drawPatch now receives as parameter const SkPoint cubics[12]
Adjusted derived classes and serialization.
Ajusted GM's and benches that take into account combinations of optional
parameters, the scale of the patch and 4 different types of patches.
Planning on adding the extra functionality of SkPatch in another CL.
BUG=skia:
R=egdaniel@google.com, reed@google.com
Author: dandov@google.com
Review URL: https://codereview.chromium.org/463493002
For now this only creates a degenerate bounding box hierarchy where all ops
just have maximal bounds. I will flesh out FillBounds in future CL(s).
Not quite sure why QuadTree and TileGrid aren't drawing right---haven't even
looked at the diffs yet---so I've disabled those test modes for now. RTree
seems fine, so that'll at least get us coverage for all this new plumbing.
BUG=skia:
R=robertphillips@google.com, mtklein@google.com, reed@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/454123003
This reverts commit 5672da0fa5.
This appears to be blocking the Skia roll by causing failures in the blink layout tests on the canvas-lost-gpu-context.html test.
The bisect for this can be seen at:
https://codereview.chromium.org/449473002/
Original issue's description:
> Adds a GrGLPathRendering class that wraps the NV_path_rendering
> extension and manages its various API versions. It also provides
> backup implementations when certain NVpr methods from later API
> versions are not present on the current system.
>
> Committed: https://skia.googlesource.com/skia/+/5672da0fa54f31c9727568e9dd5fe82c6e1585bc
Added function SkCanvas::drawPatch to the API. This function
receives the patch to draw and the paint.
Added function SkBaseDevice::drawPatch to the API. This function also receives the patch to draw and the paint.
Currently SkGpuDevice and SkBitmapDevice generate the mesh taking into
account the scale factor and call the corresponding device's drawVertices.
BUG=skia:
R=jvanverth@google.com, egdaniel@google.com, bsalomon@google.com
Author: dandov@google.com
Review URL: https://codereview.chromium.org/424663006
Add a unique ID to SkImageFilter, and use it as part
of a persistent cache of image-filtered results. This is used for
caching frame-to-frame coherent filters.
We also keep track of which filter subtrees do not reference the
src input, and use a GenID of zero for the src input in that case.
That way, subtrees which are not dependent on the filter input can be
cached independently of it.
This gives approximately a 4X speedup on
letmespellitoutforyou.com/samples/svg/filter_terrain.svg on Z620
and Nexus10. The cache key consists of the uniqueID of the filter, the
clip bounds, the CTM and the genID of the input bitmap.
Since this does not yet handle the case where the input primitives
(and part of the resulting filter tree) are unchanged, we have
to keep around the external cache for that painting case.
When the work to cache unchanging input primitives is done, the
old cache can be removed, and the new UniqueIDCache will be renamed
to Cache.
R=bsalomon@google.com, mtklein@google.com
Author: senorblanco@chromium.org
Review URL: https://codereview.chromium.org/414483003
Adds the glStencilThenCover* nvpr methods to GrGLInterface and starts
using them. When drawing multible paths, this will make it so we only
have to send the index/transform data once. It will also allow the
driver to save time internally.
The glStencilThenCover* methods are a newer addition, so they aren't
available on every driver. In the event that they are not present, we
emulate them using the existing glStencil*/glCover* methods.
BUG=skia:
R=markkilgard@gmail.com, bsalomon@google.com
Author: cdalton@nvidia.com
Review URL: https://codereview.chromium.org/423173004
Fix debug crash when GrResourceCache is destroyed after GrContext is abandoned while GrTextures are in the exlusive list.
Notify debug GL context that GL resources are expected to remain undeleted when context is destroyed after being abandoned.
Stop leaking program cache entries when context is abandoned.
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/422323002
Each patch defines a method genMesh that produces the geometry to draw. To do this they receive a SkPatchMesh object which they need to initialize in order to set up how the data is going to be formatted. Later they call function like setColor or pointAt to set the values at a specific index, the SkMeshPatch object handles the indices based on the format and makes it transparent to the client.
Added a slide to sample app to show how to set up this classes and how they interact.
BUG=skia:
R=jvanverth@google.com, egdaniel@google.com, bsalomon@google.com
Author: dandov@google.com
Review URL: https://codereview.chromium.org/405163003
Share command flags between dm and unit tests.
Also, allow dm's core to be included by itself and iOSShell.
Command line flags that are the same (or nearly the same) in DM
and in skia_tests have been moved to common_flags. Authors,
please check to see that the shared common flag is correct for
the tool.
For iOS, the 'tool_main' entry point has a wrapper to allow multiple
tools to be statically linked in the iOSShell.
