Renames some classes to avoid confusion with FontConfig.
Removed direct calls to FontConfig instead of calling FCI.
Moves the globals and factory to one (optional) file.
Moves font management code from typeface to font manager.
Adds index to fonts created from streams.
Associates FCI typefaces with the FCI instance which provides its identity.
Simplifies the singleton initialization.
Review-Url: https://codereview.chromium.org/1936213002
Reason for revert:
From what I can tell, this compiles on 2015 but not 2013.
Original issue's description:
> Add initial implementation of GrShape and GrStyle classes and tests
>
> The initial intent is to use GrShape to simplify the mask blur code paths. However, I also want to use this to explore a more unified drawing code flow for different geometry types. The goal is to have a single representation for geometries+styling that attempts to always keep the geometry in the simplest form (e.g. preferring rrects to paths). It also allows for converting styling information into modified geometry and for computing consistent keys.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1822723003
>
> Committed: https://skia.googlesource.com/skia/+/c885dacfe4625af8b0e2e5c6e8a8ae8dc2d620a8TBR=egdaniel@google.com,bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1918203002
The initial intent is to use GrShape to simplify the mask blur code paths. However, I also want to use this to explore a more unified drawing code flow for different geometry types. The goal is to have a single representation for geometries+styling that attempts to always keep the geometry in the simplest form (e.g. preferring rrects to paths). It also allows for converting styling information into modified geometry and for computing consistent keys.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1822723003
Review URL: https://codereview.chromium.org/1822723003
The main goal of this refactorization is to allow Vulkan to use separate
sampler and texture objects in the shader and descriptor sets and combine
them into a sampler2d in the shader where needed.
A large part of this is separating how we store samplers and uniforms in the
UniformHandler. We no longer need to store handles to samplers besides when
we are initially emitting code. After we emit code all we ever do is loop over
all samplers and do some processor independent work on them, so we have no need
for direct access to individual samplers.
In the GLProgram all we ever do is set the sampler uniforms in the ctor and never
touch them again, so no need to save sampler info there. The texture access on
program reuse just assume that they come in the same order as we set the texture
units for the samplers
For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers,
then when we get new textures, we just assume they come in in the same order as we
set the samplers on the descriptor sets. Thus no need to save direct vulkan info.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004
Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f
Review URL: https://codereview.chromium.org/1885863004
Reason for revert:
breaking bots
Original issue's description:
> Refactor how we store and use samplers in Ganesh
>
> The main goal of this refactorization is to allow Vulkan to use separate
> sampler and texture objects in the shader and descriptor sets and combine
> them into a sampler2d in the shader where needed.
>
> A large part of this is separating how we store samplers and uniforms in the
> UniformHandler. We no longer need to store handles to samplers besides when
> we are initially emitting code. After we emit code all we ever do is loop over
> all samplers and do some processor independent work on them, so we have no need
> for direct access to individual samplers.
>
> In the GLProgram all we ever do is set the sampler uniforms in the ctor and never
> touch them again, so no need to save sampler info there. The texture access on
> program reuse just assume that they come in the same order as we set the texture
> units for the samplers
>
> For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers,
> then when we get new textures, we just assume they come in in the same order as we
> set the samplers on the descriptor sets. Thus no need to save direct vulkan info.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004
>
> Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114fTBR=bsalomon@google.com,jvanverth@google.com,cdalton@nvidia.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1896013003
The main goal of this refactorization is to allow Vulkan to use separate
sampler and texture objects in the shader and descriptor sets and combine
them into a sampler2d in the shader where needed.
A large part of this is separating how we store samplers and uniforms in the
UniformHandler. We no longer need to store handles to samplers besides when
we are initially emitting code. After we emit code all we ever do is loop over
all samplers and do some processor independent work on them, so we have no need
for direct access to individual samplers.
In the GLProgram all we ever do is set the sampler uniforms in the ctor and never
touch them again, so no need to save sampler info there. The texture access on
program reuse just assume that they come in the same order as we set the texture
units for the samplers
For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers,
then when we get new textures, we just assume they come in in the same order as we
set the samplers on the descriptor sets. Thus no need to save direct vulkan info.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004
Review URL: https://codereview.chromium.org/1885863004
- Moves CPU feature detection to its own file.
- Cleans up some redundant feature detection scattered around core/ and opts/.
- Can now detect a few new CPU features:
* F16C -> Intel f16<->f32 instructions, added between AVX and AVX2
* FMA -> Intel FMA instructions, added at the same time as AVX2
* VFP_FP16 -> ARM f16<->f32 instructions, quite common
* NEON_FMA -> ARM FMA instructions, also quite common
* SSE and SSE3... why not?
This new internal API makes it very cheap to do fine-grained runtime CPU
feature detection. Redundant calls to SkCpu::Supports() should be eliminated
and it's hoistable out of loops. It compiles away entirely when we have the
appropriate instructions available at compile time.
This means we can call it to guard even a little snippet of 1 or 2 instructions
right where needed and let inlining hoist the check (if any at all) up to
somewhere that doesn't hurt performance. I've explained how I made this work
in the private section of the new header.
Once this lands and bakes a bit, I'll start following up with CLs to use it more
and to add a bunch of those little 1-2 instruction snippets we've been wanting,
e.g. cvtps2ph, cvtph2ps, ptest, pmulld, pmovzxbd, blendvps, pshufb, roundps
(for floor) on x86, and vcvt.f32.f16, vcvt.f16.f32 on ARM.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1890483002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Committed: https://skia.googlesource.com/skia/+/872ea29357439f05b1f6995dd300fc054733e607
Review URL: https://codereview.chromium.org/1890483002
Reason for revert:
many unexpected GM diffs across GPU+CPU configs on Windows (hopefully just text masks on GPU?). seems like we pick a different srcover variant in some places.
