Motivation: This will be easier than adding a friend every time I want
to create a one-off SkCanvas subclass or SkRemote::Encoder subclass.
See also: SkPath::Iter.
Review URL: https://codereview.chromium.org/1411723005
Reason for revert:
Logic may be incorrect
Original issue's description:
> Fix ClipMaskManager's SW-fallback logic
>
>
> 'useSWOnlyPath' was not correctly toggling between stencil and color draws so there was a mismatch with the behavior in createAlphaClipMask (i.e., we were inadvertently rendering some of the elements in a clip using SW but using stenciling for others - precisely what 'useSWOnlyPath' was intended to prevent).
>
> Committed: https://skia.googlesource.com/skia/+/5c3ea4cd3921e8904d4f201bcdedfd5b8a726542TBR=bsalomon@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1426443008
'useSWOnlyPath' was not correctly toggling between stencil and color draws so there was a mismatch with the behavior in createAlphaClipMask (i.e., we were inadvertently rendering some of the elements in a clip using SW but using stenciling for others - precisely what 'useSWOnlyPath' was intended to prevent).
Review URL: https://codereview.chromium.org/1421533007
- Move high-precision wall timers from tools/timer to SkTime.
- Implement SkTime::GetMSecs() in terms of SkTime::GetNSecs().
- Delete unused tools/timer code.
I have no idea what's going on there in src/animator.
I don't intend to investigate.
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/70084cbc16ee8162649f2601377feb6e49de0217
CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-x86_64-Debug-CrOS_Link-Trybot
Review URL: https://codereview.chromium.org/1422513003
Reason for revert:
broke chromeos
Original issue's description:
> SkTime::GetNSecs()
>
> - Move high-precision wall timers from tools/timer to SkTime.
> - Implement SkTime::GetMSecs() in terms of SkTime::GetNSecs().
> - Delete unused tools/timer code.
>
> I have no idea what's going on there in src/animator.
> I don't intend to investigate.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/70084cbc16ee8162649f2601377feb6e49de0217TBR=reed@google.com,mtklein@google.com,mtklein@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1420923003
- Move high-precision wall timers from tools/timer to SkTime.
- Implement SkTime::GetMSecs() in terms of SkTime::GetNSecs().
- Delete unused tools/timer code.
I have no idea what's going on there in src/animator.
I don't intend to investigate.
BUG=skia:
Review URL: https://codereview.chromium.org/1422513003
As we use this more and more, we end up with more and more inline copies.
On my desktop, this makes Skia ~16K smaller.
Boy perf trybots would be neat.
BUG=skia:
Review URL: https://codereview.chromium.org/1415133003
We will implement this API using SkCodecs.
SkAndroidCodecs will be used to implement the
BitmapRegionDecoder Java API (and possibly
BitmapFactory).
BUG=skia:
Review URL: https://codereview.chromium.org/1406223002
Passing &SkGoodHash to SkTHashMap and SkTHashSet doesn't guarantee that it's actually instantiated. Using a functor does.
BUG=skia:
Review URL: https://codereview.chromium.org/1405053002
This method is different from MatrixFilter, in that MatrixFilter does not require a pre-existing
filter, but LocalM does. Also change the comment to be more general, as there is no promise that
we return a different subclass, and certainly not a specific subclass.
This pattern of obj->newWithModifiers() also more closely matches the pattern in SkImage (newSubset).
BUG=skia:
Review URL: https://codereview.chromium.org/1402133002
At draw time, this filter simply concatenates the given matrix to the
CTM, and recurses on its input. The matrix is thus applied to any
upstream filter parameters and crop rects.
BUG=skia:
Review URL: https://codereview.chromium.org/1392833005
Fix a crash in dm when run with Chromium command buffer driver.
Also removes glCopyTextureCHROMIUM, it does not seem to be used.
This is removed on the grounds that it would need similar change,
if it was used. The variable fCopyTextureCHROMIUM does not seem to
be populated in the Chromium side, either.
BUG=skia:2992
Review URL: https://codereview.chromium.org/1389213004
This CL allows the SkScanlineDecoder to decode partial
scanlines.
This is a first step in efficiently implementing subsetting
in SkScaledCodec.
BUG=skia:4209
Review URL: https://codereview.chromium.org/1390213002
Result:
- clients can get a filtered version of an image without having to setup a temp drawing environment
- for some cases, the process is more efficient even than (deprecated) drawSprite, since there is no need to draw/copy the result
Impl:
- made Proxy virtual so we don't need to have an existing device to use it
This, in conjunction with LocalMatrixImageFilter, should allow us to simplify and optimize ApplyImageFilter() in cc/output/gl_renderer.cc
BUG=skia:
Review URL: https://codereview.chromium.org/1390913005
Rather than implementing some sort of "fill" in every
SkCodec subclass for incomplete images, let's make the
parent class handle this situation.
This includes an API change to SkCodec.h
SkCodec::getScanlines() now returns the number of lines it
read successfully, rather than an SkCodec::Result enum.
getScanlines() most often fails on an incomplete input, in
which case it is useful to know how many lines were
successfully decoded - this provides more information than
kIncomplete vs kSuccess. We do lose information when the
API is used improperly, as we are no longer able to return
kInvalidParameter or kScanlineNotStarted.
Known Issues:
Does not work for incomplete fFrameIsSubset gifs.
Does not work for incomplete icos.
BUG=skia:
Review URL: https://codereview.chromium.org/1332053002
per-glyph GPU path object, but rather store a key for looking it up in
the resource cache. This allows the cache to purge glyphs when needed.
Also indirectly fixes a memory leak that was introduced with nvpr text
blobs.
BUG=skia:
Review URL: https://codereview.chromium.org/1374853004
We landed this originally with lazily-correct sequentially-consistent memory
order. It turns out that's regressed performance, we think particularly when
recording paths. We also think there's no need for anything but relaxed memory
order here.
We should see this chart go down if all goes well: https://perf.skia.org/#4329
There are also Chrome performance charts to watch in the linked bug.
BUG=chromium:537700
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-TSAN-Trybot,Test-Ubuntu-GCC-Golo-GPU-GT610-x86_64-Release-TSAN
No public API changes.
