Remove reference to SkImageDecoder from SkPicture. Make the default
InstallPixelRefProc passed to CreateFromStream use
SkImageGenerator::NewFromEncoded instead.
Make SkImageGenerator::NewFromEncoded create an SkCodecImageGenerator.
Remove the old version that used SkImageDecoder.
Remove all versions of lazy_decode_bitmap/LazyDecodeBitmap. The default
now behaves lazily.
Update all clients to use the default.
Move SkImageDecoderGenerator into KtxTest.cpp, and use it directly.
BUG=skia:4691
BUG=skia:4290
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1671193002
Review URL: https://codereview.chromium.org/1671193002
RAW images use a lot of memory. Add a new FLAG to run one at a time so
we have less risk of running out of memory.
Isolate RAW images to their own thread on particular devices where our
images cause OOM errors.
Locally, this drops the max memory use from 3945 MB to 1664 MB (running only --image --images <RAW images we test>)
BUG=skia:4912
BUG=skia:4878
BUG=b/27035849
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1681553003
Review URL: https://codereview.chromium.org/1681553003
If a client requests unpremul or premul from an opaque SkCodec,
support it. The opaque image can be treated as any of them, though
it will be less efficient to draw than if the client had used
opaque.
Change the filling code (i.e. for incomplete images) to base its color on
the source alpha type. Prior to adding the support to decode opaque to
any, it was fine to use either source or dest (which would have yielded
the same result). If the client requests non-opaque, we do not want this
to switch the fill value from black to transparent. This also allows
simplifying the signatures for getFillValue and onGetFillValue.
In CodexTest, expect the same result when decoding opaque to *premul,
and compare to the opaque version.
BUG=skia:4616
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1641273003
Review URL: https://codereview.chromium.org/1641273003
Bump SK_IMAGE_VERSION to test the images in v2 in GoogleStorage, which
includes the images from v1 plus test images for SkRawCodec.
Only define skia_decodes_raw on platforms that support it, rather than
defining it always and checking additional conditions to determine
whether to support raw. Further, define it and SK_CODEC_DECODES_RAW
for all targets, so we can use the compile flag in other targets.
In DM, exclude the raw extensions if SK_CODEC_DECODES_RAW is not defined.
Blacklist raw extensions on NexusPlayer, which was running out of memory
when running them.
BUG=skia:4829
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1612113002
Review URL: https://codereview.chromium.org/1612113002
Reason for revert:
Speculative to fix windows bots
Original issue's description:
> Treat bad values passed to --images as a fatal error
>
> If an option is passed to --images that is either a non-existent path or
> a folder with no images matching the supported types, assume this is
> an error and exit, so they can supply a valid path instead.
>
> Share code between DM and nanobench in SkCommonFlags.
>
> nanobench now behaves more like DM - it will check a directory for
> images that match the supported extensions.
>
> Only consider image paths ending in RAW suffixes as images if
> SK_CODE_DECODES_RAW is defined. This prevents us from seeing failure
> to decode errors on platforms that cannot decode it.
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1611323004
>
> Committed: https://skia.googlesource.com/skia/+/7579786f3bd5a8fda84a1abc45b16213c3371f93TBR=mtklein@google.com,borenet@google.com,msarett@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
# Not skipping CQ checks because original CL landed more than 1 days ago.
Review URL: https://codereview.chromium.org/1653543002
If an option is passed to --images that is either a non-existent path or
a folder with no images matching the supported types, assume this is
an error and exit, so they can supply a valid path instead.
Share code between DM and nanobench in SkCommonFlags.
nanobench now behaves more like DM - it will check a directory for
images that match the supported extensions.
Only consider image paths ending in RAW suffixes as images if
SK_CODE_DECODES_RAW is defined. This prevents us from seeing failure
to decode errors on platforms that cannot decode it.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1611323004
Review URL: https://codereview.chromium.org/1611323004
- add ViaPicture
- run ViaPicture on most bots
- run ViaSecondPicture (tests SkPictureRecorder reuse) and ViaTwice (tests caching) on some bots
- extend ViaSerialization reference checking to ViaPicture, ViaSecondPicture,
ViaSingletonPictures, and ViaTwice
- suppress current reference check failures with --blacklist
I'm open to following up on changing how those suppressions work.
Passing --nocheck turns off these invariant checks, letting us debug failures with normal image diff tools.
CQ_EXTRA_TRYBOTS=client.skia:Test-Win8-MSVC-ShuttleB-CPU-AVX2-x86_64-Release-Trybot
BUG=skia:4769
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1569823006
Review URL: https://codereview.chromium.org/1569823006
Remove refcounting from SkGLContext.
SkGLContext is expected to behave like GrContextFactory would own
it, as implied by the GrContextFactory function.
If it is refcounted, this does not hold.
Also other use sites, such as in SkOSWindow_win (command buffer gl
object), confirm the behavior. The object is explicitly owned and
destroyed, not shared.
Also fixes potential crashes from using GL context of an abandoned
context.
Also fixes potential crashes in DM/nanobench, if the GrContext lives
longer than GLContext through internal refing of GrContext.
Moves the non-trivial implementations from GrContextFactory.h to
.cpp, just for consistency sake.
Changes pathops_unittest.gyp. The pathops_unittest uses
GrContextFactory, but did not link to its implementation. The reason
they worked was that the implementation used (constructors, destructors)
happened to be in the .h file.
This works towards being able to use command buffer and NVPR from
the SampleApp.
BUG=skia:2992
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1511773005
Committed: https://skia.googlesource.com/skia/+/830e012187f951d49d7e46e196ac8d1e653a25da
Review URL: https://codereview.chromium.org/1511773005
Even in GPU configs, encoding a .png and writing to disk is thread safe.
This CL moves that work to an SkTaskGroup, offloading it from the GPU
thread to a threadpool.
In my brief local testing, this makes DM run in about half the time
for GPU-bound work, e.g.
$ out/Release/dm --src gm --config gpudft -w output
Before: 43.79 real 37.01 user 4.28 sys
After : 23.64 real 39.31 user 4.46 sys
This won't affect the bots much, as they already skip .png generation
when gold.skia.org already has a .png of an image with a given hash.
(Most of the time saved here is under WriteToDisk() after the
gUninterestingHashes check.)
CQ_EXTRA_TRYBOTS=client.skia:Test-Mac10.9-Clang-MacMini6.2-GPU-HD4000-x86_64-Release-Trybot
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1561553002
Review URL: https://codereview.chromium.org/1561553002
Reason for revert:
Broke tests on Android, iOS, Mac and Windows.
Original issue's description:
> Make SkGLContext lifetime more well-defined
>
> Remove refcounting from SkGLContext.
>
> SkGLContext is expected to behave like GrContextFactory would own
> it, as implied by the GrContextFactory function.
>
> If it is refcounted, this does not hold.
>
> Also other use sites, such as in SkOSWindow_win (command buffer gl
> object), confirm the behavior. The object is explicitly owned and
> destroyed, not shared.
>
> Also fixes potential crashes from using GL context of an abandoned
> context.
>
> Also fixes potential crashes in DM/nanobench, if the GrContext lives
> longer than GLContext through internal refing of GrContext.
>
> Moves the non-trivial implementations from GrContextFactory.h to
> .cpp, just for consistency sake.
>
> Changes pathops_unittest.gyp. The pathops_unittest uses
> GrContextFactory, but did not link to its implementation. The reason
> they worked was that the implementation used (constructors, destructors)
> happened to be in the .h file.
>
> This works towards being able to use command buffer and NVPR from
> the SampleApp.
>
> BUG=skia:2992
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1511773005
>
> Committed: https://skia.googlesource.com/skia/+/830e012187f951d49d7e46e196ac8d1e653a25daTBR=bsalomon@google.com,kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992
Review URL: https://codereview.chromium.org/1555053003
Remove refcounting from SkGLContext.
SkGLContext is expected to behave like GrContextFactory would own
it, as implied by the GrContextFactory function.
If it is refcounted, this does not hold.
Also other use sites, such as in SkOSWindow_win (command buffer gl
object), confirm the behavior. The object is explicitly owned and
destroyed, not shared.
Also fixes potential crashes from using GL context of an abandoned
context.
Also fixes potential crashes in DM/nanobench, if the GrContext lives
longer than GLContext through internal refing of GrContext.
Moves the non-trivial implementations from GrContextFactory.h to
.cpp, just for consistency sake.
Changes pathops_unittest.gyp. The pathops_unittest uses
GrContextFactory, but did not link to its implementation. The reason
they worked was that the implementation used (constructors, destructors)
happened to be in the .h file.
This works towards being able to use command buffer and NVPR from
the SampleApp.
BUG=skia:2992
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1511773005
Review URL: https://codereview.chromium.org/1511773005
Add extended config specification form that can be used to run different
gpu backend with different APIs.
The configs can be specified with the form:
gpu(api=string,dit=bool,nvpr=bool,samples=int)
This replaces and removes the --gpuAPI flag.
All existing configs should still work.
Adds following documentation:
out/Debug/dm --help config
Flags:
--config: type: string default: 565 8888 gpu nonrendering
Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
xps or use extended form 'backend(option=value,...)'.
Extended form: 'backend(option=value,...)'
Possible backends and options:
gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend
api type: string default: native.
Select graphics API to use with gpu backend.
Options:
native Use platform default OpenGL or OpenGL ES backend.
gl Use OpenGL.
gles Use OpenGL ES.
debug Use debug OpenGL.
null Use null OpenGL.
dit type: bool default: false.
