned strikes were not properly regenerating.
2) Provided by ericrk - GrTextBlobCache removed blobs from |fCache| during freeAll, but left
potentially released blobs in the |fBlobList|. We now remove these from
|fBlobList| as well.
BUG=skia:
Review URL: https://codereview.chromium.org/1160633002
This is mainly a mechanical CL. There were some fiddly bits in GrContext.cpp where it no longer had access to the GrDrawTarget (and had to use the new GrDrawContext).
I've converted GrAARectRenderer & GrOvalRenderer into static classes so I could stop allocating them.
Review URL: https://codereview.chromium.org/1151283004
Reason for revert:
Blocking DEPS roll into Chromium. Crashing virtual/gpu/fast/canvas/canvas-composite-*.html tests with the assert
../../third_party/skia/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp:281: failed assertion "k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty()"
Original issue's description:
> Implement Porter Duff XP with a blend table
>
> Removes the runtime logic used by PorterDuffXferProcessor to decide
> blend coeffs and shader outputs, and instead uses a compile-time
> constant table of pre-selected blend formulas.
>
> Introduces a new blend strategy for srcCoeff=0 that can apply coverage
> with a reverse subtract blend equation instead of dual source
> blending.
>
> Adds new macros in GrBlend.h to analyze blend formulas both runtime.
>
> Removes kSetCoverageDrawing_OptFlag and GrSimplifyBlend as they are no
> longer used.
>
> Adds a GM that verifies all xfermodes, including arithmetic, with the
> color/coverage invariants used by Porter Duff.
>
> Adds a unit test that verifies each Porter Duff formula with every
> color/coverage invariant.
>
> Major changes:
>
> * Uses a reverse subtract blend equation for coverage when srcCoeff=0
> (clear, dst-out [Sa=1], dst-in, modulate). Platforms that don't
> support dual source blending no longer require a dst copy for
> dst-in and modulate.
>
> * Sets BlendInfo::fWriteColor to false when the blend does not modify
> the dst. GrGLGpu will now use glColorMask instead of blending for
> these modes (dst, dst-in [Sa=1], modulate ignored for [Sc=1]).
>
> * Converts all SA blend coeffs to One for opaque inputs, and ISA to
> Zero if there is also no coverage. (We keep ISA around when there
> is coverage because we use it to tweak alpha for coverage.)
>
> * Abandons solid white optimizations for the sake of simplicity
> (screen was the only mode that previous had solid white opts).
>
> Minor differences:
>
> * Inconsequential differences in opt flags (e.g. we now return
> kCanTweakAlphaForCoverage_OptFlag even when there is no coverage).
>
> * Src coeffs when the shader outputs 0.
>
> * IS2C vs IS2A when the secondary output is scalar.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/9a70920db22b6309c671f8e5d519bb95570e4414TBR=egdaniel@google.com,bsalomon@google.com,cdalton@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1153993002
Removes the runtime logic used by PorterDuffXferProcessor to decide
blend coeffs and shader outputs, and instead uses a compile-time
constant table of pre-selected blend formulas.
Introduces a new blend strategy for srcCoeff=0 that can apply coverage
with a reverse subtract blend equation instead of dual source
blending.
Adds new macros in GrBlend.h to analyze blend formulas both runtime.
Removes kSetCoverageDrawing_OptFlag and GrSimplifyBlend as they are no
longer used.
Adds a GM that verifies all xfermodes, including arithmetic, with the
color/coverage invariants used by Porter Duff.
Adds a unit test that verifies each Porter Duff formula with every
color/coverage invariant.
Major changes:
* Uses a reverse subtract blend equation for coverage when srcCoeff=0
(clear, dst-out [Sa=1], dst-in, modulate). Platforms that don't
support dual source blending no longer require a dst copy for
dst-in and modulate.
* Sets BlendInfo::fWriteColor to false when the blend does not modify
the dst. GrGLGpu will now use glColorMask instead of blending for
these modes (dst, dst-in [Sa=1], modulate ignored for [Sc=1]).
