walbourn_cp
aa61672a48
Removed all use of MONOLITHIC driver variable
2014-05-08 13:37:43 -07:00
walbourn_cp
917281720e
Removed support for 'stock' Direct3D for Xbox One XDK platform
...
- Removed all use of MONOLITHIC driver variable
- _XBOX_ONE && _TITLE now implies using 'monolithic' Direct3D
2014-05-08 13:33:19 -07:00
walbourn_cp
0a3b283e75
Projects and support for the Windows phone 8.1 platform
2014-04-03 13:03:44 -07:00
walbourn_cp
c671cc3911
DirectXTex: Minor code review fix
2014-03-31 18:11:40 -07:00
walbourn_cp
d6976ed850
DirectXTex: support writing DDS files where input Image struct rowPitch is not 1-byte aligned
2014-02-20 15:24:34 -08:00
walbourn_cp
76b79c42b5
DirectXTex: added alpha weight parameter for BC7 GPU compressor [breaking change]
...
- texconv has new '-aw' switch to take the parameter
2014-02-19 17:31:35 -08:00
walbourn_cp
5336f904da
DirectXTex: Support for Direct3D 11 video and Xbox One extended formats
...
- New APIs: IsPlanar, IsPalettized, IsDepthStencil, ConvertToSinglePlane
2014-02-14 13:33:01 -08:00
walbourn_cp
c72e6ccc22
DirectXTex: Fixed bug with application of ordered dithering in non-WIC codepaths
2014-02-13 11:28:26 -08:00
walbourn_cp
c43f736184
DirectXTex: Added IsVolumemap() helper to TexMetadata
2014-01-30 16:48:52 -08:00
walbourn_cp
840f0d4238
DirectXTex: Fix for size rounding bug in GPU BC compressor
2014-01-22 11:06:35 -08:00
walbourn_cp
6a37f81f09
DirectXTex: TEX_COMPRESS_* flags; added 'compress' flags paramter to GPU Compress [breaking change]
2014-01-22 11:04:35 -08:00
walbourn_cp
8d3dbe1fc0
Added comment explaining reason for supressing 4005 warning
2014-01-21 12:50:14 -08:00
walbourn_cp
b4b63a3557
Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr
2014-01-15 17:08:08 -08:00
walbourn_cp
9ee1142b42
Removed d2d1.h workaround as this was caused by a case of incorrect mixing of DXSDK and Windows 8.x SDK
2014-01-15 13:18:18 -08:00
walbourn_cp
f1ff6f10f2
DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
...
- Removed DXGI_1_2_FORMATS and USE_XNAMATH control defines
- Deleted *Desktop_2010_SDK81.* project files, updated *Desktop_2010.* project files to use Windows 8.1 SDK
2014-01-15 13:14:48 -08:00
walbourn_cp
7ddd3762bb
DirectXTex: added move operators for ScratchImage, Blob
2013-12-24 12:57:42 -08:00
walbourn_cp
858d473b81
DirectXTK/DirectXTex: Xbox One platform support
2013-12-05 16:41:24 -08:00
walbourn_cp
848294f2e7
Dropped VS 2010 + Windows 8.0 SDK in favor of VS 2010 + Windows 8.1 SDK
2013-11-20 13:35:35 -08:00
walbourn_cp
b73612600f
DirectXTex: Resize logic in non-WIC custom filtering was backwards for when to use the BOX filter
2013-11-15 14:54:08 -08:00
walbourn_cp
65de5a1f37
DirectXTex: Added project which uses VS 2010 with the Windows 8.1 SDK
2013-10-18 20:49:03 -07:00
walbourn_cp
f4cf594bcd
Update for VS 2013 / Windows 8.1 RTM
2013-10-18 17:36:51 -07:00
walbourn_cp
6cafea6cb0
DirectXTex: Fixed problem with DirectCompute compressor for BC7_UNORM_SRGB
...
