Commit Graph

1381 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen
ebf779dcfb HLSL: Do not support ClipCull size > 4 in mesh shaders.
The array mechanism breaks DXC which needs to observe that all
components have been written.

Uninitialized outputs will be undefined. Resort to simple vector
instead.
2022-11-02 13:34:11 +01:00
Hans-Kristian Arntzen
94160e8890 GLSL: Add test for mesh with non-block builtin IO. 2022-11-02 13:08:56 +01:00
Hans-Kristian Arntzen
3a066cd733 HLSL: Handle case where PerVertex block is not used. 2022-11-02 13:07:32 +01:00
Hans-Kristian Arntzen
f5ef0a74fb HLSL: Make sure to test deeply nested functions in mesh shaders. 2022-11-02 12:56:10 +01:00
Hans-Kristian Arntzen
e418266d25 HLSL: Some cleanups and fixes in analyze_meshlet_writes. 2022-11-02 12:56:04 +01:00
Hans-Kristian Arntzen
10f55a11eb HLSL: Add missing reference for mesh shader test. 2022-11-02 11:52:02 +01:00
Try
80146a20da HLSL: Implement VK_EXT_mesh_shader 2022-11-02 11:48:58 +01:00
Hans-Kristian Arntzen
744279ec78
Merge pull request #2050 from cdavis5e/op-spec-constant-op-composite-insert
MSL: Implement `CompositeInsert` `OpSpecConstantOp`.
2022-11-02 11:13:17 +01:00
Chip Davis
8cf99e7d44 MSL: Implement CompositeInsert OpSpecConstantOp.
This op creates a new composite constant with one element replaced. So,
we reconstruct the `SPIRConstant` for the composite constant, but with
one of the IDs replaced. Constant initializer lists are memoized for
when the result of a `CompositeInsert` is used in another
`CompositeInsert`.

(I wanted to add a test case for GLSL as well, but for two things:
1. `glslang` in Vulkan mode chokes on the first constant array,
   insisting that its initializer needs to be a constant. [Bug in
   glslang?]
2. The declarations for the buffers used by the shader aren't emitted,
   regardless of whether Vulkan mode is enabled.)

Fixes five tests under
`dEQP-VK.spirv_assembly.instruction.*.opspecconstantop.vector_related`.
2022-11-01 18:11:39 -07:00
Hans-Kristian Arntzen
605bce39d7 Roll glslang dependency. 2022-11-01 12:47:56 +01:00
Hans-Kristian Arntzen
4de9d6c2b6 MSL: Handle implicit integer promotion rules.
MSL inherits the behavior of C where arithmetic on small types are
implicitly converted to int. SPIR-V does not have this behavior, so make
sure that arithmetic results are handled correctly.
2022-10-31 13:33:46 +01:00
Hans-Kristian Arntzen
2a49f7e82d MSL: Fix restrict vs __restrict incompatibility.
restrict was supported, but it broke in MSL 3.0. __restrict works on all
versions, so opt for that instead.

Also check for RestrictPointer decoration and refactor to_restrict() to
not take optional parameter to make it more obvious when implied space
character is added.
2022-10-26 17:52:47 +02:00
Hans-Kristian Arntzen
04af769e85 MSL: Handle partial access chains with array-of-UBO/SSBO.
Need to consider the backing variable, not just plain SPIRVariable.
2022-10-26 11:33:04 +02:00
Chip Davis
0b679334e4 MSL: Don't flatten arrayed per-patch output blocks in tessellation shaders.
Flattening doesn't play well with dynamic indices. In this case, it's
better to leave it as an array of structs.

(I wanted to do this for named blocks generally. Trouble is, the builtin
`gl_out` block is *also* a named block...)

Fixes six more CTS tests, under
`dEQP-VK.tessellation.user_defined_io.per_patch_block_array.*`.
2022-10-18 15:04:42 -07:00
Chip Davis
a171087180 MSL: Support "raw" buffer input in tessellation evaluation shaders.
Using vertex-style stage input is complex, and it doesn't support
nesting of structures or arrays. By using raw buffer input instead, we
get this support "for free," and everything becomes much simpler.
Arguably, this is the way I should've done this in the first place.

Eventually, I'd like to make this the default, and then remove the
option altogether. (And I still need to do that with
`multi_patch_workgroup`...)

Should help fix 66 tests in the Vulkan CTS, under the following trees:

 - `dEQP-VK.pipeline.*.interface_matching.*`
 - `dEQP-VK.tessellation.user_defined_io.*`
 - `dEQP-VK.clipping.user_defined.*`
2022-10-18 14:58:59 -07:00
Hans-Kristian Arntzen
b5386e3ea9 HLSL: Improve support for VertexInfo aux struct.
Add concept of explicit bindings for aux structs and allows query if
these aux structs are required.
2022-10-03 13:31:27 +02:00
Bill Hollings
0a1127aa50 MSL: Emit correct address space when casting during OpStore.
When storing to local variable (eg. OpCopyLogical), the
default device address space used during casts is illegal.
Determine correct address space based on variable type.
2022-09-22 21:28:42 -04:00
Hans-Kristian Arntzen
a915e0bd4b MSL: Do not attempt to alias push constants. 2022-09-21 11:01:42 +02:00
Hans-Kristian Arntzen
24dc49e692 MSL: Handle descriptor aliasing of raw buffer descriptors.
It is allowed to redeclare descriptors with different types in Vulkan.
MSL in general does not allow this, but for raw buffers, we can cast the
reference type at the very least.