Use device independent text.
nvpr type: bool default: false.
Use NV_path_rendering OpenGL and OpenGL ES extension.
samples type: int default: 0.
Use multisampling with N samples.
Predefined configs:
gpu = gpu()
msaa4 = gpu(samples=4)
msaa16 = gpu(samples=16)
nvprmsaa4 = gpu(nvpr=true,samples=4)
nvprmsaa16 = gpu(nvpr=true,samples=16)
gpudft = gpu(dit=true)
gpudebug = gpu(api=debug)
gpunull = gpu(api=null)
debug = gpu(api=debug)
nullgpu = gpu(api=null)
BUG=skia:2992
Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005
Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b
Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd
Review URL: https://codereview.chromium.org/1490113005
Add extended config specification form that can be used to run different
gpu backend with different APIs.
The configs can be specified with the form:
gpu(api=string,dit=bool,nvpr=bool,samples=int)
This replaces and removes the --gpuAPI flag.
All existing configs should still work.
Adds following documentation:
out/Debug/dm --help config
Flags:
--config: type: string default: 565 8888 gpu nonrendering
Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
xps or use extended form 'backend(option=value,...)'.
Extended form: 'backend(option=value,...)'
Possible backends and options:
gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend
api type: string default: native.
Select graphics API to use with gpu backend.
Options:
native Use platform default OpenGL or OpenGL ES backend.
gl Use OpenGL.
gles Use OpenGL ES.
debug Use debug OpenGL.
null Use null OpenGL.
dit type: bool default: false.
Use device independent text.
nvpr type: bool default: false.
Use NV_path_rendering OpenGL and OpenGL ES extension.
samples type: int default: 0.
Use multisampling with N samples.
Predefined configs:
gpu = gpu()
msaa4 = gpu(samples=4)
msaa16 = gpu(samples=16)
nvprmsaa4 = gpu(nvpr=true,samples=4)
nvprmsaa16 = gpu(nvpr=true,samples=16)
gpudft = gpu(dit=true)
gpudebug = gpu(api=debug)
gpunull = gpu(api=null)
debug = gpu(api=debug)
nullgpu = gpu(api=null)
BUG=skia:2992
Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005
Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b
Review URL: https://codereview.chromium.org/1490113005
Reason for revert:
This CL changed 1200 images on gold, when I wouldn't expect any diffs from the description.
Original issue's description:
> Add config options to run different GPU APIs to dm and nanobench
>
> Add extended config specification form that can be used to run different
> gpu backend with different APIs.
>
> The configs can be specified with the form:
> gpu(api=string,dit=bool,nvpr=bool,samples=int)
>
> This replaces and removes the --gpuAPI flag.
>
> All existing configs should still work.
>
> Adds following documentation:
>
> out/Debug/dm --help config
>
> Flags:
> --config: type: string default: 565 8888 gpu nonrendering
> Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
> nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
> xps or use extended form 'backend(option=value,...)'.
>
> Extended form: 'backend(option=value,...)'
>
> Possible backends and options:
>
> gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend
> api type: string default: native.
> Select graphics API to use with gpu backend.
> Options:
> native Use platform default OpenGL or OpenGL ES backend.
> gl Use OpenGL.
> gles Use OpenGL ES.
> debug Use debug OpenGL.
> null Use null OpenGL.
> dit type: bool default: false.
> Use device independent text.
> nvpr type: bool default: false.
> Use NV_path_rendering OpenGL and OpenGL ES extension.
> samples type: int default: 0.
> Use multisampling with N samples.
>
> Predefined configs:
>
> gpu = gpu()
> msaa4 = gpu(samples=4)
> msaa16 = gpu(samples=16)
> nvprmsaa4 = gpu(nvpr=true,samples=4)
> nvprmsaa16 = gpu(nvpr=true,samples=16)
> gpudft = gpu(dit=true)
> gpudebug = gpu(api=debug)
> gpunull = gpu(api=null)
> debug = gpu(api=debug)
> nullgpu = gpu(api=null)
>
> BUG=skia:2992
>
> Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005
>
> Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825bTBR=mtklein@google.com,bsalomon@google.com,scroggo@google.com,kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992
Review URL: https://codereview.chromium.org/1536963002
Add extended config specification form that can be used to run different
gpu backend with different APIs.
The configs can be specified with the form:
gpu(api=string,dit=bool,nvpr=bool,samples=int)
This replaces and removes the --gpuAPI flag.
All existing configs should still work.
Adds following documentation:
out/Debug/dm --help config
Flags:
--config: type: string default: 565 8888 gpu nonrendering
Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
xps or use extended form 'backend(option=value,...)'.
Extended form: 'backend(option=value,...)'
Possible backends and options:
gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend
api type: string default: native.
Select graphics API to use with gpu backend.
Options:
native Use platform default OpenGL or OpenGL ES backend.
gl Use OpenGL.
gles Use OpenGL ES.
debug Use debug OpenGL.
null Use null OpenGL.
dit type: bool default: false.
Use device independent text.
nvpr type: bool default: false.
Use NV_path_rendering OpenGL and OpenGL ES extension.
samples type: int default: 0.
Use multisampling with N samples.
Predefined configs:
gpu = gpu()
msaa4 = gpu(samples=4)
msaa16 = gpu(samples=16)
nvprmsaa4 = gpu(nvpr=true,samples=4)
nvprmsaa16 = gpu(nvpr=true,samples=16)
gpudft = gpu(dit=true)
gpudebug = gpu(api=debug)
gpunull = gpu(api=null)
debug = gpu(api=debug)
nullgpu = gpu(api=null)
BUG=skia:2992
Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005
Review URL: https://codereview.chromium.org/1490113005
Reason for revert:
speculative revert to see if it unblocks the DEPS roll
https://codereview.chromium.org/1529443002
Original issue's description:
> Add config options to run different GPU APIs to dm and nanobench
>
> Add extended config specification form that can be used to run different
> gpu backend with different APIs.
>
> The configs can be specified with the form:
> gpu(api=string,dit=bool,nvpr=bool,samples=int)
>
> This replaces and removes the --gpuAPI flag.
>
> All existing configs should still work.
>
> Adds following documentation:
>
> out/Debug/dm --help config
>
> Flags:
> --config: type: string default: 565 8888 gpu nonrendering
> Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
> nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
> xps or use extended form 'backend(option=value,...)'.
>
> Extended form: 'backend(option=value,...)'
>
> Possible backends and options:
>
> gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend
> api type: string default: native.
> Select graphics API to use with gpu backend.
> Options:
> native Use platform default OpenGL or OpenGL ES backend.
> gl Use OpenGL.
> gles Use OpenGL ES.
> debug Use debug OpenGL.
> null Use null OpenGL.
> dit type: bool default: false.
> Use device independent text.
> nvpr type: bool default: false.
> Use NV_path_rendering OpenGL and OpenGL ES extension.
> samples type: int default: 0.
> Use multisampling with N samples.
>
> Predefined configs:
>
> gpu = gpu()
> msaa4 = gpu(samples=4)
> msaa16 = gpu(samples=16)
> nvprmsaa4 = gpu(nvpr=true,samples=4)
> nvprmsaa16 = gpu(nvpr=true,samples=16)
> gpudft = gpu(dit=true)
> gpudebug = gpu(api=debug)
> gpunull = gpu(api=null)
> debug = gpu(api=debug)
> nullgpu = gpu(api=null)
>
> BUG=skia:2992
>
> Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23TBR=bsalomon@google.com,scroggo@google.com,joshualitt@google.com,kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992
Review URL: https://codereview.chromium.org/1528473002
Add extended config specification form that can be used to run different
gpu backend with different APIs.
The configs can be specified with the form:
gpu(api=string,dit=bool,nvpr=bool,samples=int)
This replaces and removes the --gpuAPI flag.
All existing configs should still work.
Adds following documentation:
out/Debug/dm --help config
Flags:
--config: type: string default: 565 8888 gpu nonrendering
Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
xps or use extended form 'backend(option=value,...)'.
Extended form: 'backend(option=value,...)'
Possible backends and options:
gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend
api type: string default: native.
Select graphics API to use with gpu backend.
Options:
native Use platform default OpenGL or OpenGL ES backend.
gl Use OpenGL.
gles Use OpenGL ES.
debug Use debug OpenGL.
null Use null OpenGL.
dit type: bool default: false.
Use device independent text.
nvpr type: bool default: false.
Use NV_path_rendering OpenGL and OpenGL ES extension.
samples type: int default: 0.
Use multisampling with N samples.
Predefined configs:
gpu = gpu()
msaa4 = gpu(samples=4)
msaa16 = gpu(samples=16)
nvprmsaa4 = gpu(nvpr=true,samples=4)
nvprmsaa16 = gpu(nvpr=true,samples=16)
gpudft = gpu(dit=true)
gpudebug = gpu(api=debug)
gpunull = gpu(api=null)
debug = gpu(api=debug)
nullgpu = gpu(api=null)
BUG=skia:2992
Review URL: https://codereview.chromium.org/1490113005
This should fix some odd formatting problems in the logs, e.g.
Note tally:
583x (skipped: Cannot convert to requested color type.
)
4x (--blacklist _ image decode 4bpp-pixeldata-cropped.bmp)
~~~>
Note tally:
583x (skipped: Cannot convert to requested color type.)