Original issue's description:
> Move CPU feature detection to its own file.
>
> - Moves CPU feature detection to its own file.
> - Cleans up some redundant feature detection scattered around core/ and opts/.
> - Can now detect a few new CPU features:
> * F16C -> Intel f16<->f32 instructions, added between AVX and AVX2
> * FMA -> Intel FMA instructions, added at the same time as AVX2
> * VFP_FP16 -> ARM f16<->f32 instructions, quite common
> * NEON_FMA -> ARM FMA instructions, also quite common
> * SSE and SSE3... why not?
>
> This new internal API makes it very cheap to do fine-grained runtime CPU
> feature detection. Redundant calls to SkCpu::Supports() should be eliminated
> and it's hoistable out of loops. It compiles away entirely when we have the
> appropriate instructions available at compile time.
>
> This means we can call it to guard even a little snippet of 1 or 2 instructions
> right where needed and let inlining hoist the check (if any at all) up to
> somewhere that doesn't hurt performance. I've explained how I made this work
> in the private section of the new header.
>
> Once this lands and bakes a bit, I'll start following up with CLs to use it more
> and to add a bunch of those little 1-2 instruction snippets we've been wanting,
> e.g. cvtps2ph, cvtph2ps, ptest, pmulld, pmovzxbd, blendvps, pshufb, roundps
> (for floor) on x86, and vcvt.f32.f16, vcvt.f16.f32 on ARM.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1890483002
> CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
>
> Committed: https://skia.googlesource.com/skia/+/872ea29357439f05b1f6995dd300fc054733e607TBR=fmalita@chromium.org,herb@google.com,reed@google.com,mtklein@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1892643003
- Moves CPU feature detection to its own file.
- Cleans up some redundant feature detection scattered around core/ and opts/.
- Can now detect a few new CPU features:
* F16C -> Intel f16<->f32 instructions, added between AVX and AVX2
* FMA -> Intel FMA instructions, added at the same time as AVX2
* VFP_FP16 -> ARM f16<->f32 instructions, quite common
* NEON_FMA -> ARM FMA instructions, also quite common
* SSE and SSE3... why not?
This new internal API makes it very cheap to do fine-grained runtime CPU
feature detection. Redundant calls to SkCpu::Supports() should be eliminated
and it's hoistable out of loops. It compiles away entirely when we have the
appropriate instructions available at compile time.
This means we can call it to guard even a little snippet of 1 or 2 instructions
right where needed and let inlining hoist the check (if any at all) up to
somewhere that doesn't hurt performance. I've explained how I made this work
in the private section of the new header.
Once this lands and bakes a bit, I'll start following up with CLs to use it more
and to add a bunch of those little 1-2 instruction snippets we've been wanting,
e.g. cvtps2ph, cvtph2ps, ptest, pmulld, pmovzxbd, blendvps, pshufb, roundps
(for floor) on x86, and vcvt.f32.f16, vcvt.f16.f32 on ARM.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1890483002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review URL: https://codereview.chromium.org/1890483002
Motivation: as we implement more features in PDF, it would be nice to more easily see what is happening in the output. This change serializes page content as plain text rather than compressed text, but it has to be explicitly enabled with a GYP_DEFINE change:
export GYP_DEFINES='skia_pdf_less_compression=1'
bin/sync-and-gyp
ninja -C out/Debug dm
out/Debug/dm --config pdf --src gm -w /tmp
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1840103002
Review URL: https://codereview.chromium.org/1840103002
Before this change, the PDFCanon held a map from BitmapKeys
to SkImages for de-duping bitmaps. Even if the PDFDocument
serialized images early, the Canon still held a ref to that
image inside the map. With this change, the Canon holds a
single map from BitmapKeys to PDFObjects. Now, Images are
only held by the PDFObject, which the document serializes
and drops early.
This change also:
- Moves SkBitmapKey into its own header (for possible
reuse); it now can operate with images as well as
bitmaps.
- Creates SkImageBitmap, which wraps a pointer to a bitmap
or an image and abstracts out some common tasks so that
drawBitmap and drawImage behave the same.
- Modifies SkPDFCreateBitmapObject to take and return a
sk_sp<T>, not a T*.
- Refactors SkPDFDevice::internalDrawImage to use bitmaps
or images (via a SkImageBitmap).
- Turns on pre-serialization of all images.
BUG=skia:5087
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1829693002
Review URL: https://codereview.chromium.org/1829693002
Reason for revert:
Lots of Android redness
Original issue's description:
> Consolidate GPU buffer implementations
>
> Consolidates all the different buffer implementations into a single
> GrBuffer class. This will allow us to add new buffer types, use DSA in
> OpenGL, track buffer bindings by unique ID, cache buffers without
> respect to the type of data they have been used for previously, etc.
> This change is strictly a refactor; it introduces no change in
> functionality.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825393002
>
> Committed: https://skia.googlesource.com/skia/+/8b1bff29675afd25843439eade634a57f68fe16fTBR=bsalomon@google.com,egdaniel@google.com,jvanverth@google.com,cdalton@nvidia.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1831133004
Reason for revert:
We're getting sRGB non-8888 configs?
