Add SkSmallAllocator, a template for allocating small (as defined by the
instantiation) objects without extra calls to new. Add a helper macro to
make using it simple.
Remove SkTemplatesPriv.h, whose behavior is replaced by SkSmallAllocator.
The old SK_PLACEMENT_NEW had the following drawbacks:
- Easily confused with SkNEW_PLACEMENT.
- Requires passing around lots of void*s along with the storageSize.
- Requires using a separate class for deleting it.
- We had multiple ways Auto objects for deleting in different places.
- It always did a straight heap allocation on Windows, meaning Windows
did not get any advantages from the confusing code.
The new SkSmallAllocator simplifies things:
- It is clear about what it does.
- It takes care of the deletion in one place that is automatically
handled.
Further, the new class can be used to create more than one object. This
is in preparation for BUG=skia:1976, for which we would like to create
a new object without extra heap allocations. The plan is to create both
the blitter and the new object on the stack using the SkSmallAllocator.
Add a new test for SkSmallAllocator.
SkShader.h:
Move the private version of CreateBitmapShader to SkBitmapProcShader
(which already has the implementation) and remove the friend class
(which was only used to call this private function). This allows
SkSmallAllocator to reside in the private src/ directory.
SkBitmapProcShader:
Move CreateBitmapShader and the macro for the storage size here. With
the macro in a (private) header, the (private) headers with function
declarations (which now depend on the storage size used) can see the
macro.
Use SkSmallAllocator in CreateBitmapShader.
Change the macro to kBlitterStorageByteCount, since SkSmallAllocator
takes a byte count as its template parameter.
SkBlitter:
Use the SkSmallAllocator.
Remove Sk3DShader::fKillProc and SkAutoCallProc. Both of their
behaviors have been moved into SkSmallAllocator (SkAutoCallProc was
unnecessary anyway, because the only time we ever used it we also
called detach(), so its auto behavior never happened).
Create the Sk3DShader on the stack, if there's room.
Remove the helper version of Choose, which was unused.
SmallAllocatorTest:
Test for the new class.
The rest:
Use SkSmallAllocator.
BUG=skia:1976
R=reed@google.com, mtklein@google.com
Author: scroggo@google.com
Review URL: https://codereview.chromium.org/179343005
git-svn-id: http://skia.googlecode.com/svn/trunk@13696 2bbb7eff-a529-9590-31e7-b0007b416f81
The main meat of things is in SkThreadPool. We can now give SkThreadPool a
type for each thread to create and destroy on its local stack. It's TLS
without going through SkTLS.
I've split the DM tasks into CpuTasks that run on threads with no TLS, and
GpuTasks that run on threads with a thread local GrContextFactory.
The old CpuTask and GpuTask have been renamed to CpuGMTask and GpuGMTask.
Upshot: default run of out/Debug/dm goes from ~45 seconds to ~20 seconds.
BUG=skia:
R=bsalomon@google.com, mtklein@google.com, reed@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/179233005
git-svn-id: http://skia.googlecode.com/svn/trunk@13632 2bbb7eff-a529-9590-31e7-b0007b416f81
Also:
- make GrMemoryPoolBenches threadsafe
- some tweaks to various DM code
- rename GM::shortName() to getName() to match benches and tests
On my desktop, (289 GMs, 617 benches) x 4 configs, 227 tests takes 46s in Debug, 14s in Release. (Still minutes faster than running tests && bench && gm.) GPU singlethreading is definitely the limiting factor again; going to reexamine whether that's helpful to thread it again.
BUG=skia:
R=reed@google.com, bsalomon@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/178473006
git-svn-id: http://skia.googlecode.com/svn/trunk@13603 2bbb7eff-a529-9590-31e7-b0007b416f81
- refactor GYPs and a few flags
- make GPU tests grab a thread-local GrContextFactory when needed as we do in DM for GMs
- add a few more UI features to make DM more like tests
I believe this makes the program 'tests' obsolete.
It should be somewhat faster to run the two sets together than running the old binaries serially:
- serial: tests 20s (3m18s CPU), dm 21s (3m01s CPU)
- together: 27s (6m21s CPU)
Next up is to incorporate benches. I'm only planning there on a single-pass sanity check, so that won't obsolete the program 'bench' just yet.
Tested: out/Debug/tests && out/Debug/dm && echo ok
BUG=skia:
Committed: http://code.google.com/p/skia/source/detail?r=13586R=reed@google.com, bsalomon@google.com, mtklein@google.com, tfarina@chromium.org
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/178273002
git-svn-id: http://skia.googlecode.com/svn/trunk@13592 2bbb7eff-a529-9590-31e7-b0007b416f81
- refactor GYPs and a few flags
- make GPU tests grab a thread-local GrContextFactory when needed as we do in DM for GMs
- add a few more UI features to make DM more like tests
I believe this makes the program 'tests' obsolete.
It should be somewhat faster to run the two sets together than running the old binaries serially:
- serial: tests 20s (3m18s CPU), dm 21s (3m01s CPU)
- together: 27s (6m21s CPU)
Next up is to incorporate benches. I'm only planning there on a single-pass sanity check, so that won't obsolete the program 'bench' just yet.
Tested: out/Debug/tests && out/Debug/dm && echo ok
BUG=skia:
R=reed@google.com, bsalomon@google.com, mtklein@google.com, tfarina@chromium.org
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/178273002
git-svn-id: http://skia.googlecode.com/svn/trunk@13586 2bbb7eff-a529-9590-31e7-b0007b416f81
Motivation:
I have downloaded a barebones Linux system built for 64-bit ARM
from linaro.org and a ARMv8 Foundation Model from arm.com to run
it on. This will let us build and test Skia on ARM64 before we
aquire hardware to allow that. This CL introduces the changes to
the build files necessary to build Skia on a barebones embedded
Linux system. I tested it with the aarch64 GCC compiler provided
by linaro.org.