TBR=reed@google.com
Review URL: https://codereview.chromium.org/1393833003
Reason for revert:
Breaks Chrome with this link error: ../../third_party/skia/include/effects/SkMorphologyImageFilter.h:75: error: undefined reference to 'SkMorphologyImageFilter::SkMorphologyImageFilter(int, int, SkImageFilter*, SkImageFilter::CropRect const*)'
../../third_party/skia/include/effects/SkMorphologyImageFilter.h:104: error: undefined reference to 'SkMorphologyImageFilter::SkMorphologyImageFilter(int, int, SkImageFilter*, SkImageFilter::CropRect const*)'
Presumably due to code in third_party/WebKit/Source/platform/graphics/filters/FEMorphology.cpp that contains:
#include "SkMorphologyImageFilter.h"
...
if (m_type == FEMORPHOLOGY_OPERATOR_DILATE)
return adoptRef(SkDilateImageFilter::Create(radiusX, radiusY, input.get(), &rect));
return adoptRef(SkErodeImageFilter::Create(radiusX, radiusY, input.get(), &rect));
Original issue's description:
> factories should return baseclass, allowing the impl to specialize
>
> waiting on https://codereview.chromium.org/1386163002/# to land
>
> BUG=skia:4424
>
> Committed: https://skia.googlesource.com/skia/+/80a6dcaa1b757826ed7414f64b035d512d9ccbf8TBR=senorblanco@google.com,robertphillips@google.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4424
Review URL: https://codereview.chromium.org/1389063002
This CL moves the allocation and storage of the GrTextContexts into the DrawingManager. The GrDrawContexts now just get their GrTextContext from the DrawingManager.
Review URL: https://codereview.chromium.org/1375153007
Prior to this CL, each SkCodec subclass that allows sampling does an
extra check in onStartScanlineDecode to determine whether the X dimension
is supported for sampling. Remove this check, and provide a way for
SkScaledCodec to directly access the SkSwizzler, and update it to do
sampling. This way, the SkCodec knows nothing of sampling, but we can
still save the extra step of sampling afterwards.
FIXME: SkBmpRLECodec still calls SkScaledCodec::DimensionsSupported. It
seems like it could directly support sampling, rather than dealing with
SkScaledCodec (partially).
Add a new base class for SkSwizzler. It allows updating the swizzler
after it was created, which is done by SkScaledCodec. Modify SkSwizzler's
constructor/factory function to stop taking any info about sampling,
assume the sample size is one, and move modifying that into a virtual
function overridden from the base class.
BUG=skia:4284
Review URL: https://codereview.chromium.org/1372973002
To further consolidate the various unique owning classes, this bases
SkAutoTUnref on skstd::unique_ptr. Users are updated because of two
breaking changes, swap now takes a reference and reset no longer
returns its argument.
Review URL: https://codereview.chromium.org/1370803002
This change enables multisampled clipping for mixed sampled
render targets. Previously clipping in mixed samples config
behaved the same as in the gpu config.
In order to retrofit non-MSAA draw methods, programmable sample
locations are used in order to colocate all samples at (0.5, 0.5).
Requires support for NV_sample_locations.
BUG=skia:4399
Review URL: https://codereview.chromium.org/1232103002
Rather than calling it in each subclass, call it once in the base
class. Call it first, since other steps may modify internal structures
which would be replaced by a call to onRewind.
BUG=skia:4284
Review URL: https://codereview.chromium.org/1381483002
Benefits:
- This mimics other decoding APIs (including the ones SkCodec relies
on, e.g. a png_struct, which can be used to decode an entire image or
one line at a time).
- It allows a client to ask us to do what we can do efficiently - i.e.
start from encoded data and either decode the whole thing or scanlines.
- It removes the duplicate methods which appeared in both SkCodec and
SkScanlineDecoder (some of which, e.g. in SkJpegScanlineDecoder, just
call fCodec->sameMethod()).
- It simplifies moving more checks into the base class (e.g. the
examples in skbug.com/4284).
BUG=skia:4175
BUG=skia:4284
=====================================================================
SkScanlineDecoder.h/.cpp:
Removed.
SkCodec.h/.cpp:
Add methods, enums, and variables which were previously in
SkScanlineDecoder.
Default fCurrScanline to -1, as a sentinel that start has not been
called.
General changes:
Convert SkScanlineDecoders to SkCodecs.
General changes in SkCodec subclasses:
Merge SkScanlineDecoder implementation into SkCodec. Most (all?) owned
an SkCodec, so they now call this-> instead of fCodec->.
SkBmpCodec.h/.cpp:
Replace the unused rowOrder method with an override for
onGetScanlineOrder.
Make getDstRow const, since it is called by onGetY, which is const.
SkCodec_libpng.h/.cpp:
Make SkPngCodec an abstract class, with two subclasses which handle
scanline decoding separately (they share code for decoding the entire
image). Reimplement onReallyHasAlpha so that it can return the most
recent result (e.g. after a scanline decode which only decoded part
of the image) or a better answer (e.g. if the whole image is known to
be opaque).
Compute fNumberPasses early, so we know which subclass to instantiate.
Make SkPngInterlaceScanlineDecoder use the base class' fCurrScanline
rather than a separate variable.
CodexTest.cpp:
Add tests for the state changes in SkCodec (need to call start before
decoding scanlines; calling getPixels means that start will need to
be called again before decoding more scanlines).
Add a test which decodes in stripes, currently only used for an
interlaced PNG.
TODO: Add tests for onReallyHasAlpha.
Review URL: https://codereview.chromium.org/1365313002
SkGlyphCache dumps too many glyphs, and to reduce the trace size,
RequestDetails enum is added to SkTraceMemoryDump interface. This
would tell caches to dump only requested details or not a detailed
dump.
BUG=499731
Review URL: https://codereview.chromium.org/1310123007
Reason for revert:
Landed PS8 temporarily to trigger the perf bots.
Original issue's description:
> Implement SkImageFilter::Cache with SkResourceCache.
>
> The single global cache now uses the global SkResourceCache,
> and any Create()ed cache uses a local SkResourceCache.
>
> No real public API changes (and only deletes).
>
> I don't see any pixel diffs on .skps or GMs.
> Don't see any significant perf difference on 8888 or gpu configs.
> DM peak memory usage did drop by about 113M, close to the 128M cache size.
>
> BUG=skia:3662
>
> Landing PS8 temporarily to trigger the perf bots.
> TBR=reed@google.com
>
> Committed: https://skia.googlesource.com/skia/+/75135d8ae1aa12e8e6bfce63291e5e876a77546fTBR=reed@google.com,robertphillips@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:3662
Review URL: https://codereview.chromium.org/1381523002
The single global cache now uses the global SkResourceCache,
and any Create()ed cache uses a local SkResourceCache.
No real public API changes (and only deletes).
I don't see any pixel diffs on .skps or GMs.
Don't see any significant perf difference on 8888 or gpu configs.
DM peak memory usage did drop by about 113M, close to the 128M cache size.
BUG=skia:3662
Landing PS8 temporarily to trigger the perf bots.