Original issue's description:
> sRGB support in Ganesh. Several pieces:
>
> sRGB support now also requires GL_EXT_texture_sRGB_decode, which allows
> us to disable sRGB -> Linear conversion when reading textures. This gives
> us an easy way to support "legacy" L32 mode. We disable decoding based on
> the pixel config of the render target. Textures can override that behavior
> (specifically for format-conversion draws where we want that behavior).
>
> Added sBGRA pixel config, which is not-really-a-format. It's just sRGBA
> internally, and the external format is BGR order, so TexImage calls will
> swizzle correctly. This lets us interact with sRGB raster surfaces on BGR
> platforms.
>
> Devices without sRGB support behave like they always have: conversion from
> color type and profile type ignores sRGB and always returns linear pixel
> configs.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789663002
>
> Committed: https://skia.googlesource.com/skia/+/9e3f1bf4e5cd8fc59554f986f36d6b034e99f9ebTBR=reed@google.com,bsalomon@google.com,robertphillips@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1814533003
sRGB support now also requires GL_EXT_texture_sRGB_decode, which allows
us to disable sRGB -> Linear conversion when reading textures. This gives
us an easy way to support "legacy" L32 mode. We disable decoding based on
the pixel config of the render target. Textures can override that behavior
(specifically for format-conversion draws where we want that behavior).
Added sBGRA pixel config, which is not-really-a-format. It's just sRGBA
internally, and the external format is BGR order, so TexImage calls will
swizzle correctly. This lets us interact with sRGB raster surfaces on BGR
platforms.
Devices without sRGB support behave like they always have: conversion from
color type and profile type ignores sRGB and always returns linear pixel
configs.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789663002
Review URL: https://codereview.chromium.org/1789663002
Add a generic T sampler fallback impl which uses T series produced by
subclasses mapTs() overrides. The fallback path uses the same interval
structures as the current optimized linear4f impl, but always sorted
in stop order (never inverted to match dx/increasing x order).
Enable the new mechanism for 4f linear w/ perspective.
Other boring changes:
* relocate the interval builder (back) to the base class
* add a private header for shared templates
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1783823002
Review URL: https://codereview.chromium.org/1783823002
Adds SkDrawPosTextHCommand ::fromJSON and ::toJSON.
Both SkDrawPosTextCommand and SkDrawPosTextHCommand's
::toJSON write the correct number of positions, preventing reading
uninitialized memory.
The microhttpd build is now done in the build tree as opposed to in a
temporary directory.
The microhttpd build script uses os.path.join so that absolute paths
do not confuse the build. This allows compatibility with the cmake
gyp generator as CMake likes to pass absolute paths.
The microhttpd gyp target is now marked as 'none' since it is not
a 'static_library' target (which directs gyp to compile sources into
a static library). The dependencies to the action are updated to the
minimum required for sane re-building.
The everything gyp target now depends on the skiaserve gyp target.
This means that when using skia_build_server=1, building 'most' will
build skiaserve, but when skia_build_server is not defined the
skiaserve target will still be available if specified manually.
The old json.gyp is removed as it currently does not build anything.
All of the files currently referenced by it as sources no longer exist.
Review URL: https://codereview.chromium.org/1775203002
Reason for revert:
I don't think there's anything wrong with this per-se, but the 32-bit Windows bots are running out of memory while running these tests now.
(You'll see something like c:\0\build\slave\workdir\build\skia\include\core\skbitmap.h:247: fatal error: ""sk_throw"" in the log.)
We run these tests in parallel, and sometimes these 32-bit processes try to use more than the 2-3G RAM they can allocate. Seems like this is a particularly memory-intense process?
If we reland this, we might want to blacklist these tests on the 32-bit Windows bots. The 64-bit bots should have access to tons and tons of RAM and let us keep testing for Windows.
Original issue's description:
> Enable RAW codec for Windows
>
> * Fix the exception catching
> * Set preprocessor differently for MSVC
>
> BUG=skia:4889(b/26958348)
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1738913002
>
> Committed: https://skia.googlesource.com/skia/+/474e4c3dd28b67f590851321f15d9983ef7fd031TBR=scroggo@google.com,msarett@google.com,yujieqin@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4889(b/26958348)
Review URL: https://codereview.chromium.org/1747443003
Prior to this change SkPackBits.h was in include/core and SkPackBits.cpp
in src/core. However, SkPackBits appears to have been written
specifically as an implementation detail of the SkTableColorFilter
effect. This change moves SkPackBits out of core and into effects, which
is the only current user.
Review URL: https://codereview.chromium.org/1722173003
This file is only used by animator and may or may not be sane. Move
the file from include/core to src/animator since no one else is using
it.
TBR=reed
Make it go away!
Review URL: https://codereview.chromium.org/1710083002
Reason for revert:
Breaks Ubuntu and Mac CMAKE
Original issue's description:
> Make SkPicture/SkImageGenerator default to SkCodec
>
> Remove reference to SkImageDecoder from SkPicture. Make the default
> InstallPixelRefProc passed to CreateFromStream use
> SkImageGenerator::NewFromEncoded instead.
>
> Make SkImageGenerator::NewFromEncoded create an SkCodecImageGenerator.
> Remove the old version that used SkImageDecoder.
>
> Remove all versions of lazy_decode_bitmap/LazyDecodeBitmap. The default
> now behaves lazily.
>
> Update all clients to use the default.
>
> Move SkImageDecoderGenerator into KtxTest.cpp, and use it directly.