For typed resources we are kinda hosed. Without descriptor indexing's
PARTIALLY_BOUND_BIT, descriptors must be valid if they are statically
accessed, so it would not be valid to access differently typed aliases
unless that flag is used. There might be a way to reinterpret cast
descriptors, but that seems very sketchy.

Implements support for:

- Single discrete descriptor
- Single argument buffer descriptor
- Array of argument buffer descriptors

Other cases are unimplemented for now since they are extremely painful
to unroll.
2022-09-20 15:21:56 +02:00
Hans-Kristian Arntzen
6d3518e238
Merge pull request #2018 from atyuwen/master
MSL: only fix up gl_FragCoord if really necessary.
2022-09-15 11:44:38 +02:00
Bill Hollings
5493b3030e MSL: Support OpPtrEqual, OpPtrNotEqual, and OpPtrDiff.
- Add CompilerMSL::emit_binary_ptr_op() and to_ptr_expression()
  to emit binary pointer op. Compare matrix addresses without automatic
  transpose() conversion, to avoid error taking address of temporary copy.
- Add Compiler::add_active_interface_variable() to also track active
  interface vars in the entry point for SPIR-V 1.4 and above.
- For OpPtrAccessChain that ends in array element, use Element
  as offset to existing index, otherwise it will access into
  array dimension that doesn't exist.
- Dereference pointer function call arguments. Ultimately, this
  dereferencing is actually backwards, and in future, we should aim
  to properly support passing pointer variables between functions,
  but such a refactoring was beyond the scope here.
- Use [] to declare array of pointers, as array<T*> is not supported in MSL.
- Add unit test shaders.
2022-09-14 15:19:15 -04:00
Yuwen Wu
1b9296e1a5 MSL: only fix up gl_FragCoord if really necessary. 2022-09-13 18:50:57 +08:00
Hans-Kristian Arntzen
a5a7999666 Update mesh/task test references. 2022-09-12 12:46:14 +02:00
Hans-Kristian Arntzen
4c345166dc GLSL: Implement task shaders.
Due to bugged glslang / spirv-tools w.r.t. terminator instructions,
add a hack to ignore invalid SPIR-V for the time being.
2022-09-05 12:31:22 +02:00
Hans-Kristian Arntzen
5762617729 GLSL: Implement GL_EXT_mesh_shader. 2022-09-05 11:25:04 +02:00
Hans-Kristian Arntzen
6a73e68d30 Update glslang reference. 2022-09-05 11:18:44 +02:00
Hans-Kristian Arntzen
d24f41f1d5 Update dependencies. 2022-09-02 14:58:04 +02:00
Hans-Kristian Arntzen
bc3987e59a MSL: Fix various bugs with Ptr/U bitcasts. 2022-08-09 13:49:40 +02:00
Hans-Kristian Arntzen
05bbcc2d09 Do not optimize OpCompositeInsert for hoisted temporaries.
We cannot track uses that happens in subsequent loop iterations, so have
to be very careful.

Fixes regression introduced after this was added.
2022-08-09 12:44:57 +02:00
Chip Davis
fc4a12fd4f MSL: Use a wrapper type for matrices in workgroup storage.
The standard `matrix` type in MSL lacked a constructor in the
`threadgroup` AS. This means that it was impossible to declare a
`threadgroup` variable that contains a matrix. This appears to have been
an oversight that was corrected in macOS 13/Xcode 14 beta 4. This
workaround continues to be required, however, for older systems.

To avoid changing interfaces unnecessarily (which shouldn't be a problem
regardless because the old and new types take up the same amount of
storage), only do this for structs if the struct is positively
identified as being used for workgroup storage.

I'm entirely aware this is inconsistent with the way packed matrices are
handled. One of them should be changed to match the other. Not sure
which one.

Fixes 23 CTS tests under `dEQP-VK.memory_model.shared`.
2022-08-07 17:31:41 -07:00
Chip Davis
faea931de3 MSL: Also replace bool with short in structures.
Since `bool` is a logical type, it cannot be used in uniform or storage
buffers. Therefore, replacing it in structures should not change the
shader interface.

We leave it alone for builtins. (FIXME: Should we also leave it for
I/O varyings?)