Changes:
Add a "barelinux" target_os for the DEPS file. Add an optional
git download of zlib.
Changes to gyp files: these changes abstract out libpng, libz, and
giflib so that images.gyp doesn't know whether they are static or
dynamically linked. I also add the variables skia_giflib_static,
skia_libpng_static, skia_zlib_static, and skia_freetype_static,
all of which default to false but when set to true will override
the behavior of the giflib, libpng, zlib, and freetype build
targets to require them to build statically. Also, the
skia_no_fontconfig variable turns off use of the fontconfig service.
Scripts in platform_tools/barelinux/bin:
arm64_download - this script downloads the Linaro's ARMv8 Aarch64
toolchain and minimal embedded Linux system as well as ARM's
foundation model. The required files are mirrored on Google
Cloud. The script then starts a emulated Arm64 Linux system in
the background. After the boot is complete, you can SSH into the
system at port 8022 via user@localhost. The SSH key will be
downloaded into the working directery as well.
download_deps - Uses gclient to download Skia's dependencies for a
bare Linux system (the normal dependecies plus giflib, libpng, and
zlib.)
barelinux_make - this script builds a version of skia that does
not depend on external libraries, perfect for putting in an
embedded system running Linux. Assumes you have run download_deps
first.
To test:
To build a barelinux target, use the barelinux_make script.
To build for a armv8 system: skia_arch_type=arm arm_neon=0 armv7=1
armv8=1 arm_thumb=0 skia_arch_width=64 and set the CC and CXX
variables to point at the cross-compiler downloaded by
arm64_download.
R=djsollen@google.com, scroggo@google.com, borenet@google.com
Author: halcanary@google.com
Review URL: https://codereview.chromium.org/152513007
git-svn-id: http://skia.googlecode.com/svn/trunk@13570 2bbb7eff-a529-9590-31e7-b0007b416f81
This change makes kSkipTiled_Flag also skip --tileGrid and --rtree.
All GMs which were passing kSkipTiled_Flag before were also passing
kSkipPicture_Flag, which also skips tilegrid and rtree, so this should
have no effect on them, but provides a smaller hammer for GMs which
still want to test picture playback, but not tiling.
The exception is magnifier, which was passing only kSkipTiled_Flag,
but magnifier is an odd beast and not web-exposed, so I'm not worried
about reducing its coverage slightly.
R=scroggo@google.com
BUG=skia:
Review URL: https://codereview.chromium.org/165723009
git-svn-id: http://skia.googlecode.com/svn/trunk@13514 2bbb7eff-a529-9590-31e7-b0007b416f81
SkResizeImageFilter resizes all the pixels from its input (subject to
the input's crop rect), but the offset to be applied was incorrect.
It should take the CTM into account, so that the origin of the resize is
the world space origin, unaffected by whatever clipping is applied.
New GM imageresizetiled exercises the behaviour under
impl-side-painting-like conditions, and existing GMs now have resize
cases added.
R=reed@google.com, robertphillips@google.com
Review URL: https://codereview.chromium.org/168283006
git-svn-id: http://skia.googlecode.com/svn/trunk@13506 2bbb7eff-a529-9590-31e7-b0007b416f81
Image filters in Skia currently clip the size of the the offscreen
bitmap used for filtering to the device clip bounds. This means that
any pixel-moving filter (e.g., blur) has edge artifacts at the clip
boundaries. This is problematic for tiling, where a single SkPicture
is played back with a clip set to the tile boundaries.
By implementing the onFilterBounds() traversal, and using it in
saveLayer() when a filter is present, we can clip the layer to the
expanded clip rect. Note that this requires that the traversal be
performed in reverse as compared to computeFastBounds(). (It's also
done in device space, unlike computeFastBounds()).
New test imagefiltersclipped tests pixel-moving filters when clipped
by various clip rects.
New test imageblurtiled tests tiled (compositor-style) rendering of
blurred text. There should be no artifacts at the tile boundaries.
BUG=337831
R=reed@google.com
Review URL: https://codereview.chromium.org/23011012
git-svn-id: http://skia.googlecode.com/svn/trunk@13323 2bbb7eff-a529-9590-31e7-b0007b416f81
Split off from https://codereview.chromium.org/140503007/.
The eventual goal is to create our Android.mk from gyp. This patch
adds an option for skia_android_framework with the right settings.
The follow-up (https://codereview.chromium.org/140503007/) will
use scripts to create the final makefile.
gyp/android_deps.gyp:
Use different dependencies for the framework than for building Skia
normally.
gyp/android_framework_lib.gyp:
Like skia_lib, specifies the minimum needed for building Skia, in this
case for the framework.
gyp/common_conditions.gypi:
Add settings specific to skia_android_framework. In some cases this
means turning off flags and defines.
gyp/common.gypi
Turn off SK_DEBUG and SK_DEVELOPER when building for the framework.
This allows the framework to create a single makefile which can be
modified to add SK_DEBUG and SK_DEVELOPER as desired.
gyp/common_variables.gypi:
Add skia_android_framework.
gyp/core.gyp:
Don't depend on cpufeatures, and add the cutils library for
skia_android_framework.
gyp/freetype.gyp:
skia_android_framework-specific options:
Don't include freetype_static as a dependency.
Include the proper folders.
Include the android library.
gyp/images.gyp:
Don't export libjpeg as a dependency for targets that include images
for the framework.
