SPIRV-Cross/spirv_glsl.hpp

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/*
* Copyright 2015-2019 Arm Limited
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*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SPIRV_CROSS_GLSL_HPP
#define SPIRV_CROSS_GLSL_HPP
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#include "spirv_cross.hpp"
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#include <sstream>
#include <unordered_map>
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#include <unordered_set>
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#include <utility>
namespace spirv_cross
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{
enum PlsFormat
{
PlsNone = 0,
PlsR11FG11FB10F,
PlsR32F,
PlsRG16F,
PlsRGB10A2,
PlsRGBA8,
PlsRG16,
PlsRGBA8I,
PlsRG16I,
PlsRGB10A2UI,
PlsRGBA8UI,
PlsRG16UI,
PlsR32UI
};
struct PlsRemap
{
uint32_t id;
PlsFormat format;
};
enum AccessChainFlagBits
{
ACCESS_CHAIN_INDEX_IS_LITERAL_BIT = 1 << 0,
ACCESS_CHAIN_CHAIN_ONLY_BIT = 1 << 1,
ACCESS_CHAIN_PTR_CHAIN_BIT = 1 << 2,
ACCESS_CHAIN_SKIP_REGISTER_EXPRESSION_READ_BIT = 1 << 3
};
typedef uint32_t AccessChainFlags;
class CompilerGLSL : public Compiler
{
public:
struct Options
{
// The shading language version. Corresponds to #version $VALUE.
uint32_t version = 450;
// Emit the OpenGL ES shading language instead of desktop OpenGL.
bool es = false;
// Debug option to always emit temporary variables for all expressions.
bool force_temporary = false;
// If true, Vulkan GLSL features are used instead of GL-compatible features.
// Mostly useful for debugging SPIR-V files.
bool vulkan_semantics = false;
// If true, gl_PerVertex is explicitly redeclared in vertex, geometry and tessellation shaders.
// The members of gl_PerVertex is determined by which built-ins are declared by the shader.
// This option is ignored in ES versions, as redeclaration in ES is not required, and it depends on a different extension
// (EXT_shader_io_blocks) which makes things a bit more fuzzy.
bool separate_shader_objects = false;
// Flattens multidimensional arrays, e.g. float foo[a][b][c] into single-dimensional arrays,
// e.g. float foo[a * b * c].
// This function does not change the actual SPIRType of any object.
// Only the generated code, including declarations of interface variables are changed to be single array dimension.
bool flatten_multidimensional_arrays = false;
// For older desktop GLSL targets than version 420, the
// GL_ARB_shading_language_420pack extensions is used to be able to support
// layout(binding) on UBOs and samplers.
// If disabled on older targets, binding decorations will be stripped.
bool enable_420pack_extension = true;
enum Precision
{
DontCare,
Lowp,
Mediump,
Highp
};
struct
{
// GLSL: In vertex shaders, rewrite [0, w] depth (Vulkan/D3D style) to [-w, w] depth (GL style).
// MSL: In vertex shaders, rewrite [-w, w] depth (GL style) to [0, w] depth.
// HLSL: In vertex shaders, rewrite [-w, w] depth (GL style) to [0, w] depth.
bool fixup_clipspace = false;
// Inverts gl_Position.y or equivalent.
bool flip_vert_y = false;
// GLSL only, for HLSL version of this option, see CompilerHLSL.
// If true, the backend will assume that InstanceIndex will need to apply
// a base instance offset. Set to false if you know you will never use base instance
// functionality as it might remove some internal uniforms.
bool support_nonzero_base_instance = true;
} vertex;
struct
{
// Add precision mediump float in ES targets when emitting GLES source.
// Add precision highp int in ES targets when emitting GLES source.