Since SkCommandLineFlags::Parse can only be called once, these calls
are disabled in the IOS build.
Since the iOS app directory is dynamically assigned a name, use '@' to
select it. (This is the same convention chosen by the Mobile Harness
iOS file system utilities.)
Move the heart of dm.gyp into dm.gypi so that it can be included by
itself and iOSShell.gyp.
Add tools/flags/SkCommonFlags.* to define and declare common
command line flags.
Add support for dm to iOSShell.
BUG=skia:
R=scroggo@google.com, mtklein@google.com, jvanverth@google.com, bsalomon@google.com
Author: caryclark@google.com
Review URL: https://codereview.chromium.org/389653004
We allow this to be raced on, and it may have already become not-dirty by the
time we get to this function if computed by another thread.
BUG=skia:
Review URL: https://codereview.chromium.org/398913002
This flag was only used when setting or checking SkBitmap's
immutability when it did not have an SkPixelRef. Now that an
SkBitmap *must* have one in order to draw (e.g. you can no
longer have an SkBitmap that owns its pixels directly), its
immutabity without an SkPixelRef makes no sense.
Also, now that the flags are not contiguous starting from
0x01, use a more appropriate check to ensure only meaningful
flags are used.
R=reed@google.com
Author: scroggo@google.com
Review URL: https://codereview.chromium.org/387083002
The base class, SkCanvasState, now holds the version, width, and
height. These fields will always be a necessary part of the class.
(Also add in some padding.)
The other fields, which may change, have been moved into the
subclass, SkCanvasState_v1. If/when the version changes, it will
correspond to a new subclass.
In SkCanvasStateUtils::CreateFromCanvasState, check the version on
the base class, then do a static_cast to the version corresponding
to SkCanvasState::version.
Remove CANVAS_STATE_VERSION, which is redundant with the version
specified by the subclass.
Use unambiguous type for rowBytes.
Build Android with SK_SUPPORT_LEGACY_CLIPTOLAYERFLAG. This allows us
to run the full suite of CanvasState tests. It is also representative
of what will be used on Android by WebView.
Fix CanvasStateTest where it was broken inside ifdef'ed out code.
Use SkCanvas::getBaseLayerSize() instead of the deprecated
SkCanvas::getDeviceSize().
Update the comments in the header to be more clear. In particular,
an SkCanvasState can only be used to pass an SkCanvas' state to a
future version of Skia (or the same); not an older version.
NOTREECHECKS=true
BUG=b/15693384
R=reed@google.com, mtklein@google.com, djsollen@google.com
Author: scroggo@google.com
Review URL: https://codereview.chromium.org/372003002
skia_ios.mm
Get the app's Documents directory and pass use it to set the resource path.
This is a quick hack which will be replaced by a new application that is
a tiny shim around a command line tool.
SkImageEncoder.h
SkForceLinking.cpp
SkImageDecoder_CG.cpp
Add support for FORCE_LINKING so iOS sees the PNG encoder and others.
SkFloatBits.cpp
SkPoint.cpp
Handle denormalized numbers that are floored by the iOS ARM processor.
SkImageDecoder_iOS.mm
Remove empty encoder factory.
SkTouchGesture.cpp
Return early on empty state on touch rather than aborting (crashing)
JpegTest.cpp
Hal via stackoverflow.com says partial jpegs can be gray as well.
skia_test.cpp
Remove crash handler call for now to avoid link failure.
OverwriteLine.h
Remove fancy line overwrite for iOS.
Resources.cpp
Add interface to set resource directory based on runtime query.
BUG=skia:2736 skia:2737 skia:2738
R=reed@google.com, halcanary@google.com, mtklein@google.com, tfarina@chromium.org
Author: caryclark@google.com
Review URL: https://codereview.chromium.org/373383003
Reason for revert:
Going to try to just remove the many-at-once clone interface
Original issue's description:
> Add alternate SkPicture::clone
>
> This adds an alternate version of SkPicture::clone for two reasons:
>
> 1) Chromium uses the SkPicture copy constructor to unpack the pictures from the old-style clone interface (and I would like to remove the copy ctor)
>
> 2) This is part of the long term plan to wean Chrome off of cloning. Once pictures are thread safe we will switch the new SkPicture::clone call to just return 'this'. From there it is a small step to removing clone entirely.
