Commit Graph

790 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen
fc741596d4 Add tests for struct padding and self-alignment. 2019-07-23 11:46:34 +02:00
Hans-Kristian Arntzen
7277c7ac46 Use to_unpacked_row_major_expression to unify row-major in MSL/GLSL. 2019-07-23 11:36:54 +02:00
Hans-Kristian Arntzen
47a18b9f1b Simplify row-major matrix/vector multiplies. 2019-07-23 10:56:57 +02:00
Hans-Kristian Arntzen
d584d833fa Test array of std140 vectors. 2019-07-23 10:38:32 +02:00
Hans-Kristian Arntzen
6224199c76 Add struct size padding tests. 2019-07-23 10:30:37 +02:00
Hans-Kristian Arntzen
82c819ee6c Add test for CompositeExtract from row-major loaded vector. 2019-07-22 16:32:22 +02:00
Hans-Kristian Arntzen
d7a5303cf2 Add test for split access chain into row-major matrix. 2019-07-22 16:28:05 +02:00
Hans-Kristian Arntzen
2172b19be2 Remove obsolete matrix workaround code. 2019-07-22 16:27:47 +02:00
Hans-Kristian Arntzen
609d087f8f Only transpose unpacked expressions. 2019-07-22 16:06:09 +02:00
Hans-Kristian Arntzen
6057ffcbb1 Deal correctly with complete stores to row_major matrices. 2019-07-22 15:49:17 +02:00
Hans-Kristian Arntzen
19f5cd3e90 Declare correct matrix type when unpacking. 2019-07-22 13:25:45 +02:00
Hans-Kristian Arntzen
745a2f7b0e Deal with swizzled stores to std140 matrices. 2019-07-22 13:05:23 +02:00
Hans-Kristian Arntzen
180a6b38c5 Fix some row-major column store cases. 2019-07-22 12:56:14 +02:00
Hans-Kristian Arntzen
4ab2829cf6 Fix more stray parens. 2019-07-22 12:13:07 +02:00
Hans-Kristian Arntzen
d6004bfc97 Fixup stray parent in output. 2019-07-22 12:08:56 +02:00
Hans-Kristian Arntzen
14afb968dd Correctly unpack row-major matrices when storing to LHS. 2019-07-22 12:03:12 +02:00
Hans-Kristian Arntzen
172185016f MSL: Add std140 and scalar matrix layouts. 2019-07-22 11:30:03 +02:00
Hans-Kristian Arntzen
6471236652 MSL: Add std430 matrix access test. 2019-07-22 11:23:06 +02:00
Hans-Kristian Arntzen
249f8e5180 MSL: Support storing to row-major column.
Defer transposes to actual Load or Store.
2019-07-22 11:13:44 +02:00
Hans-Kristian Arntzen
be2fccd837 Tests run clean. 2019-07-22 10:23:39 +02:00
Hans-Kristian Arntzen
6c1f97b4a9 Fix unpacking of packed but not remapped types on load. 2019-07-19 14:50:35 +02:00
Hans-Kristian Arntzen
b66a53a979 Traverse correct types when checking scalar layout. 2019-07-19 14:43:42 +02:00
Hans-Kristian Arntzen
e90d816cdd Deal with scalar layout of entire structs.
Mark all candidate struct types.
2019-07-19 14:18:14 +02:00
Chip Davis
12a8654784 Don't forward uses of an OpIsHelperInvocationEXT op.
If this is computed *before* a `demote`, but used *after*, forwarding it
will produce the wrong value. This does make for uglier shaders, but
it's necessary right now to ensure correctness.

I needed to use an assembly shader to produce the test for this.
`spirv-opt` is not smart enough (or too smart?) to eliminate the
variable that would be used in GLSL to express this.
2019-07-18 17:32:35 -05:00
Chip Davis
50dce10c5d Support the SPV_EXT_demote_to_helper_invocation extension.
This extension provides a new operation which causes a fragment to be
discarded without terminating the fragment shader invocation. The
invocation for the discarded fragment becomes a helper invocation, so
that derivatives will remain defined. The old `HelperInvocation` builtin
becomes undefined when this occurs, so a second new instruction queries
the current helper invocation status.

This is only fully supported for GLSL. HLSL doesn't support the
`IsHelperInvocation` operation and MSL doesn't support the
`DemoteToHelperInvocation` op.