>
> BUG=skia:4691
> BUG=skia:4290
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1671193002
>
> Committed: https://skia.googlesource.com/skia/+/026388a01864c74208ad57d1ba4f711602d101c6TBR=msarett@google.com,reed@google.com,scroggo@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4691
Review URL: https://codereview.chromium.org/1685963004
Remove reference to SkImageDecoder from SkPicture. Make the default
InstallPixelRefProc passed to CreateFromStream use
SkImageGenerator::NewFromEncoded instead.
Make SkImageGenerator::NewFromEncoded create an SkCodecImageGenerator.
Remove the old version that used SkImageDecoder.
Remove all versions of lazy_decode_bitmap/LazyDecodeBitmap. The default
now behaves lazily.
Update all clients to use the default.
Move SkImageDecoderGenerator into KtxTest.cpp, and use it directly.
BUG=skia:4691
BUG=skia:4290
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1671193002
Review URL: https://codereview.chromium.org/1671193002
This disables a few tests in DM:
- one BlurLargeImage GM maybe is really broken
- FontMgrAndroidParser uses libexpat, which I've not (yet?) built from source,
so MSAN can't see into it.
This extends some of the MSAN stifling we added around SkImageDecoder_libjpeg to SkCodec, and skips .wbmps, .pngs, and .bmps. We're only seeing issues in colortables for .png and .bmp.
I think I can probably back out disabling Codec and the RAW image decodes...
they should all be covered by the libjpeg stifles.
BUG=skia:4550,skia:4900
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1673663002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot,Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Debug-MSAN-Trybot
TBR=msarett@google.com
Review URL: https://codereview.chromium.org/1673663002
If we want to have an MSAN build, it'll help if we can build our own zlib
so that it's instrumented by MSAN.
Today we build our own zlib on Windows, but require the system to provide it
elsewhere. This just makes everyone build it (except Android framework of course).
This drops the SIMD files. They're only used to accelerate deflate
(compression), so they're not terribly interesting to us. Again, this only
really changes compression speed on Windows bots... pretty niche.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1665843002
Review URL: https://codereview.chromium.org/1665843002
Bump SK_IMAGE_VERSION to test the images in v2 in GoogleStorage, which
includes the images from v1 plus test images for SkRawCodec.
Only define skia_decodes_raw on platforms that support it, rather than
defining it always and checking additional conditions to determine
whether to support raw. Further, define it and SK_CODEC_DECODES_RAW
for all targets, so we can use the compile flag in other targets.
In DM, exclude the raw extensions if SK_CODEC_DECODES_RAW is not defined.
Blacklist raw extensions on NexusPlayer, which was running out of memory
when running them.
BUG=skia:4829
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1612113002
Review URL: https://codereview.chromium.org/1612113002
Reason for revert:
Speculative to fix windows bots
Original issue's description:
> Treat bad values passed to --images as a fatal error
>
> If an option is passed to --images that is either a non-existent path or
> a folder with no images matching the supported types, assume this is
> an error and exit, so they can supply a valid path instead.
>
> Share code between DM and nanobench in SkCommonFlags.
>
> nanobench now behaves more like DM - it will check a directory for
> images that match the supported extensions.
>
> Only consider image paths ending in RAW suffixes as images if
> SK_CODE_DECODES_RAW is defined. This prevents us from seeing failure
> to decode errors on platforms that cannot decode it.
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1611323004
>
> Committed: https://skia.googlesource.com/skia/+/7579786f3bd5a8fda84a1abc45b16213c3371f93TBR=mtklein@google.com,borenet@google.com,msarett@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
# Not skipping CQ checks because original CL landed more than 1 days ago.
Review URL: https://codereview.chromium.org/1653543002
If an option is passed to --images that is either a non-existent path or
a folder with no images matching the supported types, assume this is
an error and exit, so they can supply a valid path instead.
Share code between DM and nanobench in SkCommonFlags.
nanobench now behaves more like DM - it will check a directory for
images that match the supported extensions.
Only consider image paths ending in RAW suffixes as images if
SK_CODE_DECODES_RAW is defined. This prevents us from seeing failure
to decode errors on platforms that cannot decode it.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1611323004
Review URL: https://codereview.chromium.org/1611323004
Local timing says this 4-byte Paeth function takes about 0.3x the time the serial libpng code does, dropping from ~10 cycles per byte to ~2.9.
bpp=4 is mainly an easy demo. This approach can work for any bpp up to 16, 1 pixel at a time, at roughly the same cost per pixel. Doing more than 1 pixel at a time is a tricky math problem I have yet to attempt to solve.
Everything here can be trivially downgraded to MMX, supporting bpp up to 8. It seems to be a little slower (~3.5 cycles per byte), but it would make the code compatible with every x86 that can still power on.
I've tried four approaches:
- this way;
- doing things naively in 16-bit;
- a 16-bit version that requires division by 3 (i.e. mulhi_epu16(..., 0x5580) );
- a mostly 8-bit version of the same.
They're all fine, but this one is consistently the fastest I've measured.
I'd be happy to settle on the naive 16-bit version too, which would have a very clear implementation that's only minorly slower than this version. The other two are way more complicated, and would require us to draw some serious ASCII diagrams to explain.
I have learned that the .skp serialization tests (serialize-8888) have a nice side effect of testing the correctness of these filters!
(Since writing the description above, I've bumped things up to {Paeth,Sub,Avg} x { 3 bpp, 4 bpp }.)
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1573943002
Review URL: https://codereview.chromium.org/1573943002
Reason for revert:
Bot failures
Original issue's description:
> AVX 2 SrcOver blits: color32, blitmask.
>
> As a follow up to the SSE 4.1 CL, this should look pretty familiar.