4x (--blacklist _ image decode 4bpp-pixeldata-cropped.bmp)
BUG=skia:
Review URL: https://codereview.chromium.org/1508223006
This should make the (veto) and (skipped: ) both less verbose and easier to grok.
Looks like this'll bring the log files down from ~50M to ~1.5M.
BUG=skia:
Review URL: https://codereview.chromium.org/1516563002
Reason for revert:
BUG=skia:4609
skbug.com/4609
Seems like GrContextFactory needs to fail when the NVPR option is requested but the driver version isn't sufficiently high.
Original issue's description:
> Make NVPR a GL context option instead of a GL context
>
> Make NVPR a GL context option instead of a GL context.
> This may enable NVPR to be run with command buffer
> interface.
>
> No functionality change in DM or nanobench. NVPR can
> only be run with normal GL APIs.
>
> BUG=skia:2992
>
> Committed: https://skia.googlesource.com/skia/+/eeebdb538d476c1bfc8b63a946094ca1b505ecd1TBR=mtklein@google.com,jvanverth@google.com,kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992
Review URL: https://codereview.chromium.org/1486153002
Make NVPR a GL context option instead of a GL context.
This may enable NVPR to be run with command buffer
interface.
No functionality change in DM or nanobench. NVPR can
only be run with normal GL APIs.
BUG=skia:2992
Review URL: https://codereview.chromium.org/1448883002
Add support for feeding the tests with contexts directly to the unit
test framework.
This fixes the problem where tests are more complex than needed just in
order to run the test code with multiple backends.
Also makes it possible to change the logic how contexts are
created. Instead of direct numbering, the different testable contexts
may be generated from filtered cross-product of context options. For
example: currently NVPR is a type of context. However, it could be also
an on/off feature of any context. In order to test this kind of context,
the enumeration can not be just of context type. It's simpler
to move the enumeration out of the tests.
A test targeting both normal and GPU backends would look like:
static void test_obj_behavior(skiatest::Reporter* reporter,
SkObj* obj, [other params] ) {
... test with obj and param ..
}
DEF_TEST(ObjBehavior, reporter) {
for (auto& object : generate_object) {
for (auto& other_param : generate_other_variant) {
test_obj_behavior(reporter, object, other_param);
}
}
}
#if SK_SUPPORT_GPU
DEF_GPUTEST_FOR_ALL_CONTEXTS(ObjBehavior_Gpu, reporter, context) {
for (auto& object : generate_gpu_object) {
for (auto& other_param : generate_other_variant) {
test_obj_behavior(reporter, object, other_param);
}
}
}
#endif
Uses the feature in SurfaceTests as an example.
Moves SkSurface -related tests from ImageTest to SurfaceTest.
BUG=skia:2992
Review URL: https://codereview.chromium.org/1446453003
Rename SkCodecTools.h to SkBitmapRegionDecoderPriv.h
Move BRD code to its own directory in tools. This
allows us to not need to expose the entire tools
directory in Android.
BUG=skia:
Review URL: https://codereview.chromium.org/1417393004
We no longer need to worry about namespace
conflicts SkBitmapRegionDecoder in Android (which
we are replacing).
Additionally, the static Create() function does not
need to repeat the name BitmapRegionDecoder.
BUG=skia:
Review URL: https://codereview.chromium.org/1415243007
Remove double negative.
Also, change another error message to be slightly (meaningfully)
different so I can find the right one based on the log.
Review URL: https://codereview.chromium.org/1424083004
In SkSampledCodec, allow the native codec to do its scaling first, then
sample on top of that. Since the only codec which can do native scaling
is JPEG, and we know what it can do, hard-code for JPEG. Check to see
if the sampleSize is something JPEG supports, or a multiple of
something it supports. If so, use JPEG directly or combine them.
BUG=skia:4320
Review URL: https://codereview.chromium.org/1417583009
This involves disabling webps for kCanvas_Strategy.
We have not yet implemented webp subset decodes for this
strategy.
BUG=skia:4521
Review URL: https://codereview.chromium.org/1405273004
The result SkBitmap, the pixel allocator, and the alpha
preference need to be communicated from the client to
the region decoder.
BUG=skia:
Review URL: https://codereview.chromium.org/1418093006
We've migrated SkHwuiRenderer into the Android Framework as
android::uirenderer::TestWindowContext in response to an internal
bug; we now delete that class and change our build references here.
R=djsollen@google.com
Review URL: https://codereview.chromium.org/1407053009
Turns out bitmap.eraseColor() does nothing if the bitmap
is kIndex8. We need a more reliable way to initialize
all of the pixels that we look at in Gold.
The input SkCanvas* is always zero initialized, so let's
only draw pixels to the canvas if we have initialized them.
BUG=skia:
Review URL: https://codereview.chromium.org/1418913002
We will implement this API using SkCodecs.
SkAndroidCodecs will be used to implement the
BitmapRegionDecoder Java API (and possibly
BitmapFactory).
BUG=skia:
Review URL: https://codereview.chromium.org/1406223002
Passing &SkGoodHash to SkTHashMap and SkTHashSet doesn't guarantee that it's actually instantiated. Using a functor does.
BUG=skia:
Review URL: https://codereview.chromium.org/1405053002
This CL allows the SkScanlineDecoder to decode partial
scanlines.
This is a first step in efficiently implementing subsetting
in SkScaledCodec.
BUG=skia:4209
Review URL: https://codereview.chromium.org/1390213002
Use SkCodecPrintf instead of SkDebugf.
Check if the conversion is possible rather than starting many decodes
that will certainly fail.
Small refactor to code that deals with subsets that fall outside
of the image.
BUG=skia:
Review URL: https://codereview.chromium.org/1395383002
Rather than implementing some sort of "fill" in every
SkCodec subclass for incomplete images, let's make the
parent class handle this situation.
This includes an API change to SkCodec.h
SkCodec::getScanlines() now returns the number of lines it
read successfully, rather than an SkCodec::Result enum.
getScanlines() most often fails on an incomplete input, in
which case it is useful to know how many lines were
successfully decoded - this provides more information than
kIncomplete vs kSuccess. We do lose information when the
API is used improperly, as we are no longer able to return
kInvalidParameter or kScanlineNotStarted.
Known Issues:
Does not work for incomplete fFrameIsSubset gifs.
Does not work for incomplete icos.
BUG=skia:
Review URL: https://codereview.chromium.org/1332053002
drawImage calls now properly embeds the original jpeg.
NOTE: drawBitmap*() calls no longer embed JPEG files when
possible (this is in advance of eliminating bitmaps backed
by encoded data). Chromium has already moved from
drawBitmap to drawImage.
Comparisons:
control:
total PDF drawImage/drawBitmap calls: 8010
total PDF jpeg images: 0
total PDF regular images: 3581
experiament:
total PDF drawImage/drawBitmap calls: 8014
total PDF jpeg images: 271
total PDF regular images: 3311
total PDF regular images: 3582 (271 + 3311)
When comparing rendered output there were perceptual
differences in the following four GMs: colorcube, emboss,
colormatrix, and tablecolorfilter. All of these differences
were improvements (that is, closer to the 8888 rendering)
due fixing a bug with colorfilters and forgetting to call
notifyPixelsChanged.
No SKPs had perceptual differences.
Total PDF size dropped from 133964 kB to 126276 kB, a 5.7%
improvement (mostly due to restoring use of JPG images in
SKPs).
BUG=skia:4370
Review URL: https://codereview.chromium.org/1372783003
Looking in Gold, I see some ICO images that only show the upper left
corner of the originals. It is happening because we use different ways
of deciding what the dimensions are:
In CodecSrc::size(), we use an SkScaledCodec to get the dimensions,
even when fMode is not kScaledCodec_Mode.
In CodecSrc::draw(), we only use SkScaledCodec in kScaledCodec_Mode.
My recent CL to combine SkScanlineDecoder with SkCodec revealed this
bug, because now SkScaledCodec::NewFromStream will succeed on ICO.
(Previously, it failed because we do not yet have a scanline decoder
for ICO (skbug.com/4404). Now that they are combined, we would need
to specially flag ICO to stop returning an SkScaledCodec.)
Switch size() to use the correct type of codec.
Review URL: https://codereview.chromium.org/1373253004
Benefits:
- This mimics other decoding APIs (including the ones SkCodec relies
on, e.g. a png_struct, which can be used to decode an entire image or
one line at a time).
- It allows a client to ask us to do what we can do efficiently - i.e.
start from encoded data and either decode the whole thing or scanlines.
- It removes the duplicate methods which appeared in both SkCodec and
SkScanlineDecoder (some of which, e.g. in SkJpegScanlineDecoder, just
call fCodec->sameMethod()).
- It simplifies moving more checks into the base class (e.g. the
examples in skbug.com/4284).
BUG=skia:4175
BUG=skia:4284
=====================================================================
SkScanlineDecoder.h/.cpp:
Removed.
SkCodec.h/.cpp:
Add methods, enums, and variables which were previously in
SkScanlineDecoder.
Default fCurrScanline to -1, as a sentinel that start has not been
called.
General changes:
Convert SkScanlineDecoders to SkCodecs.
General changes in SkCodec subclasses:
Merge SkScanlineDecoder implementation into SkCodec. Most (all?) owned
an SkCodec, so they now call this-> instead of fCodec->.
SkBmpCodec.h/.cpp:
Replace the unused rowOrder method with an override for
onGetScanlineOrder.
Make getDstRow const, since it is called by onGetY, which is const.