Also reorder image decoders to match the Android order, leaving our
most commonly used ones last (and therefore first in the chain for
trying them).
gyp/libwebp.gyp:
Use the system webp when building for the Android framework. Specify
the correct settings for the framework.
gyp/opts.gyp:
Specify a default set of files to compile when there are no possible
optimizations.
gyp/pdf.gyp:
Add dependencies for Android framework.
gyp/zlib.gyp:
Include the zlib folder, and undefine SK_ZLIB_INCLUDE.
BUG=skia:1975
R=djsollen@google.com
Committed: https://code.google.com/p/skia/source/detail?r=13298
Review URL: https://codereview.chromium.org/153093003
git-svn-id: http://skia.googlecode.com/svn/trunk@13304 2bbb7eff-a529-9590-31e7-b0007b416f81
Split off from https://codereview.chromium.org/140503007/.
The eventual goal is to create our Android.mk from gyp. This patch
adds an option for skia_android_framework with the right settings.
The follow-up (https://codereview.chromium.org/140503007/) will
use scripts to create the final makefile.
gyp/android_deps.gyp:
Use different dependencies for the framework than for building Skia
normally.
gyp/android_framework_lib.gyp:
Like skia_lib, specifies the minimum needed for building Skia, in this
case for the framework.
gyp/common_conditions.gypi:
Add settings specific to skia_android_framework. In some cases this
means turning off flags and defines.
gyp/common.gypi
Turn off SK_DEBUG and SK_DEVELOPER when building for the framework.
This allows the framework to create a single makefile which can be
modified to add SK_DEBUG and SK_DEVELOPER as desired.
gyp/common_variables.gypi:
Add skia_android_framework.
gyp/core.gyp:
Don't depend on cpufeatures, and add the cutils library for
skia_android_framework.
gyp/freetype.gyp:
skia_android_framework-specific options:
Don't include freetype_static as a dependency.
Include the proper folders.
Include the android library.
gyp/images.gyp:
Don't export libjpeg as a dependency for targets that include images
for the framework.
Also reorder image decoders to match the Android order, leaving our
most commonly used ones last (and therefore first in the chain for
trying them).
gyp/libwebp.gyp:
Use the system webp when building for the Android framework. Specify
the correct settings for the framework.
gyp/opts.gyp:
Specify a default set of files to compile when there are no possible
optimizations.
gyp/pdf.gyp:
Add dependencies for Android framework.
gyp/zlib.gyp:
Include the zlib folder, and undefine SK_ZLIB_INCLUDE.
BUG=skia:1975
R=djsollen@google.com
Review URL: https://codereview.chromium.org/153093003
git-svn-id: http://skia.googlecode.com/svn/trunk@13298 2bbb7eff-a529-9590-31e7-b0007b416f81
This patch includes a modified version of Chrome's trace_event.h, which provides
tracing macros that can easily integrate into the about://tracing framework.
Currently the macros link to a default implementation of the (narrow) tracing
class SkDefaultEventTracer which does nothing; next step will be to have Chrome
subclass the SkEventTracer with a shim that bolts Skia's trace events to its own,
allowing Skia's trace events to show up in about://tracing.
I've verified that this file builds properly, and when I added a simple scoped
TRACE_EVENT0 to SkCanvas::drawRect, along with some debug prints in the NOP
implementation of tracing, I saw what I expected printed to the screen.
BUG=skia:
R=nduca@chromium.org, reed@google.com, mtklein@google.com, bsalomon@google.com
Author: humper@google.com
Review URL: https://codereview.chromium.org/149563004
git-svn-id: http://skia.googlecode.com/svn/trunk@13256 2bbb7eff-a529-9590-31e7-b0007b416f81
Eliminates SkFlattenable{Read,Write}Buffer, promoting SkOrdered{Read,Write}Buffer
a step each in the hierarchy.
What used to be this:
SkFlattenableWriteBuffer -> SkOrderedWriteBuffer
SkFlattenableReadBuffer -> SkOrderedReadBuffer
SkFlattenableReadBuffer -> SkValidatingReadBuffer
is now
SkWriteBuffer
SkReadBuffer -> SkValidatingReadBuffer
Benefits:
- code is simpler, names are less wordy
- the generic SkFlattenableFooBuffer code in SkPaint was incorrect; removed
- write buffers are completely devirtualized, important for record speed
This refactoring was mostly mechanical. You aren't going to find anything
interesting in files with less than 10 lines changed.
BUG=skia:
R=reed@google.com, scroggo@google.com, djsollen@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/134163010
git-svn-id: http://skia.googlecode.com/svn/trunk@13245 2bbb7eff-a529-9590-31e7-b0007b416f81
BitmapProcState: new factorised code
This one basically factorises the clamp and repeat transformations with
some performance improvements. It has the benefit of being faster, much
easier to maintain (nearly three times less code for more work
done :-)), and more complete (all persp transformations weren't optimised
in the previous version).
It also introduces the use of can_truncate_to_fixed_for_decal where
useful.
The effect on benchmarks ranges from a 5% penalty to a 25% gain on a
Cortex-A9 and from a 5% penalty to a 100% gain on a Cortex-A15.
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
BUG=
R=djsollen@google.com, mtklein@google.com, luisjoseromeroesclusa@hotmail.com, reed@google.com
Author: kevin.petit.arm@gmail.com
Review URL: https://codereview.chromium.org/23835006
git-svn-id: http://skia.googlecode.com/svn/trunk@13218 2bbb7eff-a529-9590-31e7-b0007b416f81
This revealed that the displacement map was not handling clipping or upstream cropping at all well (the color would "swim" through the displacement at the edge of the clip rect). Fixed by passing through the correct offsets to the bitmap accesses in both raster and GPU paths. Same for morphology.
R=sugoi@google.com
Review URL: https://codereview.chromium.org/137053003
git-svn-id: http://skia.googlecode.com/svn/trunk@13127 2bbb7eff-a529-9590-31e7-b0007b416f81
Make leak counters implemented with SK_DECLARE_INST_COUNT thread-safe.