Precision default_float_precision = Mediump;
Precision default_int_precision = Highp;
} fragment;
};
void remap_pixel_local_storage(std::vector<PlsRemap> inputs, std::vector<PlsRemap> outputs)
{
pls_inputs = std::move(inputs);
pls_outputs = std::move(outputs);
remap_pls_variables();
}
explicit CompilerGLSL(std::vector<uint32_t> spirv_)
: Compiler(move(spirv_))
{
init();
}
CompilerGLSL(const uint32_t *ir_, size_t word_count)
: Compiler(ir_, word_count)
{
init();
}
explicit CompilerGLSL(const ParsedIR &ir_)
: Compiler(ir_)
{
init();
}
explicit CompilerGLSL(ParsedIR &&ir_)
: Compiler(std::move(ir_))
{
init();
}
const Options &get_common_options() const
{
return options;
}
void set_common_options(const Options &opts)
{
options = opts;
}
std::string compile() override;
// Returns the current string held in the conversion buffer. Useful for
// capturing what has been converted so far when compile() throws an error.
std::string get_partial_source();
// Adds a line to be added right after #version in GLSL backend.
// This is useful for enabling custom extensions which are outside the scope of SPIRV-Cross.
// This can be combined with variable remapping.
// A new-line will be added.
//
// While add_header_line() is a more generic way of adding arbitrary text to the header
// of a GLSL file, require_extension() should be used when adding extensions since it will
// avoid creating collisions with SPIRV-Cross generated extensions.
//
// Code added via add_header_line() is typically backend-specific.
void add_header_line(const std::string &str);
// Adds an extension which is required to run this shader, e.g.
// require_extension("GL_KHR_my_extension");
void require_extension(const std::string &ext);
Implement buffer block flattening Legacy GLSL targets do not support uniform buffers, and as such require some sort of emulation. There are two alternatives - one is to represent a uniform buffer as a uniform struct, and another one is to flatten it into an array of primitive vector types (vec4). Uniform struct have two disadvantages that make using them prohibitive in some applications: - The location assignment for struct members is arbitrary which means the application has to set each struct member one by one - Some Android drivers fail to link shader programs if both vertex and fragment shader use the same uniform struct Because of this, we need to support flattening uniform buffers into an array. This is not just important for legacy GLSL but also is sometimes useful for ESSL 3.0 where some Android drivers do not have stable UBO support. The way flattening works is the entire buffer is represented as a vec4 array; each access chain is rewritten into a combination of array accesses, swizzles and data type constructors. Specifically: - Extracting a vector or a scalar requires indexing into the array with an optional swizzle, for example CB0[13].yz for reading vec2 - Extracting a matrix or a struct requires extracting each individual vector or struct member and then combining them into the resulting object - Extracting arrays is not supported, mostly because the resulting construct is very inefficient and ESSL 1.0 does not support array constructors. Additionally, while we try to constant-fold each individual indexing operation, there are cases where we have to use dynamic index computation (specifically for indexing arrays with non-constants); so the general form of the primitive array extraction expression is: buffer[stride0*index0+...+strideN*indexN+offset] Where stride/offset are integer literals and index represents variables.
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// Legacy GLSL compatibility method.
// Takes a uniform or push constant variable and flattens it into a (i|u)vec4 array[N]; array instead.
// For this to work, all types in the block must be the same basic type, e.g. mixing vec2 and vec4 is fine, but
// mixing int and float is not.
Implement buffer block flattening Legacy GLSL targets do not support uniform buffers, and as such require some sort of emulation. There are two alternatives - one is to represent a uniform buffer as a uniform struct, and another one is to flatten it into an array of primitive vector types (vec4). Uniform struct have two disadvantages that make using them prohibitive in some applications: - The location assignment for struct members is arbitrary which means the application has to set each struct member one by one - Some Android drivers fail to link shader programs if both vertex and fragment shader use the same uniform struct Because of this, we need to support flattening uniform buffers into an array. This is not just important for legacy GLSL but also is sometimes useful for ESSL 3.0 where some Android drivers do not have stable UBO support. The way flattening works is the entire buffer is represented as a vec4 array; each access chain is rewritten into a combination of array accesses, swizzles and data type constructors. Specifically: - Extracting a vector or a scalar requires indexing into the array with an optional swizzle, for example CB0[13].yz for reading vec2 - Extracting a matrix or a struct requires extracting each individual vector or struct member and then combining them into the resulting object - Extracting arrays is not supported, mostly because the resulting construct is very inefficient and ESSL 1.0 does not support array constructors. Additionally, while we try to constant-fold each individual indexing operation, there are cases where we have to use dynamic index computation (specifically for indexing arrays with non-constants); so the general form of the primitive array extraction expression is: buffer[stride0*index0+...+strideN*indexN+offset] Where stride/offset are integer literals and index represents variables.
