Commit Graph

1822 Commits

Author SHA1 Message Date
bungeman
38d909ec28 Move off SK_SUPPORT_LEGACY_DATA_FACTORIES.
This moves Skia code off of SK_SUPPORT_LEGACY_DATA_FACTORIES.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2206633004

Review-Url: https://codereview.chromium.org/2206633004
2016-08-02 14:40:46 -07:00
dvonbeck
9b03e7b29d GrFP can express distance vector field req., program builder declares variable for it
This update allows fragment processors to require a field of vectors to the nearest edge. This requirement propagates:

- from child FPs to their parent
- from parent FPs to the GrPaint
- from GrPaint through the PipelineBuilder into GrPipeline
- acessed from GrPipeline by GrGLSLProgramBuilder

GrGLSL generates a variable for the distance vector and passes it down to the GeometryProcessor->emitCode() method.

This CL's base is the CL for adding the BevelNormalSource API: https://codereview.chromium.org/2080993002

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2114993002

Committed: https://skia.googlesource.com/skia/+/4ef6dfa7089c092c67b0d5ec34e89c1e319af196
Review-Url: https://codereview.chromium.org/2114993002
2016-08-01 11:01:56 -07:00
mtklein
02aed95f9c Revert of GrFP can express distance vector field req., program builder declares variable for it (patchset #20 id:370001 of https://codereview.chromium.org/2114993002/ )
Reason for revert:
UBSAN says we're reading a bad bool here:
bool usesDistanceVectorField() const { return fUsesDistanceVectorField; }

../../../include/gpu/GrPaint.h:83:51: runtime error: load of value 239, which is not a valid value for type 'bool'
SUMMARY: AddressSanitizer: undefined-behavior ../../../include/gpu/GrPaint.h:83:51 in

Seems likely also the root of Valgrind failure:
https://luci-milo.appspot.com/swarming/task/30522e4f2241cb10

Original issue's description:
> GrFP can express distance vector field req.,  program builder declares variable for it
>
> This update allows fragment processors to require a field of vectors to the nearest edge. This requirement propagates:
>
> - from child FPs to their parent
> - from parent FPs to the GrPaint
> - from GrPaint through the PipelineBuilder into GrPipeline
> - acessed from GrPipeline by GrGLSLProgramBuilder
>
> GrGLSL generates a variable for the distance vector and passes it down to the GeometryProcessor->emitCode() method.
>
> This CL's base is the CL for adding the BevelNormalSource API: https://codereview.chromium.org/2080993002
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2114993002
>
> Committed: https://skia.googlesource.com/skia/+/4ef6dfa7089c092c67b0d5ec34e89c1e319af196

TBR=egdaniel@google.com,robertphillips@google.com,bsalomon@google.com,dvonbeck@google.com
# Not skipping CQ checks because original CL landed more than 1 days ago.
BUG=skia:

Review-Url: https://codereview.chromium.org/2201613002
2016-07-30 14:21:10 -07:00
csmartdalton
4c18b62a00 Add ES 3.0 fallback for instanced rendering
Adds the ability for GLInstancedRendering to use
glDrawElementsInstanced when glDrawElementsIndirect is not supported.

The only remaining 3.1 dependency now is EXT_texture_buffer.

Also moves the cap for glDraw*Instanced out of GrCaps and into
GrGLCaps.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2193303002

Review-Url: https://codereview.chromium.org/2193303002
2016-07-29 12:19:28 -07:00
dvonbeck
4ef6dfa708 GrFP can express distance vector field req., program builder declares variable for it
This update allows fragment processors to require a field of vectors to the nearest edge. This requirement propagates:

- from child FPs to their parent
- from parent FPs to the GrPaint
- from GrPaint through the PipelineBuilder into GrPipeline
- acessed from GrPipeline by GrGLSLProgramBuilder

GrGLSL generates a variable for the distance vector and passes it down to the GeometryProcessor->emitCode() method.

This CL's base is the CL for adding the BevelNormalSource API: https://codereview.chromium.org/2080993002

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2114993002

Review-Url: https://codereview.chromium.org/2114993002
2016-07-29 09:53:56 -07:00
robertphillips
1e8761809d Remove GrContext::applyGamma
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2191323002

Review-Url: https://codereview.chromium.org/2191323002
2016-07-29 08:28:25 -07:00
csmartdalton
e0d362929d Add test configs for instanced rendering
Adds the following configs and enables them on select bots:

  glinst, glinst4, glinstdit4, glinst16, glinstdit16,
  esinst, esinst4, esinstdit4

Makes general changes to GrContextOptions, GrCaps, etc. to facilitate
this.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2182783004

Review-Url: https://codereview.chromium.org/2182783004
2016-07-29 08:14:20 -07:00
csmartdalton
34ee0c950e Fix GrDrawContextPriv::stencilRect
Updates stencilRect to call drawNonAAFilledRect instead of
drawFilledRect. drawFilledRect can use coverage AA, which isn't
appropriate for stencil draws. Also modifies drawNonAAFilledRect to
take a "useHWAA" argument instead of trying to deduce whether it
should be used.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2187583002

Review-Url: https://codereview.chromium.org/2187583002
2016-07-27 13:22:27 -07:00
robertphillips
6738c70242 Rename GrContext's newDrawContext & drawContext to makeDrawContext
These both return sk_sp.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2186073002

Review-Url: https://codereview.chromium.org/2186073002
2016-07-27 12:13:51 -07:00
caryclark
d6562000ef require semi at the end of SkASSERT and friends
R=bungeman@google.com
TBR=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2185063002

Review-Url: https://codereview.chromium.org/2185063002
2016-07-27 12:02:07 -07:00
egdaniel
735109c248 Add gyp define to enable vulkan debug layers
On Debug vulkan bots, running with the debug layers on seems to be adding
more than an hour to the total running time. Since we suppress any output
on the bots anyways the debug layers are serving no purpose. Thus I am
adding a gyp define to disable the layers on the bot.

With this change, by default when running vulkan in Debug, the debug_layers
will be enabled. The bots should disable the layers. Android framework
should also have them disabled by default.

TBR=djsollen@google.com

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2185953003

Review-Url: https://codereview.chromium.org/2185953003
2016-07-27 08:03:57 -07:00
brianosman
9f97882322 Simplify color space xform storage and usage (float[] vs. SkMatrix44)
Public API is really just internal.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2185533005
TBR=bsalomon@google.com

Review-Url: https://codereview.chromium.org/2185533005
2016-07-27 05:25:26 -07:00
bsalomon
d1bdd1fcbd Use Windowing system-specific WindowContext factories.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2169543002

Review-Url: https://codereview.chromium.org/2169543002
2016-07-26 12:02:51 -07:00
robertphillips
7e92276554 Reduce usage of MakeRenderTargetDirect
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2187573002

Review-Url: https://codereview.chromium.org/2187573002
2016-07-26 11:38:17 -07:00
brianosman
9dc935fa11 Remove all usage of SkSurfaceProps::isGammaCorrect()
DrawContext's isGammaCorrect now just based on presence of color space.
Next change will remove the function and flag entirely, but I wanted to
land this separately. This alters a few GMs in srgb/f16 mode, generally
those that are creating off-screen surfaces in ways that were somewhat
lossy before. No unexplained changes.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2186633002

Review-Url: https://codereview.chromium.org/2186633002
2016-07-26 10:21:55 -07:00
robertphillips
8c523e0f3f Move prepareForExternalIO from GrRenderTarget to GrDrawContext
This is part of the push to remove GrRenderTarget from SkGpuDevice

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2182543003

Review-Url: https://codereview.chromium.org/2182543003
2016-07-26 07:41:01 -07:00
brianosman
8fe485b793 Just pass the draw context to paint conversion
Concentrate on using draw context functionality to answer gamma and color
related queries in more places.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2182603003

Review-Url: https://codereview.chromium.org/2182603003
2016-07-25 12:31:51 -07:00
reed
c7ec7c9cab remove/deprecate SkBitmap::getTexture, as it now always returns false
oh happy day

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2175873002

Review-Url: https://codereview.chromium.org/2175873002
2016-07-25 08:29:10 -07:00
csmartdalton
cbecb082d1 Allow GrReducedClip to take non-integer query bounds
Fixes places where AA bloat was being conflated with geometric
boundaries and updates GrReducedClip to work with non-integer query
bounds. This allows for better clip reduction with AA shared edges.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2160093002

Review-Url: https://codereview.chromium.org/2160093002
2016-07-22 08:59:08 -07:00
bsalomon
bb24383abb Revert of Retract PipelineBuilder some more (patchset #9 id:160001 of https://codereview.chromium.org/2092893003/ )
Reason for revert:
skbug.com/5559

Original issue's description:
> Retract PipelineBuilder some more
>
> The main part of this CL is widening SkDrawContext::drawBatch's API to accept the userStencilSettings & drawFace
>
> There is some ancillary spookiness related to expanding the should_apply_coverage_aa & mustUseHWAA methods to encompass mixedSamples
>
> Calved off:
> https://codereview.chromium.org/2165283002/ (Remove DrawFace enum from GrPipelineBuilder)
> https://codereview.chromium.org/2167183002/ (Minor change to Ganesh path renderers)
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2092893003
>
> Committed: https://skia.googlesource.com/skia/+/2895eeb11a9f0d9c0018d49dd4bc45f6c6fc062c

TBR=robertphillips@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review-Url: https://codereview.chromium.org/2175573004
2016-07-22 07:10:20 -07:00
brianosman
396fcdba14 Cleanup of code that converts from GPU-backed resources to SkImageInfo
Functions like GrMakeInfoFromTexture encouraged incorrect code to be
written. Similarly, the ability to construct an info from any GrSurface
was never going to be correct. Luckily, the only client of that had all
of the correct parameters much higher on the stack (and dictated or
replaced most of the properties of the returned info anyway).