TBR=reed@google.com
Review URL: https://codereview.chromium.org/1370323002
An alternative way of addressing this is to alter SkCanvas::drawRoundRect to just reject isEmpty (i.e., un-sorted or truly empty) input rects.
BUG=skia:3786
Review URL: https://codereview.chromium.org/1373293002
- use C++11 features ({} init, move constructors) to eliminate the need
for explicit constructors
- collapse RECORD0...RECORD8 into just one RECORD macro
- explicitly tag record types instead of using member detectors.
Removing member detectors makes this code significantly less fragile.
This exposes a few places where we didn't really think through what to do
with SkDrawable. I've marked them TODO for now.
BUG=skia:
Review URL: https://codereview.chromium.org/1360943003
Reason for revert:
Need to somehow get access to encoders in chrome -- link error on the roll since SkImageEncoder is not built as part of chrome.
Original issue's description:
> change pixel-serializer to support reencoding existing data
>
> Trying to evolve this interface so it can
> - support rich set of backend-encoders (including ones like ETC1 that can cheaply convert to KXT
> - allow for encoding images as well as bitmaps (e.g. for picture serialization)
> - perhaps replace SkImageEncoder as an API (assuming we create a factory that returns a serializer given a format)
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/13f48dc85aa68a60da66aaf39c93d527d11d1278TBR=scroggo@google.com,msarett@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1371983003
Trying to evolve this interface so it can
- support rich set of backend-encoders (including ones like ETC1 that can cheaply convert to KXT
- allow for encoding images as well as bitmaps (e.g. for picture serialization)
- perhaps replace SkImageEncoder as an API (assuming we create a factory that returns a serializer given a format)
BUG=skia:
Review URL: https://codereview.chromium.org/1373683003
One side effect is that the SkShader's (or implicit shader's) fragment processor is responsible for the transition from an unpremul paint color to a premul color.
Review URL: https://codereview.chromium.org/1348583002
To avoid breaking existing SKPs, add a deserialization stub which
unflattens SkBitmapSource records to SkImageSources.
R=reed@google.com,mtklein@google.com,robertphillips@google.com
Review URL: https://codereview.chromium.org/1363913002
The Registrar class is unnecessary, as SkFlattenable factory
registration is now handled via initialization routines that can just
call the Register function directly.
Also, no need to lazily initialize gCount to 0, as initializing an int
to a constant value does not require dynamic initialization. (C++
actually guarantees zero initialization of global ints anyway, but
existing practice in Skia appears to favor the explicit "= 0").
Relatedly, this requires removing the unused/unimplemented
SkLayerDrawLooper::MyRegistrar class. And removing that allows Clang
to realize that SkLayerDrawLooper::fTopRec is unneeded too, so remove
that too to squelch the compiler warning/error.
This doesn't change any public API.
TBR=reed@google.com
Review URL: https://codereview.chromium.org/1361323002
This implementation improves performance of SkMutex acquire / release pair from 42ns -> 13 ns.
SkSharedMutex and SkSpinlock have the same performance.
It also removes specialized windows and linux/mac code.
BUG=skia:
Review URL: https://codereview.chromium.org/1359733002
Motivation: I want too finalize this API before working on the more
complex problem of adding XMP metadata for PDF/A.
BUG=skia:3110
Review URL: https://codereview.chromium.org/1359943003
This CL removes the uses of SkNEW that have resprouted since commit
385fe4d, and removes the macros entirely now that Android and Chromium
have been cleaned up to no longer depend on them.
A bunch of files implicitly depend on #include <new> from SkPostConfig.h
still though, so keep that for now. To be fixed in a followup CL.
[mtklein mucking around]
Only public API removed.
TBR=reed@google.com
Review URL: https://codereview.chromium.org/1360653004
Reason for revert:
Who wants to land forever?
Original issue's description:
> update memset16/32 inlining heuristics
>
> I spent some time looking at perf.skia.org and it looks like we can do better.
>
> It is weird, weird, weird that on x86, we see three completely different behaviors:
> - x86 Android: inlining better for small N, custom better for large N;
> - Windows: inlining better for large N, custom better for small N;
> - other x86: inlining generally better
>
> BUG=skia:4316,chromium:516426
>
> (Temporary, plan to revert.)
> TBR=reed@google.com
>
> Committed: https://skia.googlesource.com/skia/+/b68fa409fc00ce2f38e2a0fd6f9dc2379b372481TBR=reed@google.com,jcgregorio@google.com,mtklein@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4316,chromium:516426
Review URL: https://codereview.chromium.org/1358793002
I spent some time looking at perf.skia.org and it looks like we can do better.
It is weird, weird, weird that on x86, we see three completely different behaviors:
- x86 Android: inlining better for small N, custom better for large N;
- Windows: inlining better for large N, custom better for small N;
- other x86: inlining generally better
BUG=skia:4316,chromium:516426
(Temporary, plan to revert.)
TBR=reed@google.com
Review URL: https://codereview.chromium.org/1357193002
Remove some bogus tests on the cache, as they are not thread-reliable. Running w/ discardable these are racy.
BUG=532981
Review URL: https://codereview.chromium.org/1351453004
The new FP is used to implement SkXM::Mode color filters and SkXM::Mode image filters. Also, these now support all advanced SkXM::Mode xfermodes.
Review URL: https://codereview.chromium.org/1334293003
Adds an entry point to GrContext to allow enumeration and tracing of GPU resources
via the newly added SkTraceMemoryDump.
Plan is for Chrome to call this on each of its GrContexts.
Dumps both the total size of GPU resources, as well as the total purgeable size.
BUG=526261
Review URL: https://codereview.chromium.org/1313743002
This makes the blurcircles bench go from ~33us to ~8us on Windows desktop.
It will require layout test suppressions
Review URL: https://codereview.chromium.org/1311583005
Blink is migrating away from SkBitmaps, so we need an SkImage-based
SkImageFilter source. This is pretty much a 1-1 equivalent of
SkBitmapSource.
To avoid duplication, relocate the SkImage deserialization logic
from SkPictureData to SkReadBuffer.
R=reed@google.com,robertphillips@google.com,senorblanco@chromium.org
Review URL: https://codereview.chromium.org/1343703005
The new flow of calls for attaching a Stencil looks like:
Client
rt->attachStencilAttachment()
gpu->getStencilAttachment()
glgpu->createStencilAttachment()
glrt->completeStencilAttachment() //actually attaches
BUG=skia:
Review URL: https://codereview.chromium.org/1333383002
Possible follow-up changes to consider
1. Roll SkImage_Raster and _Gpu into _Generator, where the generator (or cacherator) is backed by a pre-existing texture or raster.