Enable the leak counting for Debug builds when Skia is built as a
static library. Having SK_DECLARE_INST_COUNT without
SK_DEFINE_INST_COUNT relies on static variables in member functions
declared in the header files. These might be duplicated in the clients
of the library when Skia is built as a dynamic library, producing
incorrect operation.
Protect the instance counter initialization step (initStep) by
using SkOnce.
Makes SkOnce.h part of the public API, since SkInstCnt is public.
Protect the per-class child list shared variable with a per-class mutex.
Changes the behavior in the way that if the child list has been
"cleaned up", it will still try to create subsequent child lists.
BUG=skia:1219
R=robertphillips@google.com, mtklein@google.com, bsalomon@google.com, bungeman@google.com, djsollen@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/99483003
git-svn-id: http://skia.googlecode.com/svn/trunk@13120 2bbb7eff-a529-9590-31e7-b0007b416f81
The Mac fontconfig just #defines the cache directory, which works fine if fontconfig never has to look up any fonts (the case until now). If it has to actually find fonts from the disk, the cache directory and config directory need to be properly defined as well as running fc-cache to populate the cache directory.
Populating the cache directory can take some time, but should only happen on a clean build. To remove this extra time, we have to not build poppler on Mac, which can now be accomplished with GYP_DEFINES="skia_mac_poppler=0"
R=epoger@google.com
Author: vandebo@chromium.org
Review URL: https://codereview.chromium.org/132333002
git-svn-id: http://skia.googlecode.com/svn/trunk@13007 2bbb7eff-a529-9590-31e7-b0007b416f81
The Mac fontconfig just #defines the cache directory, which works fine if fontconfig never has to look up any fonts (the case until now). If it has to actually find fonts from the disk, the cache directory and config directory need to be properly defined as well as running fc-cache to populate the cache directory.
Populating the cache directory can take some time, but should only happen on a clean build. To remove this extra time, we have to not build poppler on Mac, which can now be accomplished with GYP_DEFINES="skia_mac_poppler=0"
R=bungeman@google.com, epoger@google.com
Author: vandebo@chromium.org
Review URL: https://codereview.chromium.org/113203003
git-svn-id: http://skia.googlecode.com/svn/trunk@12994 2bbb7eff-a529-9590-31e7-b0007b416f81
This works in a way that is similar to SkData.
SkMallocPixelRef::NewWithProc
Motivation: Chrome has a ETC1PixelRef which calls delete[] on the
pixles on destruction. There is no reason for them to almost
duplicate our class, when we can provide them a more flexible
class. Example use:
static void delete_uint8_proc(void* ptr, void*) {
delete[] static_cast<uint8_t>(ptr);
}
SkPixelRef* new_delete_pixref(const SkImageInfo& info,
SkColorTable* ctable) {
size_t rb = info.minRowBytes();
return SkMallocPixelRef::NewWithProc(
info, rb, ctable,
new uint8_t[info.getSafeSize(rb)],
delete_uint8_proc, NULL);
}
SkMallocPixelRef::NewWithData
Motivation: This allows up to eliminate SkDataPixelRef. We
modified SkImage_Raster to use MallocPixelRef rather than
SkDataPixlRef.
Also: Unit tests in tests/MallocPixelRefTest.
BUG=
R=reed@google.com
Review URL: https://codereview.chromium.org/106883006
git-svn-id: http://skia.googlecode.com/svn/trunk@12861 2bbb7eff-a529-9590-31e7-b0007b416f81
Skia cannot use Chromium's implementation of mutex (Lock) due to static
initializers. However, we would like to be able to use Chromium's
implementation of atomics. This motivates the split of implementation.
Skia's atomic and mutex calls should be inlinable, especially the atomics.
These calls often compile down to very few instructions, and we currently have
the overhead of a function call. This motivates the header implementation.
There is still a desire for the build system to select the implementation, so
the SK_XXX_PLATFORM_H pattern for header files is introduced. This allows the
build system to control which platform specific header files are chosen.
The Chromium side changes (most of which will need to go in before this change
can be found at https://codereview.chromium.org/19477005/ .
The Chromium side changes after this lands can be seen at
https://codereview.chromium.org/98073013 .
Review URL: https://codereview.chromium.org/19808007
git-svn-id: http://skia.googlecode.com/svn/trunk@12738 2bbb7eff-a529-9590-31e7-b0007b416f81
- Implement ashmem-backed SkDiscardableMemory subclass:
This class in only accesible via the SkDiscardableMemory::Create()
function, which replaces the mock implementation in
SkDiscardableMemory_none.cpp
- Added SkDiscardableMemory_ashmem.cpp to the Android port of Skia
Removed SkDiscardableMemory_none.cpp from the Android port.
- Added DiscardableMemoryTest.
Still needs work.
- SkDiscardablePixelRef Bugfix:
onLockPixels() now calls SkDELETE on the SkDiscardableMemory pointer
when it fails to unlock.
- Improved documentation inside ashmem.h
BUG=
R=scroggo@google.com
Review URL: https://codereview.chromium.org/83563002
git-svn-id: http://skia.googlecode.com/svn/trunk@12608 2bbb7eff-a529-9590-31e7-b0007b416f81
DM writes out its images in a hierarchy that's a little different than GM,
so this can't read GM's output. But it can read its own, written with -w.