* Converts all SA blend coeffs to One for opaque inputs, and ISA to
Zero if there is also no coverage. (We keep ISA around when there
is coverage because we use it to tweak alpha for coverage.)
* Abandons solid white optimizations for the sake of simplicity
(screen was the only mode that previous had solid white opts).
Minor differences:
* Inconsequential differences in opt flags (e.g. we now return
kCanTweakAlphaForCoverage_OptFlag even when there is no coverage).
* Src coeffs when the shader outputs 0.
* IS2C vs IS2A when the secondary output is scalar.
BUG=skia:
Review URL: https://codereview.chromium.org/1124373002
Constructing the gm tests and benches causes many calls to font loads.
This is visible as profiling samples in fontconfig and freetype on Linux
for all profiling runs of nanobench. This complicates analysis of
test-cases that are suspected of being slow due to font-related issues.
Move the font loading to GM::onOnceBeforeDraw and Benchmark::onPreDraw.
This way the code is not executed if the testcase does not match the
nanobench --match filter. This way the samples in font-related code are
more easy to identify as legitimate occurances caused by the testcase.
This should not cause differences in timings, because:
* Benchmark::preDraw / onPreDraw is defined to be run outside the timer
* GM::runAsBench is not enabled for any of the modified testcases. Also
nanobench untimed warmup round should run the onOnceBeforeDraw.
(and there are other GM::runAsBench gms already doing loading in
onOnceBeforeDraw).
Changes the behavior:
In TextBench:
Before, the test would report two different gms with the same name if
the color emoji font was not loaded successfully.
After, the test always reports all tests as individual names.
Generally:
The errors from loading fonts now print inbetween each testcase, as
opposed to printing during construction phase. Sample output:
( 143/145 MB 1872) 14.7ms 8888 gm quadclosepathResource /fonts/Funkster.ttf not a valid font.
( 160/160 MB 1831) 575µs 8888 gm surfacenewResource /fonts/Funkster.ttf not a valid font.
( 163/165 MB 1816) 12.5ms 8888 gm linepathResource /fonts/Funkster.ttf not a valid font.
( 263/411 MB 1493) 118ms 8888 gm typefacestyles_kerningResource /fonts/Funkster.ttf not a valid font.
( 374/411 MB 1231) 7.16ms 565 gm getpostextpathResource /fonts/Funkster.ttf not a valid font.
( 323/411 MB 1179) 4.92ms 565 gm stringartResource /fonts/Funkster.ttf not a valid font.
( 347/493 MB 917) 191ms 565 gm patch_gridResource /fonts/Funkster.ttf not a valid font.
( 375/493 MB 857) 23.9ms gpu gm clipdrawdrawCannot render path (0)
( 393/493 MB 706) 2.91ms unit test ParsePath------ png error IEND: CRC error
( 394/493 MB 584) 166ms gpu gm hairmodesResource /fonts/Funkster.ttf not a valid font.
Resource /fonts/Funkster.ttf not a valid font.
Resource /fonts/Funkster.ttf not a valid font.
...
Review URL: https://codereview.chromium.org/1144023002
A stroked conic computes the outset quad's control point by
computing the intersection of the quad's endpoints. If the
the denominator used to compute the scale factor for the
control point is small, check to see if the numerator is also
small so that the division stays bounded.
Also clean up error returns and internal function calls to
simplify the code.
Additionally, remove comic max curvature (unimplemented) and call
extrema functions instead to handle cases where the conic is degenerate
or is a line.
R=reed@google.com, fmalita@chromium.org
BUG=skia:3843
Review URL: https://codereview.chromium.org/1144883003
What is going on here is that, after the mapPoints in fillAANestedRects, devInside was upside down so the isEmpty check was always firing. I don't see why we need to avoid having devInside sorted.