2. Evolve SkImageUsageType into a verb requiring stretching, and have the caller (common code) digest the caps() and usage, so that subclasses are just told what to do (stretch or not)
3. Common code/utility to convert an unstretched texture into a stretch one (and cache it) if the generator can only make an unstretched one.
BUG=skia:
Review URL: https://codereview.chromium.org/1282363002
This was a pre-SkOpts attempt that we can bring under its wing now.
This should be a perf no-op, deo volente.
BUG=skia:4117
Review URL: https://codereview.chromium.org/1314863006
SkOncePtr<T[]> is identical to SkOncePtr<T> except we'll default to delete[]
for cleanup.
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Debug-ASAN-Trybot
BUG=skia:
No public API changes.
TBR=reed@google.com
Review URL: https://codereview.chromium.org/1311893010
Reason for revert:
Breaks Chrome roll.
obj/skia/ext/skia_chrome.skia_memory_dump_provider.o
does not have -I include/private on its include path, but transitively includes SkMessageBus.h.
Original issue's description:
> Port uses of SkLazyPtr to SkOncePtr.
>
> This gives SkOncePtr a non-trivial destructor that uses std::default_delete
> by default. This is overrideable, as seen in SkColorTable.
>
> SK_DECLARE_STATIC_ONCE_PTR still just leaves its pointers hanging at EOP.
>
> BUG=skia:
>
> No public API changes.
> TBR=reed@google.com
>
> Committed: https://skia.googlesource.com/skia/+/a1254acdb344174e761f5061c820559dab64a74cTBR=herb@google.com,mtklein@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1334523002
This gives SkOncePtr a non-trivial destructor that uses std::default_delete
by default. This is overrideable, as seen in SkColorTable.
SK_DECLARE_STATIC_ONCE_PTR still just leaves its pointers hanging at EOP.
BUG=skia:
No public API changes.
TBR=reed@google.com
Review URL: https://codereview.chromium.org/1322933005
Image encoding may fail during serialization, resulting in zero-length
encoded data in the SKP.
Instead of invalidating the stream (and preventing deserialization of
the whole picture) we can instantiate placeholder images.
BUG=skia:4285
R=reed@google.com,robertphillips@google.com
Review URL: https://codereview.chromium.org/1308273011
It is easy to think in some cases that SkString::resize(int) is not
destructive, since optimizations mean that most of the time the data
is still there after a resize. However, in the general case, the
original string's data is lost and the new SkString contains garbage.
Review URL: https://codereview.chromium.org/1304833004
The million SKPs generated require >5T of storage. A good deal
of that are copies of system fonts.
Chrome built with
#DEFINE SK_WHITELIST_SERIALIZED_TYPEFACES
will omit the font data if the font matches a precomputed
checksum.
The captured SKP prepends sk_ to the names of fonts that
have their data omitted. The SKP consumer can either add
renamed fonts from the recording machine, or add
gDeserializeTypefaceDelegate = WhitelistDeserializeTypeface;
which strips the sk_ prefix when deserializing typefaces.
whitelist_typefaces --check
Computes the checksums of fallback
fonts and returns 0 if the checksums match the checked-in
file SkWhitelistChecksum.cpp.
whitelist_typefaces --generate
Writes an updated version of SkWhitelistChecksum.cpp.
(Added Mike since this modifies a public header)
R=bungeman@google.com,rmistry@google.com,reed@google.com
Review URL: https://codereview.chromium.org/1317913005
Redesigns SkScanlineDecoder.h to indicate the ordering
in which the scanlines are provided
Refactors SkSwizzler::Fill() to include the zeroInit check
and to actually be correct.
BUG=skia:3257
BUG=skia:4198
Review URL: https://codereview.chromium.org/1287423002
This change regularizes Skia's type traits so that when <type_traits>
can finally be used the transition is easier. Various traits are
renamed to match <type_traits> and placed in the skstd namespace.
Current users of these traits are updated.
Review URL: https://codereview.chromium.org/1317593004
This macro was responsible for producing code like:
static SkAlignedStorage<sizeof(Foo)> g_gFoo_Storage;
static Foo* gFoo = new(g_gFoo_Storage.get()) Foo;
static SkAutoTDestroy<Foo> gFoo_ad(gFoo);
which would allocate static storage for an object of type Foo
(g_gFoo_Storage), lazily instantiate the object in that memory (via
gFoo's initializer), and then ensure that at global destruction time
the object is destroyed (via gFoo_Ad's destructor).
However, the exact same effect is achieved by just writing:
static Foo gFoo;
Review URL: https://codereview.chromium.org/1314763009
Dump the memory statistics of resource cache and glyph cache using the
SkTraceMemoryDump interface.
BUG=chromium:503168
Review URL: https://codereview.chromium.org/1313793004
Re-land; layout tests are suppressed and gm differences are understood.
A merge conflict prevented a automatic reland.
If the endcap is not butt, draw the endcaps even when the line
has zero length.
If the dash length is zero, generate a zero length line segment.
Treat a move followed by a close as a move followed by a zero-length
line.
TBR=reed@google.com
BUG=422974
Review URL: https://codereview.chromium.org/1314213002
Unfortunately, immintrin.h (which is also included by SkTypes)
includes xmmintrin.h which includes mm_malloc.h which includes
stdlib.h for malloc even though, from the implementation, it is
difficult to see why.
Fortunately, arm_neon.h does not seem to be involved in such
shenanigans, so building for Android will keep things sane.
TBR=reed@google.com
Doesn't change Skia API, just moves an include.
Review URL: https://codereview.chromium.org/1313203003
The motivation for this was to remove SK_OFFSETOF from SkTypes, but
this CL is mostly about cleaning up our use of offsetof generally.
SK_OFFSETOF is removed to SkTypes and added to the two places it is
actually used (for the non standard behavior of finding the offset of
fields in types which are not standard layout).
Older versions of gcc required POD for offsetof to be used without
warning. Newer versions require the more relaxed standard layout.
Now that we no longer build on older versions of gcc, remove the
old warning suppressions.
PODMatrix is renamed to AggregateMatrix. SkMatrix is already POD
(trivial and standard layout). The PODMatrix name implies that the
POD-ness is needed for the offsetof, but it is actually the aggregate
attribute which is needed for compile time constant initialization.
This makes it more obvious that this can be revisited after we can
rely on constexpr constructors.
This also adds skstd::declval since this allows removal of existing
awkward code which casts a constant to a pointer to find the size of
a field.
TBR=reed@google.com
No API change, only removes unused macro.
Review URL: https://codereview.chromium.org/1309523003
Looks like the -Wmicrosoft warnings in the bug are coming up specificically
because many the effects in SkLightingImageFilter are defined inside an
anonymous namespace (spanning, I think, lines 33-702 today).