SkCodec_libpng.h/.cpp:
Make SkPngCodec an abstract class, with two subclasses which handle
scanline decoding separately (they share code for decoding the entire
image). Reimplement onReallyHasAlpha so that it can return the most
recent result (e.g. after a scanline decode which only decoded part
of the image) or a better answer (e.g. if the whole image is known to
be opaque).
Compute fNumberPasses early, so we know which subclass to instantiate.
Make SkPngInterlaceScanlineDecoder use the base class' fCurrScanline
rather than a separate variable.
CodexTest.cpp:
Add tests for the state changes in SkCodec (need to call start before
decoding scanlines; calling getPixels means that start will need to
be called again before decoding more scanlines).
Add a test which decodes in stripes, currently only used for an
interlaced PNG.
TODO: Add tests for onReallyHasAlpha.
Review URL: https://codereview.chromium.org/1365313002
- use C++11 features ({} init, move constructors) to eliminate the need
for explicit constructors
- collapse RECORD0...RECORD8 into just one RECORD macro
- explicitly tag record types instead of using member detectors.
Removing member detectors makes this code significantly less fragile.
This exposes a few places where we didn't really think through what to do
with SkDrawable. I've marked them TODO for now.
BUG=skia:
Review URL: https://codereview.chromium.org/1360943003
Motivation: I want too finalize this API before working on the more
complex problem of adding XMP metadata for PDF/A.
BUG=skia:3110
Review URL: https://codereview.chromium.org/1359943003
SkBitmapRegionDecoderInterface provides an interface
for multiple implementations of Android's
BitmapRegionDecoder.
We already have correctness tests in DM that will enable us
to compare the quality of our various BRD implementations.
We also need these performance tests to compare the speed
of our various implementations.
BUG=skia:4357
Review URL: https://codereview.chromium.org/1344993003
Right now we have a bug in Gold where some images are labeled
_0.167 and others are labeled _0.166. They are all 1/6
scales and should be labeled the same way and compared.
The fix involves changing 0.166 to 0.167 in the list of
scales that we test on, but SkScaledCodec does not scale
to 0.167 as I expected.
SkScaledCodec converts 0.167 to sampleSize = 5.999 and then
casts to sampleSize = 5. I would argue that we should do
a true round, so 0.167 represents a sampleSize of 6.
In general, this CL change onGetScaledDimensions so that
we now round desiredScale to the nearest sampleSize.
BUG=skia:
Review URL: https://codereview.chromium.org/1356923002
BitmapRegionSampler (uses SkImageDecoder) will often scale
to a power of 2 regardless of the sampleSize requested.
This is skbug.com/4319.
Consider a 60x60 image.
To decode a subset with sample size 3, we might ask for the
following.
[x, y, w, h] = [-15, -15, 30, 30]
sampleSize = 3
Since w = 30 and h = 30, this should give us a 10x10
result. Only the bottom right 5x5 quadrant of this 10x10
subset will actually be in the image. We should get a 5
pixel border on the top and left because we ask for 15
extra pixels on the top and left.
Unfortunately, SkImageDecoder will take our requested
sample size of 3, and then decide to use a sample size of
2. Not only will it scale the image by 2, but it will also
scale the border by 2. So while we are expecting pixel
data to begin at offset (5, 5) of the result bitmap, it
actually begins at offset (7, 7). Making things worse,
the pixels between (5, 5) and (7, 7) are uninitialized,
causing problems on Gold.
Options for fixing this include:
(1) Not testing decodes with a border.
(2) Changing the test to check the size of the output
bitmap.
(3) Disable the tests.
I think it's best to just disable these tests. We know
they don't work, so why do we need to see the results on
Gold?
BUG=skia:4319
Review URL: https://codereview.chromium.org/1313233007
These extra outputs were caused by recent changes to
push_codec_srcs.
https://codereview.chromium.org/1327433003/
*** First, I would argue that we do not want to test
"native" modes (ex: codec, scanline, etc) to scales
that require sampling (ex: 0.1, 0.2, etc). Right now,
we are trying to scale jpegs to 0.1, settling for 0.125
as the closest option, and then trying to compare the
0.125 scaled image to the actual 0.1 scaled image in
Gold.
*** Second, I messed up and caused our test setup to
try to decode to kIndex8 and kGray8 "always" instead
of only when it is recommended. The bad effect of this
happens because we can decode jpegs to kGray8 even if
they are color images. Right now in Gold, we have a
bunch of untriaged gray versions of color images.
The second issue would have been caught if we signaled
a fatal failure for invalid conversions. Maybe we should
look into this now that 565 is supported everywhere?
BUG=skia:
Review URL: https://codereview.chromium.org/1314163007
*** Add CodecMode and ScaledCodecMode (in place of
NormalMode), so now we test SkCodec's getPixels() and
SkScaledCodec's getPixels()
*** Don't attempt to test scanline and codec modes using
the dimensions that were recommended for SkScaledCodec.
*** Change tags so that each scale gets its own output
folder.
TODO: Make ScanlineMode and ScanlineSubsetMode support
kOutOfOrder etc. I think this belongs with the gif CL -
I don't want to add test modes that we don't run yet.
BUG=skia:4202
BUG=skia:4238
Review URL: https://codereview.chromium.org/1327433003
Redesigns SkScanlineDecoder.h to indicate the ordering
in which the scanlines are provided
Refactors SkSwizzler::Fill() to include the zeroInit check
and to actually be correct.
BUG=skia:3257
BUG=skia:4198
Review URL: https://codereview.chromium.org/1287423002
Unfortunately, immintrin.h (which is also included by SkTypes)
includes xmmintrin.h which includes mm_malloc.h which includes
stdlib.h for malloc even though, from the implementation, it is
difficult to see why.
Fortunately, arm_neon.h does not seem to be involved in such
shenanigans, so building for Android will keep things sane.
TBR=reed@google.com
Doesn't change Skia API, just moves an include.
Review URL: https://codereview.chromium.org/1313203003
I suspect we might be doing some funky /n -> /r/n translations without 'b'.
This kills the PNG.
BUG=skia:
NOTREECHECKS=true
Review URL: https://codereview.chromium.org/1303063008
Reason for revert:
derek + Test-Win8-MSVC-ShuttleB-CPU-AVX2-x86_64-Debug
Original issue's description:
> Have DM manually encode its .png outputs.
>
> This eliminates some variability on various axes: different PNG encoders, different libpng versions, different formats (RGB, indexed), different unpremultiplication, different sRGB tags.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/3cc0dfffb70c0bd08ed8899efcd2e98da86a6ec7TBR=stephana@google.com,msarett@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1297383002
This eliminates some variability on various axes: different PNG encoders, different libpng versions, different formats (RGB, indexed), different unpremultiplication, different sRGB tags.
BUG=skia:
Review URL: https://codereview.chromium.org/1304443002
We don't want to test small images on Gold because they are
not interested to look at. Instead, I wrote a unit test to
verify that scaling small images does not cause crashes.
BUG=skia:
Review URL: https://codereview.chromium.org/1287863004
Add more swizzling functions for swizzling to 565. Much of this
code was revived from crrev.com/1055743003 (for BMP). Also added
swizzling functions for WBMP.
Consolidate the static function conversion_possible.
In SkCodec::getPixels, check that the alphatype corresponds to the
colorType. This prevents requesting 565 + non-opaque.
In SkIcoCodec, report that the image is unpremul (instead of
whatever the largest embedded codec thinks), but modify the
requested info to have the alpha type expected/required by the
embedded codec.
Add tests for decoding to 565.
BUG=skia:3257
BUG=skia:3683
Review URL: https://codereview.chromium.org/1277213002
libwebp has a fix for [1]. Update to the commit that contains the fix.
Update libwebp.gypi, corresponding to libwebp's latest makefile.
Turn back on DM testing for scaled webp, now that it should no longer
use uninitialized memory.
Fix a warning in config.h
[1] https://code.google.com/p/webp/issues/detail?id=254
BUG=skia:4038
Review URL: https://codereview.chromium.org/1280073002
Prior to this CL, if a client wanted to decode scanlines, they had to
create an SkCodec in order to get an SkScanlineDecoder. This introduces
complications if input data is not easily shared between the two
objects.
Instead, add methods to SkScanlineDecoder for creating a new one from
input data, and remove the creation functions from SkCodec.
Update DM and tests.
Review URL: https://codereview.chromium.org/1267583002
The decoding tests can now veto indirect sinks like pipe-8888.
This moves Sink type detection from automatic to explicit; I can't think of any
way to automatically differentiate pipe-8888 from 8888 based only on the
output. (They should ideally be identical, after all.)
BUG=skia:4138
Review URL: https://codereview.chromium.org/1263113002
In CodecSrc's scanline_subset test, we decode a subset of an image to a
bitmap, draw it to the canvas, and then repeat. This is fine for most
backends, but not for pipe. Pipe sees the same generation ID, so it
assumes it is the same bitmap it saw before, and just draws the
original one.
Call notifyPixelsChanged, so the bitmap will get a new generation ID,
fixing pipe.
BUG=skia:4138
Review URL: https://codereview.chromium.org/1265983004
This breaks Sinks down into three auto-detected types:
- GPU: anything that requests to be run in the GPU enclave
- Vector: anything that writes to the stream instead of the bitmap
- Raster: everything else
Some examples: gpu -> GPU, msaa16 -> GPU, 8888 -> raster, pdf -> vector,
svg -> vector, pipe-8888 -> raster, tiles_rt-gpu -> GPU
This lets image decoding sinks veto non-raster backends explicitly,
and can let particular GMs veto GPU or non-GPU sinks as they like.