BUG=488103
Review URL: https://codereview.chromium.org/1135753004
Reason for revert:
Appears to be breaking Linux ARM bots:
FAILED:
/usr/local/google/home/mosaic-role/slave/repo_clients/chromium_tot/chromium/src/../../prebuilt/toolchain/armv7a/bin/armv7a-cros-linux-gnueabi-g++
... -o obj/third_party/skia/src/ports/skia_library.SkFontHost_FreeType.o
../../third_party/skia/src/ports/SkFontHost_FreeType.cpp:37:31: fatal error:
freetype/ftmm.h: No such file or directory
#include FT_MULTIPLE_MASTERS_H
^
compilation terminated.
Original issue's description:
> Font variations.
>
> Multiple Master and TrueType fonts support variation axes.
> This implements back-end support for axes on platforms which
> support it.
>
> Committed: https://skia.googlesource.com/skia/+/05773ed30920c0214d1433c07cf6360a05476c97
>
> Committed: https://skia.googlesource.com/skia/+/3489ee0f4fa34f124f9de090d12bdc2107d52aa9TBR=reed@google.com,mtklein@google.com,djsollen@google.com,halcanary@google.com,bungeman@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1139123008
Multiple Master and TrueType fonts support variation axes.
This implements back-end support for axes on platforms which
support it.
Review URL: https://codereview.chromium.org/1027373002
This CL refactors the location of the GrBufferAllocPools so they reside entirely inside the GrBatchTarget. This is in preparation for making them use scratch resources.
Review URL: https://codereview.chromium.org/1131553002
The last user of the GDI default font in DW is
onMatchFamilyStyleCharacter and it doesn't appear to actually need
to use it. This change removes a system call, making things a bit
faster, as well as eliminating a call blocked in the sandbox.
BUG=chromium:459056
Review URL: https://codereview.chromium.org/1107283003
Effectively all this does is future-proof any GLSL-specific code, as
GLSLCaps is just a typedef of GLCaps.
BUG=skia:
Review URL: https://codereview.chromium.org/1109863004
patch from issue 1072303005 at patchset 40001 (http://crrev.com/1072303005#ps40001)
This looks quite launchable. radial_gradient3, min of 100 samples:
N5: 985µs -> 946µs
MBP: 395µs -> 279µs
On my MBP, most of the meat looks like it's now in reading the cache and writing to dst one color at a time. Is that something we could do in float math rather than with a lookup table?
BUG=skia:
CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Mac10.8-Clang-Arm7-Debug-Android-Trybot,Build-Ubuntu-GCC-Arm7-Release-Android_NoNeon-Trybot
Committed: https://skia.googlesource.com/skia/+/abf6c5cf95e921fae59efb487480e5b5081cf0ec
Review URL: https://codereview.chromium.org/1109643002
Reason for revert:
compile failures.
Original issue's description:
> Mike's radial gradient CL with better float -> int.
>
> patch from issue 1072303005 at patchset 40001 (http://crrev.com/1072303005#ps40001)
>
> This looks quite launchable. radial_gradient3, min of 100 samples:
> N5: 985µs -> 946µs
> MBP: 395µs -> 279µs
>
> On my MBP, most of the meat looks like it's now in reading the cache and writing to dst one color at a time. Is that something we could do in float math rather than with a lookup table?
>
> BUG=skia:
>
> CQ_EXTRA_TRYBOTS=client.skia.android:Test-Android-GCC-Nexus5-CPU-NEON-Arm7-Debug-Trybot,Test-Android-GCC-Nexus9-CPU-Denver-Arm64-Debug-Trybot
>
> Committed: https://skia.googlesource.com/skia/+/abf6c5cf95e921fae59efb487480e5b5081cf0ecTBR=reed@google.com,robertphillips@google.com,mtklein@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1109883003
patch from issue 1072303005 at patchset 40001 (http://crrev.com/1072303005#ps40001)
This looks quite launchable. radial_gradient3, min of 100 samples:
N5: 985µs -> 946µs
MBP: 395µs -> 279µs
On my MBP, most of the meat looks like it's now in reading the cache and writing to dst one color at a time. Is that something we could do in float math rather than with a lookup table?
