Commit Graph

889 Commits

Author SHA1 Message Date
dan sinclair
32307df73a Roll GLSLang, SPIRV-Tools and SPIRV-Headers
This CL rolls the various dependencies and updates tests as needed.
2020-03-30 11:03:43 -04:00
Hans-Kristian Arntzen
b8905bbd95 Add support for forcefully zero-initialized variables.
Useful to better support certain platforms which require all variables
to be initialized to something.
2020-03-26 13:38:27 +01:00
Hans-Kristian Arntzen
04e877df12 GLSL: Implement GL_EXT_shader_framebuffer_fetch. 2020-03-19 14:53:39 +01:00
Hans-Kristian Arntzen
05004a57ea GLSL/HLSL: Fix nonuniform qualifier for SSBO atomics. 2020-03-19 12:05:27 +01:00
Hans-Kristian Arntzen
a3d3c80dd7 GLSL/HLSL: Implement nonuniform qualifier for image atomics. 2020-03-19 11:35:29 +01:00
Hans-Kristian Arntzen
185551bfaf HLSL: Do not emit globallycoherent for SRV ByteAddressBuffer. 2020-03-05 10:37:36 +01:00
Hans-Kristian Arntzen
95cd20f1c7 Add test for disable-storage-image-qualifier-deduction. 2020-03-04 16:42:31 +01:00
Hans-Kristian Arntzen
c27e1efbf1 HLSL: Add option to always treat SSBO as UAV, even with readonly.
This can make codegen more predictable since ByteAddressBuffer is SRV
and not UAV.
2020-03-04 16:42:31 +01:00
Hans-Kristian Arntzen
d91e134500 MSL: Add native array test for composite array initialization. 2020-02-24 13:34:51 +01:00
Hans-Kristian Arntzen
30343f3e95 MSL: Reintroduce workaround for constant arrays being passed by value. 2020-02-24 13:22:52 +01:00
Hans-Kristian Arntzen
20b28f72fa MSL: Reinstate workaround for returning arrays. 2020-02-24 13:04:10 +01:00
Hans-Kristian Arntzen
c9d4f9cd74 MSL: Add a workaround path to force native arrays for everything. 2020-02-24 12:47:14 +01:00
Dan Sinclair
7ec16b64c8 Roll GLSLang, SPIRV-Tools and SPIRV-Headers
This CL rolls the various dependencies of SPIRV-Cross and updates the
tests as needed.
2020-02-19 10:13:52 -05:00
Hans-Kristian Arntzen
e81c1b1d98 HLSL: Declare undef variables as static.
Undef variables would somehow become cbuffer variables without any
warning ...
2020-02-08 13:39:50 +01:00
Hans-Kristian Arntzen
655312cb47 GLSL: Support GL_ARB_enchanced_layouts for XFB. 2020-01-27 13:11:38 +01:00
Chip Davis
ae6c05f6f4 MSL: Move inline uniform blocks to the end of the argument buffer.
Limit inline blocks to one per descriptor set.

This should avoid the need for complicated code to calculate the
argument buffer ID stride of an inline uniform block. If there's demand
for more inline blocks, we can revisit this.
2020-01-25 13:40:51 -06:00
Chip Davis
fedbc35315 MSL: Support inline uniform blocks in argument buffers.
Here, the inline uniform block is explicit: we instantiate the buffer
block itself in the argument buffer, instead of a pointer to the buffer.
I just hope this will work with the `MTLArgumentDescriptor` API...

Note that Metal recursively assigns individual members of embedded
structs IDs. This means for automatic assignment that we have to
calculate the binding stride for a given buffer block. For MoltenVK,
we'll simply increment the ID by the size of the inline uniform block.
Then the later IDs will never conflict with the inline uniform block. We
can get away with this because Metal doesn't require that IDs be
contiguous, only monotonically increasing.
2020-01-24 18:51:24 -06:00
Hans-Kristian Arntzen
af787a8a79
Merge pull request #1264 from KhronosGroup/msl-argument-buffer-persist
MSL: Add support for force-activating IAB resources.
2020-01-16 14:44:23 +01:00
Hans-Kristian Arntzen
c3bd136df1 MSL: Add support for force-activating IAB resources.
Important for ABI compatibility on MSL in certain cases.
2020-01-16 11:12:06 +01:00
Hans-Kristian Arntzen
f79c1e2fed Deal with illegal names in types as well.
- Fixes issue with clip_distance flattening in MSL where member to
  flatten from would come from to_member_name, where it should have used
  the builtin name directly. This member name was modified by this patch
  and broke clip distance test shaders.