Fixes #1052.
2019-07-17 09:12:22 -05:00
Hans-Kristian Arntzen
c7eda1bce9 Test glsl.std450 more exhaustively.
Make sure to test everything with scalar as well to catch any weird edge
cases.

Not all opcodes are covered here, just the arithmetic ones. FP64 packing
is also ignored.
2019-07-17 11:53:05 +02:00
Chip Davis
bc646574a6 MSL: Support the SPV_INTEL_shader_integer_functions2 extension.
This provides a few functions normally available in OpenCL to the SPIR-V
shader environment. These functions happen to be available in Metal as
well.

No GLSL, unfortunately. Intel has yet to publish a
`GL_INTEL_shader_integer_functions2` spec.
2019-07-15 09:42:36 -05:00
Hans-Kristian Arntzen
33d2bbcf69 Merge branch 'msl-amd-trinary-functions' of git://github.com/cdavis5e/SPIRV-Cross 2019-07-15 09:46:31 +02:00
Hans-Kristian Arntzen
4d7aae1050 Merge branch 'device-group' of git://github.com/cdavis5e/SPIRV-Cross 2019-07-15 09:46:16 +02:00
Chip Davis
343c6f4ff4 Update external repos.
Fix fallout from changes.

There's a bug in glslang that prevents `float16_t`, `[u]int16_t`, and
`[u]int8_t` constants from adding the corresponding SPIR-V capabilities.
SPIRV-Tools, meanwhile, tightened validation so that these constants are
only valid if the corresponding `Float16`, `Int16`, and `Int8` caps are
on. This affects the `16bit-constants.frag` test for GLSL and MSL.
2019-07-13 16:50:21 -05:00
Chip Davis
6a58554568 Support the SPV_KHR_device_group extension.
The only piece added by this extension is the `DeviceIndex` builtin,
which tells the shader which device in a grouped logical device it is
running on.

Metal's pipeline state objects are owned by the `MTLDevice` that created
them. Since Metal doesn't support logical grouping of devices the way
Vulkan does, we'll thus have to create a pipeline state for each device
in a grouped logical device. The upcoming peer group support in Metal 3
will not change this. For this reason, for Metal, the device index is
supplied as a constant at pipeline compile time.

There's an interaction between `VK_KHR_device_group` and
`VK_KHR_multiview` in the
`VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT`, which defines the
view index to be the same as the device index. The new
`view_index_from_device_index` MSL option supports this functionality.
2019-07-13 16:45:54 -05:00
Chip Davis
ca91fcfe5f MSL: Support the SPV_AMD_shader_trinary_minmax extension.
This requires MSL 2.1.
2019-07-13 16:43:57 -05:00
Hans-Kristian Arntzen
932ee0e328 Deal correctly with return sign of bitscan operations. 2019-07-12 10:57:56 +02:00
Hans-Kristian Arntzen
19ebbd48c7
Merge pull request #1077 from cdavis5e/msl-spirv-qualifiers
MSL: Handle coherent, volatile, and restrict.
2019-07-12 10:03:06 +02:00
Hans-Kristian Arntzen
ad5eae46ed
Merge pull request #1078 from cdavis5e/post-depth-coverage
Support the SPV_KHR_post_depth_coverage extension.
2019-07-12 09:56:26 +02:00
Chip Davis
6628ea6e48 MSL: Use the select() function for OpSelect.
This significantly improves codegen for vector `OpSelect` in MSL.
2019-07-11 10:30:37 -05:00
Chip Davis
1df47db6ba Support the SPV_KHR_post_depth_coverage extension.
Using the `PostDepthCoverage` mode specifies that the `gl_SampleMaskIn`
variable is to contain the computed coverage mask following the early
fragment tests, which this mode requires and implicitly enables.

Note that unlike Vulkan and OpenGL, Metal places this on the sample mask
input itself, and furthermore does *not* implicitly enable early
fragment testing. If it isn't enabled explicitly with an
`[[early_fragment_tests]]` attribute, the compiler will error out. So we
have to enable that mode explicitly if `PostDepthCoverage` is enabled
but `EarlyFragmentTests` isn't.