BUG=skia:
CQ_EXTRA_TRYBOTS=client.skia.android:Test-Android-GCC-Nexus5-CPU-NEON-Arm7-Debug-Trybot,Test-Android-GCC-Nexus9-CPU-Denver-Arm64-Debug-Trybot
Review URL: https://codereview.chromium.org/1109643002
We only embed images with YUV planes. That should only grab the
subset of color JPEGs supported by PDF.
BUG=skia:3180
Review URL: https://codereview.chromium.org/1025773002
High quality anisotropic is an interesting edge case for the gpu backend. For scales that are both minimizing and maximizing Ganesh falls back to MipMaps which can turn out too blurry.
BUG=472864
Review URL: https://codereview.chromium.org/1058133003
This CL also adds a new parameter to SkBitmapSource which gives the user control of the filter quality.
BUG=472795
Review URL: https://codereview.chromium.org/1072603002
For some reason, GM's are now being composited against white
in some modes, where the alpha used to be ignored (or composited
against black, I'm not sure which). At any rate, it doesn't
make much sense to have alpha in the result anyway, so let's clear to
opaque black instead of transparent black and avoid the problem.
This is a trial balloon for bitmapsource and pictureimagefilter.
If all goes well, I'll make this change more widely.
R=scroggo
BUG=skia:3319
Review URL: https://codereview.chromium.org/1074513002
Currently, the GPU-side image filter implementation creates
exact-match textures for the offscreen backing stores for
saveLayer(). This is because several filters have GPU
implementations which depend on the texture coordinates
being 0..1.
The fix is three-fold:
1) Store the actual requested size in the SkGpuDevice, so
that when wrapping it in an SkBitmap for passing to
filterImage(), we can give it the original size.
2) Fix the filters (SkMagnifierImageFilter,
SkLightingImageFilter, SkMatrixConvolutionImageFilter,
SkMatrixImageFilter) whose GPU implementation depends on
0..1 texture coordinates.
3) Remove the exception for GPU-side image filters in
SkCanvas::internalSaveLayer().
For the lighting filters, there were two bugs which were
cancelling each other out: the sobel filter matrix was
being computed upside down, but then we'd negate the
resulting normal. This worked fine in the exact-match case,
but in the approx-match case we'd sample garbage along
the edge pixels. Also, we never implemented the edge pixels
according to spec in the GPU case. It requires a
different fragment shader for each edge of the nine-patch,
which meant we couldn't use asFragmentProcessor(), and had
to implement the drawing via a filterImageGPU() override.
In order to avoid polluting the public API, I inserted a
new base class, SkLightingImageFilterInternal above
Sk[Diffuse|Specular]LightingImageFilter to handle the
implementation.
For the SkMatrixConvolutionImageFilter, it seems the
GLSL clamp() function occasionally returns values outside
the clamped range, resulting in access of garbage
texels even in GL_NEAREST. The fix here is to clamp to a
rect inset by half a texel. There was also a bug in
the unpremultiply step when fConvolveAlpha is false.
For SkMatrixImageFilter, the fix was to make the generic
draw path be more careful about when to use texture domain.
If the bitmap already has a texture, use texture domain
if the srcRect is smaller than the entire texture (not
the entire bitmap).
N.B.: this change will cause some minor pixel diffs in the
GPU results of the following GMs (and possibly more):
matriximagefilter, matrixconvolution, imagefiltersscaled,
lighting, imagemagnifier, filterfastbounds,
complexclip_aa_Layer_invert, complexclip_aa_layer,
complexclip_bw_layer_invert, complexclip_bw_layer.
BUG=skia:3532
Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9
Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641
Committed: https://skia.googlesource.com/skia/+/46112cf2a7c7307f1c9eebb5f881cbda15aa460c
Review URL: https://codereview.chromium.org/1034733002
Reason for revert:
Spoke to Stephen about this. Reverting because failing debug builds:
https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Mac10.9-Clang-MacMini6.2-GPU-HD4000-x86_64-Debug/builds/51https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Ubuntu-GCC-ShuttleA-GPU-GTX660-x86_64-Debug/builds/54
Original issue's description:
> Implement approx-match support in image filter saveLayer() offscreen.