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// The name of the uniform array will be the same as the interface block name.
void flatten_buffer_block(uint32_t id);
protected:
void reset();
void emit_function(SPIRFunction &func, const Bitset &return_flags);
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bool has_extension(const std::string &ext) const;
void require_extension_internal(const std::string &ext);
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// Virtualize methods which need to be overridden by subclass targets like C++ and such.
virtual void emit_function_prototype(SPIRFunction &func, const Bitset &return_flags);
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SPIRBlock *current_emitting_block = nullptr;
SPIRBlock *current_emitting_switch = nullptr;
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virtual void emit_instruction(const Instruction &instr);
void emit_block_instructions(SPIRBlock &block);
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virtual void emit_glsl_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args,
uint32_t count);
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virtual void emit_spv_amd_shader_ballot_op(uint32_t result_type, uint32_t result_id, uint32_t op,
const uint32_t *args, uint32_t count);
virtual void emit_spv_amd_shader_explicit_vertex_parameter_op(uint32_t result_type, uint32_t result_id, uint32_t op,
const uint32_t *args, uint32_t count);
virtual void emit_spv_amd_shader_trinary_minmax_op(uint32_t result_type, uint32_t result_id, uint32_t op,
const uint32_t *args, uint32_t count);
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virtual void emit_spv_amd_gcn_shader_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args,
uint32_t count);
virtual void emit_header();
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void build_workgroup_size(std::vector<std::string> &arguments, const SpecializationConstant &x,
const SpecializationConstant &y, const SpecializationConstant &z);
virtual void emit_sampled_image_op(uint32_t result_type, uint32_t result_id, uint32_t image_id, uint32_t samp_id);
virtual void emit_texture_op(const Instruction &i);
virtual void emit_subgroup_op(const Instruction &i);
virtual std::string type_to_glsl(const SPIRType &type, uint32_t id = 0);
virtual std::string builtin_to_glsl(spv::BuiltIn builtin, spv::StorageClass storage);
virtual void emit_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index,
const std::string &qualifier = "", uint32_t base_offset = 0);
virtual std::string image_type_glsl(const SPIRType &type, uint32_t id = 0);
std::string constant_expression(const SPIRConstant &c);
std::string constant_op_expression(const SPIRConstantOp &cop);
virtual std::string constant_expression_vector(const SPIRConstant &c, uint32_t vector);
virtual void emit_fixup();
virtual std::string variable_decl(const SPIRType &type, const std::string &name, uint32_t id = 0);
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virtual std::string to_func_call_arg(uint32_t id);
virtual std::string to_function_name(uint32_t img, const SPIRType &imgtype, bool is_fetch, bool is_gather,
bool is_proj, bool has_array_offsets, bool has_offset, bool has_grad,
bool has_dref, uint32_t lod);
virtual std::string to_function_args(uint32_t img, const SPIRType &imgtype, bool is_fetch, bool is_gather,
bool is_proj, uint32_t coord, uint32_t coord_components, uint32_t dref,
uint32_t grad_x, uint32_t grad_y, uint32_t lod, uint32_t coffset,
uint32_t offset, uint32_t bias, uint32_t comp, uint32_t sample,
bool *p_forward);
virtual void emit_buffer_block(const SPIRVariable &type);
virtual void emit_push_constant_block(const SPIRVariable &var);
virtual void emit_uniform(const SPIRVariable &var);
virtual std::string unpack_expression_type(std::string expr_str, const SPIRType &type, uint32_t packed_type_id);
std::unique_ptr<std::ostringstream> buffer;
template <typename T>
inline void statement_inner(T &&t)
{
(*buffer) << std::forward<T>(t);
statement_count++;
}
template <typename T, typename... Ts>
inline void statement_inner(T &&t, Ts &&... ts)
{
(*buffer) << std::forward<T>(t);
statement_count++;
statement_inner(std::forward<Ts>(ts)...);
}
template <typename... Ts>
inline void statement(Ts &&... ts)
{
if (force_recompile)
{
// Do not bother emitting code while force_recompile is active.