BUG=skia:
Review URL: https://codereview.chromium.org/1239953004
This allows codecs that support subsets natively (i.e. WEBP) to do so.
Add a field on SkCodec::Options representing the subset.
Add a method on SkCodec to find a valid subset which approximately
matches a desired subset.
Implement subset decodes in SkWebpCodec.
Add a test in DM for decoding subsets.
Notice that we only start on even boundaries. This is due to the
way libwebp's API works. SkWEBPImageDecoder does not take this into
account, which results in visual artifacts.
FIXME: Subsets with scaling are not pixel identical, but close. (This
may be fine, though - they are not perceptually different. We'll just
need to mark another set of images in gold as valid, once
https://skbug.com/4038 is fixed, so we can tests scaled webp without
generating new images on each run.)
Review URL: https://codereview.chromium.org/1240143002
Scaling webp ends triggers warnings on our valgrind bot. It also results in
generating many images in Skia Gold that look mostly the same except
for a few pixels along the right edge.
BUG=skia:4038
Review URL: https://codereview.chromium.org/1227843005
Make getScanlineDecoder return a new object each time, which is
owned by the caller, and independent from any existing scanline
decoders and the SkCodec itself.
Since the SkCodec already contains the entire state machine, and it
is used by the scanline decoders, simply create a new SkCodec which
is now owned by the scanline decoder.
Move code that cleans up after using a scanline decoder into its
destructor
One side effect is that creating the first scanline decoder requires
a duplication of the stream and re-reading the header. (With some
more complexity/changes, we could pass the state machine to the
scanline decoder and make the SkCodec recreate its own state machine
instead.) The typical client of the scanline decoder (region decoder)
uses an SkMemoryStream, so the duplication is cheap, although we
should consider the extra time to reread the header/recreate the state
machine. (If/when we use the scanline decoder for other purposes,
where the stream may not be cheaply duplicated, we should consider
passing the state machine.)
One (intended) result of this change is that a client can create a
new scanline decoder in a new thread, and decode different pieces of
the image simultaneously.
In SkPngCodec::decodePalette, use fBitDepth rather than a parameter.
Review URL: https://codereview.chromium.org/1230033004
SkImageGenerator makes some assumptions that are not necessarily valid
for SkCodec. For example, SkCodec does not assume that it can always be
rewound.
We also have an ongoing question of what an SkCodec should report as
its default settings (i.e. the return from getInfo). It makes sense for
an SkCodec to report that its pixels are unpremultiplied, if that is
the case for the underlying data, but if a client of SkImageGenerator
uses the default settings (as many do), they will receive
unpremultiplied pixels which cannot (currently) be drawn with Skia. We
may ultimately decide to revisit SkCodec reporting an SkImageInfo, but
I have left it unchanged for now.
Import features of SkImageGenerator used by SkCodec into SkCodec.
I have left SkImageGenerator unchanged for now, but it no longer needs
Result or Options. This will require changes to Chromium.
Manually handle the lifetime of fScanlineDecoder, so SkScanlineDecoder.h
can include SkCodec.h (where Result is), and SkCodec.h does not need
to include it (to delete fScanlineDecoder).
In many places, make the following simple changes:
- Now include SkScanlineDecoder.h, which is no longer included by
SkCodec.h
- Use the enums in SkCodec, rather than SkImageGenerator
- Stop including SkImageGenerator.h where no longer needed
Review URL: https://codereview.chromium.org/1220733013
We name our .pngs by pixel hashes for gold. For 8888 images, we're hashing
SkPMColors, which have platform-dependent order: BGRA on Linux and Windows,
RGBA otherwise. This means we can end up with pixel-identical pngs with
different hashes, which is confusing.
This CL standardizes on RGBA for 8888 configs, arbitrarily chosen so that
Android ends up a no-op. Long-term, this should eliminate most of the
0-pixel-diff problems we see on gold.skia.org. There are other ways to end up
with the same .png from different SkBitmaps (think, red 565 square vs. red 8888
square) but they're rather less common / likely.
This will temporarily create a giant 0-pixel-diff problem on gold.skia.org.
Any Linux or Windows images which are not already pixel-identical to a Mac or
Android image should show up as untriaged hashes that are pixel-identical to
their version just before landing (we're only changing the hash, not the .png).
This means anything vaguely platform dependent (fonts, GPUs) will probably show
up as needing a triage but with a zero diff from a previous image.
If this goes well, we might do the same for 565. Just want to leave them out
for now to cut down on the triaging I need to do in one go.
BUG=skia:
Review URL: https://codereview.chromium.org/1226933005
Mangle external function names to avoid conflict with libjpeg
Take advantage of direct color conversion (RGBA, BGRA, 565)
Prepare to use jpeg_skip_scanlines (when it is upstreamed)
BUG=skia:
Review URL: https://codereview.chromium.org/1180983002
Based on SkImageDecoder_libwebp.
TODO:
Support YUV? (Longer term - may influence our API for SkImageGenerator)
BUG=skia:3257
Review URL: https://codereview.chromium.org/1044433002
I originally thought that there was no harm in reading or skipping
zero lines after we have already reached the end of the image.
However, once we reach the end of the image, onFinish() is
automatically called. Performing a read or a skip after
the call to onFinish() is invalid and will cause onFinish()
to be called a second time (which is also invalid).
Seems like the code requires good behavior and the test is
wrong.
BUG=skia:
Review URL: https://codereview.chromium.org/1179213002
This experiment replaces the label used in the aaxfermodes gm with
aliased text generated from paths common to all platforms.
Since there is no way today to generate all dm output from trybots,
this will be checked in to confirm that this strategy provides simpler
output across devices.
This does not introduce a new public interface; instead, dm uses
a extern backdoor to install the SkTypeface::CreateFromName
handler.
Review URL: https://codereview.chromium.org/1163283002
kScanline_Subset_Mode decodes the image in subsets using a
scanline decoder.
The number of subsets can be specified by changing the constant divisor.
The number of subsets is equal to divisor*divisor.
Review URL: https://codereview.chromium.org/1157153003
Previously it was hard to tell that DrawFn took an SkCanvas* and returned an Error. Now it's clear from the type.
BUG=skia:
Review URL: https://codereview.chromium.org/1125233002
If so, let's do it this way so it works for all source types and doesn't need
to be chosen at compile time.
BUG=skia:
Review URL: https://codereview.chromium.org/1129693003
Will use this to test the other CL that adds small SkPicture implementations.
Not quite sure why patch_primitive doesn't draw the same in 8888 and sp-8888, but everything else does, so I'm not going to let that hold me back for now.
BUG=skia:
Review URL: https://codereview.chromium.org/1126613005
This requires we remove NVPR from the default set of configs, as we only find
out at runtime that it's not available. All the other defaults will either be
compiled in and supported, or not compiled in and non-fatally skipped as
unknown configs.
BUG=skia:
Review URL: https://codereview.chromium.org/1100773003
Enables basic decoding for jpegs
Includes rewinding
565, YUV, and Jpeg encoding are not yet implemented
BUG=skia:3257
Review URL: https://codereview.chromium.org/1076923002
Motivation: I want to switch back to single-page output by default for
direct comparison to raster backends in Gold.
I can still test the multi-page option via a command-line switch.
BUG=skia:3721
Review URL: https://codereview.chromium.org/1063873004
We may want to enable swizzles to 565
for images that are encoded in a format
similar to 565, however, we do not want
to take images that decode naturally to
kN32 and then convert them to 565.
***Enable swizzles to kIndex_8. For images
encoded in a color table format, we suggest
that they be decoded to kIndex_8. When we
decode, we only allow conversion to kIndex_8
if it matches the suggested color type (except
wbmp which seems good as is).
***Modify dm to test images that decode to
kIndex_8.
BUG=skia:3257
BUG=skia:3440
Review URL: https://codereview.chromium.org/1055743003
I'm going to start hacking on SkCanvas a bit to allow a fast reset method,
and I want to have some testing checking me.
BUG=skia:
Review URL: https://codereview.chromium.org/1062043004
The file is expected to contain a list of strings. If the hash for
any result is in this file, don't write an image for it.
BUG=skia:3521
Review URL: https://codereview.chromium.org/1059363002
Duplicate code from the HWUI backends for DM and nanobench
moves into a single place, saving a hundred lines or more of
cut-and-paste.
There's some indication that this increases the incidence of
SkCanvas "Unable to find device for layer." warnings, but no
clear degradation in test results.
R=djsollen@google.com,mtklein@google.com
BUG=skia:3589
Review URL: https://codereview.chromium.org/1036303002
@sugoi:
Early out to avoid some segfaults in SkImageDecoder_libjpeg.cpp.
I am just flailing here... things seem to work, but I have no idea why.
This prints out a lot:
libjpeg error 85 <End Of Image> from output_raw_data [0 0]
@halcanary:
I'm skipping on ImageSrc for now. Leon's refactoring that quite a lot.
This causes minor diffs for the GPU backend, given that we're now
going through the YUV path. It also reduced peak RAM usage on
my desktop from 1.26GB to 1.08GB.
BUG=skia:
Review URL: https://codereview.chromium.org/1010983004
- By default, use new SkGoodHash to hash keys, which is:
* for 4 byte values, use SkChecksum::Mix,
* for SkStrings, use SkChecksum::Murmur3 on the data,
* for other structs, shallow hash the struct with Murmur3.