>
> I've made some organizational changes around how we load, store, pack, and unpack data that I think makes things clearer and more orthogonal, and it'll make it easier to try out a pmaddubsw lerp. I have backported these changes to the SSE 4.1 code, and I hope that I can actually get a lot of this code templated for sharing between the two later.
>
> Perf changes (relative to SSE 4.1):
> Xfermode_SrcOver: 1650 -> 1180 (0.71x) // large opaque blit
> Xfermode_SrcOver_aa: 1794 -> 1653 (0.92x) // large opaque + small transparent
> text_16_AA_{FF,BK,WT}: 1.72 -> 1.59 (0.92x) // small opaque blit
> text_16_AA_88: 1.83 -> 1.77 (0.97x) // small transparent blit
>
> This should be a big throughout win, and a small latency win.
> This should all be pixel-exact to the previous SSE 4.1 code.
>
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1532613002
> CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot;client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-CMake-Trybot,Build-Mac10.9-Clang-x86_64-Release-CMake-Trybot
>
> Committed: https://skia.googlesource.com/skia/+/5d2117015eb271e09faf4a7ddd89093c9d618a36TBR=herb@google.com,mtklein@google.com,mtklein@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1632713002
As a follow up to the SSE 4.1 CL, this should look pretty familiar.
I've made some organizational changes around how we load, store, pack, and unpack data that I think makes things clearer and more orthogonal, and it'll make it easier to try out a pmaddubsw lerp. I have backported these changes to the SSE 4.1 code, and I hope that I can actually get a lot of this code templated for sharing between the two later.
Perf changes (relative to SSE 4.1):
Xfermode_SrcOver: 1650 -> 1180 (0.71x) // large opaque blit
Xfermode_SrcOver_aa: 1794 -> 1653 (0.92x) // large opaque + small transparent
text_16_AA_{FF,BK,WT}: 1.72 -> 1.59 (0.92x) // small opaque blit
text_16_AA_88: 1.83 -> 1.77 (0.97x) // small transparent blit
This should be a big throughout win, and a small latency win.
This should all be pixel-exact to the previous SSE 4.1 code.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1532613002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot;client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-CMake-Trybot,Build-Mac10.9-Clang-x86_64-Release-CMake-Trybot
Review URL: https://codereview.chromium.org/1532613002
Try to start faster:
- remove flags dependency
- print nothing
- strip unused symbols from the binary on Mac (smaller binary)
- only create one fuzz object
- only run one DEF_FUZZ
I am not sure if any of these things mattered, but I thought you may like to look.
Good stuff:
- make nextU() / nextF() work
- drop nextURange() / nextFRange() for now
- add nextB() for a single byte
As you may have guessed, I have figured out how to use afl-fuzz on my laptop.
Syntax to run becomes:
$ afl-fuzz ... out/Release/fuzz <DEF_FUZZ name> @@
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1581203003
Review URL: https://codereview.chromium.org/1581203003
Simplify path id allocation in NVPR backend. Instead of using
an AVL tree of path id ranges for the first 65535 ids, use just
a simple stategy of overallocation and "bump index".
Fixes the bug where previously overallocated ids were not deleted.
The advantage is that the implementation is simple and all allocations
go through overallocation, not just the first 65535 of the 1-range
allocations.
Removes the logic where paths were cleared with setting path data to
null instead of deleting the whole path. Now deleted paths are just
deleted normally. These operations should have equivalent performance on
command buffer. Deleting the path should enable the driver to do more
maintainance.
Removes the GLNameAllocator, as it was only used for paths. In order for
it to be used for other IDs, it probably would need to be re-written to
support cleanup and arbitrary ranges. Also, the interface would probably
need to be changed to not requiring the block to be allocated before it
could be managed by the structure.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1150243003
Review URL: https://codereview.chromium.org/1150243003
Remove refcounting from SkGLContext.
SkGLContext is expected to behave like GrContextFactory would own
it, as implied by the GrContextFactory function.
If it is refcounted, this does not hold.
Also other use sites, such as in SkOSWindow_win (command buffer gl
object), confirm the behavior. The object is explicitly owned and
destroyed, not shared.
Also fixes potential crashes from using GL context of an abandoned
context.
Also fixes potential crashes in DM/nanobench, if the GrContext lives
longer than GLContext through internal refing of GrContext.
Moves the non-trivial implementations from GrContextFactory.h to
.cpp, just for consistency sake.
Changes pathops_unittest.gyp. The pathops_unittest uses
GrContextFactory, but did not link to its implementation. The reason
they worked was that the implementation used (constructors, destructors)
happened to be in the .h file.
This works towards being able to use command buffer and NVPR from
the SampleApp.
BUG=skia:2992
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1511773005
Committed: https://skia.googlesource.com/skia/+/830e012187f951d49d7e46e196ac8d1e653a25da
Review URL: https://codereview.chromium.org/1511773005
SkUtility.h and SkTLogic.h implement a number of type traits now
available through <type_traits> and <utility>. This removes SkUtility.h,
replacing it with <utility>, and moves a number of traits in
SkTLogic.h to use the std:: equivelents. This change only uses C++11
parts of the standard library; SkTLogic.h will continue to provide
C++14 and beyond for now in the skstd namespace.
The changes to SkTLogic.h are being done gradually so that safe changes
may be landed confidently, with more risky changes in the future.
Review URL: https://codereview.chromium.org/1561683002
Reason for revert:
Broke tests on Android, iOS, Mac and Windows.