// We will compile again.
statement_count++;
return;
}
if (redirect_statement)
redirect_statement->push_back(join(std::forward<Ts>(ts)...));
else
{
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for (uint32_t i = 0; i < indent; i++)
(*buffer) << " ";
statement_inner(std::forward<Ts>(ts)...);
(*buffer) << '\n';
}
}
template <typename... Ts>
inline void statement_no_indent(Ts &&... ts)
{
auto old_indent = indent;
indent = 0;
statement(std::forward<Ts>(ts)...);
indent = old_indent;
}
// Used for implementing continue blocks where
// we want to obtain a list of statements we can merge
// on a single line separated by comma.
std::vector<std::string> *redirect_statement = nullptr;
const SPIRBlock *current_continue_block = nullptr;
void begin_scope();
void end_scope();
void end_scope_decl();
void end_scope_decl(const std::string &decl);
Options options;
std::string type_to_array_glsl(const SPIRType &type);
std::string to_array_size(const SPIRType &type, uint32_t index);
uint32_t to_array_size_literal(const SPIRType &type, uint32_t index) const;
uint32_t to_array_size_literal(const SPIRType &type) const;
std::string variable_decl(const SPIRVariable &variable);
std::string variable_decl_function_local(SPIRVariable &variable);
void add_local_variable_name(uint32_t id);
void add_resource_name(uint32_t id);
void add_member_name(SPIRType &type, uint32_t name);
void add_function_overload(const SPIRFunction &func);
virtual bool is_non_native_row_major_matrix(uint32_t id);
virtual bool member_is_non_native_row_major_matrix(const SPIRType &type, uint32_t index);
bool member_is_packed_type(const SPIRType &type, uint32_t index) const;
virtual std::string convert_row_major_matrix(std::string exp_str, const SPIRType &exp_type, bool is_packed);
std::unordered_set<std::string> local_variable_names;
std::unordered_set<std::string> resource_names;
std::unordered_set<std::string> block_input_names;
std::unordered_set<std::string> block_output_names;
std::unordered_set<std::string> block_ubo_names;
std::unordered_set<std::string> block_ssbo_names;
std::unordered_set<std::string> block_names; // A union of all block_*_names.
std::unordered_map<std::string, std::unordered_set<uint64_t>> function_overloads;
std::unordered_map<uint32_t, std::string> preserved_aliases;
void preserve_alias_on_reset(uint32_t id);
void reset_name_caches();
bool processing_entry_point = false;
// Can be overriden by subclass backends for trivial things which
// shouldn't need polymorphism.