>
> Note that the two versions of clone() is temporary. Once this is landed (and rolled) I will land a Chrome-side patch to remove their use of the old interface (Use new SkPicture::clone interface - https://codereview.chromium.org/380323002/)
>
> Committed: https://skia.googlesource.com/skia/+/e372e78223a8ce916d276d6e0420d552fb0267e9R=mtklein@google.com, reed@google.comTBR=mtklein@google.com, reed@google.com
NOTREECHECKS=true
NOTRY=true
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/386933004
This adds an alternate version of SkPicture::clone for two reasons:
1) Chromium uses the SkPicture copy constructor to unpack the pictures from the old-style clone interface (and I would like to remove the copy ctor)
2) This is part of the long term plan to wean Chrome off of cloning. Once pictures are thread safe we will switch the new SkPicture::clone call to just return 'this'. From there it is a small step to removing clone entirely.
Note that the two versions of clone() is temporary. Once this is landed (and rolled) I will land a Chrome-side patch to remove their use of the old interface (Use new SkPicture::clone interface - https://codereview.chromium.org/380323002/)
R=mtklein@google.com, reed@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/381193002
SkRacy<T> is a zero-overhead wrapper for a T, except it also
silences race warnings when TSAN is running.
Here we apply in several classes. In SkMatrix and SkPathRef,
we use it to opportunistically cache some idempotent work.
In SkPixelRef, we wrap the genIDs. We think the worst that
can happen here is we'll increment the global next-genID a
few times instead of once when we go to get another ID.
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/d5e3e6ae1b3434ad1158f441902ff65f1eeaa3a7
CQ_EXTRA_TRYBOTS=tryserver.skia:Canary-Chrome-Ubuntu13.10-Ninja-x86_64-ToT-Trybot,Canary-Chrome-Win7-Ninja-x86-SharedLib_ToT-Trybot,Test-Ubuntu13.10-GCE-NoGPU-x86_64-Release-TSAN-Trybot
R=reed@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/371363004
Reason for revert:
hidden symbol 'AnnotateBenignRaceSized' in obj/base/third_party/dynamic_annotations/libdynamic_annotations.a(obj/base/third_party/dynamic_annotations/dynamic_annotations.dynamic_annotations.o) is referenced by DSO lib/libblink_platform.so
Original issue's description:
> Add SkRacy
>
> SkRacy<T> is a zero-overhead wrapper for a T, except it also
> silences race warnings when TSAN is running.
>
> Here we apply in several classes. In SkMatrix and SkPathRef,
> we use it to opportunistically cache some idempotent work.
>
> In SkPixelRef, we wrap the genIDs. We think the worst that
> can happen here is we'll increment the global next-genID a
> few times instead of once when we go to get another ID.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/d5e3e6ae1b3434ad1158f441902ff65f1eeaa3a7R=reed@google.com, mtklein@chromium.orgTBR=mtklein@chromium.org, reed@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/377693005
SkRacy<T> is a zero-overhead wrapper for a T, except it also
silences race warnings when TSAN is running.
Here we apply in several classes. In SkMatrix and SkPathRef,
we use it to opportunistically cache some idempotent work.
In SkPixelRef, we wrap the genIDs. We think the worst that
can happen here is we'll increment the global next-genID a
few times instead of once when we go to get another ID.
BUG=skia:
R=reed@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/371363004
Now that all creation of SkImageFilters goes through
factory Create() methods, there's no real reason for the
convenience constructors. Some SkImageFilter subclasses
which actually have zero DAG-able inputs were passing NULL
to the superclass constructor. This actually means 1 input,
with a NULL value, not zero inputs. This becomes more
relevant for the upcoming cache infrastructure, where this
indicates that the filter will use its src input, where in
fact some of these filters do not (they are image generators
only).
Limiting SkImageFilter to a single constructor resolves this
ambiguity.
Along the way, I removed all of the default parameters to
the constructors, since the Create methods always call them
with the full argument list.
BUG=skia:
R=reed@google.com
Author: senorblanco@chromium.org
Review URL: https://codereview.chromium.org/376953003
This CL begins setting up the SkPicturePlayback split by simplifying the class and componentizing it a bit. It:
fuses SkPictureData::OperationList into SkPicture::OperationList
adds a handleOp method to SkPicturePlayback that can be reused by derived classes
removes a couple debugging tools (ENABLE_TIME_DRAW & SPEW_CLIP_SKIPPING)
R=mtklein@google.com, reed@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/378703002
This splits the playback functionality out of SkPictureData. The old SkPictureData::draw method is pulled out along
with its supporting functions as verbatim as possible. Some follow on CLs will be required to:
re-enable profiling in the debugger (and remove the vestiges of SkTimedPicture)
re-enable display of command offsets in the picture (this should probably wait until we've switched to SkRecord though)
Clean up CachedOperationList (maybe fuse with SkPicture::OperationList)
Split SkPicturePlayback into a base class and two derived classes
Implement parallel version of GatherGPUInfo for SkRecord
Landing this is blocked on removing Android's use of the abortPlayback entry point.