- Also added diagnostic message from texconv when doing DirectCompute compression
2013-10-08 16:26:29 -07:00
walbourn_cp
d82ee0c5dd
DirectXTex: Supressed warning from /analyze
2013-10-07 18:21:09 -07:00
walbourn_cp
5159109035
DirectXTex: public header doesn't include windows.h, so might not have _WIN32_WINNT_WIN8 symbol yet
2013-10-04 17:44:52 -07:00
walbourn_cp
e12d9c67f2
DirectXTex: Update for sRGB handling with pmalpha
2013-10-01 17:28:56 -07:00
walbourn_cp
1bc39d8854
DirectXTex: minor /analyze fix
2013-09-09 15:10:35 -07:00
walbourn_cp
7523b2bb9b
DirectXTex: Updated to use DirectXMath 3.06 when available
2013-09-09 12:45:36 -07:00
walbourn_cp
c9f5fdb7a8
DirectXTex: add use of d3d11_1.h when available
2013-09-03 15:04:04 -07:00
walbourn_cp
8eec65caf4
DirectXTex: BC6H / BC7 DirectCompute codec integration
2013-08-05 10:58:54 -07:00
walbourn_cp
44510c23e7
DirectXTex: Fixed problem with BC4/BC5 compressor when given RGBA32 input image
2013-07-31 13:16:31 -07:00
walbourn_cp
d062ae2097
DirectxTex: ComputeMSE flags for X2 bias
2013-07-31 13:15:42 -07:00
walbourn_cp
8bfc1b7de3
DirectXTex: Added WIC_FLAGS_IGNORE_SRGB to ignore the presense of sRGB metadata in WIC files
2013-07-31 00:39:59 -07:00
walbourn_cp
5f3b34beb5
DirectXTex: Support for non-power-of-2 mipmapped BC textures
2013-07-30 17:32:45 -07:00
walbourn_cp
5a6c053e99
DirectXTex: Fixed syntax error
2013-07-29 18:06:05 -07:00
walbourn_cp
c4c09c2966
DirectXTex: minor fix for BC1 encoder
2013-07-29 13:33:52 -07:00
walbourn_cp
1d3e1d0904
DirectXTex: Make ScopedObject match Microsoft::WRL::ComPtr, use Microsoft::WRL::ComPtr when possible
2013-07-26 16:44:00 -07:00
walbourn_cp
70afb86830
DirectXTex: VS 2013 /analyze fix
2013-07-25 16:53:48 -07:00
walbourn_cp
98b4e32ce6
Use of _WIN32_WINNT_WIN8 with compat shim for older Windows SDKs
2013-07-24 16:45:33 -07:00
walbourn_cp
489f4c51ae
DirectXTex: Set output directories for DirectXTex library
2013-07-19 23:24:25 -07:00
walbourn_cp
aef1bb0e8d
DirectXTex: Minor BC6H / BC7 tweaks
...
- Minor DirectXMath optimization to error metric computation
- More code review change (Swap -> std::swap)
2013-07-18 23:12:49 -07:00
walbourn_cp
a69fcaa8de
DirectXTex: Cleaned up .sln versions
2013-07-12 15:48:41 -07:00
walbourn_cp
3f1f4acfda
DirectXTex: BC6H/BC7 had subtle signed/unsigned bug that resulted in incorrect decoding in particular edge cases
2013-07-11 17:36:24 -07:00
walbourn_cp
b610af415e
DirectXTex: BC6H / BC 7 handling of invalid mode blocks updated to match the format specs
2013-07-10 10:49:59 -07:00
walbourn_cp
51af8e4af5
DirectXTex: Code Review feedback
2013-07-09 16:16:38 -07:00
walbourn_cp
4c1a8527c1
DirectXTex: Fixed /analyze issues
2013-07-02 15:27:07 -07:00
walbourn_cp
1b92159d63
DirectXTex: Use alternative to CreateStreamOnHGlobal for Windows Store apps
2013-07-02 13:07:56 -07:00
walbourn_cp
a1628e8fd4
DirectXTex/DirectXTK: Updated VS 2013 Preview Windows 8.1 SLNs
2013-07-02 12:55:40 -07:00
walbourn_cp
0aa54a8045
DirectXTex: Workaround to avoid ICE when building VS 2013 preview Debug ARM config
2013-07-02 12:53:52 -07:00
walbourn_cp
bd0b88aa8e
DirectXTex: some more /analyze cleanup
2013-07-01 13:30:13 -07:00
walbourn_cp
af675e3c3a
DirectXTex: WinRT usage problematic, sticking with CS on HGLBOAL
2013-06-28 22:43:39 -07:00
walbourn_cp
a303eea709
DirectXTex: when building for WinRT, use InMemoryRandomAccessStream instead CreateStreamOnHGlobal
2013-06-27 21:17:46 -07:00
walbourn_cp
887d87bf91
DirectXTex: /analyze cleanup
2013-06-27 16:21:01 -07:00
walbourn_cp
61a0a1a19c
SaveToWIC* functions updated with optional setCustomProps parameter for setting custom encoding options
2013-06-27 11:05:15 -07:00
walbourn_cp
bb622bf4ec
DirectXTex: Added projects for VS 2013 Preview
2013-06-26 15:22:13 -07:00
walbourn_cp
27c91d3da7
DirectXTex: minor 'return null on failure' fix for CreateTexture/CreateSRV
2013-06-25 12:35:05 -07:00
walbourn_cp
32b06b3e5c
DirectXTK/DirectXTex: Minor code review feedback
2013-06-21 14:12:39 -07:00
walbourn_cp
72c9103b1d
WIC_USE_FACTORY_PROXY workaround no longer needed.