Example usage:
$ out/Release/dm -w /tmp/baseline
$ out/Release/dm -r /tmp/baseline -w /tmp/new
(and optionally)
$ mkdir /tmp/diff; out/Release/skdiff /tmp/baseline /tmp/new /tmp/diff
GM's IndividualImageExpectationsSource and Expectations are a little too eager
about decoding and hashing the expected images, so I took the opportunity to
add DM::Expectations that mostly replaces skiagm::ExpectationsSource and
skiagm::Expectations in DM. It mainly exists to move the image decoding and
comparison off the main thread, which would otherwise be a major speed
bottleneck.
I tried to use skiagm code where possible. One notable place where I differed
is in this new feature. When -r is a directory of images, DM does no hashing.
It considerably faster to read the expected file into an SkBitmap and do a
byte-for-byte comparison than to hash the two bitmaps and check those.
The example usage above isn't quite working 100% yet. Expectations on some GMs
fail, even with no binary change. I haven't pinned down whether this is due to
- a bug in DM
- flaky GMs
- unthreadsafe GMs
- flaky image decoding
- unthreadsafe image decoding
- something else
but I intend to. Leon, Derek and I have suspected PNG decoding isn't
threadsafe, but are as yet unable to prove it.
I also seem to be able to cause malloc to fail on my laptop if I run too many
configs at once, though I never seem to be using more than ~1G of RAM. Will
track that down too.
BUG=
R=reed@google.com, bsalomon@google.com
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/108963002
git-svn-id: http://skia.googlecode.com/svn/trunk@12596 2bbb7eff-a529-9590-31e7-b0007b416f81
This also includes some changes to the xfermodeimagefilter and tileimagefilter GMs to properly handle the CTM. This worked before only because SkBitmapSource was ignoring the CTM. Now that it respects it, we need to give the correct transform. This also means the GMs now work while zoomed. It also implements CTM support for SkTileImageFilter.
NOTE: this will require rebaselining a number of imagefilter GMs on Nexus4, since they render in perspective (using the CTM). The changes to the results should all be improvements.
R=reed@google.com, robertphillips@google.com
Review URL: https://codereview.chromium.org/106933002
git-svn-id: http://skia.googlecode.com/svn/trunk@12571 2bbb7eff-a529-9590-31e7-b0007b416f81
Note: I initially implemented this as a fully-generic SkResizeImageFilter, but then I realized that the dstRect should always be transformed by the filter matrix, but that the srcRect should not (since it's specified relative to the dimensions of the original bitmap). Since this would be confusing for someone attempting to use this as a generic resizing filter, I decided to build the functionality into SkBitmapSource instead.
BUG=
R=reed@google.com
Review URL: https://codereview.chromium.org/106933002
git-svn-id: http://skia.googlecode.com/svn/trunk@12522 2bbb7eff-a529-9590-31e7-b0007b416f81
Removed SkBitmapFactory since no clients were using it. New cache
selection mechanism can simply pass a SkDiscardableMemory::Factory
into the SkDiscardablePixelRef if non-default SkDiscardableMemory
should be used. Removed BitmapFactoryTest.
SkDiscardableMemory::Factory interface. Android will need this
functionality in the future inside their BitmapFactory.
Removed SkLazyPixelRef, since it's functionality is now subsumed into
SkDiscardablePixelRef. Removed LazyPixelRef test.
Modified SkDiscardablePixelRef to optionally allow it to use a
SkDiscardableMemory::Factory. This tiny change makes it a replacement
for SkLazyPixelRef. This functioanlity is also necessary for moving
Android over to SkDiscardablePixelRef from SkImageRef in a later CL.
Added a test for this.
SkDecodingImageGenerator::Install can optionally pass a factory in to
SkDiscardablePixelRef.
Removed SkImageCache, SkLruImageCache, and SkPurgeableImageCache.
This functionality can be handled much more cleanly by
SkDiscardableMemory.
New SkDiscardableMemoryPool class to replace SkLruImageCache. In a
later CL, we will replace SkImageRef_GlobalPool (used by android) as
well. This is a concrete implementation of
SkDiscardableMemory::Factory. Added a test for this.
modified gm/factory.cpp to remove dependnce on SkBitmapFactory +
SkLruImageCache. Now uses SkDecodingImageGenerator +
SkDiscardablePixelRef + SkDiscardableMemoryPool.
SkImageDecoder::Target replaces SkBitmapFactory::Target. The
DecodeMemoryToTarget function may disappear in the future.
Moved SkLazyCachingPixelRef::DecodeProc replaces
SkBitmapFactory::DecodeProc. This is a short term change, since
another CL changes SkLazyCachingPixelRef to use SkImageGenerator
instead of DecodeProc.
Modified DrawBitmapRectTest to use SkDiscardablePixelRef instead of
SkLazyPixelRef.
tools/LazyDecodeBitmap.cpp now uses SkDecodingImageGenerator +
SkDiscardablePixelRef instead of a SkBitmapFactory.
bench_pictures uses the Global SkDiscardableMemoryPool instead of a
global gLruImageCache.
R=reed@google.com, scroggo@google.com
Review URL: https://codereview.chromium.org/103033002
git-svn-id: http://skia.googlecode.com/svn/trunk@12515 2bbb7eff-a529-9590-31e7-b0007b416f81
Add INHERITED declarations to class declarations that prevent
compilation with the flag.
Remove SK_DEFINE_INST_COUNT from all class implementations. Instead,
use function-local static variables in the reference count helper
classes to create the global instances to store the needed info. The
accessor functions are defined inline in the helper classes, so
definitions are not needed. The initialization point of the variables
should be as well defined as previously.
Remove SK_DECLARE_INST_COUNT_TEMPLATE and use SK_DECLARE_INST_COUNT
instead. This avoids possible future compilation errors further.
For SK_ENABLE_INST_COUNT=0 compilation, add an empty static member
function to all classes that use SK_DECLARE_INST_COUNT and
SK_DECLARE_INST_COUNT_ROOT macros. The function ensures that classes
contain public INHERITED typedef. This member function seems to be
compiled away. This shouĺd ensure that part of the compilation errors
are caught earlier.