BUG=skia:4091
No public API changes.
TBR=reed@google.com
Review URL: https://codereview.chromium.org/1311783004
CL (1 of 3) adds empty lists in our .gypi,
and builds the files in those empty lists with the appropriate flags.
CL (2 of 3) will have Chrome's GYP and GN files read these lists,
and build them with the appropriate flags.
CL (3 of 3) will add runtime detection and stub files to the lists
with empty Init_sse42(), Init_avx(), Init_avx2() methods.
After that, we should be able to use SSE 4.2, AVX, and AVX2 if desired.
Some motivation:
- SSE 4.2 adds some sweet string-oriented methods that
can help us write fast high quality 32-bit hashes.
- AVX is SSE doubled, e.g. 8 floats or two SkPMFloat at a time.
- AVX2 is SSE2 doubled, e.g. 8 pixels at a time.
BUG=skia:4117
Review URL: https://codereview.chromium.org/1290423007
Reason for revert:
More GMs changed than I expected. Will probably affect layout tests as well; reverting until I can verify that the changes are correct.
Original issue's description:
> experiment with zero-length round capped line segments
>
> If the endcap is not butt, draw the endcaps even when the line
> has zero length.
>
> If the dash length is zero, generate a zero length line segment.
>
> Treat a move followed by a close as a move followed by a zero-length
> line.
>
> R=reed@google.com,schenney@google.com
> BUG=422974
>
> Committed: https://skia.googlesource.com/skia/+/dd3c165828fffb369d0f4b13b48381169a0249a9TBR=reed@google.com,schenney@google.com,schenney@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=422974
Review URL: https://codereview.chromium.org/1304163008
If the endcap is not butt, draw the endcaps even when the line
has zero length.
If the dash length is zero, generate a zero length line segment.
Treat a move followed by a close as a move followed by a zero-length
line.
R=reed@google.com,schenney@google.com
BUG=422974
Review URL: https://codereview.chromium.org/1309753002
Reason for revert:
This causes a syntax error.
http://build.chromium.org/p/tryserver.chromium.mac/builders/mac_chromium_compile_dbg_ng/builds/87819/steps/compile%20%28with%20patch%29/logs/stdio
Original issue's description:
> Implement canComputeFastBounds() for image filters.
>
> Image filters have never implemented this check, which means that
> filters which affect transparent black falsely claim they can compute
> their bounds.
>
> Implemented an affectsTransparentBlack() virtual for image
> filters, and a similar helper function for color filters.
>
> This will affect the following GMs: imagefiltersscaled
> (lighting, perlin noise now filter to clip),
> colorfilterimagefilter (new test case), imagefiltersclipped
> (perlin noise now filters to clip).
>
> Note: I de-inlined SkPaint::canComputeFastBounds() to avoid adding
> a dependency from SkPaint.h to SkImageFilter.h.h. Skia benches show
> no impact from this change, but will watch the perf bots carefully.
>
> BUG=4212
>
> Committed: https://skia.googlesource.com/skia/+/915881fe743f9a789037695f543bc6ea189cd0cbTBR=reed@google.com,senorblanco@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=4212
Review URL: https://codereview.chromium.org/1300403003
Image filters have never implemented this check, which means that
filters which affect transparent black falsely claim they can compute
their bounds.
Implemented an affectsTransparentBlack() virtual for image
filters, and a similar helper function for color filters.
This will affect the following GMs: imagefiltersscaled
(lighting, perlin noise now filter to clip),
colorfilterimagefilter (new test case), imagefiltersclipped
(perlin noise now filters to clip).
Note: I de-inlined SkPaint::canComputeFastBounds() to avoid adding
a dependency from SkPaint.h to SkImageFilter.h.h. Skia benches show
no impact from this change, but will watch the perf bots carefully.
BUG=4212
Review URL: https://codereview.chromium.org/1296943002
SkTemplates.h contains a number of Skia specific utilities which are
not designed for external use. In addition to reducing the external
support burden, this will allow Skia to freely refactor this file.
Review URL: https://codereview.chromium.org/1272293004
This also:
makes the SkLightingShader handle normal maps where the rects aren't aligned between the diffuse and normal maps.
adds a light aggregating class (Lights) to SkLightingShader (along with a Builder nested class).
Split out of https://codereview.chromium.org/1261433009/ (Add SkCanvas::drawLitAtlas call)
Review URL: https://codereview.chromium.org/1291783003
By adding a cast to SK_ARRAY_COUNT, the compiler treats the
compile-time value as if it were a const int, and like regular
numbers, permits it to be compared to signed and unsigned
numbers freely.
R=reed@google.com
Review URL: https://codereview.chromium.org/1299943002
We don't want to test small images on Gold because they are
not interested to look at. Instead, I wrote a unit test to
verify that scaling small images does not cause crashes.
BUG=skia:
Review URL: https://codereview.chromium.org/1287863004
Old flow to serialize a picture:
1) serialize picture ops
2) serialize all sub pictures recursively
3) flatten the rest of this picture into a buffer, deduping flattenable factories and typefaces as we go
4) serialize the factories and typefaces
5) serialize the bytes from 3)
This allows the data in step 5) to refer to the deduplicated factories and typefaces from step 4). But, each sub picture in step 2) is completely siloed, so they can't dedup with the parent picture or each other.
New flow:
1) serialize picture ops
2) flatten the rest of this picture into a buffer, deduping flattenable factories and typefaces as we go
3) dummy-serialize sub pictures into /dev/null, with the effect of adding any new typefaces to our dedup set
4) serialize the factories and typefaces
5) serialize the bytes from 2)
6) serialize all sub pictures recursively, with perfect deduplication because of step 3).
Now all typefaces in the top-level picture and all sub pictures recursively should end up deduplicated in the top-level typeface set.
Decoding changes are similar: we just thread through the top-level typefaces to the sub pictures. What's convenient / surprising is that this new code correctly reads old pictures if we just have each picture prefer its local typeface set over the top-level one: old pictures always just use their own typefaces, and new pictures always use the top-level ones.
BUG=skia:4092
Review URL: https://codereview.chromium.org/1233953004
Added comment about how computeInvariantOutput() is non-recursive in GrFragmentProcessor
Made isEqual() recursive in GrFragmentProcessor
BUG=skia:4182
Review URL: https://codereview.chromium.org/1287343005
Fixed wrong indent
Changed auto child advance back to backwards linear search for getting subset of coords and samplers array of a child
Used offset from parent instead of backwards linear search to find a child proc's coords and transforms in Auto...Advance
append mangleString to variable name in nameVariable()
BUILDS! Added AutoFragmentChildProcAdvance class; fixed a few errors from previous commits
BUG=skia:4182
Review URL: https://codereview.chromium.org/1286293002
Currently, SkPaintFilterCanvas does not provide any help in cloning
target canvas state. While that could be handled in subclasses, it is
easy to miss (see linked bug).