2013-06-18 14:18:07 -07:00
walbourn_cp
fb6f5aac2e
DirectXTex: Integrated some Code Review feedback (no code impact)
2013-06-17 12:32:11 -07:00
walbourn_cp
0678c2b5f9
DirectxTex: Need to slightly bias results floating-point error introduced by TRIANGLE filter
...
- Avoids problem with harshly quantized formats like 2-bit alpha
- Defaults to TRIANGLE filter for non-pow-2 volume maps
2013-06-15 11:55:07 -07:00
walbourn_cp
2fdf1f6d0a
DirectXTex: added finite low-pass triangle custom filter
...
- TEX_FILTER_TRIANGLE
- texconv updated -if image filter options
2013-06-14 16:17:16 -07:00
walbourn_cp
8fa166372d
DirectXTex: Custom filtering (Point, Linear, Cubic, sRGB gamma correct) implemented for Resize
2013-06-12 20:17:43 -07:00
walbourn_cp
7c5c9addf8
DirectXTex: Fixed slight image shift in custom Cubic filtering
2013-06-12 19:54:17 -07:00
walbourn_cp
98699f90f9
DirectXTex: Replace D3DX's table sRGB encoding/decoding with gamma correct implementation
2013-06-12 16:28:11 -07:00
walbourn_cp
bdb7d21088
DirectXTex: Implemented dithering for non-WIC codepaths
...
- Reworked texconv options for -if for dithering
2013-06-11 13:18:23 -07:00
walbourn_cp
3474bcbab9
DirectXTex: WIC metadata usage
...
- Check/writes the sRGB information for DXGI_FORMAT_*_SRGB formats
- Updated WICTextureLoader & ScreenGrab
2013-06-10 15:34:13 -07:00
walbourn_cp
8a267b10b2
DirectXTex: some code cleanup
2013-06-10 15:16:08 -07:00
walbourn_cp
ae8a8cfa9a
DirectXTex: Added DDS_FLAGS_EXPAND_LUMINANCE support
2013-06-10 15:14:55 -07:00
walbourn_cp
0a6e75fe5a
DirectXTex: Convert threshold parameter was not being used correctly
...
Convert needs to use non-WIC paths for -sepalpha cases
2013-06-07 18:07:08 -07:00
walbourn_cp
76bd58ecb0
DirectXTeX: Removed some debug code that upset /analyze
2013-06-06 18:03:58 -07:00
walbourn_cp
a9c0c4320e
DirectXTex: sRGB correct filtering for mipmap generation
2013-06-06 17:58:23 -07:00
walbourn_cp
0853752b5d
DirectXTex: code review feedback
2013-06-06 16:22:07 -07:00
walbourn_cp
4e1e8b49c1
DirectXTex: non-power-of-2 error should be in 2DBox, not 2DPoint
2013-06-06 14:46:28 -07:00
walbourn_cp
cc6da6ef25
DirectXTex: added filters.h
2013-06-06 14:03:31 -07:00
walbourn_cp
5264ae6503
DirectXTex: 2D & 3D linear and cubic filtering with optional mirror/wrap vs. clamp
2013-06-06 14:02:17 -07:00
walbourn_cp
add7763d9c
DirectXTex: Added TEX_FILTER_BOX (which is an alias for FANT)
2013-06-03 15:32:00 -07:00
walbourn_cp
f6cace44e8
DirectXTex: Minor code cleanup
2013-06-03 15:11:47 -07:00
walbourn_cp
5fd613b1fb
DirectXTex: Added BitsPerColor DXGI utility function
2013-06-03 14:41:16 -07:00
walbourn_cp
24ead31a39
Added error check to SaveWIC functions if requested optional targetFormat is not supported by the WIC codec
2013-06-01 10:55:18 -07:00
walbourn_cp
6323465f1f
DirectXTex: Special-case optimization when doing RGBA 32bpp resize or 2D mipmap generation
2013-04-30 15:25:26 -07:00
walbourn_cp
598fedaf35
DirectXTex: partial typeless support for _LoadScanline
2013-04-29 17:43:13 -07:00
walbourn_cp
11cafa387d
Minor whitespace fix
2013-04-26 16:02:53 -07:00
walbourn_cp
e95ffd151d
DirectXTex: cleanup of volume map custom point/box filters
2013-04-26 15:11:42 -07:00
walbourn_cp
c398ac1711
DirectXTex: Resolve SRGB handling problems with conversions
...