Original issue's description:
> Make SkGLContext lifetime more well-defined
>
> Remove refcounting from SkGLContext.
>
> SkGLContext is expected to behave like GrContextFactory would own
> it, as implied by the GrContextFactory function.
>
> If it is refcounted, this does not hold.
>
> Also other use sites, such as in SkOSWindow_win (command buffer gl
> object), confirm the behavior. The object is explicitly owned and
> destroyed, not shared.
>
> Also fixes potential crashes from using GL context of an abandoned
> context.
>
> Also fixes potential crashes in DM/nanobench, if the GrContext lives
> longer than GLContext through internal refing of GrContext.
>
> Moves the non-trivial implementations from GrContextFactory.h to
> .cpp, just for consistency sake.
>
> Changes pathops_unittest.gyp. The pathops_unittest uses
> GrContextFactory, but did not link to its implementation. The reason
> they worked was that the implementation used (constructors, destructors)
> happened to be in the .h file.
>
> This works towards being able to use command buffer and NVPR from
> the SampleApp.
>
> BUG=skia:2992
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1511773005
>
> Committed: https://skia.googlesource.com/skia/+/830e012187f951d49d7e46e196ac8d1e653a25daTBR=bsalomon@google.com,kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992
Review URL: https://codereview.chromium.org/1555053003
Remove refcounting from SkGLContext.
SkGLContext is expected to behave like GrContextFactory would own
it, as implied by the GrContextFactory function.
If it is refcounted, this does not hold.
Also other use sites, such as in SkOSWindow_win (command buffer gl
object), confirm the behavior. The object is explicitly owned and
destroyed, not shared.
Also fixes potential crashes from using GL context of an abandoned
context.
Also fixes potential crashes in DM/nanobench, if the GrContext lives
longer than GLContext through internal refing of GrContext.
Moves the non-trivial implementations from GrContextFactory.h to
.cpp, just for consistency sake.
Changes pathops_unittest.gyp. The pathops_unittest uses
GrContextFactory, but did not link to its implementation. The reason
they worked was that the implementation used (constructors, destructors)
happened to be in the .h file.
This works towards being able to use command buffer and NVPR from
the SampleApp.
BUG=skia:2992
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1511773005
Review URL: https://codereview.chromium.org/1511773005
Add extended config specification form that can be used to run different
gpu backend with different APIs.
The configs can be specified with the form:
gpu(api=string,dit=bool,nvpr=bool,samples=int)
This replaces and removes the --gpuAPI flag.
All existing configs should still work.
Adds following documentation:
out/Debug/dm --help config
Flags:
--config: type: string default: 565 8888 gpu nonrendering
Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
xps or use extended form 'backend(option=value,...)'.
Extended form: 'backend(option=value,...)'
Possible backends and options:
gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend
api type: string default: native.
Select graphics API to use with gpu backend.
Options:
native Use platform default OpenGL or OpenGL ES backend.
gl Use OpenGL.
gles Use OpenGL ES.
debug Use debug OpenGL.
null Use null OpenGL.
dit type: bool default: false.
Use device independent text.
nvpr type: bool default: false.
Use NV_path_rendering OpenGL and OpenGL ES extension.
samples type: int default: 0.
Use multisampling with N samples.
Predefined configs:
gpu = gpu()
msaa4 = gpu(samples=4)
msaa16 = gpu(samples=16)
nvprmsaa4 = gpu(nvpr=true,samples=4)
nvprmsaa16 = gpu(nvpr=true,samples=16)
gpudft = gpu(dit=true)
gpudebug = gpu(api=debug)
gpunull = gpu(api=null)
debug = gpu(api=debug)
nullgpu = gpu(api=null)
BUG=skia:2992
Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005
Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b
Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd
Review URL: https://codereview.chromium.org/1490113005
Add extended config specification form that can be used to run different
gpu backend with different APIs.
The configs can be specified with the form:
gpu(api=string,dit=bool,nvpr=bool,samples=int)
This replaces and removes the --gpuAPI flag.
All existing configs should still work.
Adds following documentation:
out/Debug/dm --help config
Flags:
--config: type: string default: 565 8888 gpu nonrendering
Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
xps or use extended form 'backend(option=value,...)'.
Extended form: 'backend(option=value,...)'
Possible backends and options:
gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend
api type: string default: native.
Select graphics API to use with gpu backend.
Options:
native Use platform default OpenGL or OpenGL ES backend.
gl Use OpenGL.
gles Use OpenGL ES.
debug Use debug OpenGL.
null Use null OpenGL.
dit type: bool default: false.
Use device independent text.
nvpr type: bool default: false.
Use NV_path_rendering OpenGL and OpenGL ES extension.
samples type: int default: 0.
Use multisampling with N samples.
Predefined configs:
gpu = gpu()
msaa4 = gpu(samples=4)
msaa16 = gpu(samples=16)
nvprmsaa4 = gpu(nvpr=true,samples=4)
nvprmsaa16 = gpu(nvpr=true,samples=16)
gpudft = gpu(dit=true)
gpudebug = gpu(api=debug)
gpunull = gpu(api=null)
debug = gpu(api=debug)
nullgpu = gpu(api=null)
BUG=skia:2992
Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005
Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b
Review URL: https://codereview.chromium.org/1490113005
Reason for revert:
This CL changed 1200 images on gold, when I wouldn't expect any diffs from the description.
Original issue's description:
> Add config options to run different GPU APIs to dm and nanobench
>
> Add extended config specification form that can be used to run different
> gpu backend with different APIs.