For Metal, only iOS supports this; for some reason, Apple has yet to
implement it on macOS, even though many desktop cards support it.
2019-07-11 10:28:43 -05:00
Chip Davis
058f1a0933 MSL: Handle coherent, volatile, and restrict.
This maps them to their MSL equivalents. I've mapped `Coherent` to
`volatile` since MSL doesn't have anything weaker than `volatile` but
stronger than nothing.

As part of this, I had to remove the implicit `volatile` added for
atomic operation casts. If the buffer is already `coherent` or
`volatile`, then we would add a second `volatile`, which would be
redundant. I think this is OK even when the buffer *doesn't* have
`coherent`: `T *` is implicitly convertible to `volatile T *`, but not
vice-versa. It seems to compile OK at any rate. (Note that the
non-`volatile` overloads of the atomic functions documented in the spec
aren't present in the MSL 2.2 stdlib headers.)

`restrict` is tricky, because in MSL, as in C++, it needs to go *after*
the asterisk or ampersand for the pointer type it's modifying.

Another issue is that, in the `Simple`, `GLSL450`, and `Vulkan` memory
models, `Restrict` is the default (i.e. does not need to be specified);
but MSL likely follows the `OpenCL` model where `Aliased` is the
default. We probably need to implicitly set either `Restrict` or
`Aliased` depending on the module's declared memory model.
2019-07-11 10:22:30 -05:00
Hans-Kristian Arntzen
1a592b7c0f
Merge pull request #1067 from cdavis5e/msl-scalar-block-layout
MSL: Support scalar block layout.
2019-07-11 13:03:03 +02:00
Chip Davis
28454facbb MSL: Handle packed matrices.
The old method of using a different unpacked matrix type doesn't work
for scalar alignment. It certainly wouldn't have any effect for a square
matrix, since the number of columns and rows are the same. So now we'll
store them as arrays of packed vectors.
2019-07-10 18:37:31 -05:00
Hans-Kristian Arntzen
f6f849397e MSL: Re-roll array expressions in initializers.
We cannot rely on copy path when using an array as part of a struct
initializer, so reroll such expressions to an initializer list again.
2019-07-10 11:19:33 +02:00
Chip Davis
e5fa7edfd6 MSL: Support scalar block layout.
Relaxed block layout relaxed the restrictions on vector alignment,
allowing them to be aligned on scalar boundaries. Scalar block layout
relaxes this further, allowing *any* member to be aligned on a scalar
boundary. The requirement that a vector not improperly straddle a
16-byte boundary is also relaxed.

I've also added a test showing that `std430` layout works with UBOs.

I'm troubled by the dual meaning of the `Packed` extended decoration. In
some instances (struct, `float[]`, and `vec2[]` members), it actually
means the exact opposite, that the member needs extra padding. This is
especially problematic for `vec2[]`, because now we need to distinguish
the two cases by checking the array stride. I wonder if this should
actually be split into two decorations.
2019-07-09 20:59:32 -05:00
Hans-Kristian Arntzen
53ab2144b9
Merge pull request #1064 from KhronosGroup/fix-1062
Fall back to complex loop if non-trivial continue block is found.
2019-07-08 13:58:35 +02:00
Hans-Kristian Arntzen
50342966c0 Fall back to complex loop if non-trivial continue block is found.
There is a case where we can deduce a for/while loop, but the continue
block is actually very painful to deal with, so handle that case as
well. Removes an exceptional case.
2019-07-08 11:54:29 +02:00
Hans-Kristian Arntzen
fa9af7223a Add test shaders for NonUniformEXT propagation. 2019-07-08 11:32:09 +02:00
Hans-Kristian Arntzen
13378ad1ac Add simple test for extended debug operations. 2019-07-05 10:44:30 +02:00
Hans-Kristian Arntzen
4056d0b74e Don't use scalar dot(). 2019-07-03 14:32:06 +02:00
Hans-Kristian Arntzen
041f103d44 MSL/HLSL: Support scalar reflect and refract. 2019-07-03 12:31:52 +02:00
Hans-Kristian Arntzen
fc9fe4e480 Fix variable scope when an if or else block dominates a variable.
Just like loops, we need complicated hoisting again to make this work.
2019-07-03 11:18:50 +02:00
Chip Davis
31b6c93516 MSL: Support SubgroupLocalInvocationId and SubgroupSize in all stages.
MSL prior to 2.2 doesn't support these natively in any stage but
compute. But, we can (assuming no threads were terminated prematurely)
get their values with some creative uses of the
`simd_prefix_exclusive_sum()` and `simd_sum()` functions.