With this, I can finally remove the color space as an output of the
pixel config -> color type conversion, which was never going to be
correct.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2173513002

Review-Url: https://codereview.chromium.org/2173513002
2016-07-22 06:26:11 -07:00
brianosman
dfe4f2e4fe Add SkColorSpace to GrDrawContext
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2164363002

Review-Url: https://codereview.chromium.org/2164363002
2016-07-21 13:28:36 -07:00
robertphillips
2895eeb11a Retract PipelineBuilder some more
The main part of this CL is widening SkDrawContext::drawBatch's API to accept the userStencilSettings & drawFace

There is some ancillary spookiness related to expanding the should_apply_coverage_aa & mustUseHWAA methods to encompass mixedSamples

Calved off:
https://codereview.chromium.org/2165283002/ (Remove DrawFace enum from GrPipelineBuilder)
https://codereview.chromium.org/2167183002/ (Minor change to Ganesh path renderers)

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2092893003

Review-Url: https://codereview.chromium.org/2092893003
2016-07-21 12:04:08 -07:00
robertphillips
5fa7f30331 Remove DrawFace enum from GrPipelineBuilder
This gets GrPipelineBuilder.h out of the headers

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2165283002

Committed: https://skia.googlesource.com/skia/+/da152ebb032c61bb2561bbb3e9a78037ad174d34
Review-Url: https://codereview.chromium.org/2165283002
2016-07-21 09:21:04 -07:00
robertphillips
5d1676c751 Revert of Remove DrawFace enum from GrPipelineBuilder (patchset #2 id:20001 of https://codereview.chromium.org/2165283002/ )
Reason for revert:
No Vulkan bot in CQ :(

Original issue's description:
> Remove DrawFace enum from GrPipelineBuilder
>
> This gets GrPipelineBuilder.h out of the headers
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2165283002
>
> Committed: https://skia.googlesource.com/skia/+/da152ebb032c61bb2561bbb3e9a78037ad174d34

TBR=bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review-Url: https://codereview.chromium.org/2167193002
2016-07-21 08:18:05 -07:00
robertphillips
da152ebb03 Remove DrawFace enum from GrPipelineBuilder
This gets GrPipelineBuilder.h out of the headers

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2165283002

Review-Url: https://codereview.chromium.org/2165283002
2016-07-21 07:58:41 -07:00
brianosman
dddbe380b0 Adding an SkColorSpace to SkImage_Gpu
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2165703003

Review-Url: https://codereview.chromium.org/2165703003
2016-07-20 13:55:39 -07:00
dvonbeck
c526da94e4 SkLS now accepting nullptr for diffuse shader and normal source, now accurately handling alpha
This CL's base is the CL for taking in a diffuse shader into SkLS on the API side: https://codereview.chromium.org/2064153002

BUG=skia:5502,skia:5517
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2132113002

Review-Url: https://codereview.chromium.org/2132113002
2016-07-20 11:20:30 -07:00
brianosman
54f30c13fc Introduce GrColorSpaceXform, for gamut conversion on textures
GrTextureAccess optionally includes an instance, computed from the src
and dst color spaces. In all common cases (no color space for either src
or dst, or same color space for both), no object is allocated.

This change is orthogonal to my attempts to get color space attached to
render targets - regardless of how we choose to do that, this will give
us the source color space at all points where we are connecting src to
dst.

There are many dangling injection points where I've been inserting
nullptr, but I have a record of all of them. Additionally, there are now
three places (the most common simple paths for bitmap/image rendering)
where things are plumbed enough that I expect to have access to the dst
color space (all marked with XFORMTODO).

In addition to getting the dst color space, I need to inject shader code
and uniform uploading for appendTextureLookup and friends.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2154753003

Review-Url: https://codereview.chromium.org/2154753003
2016-07-18 10:53:52 -07:00
dvonbeck
cfc79fe9a3 Added premulFourChannelColor to GrInvariantOutput
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2148273002

Review-Url: https://codereview.chromium.org/2148273002
2016-07-14 09:02:18 -07:00
bsalomon
614d8f9a3c Remove GrWrapTextureInBitmap from public API
BUG=skia:5531
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2147053002

Review-Url: https://codereview.chromium.org/2147053002
2016-07-13 15:42:40 -07:00
egdaniel
990dbc8879 Add Texture2D and Sampler GrSLTypes
These two new types are in support of Vulkan and the ability to send
separate texture and sampler uniforms to the shader. They don't really fit
well in the current system, since the current system ties together to idea
of intended use and how to emit shader code into the same GrSLType enum.

In vulkan, I want the GrGLSLSampler object to be used as a Sampler2D, but
when appending its declaration it will emit a Texture2D and sampler object.

Our query for GrSLTypeIsSamplerType refers more to the combination of texture
and sampler and not just the sampler part. The GrSLTypeIs2DTextureType query
is for is a a SamplerType that uses Texture2Ds. My new types don't really fit
into either these categories as they are just half of the whole.

In some refactoring down the road (possibly connected with SkSL), I suggest we
split apart the concept of how we intend to use a GrGLSLSampler (Sampler2D, SamplerBuffer,
etc.), from how we actually add it to the code (sampler, texture2D, sampler2D, etc.).

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2143143002

Review-Url: https://codereview.chromium.org/2143143002
2016-07-13 14:09:31 -07:00
reed
9f01276464 move GrPixelRef headers to private (as we work to eliminate them)
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2150693002

Review-Url: https://codereview.chromium.org/2150693002
2016-07-13 13:43:49 -07:00
csmartdalton
97f6cd5d0f Pre-crop filled rects to avoid scissor
Updates GrDrawContext to crop filled rects to the clip bounds before
creating batches for them. Also adds clipping logic to ignore scissor
when the draw falls completely inside. These two changes combined
reduce API traffic and improve batching.

In the future this can and should be improved by switching to floating
point clip boundaries, thus allowing us to throw out non pixel aligned
rectangle clips as well.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2132073002

Committed: https://skia.googlesource.com/skia/+/7969838702135b9f127bd738728da61bc49b050a
Committed: https://skia.googlesource.com/skia/+/86de59f4a99b5f54be0483c60ff0335be55b2bdf
Review-Url: https://codereview.chromium.org/2132073002
2016-07-13 13:37:08 -07:00
robertphillips
dda54455a2 Remove GrLayerHoister
This relies on https://codereview.chromium.org/1944013002/ (Add legacy flag to allow Skia to remove Ganesh layer hoister) landing first so as to not break the DEPS roll.

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1950523002

Review-Url: https://codereview.chromium.org/1950523002
2016-07-13 13:27:16 -07:00
csmartdalton
485a12003a Add resource provider flag to avoid client-side buffers
On some platforms, a newly-created buffer was liable to be CPU backed.
This would break code that expected a VBO (aka instanced rendering).
This change adds an optional flag to GrResourceProvider that requires
a buffer to be created in GPU memory.

It also moves the CPU backing logic into Gr land in order to properly
cache real VBOs on platforms that prefer client-side buffers.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2143333002

Review-Url: https://codereview.chromium.org/2143333002
2016-07-13 10:16:32 -07:00
robertphillips
59cf61ab03 Retract PipelineBuilder from GrClip::apply
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2147443004

Review-Url: https://codereview.chromium.org/2147443004
2016-07-13 09:18:21 -07:00
msarett
ba3880fa6d Revert of Pre-crop filled rects to avoid scissor (patchset #6 id:100001 of https://codereview.chromium.org/2132073002/ )
Reason for revert:
I think this is still causing a test failure on Chrome windows bots.

https://build.chromium.org/p/tryserver.chromium.win/builders/win_chromium_x64_rel_ng/builds/243928/steps/cc_unittests%20%28with%20patch%29%20on%20Windows-7-SP1/logs/stdio

Original issue's description:
> Pre-crop filled rects to avoid scissor
>
> Updates GrDrawContext to crop filled rects to the clip bounds before
> creating batches for them. Also adds clipping logic to ignore scissor
> when the draw falls completely inside. These two changes combined
> reduce API traffic and improve batching.
>
> In the future this can and should be improved by switching to floating
> point clip boundaries, thus allowing us to throw out non pixel aligned
> rectangle clips as well.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2132073002
>
> Committed: https://skia.googlesource.com/skia/+/7969838702135b9f127bd738728da61bc49b050a
> Committed: https://skia.googlesource.com/skia/+/86de59f4a99b5f54be0483c60ff0335be55b2bdf

TBR=bsalomon@google.com,robertphillips@google.com,csmartdalton@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review-Url: https://codereview.chromium.org/2140253004
2016-07-12 18:48:21 -07:00
csmartdalton
86de59f4a9 Pre-crop filled rects to avoid scissor
Updates GrDrawContext to crop filled rects to the clip bounds before
creating batches for them. Also adds clipping logic to ignore scissor
when the draw falls completely inside. These two changes combined
reduce API traffic and improve batching.