Fixes 24 CTS tests under `dEQP-VK.memory_model.shared`.
2022-08-05 11:43:21 -07:00
Hans-Kristian Arntzen
4dfac510ed Handle multiple breaks out of switches.
Use a switch stack instead.
2022-07-22 15:31:40 +02:00
Hans-Kristian Arntzen
c24d5a7b90
Merge pull request #1985 from KhronosGroup/fix-1973
Handle collapsed loops similar to collapsed selections.
2022-07-22 15:28:54 +02:00
Hans-Kristian Arntzen
8ba0820c9d
Merge pull request #1984 from KhronosGroup/fix-1972
Avoid detection of false loop variables.
2022-07-22 14:55:06 +02:00
Hans-Kristian Arntzen
be904dcc1e Handle collapsed loops similar to collapsed selections.
If we hit the deprecated scenario of selection with identical branches,
we need to collapse loops into direct branches if need be.
2022-07-22 14:37:46 +02:00
Hans-Kristian Arntzen
f7e98c39db Avoid detection of false loop variables.
If the loop variable candidate has a dominating block that lives in an
unrelated loop, we have to reject the loop variable candidate.
2022-07-22 14:08:21 +02:00
Pedro J. Estébanez
1fe470b199 HLSL: Implement GroupOperation(Inclusive/Exclusive)Scan. 2022-07-22 13:39:37 +02:00
Hans-Kristian Arntzen
963fdfdf68 Handle PHI in collapsed switch constructs.
Collapsed switch constructs only branch directly to the merge block.
2022-07-04 13:55:00 +02:00
Bill Hollings
4185acc70d MSL: Fixes from review for SPV_KHR_physical_storage_buffer extension.
- Assign ulongn physical type to buffer pointers in short arrays
  when array stride is larger than pointer size.
- Support GL_EXT_buffer_reference_uvec2 casting
  buffer reference pointers to and from uvec2 values.
- When packing structs, include structs inside physical buffers.
- Update mechanism for traversing pointer arrays when calculating type sizes.
- Added unit test shaders.
2022-07-01 16:10:41 -04:00
Bill Hollings
78eb5043f9 MSL: Fixes from review for SPV_KHR_physical_storage_buffer extension.
- For physical storage pointers, emit forward reference
  declarations in addition to definitions.
- Minor syntax corrections.
2022-06-24 17:28:17 -04:00
Bill Hollings
52c7c2dab6 MSL: Add support for SPV_KHR_physical_storage_buffer extension.
- Determine sizing and alignments of pointers to types as
  distinct from the size and alignment of the types themselves.
- Declare all buffer pointers in the MSL device address space.
- Support struct pointer recursion, where structs can
  contain pointers to themselves or to a parent struct.
- Add SPIRType::was_forward_referenced to track if a type was forward
  referenced, to help emit MSL structs in the correct dependency order.
- Handle pointers to pointers that are not just arrays of arrays.
2022-06-20 20:21:00 -04:00
Hans-Kristian Arntzen
e08e0cf28d GLSL: Handle forced temporary OpConvertUToAccelerationStructureKHR.
Need to lower to temporary before casting to RTAS.
2022-06-17 13:38:45 +02:00
Hans-Kristian Arntzen
197a273fd4
Merge pull request #1959 from KhronosGroup/fix-1955-1956
GLSL: Add more extension ladder fallbacks for unusual integer sizes.
2022-06-10 10:42:51 +02:00
Hans-Kristian Arntzen
df21a99d1a GLSL: Add more extension ladder fallbacks for unusual integer sizes. 2022-06-07 18:30:10 +02:00
Hans-Kristian Arntzen
a97bbc24c5
Merge pull request #1958 from KhronosGroup/fix-1957
Fix control flow bug where we missed continue;
2022-06-07 16:00:54 +02:00
Hans-Kristian Arntzen
533aab00b6 GLSL: Add missing KHR barycentric references. 2022-06-07 15:17:34 +02:00
Hans-Kristian Arntzen
46e4b5a3c8 Fix control flow bug where we missed continue;
Case which caused failure:

if (cond)
{
    continue;
}
break;

Only allow tracing from inner selections if the outer header never
merges execution.
2022-06-07 15:04:01 +02:00
Hans-Kristian Arntzen
e45d01c41f Emit KHR barycentrics if source enables the KHR extension.
For roundtrip purposes, need to match KHR or NV extension.
2022-05-27 13:28:25 +02:00
Hans-Kristian Arntzen
0aedc7d128 Roll dependencies. 2022-05-27 13:28:25 +02:00
Hans-Kristian Arntzen
af223101c6
Merge pull request #1952 from KhronosGroup/fix-1944
GLSL: Add basic support for GL_EXT_shader_atomic_float.
2022-05-27 13:17:22 +02:00
Hans-Kristian Arntzen
88e583d062 GLSL: Add basic support for GL_EXT_shader_atomic_float. 2022-05-27 12:13:40 +02:00
Hans-Kristian Arntzen
1c88730e12 GLSL: Implement 1D texture emulation for ES.
ES does not support 1D images at all. Fake it by promoting 1D images to
2D.
2022-05-27 11:51:34 +02:00
Hans-Kristian Arntzen
b3ff97d0fe
Merge pull request #1946 from KhronosGroup/fix-1943
Promote Unreachable cases into break to avoid fallthrough.
2022-05-18 19:22:45 +02:00
Hans-Kristian Arntzen
d08ce828f4 Promote Unreachable cases into break to avoid fallthrough.
HLSL is very fussy about fallthrough in switch blocks, so promote
Unreachable blocks to breaks if they are inside a switch construct.