Also, fix a missing `to_expression()` with `BuiltInSubgroupEqMask`.

For KhronosGroup/MoltenVK#629.
2019-07-02 11:48:59 -05:00
Hans-Kristian Arntzen
f8b084de61 MSL/HLSL: Support OpOuterProduct. 2019-07-01 10:57:27 +02:00
Chip Davis
7eecf5a46b MSL: Support SPV_KHR_multiview.
This is needed to support `VK_KHR_multiview`, which is in turn needed
for Vulkan 1.1 support. Unfortunately, Metal provides no native support
for this, and Apple is once again less than forthcoming, so we have to
implement it all ourselves.

Tessellation and geometry shaders are deliberately unsupported for now.
The problem is that the current implementation encodes the `ViewIndex`
as part of the `InstanceIndex`, which in the SPIR-V environment at least
only exists in the vertex shader. So we need to work out a way to pass
the view index along to the later stages.

This implementation runs vertex shaders for all views up to the highest
bit set in the view mask, even those whose bits are clear. The fragments
for the inactive views are then discarded. Avoiding this is difficult:
calculating the view indices becomes far more complicated if we can only
run for those views which are set in the mask.
2019-06-29 09:43:55 -05:00
Hans-Kristian Arntzen
ff87419607 Deal with scalar input values for distance/length/normalize.
HLSL and MSL don't support it, so fall back to simpler intrinsics.
2019-06-28 11:20:14 +02:00
Hans-Kristian Arntzen
581ed0fd59 HLSL: Does not support case-fallthrough.
Disable any fallthrough on HLSL. Risky business if fallthrough blocks
had a barrier(), but can't do anything about that ...
2019-06-27 15:10:17 +02:00
Hans-Kristian Arntzen
c76b99b711 Handle more cases with FP16 and texture sampling. 2019-06-27 15:04:22 +02:00
Hans-Kristian Arntzen
8f6939cb0d
Merge pull request #1041 from KhronosGroup/fix-1011
MSL: Add support for SubgroupSize / SubgroupInvocationID in fragment.
2019-06-26 15:01:13 +02:00
Hans-Kristian Arntzen
bcef66fbf3 Fix declaration of loop variables with a Phi helper copy.
Certain Phi variables need to maintain a temporary copy, but we forgot
to declare them when the master variable is a loop variable itself.
2019-06-25 10:45:15 +02:00
Hans-Kristian Arntzen
ab3798fd91 MSL: Add support for SubgroupSize / SubgroupInvocationID in fragment. 2019-06-24 12:31:54 +02:00
Hans-Kristian Arntzen
2b11b331d6
Merge pull request #1036 from KhronosGroup/msl-auto-binding
MSL: Rewrite how resources are automatically assigned bindings.
2019-06-21 15:58:50 +02:00
Hans-Kristian Arntzen
c365cc1b43 Deal with OpPhi and case fallthrough.
This is quite complex since we cannot flush Phi inside the case labels,
we have to do it outside by emitting a lot of manual branches ourselves.