In the future this can and should be improved by switching to floating
point clip boundaries, thus allowing us to throw out non pixel aligned
rectangle clips as well.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2132073002

Committed: https://skia.googlesource.com/skia/+/7969838702135b9f127bd738728da61bc49b050a
Review-Url: https://codereview.chromium.org/2132073002
2016-07-12 14:45:23 -07:00
msarett
aeadcdfbf2 Revert of Pre-crop filled rects to avoid scissor (patchset #6 id:100001 of https://codereview.chromium.org/2132073002/ )
Reason for revert:
I believe that this is breaking the roll.

https://codereview.chromium.org/2141923002

https://build.chromium.org/p/tryserver.chromium.mac/builders/mac_chromium_rel_ng/builds/258434/steps/cc_unittests%20%28with%20patch%29%20on%20Mac-10.9/logs/stdio

Original issue's description:
> Pre-crop filled rects to avoid scissor
>
> Updates GrDrawContext to crop filled rects to the clip bounds before
> creating batches for them. Also adds clipping logic to ignore scissor
> when the draw falls completely inside. These two changes combined
> reduce API traffic and improve batching.
>
> In the future this can and should be improved by switching to floating
> point clip boundaries, thus allowing us to throw out non pixel aligned
> rectangle clips as well.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2132073002
>
> Committed: https://skia.googlesource.com/skia/+/7969838702135b9f127bd738728da61bc49b050a

TBR=bsalomon@google.com,robertphillips@google.com,csmartdalton@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review-Url: https://codereview.chromium.org/2145573002
2016-07-12 05:40:39 -07:00
csmartdalton
7969838702 Pre-crop filled rects to avoid scissor
Updates GrDrawContext to crop filled rects to the clip bounds before
creating batches for them. Also adds clipping logic to ignore scissor
when the draw falls completely inside. These two changes combined
reduce API traffic and improve batching.

In the future this can and should be improved by switching to floating
point clip boundaries, thus allowing us to throw out non pixel aligned
rectangle clips as well.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2132073002

Review-Url: https://codereview.chromium.org/2132073002
2016-07-11 14:34:12 -07:00
robertphillips
443023975e Add choke point for modifying non-AA rect draws (e.g., applying clipping)
NOTREECHECKS=true
NOPRESUBMIT=true

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2125333002

Committed: https://skia.googlesource.com/skia/+/e5e3a7a5203f256083d015c923cc9c662877aba9
Review-Url: https://codereview.chromium.org/2125333002
2016-07-08 14:43:04 -07:00
robertphillips
9a4cfa81de Revert of Add choke point for modifying non-AA rect draws (e.g., applying clipping) (patchset #6 id:100001 of https://codereview.chromium.org/2125333002/ )
Reason for revert:
problems

Original issue's description:
> Add choke point for modifying non-AA rect draws (e.g., applying clipping)
>
> NOTREECHECKS=true
> NOPRESUBMIT=true
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2125333002
>
> Committed: https://skia.googlesource.com/skia/+/e5e3a7a5203f256083d015c923cc9c662877aba9

TBR=bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review-Url: https://codereview.chromium.org/2136643002
2016-07-08 13:30:04 -07:00
robertphillips
e5e3a7a520 Add choke point for modifying non-AA rect draws (e.g., applying clipping)
NOTREECHECKS=true
NOPRESUBMIT=true

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2125333002

Review-Url: https://codereview.chromium.org/2125333002
2016-07-08 12:00:07 -07:00
bsalomon
6cc9006a90 Use clipped bounds for reordering decisions
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2137543002

NOTREECHECKS=true
NOPRESUBMIT=true

Review-Url: https://codereview.chromium.org/2137543002
2016-07-08 11:31:23 -07:00
bsalomon
bd2bbe4a17 Don't scissor draws overlapping the render target's edges
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2135673002

Review-Url: https://codereview.chromium.org/2135673002
2016-07-08 07:36:42 -07:00
csmartdalton
a7f29640f6 Begin instanced rendering for simple shapes
Adds a module that performs instanced rendering and starts using it
for a select subset of draws on Mac GL platforms. The instance
processor can currently handle rects, ovals, round rects, and double
round rects. It can generalize shapes as round rects in order to
improve batching. The instance processor also employs new drawing
algorithms, irrespective of instanced rendering, that improve GPU-side
performance (e.g. sample mask, different triangle layouts, etc.).

This change only scratches the surface of instanced rendering. The
majority of draws still only have one instance. Future work may
include:

 * Passing coord transforms through the texel buffer.
 * Sending FP uniforms through instanced vertex attribs.
 * Using instanced rendering for more draws (stencil writes,
   drawAtlas, etc.).
 * Adding more shapes to the instance processor’s repertoire.
 * Batching draws that have mismatched scissors (analyzing draw
   bounds, inserting clip planes, etc.).
 * Bindless textures.
 * Uber shaders.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003

Committed: https://skia.googlesource.com/skia/+/42eafa4bc00354b132ad114d22ed6b95d8849891
Review-Url: https://codereview.chromium.org/2066993003
2016-07-07 08:49:11 -07:00
csmartdalton
0d28e574ac Fix caching of sample locations
The original caching logic for sample locations wishfully assumed that
the GPU would always use the same sample pattern for render targets
that had the same number of samples. It turns out we can't rely on
that. This change improves the caching logic to handle mismatched
simple patterns with the same count, and adds a unit test that
emulates different sample patterns observed on real hardware.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2111423002

Committed: https://skia.googlesource.com/skia/+/09d49a3bfe2d1e652a648ce1ea0962b38d10d166
Review-Url: https://codereview.chromium.org/2111423002
2016-07-06 09:59:43 -07:00
robertphillips
01a19504c4 Move GrNonAAFillRectPerspectiveBatch to its own file
Get this out of the way of the upcoming changes (and add a test for it)

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2108403005

Review-Url: https://codereview.chromium.org/2108403005
2016-07-06 09:58:57 -07:00
ksakamoto
ec7f2ac728 Revert of Begin instanced rendering for simple shapes (patchset #20 id:380001 of https://codereview.chromium.org/2066993003/ )
Reason for revert:
This caused static initializer regressions in Chromium (crbug.com/625728).

Relevant build logs here:
Linux:
https://build.chromium.org/p/chromium/builders/Linux%20x64/builds/21849

Mac:
https://build.chromium.org/p/chromium/builders/Mac/builds/17350

Relevant lines from the error log:
Linux:
# InstanceProcessor.cpp GrUniqueKey::GenerateDomain()
# InstanceProcessor.cpp gr_instanced::kShapeBufferDomain
FAILED linux-release-64/sizes/nacl_helper-si/initializers: actual 8, expected 7, better lower
FAILED linux-release-64/sizes/chrome-si/initializers: actual 8, expected 7, better lower

Mac:
FAILED mac-release/sizes/chrome-si/initializers: actual 2, expected 0, better lower

Original issue's description:
> Begin instanced rendering for simple shapes
>
> Adds a module that performs instanced rendering and starts using it
> for a select subset of draws on Mac GL platforms. The instance
> processor can currently handle rects, ovals, round rects, and double
> round rects. It can generalize shapes as round rects in order to
> improve batching. The instance processor also employs new drawing
> algorithms, irrespective of instanced rendering, that improve GPU-side
> performance (e.g. sample mask, different triangle layouts, etc.).
>
> This change only scratches the surface of instanced rendering. The
> majority of draws still only have one instance. Future work may
> include:
>
>  * Passing coord transforms through the texel buffer.
>  * Sending FP uniforms through instanced vertex attribs.
>  * Using instanced rendering for more draws (stencil writes,
>    drawAtlas, etc.).
>  * Adding more shapes to the instance processor’s repertoire.
>  * Batching draws that have mismatched scissors (analyzing draw
>    bounds, inserting clip planes, etc.).
>  * Bindless textures.
>  * Uber shaders.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003
>
> Committed: https://skia.googlesource.com/skia/+/42eafa4bc00354b132ad114d22ed6b95d8849891

NOTREECHECKS=true
TBR=bsalomon@google.com,egdaniel@google.com,robertphillips@google.com,csmartdalton@google.com
# Not skipping CQ checks because original CL landed more than 1 days ago.
BUG=skia:

Review-Url: https://codereview.chromium.org/2123693002
2016-07-05 03:54:53 -07:00
rmistry
42e6798696 Revert of Fix caching of sample locations (patchset #3 id:40001 of https://codereview.chromium.org/2111423002/ )
Reason for revert:
Seems to be causing Chromium roll failures:
* https://codereview.chromium.org/2120373003
* https://codereview.chromium.org/2117193002
* https://codereview.chromium.org/2124653002

Original issue's description:
> Fix caching of sample locations
>
> The original caching logic for sample locations wishfully assumed that
> the GPU would always use the same sample pattern for render targets
> that had the same number of samples. It turns out we can't rely on
> that. This change improves the caching logic to handle mismatched
> simple patterns with the same count, and adds a unit test that
> emulates different sample patterns observed on real hardware.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2111423002
>
> Committed: https://skia.googlesource.com/skia/+/09d49a3bfe2d1e652a648ce1ea0962b38d10d166

TBR=bsalomon@google.com,csmartdalton@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review-Url: https://codereview.chromium.org/2120403002
2016-07-04 17:45:06 -07:00
csmartdalton
09d49a3bfe Fix caching of sample locations
The original caching logic for sample locations wishfully assumed that
the GPU would always use the same sample pattern for render targets
that had the same number of samples. It turns out we can't rely on
that. This change improves the caching logic to handle mismatched
simple patterns with the same count, and adds a unit test that
emulates different sample patterns observed on real hardware.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2111423002

Review-Url: https://codereview.chromium.org/2111423002
2016-07-04 15:55:17 -07:00
csmartdalton
42eafa4bc0 Begin instanced rendering for simple shapes
Adds a module that performs instanced rendering and starts using it
for a select subset of draws on Mac GL platforms. The instance
processor can currently handle rects, ovals, round rects, and double
round rects. It can generalize shapes as round rects in order to
improve batching. The instance processor also employs new drawing
algorithms, irrespective of instanced rendering, that improve GPU-side
performance (e.g. sample mask, different triangle layouts, etc.).