R=mtklein@google.com, reed@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/377623002
Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL
ES.
The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering
revision 30, similar to following:
Append to the end of the "Shader Inputs" subsection of Section 3.12.2
"Shader Execution":
The command
void ProgramPathFragmentInputGenNV(uint program,
int location,
enum genMode,
int components,
const float *coeffs);
controls how a user-defined (non-built-in) fragment input of a
GLSL program object is computed for fragment shading operations that
occur as a result of CoverFillPathNV or CoverStrokePathNV.
/program/ names a GLSL program object. If /program/ has not been
successfully linked, the error INVALID_OPERATION is generated.
The given fragment input generation state is loaded into the fragment
input variable location identified by /location/. This location
is a value returned either by GetProgramResourceLocation with a
/programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader
input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV
for the /programInterface/ and LOCATION for the property for a given
fragment input resource index.
....
glProgramPathFragmentInputGenNV will be used instead of glPathTexGen,
because the latter depends on fixed function pipeline that is not
exposed in ES.
Also add glGetProgramResourceLocation from OpenGL 4.3 or
ARB_program_interface_query.
Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation.
The added functions are not used yet, but they're needed when implementing
NV_path_rendering support for OpenGL ES. They can also be used on OpenGL.
Remove uncalled NV_path_rendering functions, so they do not cause confusion
or take space in the interface definition. The ones that are later used
can be re-added when needed.
Remove definitions NV_path_rendering that are for NV_path_rendering function
parameters that are not used. The ones that are later used
can be re-added when needed.
Committed: https://skia.googlesource.com/skia/+/4a995dfff2ecf91e8bf999d77e3218cec596232cR=bsalomon@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/345723002
Move SkBitmap's validate_alphaType to SkImageInfo, with the new
name SkColorTypeValidateAlphaType. Use it in SkPixelRef's constructors,
as well as in SkDecodingImageGenerator. This fixes a bug where an
SkPixelRef's SkAlphaType could get out of sync with its SkBitmap,
when both were assigned the same SkAlphaType.
R=reed@google.com, halcanary@google.com
Author: scroggo@google.com
Review URL: https://codereview.chromium.org/346593003
This CL makes it possible for pulled-forward-layers to be atlased. It currently has a couple glaring limitations (which is why it is disabled):
1) the atlased layers cannot be purged nor aged out
2) the texture backing the atlas is not pulled from (or returned to) the resource cache
#1 is on hold until we have a recycling rectanizer
A separate major limitation (the non-atlased layers aren't cached) is blocked until we can transmute entries in the resource cache from scratch to non-scratch while potentially preserving their contents.
Committed: https://skia.googlesource.com/skia/+/55e61f0ef4e5c8c34ac107deaadc9b4ffef3111bR=bsalomon@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/354533004
Reason for revert:
Sigh
Original issue's description:
> Begin atlasing
>
> This CL makes it possible for pulled-forward-layers to be atlased. It currently has a couple glaring limitations (which is why it is disabled):
>
> 1) the atlased layers cannot be purged nor aged out
> 2) the texture backing the atlas is not pulled from (or returned to) the resource cache
>
> #1 is on hold until we have a recycling rectanizer
>
> A separate major limitation (the non-atlased layers aren't cached) is blocked until we can transmute entries in the resource cache from scratch to non-scratch while potentially preserving their contents.
>
> Committed: https://skia.googlesource.com/skia/+/55e61f0ef4e5c8c34ac107deaadc9b4ffef3111bR=bsalomon@google.comTBR=bsalomon@google.com
NOTREECHECKS=true
NOTRY=true
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/359953002
This CL makes it possible for pulled-forward-layers to be atlased. It currently has a couple glaring limitations (which is why it is disabled):
1) the atlased layers cannot be purged nor aged out
2) the texture backing the atlas is not pulled from (or returned to) the resource cache
#1 is on hold until we have a recycling rectanizer
A separate major limitation (the non-atlased layers aren't cached) is blocked until we can transmute entries in the resource cache from scratch to non-scratch while potentially preserving their contents.
R=bsalomon@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/354533004
When drawing perlin noise, generate noise at the resolution determined
by CTM, not by the resolution at construction time. This required moving
the generation of PaintingData to getContext() and asNewEffect() for the
raster and GPU paths, respectively.
It also required adjusting the matrices used during rendering
to be translate-only.