This CL adds a new constructor variant which ensures that the initial
matrix and clip bounds are inherited from the target canvas.
BUG=516790
R=reed@google.com,robertphillips@google.com
Review URL: https://codereview.chromium.org/1294013002
To do this, create SkImageCacherator, which wraps a generator and provides an
interface to get a cached answer for either the raster or texture output of
the generator.
BUG=skia:
Review URL: https://codereview.chromium.org/1291803002
Prior to this patch clients who were solely uploading to textures (e.g., SW Mask Mgr) would cause extra flushes b.c., even though kPreferNoIO was being specified, resources with pending IO would still be returned even though there was plenty of space in the resource cache.
Review URL: https://codereview.chromium.org/1286203002
This allows removal the difficult to use (and so currently unused)
placement new and related macros to allow any constructor of T to
be used to initilize the storage of SkTLazy. This also properly
aligns the SkTLazy storage.
Review URL: https://codereview.chromium.org/1283183003
Changed childProcessor(i) to return const referencd
Fixed rootProc/parentProc offset issues; renamed a few things.
added nonempty check to gatherTransforms to avoid segfault
removed recursive append_gr_coord_transforms() from GrGLProgramBuilder
BUILDS! Changed num*includeProc() calls to num() calls
added gatherCoordTransforms(). added coordTransforms() for root proc only
Modified GrFragmentProcessor to append child proc transforms and textures to root proc's arrays.
BUG=skia:4182
Review URL: https://codereview.chromium.org/1275853005
Previously, many of our codec implementations followed the same
pattern (often in a function named handleRewind):
switch (this->rewindIfNeeded()) {
case CouldNotRewind:
return CouldNotRewind;
case NoRewindNecessary:
// keep going
break;
case Rewound:
<re-read header etc>
break;
}
In this CL, remove the enum, and put the piece that happens in the
Rewound case into a virtual function, onRewind. rewindIfNeeded now
contains the common pieces from various functions named handleRewind.
In SkBmpCodec, add a function that returns whether the BMP is in ICO,
so it can have a common implementation for onRewind.
BUG=skia:3257
Review URL: https://codereview.chromium.org/1288483002
This requires adding the stroke info to the cache key, and doing the
stroking and dashing before rendering as triangles.
BUG=skia:3755
Review URL: https://codereview.chromium.org/1275553002
Paths are cached as tessellated triangle meshes in vertex buffers on the GPU. Stroked paths are not (yet) cached.
Paths containing no curved segments (linear paths) are reused at all scales. Paths containing curved segments are reused within a scale tolerance threshold.
In order to invalidate the cache when an SkPath is changed or deleted,
this required implementing genID change notification in SkPath. This is
modelled almost exactly on SkPixelRef::GenIDChangeListener.
However, It does not currently implement the check for unique genIDs,
so notifiers will fire when the first instance of an SkPathRef
using a given genID is destroyed.
Another caveat is that you cannot successfully add a change notifier
to an empty path, since it uses the "canonical" empty path which is
never modified or destroyed. For this reason, we prevent adding
listeners to it.
BUG=skia:4121,skia:4122, 497403
DOCS_PREVIEW= https://skia.org/?cl=1114353004
Committed: https://skia.googlesource.com/skia/+/468dfa72eb6694145487be17876804dfca3b7adb
Review URL: https://codereview.chromium.org/1114353004
Prior to this CL, if a client wanted to decode scanlines, they had to
create an SkCodec in order to get an SkScanlineDecoder. This introduces
complications if input data is not easily shared between the two
objects.
Instead, add methods to SkScanlineDecoder for creating a new one from
input data, and remove the creation functions from SkCodec.
Update DM and tests.
Review URL: https://codereview.chromium.org/1267583002
Does not try to cache calls to readPixels at the moment:
- not triggered by drawing
- not clear if we want to perform any pixel transformations (that readPixels allows) on the GPU or CPU
Can consider that another time.
BUG=513695
Review URL: https://codereview.chromium.org/1262923003
Paths are cached as tessellated triangle meshes in vertex buffers on the GPU. Stroked paths are not (yet) cached.
Paths containing no curved segments (linear paths) are reused at all scales. Paths containing curved segments are reused within a scale tolerance threshold.
In order to invalidate the cache when an SkPath is changed or deleted,
this required implementing genID change notification in SkPath. This is
modelled almost exactly on SkPixelRef::GenIDChangeListener.
However, It does not currently implement the check for unique genIDs,
so notifiers will fire when the first instance of an SkPathRef
using a given genID is destroyed.
Another caveat is that you cannot successfully add a change notifier
to an empty path, since it uses the "canonical" empty path which is
never modified or destroyed. For this reason, we prevent adding
listeners to it.
BUG=skia:4121,skia:4122, 497403
DOCS_PREVIEW= https://skia.org/?cl=1114353004
Review URL: https://codereview.chromium.org/1114353004
Renames Sk4pxXfermode.h to SkXfermode_opts.h,
and refactors it a tiny bit internally.
This moves xfermode optimization from being "compile-time everywhere but NEON"
to simply "runtime everywhere". I don't anticipate any effect on perf or
correctness.
BUG=skia:4117
Review URL: https://codereview.chromium.org/1264543006
With this new arrangement, the benefits of inlining sk_memset16/32 have changed.
On x86, they're not significantly different, except for small N<=10 where the inlined code is significantly slower.
On ARMv7 with NEON, our custom code is still significantly faster for N>10 (up to 2x faster). For small N<=10 inlining is still significantly faster.
On ARMv7 without NEON, our custom code is still ridiculously faster (up to 10x) than inlining for N>10, though for small N<=10 inlining is still a little faster.
We were not using the NEON memset16 and memset32 procs on ARMv8. At first blush, that seems to be an oversight, but if so it's an extremely lucky one. The ARMv8 code generation for our memset16/32 procs is total garbage, leaving those methods ~8x slower than just inlining the memset, using the compiler's autovectorization.
So, no need to inline any more on x86, and still inline for N<=10 on ARMv7. Always inline for ARMv8.
BUG=skia:4117
Review URL: https://codereview.chromium.org/1270573002
This enables the NEON sk_float_rsqrt() code for configurations that have NEON at run-time but not compile-time.
These devices will see about a 2x (1.26 -> 2.33) slowdown in sk_float_rsqrt(), but it should be more precise than our portable fallback.