This change only scratches the surface of instanced rendering. The
majority of draws still only have one instance. Future work may
include:

 * Passing coord transforms through the texel buffer.
 * Sending FP uniforms through instanced vertex attribs.
 * Using instanced rendering for more draws (stencil writes,
   drawAtlas, etc.).
 * Adding more shapes to the instance processor’s repertoire.
 * Batching draws that have mismatched scissors (analyzing draw
   bounds, inserting clip planes, etc.).
 * Bindless textures.
 * Uber shaders.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003

Review-Url: https://codereview.chromium.org/2066993003
2016-06-30 12:15:49 -07:00
egdaniel
ab527a5bbf Enable many more tests for Vulkan
BUG=skia:5461
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2103133002

Review-Url: https://codereview.chromium.org/2103133002
2016-06-28 08:07:26 -07:00
csmartdalton
c411f2d963 Add a GL cap for instanced rendering to floating point
We have observed on OS X that instanced draws don't always behave
correctly when the framebuffer is floating point.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2095183002

Review-Url: https://codereview.chromium.org/2095183002
2016-06-27 09:29:07 -07:00
brianosman
a4535a34d1 GrColor4f is yet another 4f color type, unfortunately.
- Sk4f would be my choice, but it's not allowed in include/
- SkColor4f and SkPM4f are specified to be unpremultiplied/premultiplied, whereas GrColor (and GrColor4f) are either, depending on context.

This adds 12 bytes to GrPaint. Not sure if we want to pay that price. The precision loss for a single value (vs. in a gradient, etc...) may not justify changing the storage type here. Easy enough to back that part out, while still keeping the 4f intermediate type for the helper math that it adds, and for storage and parameter passing in other locations.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2088303002

Review-Url: https://codereview.chromium.org/2088303002
2016-06-24 12:50:19 -07:00
brianosman
b109b8c5ec Lots of progress on switching to SkColorSpace rather than SkColorProfileType
Fixed a bunch of code in Ganesh, as well as usage of SkColorProfileType in most of our tools (DM, SampleApp, Viewer, nanobench, skiaserve, HelloWorld).

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2069173002

Committed: https://skia.googlesource.com/skia/+/6a61a875467646f8dbc37cfecf49e12d1f475170
Review-Url: https://codereview.chromium.org/2069173002
2016-06-16 13:03:24 -07:00
brianosman
ab8241880d Revert of Lots of progress switching to SkColorSpace rather than SkColorProfileType (patchset #10 id:180001 of https://codereview.chromium.org/2069173002/ )
Reason for revert:
Mac crashes in GrUploadPixmapToTexture

Original issue's description:
> Lots of progress on switching to SkColorSpace rather than SkColorProfileType
>
> Fixed a bunch of code in Ganesh, as well as usage of SkColorProfileType in most of our tools (DM, SampleApp, Viewer, nanobench, skiaserve, HelloWorld).
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2069173002
>
> Committed: https://skia.googlesource.com/skia/+/6a61a875467646f8dbc37cfecf49e12d1f475170

TBR=reed@google.com,herb@google.com,msarett@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review-Url: https://codereview.chromium.org/2072813002
2016-06-16 11:41:44 -07:00
brianosman
6a61a87546 Lots of progress on switching to SkColorSpace rather than SkColorProfileType
Fixed a bunch of code in Ganesh, as well as usage of SkColorProfileType in most of our tools (DM, SampleApp, Viewer, nanobench, skiaserve, HelloWorld).

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2069173002

Review-Url: https://codereview.chromium.org/2069173002
2016-06-16 11:10:04 -07:00
jvanverth
6b6ffc4ab6 Create free list heap for suballocation
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2029763002

Review-Url: https://codereview.chromium.org/2029763002
2016-06-13 14:28:07 -07:00
brianosman
fe19987e54 Better (?) interface for controlling sRGB-ness of mipmaps on GrTexture
Switch to new SkSourceGammaTreatment type. Move to a separate setter,
rather than an optional argument to dirty. Set the flag correctly after
uploading CPU-built mips.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2058143002

Review-Url: https://codereview.chromium.org/2058143002
2016-06-13 07:59:48 -07:00
csmartdalton
2b5f2cbf0d Move multisampleDisableSupport into GrCaps
Non-platform code needs this information in order to make rendering
decisions.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2062443002

Review-Url: https://codereview.chromium.org/2062443002
2016-06-10 14:06:32 -07:00
csmartdalton
739bbb2dad Fix glDraw*Indirect prototypes
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2050403002

Review-Url: https://codereview.chromium.org/2050403002
2016-06-09 19:42:38 -07:00
brianosman
9a3fbf7e55 Add control of manual mipmapping to GrContextOptions
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2054623003

Committed: https://skia.googlesource.com/skia/+/97e398d98928f9497063594ebe633efe2d0f4968
Review-Url: https://codereview.chromium.org/2054623003
2016-06-09 13:11:08 -07:00
mtklein
e239547269 Revert of Add control of manual mipmapping to GrContextOptions (patchset #2 id:20001 of https://codereview.chromium.org/2054623003/ )
Reason for revert:
https://build.chromium.org/p/client.skia/builders/Test-Ubuntu-GCC-Golo-GPU-GT610-x86_64-Debug-ASAN/builds/3481/steps/test_skia%20on%20Ubuntu/logs/stdio

../../../src/gpu/gl/GrGLCaps.cpp:554:25: runtime error: load of value 187, which is not a valid value for type 'bool'
SUMMARY: AddressSanitizer: undefined-behavior ../../../src/gpu/gl/GrGLCaps.cpp:554:25 in
step returned non-zero exit code: 1

Original issue's description:
> Add control of manual mipmapping to GrContextOptions
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2054623003
>
> Committed: https://skia.googlesource.com/skia/+/97e398d98928f9497063594ebe633efe2d0f4968

TBR=bsalomon@google.com,brianosman@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review-Url: https://codereview.chromium.org/2050373002
2016-06-09 12:20:10 -07:00
brianosman
97e398d989 Add control of manual mipmapping to GrContextOptions
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2054623003

Review-Url: https://codereview.chromium.org/2054623003
2016-06-09 09:39:58 -07:00
bungeman
06ca8ec87c sk_sp for Ganesh.
Convert use of GrFragmentProcessor, GrGeometryProcessor, and
GrXPFactory to sk_sp. This clarifies ownership and should
reduce reference count churn by moving ownership.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2041113004

Review-Url: https://codereview.chromium.org/2041113004
2016-06-09 08:01:03 -07:00
csmartdalton
ecbc12b1c1 Replace targetHasUnifiedMultisampling in GrPB constructor
Replaces targetHasUnifiedMultisampling with a simpler "useHWAA". Now
the code that creates a pipeline builder needs to decide on its own
whether it should enable multisampling, rather than relying on the
builder to try and guess.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2041283002

Review-Url: https://codereview.chromium.org/2041283002
2016-06-08 10:08:43 -07:00
halcanary
4dbbd04314 SkLeanWindows.h: #include "Windows.h" fewer places
$ git grep -l '<windows.h>' include src
    include/private/SkLeanWindows.h

    $ git grep -l SkLeanWindows.h | grep '\.h$'
    include/ports/SkTypeface_win.h
    include/utils/win/SkHRESULT.h
    include/utils/win/SkTScopedComPtr.h
    include/views/SkEvent.h
    src/core/SkMathPriv.h
    src/ports/SkTypeface_win_dw.h
    src/utils/SkThreadUtils_win.h
    src/utils/win/SkWGL.h

The same for  `#include <intrin.h>` that was found in SkMath.h.
Those functions that needed it are moved to SkMathPriv.h.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2041943002

CQ_INCLUDE_TRYBOTS=tryserver.chromium.win:win_chromium_compile_dbg_ng,win_chromium_compile_rel_ng

Review-Url: https://codereview.chromium.org/2041943002
2016-06-07 17:21:10 -07:00
brianosman
982eb7f377 Add new SkSourceGammaTreatment enum, used in situations like mipmap construction, where we need to know if we should respect (vs. ignore) the gamma encoding of sRGB tagged images. Plumb that extensively.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2037413002

Review-Url: https://codereview.chromium.org/2037413002
2016-06-06 13:10:58 -07:00
robertphillips
55fdcccf01 Remove GrRenderTarget from GrPipelineBuilder
This used to be "Declassify GrClipMaskManager and Remove GrRenderTarget and GrDrawTarget from GrPipelineBuilder"

but has been split into:
https://codereview.chromium.org/1993263002/ (Make GrAppliedClip friendless)
https://codereview.chromium.org/1997773002/ (Retract GrRenderTarget from GLProgramsTest)
https://codereview.chromium.org/1993403002/ (GrSWMaskHelper and GrSoftwarePathRenderer only need the textureProvider (not GrContext))
https://codereview.chromium.org/2004433002/ (Retract GrRenderTarget from GrTestTarget)
https://codereview.chromium.org/2015333002/ (Change parameters to GrPipelineBuilder's ctor)
https://codereview.chromium.org/2035823002/ (Make GrClipMaskManager stateless and push GrPipelineBuilder construction downstack)

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1988923002

Review-Url: https://codereview.chromium.org/1988923002
2016-06-06 06:16:21 -07:00
robertphillips
976f5f0dc5 Make GrClipMaskManager stateless and push GrPipelineBuilder construction downstack
This will be followed up with a CL to remove the GrRenderTarget from the GrPipelineBuilder.