R=sugoi@chromium.org, bsalomon@google.com
Author: senorblanco@chromium.org
Review URL: https://codereview.chromium.org/358903002
Unlike SkAutoSTMalloc, it doesn't make sense for SkAutoTMalloc to set
SK_MALLOC_TEMP. See SkAutoMalloc/SkAutoSMalloc for similar in the void*
world.(This change is a documentation-only no-op. No code pays any
attention to SK_MALLOC_TEMP.)
BUG=skia:
R=halcanary@google.com
Review URL: https://codereview.chromium.org/356913003
- support fRecord in copy constructor
- support SkDrawPictureCallback
Moved SkDrawPictureCallback to its own header so
SkRecordDraw can include it without pulling in all of
SkPicture.
Adding an SkAutoSaveRestore to SkRecordDraw was the easiest
way to match the balance guarantees of the callback, and
probably not a bad idea in general. Updated its tests.
BUG=skia:
R=robertphillips@google.com
Review URL: https://codereview.chromium.org/349973008
Implement path tight bounds using path ops machinery. This is not
as efficient as it could be; for instance, internally, it creates
a path ops structure more suited to intersection. If this shows
up as a performance bottleneck, it could be improved.
Fix path ops gyp files, which have fallen out of sync with other
tests.
R=mtklein@google.com, bsalomon@google.com
TBR=mtklein
BUG=skia:1712
Author: caryclark@google.com
Review URL: https://codereview.chromium.org/348343002
Use path rendering to render the text from outlines if supported by the
GPU. Implement this in GrStencilAndCoverTextContext by copying chunks of code
from GrBitmapTextContext.
The drawing is implemented with "instanced" path drawing functions.
Moves the creation of the "main" text context from SkGpuDevice to the
GrContext::createTextContext. This is done because the decision of which text
renderer is optimal can be made only with the internal implementation-specific
information of the context.
Remove a windows assertion from SkScalerContext_GDI::getGDIGlyphPath. The
GetGlyphOutlineW fails in fontmgr_match for the initial space char in the string
" [700] ...". According to MSDN, this is a known problem. Just return that the
glyph has no path data in these cases.
R=jvanverth@google.com, bsalomon@google.com, mtklein@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/196133014
I've tagged all the functions in SkPicture.cpp is // fRecord TODO or // fRecord
OK, depending on whether or not they're totally broken when used from an
SkRecord-based picture. Obviously next steps are to eliminate all the TODOs,
then clean up the notes.
I converted SkPicture over to smart pointers too. It's particularly helpful
that the smart pointers initialize to NULL by default.
For now I've got all the SkRecord-based code jammed in at the bottom of the file. I figure it'll help me keep things straight for a bit, then we can rearrange later.
BUG=skia:
R=robertphillips@google.com
Review URL: https://codereview.chromium.org/333823007
Reason for revert:
Rebaseline CL is ready to be submitted
Original issue's description:
> Revert of Fix SkPaint::measureText for stroked hairline text (https://codereview.chromium.org/335603003/)
>
> Reason for revert:
> Caused many shadertext GM failures
>
> Original issue's description:
> > Fix SkPaint::measureText for stroked hairline text
> >
> > SkPaint::measureText and text drawing used different criteria for
> > determining whether text should be drawn as paths or not.
> >
> > Adds tests glyph_pos_(h/n)_(s/f/b) to test the text rendering and the glyph
> > positioning in the rendering. Mainly added in order to define what is the
> > expected text rendering when hairline stroke is used with various transform
> > options.
> >
> > The testcase also tries to note or highlight the fact that SkPaint::measureText
> > is not expected to produce intuitively matching results when compared to a
> > rendering, if the rendering is done so that the device ends up having a device
> > transform.
> >
> > This fixes the glyph_pos_h_s (hairline, stroked) test-case.
> >
> > Ignore shadertext2_pdf-poppler.png gm on
> > Test-Ubuntu13.10-ShuttleA-NoGPU-x86_64-Debug temporarily, as that fails.
> >
> > Committed: https://skia.googlesource.com/skia/+/196af738027c5e18c3eb792dbcaf90ef27821793
>
> TBR=jvanverth@google.com,reed@google.com,kkinnunen@nvidia.com
> NOTREECHECKS=true
> NOTRY=true
>
> Committed: https://skia.googlesource.com/skia/+/abc9bb55ddfeb4b1a7acc335a34841fddcd22d27R=jvanverth@google.com, reed@google.com, kkinnunen@nvidia.comTBR=jvanverth@google.com, kkinnunen@nvidia.com, reed@google.com
NOTREECHECKS=true
NOTRY=true
Author: rmistry@google.com
Review URL: https://codereview.chromium.org/349153005
Reason for revert:
Will have to unfortunately revert this CL in order to revert https://codereview.chromium.org/319043005/
Original issue's description:
> Add functions to support NV_path_rendering in OpenGL ES
>
> Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL
> ES.