>
> Currently, the GPU-side image filter implementation creates
> exact-match textures for the offscreen backing stores for
> saveLayer(). This is because several filters have GPU
> implementations which depend on the texture coordinates
> being 0..1.
>
> The fix is three-fold:
>
> 1) Store the actual requested size in the SkGpuDevice, so
> that when wrapping it in an SkBitmap for passing to
> filterImage(), we can give it the original size.
> 2) Fix the filters (SkMagnifierImageFilter,
> SkLightingImageFilter, SkMatrixConvolutionImageFilter,
> SkMatrixImageFilter) whose GPU implementation depends on
> 0..1 texture coordinates.
> 3) Remove the exception for GPU-side image filters in
> SkCanvas::internalSaveLayer().
>
> For the lighting filters, there were two bugs which were
> cancelling each other out: the sobel filter matrix was
> being computed upside down, but then we'd negate the
> resulting normal. This worked fine in the exact-match case,
> but in the approx-match case we'd sample garbage along
> the edge pixels. Also, we never implemented the edge pixels
> according to spec in the GPU case. It requires a
> different fragment shader for each edge of the nine-patch,
> which meant we couldn't use asFragmentProcessor(), and had
> to implement the drawing via a filterImageGPU() override.
> In order to avoid polluting the public API, I inserted a
> new base class, SkLightingImageFilterInternal above
> Sk[Diffuse|Specular]LightingImageFilter to handle the
> implementation.
>
> For the SkMatrixConvolutionImageFilter, it seems the
> GLSL clamp() function occasionally returns values outside
> the clamped range, resulting in access of garbage
> texels even in GL_NEAREST. The fix here is to clamp to a
> rect inset by half a texel. There was also a bug in
> the unpremultiply step when fConvolveAlpha is false.
>
> For SkMatrixImageFilter, the fix was to make the generic
> draw path be more careful about when to use texture domain.
> If the bitmap already has a texture, use texture domain
> if the srcRect is smaller than the entire texture (not
> the entire bitmap).
>
> N.B.: this change will cause some minor pixel diffs in the
> GPU results of the following GMs (and possibly more):
> matriximagefilter, matrixconvolution, imagefiltersscaled,
> lighting, imagemagnifier, filterfastbounds,
> complexclip_aa_Layer_invert, complexclip_aa_layer,
> complexclip_bw_layer_invert, complexclip_bw_layer.
>
> BUG=skia:3532
>
> Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9
>
> Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641
>
> Committed: https://skia.googlesource.com/skia/+/46112cf2a7c7307f1c9eebb5f881cbda15aa460cTBR=bsalomon@google.com,reed@chromium.org,senorblanco@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:3532
Review URL: https://codereview.chromium.org/1057693002
Currently, the GPU-side image filter implementation creates
exact-match textures for the offscreen backing stores for
saveLayer(). This is because several filters have GPU
implementations which depend on the texture coordinates
being 0..1.
The fix is three-fold:
1) Store the actual requested size in the SkGpuDevice, so
that when wrapping it in an SkBitmap for passing to
filterImage(), we can give it the original size.
2) Fix the filters (SkMagnifierImageFilter,
SkLightingImageFilter, SkMatrixConvolutionImageFilter,
SkMatrixImageFilter) whose GPU implementation depends on
0..1 texture coordinates.
3) Remove the exception for GPU-side image filters in
SkCanvas::internalSaveLayer().
For the lighting filters, there were two bugs which were
cancelling each other out: the sobel filter matrix was
being computed upside down, but then we'd negate the
resulting normal. This worked fine in the exact-match case,
but in the approx-match case we'd sample garbage along
the edge pixels. Also, we never implemented the edge pixels
according to spec in the GPU case. It requires a
different fragment shader for each edge of the nine-patch,
which meant we couldn't use asFragmentProcessor(), and had
to implement the drawing via a filterImageGPU() override.
In order to avoid polluting the public API, I inserted a
new base class, SkLightingImageFilterInternal above
Sk[Diffuse|Specular]LightingImageFilter to handle the
implementation.