- Expand SkChecksum::Murmur3 to support non-4-byte-aligned data.
- Add const foreach() methods.
- Have foreach() take a functor, which allows lambdas.
BUG=skia:
Review URL: https://codereview.chromium.org/1021033002
Rather than making SkCodec an option instead of SkImageDecoder,
create a separate CodecSrc. This allows us to compare the two.
For both CodecSrc and ImageSrc, do not decode to a gpu backend.
BUG=skia:3475
Review URL: https://codereview.chromium.org/978823002
This sniffs the .skp dimensions and intersects them with our 1000x1000 viewport.
This fixes things like desk_carsvg.skp, which is only 902 pixels tall. In 565 now,
the remaining 98 pixels draw as black, which looks funny and is confusing to triage.
No apparent affect on DM memory usage. (We're about to map the file anyway.)
BUG=skia:
Review URL: https://codereview.chromium.org/986103002
Seems strictly more useful.
This implements Mac and Windows, which seemed easy. Don't know how to do this on Linux yet.
BUG=skia:
CQ_EXTRA_TRYBOTS=client.skia:Test-Mac10.9-MacMini6.2-HD4000-x86_64-Debug-Trybot
NOTREECHECKS=true
TBR=halcanary@google.com
Review URL: https://codereview.chromium.org/990723002
deprecated, use a proxy SkCanvas for the same end: in every draw
call, inspect the paint, changing it to fit within the capabilities
of the Android Java (HWUI) drawing API.
Verified that this allows us to reenable all our ColorFilter tests.
R=djsollen@google.com
Review URL: https://codereview.chromium.org/997183003
In non-verbose mode, these notes will spin away too fast to read anyway,
unless they're so long they end up leaving junk on the terminal.
NOTREECHECKS=true
BUG=skia:
Review URL: https://codereview.chromium.org/989083002
Also allow incomplete to be considered successful.
Do not attempt to draw transparent images on 565.
BUG=skia:3475
Review URL: https://codereview.chromium.org/978413002
Tasks that produce a non-fatal error will bail out before writing their output to
disk and hash to dm.json, but not count as failures.
This also makes true failures bail out before writing their results. If the DM
program failed, we probably don't want to triage that image result.
We use this new feature first to skip image subset decoding when we detect it's
not supported. Here's a snippet of an example run, where in this case only
.webp are subset decodable:
...
( 15MB 12) 172µs 8888 subset color_wheel.jpg (skipped: Subset decoding not supported.)
( 15MB 11) 9.05ms 8888 subset randPixels.webp
( 16MB 10) 863µs 8888 subset baby_tux.png (skipped: Subset decoding not supported.)
...
Only outputs corresponding to the .webp show up, both on disk and in the .json.
BUG=skia:
Review URL: https://codereview.chromium.org/980333002
Make a Via for DM which transforms a set of draws to be more like what
we'd see through the Android Framework's HWUI API. Only built inside
Android's framework because we depend on HWUI classes for half of
those transformations.
Tested with --config androidsdk-8888 and --config androidsdk-hwui.
R=djsollen@google.com,mtklein@google.com,reed@google.com
BUG=skia:
Review URL: https://codereview.chromium.org/974913002
- SkDocument::CreateXPS() function added, returns NULL on non-Windows OS.
- DM: (Windows only) an XPSSink is added, fails on non-Windows OS
- DM: Common code for PDFSink::draw and XPSSink::draw are factored into
draw_skdocument static function.
- SkDocument_XPS (Windows only) implementation of SkDocument via
SkXPSDevice.
- SkDocument_XPS_None (non-Windows) returns NULL for
SkDocument::CreateXPS().
- gyp/xps.gyp refactored.
- SkXPSDevice::drawTextOnPath removed (see http://crrev.com/925343003 )
- SkXPSDevice::drawPath supports conics via SkAutoConicToQuads.
Review URL: https://codereview.chromium.org/963953002
DM:
Add a flag to use SkCodec instead of SkImageDecoder.
SkCodec:
Base class for codecs, allowing creation from an SkStream or an SkData.
An SkCodec, on creation, knows properties of the data like its width and height. Further calls can be used to generate the image.
TODO: Add scanline iterator
SkPngCodec:
New decoder for png. Wraps libpng. The code has been repurposed from SkImageDecoder_libpng.
TODO: Handle other destination colortypes
TODO: Substitute the transpose color
TODO: Allow silencing warnings
TODO: Use RGB instead of filler?
TODO: sRGB
SkSwizzler:
Simplified version of SkScaledSampler. Unlike the sampler, this object does no sampling.
TODO: Implement other swizzles.
Requires a gclient sync to pull down libpng.
BUG=skia:3257
Committed: https://skia.googlesource.com/skia/+/ca358852b4fed656d11107b2aaf28318a4518b49
(and then reverted)
Review URL: https://codereview.chromium.org/930283002
- SkDocument::CreateXPS() function added, returns NULL on non-Windows OS.
- DM: (Windows only) an XPSSink is added, fails on non-Windows OS
- DM: Common code for PDFSink::draw and XPSSink::draw are factored into
draw_skdocument static function.
- SkDocument_XPS (Windows only) implementation of SkDocument via
SkXPSDevice.
- SkDocument_XPS_None (non-Windows) returns NULL for
SkDocument::CreateXPS().
- gyp/xps.gyp refactored.
- SkXPSDevice::drawTextOnPath removed (see http://crrev.com/925343003 )
- SkXPSDevice::drawPath supports conics via SkAutoConicToQuads.
NOPRESUBMIT=true
Review URL: https://codereview.chromium.org/963953002
Reason for revert:
Breaking windows bots all over the place :(
Original issue's description:
> Add SkCodec, including PNG implementation.
>
> DM:
> Add a flag to use SkCodec instead of SkImageDecoder.
>
> SkCodec:
> Base class for codecs, allowing creation from an SkStream or an SkData.
> An SkCodec, on creation, knows properties of the data like its width and height. Further calls can be used to generate the image.
> TODO: Add scanline iterator
>
> SkPngCodec:
> New decoder for png. Wraps libpng. The code has been repurposed from SkImageDecoder_libpng.
> TODO: Handle other destination colortypes
> TODO: Substitute the transpose color
> TODO: Allow silencing warnings
> TODO: Use RGB instead of filler?
> TODO: sRGB
>
> SkSwizzler:
> Simplified version of SkScaledSampler. Unlike the sampler, this object does no sampling.
> TODO: Implement other swizzles.
>
> BUG=skia:3257
>
> Committed: https://skia.googlesource.com/skia/+/ca358852b4fed656d11107b2aaf28318a4518b49TBR=reed@google.com,djsollen@google.com,msarett@google.com,mtklein@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:3257
Review URL: https://codereview.chromium.org/972743003
DM:
Add a flag to use SkCodec instead of SkImageDecoder.
SkCodec:
Base class for codecs, allowing creation from an SkStream or an SkData.
An SkCodec, on creation, knows properties of the data like its width and height. Further calls can be used to generate the image.
TODO: Add scanline iterator
SkPngCodec:
New decoder for png. Wraps libpng. The code has been repurposed from SkImageDecoder_libpng.
TODO: Handle other destination colortypes
TODO: Substitute the transpose color
TODO: Allow silencing warnings
TODO: Use RGB instead of filler?
TODO: sRGB
SkSwizzler:
Simplified version of SkScaledSampler. Unlike the sampler, this object does no sampling.
TODO: Implement other swizzles.
BUG=skia:3257
Review URL: https://codereview.chromium.org/930283002
The PDF canvas is now just as threadsafe as any other Skia canvas.
DM updated to thread PDF tests.
SkDocument_PDF now owns SkPDFCanon, and pointers to that canon are
passed around to all classes that need access to the canon.
BUG=skia:2683
Review URL: https://codereview.chromium.org/944643002
Not enabled by default, but this should get you SKPs, GMs etc for free to play with.
$ out/Debug/dm -w svgs --src gm skp --config svg
BUG=skia:
Review URL: https://codereview.chromium.org/892693002
I had some suggestions on the subset CL, and took the opportunity to rebase it
against head and merge in the other color type CL.
BUG=skia:
Review URL: https://codereview.chromium.org/893703002
This way if a bot crashes, we might get some partial results in gold rather
than none. We do the same sort of thing in nanobench for perf.
BUG=skia:3255
Review URL: https://codereview.chromium.org/872443003
This basically takes out the Windows-only hacks and promotes them to
cross-platform behavior driven by --gpu_threading.
- When --gpu_threading is false (the default), this puts GPU tasks and tests
together in the same GPU enclave. They all run serially.
- When --gpu_threading is true, both the tests and the tasks run totally
independently, just like the thread-safe CPU-bound work.
BUG=skia:3255
Review URL: https://codereview.chromium.org/847273005
SkDeferredCanvas uses a simple pipe: no cross-process, no shared-address, etc.
(see src/utils/SkDeferredCanvas.cpp:306).
We could just remove these modes from the bot configs, but I'd like to take the
opportunity to simplify the DM code too. I'll happily volunteer to put things
back should we decide we want to test these modes.
BUG=skia:
Review URL: https://codereview.chromium.org/861303003
SkStream is a stateful object, so it does not make sense for it to have
multiple owners. Make SkStream inherit directly from SkNoncopyable.
Update methods which previously called SkStream::ref() (e.g.