Also adds DSK_DECLARE_INST_COUNT to few SkPDFDict subclasses.
R=robertphillips@google.com, richardlin@chromium.org, bsalomon@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/98703002
git-svn-id: http://skia.googlecode.com/svn/trunk@12501 2bbb7eff-a529-9590-31e7-b0007b416f81
Move its functionality out of readToken() and into its own class.
Callers of the previous readToken() now call
SkPdfNativeTokenizer::readToken(), which in turn calls a function
for writing the diff to a file, if the caller requests it and
PDF_TRACE_DIFF_IN_PNG is defined.
Do not attempt to draw a diff for compatibility sections, which we
do not draw.
Use SkString to handle string manipulation.
Hide globals only used by PDF_TRACE_DIFF_IN_PNG behind that flag.
Remove hasVisualEffects, which always returns true.
Rename gLastOpKeyword to gOpCounter for clarity.
In SkPdfNativeTokenizer, set fEmpty to true when the entire stream
has been read.
Use SkBitmap::copyTo instead of manually copying an SkBitmap.
Builds on https://codereview.chromium.org/79933003/R=mtklein@google.com
Review URL: https://codereview.chromium.org/80463005
git-svn-id: http://skia.googlecode.com/svn/trunk@12436 2bbb7eff-a529-9590-31e7-b0007b416f81
The only change in behavior is that SkPdfAllocator on SkPdfContext is
no longer allocated on the heap.
In general, I have just moved code.
SkPdfContext:
Inherit from SkNoncopyable.
Make SkPdfContext directly own fTmpPageAllocator. fTmpPageAllocator is
created when SkPdfContext is, and destroyed at the same time as well,
so there is no reason for the extra allocation.
Add the function parseStream. This eliminates code duplication, and
allows making fTmpPageAllocator private.
Move PdfMainLooper into the implementation file, since it is now only
used by parseStream.
Move SkTDictWithDefaultConstructor and render stats info here, in
support of PdfMainLooper.
SkPdfTokenLooper:
Rename PdfTokenLooper to SkPdfTokenLooper.
Move readToken here, unchanged.
Remove tokenizer(), which is unused.
SkPdfNativeDoc:
Remove tokenizerOfPage and tokenizerOfBuffer, which are unused.
SkPdfOps:
Move gPdfOps and PdfOperatorRenderer into a header file (hidden for
now), so they can be accessed by both SkPdfRenderer.cpp and
SkPdfContext.cpp.
SkPdfRenderer:
Harvest things into other files:
PdfMainLooper (and the code that calls it) -> SkPdfContext.
readToken -> SkPdfTokenLooper.
R=mtklein@google.com
Review URL: https://codereview.chromium.org/79933003
git-svn-id: http://skia.googlecode.com/svn/trunk@12435 2bbb7eff-a529-9590-31e7-b0007b416f81
The following have the same effect on Windows:
'msvs_settings': { 'VCLinkerTool': { 'AdditionalDependencies': [ 'windowscodecs.lib', ],},},
'link_settings': {'libraries': ['-lwindowscodecs.lib',],},
But this one is different:
'link_settings': {'libraries': ['windowscodecs.lib',],},
since this last one will attempt to find the library at
third_party\skia\gyp\windowscodecs.lib
or a place like this, instead of looking in the library paths.
This also fixes capitalization of the affected libraries.
R=bsalomon@google.com
Review URL: https://codereview.chromium.org/99463002
git-svn-id: http://skia.googlecode.com/svn/trunk@12434 2bbb7eff-a529-9590-31e7-b0007b416f81
The GCC compilers for Android and Ubuntu do not seem to be able to
inline the memcmp operations on GrBinHashKey data. Write the comparisons
manually. Also shortcut GrBinHashKey::EQ to skip comparison when hashes
do not match.
Speeds up grresourcecache_find test on ARM and x86_64. Speeds up
grresourcecache_add on x86_64.
In order to test the change, moves ad hoc Gr unit tests from
src/gr_unittest.cpp to tests/GrUnitTests to be consistent with other
tests and enables GrUnitTests.
Fixes a regression from r2863 with where re-setting GrBinHashKey data
would not set the hash correctly. This should also improve the hash
function itself. The regression caused many of the hash operations be
no-ops. This is caught by the unit test.
Renames the comparison functions that GrHashTable needs from EQ, LT to
Equals, LessThan.
Renames GrTBinHashKey to GrBinHashKey. The GrTBinHashKey used to
forward comparison functions to an ENTRY template class, which would
extract the key and call back to the GrTBinHashKey. This would save
the user from writing one comparison function when comparison was done
with int ENTRY::compare(). There's no real benefit in this now. Also
this was used only for one class (GrTextureStripAtlas). The other use
in GrResourceKey was not actually using the provided "shortcut". The
new GrBinHashKey is not templated with the entry, rather just provides
== and < functions. The users of GrTHashTable provide the needed
functions now.
Adds explicit documentation of functions that are actually needed
GrTHashTable for the Key template. Adds SK_DEBUG guards according to
the contract.
R=bsalomon@google.com, mtklein@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/88113002
git-svn-id: http://skia.googlecode.com/svn/trunk@12426 2bbb7eff-a529-9590-31e7-b0007b416f81
Adds "grresourcecache_add" and "grresourcecache_find" bench tests to test
GrResourceCache::add and GrResourceCache::find. The tests work only
with GPU backends, since GrResourceCache needs an GrGpu.
Modifies bench tests to override SkBenchmark::isSuitableFor(Backend)
function that specifies what kind of backend the test is inteded
for. This replaces the previous "fIsRendering" flag that would
indicate test that did no rendering.