Split out of:
https://codereview.chromium.org/1988923002/ (Declassify GrClipMaskManager and Remove GrRenderTarget and GrDrawTarget from GrPipelineBuilder)

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2035823002

Review-Url: https://codereview.chromium.org/2035823002
2016-06-03 10:59:20 -07:00
csmartdalton
1897cfd7a6 Abandon offset support with texel buffers
We don't seem to require nonzero offsets for texel buffers at this
point in time, and requiring this feature greatly reduces the number
of desktop clients that can use texel buffers. If we find a use for
offsets later we can always add it back as a separate feature.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2036953002

Review-Url: https://codereview.chromium.org/2036953002
2016-06-03 08:50:54 -07:00
csmartdalton
5cebf8c82d Support ARB extensions for indirect drawing
Adds support for the ARB extensions and fixes incorrect logic that was
being used on the GL version for indirect drawing.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2038743002

Review-Url: https://codereview.chromium.org/2038743002
2016-06-03 08:28:47 -07:00
brianosman
33f6b3f6ee Manually generated sRGB mipmaps, with successively smaller draws.
Dirty GL-generated mipmaps whenever an sRGB texture is used with a new
value for TEXTURE_SRGB_DECODE. Add a new test rectangle to the gamma GM
that tests that textures are correctly converted to linear before
filtering when generating mipmaps.

Added a new unit test that alternates how a texture is interpreted (sRGB
or not), to verify that we rebuild mipmaps when needed, and that we get
the correct results out in both modes.

This test originally failed on four of our bots producing incorrect mips
in three different ways. I'm not real surprised, but it looks like
we can't rely on glGenerateMipmap to do the right thing, in conjunction
with TEXTURE_SRGB_DECODE.

Instead, actually create mip-chains using a series of draw calls.
(My first attempt used glBlitFramebuffer, and that still had bugs on
several bots). This approach appears to work correctly on any device
that fully supports sRGB.

Because the mipmap draws are fairly destructive to state, I had to
hoist them out of bindTexture. That means adding a second pass over
the texture accesses in the processor, at the very beginning of flush.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1840473002

Review-Url: https://codereview.chromium.org/2007973002
2016-06-02 05:49:21 -07:00
jvanverth
1e305ba0d6 Add offset to memory allocations
This is setting up for suballocations within one large
allocation

BUG=skia:5031
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2018933004
TBR=bsalomon@google.com

Review-Url: https://codereview.chromium.org/2018933004
2016-06-01 09:39:15 -07:00
brianosman
a167e74b4b Remove sRGB overrides on GrTextureParams. Use GrPaint flags instead.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2002253002

Review-Url: https://codereview.chromium.org/2002253002
2016-05-24 06:18:48 -07:00
jvanverth
1d15596200 Add Xlib support to viewer
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=1999213002

Review-Url: https://codereview.chromium.org/1999213002
2016-05-23 13:13:36 -07:00
robertphillips
87f15c8ff1 Retract GrRenderTarget from GrTestTarget
Split out of: https://codereview.chromium.org/1988923002/ (Declassify GrClipMaskManager and Remove GrRenderTarget and GrDrawTarget from GrPipelineBuilder)

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=2004433002

Review-Url: https://codereview.chromium.org/2004433002
2016-05-20 11:14:33 -07:00
robertphillips
82ec6e59b8 Retract GrRenderTarget from GLProgramsTest
Split out of https://codereview.chromium.org/1988923002/ (Declassify GrClipMaskManager and Remove GrRenderTarget and GrDrawTarget from GrPipelineBuilder)

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1997773002

Review-Url: https://codereview.chromium.org/1997773002
2016-05-19 14:01:05 -07:00
robertphillips
5f2fa47a6e Make GrAppliedClip friendless
GrAppliedClip is a pretty amiable class but not so good about setting boundaries. It is probably for the best that it breaks things off with GrClipMaskManager before the drama of https://codereview.chromium.org/1988923002/ (Declassify GrClipMaskManager and Remove GrRenderTarget and GrDrawTarget from GrPipelineBuilder) begins.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1993263002

Review-Url: https://codereview.chromium.org/1993263002
2016-05-19 11:36:25 -07:00
brianosman
7888f780d8 Set the "mutable format" bit on sRGB images at creation time.
This allows us to later create an image view with a linear format, for
legacy-mode non-sRGB access.

No actual API change (just a comment change in public header).

TBR=bsalomon@google.com
BUG=skia:5308
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1981333004

Review-Url: https://codereview.chromium.org/1981333004
2016-05-17 11:47:32 -07:00
robertphillips
ca6eafc0f7 (Mostly) Retract GrRenderTarget from SkGpuDevice
This gets us most of the way to having SkGpuDevice exclusively use a GrDrawContext instead of a GrRenderTarget. There are a few other refactorings (e.g., rm need for fLegacyBitmap and accessRenderTarget) before the GrRenderTarget can be completely removed.

Has calved off:
https://codereview.chromium.org/1925313002/ (Tighten up SkSpecialSurface factory functions)
https://codereview.chromium.org/1925803004/ (Add sk_sp to SkSurface_Gpu and SkGpuDevice)
https://codereview.chromium.org/1956473002/ (Retract GrRenderTarget a bit within SkGpuDevice)
https://codereview.chromium.org/1979913002/ (Rename GrDrawingMgr::abandon to wasAbandoned & add a matching entry point to GrDrawingContext)
https://codereview.chromium.org/1982583002/ (Add isUnifiedMultisampled entry point to GrDrawContext)

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1930013002

Review-Url: https://codereview.chromium.org/1930013002
2016-05-17 09:57:46 -07:00
robertphillips
071457b7fc Add isUnifiedMultisampled entry point to GrDrawContext
GrRenderTargetProxy supports the isUnifiedMultisampled call so GrDrawContext will be able to support it even when GrRenderTargetProxy-backed.

This is split out of: https://codereview.chromium.org/1930013002/ ((Mostly) Retract GrRenderTarget from SkGpuDevice)

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1982583002

Review-Url: https://codereview.chromium.org/1982583002
2016-05-16 09:50:03 -07:00
robertphillips
7761d61876 Rename GrDrawingMgr::abandon to wasAbandoned & add a matching entry point to GrDrawingContext
Since GrDrawingContext is generally replacing GrRenderTarget, this is to provide functionality similar to GrRenderTarget::wasDestroyed.

This is split out of https://codereview.chromium.org/1930013002/ ((Mostly) Retract GrRenderTarget from SkGpuDevice)

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1979913002

Review-Url: https://codereview.chromium.org/1979913002
2016-05-16 09:14:53 -07:00
egdaniel
b2df0c2702 Refactor Vulkan image, texture, RTs so that create and getter handles match.
This allows allows us to track and notify clients when either side changes
and image layout.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1974983002

Review-Url: https://codereview.chromium.org/1974983002
2016-05-13 11:30:37 -07:00
robertphillips
e576874b16 Retract GrRenderTarget a bit within SkGpuDevice
Split off of: https://codereview.chromium.org/1930013002/ ((Mostly) Retract GrRenderTarget from SkGpuDevice)

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1956473002

Committed: https://skia.googlesource.com/skia/+/d215a95882485026d176a81bf58871276b21c89c

Review-Url: https://codereview.chromium.org/1956473002
2016-05-13 11:20:46 -07:00
cdalton
846c051a48 Convert GrClip to an abstract base class
Converts GrClip to an abstract base class and adds a "GrFixedClip"
implementation. GrFixedClip denotes a clip implemented with fixed-
function hardware. GrFixedClip allows us to remove the stateful
"fClipMode" member from GrClipMaskManager, and in the future will
be able to nicely encapsulate window rectangles.

After this change GrClipMaskManager is just a wrapper around
GrDrawTarget. We may want to consider removing it altogether.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1971343002

Review-Url: https://codereview.chromium.org/1971343002
2016-05-13 10:25:00 -07:00
robertphillips
9837740dd5 Simplify GrSWMaskHelper
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1974943002

Review-Url: https://codereview.chromium.org/1974943002
2016-05-13 05:47:23 -07:00
cdalton
862cff30ea Remove clip from GrPipelineBuilder
This eliminates a copy and will allow us to make the GrClip class
virutal.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1966903004

Review-Url: https://codereview.chromium.org/1966903004
2016-05-12 15:09:48 -07:00
cdalton
193d9cf8f2 Eliminate special case nvpr batch handling
Removes drawPathBatch methods from GrDrawTarget and GrDrawContext, and
integrates nvpr batches in with all the other batches.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1966763002

Review-Url: https://codereview.chromium.org/1966763002
2016-05-12 11:52:02 -07:00
bsalomon
18a2f9dff8 Add base class for GLTestContext and add new subclass VkTestContext.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1964243003

Review-Url: https://codereview.chromium.org/1964243003
2016-05-11 10:09:18 -07:00
robertphillips
ebf30e8415 Switch GrTextureToYUVPlanes over to newDrawContext calls
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1970743002

Review-Url: https://codereview.chromium.org/1970743002
2016-05-11 08:34:39 -07:00
bsalomon
6663acff01 Replace GrStrokeInfo with GrStyle.
A side effect is that arbitrary path effects can no be pushed deeper into the Ganesh flow for paths. They may be applied by path renderers.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1957363002

Committed: https://skia.googlesource.com/skia/+/33595bdf4b64a745f6340338d307e806e96c587f

Review-Url: https://codereview.chromium.org/1957363002
2016-05-10 09:14:17 -07:00
bsalomon
85d9667f59 Revert of Replace GrStrokeInfo with GrStyle. (patchset #4 id:160001 of https://codereview.chromium.org/1957363002/ )
Reason for revert:
Breaking some bots