For the SkMatrixConvolutionImageFilter, it seems the
GLSL clamp() function occasionally returns values outside
the clamped range, resulting in access of garbage
texels even in GL_NEAREST. The fix here is to clamp to a
rect inset by half a texel. There was also a bug in
the unpremultiply step when fConvolveAlpha is false.
For SkMatrixImageFilter, the fix was to make the generic
draw path be more careful about when to use texture domain.
If the bitmap already has a texture, use texture domain
if the srcRect is smaller than the entire texture (not
the entire bitmap).
N.B.: this change will cause some minor pixel diffs in the
GPU results of the following GMs (and possibly more):
matriximagefilter, matrixconvolution, imagefiltersscaled,
lighting, imagemagnifier, filterfastbounds,
complexclip_aa_Layer_invert, complexclip_aa_layer,
complexclip_bw_layer_invert, complexclip_bw_layer.
BUG=skia:3532
Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9
Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641
Review URL: https://codereview.chromium.org/1034733002
Reason for revert:
Looks like this change is causing layout test failures which is blocking Skia's DEPS roll into Chromium:
https://codereview.chromium.org/1050563002/https://codereview.chromium.org/1043133005/https://codereview.chromium.org/1048273002/
Reverting to see if this fixes the DEPS roll.
Original issue's description:
> Implement approx-match support in image filter saveLayer() offscreen.
>
> Currently, the GPU-side image filter implementation creates
> exact-match textures for the offscreen backing stores for
> saveLayer(). This is because several filters have GPU
> implementations which depend on the texture coordinates
> being 0..1.
>
> The fix is three-fold:
>
> 1) Store the actual requested size in the SkGpuDevice, so
> that when wrapping it in an SkBitmap for passing to
> filterImage(), we can give it the original size.
> 2) Fix the filters (SkMagnifierImageFilter,
> SkLightingImageFilter) whose GPU implementation depends on
> 0..1 texture coordinates.
> 3) Remove the exception for GPU-side image filters in
> SkCanvas::internalSaveLayer().
>
> For the lighting filters, there were two bugs which were
> cancelling each other out: the sobel filter matrix was
> being computed upside down, but then we'd negate the
> resulting normal. This worked fine in the exact-match case,
> but in the approx-match case we'd sample garbage along
> the edge pixels. Also, we never implemented the edge pixels
> according to spec in the GPU case. It requires a
> different fragment shader for each edge of the nine-patch,
> which meant we couldn't use asFragmentProcessor(), and had
> to implement the drawing via a filterImageGPU() override.
> In order to avoid polluting the public API, I inserted a
> new base class, SkLightingImageFilterInternal above
> Sk[Diffuse|Specular]LightingImageFilter to handle the
> implementation.
>
> N.B.: this change will cause some minor pixel diffs in the
> GPU results of the following GMs (and possibly more):
> matriximagefilter, matrixconvolution, imagefiltersscaled,
> lighting, imagemagnifier, filterfastbounds,
> complexclip_aa_Layer_invert, complexclip_aa_layer,
> complexclip_bw_layer_invert, complexclip_bw_layer.
>
> BUG=skia:3532
>
> Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9
>
> Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641TBR=bsalomon@google.com,reed@chromium.org,senorblanco@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:3532
Review URL: https://codereview.chromium.org/1057443003
Currently, the GPU-side image filter implementation creates
exact-match textures for the offscreen backing stores for
saveLayer(). This is because several filters have GPU
implementations which depend on the texture coordinates
being 0..1.
The fix is three-fold:
1) Store the actual requested size in the SkGpuDevice, so
that when wrapping it in an SkBitmap for passing to
filterImage(), we can give it the original size.
2) Fix the filters (SkMagnifierImageFilter,
SkLightingImageFilter) whose GPU implementation depends on
0..1 texture coordinates.
3) Remove the exception for GPU-side image filters in
SkCanvas::internalSaveLayer().