Some false positives are possible in weird multi-break scenarios, but
this is benign.
2022-05-18 18:36:32 +02:00
Hans-Kristian Arntzen
4b9e60273c Add tests for OpCompositeInsert edge cases. 2022-05-18 16:43:32 +02:00
Hans-Kristian Arntzen
23662668dd Attempt more optimal codegen for OpCompositeInsert.
Speculate that we can modify the SSA value in-place. As long as it is
not used after the modify, this is fine.

Also need to make sure we don't attempt to RMW something that is
impossible to modify.
2022-05-18 16:37:33 +02:00
Hans-Kristian Arntzen
bfefb5f511
Merge pull request #1941 from KhronosGroup/fix-1934
MSL: Potentially cast loaded Input variables.
2022-05-13 14:17:59 +02:00
Hans-Kristian Arntzen
05206005ca MSL: Potentially cast loaded Input variables.
If the sign is rewritten for an input, we might have to fixup the sign
in OpLoad, similar to builtins.
2022-05-13 13:02:45 +02:00
Hans-Kristian Arntzen
92164d38d1 GLSL: Do not analyze precision for Undef variables.
Undefs won't have a chance to emit aliases, and any expression depending
on Undef will be garbage either way.
2022-05-13 12:18:10 +02:00
Hans-Kristian Arntzen
7a6c2da9aa GLSL: Handle more proper semantics for RelaxedPrecision.
GLSL and RelaxedPrecision are quite different in what they affect.
RelaxedPrecision affects operations, while this is merely implied in
GLSL based on inputs.

This leads to situations where we have to promote mediump inputs to
highp, and the simplest approach is to force highp temporaries for
inputs which are consumed in a highp context. For completeness, we also
demote RelaxedPrecision inputs to mediump variables.

PHI is handled by copying the PHI into a temporary.

We have to be very careful with hoisted temporaries, since the child
temporary will not be analyzed up-front. We inherit the hoisted-ness
state and emit the hoisted child temporary as necessary. When faking the
temporaries with OpCopyObject, we make sure to block any variable
hoisting.

Hoisting children of PHI variables is fine, since PHIs are not hoisted with
the same framework as other temporaries.
2022-05-02 15:11:24 +02:00
Hans-Kristian Arntzen
40b3053b4c Handle early reads from loop variables with initializers.
Need to consider that static_expression can be 0. Fallback as necessary.
Also need to clear the static expression.
2022-04-28 14:36:53 +02:00
Hans-Kristian Arntzen
c52333b984
Merge pull request #1924 from stefalie/master
cli: display missing memory qualifiers for reflect and dump-resources
2022-04-27 13:27:53 +02:00
Bill Hollings
3bca246ad2 MSL: Emit interface block members of array length 1 as arrays instead of scalars.
Test for array presence using is_array() instead of element count.
Add shaders-msl/vert/interface-block-single-element-array.vert regression test.

Fixes a regression error introduced in 3d4daab.
2022-04-26 20:39:18 -04:00
Stefan Lienhard
089cf27119 remove newline at eof 2022-04-26 19:15:51 +02:00
Stefan Lienhard
56fd17f552
add qualifiers to reference reflect json output 2022-04-26 14:30:17 +02:00
Hans-Kristian Arntzen
d7cae5e7cd
Merge pull request #1917 from KhronosGroup/fix-1906
GLSL: Support GL_EXT_debug_printf.
2022-04-19 13:08:30 +02:00
Hans-Kristian Arntzen
d2a4f9842b GLSL: Support GL_EXT_debug_printf. 2022-04-19 12:07:54 +02:00
Hans-Kristian Arntzen
5b18fb1bcd MSL: Pass down global RayQuery object to leaf functions. 2022-04-19 11:49:22 +02:00
Hans-Kristian Arntzen
17c52990d5 MSL: Fix goofy bugs in ray query. 2022-03-24 18:14:46 +01:00
Hans-Kristian Arntzen
d000b9e71c
Merge pull request #1898 from KhronosGroup/pr-1859
Merge PR #1859 with minor fixes
2022-03-22 13:50:43 +01:00
Hans-Kristian Arntzen
a7eefbc114 HLSL: Disable FXC testing for rayquery shaders.
Manually tested that it compiles on DXC.
2022-03-22 12:34:43 +01:00
Hans-Kristian Arntzen
cd209ff46d HLSL: Update test from review. 2022-03-22 12:31:52 +01:00
Hans-Kristian Arntzen
c95338e03e Merge branch 'ray_query' of https://github.com/k-payl/SPIRV-Cross into pr-1859 2022-03-22 12:29:49 +01:00
Hans-Kristian Arntzen
7b9eaf0b5e MSL: Handle awkward mix and match of Offset / ArrayStride in constants.
In normal buffer blocks, every member must be declared, but for
constants, you can technically mix and match, causing much pain and
suffering ...
2022-03-22 12:25:09 +01:00
Konstantin Pail
251361bd6f VK_KHR_ray_query implementation 2022-03-15 21:54:29 +03:00
Hans-Kristian Arntzen
4ab5bbb4e5 Fixup names of anonymous inner structs.
Just like we try to fixup struct names for block types, inner structs
can be "anonymous" structs. HLSL codegen from DXC tends to emit this,
and emitting dummy struct names tends to break GL linkage on some
drivers.
2022-03-10 15:45:38 +01:00
Hans-Kristian Arntzen
1ec9d018fd MSL: Handle aliased variable names for resources placed in IB struct.
Just remember to register the names.
2022-03-07 12:00:40 +01:00
Bill Hollings
0c0fd98322 MSL: Use var name instead of var-type name for flattened interface members.
This allows two variables of the same struct type to be flattened
into the same interface struct without a member name conflict.