>
> The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering
> revision 30, similar to following:
>
> Append to the end of the "Shader Inputs" subsection of Section 3.12.2
> "Shader Execution":
>
> The command
>
> void ProgramPathFragmentInputGenNV(uint program,
> int location,
> enum genMode,
> int components,
> const float *coeffs);
>
> controls how a user-defined (non-built-in) fragment input of a
> GLSL program object is computed for fragment shading operations that
> occur as a result of CoverFillPathNV or CoverStrokePathNV.
>
> /program/ names a GLSL program object. If /program/ has not been
> successfully linked, the error INVALID_OPERATION is generated.
>
> The given fragment input generation state is loaded into the fragment
> input variable location identified by /location/. This location
> is a value returned either by GetProgramResourceLocation with a
> /programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader
> input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV
> for the /programInterface/ and LOCATION for the property for a given
> fragment input resource index.
>
> ....
>
> glProgramPathFragmentInputGenNV will be used instead of glPathTexGen,
> because the latter depends on fixed function pipeline that is not
> exposed in ES.
>
> Also add glGetProgramResourceLocation from OpenGL 4.3 or
> ARB_program_interface_query.
>
> Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation.
>
> The added functions are not used yet, but they're needed when implementing
> NV_path_rendering support for OpenGL ES. They can also be used on OpenGL.
>
> Remove uncalled NV_path_rendering functions, so they do not cause confusion
> or take space in the interface definition. The ones that are later used
> can be re-added when needed.
>
> Remove definitions NV_path_rendering that are for NV_path_rendering function
> parameters that are not used. The ones that are later used
> can be re-added when needed.
>
> Committed: https://skia.googlesource.com/skia/+/4a995dfff2ecf91e8bf999d77e3218cec596232cR=bsalomon@google.com, kkinnunen@nvidia.comTBR=bsalomon@google.com, kkinnunen@nvidia.com
NOTREECHECKS=true
NOTRY=true
Author: rmistry@google.com
Review URL: https://codereview.chromium.org/349983002
Reason for revert:
Caused many shadertext GM failures
Original issue's description:
> Fix SkPaint::measureText for stroked hairline text
>
> SkPaint::measureText and text drawing used different criteria for
> determining whether text should be drawn as paths or not.
>
> Adds tests glyph_pos_(h/n)_(s/f/b) to test the text rendering and the glyph
> positioning in the rendering. Mainly added in order to define what is the
> expected text rendering when hairline stroke is used with various transform
> options.
>
> The testcase also tries to note or highlight the fact that SkPaint::measureText
> is not expected to produce intuitively matching results when compared to a
> rendering, if the rendering is done so that the device ends up having a device
> transform.
>
> This fixes the glyph_pos_h_s (hairline, stroked) test-case.
>
> Ignore shadertext2_pdf-poppler.png gm on
> Test-Ubuntu13.10-ShuttleA-NoGPU-x86_64-Debug temporarily, as that fails.
>
> Committed: https://skia.googlesource.com/skia/+/196af738027c5e18c3eb792dbcaf90ef27821793R=jvanverth@google.com, reed@google.com, kkinnunen@nvidia.comTBR=jvanverth@google.com, kkinnunen@nvidia.com, reed@google.com
NOTREECHECKS=true
NOTRY=true
Author: rmistry@google.com
Review URL: https://codereview.chromium.org/354433002
Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL
ES.
The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering
revision 30, similar to following:
Append to the end of the "Shader Inputs" subsection of Section 3.12.2
"Shader Execution":
The command
void ProgramPathFragmentInputGenNV(uint program,
int location,
enum genMode,
int components,
const float *coeffs);
controls how a user-defined (non-built-in) fragment input of a
GLSL program object is computed for fragment shading operations that
occur as a result of CoverFillPathNV or CoverStrokePathNV.
/program/ names a GLSL program object. If /program/ has not been
successfully linked, the error INVALID_OPERATION is generated.
The given fragment input generation state is loaded into the fragment
input variable location identified by /location/. This location
is a value returned either by GetProgramResourceLocation with a
/programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader
input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV
for the /programInterface/ and LOCATION for the property for a given
fragment input resource index.
....
glProgramPathFragmentInputGenNV will be used instead of glPathTexGen,
because the latter depends on fixed function pipeline that is not
exposed in ES.