For the lighting filters, there were two bugs which were
cancelling each other out: the sobel filter matrix was
being computed upside down, but then we'd negate the
resulting normal. This worked fine in the exact-match case,
but in the approx-match case we'd sample garbage along
the edge pixels. Also, we never implemented the edge pixels
according to spec in the GPU case. It requires a
different fragment shader for each edge of the nine-patch,
which meant we couldn't use asFragmentProcessor(), and had
to implement the drawing via a filterImageGPU() override.
In order to avoid polluting the public API, I inserted a
new base class, SkLightingImageFilterInternal above
Sk[Diffuse|Specular]LightingImageFilter to handle the
implementation.
N.B.: this change will cause some minor pixel diffs in the
GPU results of the following GMs (and possibly more):
matriximagefilter, matrixconvolution, imagefiltersscaled,
lighting, imagemagnifier, filterfastbounds,
complexclip_aa_Layer_invert, complexclip_aa_layer,
complexclip_bw_layer_invert, complexclip_bw_layer.
BUG=skia:3532
Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9
Review URL: https://codereview.chromium.org/1034733002
Replace the implicit curve intersection with a geometric curve intersection. The implicit intersection proved mathematically unstable and took a long time to zero in on an answer.
Use pointers instead of indices to refer to parts of curves. Indices required awkward renumbering.
Unify t and point values so that small intervals can be eliminated in one pass.
Break cubics up front to eliminate loops and cusps.
Make the Simplify and Op code more regular and eliminate arbitrary differences.
Add a builder that takes an array of paths and operators.
Delete unused code.
BUG=skia:3588
R=reed@google.com
Review URL: https://codereview.chromium.org/1037573004
Reason for revert:
static void draw(SkCanvas* canvas,
const SkPaint& p,
const SkBitmap& src,
SkColorType colorType,
const char text[]) {
SkASSERT(src.colorType() == colorType);
canvas->drawBitmap(src, 0.0f, 0.0f);
canvas->drawText(text, strlen(text), 0.0f, 12.0f, p);
}
This assert is firing, at least on macs, where all images get decoded into 32bit at the moment.
Original issue's description:
> PDF: remove last use of SkPDFImage
>
> Add a GM.
>
> BUG=skia:255
>
> Committed: https://skia.googlesource.com/skia/+/86ad8d643624a55b02e529100bbe4e2940115fa1TBR=mtklein@google.com,halcanary@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:255
Review URL: https://codereview.chromium.org/1024113002
(This is essentially a revert of https://codereview.chromium.org/503833002/.)
This was necessary back when SkPaint was flattened even for in-process use. Now that we only flatten SkPaint for cross-process use, there's no need to serialize UniqueIDs.
Note: SkDropShadowImageFilter is being constructed with a croprect and UniqueID (of 0) in Blink. I've made the uniqueID param default to 0 temporarily, until this rolls in and Blink can be changed. (Blink can't be changed first, since unlike the other filters, there's no constructor that takes a cropRect but not a uniqueID.)
BUG=skia:
Review URL: https://codereview.chromium.org/1019493002
Need to check for zero-length gradients when using the new correction.
Make sure we use the old text sizes for color emoji test in dftext GM.
BUG=skia:3540
Review URL: https://codereview.chromium.org/1009973004
The core of the problem is that the system is asked to lookup the metrics for a character with id == 0. This causes a hit in the fCharToGlyphHash matching the sentinel glyph. This happens because fCharToGlpyhHash is initialized with all zeros, therefore, the fID is zero matching the char with id == 0. The fAdvanceX field of the sentinel glyph is in fact not initialized.
The bigger question is now did a zero character get passed to getUnicharMetrics?
The breaking code is basically as follows:
wchar_t glyph = L'S';
paint.measureText(&glyph, 2);
This get mischaracterized as a utf8 string instead of a utf16(?) string. Because of the little endian ordering, this is the character string 'L' '\0'. Since the size of the original string is two bytes (but a single character) the '\0' is treated as its own character and past to getUnicharMetrics.
TEST:
On windows failed using DrMemory. With this change does not fail.
BUG=463204
Review URL: https://codereview.chromium.org/977063002