This should be extremely rare, but we need to handle this case.
2019-06-21 13:38:23 +02:00
Hans-Kristian Arntzen
e2c95bdcbc MSL: Rewrite how resource indices are fallback-assigned.
We used to use the Binding decoration for this, but this method is
hopelessly broken. If no explicit MSL resource remapping exists, we
remap automatically in a manner which should always "just work".
2019-06-21 12:54:08 +02:00
Hans-Kristian Arntzen
bc3bf47446 Rewrite how switch block case labels are emitted. 2019-06-20 11:57:05 +02:00
Hans-Kristian Arntzen
a1f7c8dc8e
Merge pull request #1031 from KhronosGroup/fix-1009
MSL: Support 64-bit integers.
2019-06-19 15:29:27 +02:00
Hans-Kristian Arntzen
7fdb418f18
Merge pull request #1028 from KhronosGroup/fix-1010
MSL: Support barycentrics and PrimitiveID in fragment shaders
2019-06-19 15:29:14 +02:00
Hans-Kristian Arntzen
4c20c941f0
Merge pull request #1025 from KhronosGroup/fix-1013
MSL: Support OpImageQueryLod.
2019-06-19 14:07:39 +02:00
Hans-Kristian Arntzen
a6798d06a2 MSL: Error out on int64_t/uint64_t buffer members.
Not supported for whatever reason.
2019-06-19 10:14:46 +02:00
Hans-Kristian Arntzen
a6b71ae999 MSL: Support 64-bit integers. 2019-06-19 09:55:00 +02:00
Hans-Kristian Arntzen
2e1cee5e1e MSL: Support PrimitiveID in fragment and barycentrics. 2019-06-19 09:52:35 +02:00
Hans-Kristian Arntzen
707312b83a GLSL: Support NV barycentrics. 2019-06-19 09:52:35 +02:00
Hans-Kristian Arntzen
0671b3c35b MSL: Support OpImageQueryLod.
Correctness is a bit unclear at the moment. The spec document for 2.2 is
not updated for query-lod, but this is the best we can do anyways.
2019-06-19 09:51:56 +02:00
Hans-Kristian Arntzen
f171d82590 MSL: Support MinLod operand. 2019-06-19 09:43:03 +02:00
Hans-Kristian Arntzen
026a167549 MSL: New SDK errors out on cull distance.
Not supported, so just ignore this test for now, it should not have
compiled in the first place.
2019-06-14 12:12:40 +02:00
Hans-Kristian Arntzen
d81bfc5b58 MSL: Fix regression with Private parameter declaration.
If we compile multiple times due to forced_recompile, we had
deferred_declaration = true while emitting function prototypes which
broke an assumption. Fix this by clearing out stale state before leaving
a function.
2019-06-13 10:36:21 +02:00
Hans-Kristian Arntzen
95053ea4bc
Merge pull request #1024 from KhronosGroup/fix-1016
GLSL/MSL: Support stencil export
2019-06-12 12:48:10 +02:00
Hans-Kristian Arntzen
14d0a1eb0c MSL: Support stencil export. 2019-06-12 10:21:20 +02:00
Hans-Kristian Arntzen
a9da59b0b8 GLSL: Support GL_ARB_shader_stencil_export. 2019-06-12 10:06:54 +02:00
Hans-Kristian Arntzen
a7b2ba28a0 MSL: Support Invariant qualifier on position. 2019-06-12 09:39:12 +02:00
Hans-Kristian Arntzen
457eba355e Employ heuristics to figure out how to emit SSBO/UAV reflection names.
This is rather shaky, but we don't have many choices here except add a
lot of awkward and unintuitive options. Try to deduce this from OpSource
and fallback to heuristic.
2019-06-10 11:24:24 +02:00
Hans-Kristian Arntzen
6b52b0fe8b Deal with nested loops.
Actually need to hoist out variable to outermost loop.
2019-06-06 14:37:02 +02:00
Hans-Kristian Arntzen
03d93abc1a Deal with case where a variable is dominated by inner part of a loop.
There is a risk that we try to preserve a loop variable through multiple
iterations, even though the dominating block is inside a loop.

Fix this by analyzing if a block starts off by writing to a variable. In
that case, there cannot be any preservation going on. If we don't, pretend the
loop header is reading the variable, which moves the variable to an
appropriate scope.
2019-06-06 11:11:44 +02:00
Patrick Mours
8d64d5e776 Fix storage packing qualifiers missing on "shaderRecordNV" buffers 2019-06-05 13:31:24 +02:00
Patrick Mours
b1d406e481 Add test for callable data 2019-06-05 13:31:24 +02:00
Patrick Mours
789178666f Add support for "shaderRecordNV" qualifier 2019-06-05 13:31:24 +02:00
Hans-Kristian Arntzen
314efdcc42 MSL: Fix declaration of unused input variables.
In multiple-entry-point modules, we declared builtin inputs which were
not supposed to be used for that entry point.