SkImageDecoder::buildTileIndex() and SkFrontBufferedStream::Create(),
which required the existing owners to call SkStream::unref()) to take
ownership of their SkStream parameters and delete when done (including
on failure).
Switch all SkAutoTUnref<SkStream>s to SkAutoTDelete<SkStream>s. In some
cases this means heap allocating streams that were previously stack
allocated.
Respect ownership rules of SkTypeface::CreateFromStream() and
SkImageDecoder::buildTileIndex().
Update the comments for exceptional methods which do not affect the
ownership of their SkStream parameters (e.g.
SkPicture::CreateFromStream() and SkTypeface::Deserialize()) to be
explicit about ownership.
Remove test_stream_life, which tested that buildTileIndex() behaved
correctly when SkStream was a ref counted object. The test does not
make sense now that it is not.
In SkPDFStream, remove the SkMemoryStream member. Instead of using it,
create a new SkMemoryStream to pass to fDataStream (which is now an
SkAutoTDelete).
Make other pdf rasterizers behave like SkPDFDocumentToBitmap.
SkPDFDocumentToBitmap delete the SkStream, so do the same in the
following pdf rasterizers:
SkPopplerRasterizePDF
SkNativeRasterizePDF
SkNoRasterizePDF
Requires a change to Android, which currently treats SkStreams as ref
counted objects.
Review URL: https://codereview.chromium.org/849103004
This will hold us closer to the principle that the test name (and only the test
name) should correspond to expected output. By the same reasoning, mix in the
number of subsets: if that changes, the expected output also changes.
BUG=skia:3255
Review URL: https://codereview.chromium.org/863723002
skiatest::Test class is now a simple struct. Some
functionalty, such as counting errors or timing is now
handled elsewhere.
skiatest:Reporter is now a simpler abstract class. The two
implementations handle test errors.
DM and pathops_unittest updated.
Review URL: https://codereview.chromium.org/830513004
Restructure SkGpuDevice creation:
*SkSurfaceProps are optional.
*Use SkSurfaceProps to communicate DF text rather than a flag.
*Tell SkGpuDevice::Create whether RT comes from cache or not.
Review URL: https://codereview.chromium.org/848903004
BUG=skia:3255
I think this supports everything DM used to, but has completely refactored how
it works to fit the design in the bug.
Configs like "tiles-gpu" are automatically wired up.
I wouldn't suggest looking at this as a diff. There's just a bunch of deleted
files, a few new files, and one new file that shares a name with a deleted file
(DM.cpp).
NOTREECHECKS=true
Committed: https://skia.googlesource.com/skia/+/709d2c3e5062c5b57f91273bfc11a751f5b2bb88
Review URL: https://codereview.chromium.org/788243008
Reason for revert:
plenty of data
Original issue's description:
> Sketch DM refactor.
>
> BUG=skia:3255
>
>
> I think this supports everything DM used to, but has completely refactored how
> it works to fit the design in the bug.
>
> Configs like "tiles-gpu" are automatically wired up.
>
> I wouldn't suggest looking at this as a diff. There's just a bunch of deleted
> files, a few new files, and one new file that shares a name with a deleted file
> (DM.cpp).
>
> NOTREECHECKS=true
>
> Committed: https://skia.googlesource.com/skia/+/709d2c3e5062c5b57f91273bfc11a751f5b2bb88TBR=bsalomon@google.com,mtklein@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:3255
Review URL: https://codereview.chromium.org/853883004
BUG=skia:3255
I think this supports everything DM used to, but has completely refactored how
it works to fit the design in the bug.
Configs like "tiles-gpu" are automatically wired up.
I wouldn't suggest looking at this as a diff. There's just a bunch of deleted
files, a few new files, and one new file that shares a name with a deleted file
(DM.cpp).
NOTREECHECKS=true
Review URL: https://codereview.chromium.org/788243008
If no rasterizer is compiled in, this flag does nothing. Default
value (true) gives the same behavior as before.
Review URL: https://codereview.chromium.org/830333005
This fixes every case where virtual and SK_OVERRIDE were on the same line,
which should be the bulk of cases. We'll have to manually clean up the rest
over time unless I level up in regexes.
for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end
BUG=skia:
Review URL: https://codereview.chromium.org/806653007
ico, wbmp, plus the alternate suffix jpeg.
Also check for capitalized versions, since files sometimes use
capitalized suffixes.
BUG=skia:3235
Review URL: https://codereview.chromium.org/798383003
Gives more flexibility to the caller to decide whether to use the
encoded data returned by refEncodedData().
Provides an implementation that supports the old version of
SkPicture::serialize().
TODO: Update Chrome, so we can remove SK_LEGACY_ENCODE_BITMAP entirely
BUG=skia:3190
Review URL: https://codereview.chromium.org/784643002
Reason for revert:
Compilation is failing on some bots
Original issue's description:
> Replace EncodeBitmap with an interface.
>
> Gives more flexibility to the caller to decide whether to use the
> encoded data returned by refEncodedData().
>
> Provides an implementation that supports the old version of
> SkPicture::serialize().
>
> TODO: Update Chrome, so we can remove SK_LEGACY_ENCODE_BITMAP entirely
>
> BUG=skia:3190
>
> Committed: https://skia.googlesource.com/skia/+/0c4aba6edb9900c597359dfa49d3ce4a41bc5dd1TBR=reed@google.com,scroggo@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:3190
Review URL: https://codereview.chromium.org/787833002
Gives more flexibility to the caller to decide whether to use the
encoded data returned by refEncodedData().
Provides an implementation that supports the old version of
SkPicture::serialize().
TODO: Update Chrome, so we can remove SK_LEGACY_ENCODE_BITMAP entirely
BUG=skia:3190
Review URL: https://codereview.chromium.org/784643002
Reason for revert:
Causing breakages on Mac build.
Original issue's description:
> Make nanobench and dm be usable from Chromium build
>
> Move the app logic for each app as follows:
>
> <app>.cpp -- the file which contains main(). Embedders that compile
> their own apps, such as ios shell, upcoming Chromium dm etc, do not use this.
>
> <app>_main.cpp -- the main logic of the Skia test application. This will be
> used by Skia -compiled apps as well as embedder -compiled apps.
>
> <app>_main.h -- the API for the main logic. This will be
> used by Skia -compiled apps as well as embedder -compiled apps.
>
> This way (the upcoming) Chromium dm can setup its Chromium-specific setup
> in custom main(), and then call dm_main(), without the need of any
> SK_BUILD_FOR_XXXX defines controlling whether the tool defines main or not.
>
> BUG=skia:2992
>
> Committed: https://skia.googlesource.com/skia/+/c092d3bdab5f723576cc0346cea3ee282a9cb444TBR=mtklein@chromium.org,mtklein@google.com,borenet@google.com,kkinnunen@nvidia.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992
Review URL: https://codereview.chromium.org/724073002
Move the app logic for each app as follows:
<app>.cpp -- the file which contains main(). Embedders that compile
their own apps, such as ios shell, upcoming Chromium dm etc, do not use this.
<app>_main.cpp -- the main logic of the Skia test application. This will be
used by Skia -compiled apps as well as embedder -compiled apps.
<app>_main.h -- the API for the main logic. This will be
used by Skia -compiled apps as well as embedder -compiled apps.
This way (the upcoming) Chromium dm can setup its Chromium-specific setup
in custom main(), and then call dm_main(), without the need of any
SK_BUILD_FOR_XXXX defines controlling whether the tool defines main or not.
BUG=skia:2992
Review URL: https://codereview.chromium.org/657373002
Add skiatest::Failure to keep track of data about a test failure.
Reporter::reportFailed and ::onReportFailed now take Failure as a
parameter. This allows the implementation to treat the failure as it
wishes. Provide a helper to format the failure the same as prior to
the change.
Update the macros for calling reportFailed (REPORTER_ASSERT etc) to
create a Failure object.
Convert a direct call to reportFailed to the macro ERRORF.
Write Failures to Json.
Sample output when running dm on the dummy test crrev.com/705723004:
{
"test_results" : {
"failures" : [
{
"condition" : "0 > 3",
"file_name" : "../../tests/DummyTest.cpp",
"line_no" : 10,
"message" : ""
},
{
"condition" : "false",
"file_name" : "../../tests/DummyTest.cpp",
"line_no" : 4,
"message" : ""
},
{
"condition" : "1 == 3",
"file_name" : "../../tests/DummyTest.cpp",
"line_no" : 5,
"message" : "I can too count!"
},
{
"condition" : "",
"file_name" : "../../tests/DummyTest.cpp",
"line_no" : 6,
"message" : "seven is 7"
},
{
"condition" : "1 == 3",
"file_name" : "../../tests/DummyTest.cpp",
"line_no" : 14,
"message" : "I can too count!"
}
]
}
}
Report all of the failures from one test.
Previously, if one test had multiple failures, only one was reportered.
e.g:
Failures:
test Dummy: ../../tests/DummyTest.cpp:6 seven is 7
test Dummy2: ../../tests/DummyTest.cpp:10 0 > 3
test Dummy3: ../../tests/DummyTest.cpp:14 I can too count!: 1 == 3
3 failures.
Now, we get all the messages:
Failures:
test Dummy: ../../tests/DummyTest.cpp:4 false
../../tests/DummyTest.cpp:5 I can too count!: 1 == 3
../../tests/DummyTest.cpp:6 seven is 7
test Dummy2: ../../tests/DummyTest.cpp:10 0 > 3
test Dummy3: ../../tests/DummyTest.cpp:14 I can too count!: 1 == 3
3 failures.