Original issue's description:
> Replace GrStrokeInfo with GrStyle.
>
> A side effect is that arbitrary path effects can no be pushed deeper into the Ganesh flow for paths. They may be applied by path renderers.
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1957363002
>
> Committed: https://skia.googlesource.com/skia/+/33595bdf4b64a745f6340338d307e806e96c587f

TBR=egdaniel@google.com,robertphillips@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review-Url: https://codereview.chromium.org/1967513002
2016-05-10 06:19:21 -07:00
bsalomon
33595bdf4b Replace GrStrokeInfo with GrStyle.
A side effect is that arbitrary path effects can no be pushed deeper into the Ganesh flow for paths. They may be applied by path renderers.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1957363002

Review-Url: https://codereview.chromium.org/1957363002
2016-05-10 05:57:27 -07:00
robertphillips
a8966a8a34 Reland of Simplify SkGpuBlurUtils::GaussianBlur method (patchset #1 id:1 of https://codereview.chromium.org/1956023002/ )
Reason for revert:
May not be as bad as was thought

Original issue's description:
> Revert of Simplify SkGpuBlurUtils::GaussianBlur method (patchset #2 id:20001 of https://codereview.chromium.org/1958603002/ )
>
> Reason for revert:
> Looks like it's causing some issues with the bleed_image GM.
>
> Original issue's description:
> > Simplify SkGpuBlurUtils::GaussianBlur method
> >
> > No one was using the canClobberSrc capability and moving the direct filtering case forward makes the rest of the logic simpler.
> >
> > Split out of: https://codereview.chromium.org/1959493002/ (Retract GrRenderTarget from SkGpuBlurUtils)
> >
> > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1958603002
> >
> > Committed: https://skia.googlesource.com/skia/+/56a85e69a8d034e0fdee00e8207cda0a9da06fee
>
> TBR=bsalomon@google.com,robertphillips@google.com
> # Skipping CQ checks because original CL landed less than 1 days ago.
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
>
> Committed: https://skia.googlesource.com/skia/+/67a58dcd4a1e79e5832161ae953526d27893aa61

TBR=bsalomon@google.com,jvanverth@google.com
# Not skipping CQ checks because original CL landed more than 1 days ago.

Review-Url: https://codereview.chromium.org/1961953002
2016-05-09 06:45:37 -07:00
jvanverth
67a58dcd4a Revert of Simplify SkGpuBlurUtils::GaussianBlur method (patchset #2 id:20001 of https://codereview.chromium.org/1958603002/ )
Reason for revert:
Looks like it's causing some issues with the bleed_image GM.

Original issue's description:
> Simplify SkGpuBlurUtils::GaussianBlur method
>
> No one was using the canClobberSrc capability and moving the direct filtering case forward makes the rest of the logic simpler.
>
> Split out of: https://codereview.chromium.org/1959493002/ (Retract GrRenderTarget from SkGpuBlurUtils)
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1958603002
>
> Committed: https://skia.googlesource.com/skia/+/56a85e69a8d034e0fdee00e8207cda0a9da06fee

TBR=bsalomon@google.com,robertphillips@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review-Url: https://codereview.chromium.org/1956023002
2016-05-06 13:05:09 -07:00
cdalton
3ccf2e75ed Remove hasMixedSamples() from GrPipelineBuilder
This info is unknown until after any clip has been applied to the
stencil settings, so it's misleading to include in the builder.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1952323002

Review-Url: https://codereview.chromium.org/1952323002
2016-05-06 09:41:16 -07:00
robertphillips
524484b143 Revert of Retract GrRenderTarget a bit within SkGpuDevice (patchset #2 id:20001 of https://codereview.chromium.org/1956473002/ )
Reason for revert:
Experimental revert to track down perf regression

Original issue's description:
> Retract GrRenderTarget a bit within SkGpuDevice
>
> Split off of: https://codereview.chromium.org/1930013002/ ((Mostly) Retract GrRenderTarget from SkGpuDevice)
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1956473002
>
> Committed: https://skia.googlesource.com/skia/+/d215a95882485026d176a81bf58871276b21c89c

TBR=bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review-Url: https://codereview.chromium.org/1954103002
2016-05-06 07:55:20 -07:00
robertphillips
56a85e69a8 Simplify SkGpuBlurUtils::GaussianBlur method
No one was using the canClobberSrc capability and moving the direct filtering case forward makes the rest of the logic simpler.

Split out of: https://codereview.chromium.org/1959493002/ (Retract GrRenderTarget from SkGpuBlurUtils)

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1958603002

Review-Url: https://codereview.chromium.org/1958603002
2016-05-06 07:17:49 -07:00
brianosman
2d1ee7936e Added --deepColor option to SampleApp, triggers creation of a ten-bit/channel
buffer. (Only on Windows at the moment). Uses new effect to do the final
gamma adjustment

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1919993002

Review-Url: https://codereview.chromium.org/1919993002
2016-05-05 12:24:31 -07:00
robertphillips
d215a95882 Retract GrRenderTarget a bit within SkGpuDevice
Split off of: https://codereview.chromium.org/1930013002/ ((Mostly) Retract GrRenderTarget from SkGpuDevice)

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1956473002

Review-Url: https://codereview.chromium.org/1956473002
2016-05-05 12:03:29 -07:00
brianosman
35b784d48f Bring back sRGB-write-control as a caps bit.
We're not going to support this on Vulkan (yet), but want to still
have it as an option for GL. (The fallback alternative for our YUV use
case involves injecting expensive fragment shader code, which we'd like
to avoid).

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1955603003

Review-Url: https://codereview.chromium.org/1955603003
2016-05-05 11:52:53 -07:00
benjaminwagner
9b92ebdf41 Remove executable bit from source code files.
TBR=reed
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1952773002

Review-Url: https://codereview.chromium.org/1952773002
2016-05-04 13:45:06 -07:00
robertphillips
76948d4faa Add Gr*Proxy classes
This isn't wired in anywhere yet.

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1937553002

Committed: https://skia.googlesource.com/skia/+/de5bf0cfeca908b81a28cc50065f7bc2da3d2fd1

Committed: https://skia.googlesource.com/skia/+/92605b35efa0155c44d24bd8415b4cc1db8831db

Review-Url: https://codereview.chromium.org/1937553002
2016-05-04 12:47:41 -07:00
robertphillips
4f16e6361d Revert of Add Gr*Proxy classes (patchset #10 id:220001 of https://codereview.chromium.org/1937553002/ )
Reason for revert:
ASAN

Original issue's description:
> Add Gr*Proxy classes
>
> This isn't wired in anywhere yet.
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1937553002
>
> Committed: https://skia.googlesource.com/skia/+/de5bf0cfeca908b81a28cc50065f7bc2da3d2fd1
>
> Committed: https://skia.googlesource.com/skia/+/92605b35efa0155c44d24bd8415b4cc1db8831db

TBR=bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review-Url: https://codereview.chromium.org/1944953002
2016-05-03 12:56:04 -07:00
jvanverth
2af0f1b014 Apply setImageLayout() to all of a VkImage's subresources.
This also adds fLevelCount to GrVkImage::Resource, which allows
clients to wrap mipmapped textures.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1943933002
TBR=bsalomon@google.com

Review-Url: https://codereview.chromium.org/1943933002
2016-05-03 10:36:49 -07:00
robertphillips
92605b35ef Add Gr*Proxy classes
This isn't wired in anywhere yet.

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1937553002

Committed: https://skia.googlesource.com/skia/+/de5bf0cfeca908b81a28cc50065f7bc2da3d2fd1

Review-Url: https://codereview.chromium.org/1937553002
2016-05-03 08:47:01 -07:00
robertphillips
89d09a1f70 Revert of Add Gr*Proxy classes (patchset #9 id:160001 of https://codereview.chromium.org/1937553002/ )
Reason for revert:
Seems to be breaking N7 & ANGLE bots

Original issue's description:
> Add Gr*Proxy classes
>
> This isn't wired in anywhere yet.
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1937553002
>
> Committed: https://skia.googlesource.com/skia/+/de5bf0cfeca908b81a28cc50065f7bc2da3d2fd1

TBR=bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review-Url: https://codereview.chromium.org/1949463002
2016-05-03 06:44:50 -07:00
robertphillips
de5bf0cfec Add Gr*Proxy classes
This isn't wired in anywhere yet.

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1937553002

Review-Url: https://codereview.chromium.org/1937553002
2016-05-03 05:06:29 -07:00
mtklein
59c12e3f00 remove non-static uses of SkOncePtr
Still slowly working through all the SK_DECLARE_STATIC_FOO macros.

SkOncePtr is complicating things by having SkOncePtr delete its pointer
and SkBaseOncePtr not.  Simplify things by removing SkOncePtr, leaving
only the leaky SkBaseOncePtr.

We replace SkOncePtr<T> instead with SkOnce and T.  In most cases this
did not need to be a pointer, and in some cases here we're even saving
a few bytes by replacing SkOncePtr<T> with SkOnce and a T.

The dependency map of SK_DECLARE_STATIC_FOO is:
  SkBaseMutex -> SkBaseSemaphore -> SkBaseOncePtr

They're intertwined enough that I think I've got to do all three in one
next CL.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1939503002

Review-Url: https://codereview.chromium.org/1939503002
2016-05-02 07:19:41 -07:00
djsollen
efe46d2094 Repurpose Release_Developer BUILDTYPE and remove SK_DEVELOPER.
The Release_Developer build type is now used to build Skia with
release level optimizations but still enable SK_DEBUG. This in turn
means that SkASSERTS and SkRTConf are available in this mode.