Fix this, by being more strict when checking which builtins to emit.
2019-05-31 13:23:34 +02:00
Hans-Kristian Arntzen
65af09d2d1 Support emitting OpLine directive.
Facilitates easier mapping from source language to cross-compiled output
in tooling.
2019-05-28 13:44:24 +02:00
Hans-Kristian Arntzen
23889f7b87 GLSL: Support std430 in UBOs with scalar layout. 2019-05-28 12:22:44 +02:00
Hans-Kristian Arntzen
fd0feb1ec1 MSL: Use correct address space when passing array-of-buffers.
Need to check if the descriptor set is actually an argument buffer.
2019-05-27 16:53:30 +02:00
Hans-Kristian Arntzen
42e64597a7 OpArrayLength must trigger active variables. 2019-05-27 16:44:02 +02:00
Hans-Kristian Arntzen
7b9e0fb428 MSL: Implement OpArrayLength.
This gets rather complicated because MSL does not support OpArrayLength
natively. We need to pass down a buffer which contains buffer sizes, and
we compute the array length on-demand.

Support both discrete descriptors as well as argument buffers.
2019-05-27 16:13:09 +02:00
Hans-Kristian Arntzen
55ff233526 MSL: Add test case for complex type alias. 2019-05-23 15:05:30 +02:00
Hans-Kristian Arntzen
96492648d4 MSL: Fix struct declaration order with complex type aliases.
MSL generally emits the aliases, which means we cannot always place the
master type first, unlike GLSL and HLSL. The logic fix is just to
reorder after we have tagged types with packing information, rather than
doing it in the parser fixup.
2019-05-23 14:54:04 +02:00
Hans-Kristian Arntzen
eaf7afed97 MSL: Support argument buffers and image swizzling.
Change aux buffer to swizzle buffer.
There is no good reason to expand the aux buffer, so name it
appropriately.

Make the code cleaner by emitting a straight pointer to uint rather than
a dummy struct which only contains a single unsized array member anyways.

This will also end up being very similar to how we implement swizzle
buffers for argument buffers.

Do not use implied binding if it overflows int32_t.
2019-05-18 10:30:06 +02:00
Chip Davis
8983920edf Remove fallback for OpGroupNonUniformElect.
It's not safe to enable subgroup support without this actually working
correctly.
2019-05-16 13:42:09 -05:00
Chip Davis
9d9415754b MSL: Add support for subgroup operations.
Some support for subgroups is present starting in Metal 2.0 on both iOS
and macOS. macOS gains more complete support in 10.14 (Metal 2.1).

Some restrictions are present. On iOS and on macOS 10.13, the
implementation of `OpGroupNonUniformElect` is incorrect: if thread 0 has
already terminated or is not executing a conditional branch, the first
thread that *is* will falsely believe itself not to be. Unfortunately,
this operation is part of the "basic" feature set; without it, subgroups
cannot be supported at all.

The `SubgroupSize` and `SubgroupLocalInvocationId` builtins are only
available in compute shaders (and, by extension, tessellation control
shaders), despite SPIR-V making them available in all stages. This
limits the usefulness of some of the subgroup operations in fragment
shaders.

Although Metal on macOS supports some clustered, inclusive, and
exclusive operations, it does not support them all. In particular,
inclusive and exclusive min, max, and, or, and xor; as well as cluster
sizes other than 4 are not supported. If this becomes a problem, they
could be emulated, but at a significant performance cost due to the need
for non-uniform operations.
2019-05-15 17:40:04 -05:00
Hans-Kristian Arntzen
03da32a124 Fix nonuniform test for MSL.
Binding index overlaps.
2019-05-13 15:14:18 +02:00
Hans-Kristian Arntzen
647ddaee42 HLSL/MSL: Deal correctly with nonuniformEXT qualifier.
MSL does not seem to have a qualifier for this, but HLSL SM 5.1 does.
glslangValidator for HLSL does not support this, so skip any validation,
but it passes in FXC.
2019-05-13 14:58:27 +02:00
Hans-Kristian Arntzen
ac5eea3326 MSL: Add test for passing single swizzled texture arg from array. 2019-05-09 14:19:40 +02:00
Hans-Kristian Arntzen
97d39dc9d5 MSL: Deal with texture swizzle on arrays of images. 2019-05-09 11:25:45 +02:00
Hans-Kristian Arntzen
6fcf8c83d9 GLSL: Support OpBitcast for buffer references.
Update glslang/SPIRV-Tools/SPIRV-Headers references.
2019-05-09 10:29:31 +02:00
Hans-Kristian Arntzen
b6f8a20624 GLSL: Return correct sign for OpArrayLength.
.length() returns int, not uint ...
2019-05-07 19:02:32 +02:00