(Note that we still state "3 failures" because 3 DM::Tasks failed.)
BUG=skia:3082
BUG=skia:2454
Review URL: https://codereview.chromium.org/694703005
Reason for revert:
Not compiling in ANGLE build
Original issue's description:
> Get gpudft support working in dm, gm, nanobench and bench_pictures
>
> Adds a new config to test distance field text.
> Clean up some flags and #defines to read "distance field text",
> not "distance field fonts" to be consistent with Chromium
>
> NOTREECHECKS=true
>
> Committed: https://skia.googlesource.com/skia/+/06ba179838ba4fe187cf290750aeeb4a02a2960bTBR=bsalomon@google.com,mtklein@google.com,reed@google.com
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/707723005
Adds a new config to test distance field text.
Clean up some flags and #defines to read "distance field text",
not "distance field fonts" to be consistent with Chromium
NOTREECHECKS=true
Review URL: https://codereview.chromium.org/699453005
Add JsonWriter, which handles Json output from DM, in preparation for
adding json output for tests. This change should not affect behavior.
BUG=skia:2454
Review URL: https://codereview.chromium.org/702513003
Since we just 'define' them, but not attribute anything to them, like
'1' for example, cpp expands it to nothing and that breaks the "#if"
clauses.
To fix that, uses "#if defined(...)" which will correctly check if your
macro name was defined or not.
BUG=skia:2850
TEST=make most
R=robertphillips@google.com
Review URL: https://codereview.chromium.org/628763005
Underscore is used as a field separator sometimes when parsing the task
name into a list of config, mode, etc. (This itself is dumb and TODO(mtklein): fix.)
Underscores in the field names will really mess that up, both in directories generated
from human-mode -w, and in the .json file.
BUG=skia:
R=jcgregorio@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/599503002
This lets us distinguish the original ("direct") runs from their replay modes.
There was a bit of a bug in here now fixed: we used the first entry in
fSuffixes as the config. Actually, the last entry in suffixes is the
config. This is moot when there's only one suffix (direct drawing), but
for mode drawing we were recording the mode as config! Now it's correct.
Here's some example output where I rigged a bunch of modes to fail:
{
"results" : [
{
"key" : {
"config" : "565",
"mode" : "default-nobbh",
"name" : "xfermodes2"
},
"md5" : "2daf6f7e2b8e56543b92068a10d2179e",
"options" : {
"source_type" : "GM"
}
},
{
"key" : {
"config" : "8888",
"mode" : "default-nobbh",
"name" : "xfermodes2"
},
"md5" : "490361e8a52800d29558bc23876da8c6",
"options" : {
"source_type" : "GM"
}
},
...
{
"key" : {
"config" : "565",
"mode" : "direct",
"name" : "xfermodes2"
},
"md5" : "92a3801d5914d6c2662904a3bb50d2b9",
"options" : {
"source_type" : "GM"
}
},
...
{
"key" : {
"config" : "8888",
"mode" : "direct",
"name" : "xfermodes2"
},
"md5" : "e7e8b3e9d31e601acaaff4633ed5f63a",
"options" : {
"source_type" : "GM"
}
},
BUG=skia:
R=jcgregorio@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/586533005
This fixes a bug where we run some Android bots with --nocpu, and the
current behavior disables the (CPU-bound) WriteTasks the GPU bound GM
runs spawn off. The WriteTasks don't run and we end up with "null" in
our .json files.
Tested locally: out/Release/dm --nocpu -w /tmp/out; ls /tmp/out
dm.json gpu/
BUG=skia:2938
R=jcgregorio@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/578033002
This has the nice property of being able to double-check hashes after the fact.
mtklein@mtklein ~/skia (hash-png)> md5sum bad/8888/3x3bitmaprect.png
deede70ab2f34067d461fb4a93332d4c bad/8888/3x3bitmaprect.png
mtklein@mtklein ~/skia (hash-png)> grep 3x3bitmaprect_8888 bad/dm.json
"3x3bitmaprect_8888" : "deede70ab2f34067d461fb4a93332d4c",
I have checked that no two premultiplied colors map to the same unpremultiplied
color (math nerds: unpremultiplication is injective), so a change in
premultiplied SkBitmap will always imply a change in the encoded
unpremultiplied .png. This means, it's safe to hash .pngs; we won't miss
subtle changes.
BUG=skia:
R=jcgregorio@google.com, stephana@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/549203003
DM's striking off into its own JSON world. This gets strawman implementations
in place for writing and reading a JSON file mapping test name to hashes.
For what it's worth, I basically want to change _all_ these pieces,
- MD5 is slow and we can replace it with something faster,
- JSON schema needs room to grow more data,
- it'd be nice to hash once instead of twice when reading and writing,
- this code wants lots of refactoring,
but this gives us a starting platform to work on these bits at our leisure.
E.x. file for now:
mtklein@mtklein ~/skia (dm)> cat good/dm.json
{
"3x3bitmaprect_565" : "fc70d985fbfbe70e3a3c9dc626d4f5bc",
"3x3bitmaprect_8888" : "df1591dde35907399734ea19feb76663",
"3x3bitmaprect_gpu" : "df1591dde35907399734ea19feb76663",
"aaclip_565" : "1862798689b838a7ab0dc0652b9ace3a",
"aaclip_8888" : "47bb314329f0ce243f1d83fd583decb7",
"aaclip_gpu" : "75f72412d0ef4815770202d297246e7d",
...
BUG=skia:
R=jcgregorio@google.com, stephana@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/546873002
SkTaskGroup is like SkThreadPool except the threads stay in
one global pool. Each SkTaskGroup itself is tiny (4 bytes)
and its wait() method applies only to tasks add()ed to that
instance, not the whole thread pool.
This means we don't need to bring up new thread pools when
tests themselves want to use multithreading (e.g. pathops,
quilt). We just create a new SkTaskGroup and wait for that
to complete. This should be more efficient, and allow us
to expand where we use threads to really latency sensitive
places. E.g. we can probably now use these in nanobench
for CPU .skp rendering.
Now that all threads are sharing the same pool, I think we
can remove most of the custom mechanism pathops tests use
to control threading. They'll just ride on the global pool
with all other tests now.
This (temporarily?) removes the GPU multithreading feature
from DM, which we don't use.
On my desktop, DM runs a little faster (57s -> 55s) in
Debug, and a lot faster in Release (36s -> 24s). The bots
show speedups of similar proportions, cutting more than a
minute off the N4/Release and Win7/Debug runtimes.
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/9c7207b5dc71dc5a96a2eb107d401133333d5b6fR=caryclark@google.com, bsalomon@google.com, bungeman@google.com, mtklein@google.com, reed@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/531653002
Reason for revert:
Leaks, leaks, leaks.
Original issue's description:
> SkThreadPool ~~> SkTaskGroup
>
> SkTaskGroup is like SkThreadPool except the threads stay in
> one global pool. Each SkTaskGroup itself is tiny (4 bytes)
> and its wait() method applies only to tasks add()ed to that
> instance, not the whole thread pool.
>
> This means we don't need to bring up new thread pools when
> tests themselves want to use multithreading (e.g. pathops,
> quilt). We just create a new SkTaskGroup and wait for that
> to complete. This should be more efficient, and allow us
> to expand where we use threads to really latency sensitive
> places. E.g. we can probably now use these in nanobench
> for CPU .skp rendering.
>
> Now that all threads are sharing the same pool, I think we
> can remove most of the custom mechanism pathops tests use
> to control threading. They'll just ride on the global pool
> with all other tests now.
>
> This (temporarily?) removes the GPU multithreading feature
> from DM, which we don't use.
>
> On my desktop, DM runs a little faster (57s -> 55s) in
> Debug, and a lot faster in Release (36s -> 24s). The bots
> show speedups of similar proportions, cutting more than a
> minute off the N4/Release and Win7/Debug runtimes.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/9c7207b5dc71dc5a96a2eb107d401133333d5b6fR=caryclark@google.com, bsalomon@google.com, bungeman@google.com, reed@google.com, mtklein@chromium.orgTBR=bsalomon@google.com, bungeman@google.com, caryclark@google.com, mtklein@chromium.org, reed@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/533393002
SkTaskGroup is like SkThreadPool except the threads stay in
one global pool. Each SkTaskGroup itself is tiny (4 bytes)
and its wait() method applies only to tasks add()ed to that
instance, not the whole thread pool.
This means we don't need to bring up new thread pools when
tests themselves want to use multithreading (e.g. pathops,
quilt). We just create a new SkTaskGroup and wait for that
to complete. This should be more efficient, and allow us
to expand where we use threads to really latency sensitive
places. E.g. we can probably now use these in nanobench
for CPU .skp rendering.
Now that all threads are sharing the same pool, I think we
can remove most of the custom mechanism pathops tests use
to control threading. They'll just ride on the global pool
with all other tests now.
This (temporarily?) removes the GPU multithreading feature
from DM, which we don't use.
On my desktop, DM runs a little faster (57s -> 55s) in
Debug, and a lot faster in Release (36s -> 24s). The bots
show speedups of similar proportions, cutting more than a
minute off the N4/Release and Win7/Debug runtimes.
BUG=skia:
R=caryclark@google.com, bsalomon@google.com, bungeman@google.com, mtklein@google.com, reed@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/531653002