struct BackendVariations
{
std::string discard_literal = "discard";
std::string null_pointer_literal = "";
bool float_literal_suffix = false;
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bool double_literal_suffix = true;
bool uint32_t_literal_suffix = true;
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bool long_long_literal_suffix = false;
const char *basic_int_type = "int";
const char *basic_uint_type = "uint";
const char *basic_int8_type = "int8_t";
const char *basic_uint8_type = "uint8_t";
const char *basic_int16_type = "int16_t";
const char *basic_uint16_type = "uint16_t";
const char *int16_t_literal_suffix = "s";
const char *uint16_t_literal_suffix = "us";
bool swizzle_is_function = false;
bool shared_is_implied = false;
bool flexible_member_array_supported = true;
bool explicit_struct_type = false;
bool use_initializer_list = false;
bool use_typed_initializer_list = false;
bool can_declare_struct_inline = true;
bool can_declare_arrays_inline = true;
bool native_row_major_matrix = true;
bool use_constructor_splatting = true;
bool boolean_mix_support = true;
bool allow_precision_qualifiers = false;
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bool can_swizzle_scalar = false;
bool force_gl_in_out_block = false;
bool can_return_array = true;
bool allow_truncated_access_chain = false;
bool supports_extensions = false;
bool supports_empty_struct = false;
bool array_is_value_type = true;
bool comparison_image_samples_scalar = false;
} backend;
void emit_struct(SPIRType &type);
void emit_resources();
void emit_buffer_block_native(const SPIRVariable &var);
void emit_buffer_block_legacy(const SPIRVariable &var);
void emit_buffer_block_flattened(const SPIRVariable &type);
void emit_declared_builtin_block(spv::StorageClass storage, spv::ExecutionModel model);
void emit_push_constant_block_vulkan(const SPIRVariable &var);
void emit_push_constant_block_glsl(const SPIRVariable &var);
void emit_interface_block(const SPIRVariable &type);
void emit_flattened_io_block(const SPIRVariable &var, const char *qual);
void emit_block_chain(SPIRBlock &block);
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void emit_hoisted_temporaries(std::vector<std::pair<uint32_t, uint32_t>> &temporaries);
std::string constant_value_macro_name(uint32_t id);
void emit_constant(const SPIRConstant &constant);
void emit_specialization_constant_op(const SPIRConstantOp &constant);
std::string emit_continue_block(uint32_t continue_block, bool follow_true_block, bool follow_false_block);
bool attempt_emit_loop_header(SPIRBlock &block, SPIRBlock::Method method);
void propagate_loop_dominators(const SPIRBlock &block);
void branch(uint32_t from, uint32_t to);
void branch_to_continue(uint32_t from, uint32_t to);
void branch(uint32_t from, uint32_t cond, uint32_t true_block, uint32_t false_block);
void flush_phi(uint32_t from, uint32_t to);
bool flush_phi_required(uint32_t from, uint32_t to);
void flush_variable_declaration(uint32_t id);
void flush_undeclared_variables(SPIRBlock &block);
bool should_dereference(uint32_t id);
bool should_forward(uint32_t id);
void emit_mix_op(uint32_t result_type, uint32_t id, uint32_t left, uint32_t right, uint32_t lerp);
bool to_trivial_mix_op(const SPIRType &type, std::string &op, uint32_t left, uint32_t right, uint32_t lerp);
void emit_quaternary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, uint32_t op2,
uint32_t op3, const char *op);
void emit_trinary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, uint32_t op2,
const char *op);
void emit_binary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op);
void emit_binary_func_op_cast(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op,
SPIRType::BaseType input_type, bool skip_cast_if_equal_type);
void emit_unary_func_op(uint32_t result_type, uint32_t result_id, uint32_t op0, const char *op);
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void emit_unrolled_unary_op(uint32_t result_type, uint32_t result_id, uint32_t operand, const char *op);
void emit_binary_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op);
void emit_unrolled_binary_op(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op);
void emit_binary_op_cast(uint32_t result_type, uint32_t result_id, uint32_t op0, uint32_t op1, const char *op,
SPIRType::BaseType input_type, bool skip_cast_if_equal_type);
SPIRType binary_op_bitcast_helper(std::string &cast_op0, std::string &cast_op1, SPIRType::BaseType &input_type,
uint32_t op0, uint32_t op1, bool skip_cast_if_equal_type);
std::string to_ternary_expression(const SPIRType &result_type, uint32_t select, uint32_t true_value,
uint32_t false_value);
void emit_unary_op(uint32_t result_type, uint32_t result_id, uint32_t op0, const char *op);
bool expression_is_forwarded(uint32_t id);
SPIRExpression &emit_op(uint32_t result_type, uint32_t result_id, const std::string &rhs, bool forward_rhs,
bool suppress_usage_tracking = false);
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std::string access_chain_internal(uint32_t base, const uint32_t *indices, uint32_t count, AccessChainFlags flags,
AccessChainMeta *meta);
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std::string access_chain(uint32_t base, const uint32_t *indices, uint32_t count, const SPIRType &target_type,