>
> The configs can be specified with the form:
> gpu(api=string,dit=bool,nvpr=bool,samples=int)
>
> This replaces and removes the --gpuAPI flag.
>
> All existing configs should still work.
>
> Adds following documentation:
>
> out/Debug/dm --help config
>
> Flags:
> --config: type: string default: 565 8888 gpu nonrendering
> Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
> nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
> xps or use extended form 'backend(option=value,...)'.
>
> Extended form: 'backend(option=value,...)'
>
> Possible backends and options:
>
> gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend
> api type: string default: native.
> Select graphics API to use with gpu backend.
> Options:
> native Use platform default OpenGL or OpenGL ES backend.
> gl Use OpenGL.
> gles Use OpenGL ES.
> debug Use debug OpenGL.
> null Use null OpenGL.
> dit type: bool default: false.
> Use device independent text.
> nvpr type: bool default: false.
> Use NV_path_rendering OpenGL and OpenGL ES extension.
> samples type: int default: 0.
> Use multisampling with N samples.
>
> Predefined configs:
>
> gpu = gpu()
> msaa4 = gpu(samples=4)
> msaa16 = gpu(samples=16)
> nvprmsaa4 = gpu(nvpr=true,samples=4)
> nvprmsaa16 = gpu(nvpr=true,samples=16)
> gpudft = gpu(dit=true)
> gpudebug = gpu(api=debug)
> gpunull = gpu(api=null)
> debug = gpu(api=debug)
> nullgpu = gpu(api=null)
>
> BUG=skia:2992
>
> Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005
>
> Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825bTBR=mtklein@google.com,bsalomon@google.com,scroggo@google.com,kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992
Review URL: https://codereview.chromium.org/1536963002
Add extended config specification form that can be used to run different
gpu backend with different APIs.
The configs can be specified with the form:
gpu(api=string,dit=bool,nvpr=bool,samples=int)
This replaces and removes the --gpuAPI flag.
All existing configs should still work.
Adds following documentation:
out/Debug/dm --help config
Flags:
--config: type: string default: 565 8888 gpu nonrendering
Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
xps or use extended form 'backend(option=value,...)'.
Extended form: 'backend(option=value,...)'
Possible backends and options:
gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend
api type: string default: native.
Select graphics API to use with gpu backend.
Options:
native Use platform default OpenGL or OpenGL ES backend.
gl Use OpenGL.
gles Use OpenGL ES.
debug Use debug OpenGL.
null Use null OpenGL.
dit type: bool default: false.
Use device independent text.
nvpr type: bool default: false.
Use NV_path_rendering OpenGL and OpenGL ES extension.
samples type: int default: 0.
Use multisampling with N samples.
Predefined configs:
gpu = gpu()
msaa4 = gpu(samples=4)
msaa16 = gpu(samples=16)
nvprmsaa4 = gpu(nvpr=true,samples=4)
nvprmsaa16 = gpu(nvpr=true,samples=16)
gpudft = gpu(dit=true)
gpudebug = gpu(api=debug)
gpunull = gpu(api=null)
debug = gpu(api=debug)
nullgpu = gpu(api=null)
BUG=skia:2992
Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005
Review URL: https://codereview.chromium.org/1490113005
Reason for revert:
speculative revert to see if it unblocks the DEPS roll
https://codereview.chromium.org/1529443002
Original issue's description:
> Add config options to run different GPU APIs to dm and nanobench
>
> Add extended config specification form that can be used to run different
> gpu backend with different APIs.
>
> The configs can be specified with the form:
> gpu(api=string,dit=bool,nvpr=bool,samples=int)
>
> This replaces and removes the --gpuAPI flag.
>
> All existing configs should still work.
>
> Adds following documentation:
>
> out/Debug/dm --help config
>
> Flags:
> --config: type: string default: 565 8888 gpu nonrendering
> Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
> nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
> xps or use extended form 'backend(option=value,...)'.
>
> Extended form: 'backend(option=value,...)'
>
> Possible backends and options:
>
> gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend
> api type: string default: native.
> Select graphics API to use with gpu backend.
> Options:
> native Use platform default OpenGL or OpenGL ES backend.
> gl Use OpenGL.
> gles Use OpenGL ES.
> debug Use debug OpenGL.
> null Use null OpenGL.
> dit type: bool default: false.
> Use device independent text.
> nvpr type: bool default: false.
> Use NV_path_rendering OpenGL and OpenGL ES extension.
> samples type: int default: 0.
> Use multisampling with N samples.
>
> Predefined configs:
>
> gpu = gpu()
> msaa4 = gpu(samples=4)
> msaa16 = gpu(samples=16)
> nvprmsaa4 = gpu(nvpr=true,samples=4)
> nvprmsaa16 = gpu(nvpr=true,samples=16)
> gpudft = gpu(dit=true)
> gpudebug = gpu(api=debug)
> gpunull = gpu(api=null)
> debug = gpu(api=debug)
> nullgpu = gpu(api=null)
>
> BUG=skia:2992
>
> Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23TBR=bsalomon@google.com,scroggo@google.com,joshualitt@google.com,kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992
Review URL: https://codereview.chromium.org/1528473002
Add extended config specification form that can be used to run different
gpu backend with different APIs.
The configs can be specified with the form:
gpu(api=string,dit=bool,nvpr=bool,samples=int)
This replaces and removes the --gpuAPI flag.
All existing configs should still work.
Adds following documentation:
out/Debug/dm --help config
Flags:
--config: type: string default: 565 8888 gpu nonrendering
Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
xps or use extended form 'backend(option=value,...)'.