Also add glGetProgramResourceLocation from OpenGL 4.3 or
ARB_program_interface_query.
Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation.
The added functions are not used yet, but they're needed when implementing
NV_path_rendering support for OpenGL ES. They can also be used on OpenGL.
Remove uncalled NV_path_rendering functions, so they do not cause confusion
or take space in the interface definition. The ones that are later used
can be re-added when needed.
Remove definitions NV_path_rendering that are for NV_path_rendering function
parameters that are not used. The ones that are later used
can be re-added when needed.
R=bsalomon@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/345723002
SkPaint::measureText and text drawing used different criteria for
determining whether text should be drawn as paths or not.
Adds tests glyph_pos_(h/n)_(s/f/b) to test the text rendering and the glyph
positioning in the rendering. Mainly added in order to define what is the
expected text rendering when hairline stroke is used with various transform
options.
The testcase also tries to note or highlight the fact that SkPaint::measureText
is not expected to produce intuitively matching results when compared to a
rendering, if the rendering is done so that the device ends up having a device
transform.
This fixes the glyph_pos_h_s (hairline, stroked) test-case.
Ignore shadertext2_pdf-poppler.png gm on
Test-Ubuntu13.10-ShuttleA-NoGPU-x86_64-Debug temporarily, as that fails.
R=jvanverth@google.com, reed@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/335603003
Always build the tools with JSON, but either build our own
or use the system's.
Rename skia_build_json_writer to skia_use_system_jsoncpp,
since we now always build with JSON.
Remove SK_BUILD_JSON_WRITER, which was only there so
we could build without JSON it in the framework.
BUG=skia:2448
R=djsollen@google.com, reed@google.com
Author: scroggo@google.com
Review URL: https://codereview.chromium.org/303913002
Example failure:
fRefCnt was 3
../../../usr/local/google/home/mtklein/skia/include/core/SkRefCnt.h:40: failed assertion "(fRefCnt == 1) || (SkDebugf("fRefCnt was %d""\n", fRefCnt), false)"
Command terminated by signal 11
Not pretty, but everything's there. Perhaps we'll think of ways to make it nicer later.
BUG=skia:
R=bsalomon@google.com, reed@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/337243004
This is a follow up to https://codereview.chromium.org/338913002/. More
tweaks to allow migrating clients to the new API.
1) switch the shim call direction willSave(SaveFlags) -> willSave()
(internal users are still using the former, so external overriders of
the latter will not be notified otherwise - doh)
2) ensure willSave() stays visible in SkProxyCanvas (Chromium's
TimingCanvas attempts to call it explicitly).
BUG=skia:2297
R=reed@google.com
Author: fmalita@chromium.org
Review URL: https://codereview.chromium.org/334393008
The interesting stuff is in SkPictureRecorder.{h,cpp}. The rest is mostly moving SkRecord from its own directories into core to avoid circular dependencies in GYP.
After plumbing SkRecord all the way through in Picture, I'll delete its old entry point include/record/SkRecording.h. For now it and record.gypi need to stay where they are to keep Chrome building.
BUG=skia:
R=reed@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/331573004
This will allow us to batch dashed lines together when drawing. Also, this removes the need for
a coord transform matrix in the shader, thus we save the cost of uploading a new matrix uniform
everytime we do a simple transform to the dashed line we are drawing.
BUG=skia:
R=bsalomon@google.com
Author: egdaniel@google.com
Review URL: https://codereview.chromium.org/326103002
This CL improves the separation of the SkPicture and SkPictureRecord classes. It delays creation of the SkPicture (in SkPictureRecorder) until recording is actually completed. To accomplish this the SkRecord-derived classes now get SkPathHeap and SkPictureContentInfo members that are absorbed by the SkPicture when it is constructed.
As an ancillary change, this CL also moves the SkPictureContentInfo object from SkPicture to SkPicturePlayback. This is intended to centralize all the data in the SkPicturePlayback object.
R=mtklein@google.com, reed@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/324293004
From inside GrContext, we have a need to create an SkPath an original path and
some dashing info. We do not have access to the original path effect so we need
a way to make the FilterPath function accessible outside of the effect. So I moved
the core filterPath code (and all need helper functions) out of SkDashPathEffect
and created a SkDashPath in utils to store these helper functions.
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/576dcdc793a762ec63fbecdbfd5768066b548fe5
Author: egdaniel@google.com
Review URL: https://codereview.chromium.org/314623004
The new signature is:
bool asNewEffect(GrContext* context, const SkPaint& paint, GrColor* grColor, GrEffectRef** grEffect, const SkMatrix* localMatrixOrNull) const;
It will fix the hack for skcolorshader by modifying the GrColor parameter in SkGr::SkPaint2GrPaintShader.