AccessChainMeta *meta = nullptr, bool ptr_chain = false);
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std::string flattened_access_chain(uint32_t base, const uint32_t *indices, uint32_t count,
const SPIRType &target_type, uint32_t offset, uint32_t matrix_stride,
bool need_transpose);
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std::string flattened_access_chain_struct(uint32_t base, const uint32_t *indices, uint32_t count,
const SPIRType &target_type, uint32_t offset);
std::string flattened_access_chain_matrix(uint32_t base, const uint32_t *indices, uint32_t count,
const SPIRType &target_type, uint32_t offset, uint32_t matrix_stride,
bool need_transpose);
std::string flattened_access_chain_vector(uint32_t base, const uint32_t *indices, uint32_t count,
const SPIRType &target_type, uint32_t offset, uint32_t matrix_stride,
bool need_transpose);
std::pair<std::string, uint32_t> flattened_access_chain_offset(const SPIRType &basetype, const uint32_t *indices,
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uint32_t count, uint32_t offset,
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uint32_t word_stride, bool *need_transpose = nullptr,
uint32_t *matrix_stride = nullptr,
bool ptr_chain = false);
const char *index_to_swizzle(uint32_t index);
std::string remap_swizzle(const SPIRType &result_type, uint32_t input_components, const std::string &expr);
std::string declare_temporary(uint32_t type, uint32_t id);
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void append_global_func_args(const SPIRFunction &func, uint32_t index, std::vector<std::string> &arglist);
std::string to_expression(uint32_t id, bool register_expression_read = true);
std::string to_enclosed_expression(uint32_t id, bool register_expression_read = true);
std::string to_unpacked_expression(uint32_t id, bool register_expression_read = true);
std::string to_enclosed_unpacked_expression(uint32_t id, bool register_expression_read = true);
std::string to_dereferenced_expression(uint32_t id, bool register_expression_read = true);
std::string to_pointer_expression(uint32_t id, bool register_expression_read = true);
std::string to_enclosed_pointer_expression(uint32_t id, bool register_expression_read = true);
std::string to_extract_component_expression(uint32_t id, uint32_t index);
std::string enclose_expression(const std::string &expr);
std::string dereference_expression(const std::string &expr);
std::string address_of_expression(const std::string &expr);
void strip_enclosed_expression(std::string &expr);
std::string to_member_name(const SPIRType &type, uint32_t index);
virtual std::string to_member_reference(uint32_t base, const SPIRType &type, uint32_t index, bool ptr_chain);
std::string type_to_glsl_constructor(const SPIRType &type);
std::string argument_decl(const SPIRFunction::Parameter &arg);
virtual std::string to_qualifiers_glsl(uint32_t id);
const char *to_precision_qualifiers_glsl(uint32_t id);
virtual const char *to_storage_qualifiers_glsl(const SPIRVariable &var);
const char *flags_to_precision_qualifiers_glsl(const SPIRType &type, const Bitset &flags);
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const char *format_to_glsl(spv::ImageFormat format);
virtual std::string layout_for_member(const SPIRType &type, uint32_t index);
virtual std::string to_interpolation_qualifiers(const Bitset &flags);
std::string layout_for_variable(const SPIRVariable &variable);
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std::string to_combined_image_sampler(uint32_t image_id, uint32_t samp_id);
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virtual bool skip_argument(uint32_t id) const;
virtual void emit_array_copy(const std::string &lhs, uint32_t rhs_id);
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virtual void emit_block_hints(const SPIRBlock &block);
virtual std::string to_initializer_expression(const SPIRVariable &var);
bool buffer_is_packing_standard(const SPIRType &type, BufferPackingStandard packing, uint32_t start_offset = 0,
uint32_t end_offset = ~(0u));
uint32_t type_to_packed_base_size(const SPIRType &type, BufferPackingStandard packing);
uint32_t type_to_packed_alignment(const SPIRType &type, const Bitset &flags, BufferPackingStandard packing);
uint32_t type_to_packed_array_stride(const SPIRType &type, const Bitset &flags, BufferPackingStandard packing);
uint32_t type_to_packed_size(const SPIRType &type, const Bitset &flags, BufferPackingStandard packing);
std::string bitcast_glsl(const SPIRType &result_type, uint32_t arg);
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virtual std::string bitcast_glsl_op(const SPIRType &result_type, const SPIRType &argument_type);
std::string bitcast_expression(SPIRType::BaseType target_type, uint32_t arg);
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std::string bitcast_expression(const SPIRType &target_type, SPIRType::BaseType expr_type, const std::string &expr);
std::string build_composite_combiner(uint32_t result_type, const uint32_t *elems, uint32_t length);
bool remove_duplicate_swizzle(std::string &op);
bool remove_unity_swizzle(uint32_t base, std::string &op);
// Can modify flags to remote readonly/writeonly if image type
// and force recompile.