(When inlined, the portable fallback and the NEON code are almost identical in speed. The only difference is precision. Going through a function pointer is causing all this slowdown. This is a good example of a place where Skia really benefits from compile-time NEON.)
BUG=skia:4117,skia:4114
No public API changes.
TBR=reed@google.com
Review URL: https://codereview.chromium.org/1264893002
SDL isn't an OS anyway, it's just a library views can use. Remaining
support for Brew was removed some time ago, and there are currently
no uses of SK_BUILD_FOR_PALM.
Review URL: https://codereview.chromium.org/1268573002
This hasn't been tested for years, and no one currently knows when it
last worked (if ever). It is doubtful that any of the remaining logic
would even make sense with a modern version of Embedded Compact 2013.
Review URL: https://codereview.chromium.org/1260453008
The current include-what-you-use with current clang is much less
noisy and more useful than it has been in the past. This change
introduces a few IWYU directives (which are helpful documentation for
humans as well) and fixes a few sets of includes.
Review URL: https://codereview.chromium.org/1207893002
To make this work, we tag their pixelrefs as temporarily immutable, allowing
ourselves to restore the pixels to mutability only when the image drops away.
This should allow us to wobble back and forth between writing to the Surface
and reading from the Image without a COW, with the Surface seeing mutable
pixels and the Image seeing immutable pixels.
The big idea is, Image doesn't need forever-immutable pixels, it just needs
pixels that are immutable as long as it's alive.
BUG=skia:
patch from issue 804523002 at patchset 40001 (http://crrev.com/804523002#ps40001)
Review URL: https://codereview.chromium.org/1254383006
This reverts commit d12e6ffa5c.
Our Chrome roll canaries are failing with the dreaded
Ninja-says-there's-more-work-to-do message. I will break this up
smaller (if possible) and try again tomorrow.
BUG=skia:4126
Review URL: https://codereview.chromium.org/1258293004 .
include/views/SkOSWindow_Win.h includes it.
To move SkTHash.h to include/private, SkChecksum.h needs to go there too. To move SkChecksum.h to include/private, SkTLogic needs to go there too.
This adds a bunch of -Iinclude/private to tools.gyp I missed in the last CL.
No public API changes.
TBR=reed@google.com
BUG=skia:4126
Review URL: https://codereview.chromium.org/1260613006
This is a contract change for SkPath::getBounds(), which formally was defined to return 0,0,0,0 for a 1-point path, regardless of the coordinates of that point. This seems wacky/inconsistent, and was causing other bugs (incorrect bounds) when this was unioned with other rects.
Does anyone remember why we defined it this way?
BUG=513799
Review URL: https://codereview.chromium.org/1261773002
SkSurface_Raster snapshots do not lock their backing bitmaps when the
pixel ref is shared - they only lock on deep-copy.
But since for raster surfaces the pixels are always in memory, I think
it would be OK to also lock in the former case.
This allows for optimized (zero-copy) reads of raster surface snapshot
data.
R=reed@google.com
Review URL: https://codereview.chromium.org/1256993002
Improves max relative error from 0.00175126 to 0.000650197.
Also add unit tests to check error bounds.
BUG=chromium:511458
Review URL: https://codereview.chromium.org/1251423002
Tidy up a little while I'm in here:
1) SIMD headers are now included by SkTypes.h as appropriate.
2) _mm_cvtss_f32() is pithier and generates the same code.
Looks like this is the only code checking for SSE wrong. After this CL:
~/skia (sse) $ git grep __SSE
include/core/SkPreConfig.h: #if defined(__SSE4_2__)
include/core/SkPreConfig.h: #elif defined(__SSE4_1__)
include/core/SkPreConfig.h: #elif defined(__SSE3__)
include/core/SkPreConfig.h: #elif defined(__SSE2__)
every other check is in SkPreConfig.h where it belongs.
This is going to affect some GMs subtly on Windows.
BUG=chromium:511458
No public API changes.
TBR=reed@google.com
Review URL: https://codereview.chromium.org/1248503004
This is split off of https://codereview.chromium.org/1225923010/ (Start tightening correspondence betweeen GrDrawContext and GrRenderTarget). It:
fixes some style nits
replaces some passing of GrContext with GrTextureProvider & GrDrawContext
does a bit of the finer grained creation of GrDrawContexts
Review URL: https://codereview.chromium.org/1245183002
This allows codecs that support subsets natively (i.e. WEBP) to do so.
Add a field on SkCodec::Options representing the subset.
Add a method on SkCodec to find a valid subset which approximately
matches a desired subset.
Implement subset decodes in SkWebpCodec.
Add a test in DM for decoding subsets.
Notice that we only start on even boundaries. This is due to the
way libwebp's API works. SkWEBPImageDecoder does not take this into
account, which results in visual artifacts.
FIXME: Subsets with scaling are not pixel identical, but close. (This
may be fine, though - they are not perceptually different. We'll just
need to mark another set of images in gold as valid, once
https://skbug.com/4038 is fixed, so we can tests scaled webp without
generating new images on each run.)
Review URL: https://codereview.chromium.org/1240143002
Visual Studio 2015 has additional warnings around noexcept and
disabling exceptions, which can be worked around with the
(undocumented) _HAS_EXCEPTIONS macro.
Visual Studio 2013 and 2015 have roundf in math.h, so use it to
avoid extra work and casts.
We avoid using cmath, as it undefs isfinite on gcc, but Visual Studio
2015 no longer provides overloads of copysign from math.h (which is
actually correct). As a result, use copysignf (which is available in
math.h in 2013 and 2015) directly.
Review URL: https://codereview.chromium.org/1244173005
This deduplicates a few pieces of code:
- we end up with one copy of each xfer32() driver loop instead of one per xfermode;
- we end up with two* copies of each xfermode implementation instead of ten**.
* For a given Mode: Mode() itself and xfer_aa<Mode>().
** From unrolling: twice at a stride of 8, once at 4, once at 2, and once at 1, then all again for when we have AA.
This decreases the size of SkXfermode.o from 1.5M to 620K on x86-64 and from 1.3M to 680K on ARMv7+NEON.
If we wanted to, we could eliminate the xfer_aa<Mode>() copy by tagging each Mode() function as __attribute__((noinline)) or its equivalent. This would result in another ~100K space savings.
Performance is affected in proportion to the original xfermode speed:
fast modes like Plus take the largest proportional hit, and slow modes
like HardLight or SoftLight see essentially no hit at all.
This adds SK_VECTORCALL to help keep this code fast on ARMv7 and Windows. I've looked at the ARMv7 generated code... it looks good, even pretty.
For compatibility with SK_VECTORCALL, we now pass the vector-sized arguments by value instead of by reference. Some refactoring now allows us to declare each mode as just a static function instead of a struct, which simplifies things.