- Convert: TEX_FILTER_FORCE_NON_WIC, TEX_FILTER_FORCE_WIC, TEX_FILTER_RGB_COPY_RED/BLUE/GREEN
- ComputeMSE flags for sRGB colorspace and channel ignore options
2013-04-16 17:51:36 -07:00
walbourn_cp
33db361592
Update DDS alpha mode metadata
...
- Make alpha mode 3 bits instead of 2
- Rename 4TH_CHANNEL to CUSTOM
- Reorder enum
2013-04-11 15:23:54 -07:00
walbourn_cp
dc401291a1
VS 2012 and VS 2010+SDK8.0 projects don't use <xnamath.h>, they use DirectXMath
...
Fixed DDSView to use DirectXMath when it should
2013-04-10 23:37:19 -07:00
walbourn_cp
ec03b62e6d
DirectXTex - WIC 32bpp RGBE is 8:8:8:8, not the same as DXGI SHAREDEXP 9:9:9:5
...
- Fixed LoadScanline/StoreScanline for SHAREDEXP, X2_BIAS, and R1
2013-04-10 18:11:47 -07:00
walbourn_cp
e4e6c6c008
DirectXTex: Code review feedback
...
- /analyze work focused on VS 2012 with SAL2 rather than VS 2010
2013-04-10 11:22:22 -07:00
walbourn_cp
91654fc9df
Fixed bug with non-square volume mipmaps
2013-04-04 11:27:05 -07:00
walbourn_cp
991b325f10
Code review feedback
2013-03-28 00:14:06 -07:00
walbourn_cp
0d382fbe25
DirectXTex updated to read & write new miscFlags2 alpha mode metadata for DDS files
...
- Added helper to see if a texure's alpha channel is all opaque
- Reads and writes DXT2 and DXT4 DDS files
- Updated PremultiplyAlpha function to set miscFlags2 appropriately
- Texconv updated for new feature, "-dx10" switch now allows write of miscFlags2 data
2013-03-22 17:52:43 -07:00
walbourn_cp
87880558bb
Use no-throw new so out-of-memory returns an HRESULT; minor /analyze fix
2013-03-20 14:12:40 -07:00
walbourn_cp
6a5470b27f
Explicitly name the DirectXTK .pdb output files.
...
Otherwise they just get a default name of eg. vs100.pdb, which causes conflicts for who people want to copy the output .lib + .pdb into a common folder that also contains the outputs from other projects.
2013-02-15 18:54:50 -08:00
walbourn_cp
2bdd90ddfc
Added WIC_USE_FACTORY_PROXY build option to use entry-point in WindowsCodecs.dll rather than CoCreateInstance for the WIC factory
2013-02-03 16:06:01 -08:00
walbourn_cp
5e0eaf8df2
CreateTextureEx/CreateShaderResourceViewEx: Fixed forceSRGB logic (DirectXTK Codeplex issue 851)
2013-01-28 14:28:46 -08:00
walbourn_cp
171f49b741
DirectXTex: Minor code review fixes
2013-01-08 13:15:48 -08:00
walbourn_cp
9e6ea1f910
DirectXTex: Updated with PremultiplyAlpha function
...
Texconv: added -pmalpha switch
2012-12-13 12:12:35 -08:00
walbourn_cp
db135329b2
DirectXTex: Add 'forceSRGB' option to Ex versions of CreateSRV, DDSTextureLoader, & WICTextureLoader
2012-12-11 12:24:03 -08:00
walbourn_cp
cee58c4aed
DirectXTex: Added VS 2010+Windows SDK 8.0 projects; updated to use SAL2 annotation
2012-12-07 17:30:49 -08:00
walbourn_cp
e3959f5327
DirectXTex: fixed incorrect unusual case when decoding BC2 and BC3 formats
2012-12-07 14:34:34 -08:00
walbourn_cp
b2b279fbb1
DirectXTex: added Ex versions of CreateTexture and CreateShaderResource for advanced / expert scenarios
2012-11-30 13:10:48 -08:00