Further we can then remove SK_DEVELOPER as a define as it is true
iff SK_DEBUG is true.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1931903002
DOCS_PREVIEW= https://skia.org/?cl=1931903002

Review-Url: https://codereview.chromium.org/1931903002
2016-04-29 06:41:35 -07:00
robertphillips
d4c741e3d0 Refactor drawContext/RenderTarget creation
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1914883002

Committed: https://skia.googlesource.com/skia/+/2f1c42e8448bbbadeb3df1c626faa90aa33f8907

Review-Url: https://codereview.chromium.org/1914883002
2016-04-28 09:55:15 -07:00
reed
28d5bdd97e Revert of Repurpose Release_Developer BUILDTYPE and remove SK_DEVELOPER. (patchset #2 id:20001 of https://codereview.chromium.org/1927583002/ )
Reason for revert:
still blocking DEPS roll

Original issue's description:
> Repurpose Release_Developer BUILDTYPE and remove SK_DEVELOPER.
>
> The Release_Developer build type is now used to build Skia with
> release level optimizations but still enable SK_DEBUG. This in turn
> means that SkASSERTS and SkRTConf are available in this mode.
>
> Further we can then remove SK_DEVELOPER as a define as it is true
> iff SK_DEBUG is true.
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1927583002
> DOCS_PREVIEW= https://skia.org/?cl=1927583002
>
> Committed: https://skia.googlesource.com/skia/+/48d6f88479e72efaf9b9d8f9c0769acb1ba773db

TBR=bungeman@gmail.com,bungeman@google.com,benjaminwagner@google.com,djsollen@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review-Url: https://codereview.chromium.org/1918253006
2016-04-28 08:12:55 -07:00
robertphillips
aa19a5fbc5 Revert of Refactor drawContext/RenderTarget creation (patchset #8 id:140001 of https://codereview.chromium.org/1914883002/ )
Reason for revert:
Experimental revert to see if this is blocking the DEPS roll.

Original issue's description:
> Refactor drawContext/RenderTarget creation
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1914883002
>
> Committed: https://skia.googlesource.com/skia/+/2f1c42e8448bbbadeb3df1c626faa90aa33f8907

TBR=bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review-Url: https://codereview.chromium.org/1929833004
2016-04-28 06:21:55 -07:00
djsollen
48d6f88479 Repurpose Release_Developer BUILDTYPE and remove SK_DEVELOPER.
The Release_Developer build type is now used to build Skia with
release level optimizations but still enable SK_DEBUG. This in turn
means that SkASSERTS and SkRTConf are available in this mode.

Further we can then remove SK_DEVELOPER as a define as it is true
iff SK_DEBUG is true.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1927583002
DOCS_PREVIEW= https://skia.org/?cl=1927583002

Review-Url: https://codereview.chromium.org/1927583002
2016-04-27 13:37:23 -07:00
robertphillips
2f1c42e844 Refactor drawContext/RenderTarget creation
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1914883002

Review-Url: https://codereview.chromium.org/1914883002
2016-04-27 13:34:01 -07:00
robertphillips
6c7e325236 Bring sk_sp to GrDrawContext
This is split out of: https://codereview.chromium.org/1914883002/ (Refactor drawContext/RenderTarget creation)

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1918003003

Review-Url: https://codereview.chromium.org/1918003003
2016-04-27 10:47:51 -07:00
senorblanco
f5575463f4 Remove some unnecessary #includes of SkImageFilter.h
R=robertphillips@google.com
TBR=reed@google.com
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1907283002

Review URL: https://codereview.chromium.org/1907283002
2016-04-22 07:36:12 -07:00
kkinnunen
2e6055b3ea Refactor to separate backend object lifecycle and GpuResource budget decision
Refactor GrGpuResource to contain two different pieces of state:
 a) instance is budgeted or not budgeted
 b) instance references wrapped backend objects or not

The "object lifecycle" was also attached to backend object
handles (ids), which made the code a bit unclear. Backend objects
would be associated with GrGpuResource::LifeCycle, even though
GrGpuResource::LifeCycle refers to the GpuResource, and individual
backend objects in one GpuResource might be governed with different
"lifecycle".

Mark the budgeted/not budgeted with SkBudgeted::kYes, SkBudgeted::kNo.
This was previously GrGpuResource::kCached_LifeCycle,
GrGpuResource::kUncached_LifeCycle.

Mark the "references wrapped object" with boolean. This was previously
GrGpuResource::kBorrowed_LifeCycle,
GrGpuResource::kAdopted_LifeCycle for GrGpuResource.

Associate the backend object ownership status with
GrBackendObjectOwnership for the backend object handles.

The resource type leaf constuctors, such has GrGLTexture or
GrGLTextureRenderTarget take "budgeted" parameter. This parameter
is passed to GrGpuResource::registerWithCache().

The resource type intermediary constructors, such as GrGLTexture
constructors for class GrGLTextureRenderTarget do not take "budgeted"
parameters, intermediary construtors do not call registerWithCache.

Removes the need for tagging GrGpuResource -derived subclass
constructors with "Derived" parameter.

Makes instances that wrap backend objects be registered with
a new function GrGpuResource::registerWithCacheWrapped().

Removes "budgeted" parameter from classes such as StencilAttahment, as
they are always cached and never wrap any external backend objects.

Removes the use of concept "external" from the member function names.
The API refers to the objects as "wrapped", so make all related
functions use the term consistently.

No change in functionality. Resources referencing wrapped objects are
always inserted to the cache with budget decision kNo.

BUG=594928
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862043002

Review URL: https://codereview.chromium.org/1862043002
2016-04-22 01:48:29 -07:00
jvanverth
b0d4352ca6 Revise WSI setup.
- Set up present queue creation correctly.
- Move WSI functions to VulkanTestContext.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1899213002

Review URL: https://codereview.chromium.org/1899213002
2016-04-21 11:46:23 -07:00
egdaniel
58a8d9214a Update min Vulkan version to 1.0.8.0, and fix various bugs
With updating the SDK, the debug layers also showed multiple bugs.
I have fixed those as well in this CL. These include:

1. Incorrectly tracking the allocated descriptor sets from the descriptor pools

2. Using MemoryBarriers inside render passes.

3. Correctly setting the Stencil Image layout anytime we are using a render pass with a stencil attachment

4. Setting the correct aspect mask for Depth/Stencil in a barrier.

TBR=bsalomon@google.com

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1906623002

Review URL: https://codereview.chromium.org/1906623002
2016-04-21 08:03:10 -07:00
egdaniel
09aa1fce69 Refactor how we store and use samplers in Ganesh
The main goal of this refactorization is to allow Vulkan to use separate
sampler and texture objects in the shader and descriptor sets and combine
them into a sampler2d in the shader where needed.

A large part of this is separating how we store samplers and uniforms in the
UniformHandler. We no longer need to store handles to samplers besides when
we are initially emitting code. After we emit code all we ever do is loop over
all samplers and do some processor independent work on them, so we have no need
for direct access to individual samplers.

In the GLProgram all we ever do is set the sampler uniforms in the ctor and never
touch them again, so no need to save sampler info there. The texture access on
program reuse just assume that they come in the same order as we set the texture
units for the samplers

For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers,
then when we get new textures, we just assume they come in in the same order as we
set the samplers on the descriptor sets. Thus no need to save direct vulkan info.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004

Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f

Review URL: https://codereview.chromium.org/1885863004
2016-04-20 07:09:46 -07:00
svaisanen
b988ecf639 Enable NV_path_rendering in the Null GL.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1882563002

Review URL: https://codereview.chromium.org/1882563002
2016-04-20 00:36:53 -07:00
mtklein
d9dd428211 Modernize and trim down SkOnce.
The API and implementation are very much simplified.
You may not want to bother reading the diff.

As is our trend, SkOnce now uses <atomic> directly.

Member initialization means we don't need SK_DECLARE_STATIC_ONCE.
SkSpinlock already works this same way.

All uses of the old API taking an external bool* and Lock* were pessimal,
so I have not carried this sort of API forward.  It's simpler, faster,
and more space-efficient to always use this single SkOnce class interface.

SkOnce weighs 2 bytes: a done bool and an SkSpinlock, also a bool internally.
This API refactoring opens up the opportunity to fuse those into a single
three-state byte if we'd like.

No public API changes.
TBR=reed@google.com

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1894893002

Review URL: https://codereview.chromium.org/1894893002
2016-04-18 08:09:11 -07:00
bsalomon
7e68ab7318 Remove GrTextureStorageAllocator. This was added from Chromium but never used and not expected to be used.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1886613003

Review URL: https://codereview.chromium.org/1886613003
2016-04-13 14:29:25 -07:00
brianosman
0e3c55431b Tweak distance field path renderer behavior in gamma-correct mode to match
recent changes to text rendering.

Uses linear coverage falloff. Produces results that are perceptually more
similar to L32 (raster and gpu). Smoothstep + sRGB was too soft.

Plumb the gamma-correctness via DrawPathArgs, which also paves the way for
other path rendering implementations to easily make decisions about rendering
technique based on that flag.

Fix a few typos and formatting issues from my most recent change.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1889453002

Review URL: https://codereview.chromium.org/1889453002
2016-04-13 13:56:21 -07:00
brianosman
b461d34575 Rename lots of things from 'sRGB' to 'GammaCorrect', where appropriate
Trying to be much more explicit about where we really mean sRGB as a format,
and where we mean gamma-correct, as in: "not legacy behavior". Most of the
changes to rendering behavior are dependent on the latter, so let's be precise.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1884873006

Review URL: https://codereview.chromium.org/1884873006
2016-04-13 13:10:14 -07:00
cdalton
74b8d32332 Implement texel buffers
Adds a mechanism for processors to add buffer accesses and implements
them in the GL backend.