- Some cleanups with ir.meta, use ir.find_meta instead to not create
  unnecessary hashmap nodes.
2020-01-16 10:34:49 +01:00
Hans-Kristian Arntzen
79700d5412
Merge pull request #1262 from KhronosGroup/json-reflection-improvements
Reflection: Various improvements
2020-01-15 18:51:34 +01:00
Hans-Kristian Arntzen
762c87a7bb Reflection: Add array stride/matrix stride reflection. 2020-01-15 17:01:35 +01:00
Hans-Kristian Arntzen
18e24c3ca2 Reflection: Emit reflection information for array size literalness.
If not literal, check specialization_constant entries for "variable_id"
to link up ID with spec constant values. This maps directly to C++ API.
2020-01-15 16:49:19 +01:00
Hans-Kristian Arntzen
55fe6050fe GLSL: Implement geometry shader passthrough extension. 2020-01-15 16:18:29 +01:00
Hans-Kristian Arntzen
2bbb012e9c MSL: Deal with sign on wave min/max. 2020-01-09 12:35:18 +01:00
Hans-Kristian Arntzen
88ddeec49a HLSL: Deal with casting for WaveActiveMin/Max. 2020-01-09 12:35:18 +01:00
Hans-Kristian Arntzen
5253da9e63 GLSL: Deal with sign in subgroup Min/Max operations. 2020-01-09 12:35:14 +01:00
Hans-Kristian Arntzen
1cbd71b354 HLSL: Fix bug when reading and writing structs from SSBO. 2020-01-08 14:27:02 +01:00
Hans-Kristian Arntzen
151ff1e870 HLSL: Implement stores for complex composites in ByteAddressBuffers. 2020-01-08 14:17:28 +01:00
Hans-Kristian Arntzen
ca9398c122 HLSL: Support loading complex composites from ByteAddressBuffer. 2020-01-08 13:05:56 +01:00
Hans-Kristian Arntzen
c024e24d45 MSL: Deal with padded fragment output + Component decoration. 2020-01-07 17:02:12 +01:00
Hans-Kristian Arntzen
93f3265fe0 MSL: Deal with packing vectors for vertex input/fragment output. 2020-01-07 14:14:31 +01:00
Hans-Kristian Arntzen
7a69d764b0 MSL: Add trivial tests for Component decoration.
Verifies that Component decoration is honored for vertex outputs and
fragment inputs.
2020-01-07 11:36:51 +01:00
Hans-Kristian Arntzen
8bef6ff167 Add test shader for OpCopyLogical with packing/unpacking. 2020-01-06 12:44:18 +01:00
Hans-Kristian Arntzen
9012a39b60 Basic implementation of OpCopyLogical. 2020-01-06 11:47:26 +01:00
Hans-Kristian Arntzen
7c1e34f3b9 GLSL: Fix array of input patch variables.
Hoist out the hack to make array sizes unsized to a place where we can
differentiate patch variables from control point variables.
2019-12-10 12:02:12 +01:00
Hans-Kristian Arntzen
d7e612f91a GLSL: Fix EmitStreamVertex/Primitive. 2019-12-09 10:49:48 +01:00
Hans-Kristian Arntzen
67b2991451 Don't emit memoryBarrierShared() in workgroup control barriers.
This is implied in both GL and GLES. Emitting memoryBarrierShared() was
based on earlier confusion in the spec which has since been fixed and
clarified.
2019-12-04 15:06:19 +01:00
Dan Sinclair
b77be9f347 Update graphics robust access results
The robust access code was fixed to use a signed clamp which generates
different results in the SPIR-V cross test.
2019-12-03 16:49:43 -05:00
Dan Sinclair
f40c629821 Roll SPIRV-Tools, SPIRV-Headers and GLSLang
This CL updates the three depdencies and updates the tests to handle the
new validation errors which are produced.
2019-12-02 16:17:21 -05:00
Hans-Kristian Arntzen
a3fe9756d2 MSL: Support ClipDistance as an input stage variable.
MSL does not support this, so we have to emulate it by passing it around
as a varying between stages. We use a special "user(clipN)" attribute
for this rather than locN which is used for user varyings.
2019-12-02 13:19:42 +01:00
Hans-Kristian Arntzen
4edb99d476 Fix sign handling for S/UToF. 2019-11-28 13:55:28 +01:00
Hans-Kristian Arntzen
b85ab5f5ff MSL: Fix automatic binding allocation for image atomic buffers.
The Primary decoration was used by the atomic buffer, causing the
texture binding to be potentially overlapping with other resources.
2019-11-28 11:07:44 +01:00
Hans-Kristian Arntzen
d9afa9e238 MSL: Fix unpack_expression from column of padded matrix. 2019-11-07 11:35:07 +01:00
Hans-Kristian Arntzen
b56c2f4271 Merge branch 'deps' of git://github.com/dj2/SPIRV-Cross 2019-11-06 10:43:17 +01:00
Hans-Kristian Arntzen
d4ca91f6c2 Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
Dan Sinclair
d409210ee5 Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
Dan Sinclair
79721eda12 Remove old reference shaders 2019-11-05 12:49:04 -05:00
Dan Sinclair
e5af41255c Only run spirv-opt if the spirv is valid.
This CL updates the test runner to only run spirv-opt if the generated
SPIR-V is valid. If validation is skipped it's possible to hit aborts
and other memory errors in the optimizer as it assumes the SPIR-V is
valid.
2019-11-05 11:00:49 -05:00
Dan Sinclair
9da21c24a4 Roll GLSLang and SPIRV-Tools
This CL rolls the GLSLang and SPIRV-Tools dependencies to tip-of-tree
and updates the tests as required.
2019-11-05 10:07:15 -05:00