Add shaders-msl/frag/in_block_with_multiple_structs_of_same_type.frag
unit test shader to demonstrate this.
2022-03-04 11:38:53 -05:00
Hans-Kristian Arntzen
b192b8887a MSL: Consider that gl_IsHelperInvocation can be Volatile.
Just emit simd_is_helper_thread() directly.
2022-03-04 11:46:35 +01:00
Hans-Kristian Arntzen
15d29f00e2 Add test for SPIR-V 1.6 Volatile HelperInvocation. 2022-03-04 11:19:33 +01:00
Hans-Kristian Arntzen
5d9fc2d903 HLSL: Add test for HelperInvocation. 2022-03-04 10:58:40 +01:00
Hans-Kristian Arntzen
31be74a853 Add relax_nan_checks options.
Makes codegen from typical D3D emulation SPIR-V more readable.
Also makes cross compilation with NotEqual more sensible.
It's very rare to actually need the strict NaN-checks in practice.

Also, glslang now emits UnordNotEqual by default it seems, so give up
trying to assume OrdNotEqual. Harmonize for UnordNotEqual as the sane
default.
2022-03-03 14:50:56 +01:00
Hans-Kristian Arntzen
dc62cc792b Handle OpTerminateInvocation. 2022-03-03 10:36:07 +01:00
Bill Hollings
02d588b7e4 MSL: Fix var names in test shaders to avoid reserved identifiers. 2022-03-03 10:19:04 +01:00
Bill Hollings
3d4daab29d MSL: Support input/output blocks containing nested struct arrays
Fixes numerous CTS tests of types
dEQP-VK.pipeline.interface_matching.vector_length.member_of_*,
passing complex nested structs between stages as stage I/O.

- Make add_composite_member_variable_to_interface_block() recursive to allow
  struct members to contain nested structs, building up member names and access
  chains recursively, and only add the resulting flattened leaf members to the
  synthetic input and output interface blocks.
- Recursively generate individual location numbers for the flattened members
  of the input/output block.
- Replace to_qualified_member_name() with append_member_name().
- Update add_variable_to_interface_block() to support arrays as struct members,
  adding a member to input and output interface blocks for each element of the array.
- Pass name qualifiers to add_plain_member_variable_to_interface_block() to allow
  struct members to be arrays of structs, building up member names and access chains,
  and adding multiple distinct flattened leaf members to the synthetic input and
  output interface blocks.
- Generate individual location numbers for the individual array members
  of the input/output block.
- SPIRVCrossDecorationInterfaceMemberIndex references the index of a member
  of a variable that is a struct type. The value is relative to the variable,
  and for structs nested within that top-level struct, the index value needs
  to take into consideration the members within those nested structs.
- Pass var_mbr_idx to add_plain_member_variable_to_interface_block() and
  add_composite_member_variable_to_interface_block(), start at zero for each
  variable, and increment for each member or nested member within that variable.
- Add unit test shaders-msl/vert/out-block-with-nested-struct-array.vert
- Add unit test shaders-msl/vert/out-block-with-struct-array.vert
- Add unit test shaders-msl/tese/in-block-with-nested-struct.tese
2022-03-03 10:18:40 +01:00
Hans-Kristian Arntzen
d16183d1d2
Merge pull request #1873 from KhronosGroup/fix-1861
HLSL: Do not emit VPOS fixup unless position is active.
2022-02-28 12:58:07 +01:00
Hans-Kristian Arntzen
7af0a5f820 HLSL: Do not emit VPOS fixup unless position is active. 2022-02-28 12:09:57 +01:00
Hans-Kristian Arntzen
5555f2784b MSL: Refactor and fix use of quadgroup vs simdgroup. 2022-02-28 11:58:33 +01:00
Hans-Kristian Arntzen
188dc8b13c
Merge pull request #1862 from flokart-world/feature/flatten-ubo-for-hlsl
HLSL: Make --flatten-ubo work correctly
2022-02-16 16:39:45 +01:00
Shintaro Sakahara
ed4ded040e HLSL: Make --flatten-ubo work correctly 2022-02-16 21:53:24 +09:00
Hans-Kristian Arntzen
5d9a95370f GLSL: Ensure correct signed integer type for more texture functions. 2022-02-16 11:14:07 +01:00
Hans-Kristian Arntzen
53d94a982e
Merge pull request #1852 from KhronosGroup/fix-1850
MSL: Rethink how opaque descriptors are passed to leaf functions.
2022-01-18 15:25:32 +01:00
Hans-Kristian Arntzen
5b952d2cbf MSL: Rethink how opaque descriptors are passed to leaf functions.
We were passing arrays by value which the compiler fails to optimize,
causing abyssal performance. To fix this, we need to consider that
descriptors can be in constant or const device address spaces.