BUG=skia:
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Review URL: https://codereview.chromium.org/1870893002
2016-04-11 14:47:28 -07:00
cdalton
f8a6ce8d8c Add GLSL support for texelFetch
Adds a cap and builder methods for texelFetch. This is required for
texel buffers. Also moves the texel buffer cap into the general shader
caps, and adds glTexBufferRange to the GL interface.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1869063005

Review URL: https://codereview.chromium.org/1869063005
2016-04-11 13:02:05 -07:00
cdalton
a6b92ad1f7 Infer sampler precision from pixel config
Adds a "samplerPrecision" method to GrGLSLCaps and updates
GrGLSLProgramBuilder to infer a sampler's precision based on its
config and visibility.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1846963004

Review URL: https://codereview.chromium.org/1846963004
2016-04-11 12:03:08 -07:00
cdalton
e2e71c2df4 Track GL buffer state based on unique resource ID
Reworks GrGLGpu to track GL buffer state based on the unique
GrGpuResource ID. This eliminates the need to notify the gpu object
whenever a buffer is deleted.

This change also allows us to remove the type specifier from GrBuffer.
At this point a buffer is just a chunk of memory, and the type
given at creation time is just a suggestion to the GL backend about
which target to bind to for updates.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1854283004

Committed: https://skia.googlesource.com/skia/+/deacc97bc63513b5eacaf21f858727f6e8b98ce5

Review URL: https://codereview.chromium.org/1854283004
2016-04-07 18:13:29 -07:00
robertphillips
73add93a9c Appease valgrind wrt testing code initialization
The new swarming valgrind bot appears to be higher maintenance. These changes seem harmless and will, hopefully, unblock the bot.

TBR=bsalomon@google.com

https://build.chromium.org/p/client.skia.fyi/builders/Test-Ubuntu-GCC-ShuttleA-GPU-GTX550Ti-x86_64-Release-SwarmingValgrind/builds/57

BUG=skia:5164
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1867053002

Review URL: https://codereview.chromium.org/1867053002
2016-04-07 09:01:20 -07:00
mtklein
044d3c1858 Revert of Track GL buffer state based on unique resource ID (patchset #6 id:100001 of https://codereview.chromium.org/1854283004/ )
Reason for revert:
Chrome roll's broken, seems to be missing fTarget:

https://codereview.chromium.org/1861473005

Original issue's description:
> Track GL buffer state based on unique resource ID
>
> Reworks GrGLGpu to track GL buffer state based on the unique
> GrGpuResource ID. This eliminates the need to notify the gpu object
> whenever a buffer is deleted.
>
> This change also allows us to remove the type specifier from GrBuffer.
> At this point a buffer is just a chunk of memory, and the type
> given at creation time is just a suggestion to the GL backend about
> which target to bind to for updates.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1854283004
>
> Committed: https://skia.googlesource.com/skia/+/deacc97bc63513b5eacaf21f858727f6e8b98ce5

TBR=bsalomon@google.com,jvanverth@google.com,cdalton@nvidia.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1870553002
2016-04-06 18:24:34 -07:00
cdalton
deacc97bc6 Track GL buffer state based on unique resource ID
Reworks GrGLGpu to track GL buffer state based on the unique
GrGpuResource ID. This eliminates the need to notify the gpu object
whenever a buffer is deleted.

This change also allows us to remove the type specifier from GrBuffer.
At this point a buffer is just a chunk of memory, and the type
given at creation time is just a suggestion to the GL backend about
which target to bind to for updates.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1854283004

Review URL: https://codereview.chromium.org/1854283004
2016-04-06 14:26:34 -07:00
brianosman
898235c486 SkSurfaceProps now has a gamma-correct ("AllowSRGBInputs") flag. That's propagated in a few places so that the backend can do the right thing for L32 vs S32 mode.
Also added SkSurfaceProps to SkSpecialImage, so that Image -> Surface conversion can preserve the desired behavior during filtering.

Many small changes, including a bunch of comments about places where we may be losing information right now. My approach was to ensure that if anything fails, it will always fall back to "legacy" mode - gamma-correctness is opt-in, so I'll just have to feed things through as missing cases are exposed.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1838953007

Review URL: https://codereview.chromium.org/1845283003
2016-04-06 07:38:23 -07:00
bsalomon
6e2aad4e9f Add GrContext::releaseAndAbandonContext()
Like abandonContext() this disconnects the GrContext from the underlying 3D API. However, unlike abandonContext it first frees all allocated GPU resources.

BUG=skia:5142
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Review URL: https://codereview.chromium.org/1852733002
2016-04-01 11:54:31 -07:00
bsalomon
062bd86033 Expose GrGLAssembleInterface
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1842363003

Review URL: https://codereview.chromium.org/1842363003
2016-03-31 10:22:20 -07:00
bsalomon
3724e574a7 Move SkGLContext and some GrGLInterface implementations to skgputest module
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1815823002
CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-CMake-Trybot,Build-Mac-Clang-x86_64-Release-CMake-Trybot

Committed: https://skia.googlesource.com/skia/+/fe3456cb006110d045b26ff3f8681b893a757b58

Review URL: https://codereview.chromium.org/1815823002
2016-03-30 18:56:20 -07:00
robertphillips
6f70d43719 Revert of Move SkGLContext and some GrGLInterface implementations to skgputest module (patchset #13 id:240001 of https://codereview.chromium.org/1815823002/ )
Reason for revert:
red bots

Original issue's description:
> Move SkGLContext and some GrGLInterface implementations to skgputest module
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1815823002
> CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-CMake-Trybot,Build-Mac-Clang-x86_64-Release-CMake-Trybot
>
> Committed: https://skia.googlesource.com/skia/+/fe3456cb006110d045b26ff3f8681b893a757b58

TBR=jvanverth@google.com,bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1845473004
2016-03-30 09:26:24 -07:00
bsalomon
fe3456cb00 Move SkGLContext and some GrGLInterface implementations to skgputest module
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1815823002
CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-CMake-Trybot,Build-Mac-Clang-x86_64-Release-CMake-Trybot

Review URL: https://codereview.chromium.org/1815823002
2016-03-30 08:35:09 -07:00
bsalomon
dec294375a Remove the GrGLInterface callback mechanism.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1836013002

Review URL: https://codereview.chromium.org/1836013002
2016-03-28 12:25:09 -07:00
jvanverth
e50f3e7539 Add WSI functions to GrVkInterface
BUG=skia:5043
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Review URL: https://codereview.chromium.org/1834903003
2016-03-28 07:03:06 -07:00
cdalton
397536cabe Consolidate GPU buffer implementations
Consolidates all the different buffer implementations into a single
GrBuffer class. This will allow us to add new buffer types, use DSA in
OpenGL, track buffer bindings by unique ID, cache buffers without
respect to the type of data they have been used for previously, etc.
This change is strictly a refactor; it introduces no change in
functionality.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825393002

Committed: https://skia.googlesource.com/skia/+/8b1bff29675afd25843439eade634a57f68fe16f

Review URL: https://codereview.chromium.org/1825393002
2016-03-25 12:15:03 -07:00
ethannicholas
28ef445d2e added support for glMinSampleShading
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1812223002

Review URL: https://codereview.chromium.org/1812223002
2016-03-25 09:26:03 -07:00
jvanverth
fd7bd45ac2 Revise layer, extension and feature setup for Vulkan
Moves all the extension setup logic into GrVkBackendContext, and
pass extension and feature information to Skia via flags. Also adds
version information to GrVkBackendContext.

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1832613003
TBR=bsalomon@google.com

Review URL: https://codereview.chromium.org/1832613003
2016-03-25 06:29:52 -07:00
brianosman
64d094d775 Require sRGB write control for sRGB support. Add flag to GrPaint to suppress linear -> sRGB conversion on write. Use that to fix YUV conversion, which directly produces sRGB data. (Technically, it produces data in whatever the color space of the JPEG might be).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1830303002

Review URL: https://codereview.chromium.org/1830303002
2016-03-25 06:01:59 -07:00
robertphillips
f8c3ba40cf Revert of Consolidate GPU buffer implementations (patchset #10 id:180001 of https://codereview.chromium.org/1825393002/ )
Reason for revert:
Lots of Android redness

Original issue's description:
> Consolidate GPU buffer implementations
>
> Consolidates all the different buffer implementations into a single
> GrBuffer class. This will allow us to add new buffer types, use DSA in
> OpenGL, track buffer bindings by unique ID, cache buffers without
> respect to the type of data they have been used for previously, etc.
> This change is strictly a refactor; it introduces no change in
> functionality.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825393002
>
> Committed: https://skia.googlesource.com/skia/+/8b1bff29675afd25843439eade634a57f68fe16f

TBR=bsalomon@google.com,egdaniel@google.com,jvanverth@google.com,cdalton@nvidia.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1831133004
2016-03-25 04:55:59 -07:00
cdalton
8b1bff2967 Consolidate GPU buffer implementations
Consolidates all the different buffer implementations into a single
GrBuffer class. This will allow us to add new buffer types, use DSA in
OpenGL, track buffer bindings by unique ID, cache buffers without
respect to the type of data they have been used for previously, etc.
This change is strictly a refactor; it introduces no change in
functionality.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825393002

Review URL: https://codereview.chromium.org/1825393002
2016-03-25 01:54:55 -07:00