Extended form: 'backend(option=value,...)'
Possible backends and options:
gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend
api type: string default: native.
Select graphics API to use with gpu backend.
Options:
native Use platform default OpenGL or OpenGL ES backend.
gl Use OpenGL.
gles Use OpenGL ES.
debug Use debug OpenGL.
null Use null OpenGL.
dit type: bool default: false.
Use device independent text.
nvpr type: bool default: false.
Use NV_path_rendering OpenGL and OpenGL ES extension.
samples type: int default: 0.
Use multisampling with N samples.
Predefined configs:
gpu = gpu()
msaa4 = gpu(samples=4)
msaa16 = gpu(samples=16)
nvprmsaa4 = gpu(nvpr=true,samples=4)
nvprmsaa16 = gpu(nvpr=true,samples=16)
gpudft = gpu(dit=true)
gpudebug = gpu(api=debug)
gpunull = gpu(api=null)
debug = gpu(api=debug)
nullgpu = gpu(api=null)
BUG=skia:2992
Review URL: https://codereview.chromium.org/1490113005
Will no longer be needed once ag/817367 lands - Android will be
inheriting directly from SkPngChunkReader, so no need for the
intermediate.
BUG=skia:4574
Review URL: https://codereview.chromium.org/1470913004
We think this might be more flexible. It allows, e.g, function-level blacklisting,
and here an easy one-stop-shop blacklist for all of third_party/externals.
BUG=skia:
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Debug-ASAN-Trybot
NOTREECHECKS=true
Review URL: https://codereview.chromium.org/1509733003
It's undefined behavior to pass null as src or dst to memcpy, even if len is 0.
This currently triggers -fsanitize=attribute-nonnull warnings, but also can
lead to very unexpected code generation with GCC.
sk_careful_memcpy() checks len first before calling memcpy(),
which prevents that weird undefined situation.
This allows me to mark all sanitizers as no-recover, i.e. make-the-bots-red fatal.
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Debug-ASAN-Trybot
BUG=skia:4641
NOTREECHECKS=true
Review URL: https://codereview.chromium.org/1510683002
- Carmack rsqrt uses an int where it wants a uint32_t.
- turn off all santizers (including signed-integer-overflow) in third_party/externals/sftntly.
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Debug-ASAN-Trybot
BUG=skia:4635
Review URL: https://codereview.chromium.org/1511643002
This class allows a client of SkCodec to read chunks in the data
stream that are not recognized by libpng. This is used by Android
to specify ninepatch data.
Taken from SkImageDecoder::Peeker. Modify the name of the class
and its method to be more specific to their use. Make
SkImageDecoder::Peeker a subclass of the new class, to help stage
the change in Android.
Add a test to verify that it works.
BUG=skia:4574
BUG=skia:3257
Committed: https://skia.googlesource.com/skia/+/3389e00136188800b98ca69488c0418c374fd78b
Review URL: https://codereview.chromium.org/1040453002
Reason for revert:
Busted Chromium builds:
../../third_party/skia/src/ports/SkImageDecoder_empty.cpp:63:17: error: no type
named 'Peeker' in 'SkImageDecoder'
SkImageDecoder::Peeker* SkImageDecoder::setPeeker(Peeker*) {
~~~~~~~~~~~~~~~~^
../../third_party/skia/src/ports/SkImageDecoder_empty.cpp:63:51: error: unknown
type name 'Peeker'
SkImageDecoder::Peeker* SkImageDecoder::setPeeker(Peeker*) {
Original issue's description:
> Add SkPngChunkReader.
>
> This class allows a client of SkCodec to read chunks in the data
> stream that are not recognized by libpng. This is used by Android
> to specify ninepatch data.
>
> Taken from SkImageDecoder::Peeker. Modify the name of the class
> and its method to be more specific to their use. Make
> SkImageDecoder::Peeker a subclass of the new class, to help stage
> the change in Android.
>
> Add a test to verify that it works.
>
> BUG=skia:4574
> BUG=skia:3257
>
> Committed: https://skia.googlesource.com/skia/+/3389e00136188800b98ca69488c0418c374fd78bTBR=djsollen@google.com,reed@google.com,msarett@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4574
Review URL: https://codereview.chromium.org/1472863003
Reason for revert:
Breaking jpeg decodes everywhere. I need to look into this.
Original issue's description:
> Switch Skia's libjpeg-turbo to 1.4.2
>
> The Android security team wants Android to be on the latest version
> of libjpeg-turbo, so Skia should test on this version as well.
>
> This shouldn't affect Gold.
>
> I wouldn't be surprised if this causes a few ASAN/valgrind issues
> that we need to fix.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/8e8eda9d4d2e6e65e3339eaaaf8144a4ef6c721cTBR=scroggo@google.com,djsollen@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1468073002
This class allows a client of SkCodec to read chunks in the data
stream that are not recognized by libpng. This is used by Android
to specify ninepatch data.
Taken from SkImageDecoder::Peeker. Modify the name of the class
and its method to be more specific to their use. Make
SkImageDecoder::Peeker a subclass of the new class, to help stage
the change in Android.
Add a test to verify that it works.
BUG=skia:4574
BUG=skia:3257
Review URL: https://codereview.chromium.org/1040453002
The Android security team wants Android to be on the latest version
of libjpeg-turbo, so Skia should test on this version as well.
This shouldn't affect Gold.
I wouldn't be surprised if this causes a few ASAN/valgrind issues
that we need to fix.
BUG=skia:
Review URL: https://codereview.chromium.org/1469553002