bool check_atomic_image(uint32_t id);
virtual void replace_illegal_names();
virtual void emit_entry_point_declarations();
void replace_fragment_output(SPIRVariable &var);
void replace_fragment_outputs();
bool check_explicit_lod_allowed(uint32_t lod);
std::string legacy_tex_op(const std::string &op, const SPIRType &imgtype, uint32_t lod, uint32_t id);
uint32_t indent = 0;
std::unordered_set<uint32_t> emitted_functions;
Implement buffer block flattening Legacy GLSL targets do not support uniform buffers, and as such require some sort of emulation. There are two alternatives - one is to represent a uniform buffer as a uniform struct, and another one is to flatten it into an array of primitive vector types (vec4). Uniform struct have two disadvantages that make using them prohibitive in some applications: - The location assignment for struct members is arbitrary which means the application has to set each struct member one by one - Some Android drivers fail to link shader programs if both vertex and fragment shader use the same uniform struct Because of this, we need to support flattening uniform buffers into an array. This is not just important for legacy GLSL but also is sometimes useful for ESSL 3.0 where some Android drivers do not have stable UBO support. The way flattening works is the entire buffer is represented as a vec4 array; each access chain is rewritten into a combination of array accesses, swizzles and data type constructors. Specifically: - Extracting a vector or a scalar requires indexing into the array with an optional swizzle, for example CB0[13].yz for reading vec2 - Extracting a matrix or a struct requires extracting each individual vector or struct member and then combining them into the resulting object - Extracting arrays is not supported, mostly because the resulting construct is very inefficient and ESSL 1.0 does not support array constructors. Additionally, while we try to constant-fold each individual indexing operation, there are cases where we have to use dynamic index computation (specifically for indexing arrays with non-constants); so the general form of the primitive array extraction expression is: buffer[stride0*index0+...+strideN*indexN+offset] Where stride/offset are integer literals and index represents variables.
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std::unordered_set<uint32_t> flattened_buffer_blocks;
std::unordered_set<uint32_t> flattened_structs;
std::string load_flattened_struct(SPIRVariable &var);
std::string to_flattened_struct_member(const SPIRVariable &var, uint32_t index);
void store_flattened_struct(SPIRVariable &var, uint32_t value);
Implement buffer block flattening Legacy GLSL targets do not support uniform buffers, and as such require some sort of emulation. There are two alternatives - one is to represent a uniform buffer as a uniform struct, and another one is to flatten it into an array of primitive vector types (vec4). Uniform struct have two disadvantages that make using them prohibitive in some applications: - The location assignment for struct members is arbitrary which means the application has to set each struct member one by one - Some Android drivers fail to link shader programs if both vertex and fragment shader use the same uniform struct Because of this, we need to support flattening uniform buffers into an array. This is not just important for legacy GLSL but also is sometimes useful for ESSL 3.0 where some Android drivers do not have stable UBO support. The way flattening works is the entire buffer is represented as a vec4 array; each access chain is rewritten into a combination of array accesses, swizzles and data type constructors. Specifically: - Extracting a vector or a scalar requires indexing into the array with an optional swizzle, for example CB0[13].yz for reading vec2 - Extracting a matrix or a struct requires extracting each individual vector or struct member and then combining them into the resulting object - Extracting arrays is not supported, mostly because the resulting construct is very inefficient and ESSL 1.0 does not support array constructors. Additionally, while we try to constant-fold each individual indexing operation, there are cases where we have to use dynamic index computation (specifically for indexing arrays with non-constants); so the general form of the primitive array extraction expression is: buffer[stride0*index0+...+strideN*indexN+offset] Where stride/offset are integer literals and index represents variables.