Adds SkCanvas::getGrContext() call to get the GrContext that the
canvas ends up drawing to. The member function solves a common
use-case that is also used in the benchmark added here.
R=mtklein@google.com, bsalomon@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/73643005
git-svn-id: http://skia.googlecode.com/svn/trunk@12334 2bbb7eff-a529-9590-31e7-b0007b416f81
SkTDStackNester is a class used by PdfViewer to assist in saving
and restoring the PDF state. Clean up and test this class.
Add some documentation.
Add FIXME's where I have questions to resolve.
Fix a bug where fNestingLevel was not initialized.
Remove a commented out line of code copied over from
SkTDStack.
Rename SkTDStackNester::nests() to nestingLevel() and make it const.
Remove unnecessary predeclaration and friend declaration.
Remove index() (both const and non-const versions). They were
unused, return something that may not be expected (index from
the top, rather than from the bottom), and don't work to get any
elements in earlier Recs once the first one is full.
Report a warning if the nesting level goes above the maximum level,
or if we attempt to bring it below zero.
Prevent fNestingLevel from dropping below zero.
Add kUnusedObject_SkPdfIssue, and use it where appropriate.
Depends on https://codereview.chromium.org/64093009/R=mtklein@google.com
Review URL: https://codereview.chromium.org/68843006
git-svn-id: http://skia.googlecode.com/svn/trunk@12328 2bbb7eff-a529-9590-31e7-b0007b416f81
This reverts commit d234662df1ffeb1bf45b2ade16c4acfb94f89450.
This change broke the build. Will resubmit after fixing warnings.
git-svn-id: http://skia.googlecode.com/svn/trunk@12311 2bbb7eff-a529-9590-31e7-b0007b416f81
Mostly superficial changes, to help me make sure I understand the
code while making modifications.
SkPdfRenderer:
First class I'm modifying. Move it into include/ and src/ directories.
Inherit from SkNoncopyable.
Replace load() with factory function which returns NULL if the load
fails.
Remove unload() and loaded(), which no longer make sense, since the
factory will return NULL on a failure to load, and unload() happens
on destruction.
Use a const char* for loading a PDF, following the convention of
SkStream::NewFromFile.
Remove unnecessary call to sqrt in SkPDFNativeRenderToBitmap.
Also in SkPDFNativeRenderToBitmap, use an appropriate SkScalar macro
to convert to an integer.
Use this-> when calling member functions.
pdf_viewer_main.cpp:
Call the new interface for SkPdfRenderer.
gyp files:
Refer to the new location of SkPdfRenderer.
R=edisonn@google.com
Review URL: https://codereview.chromium.org/59493011
git-svn-id: http://skia.googlecode.com/svn/trunk@12296 2bbb7eff-a529-9590-31e7-b0007b416f81
SK_CONF_TRY_SET() is like SK_CONF_SET(), but doesn't complain if
confname can't be found. This is useful if the SK_CONF_DECLARE is
inside a source file whose linkage is dependent on the system.
Internally to the SkRTConf system, SkRTConfRegistry::set() was given
an additional parameter controling wanrings.
A new RuntimeConfig unit test was introduced. It should run silently.
In the future, it should be expanded to cover all of the SkRTConf
functionality.
(For example, the images.jpeg.suppressDecoderWarnings variable is
defined and used only in SkImageDecoder_libjpeg.cpp, but on MacOS, we
use Core Graphics via SkImageDecoder_CG.cpp - SkImageDecoder_libjpeg
is never linked in. The same is true of the Windows Imaging Component
on Windows.)
BUG=
R=reed@google.com
Review URL: https://codereview.chromium.org/54503007
git-svn-id: http://skia.googlecode.com/svn/trunk@12155 2bbb7eff-a529-9590-31e7-b0007b416f81
The reason for this CL is to allow greater decoder flexibility.
Chrome currently uses its own decoding functions. These allow for
greater flexibility in dealing with images with multiple frames or
partial data. The DecodeProc function was not flexible enough to
handle these. Instead of asking the decoder to squeeze everything
into the DecodeProc, we now ask the downstream library to inherit from
SkCachingPixelRef. If WebKit's LazyDecodingPixelRef is re-tooled to
inherit from SkCachingPixelRef, then it can make use of Skia's caching
ability while still allowing it to deal with multiple frames, scaling,
subsetting, and partial data.
- The abstract SkCachingPixelRef class handles caching the decoded
data in a SkScaledImageCache. This class relies on the virtual
functions onDecodeInfo() and onDecode() to do the actual decoding
of data.
- The SkLazyCachingPixelRef class is derived from SkCachingPixelRef.
It provides an implementation of onDecodeInfo() and onDecode() in
terms of calls to a SkBitmapFactory::DecodeProc function. It also
provides an Install() static method which installs a new
SkLazyCachingPixelRef into a SkBitmap.
SkLazyCachingPixelRef exists for two reasons: to test
SkCachingPixelRef within Skia and as an example for downstream
developers to make their own classes that inherit from
SkCachingPixelRef.
- The CachedDecodingPixelRefTest was updated to test the
SkLazyCachingPixelRef class and indirectly the SkCachingPixelRef
class.
BUG=
R=reed@google.com, scroggo@google.com
Author: halcanary@google.com
Review URL: https://codereview.chromium.org/54203006
git-svn-id: http://skia.googlecode.com/svn/trunk@12149 2bbb7eff-a529-9590-31e7-b0007b416f81
In some cases, the allocated array into which the data will be read is using getArrayCount() to allocate itself, which should be safe, but some cases use fixed length arrays or compute the array size before reading, which could overflow if the stream is compromised.