Also, lone descriptors are passed by value, so we explicitly remove address
space qualifiers.

One failure case is when shader passes a texture/sampler array as an
argument. It's all UniformConstant in SPIR-V, but in MSL it might be
thread, const device or constant, so that won't work ...
Global variable use works fine though, and that should cover 99.9999999%
of use cases.
2022-01-18 14:40:52 +01:00
Hans-Kristian Arntzen
ac46140ba3 Test aliased names in declared LUTs. 2022-01-18 12:39:16 +01:00
Hans-Kristian Arntzen
48b5a9069f Handle aliased names in spec constants.
Need to register resource name.
2022-01-18 12:31:28 +01:00
Hans-Kristian Arntzen
9b25581d49 MSL: Handle constant construct of block-like array types.
Need this to be context sensitive, since array of block-like struct is
template, but struct of block-like array is C-style.

Also, test a mix and match, so we have constant array of block-like
struct with array inside. :v
2022-01-17 18:28:25 +01:00
Hans-Kristian Arntzen
5a5be7f9b9 MSL: Handle signed atomic min/max.
C++ deduces this based on the pointer type, so cast to atomic_uint/int
if we have to.
2022-01-17 15:40:58 +01:00
Hans-Kristian Arntzen
7dd974b9db
Merge pull request #1847 from KhronosGroup/fix-1775
Rework how loop iteration counts are validated.
2022-01-17 14:55:56 +01:00
Hans-Kristian Arntzen
1d13a3e36a Rework how loop iteration counts are validated.
Introduces an idea of a recompilation making forward progress.

There are some extreme edge cases where we need more than 3 loops, but
only allow this in specific circumstances where we can reason about
forward progress being made.
2022-01-17 14:12:01 +01:00
Hans-Kristian Arntzen
ef6bde6580 Do not forward expressions which carry a huge amount of dependencies.
Need to force temporaries eventually, or compilers have a tendency to
explode.
2022-01-17 13:45:12 +01:00
Hans-Kristian Arntzen
017cdfe25b Update references for GL_EXT_texture_buffer. 2022-01-14 14:57:24 +01:00
Hans-Kristian Arntzen
fe5a0aa72f
Merge pull request #1839 from KhronosGroup/spv1.6
Add sanity test for SPIR-V 1.6 modules.
2022-01-06 15:51:11 +01:00
Hans-Kristian Arntzen
7c12228359 Add sanity test for SPIR-V 1.6 modules.
Just verify that we don't blow up on these modules.
2022-01-06 14:16:28 +01:00
Hans-Kristian Arntzen
7c83fc22fa Add support for LocalSizeId.
WorkgroupSize builtin is deprecated in 1.6 and LocalSizeId is supported
in Vulkan starting with maintenance4.
2022-01-06 13:57:10 +01:00
Hans-Kristian Arntzen
fe8848a6f2 Roll dependencies. 2022-01-05 14:56:01 +01:00
Hans-Kristian Arntzen
be333e0cab MSL: Move float2->3 TessCoord fixup to a better location. 2022-01-05 13:32:17 +01:00
Hans-Kristian Arntzen
2793d22af5 Merge branch 'master' of git://github.com/cfnptr/SPIRV-Cross 2022-01-05 12:53:45 +01:00
Nikita Fediuchin
2acf0e73dd Fix gl_TessCoord arguments presence. Update reference shaders.
* Added check for "gl_TessCoord" presence in the entry point arguments.
* Updated reference tessellation evaluation shaders.
2021-12-20 22:58:21 +02:00
Sebastián Aedo
905b8244e7 Clamp vector element access to vector size.
In cases where we know the size of the vector and the index at compile
time, we can check if it's accessing in bounds and rely in undefined
behavior otherwise.

Signed-off-by: Sebastián Aedo <saedo@codeweavers.com>
2021-12-07 16:00:06 -03:00
Sebastián Aedo
6d8302ef14 MSL: Add 64 bit switch support
Add 64 bit switch support for MSL version 2.2.

* Also fixes a wrong endianness conversion.

Signed-off-by: Sebastián Aedo <saedo@codeweavers.com>
2021-11-26 15:54:56 -03:00
Bill Hollings
248e9ae9ed MSL: Don't output depth and stencil values with explicit early fragment tests.
Fragment shaders that require explicit early fragment tests are incompatible
with specifying depth and stencil values within the shader. If explicit early
fragment tests is specified, remove the depth and stencil outputs from the
output structure, and replace them with dummy local variables.

Add CompilerMSL:uses_explicit_early_fragment_test() function to consolidate
testing for whether early fragment tests are required.