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// Usage tracking. If a temporary is used more than once, use the temporary instead to
// avoid AST explosion when SPIRV is generated with pure SSA and doesn't write stuff to variables.
std::unordered_map<uint32_t, uint32_t> expression_usage_counts;
void track_expression_read(uint32_t id);
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std::vector<std::string> forced_extensions;
std::vector<std::string> header_lines;
uint32_t statement_count;
inline bool is_legacy() const
{
return (options.es && options.version < 300) || (!options.es && options.version < 130);
}
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inline bool is_legacy_es() const
{
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return options.es && options.version < 300;
}
inline bool is_legacy_desktop() const
{
return !options.es && options.version < 130;
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}
bool args_will_forward(uint32_t id, const uint32_t *args, uint32_t num_args, bool pure);
void register_call_out_argument(uint32_t id);
void register_impure_function_call();
void register_control_dependent_expression(uint32_t expr);
// GL_EXT_shader_pixel_local_storage support.
std::vector<PlsRemap> pls_inputs;
std::vector<PlsRemap> pls_outputs;
std::string pls_decl(const PlsRemap &variable);
const char *to_pls_qualifiers_glsl(const SPIRVariable &variable);
void emit_pls();
void remap_pls_variables();
// A variant which takes two sets of name. The secondary is only used to verify there are no collisions,
// but the set is not updated when we have found a new name.
// Used primarily when adding block interface names.
void add_variable(std::unordered_set<std::string> &variables_primary,
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const std::unordered_set<std::string> &variables_secondary, std::string &name);
void check_function_call_constraints(const uint32_t *args, uint32_t length);
void handle_invalid_expression(uint32_t id);
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void find_static_extensions();
std::string emit_for_loop_initializers(const SPIRBlock &block);
void emit_while_loop_initializers(const SPIRBlock &block);
bool for_loop_initializers_are_same_type(const SPIRBlock &block);
bool optimize_read_modify_write(const SPIRType &type, const std::string &lhs, const std::string &rhs);
void fixup_image_load_store_access();
bool type_is_empty(const SPIRType &type);
virtual void declare_undefined_values();
static std::string sanitize_underscores(const std::string &str);
bool can_use_io_location(spv::StorageClass storage, bool block);
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const Instruction *get_next_instruction_in_block(const Instruction &instr);
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static uint32_t mask_relevant_memory_semantics(uint32_t semantics);
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std::string convert_half_to_string(const SPIRConstant &value, uint32_t col, uint32_t row);
std::string convert_float_to_string(const SPIRConstant &value, uint32_t col, uint32_t row);
std::string convert_double_to_string(const SPIRConstant &value, uint32_t col, uint32_t row);
std::string convert_separate_image_to_expression(uint32_t id);
// Builtins in GLSL are always specific signedness, but the SPIR-V can declare them
// as either unsigned or signed.
// Sometimes we will need to automatically perform bitcasts on load and store to make this work.
virtual void bitcast_to_builtin_store(uint32_t target_id, std::string &expr, const SPIRType &expr_type);
virtual void bitcast_from_builtin_load(uint32_t source_id, std::string &expr, const SPIRType &expr_type);
void handle_store_to_invariant_variable(uint32_t store_id, uint32_t value_id);
void disallow_forwarding_in_expression_chain(const SPIRExpression &expr);
bool expression_is_constant_null(uint32_t id) const;
virtual void emit_store_statement(uint32_t lhs_expression, uint32_t rhs_expression);
uint32_t get_integer_width_for_instruction(const Instruction &instr) const;
bool variable_is_lut(const SPIRVariable &var) const;
char current_locale_radix_character = '.';
private:
void init();
};
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} // namespace spirv_cross
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#endif