TBR=reed@google.com
No public API changes.
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/e617e1525916d7ee684142728c0905828caf49da
CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-Arm7-Debug-Android_NoNeon-Trybot
Review URL: https://codereview.chromium.org/1242743004
Reason for revert:
http://build.chromium.org/p/client.skia.compile/builders/Build-Ubuntu-GCC-Arm7-Debug-Android_NoNeon/builds/1168/steps/build%20most/logs/stdio
Original issue's description:
> De-templatize Sk4pxXfermode code a bit.
>
> This deduplicates a few pieces of code:
> - we end up with one copy of each xfer32() driver loop instead of one per xfermode;
> - we end up with two* copies of each xfermode implementation instead of ten**.
>
> * For a given Mode: Mode() itself and xfer_aa<Mode>().
> ** From unrolling: twice at a stride of 8, once at 4, once at 2, and once at 1, then all again for when we have AA.
>
> This decreases the size of SkXfermode.o from 1.5M to 620K on x86-64 and from 1.3M to 680K on ARMv7+NEON.
>
> If we wanted to, we could eliminate the xfer_aa<Mode>() copy by tagging each Mode() function as __attribute__((noinline)) or its equivalent. This would result in another ~100K space savings.
>
> Performance is affected in proportion to the original xfermode speed:
> fast modes like Plus take the largest proportional hit, and slow modes
> like HardLight or SoftLight see essentially no hit at all.
>
> This adds SK_VECTORCALL to help keep this code fast on ARMv7 and Windows. I've looked at the ARMv7 generated code... it looks good, even pretty.
>
> For compatibility with SK_VECTORCALL, we now pass the vector-sized arguments by value instead of by reference. Some refactoring now allows us to declare each mode as just a static function instead of a struct, which simplifies things.
>
> TBR=reed@google.com
> No public API changes.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/e617e1525916d7ee684142728c0905828caf49daTBR=msarett@google.com,mtklein@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1245273005
This deduplicates a few pieces of code:
- we end up with one copy of each xfer32() driver loop instead of one per xfermode;
- we end up with two* copies of each xfermode implementation instead of ten**.
* For a given Mode: Mode() itself and xfer_aa<Mode>().
** From unrolling: twice at a stride of 8, once at 4, once at 2, and once at 1, then all again for when we have AA.
This decreases the size of SkXfermode.o from 1.5M to 620K on x86-64 and from 1.3M to 680K on ARMv7+NEON.
If we wanted to, we could eliminate the xfer_aa<Mode>() copy by tagging each Mode() function as __attribute__((noinline)) or its equivalent. This would result in another ~100K space savings.
Performance is affected in proportion to the original xfermode speed:
fast modes like Plus take the largest proportional hit, and slow modes
like HardLight or SoftLight see essentially no hit at all.
This adds SK_VECTORCALL to help keep this code fast on ARMv7 and Windows. I've looked at the ARMv7 generated code... it looks good, even pretty.
For compatibility with SK_VECTORCALL, we now pass the vector-sized arguments by value instead of by reference. Some refactoring now allows us to declare each mode as just a static function instead of a struct, which simplifies things.
TBR=reed@google.com
No public API changes.
BUG=skia:
Review URL: https://codereview.chromium.org/1242743004
This change is motivated by a recent switch in how chromium handles
<video> color spaces, making rec709 more commonly used. This will
allow video -> canvas copies to take the fast GPU path when we're using
709, just as we do with 601 and jpeg.
Chromium-side change: https://codereview.chromium.org/1236313002
Review URL: https://codereview.chromium.org/1241723005
Motivation:
- perf win for clients that overwrite the surface after a snapshot.
- may allow us to eliminate SkDeferredCanvas, as this was its primary advantage.
BUG=skia:
Review URL: https://codereview.chromium.org/1236023004
The new test is disabled by default, as it's quite slow.
We can run it if we suspect problems by passing -x to DM.
This test would have been failing before the bug fix, and now is passing.
Assuming the Priv on the end means it's not considered public API...
TBR=reed@google.com
BUG=skia:4052
Review URL: https://codereview.chromium.org/1228333003
and are treated as convex when they are not.
Allow the SkPath::Iter to leave degenerate path
segments unmolested by passing an additional exact
bool to next().
Treat any non-zero length as significant in addPt().
R=reed@google.com,robertphillips@google.com
BUG=493450
Review URL: https://codereview.chromium.org/1228383002
Implement support for path rendering in Chromium through
CHROMIUM_path_rendering pseudo extension.
The extension defines a new pseudo-gl function,
BindFragmentInputLocation. This behaves similarly to the
BindUniformLocation pseudo-gl function. The idea is to assign fragment
input location to a fragment input before linking the program.
BUG=chromium:344330
Committed: https://skia.googlesource.com/skia/+/eeef46d181f9f8db388ecea81df699fc1b3c9280
Review URL: https://codereview.chromium.org/1192663002
(and a couple presubmit fixes)
This allows us to turn back on -Werror for LLVM coverage builds,
and more generally supports building with Clang 3.7.
No public API changes.
TBR=reed@google.com
BUG=skia:
Review URL: https://codereview.chromium.org/1232463006
Make getScanlineDecoder return a new object each time, which is
owned by the caller, and independent from any existing scanline
decoders and the SkCodec itself.
Since the SkCodec already contains the entire state machine, and it
is used by the scanline decoders, simply create a new SkCodec which
is now owned by the scanline decoder.
Move code that cleans up after using a scanline decoder into its
destructor
One side effect is that creating the first scanline decoder requires
a duplication of the stream and re-reading the header. (With some
more complexity/changes, we could pass the state machine to the
scanline decoder and make the SkCodec recreate its own state machine
instead.) The typical client of the scanline decoder (region decoder)
uses an SkMemoryStream, so the duplication is cheap, although we
should consider the extra time to reread the header/recreate the state
machine. (If/when we use the scanline decoder for other purposes,
where the stream may not be cheaply duplicated, we should consider
passing the state machine.)
One (intended) result of this change is that a client can create a
new scanline decoder in a new thread, and decode different pieces of
the image simultaneously.
In SkPngCodec::decodePalette, use fBitDepth rather than a parameter.
Review URL: https://codereview.chromium.org/1230033004
The error log is as follows:
../../third_party/skia/include/core/SkSpinlock.h:24: error: undefined reference to 'SkPODSpinlock::contendedAcquire()'
collect2: error: ld returned 1 exit status
[mtklein added below here]
Despite the presence in include/ and the added SK_API, this file is not part of Skia's public API... it's just used by files which are.
TBR=reed@google.com
Review URL: https://codereview.chromium.org/1229003004