Add two unit tests for depth-out with, and without, early fragment tests.
2021-11-12 14:17:00 -05:00
Bill Hollings
fd252b21ff Separate (partially) the tracking of depth images from depth compare ops.
SPIR-V allows an image to be marked as a depth image, but with a non-depth
format. Such images should be read or sampled as vectors instead of scalars,
except when they are subject to compare operations.

Don't mark an OpSampledImage as using a compare operation just because the
image contains a depth marker. Instead, require that a compare operation
is actually used on that image.

Compiler::image_is_comparison() was really testing whether an image is a
depth image, since it incorporates the depth marker. Rename that function
to is_depth_image(), to clarify what it is really testing.

In Compiler::is_depth_image(), do not treat an image  as a depth image
if it has been explicitly marked with a color format, unless the image
is subject to compare operations.

In CompilerMSL::to_function_name(), test for compare operations
specifically, rather than assuming them from the depth-image marker.

CompilerGLSL and CompilerMSL still contain a number of internal tests that
use is_depth_image() both for testing for a depth image, and for testing
whether compare operations are being used. I've left these as they are
for now, but these should be cleaned up at some point.

Add unit tests for fetch/sample depth images with color formats and no compare ops.
2021-11-08 15:59:45 -05:00
Hans-Kristian Arntzen
f1b411c9e8 GLSL: Deal with buffer_reference_align.
This is somewhat awkward to support, but the best effort we can do here
is to analyze various Load/Store opcodes and deduce the ideal overall
alignment based on this. This is not a 100% perfect solution, but should
be correct for any reasonable use case.

Also fix various nitpicks with BDA support while I'm at it.
2021-11-07 17:11:46 +01:00
Hans-Kristian Arntzen
1adc53b107
Merge pull request #1806 from KhronosGroup/fix-1777
CFG: Handle degenerate selection constructs.
2021-11-07 14:10:48 +01:00
Hans-Kristian Arntzen
21a15b90e5
Merge pull request #1804 from KhronosGroup/fix-1759
MSL: Handle non-thread storage class in Modf/Frexp pointer versions.
2021-11-07 13:36:32 +01:00
Hans-Kristian Arntzen
2714f5410c CFG: Handle degenerate selection constructs.
Apparently, it's legal to use a selection construct where both paths
branch to same location, but a different merge point is used.
This breaks many assumptions the variable scope analyzer makes.

The only logical way to generate code for this scenario is to treat the
selection construct as a trivial switch construct with only a default
case.
2021-11-07 13:32:29 +01:00
Hans-Kristian Arntzen
e40d19bdbf MSL: Handle non-thread storage class in Modf/Frexp pointer versions. 2021-11-07 12:51:15 +01:00
Hans-Kristian Arntzen
f1d4aff85e
Merge pull request #1805 from KhronosGroup/fix-1776
Handle Modf/Frexp in more cases.
2021-11-07 12:36:42 +01:00
Hans-Kristian Arntzen
4561ecddbd Handle Modf/Frexp in more cases.
Consider it a write to a variable, similar to OpStore.
2021-11-07 11:36:44 +01:00
Hans-Kristian Arntzen
05e8e5a953 Correctly reflect declared buffer size for out of order members.
Need to deduce size based on member with highest offset, not highest
index.
2021-11-07 10:08:17 +01:00
Bill Hollings
be812c45e5 MSL: Remove over-zealous check for struct packing compatibility.
Previous test for SPIRVCrossDecorationPhysicalTypePacked on parent struct
when unpacking member struct was too restrictive, and not needed as long
as padding compensates.
2021-10-28 19:36:32 -04:00
Bill Hollings
76cb807c19 MSL: Fix type redirection when struct members are reordered to align with offsets.
Populate member_type_index_redirection as reverse lookup, not forward lookup.
Move use of member_type_index_redirection from CompilerMSL::to_member_reference()
to CompilerGLSL::access_chain_internal() to access all redirected type info,
not just name.
2021-10-28 10:16:34 -04:00
Hans-Kristian Arntzen
edf247fb1c MSL: Workaround compiler crashes when using threadgroup bool.
Promote to short instead and do simple casts on load/store instead.