To prevent that from happening, I added a check that will verify that the number of bytes to read will not exceed the capacity of the input buffer argument passed to all the read...Array() functions.
I chose to use the byte array for this initial version, so that "size" represents the same value across all read...Array() functions, but I could also use the element count, if it is preferred.
Note : readPointArray and writePointArray are unused, so I could also remove them
BUG=
R=reed@google.com, mtklein@google.com, senorblanco@chromium.org
Author: sugoi@chromium.org
Review URL: https://codereview.chromium.org/37803002
git-svn-id: http://skia.googlecode.com/svn/trunk@12058 2bbb7eff-a529-9590-31e7-b0007b416f81
- SkScaledImageCache:
- Add new FindAndLock/AddAndLock variants that work well with
SkLazyPixelRefs (take width, height, generation_id).
- Add static versions of these new variants.
- SkLazyPixelRef:
- If NULL passed in as SkImageCache* in the constructor, it will
now default to using the static SkScaledImageCache methods to
cache decoded images.
- If (fImageCache==NULL), the default allocator can be changed
with the setAllocator method. If (fImageCache!=NULL), the
SkImageCache handles allocation.
- CachedDecodingPixelRefTest to test the new functionality.
BUG=
R=scroggo@google.com, mtklein@google.com, reed@google.com
Author: halcanary@google.com
Review URL: https://codereview.chromium.org/37343002
git-svn-id: http://skia.googlecode.com/svn/trunk@12006 2bbb7eff-a529-9590-31e7-b0007b416f81
This adds an invalidation listener mechanism to SkPixelRef to let it send this message while still staying ignorant of who's listening.
These messages are tricky to deliver. The SkPixelRefs they originates from and the GrResourceCaches they ultimately end up at may be on different threads; neither class is threadsafe; their object lifetimes are totally independent; it's a many-senders-to-many-receivers relation; and neither codebase should really know about the other.
So I've added a per-message-type global message bus to broadcast messages to threadsafe inboxes. Anyone can post() a message, which will show up in all the inboxes of that type, read whenever the inbox's owner calls poll(). The implementation is _dumb_; it can be improved in several dimensions (inbox size limits, lock-free message delivery) if we find the need.
I took some care to make sure not to send the invalidation message for any SkPixelRef that's sharing a generation ID with another SkPixelRef.
BUG=
R=bsalomon@google.com, scroggo@google.com, reed@google.com
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/26734003
git-svn-id: http://skia.googlecode.com/svn/trunk@11949 2bbb7eff-a529-9590-31e7-b0007b416f81
Adds GrEffect::willUseInputColor() which indicates whether or not the
input color affects the output of the effect. This is needed for
certain Xfermodes, such as kSrc_Mode. For these modes the color filter
will not use the input color.
An effect with GrEffect::willUseInputColor() true will cause all color
or coverage effects before it to be discarded, as their computations
cannot affect the output. In these cases program is marked as having
white input color.
This fixes an assert when Skia is compiled in a mode that prefers
using uniforms instead of attributes for constants. (Flags
GR_GL_USE_NV_PATH_RENDERING or GR_GL_NO_CONSTANT_ATTRIBUTES). Using
attributes hides the problem where the fragment shader does not need
input color for color filters that ignore DST part of the filter. The
assert would be hit when uniform manager tries to bind an uniform which
has been optimized away by the shader compiler.
Adds specific GrGLSLExpr4 and GrGLSLExpr1 classes. This way the GLSL
expressions like "(v - src.a)" can remain somewhat readable in form of
"(v - src.a())". The GrGLSLExpr<typename> template implements the
generic functionality, GrGLSLExprX is the specialization that exposes
the type-safe interface to this functionality.
Also adds operators so that GLSL binary operators of the form
"(float * vecX)" can be expressed in C++. Before only the equivalent
"(vecX * float)" was possible. This reverts the common blending
calculations to more conventional order, such as "(1-a) * c" instead of
"c * (1-a)".
Changes GrGLSLExpr1::OnesStr from 1 to 1.0 in order to preserve the
color filter blending formula string the same (with the exception of
variable name change).
Shaders change in case of input color being needed:
- vec4 filteredColor;
- filteredColor = (((1.0 - uFilterColor.a) * output_Stage0) + uFilterColor);
- fsColorOut = filteredColor;
+ vec4 output_Stage1;
+ { // Stage 1: ModeColorFilterEffect
+ output_Stage1 = (((1.0 - uFilterColor_Stage1.a) * output_Stage0) + uFilterColor_Stage1);
+ }
+ fsColorOut = output_Stage1;
Shaders change in case of input color being not needed:
-uniform vec4 uFilterColor;
-in vec4 vColor;
+uniform vec4 uFilterColor_Stage0;
out vec4 fsColorOut;
void main() {
- vec4 filteredColor;
- filteredColor = uFilterColor;
- fsColorOut = filteredColor;
+ vec4 output_Stage0;
+ { // Stage 0: ModeColorFilterEffect
+ output_Stage0 = uFilterColor_Stage0;
+ }
+ fsColorOut = output_Stage0;
}
R=bsalomon@google.com, robertphillips@google.com, jvanverth@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/25023003
git-svn-id: http://skia.googlecode.com/svn/trunk@11912 2bbb7eff-a529-9590-31e7-b0007b416f81
This is sort of the near-minimal proof-of-concept skeleton.
- It can run existing GMs.
- It supports most configs (just not PDF).
- --replay is the only "fancy" feature it currently supports
Hopefully you will be disturbed by its speed.
BUG=
R=epoger@google.com
Review URL: https://codereview.chromium.org/22839016
git-svn-id: http://skia.googlecode.com/svn/trunk@11802 2bbb7eff-a529-9590-31e7-b0007b416f81