BUG=skia:2646
R=jvanverth@google.com, bsalomon@google.com
Author: dandov@google.com
Review URL: https://codereview.chromium.org/318923005
This is split out of https://codereview.chromium.org/316063005/ for clarity. Keeping in mind that SkPicture::FakeEndRecording is now only called from SkPictureRecorder, its deepCopy parameter is no longer necessary. This is b.c., given the new Picture recording semantics (where SkPictures can no longer be actively recording), cloning for thread safety only happens when an SkPicturePlayback has already been allocated (i.e., it happens in the SkPicturePlayback copy constructor.
R=scroggo@google.com, reed@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/324093003
This was introduced by removing SkValidatingReadBuffer::readBitmap in https://codereview.chromium.org/295793002/
Since SkReadBuffer::skip wasn't virtual, it was using the unsafe SkReadBuffer::skip within SkReadBuffer::readBitmap rather than using SkValidatingReadBuffer::skip. I also removed direct uses of fReader within SkReadBuffer::readBitmap so that it can use the virtual readInt / readFixed functions that have a version in SkValidatingReadBuffer.
Also, I changed SkReadBuffer::readPoint so that it uses the virtual readScalar, that way, it becomes redundant with SkValidatingReadBuffer::readPoint, which can then be removed.
BUG=380723
R=reed@google.com, mtklein@google.com, sugoi@google.com
Author: sugoi@chromium.org
Review URL: https://codereview.chromium.org/317003003
(
This is intended to facilitate efficient kMatrix_SaveFlags emulation
on restore():
* collect all clip stack elements for the current save count into a
side clip stack
* canvas.restore(everything)
* replay the collected clip ops to restore the initial clip state
=> we restored the matrix but the clip state is unchanged
)
Two main changes:
* expose the save count for SkClipStack::Element
* expose a replay method for the same (logic relocated from
SkCanvas::replayClips)
The SkCanvas::ClipVisitor shuffling is to enable forward decl
in SkClipStack.h (cannot fwdecl a nested class).
R=reed@google.com, robertphillips@google.comTBR=reed@google.com
Author: fmalita@chromium.org
Review URL: https://codereview.chromium.org/269693003
From inside GrContext, we have a need to create an SkPath an original path and
some dashing info. We do not have access to the original path effect so we need
a way to make the FilterPath function accessible outside of the effect. So I moved
the core filterPath code (and all need helper functions) out of SkDashPathEffect
and created a SkDashPath in utils to store these helper functions.
BUG=skia:
R=bsalomon@google.com, reed@google.com, rmistry@google.com
Author: egdaniel@google.com
Review URL: https://codereview.chromium.org/314623004
In SkLayerRasterizer::snapshotRasterizer() and ::detachRasterizer(),
if no layers have been added, do not attempt to create an
SkLayerRasterizer. Instead, return NULL.
This fixes an error when running tests on Android.
Update dox to state that NULL may be returned.
Add tests.
R=reed@google.com
Author: scroggo@google.com
Review URL: https://codereview.chromium.org/313653006
1 Remove atExit feature: clients can do it just as well as SkOnce can.
2 Remove support for functors: no one but the unit test did that.
3 Remove support for unused non-static SkOnceFlag (no SK_ONCE_INIT).
4 Add SkOnce variants for no-arg functions so we're not forced to pass dummy values all the time.
5 Merge SkSpinlock and SkOnceFlag, making all members private.
6 More notes about memory barriers, adding an acquire load after acquiring the spinlock.
BUG=skia:
R=bungeman@google.com, mtklein@google.com, reed@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/302083003
SK_DECLARE_STATIC_LAZY_PTR and
SK_DECLARE_STATIC_LAZY_PTR_ARRAY let you declare a single or
array of static pointers that are lazily initialized.
You can think of this as a restricted, lighter-weight
version of SkOnce. There's no guarantee that Create will be
called exactly once, but we do guarantee all threads will
agree on the resulting pointer.
We'll clean up any other extra pointers we Create()ed by
calling Destroy(), which defaults to SkDELETE. In debug
mode, we also clean up the winning pointer at process exit,
so we can make sure we didn't leak it or free it early.
I've ported SkData (singleton) and SkXfermode (array) as
examples. Once this lands I'll port most other users of
SkOnce.
BUG=skia:
R=bungeman@google.com, mtklein@google.com, reed@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/306943003
git-svn-id: http://skia.googlecode.com/svn/trunk@14976 2bbb7eff-a529-9590-31e7-b0007b416f81