Not 100% complete fix since structs can contain booleans, but this is
getting into pretty ridiculously complicated territory.
2021-10-25 10:55:11 +02:00
Erfan Ahmadi
43eecb2360 SPIRV-Cross contribution needed for INTEL_fragment_shader_ordering 2021-10-25 10:50:10 +02:00
Hans-Kristian Arntzen
2b5e17eca5 MSL: Never used templated array for RayQuery objects.
Not supported and compiler derps out.
2021-10-21 22:02:01 +02:00
Hans-Kristian Arntzen
5afb3d313f MSL: Fix some trivial bugs not caught by CI when adding ray query. 2021-10-21 21:53:41 +02:00
丛越
d52ec1e196 Fix all requested changes, test_shaders.py supports compiling MSL 2.4 shaders, and the Intersection Query currently only supports MSL 2.4 on the iOS platform. 2021-10-21 17:46:45 +08:00
丛越
597f29d09d Support Metal 2.4 Intersection Query, Implement GL_EXT_ray_query. 2021-10-19 18:45:10 +08:00
Hans-Kristian Arntzen
6382f15470 Test behavior around OpSelect with matrices. 2021-10-13 16:08:29 +02:00
Hans-Kristian Arntzen
6071df5840 Fix wrong detection of trivial_mix_op.
Effectively, only the last component of the select was considered, need
to correctly early out if any case is hit.
2021-10-13 15:34:00 +02:00
Hans-Kristian Arntzen
97a438d214
Merge pull request #1757 from KhronosGroup/fix-1754
Improve handling of INT_MIN/INT64_MIN literals.
2021-09-30 17:04:30 +02:00
Hans-Kristian Arntzen
f72bb3c6f5 Improve handling of INT_MIN/INT64_MIN literals.
We cannot naively convert these to decimal literals. C/C++ (and thus
MSL) has extremely awkward literal promotion rules.
2021-09-30 16:29:30 +02:00
Hans-Kristian Arntzen
9b2a8c7622 HLSL: Ensure synthetic NumWorkgroups variable is considered active.
In SPIR-V 1.4+, active global variables must be marked as such.
2021-09-30 14:39:42 +02:00
Hans-Kristian Arntzen
bb04156d3c CLI/HLSL: Don't set explicit binding for synthesized NumWorkgroups CBV. 2021-09-30 14:30:49 +02:00
Bill Hollings
ec054dad7f MSL: Support synthetic functions in function constants.
Emit synthetic functions before function constants.
Support use of spvQuantizeToF16() in function constants for numerical
behavior consistency with the op code.
Ensure subnormal results from OpQuantizeToF16 are flushed to zero per SPIR-V spec.

Adjust SPIRV-Cross unit test reference shaders to accommodate these changes.
Any MSL reference shader that inclues a synthetic function is affected,
since the location it is emitted has changed.
2021-09-28 19:10:16 -04:00
Bill Hollings
ba66a91402 MSL: Use vec<T, n> in template SpvHalfTypeSelector for function spvQuantizeToF16().
Adjust SPIRV-Cross unit test reference shaders to accommodate these changes.
2021-09-25 14:36:42 -04:00
Bill Hollings
a2671e35b0 MSL: Consolidate spvQuantizeToF16() functions into a single template function.
Adjust SPIRV-Cross unit test reference shaders to accommodate these changes.
2021-09-24 14:41:15 -04:00
Bill Hollings
5742047b24 MSL: Honor infinities in OpQuantizeToF16 when compiling using fast-math.
Add spvQuantizeToF16() family of synthetic functions to convert
from float to half and back again, and add function attribute
[[clang::optnone]] to honor infinities during conversions.

Adjust SPIRV-Cross unit test reference shaders to accommodate these changes.
2021-09-24 11:22:05 -04:00
Bill Hollings
fb3defc9ef MSL: Honor DecorationNoContraction when compiling using fast-math.
Add [[clang::optnone]] attribute to spvF*() functions used for handling
floating point operations decorated with DecorationNoContraction.

Just using precise::fma() did not work.

Adjust SPIRV-Cross unit test reference shaders to accommodate these changes.
2021-09-23 14:37:08 -04:00
Bill Hollings
40141ffddf MSL: Selectively enable fast-math in MSL code to match Vulkan CTS results.
Based on CTS testing, math optimizations between MSL and Vulkan are inconsistent.
In some cases, enabling MSL's fast-math compilation option matches Vulkan's math
results. In other cases, disabling it does. Broadly enabling or disabling fast-math
across all shaders results in some CTS test failures either way.

To fix this, selectively enable/disable fast-math optimizations in the MSL code,
using metal::fast and metal::precise function namespaces, where supported, and
the [[clang::optnone]] function attribute otherwise.

Adjust SPIRV-Cross unit test reference shaders to accommodate these changes.
2021-09-22 18:58:31 -04:00
Bill Hollings
35e92e6ffb MSL: Return fragment function value even when last SPIR-V Op is discard (OpKill).
Add test shader for new functionality.
Add legacy test reference shader for unrelated buffer-bitcast
test, that doesn't seem to have been added previously.
2021-09-12 16:28:21 -04:00
Bill Hollings
472f9d4f6d Add tests for OpSpecConstantOp ops OpQuantizeToF16 and OpSRem.
Tests provided by @cdavis5e.
2021-09-05 16:51:04 -04:00
Hans-Kristian Arntzen
b8f1e71907 GLSL: Emit GL_EXT_buffer_reference_uvec2 as required. 2021-09-02 13:17:13 +02:00
Hans-Kristian Arntzen
23c4480d8e Fix switch fallthrough case in some cases. 2021-08-31 17:24:09 +02:00
Hans-Kristian Arntzen
2eea6a579b MSL: Consider that function/private variables can be block-like.
Handles a special case with array copies.
The implementation of this fix is not perfect, but should be good
enough for time being.
2021-08-23 13:26:45 +02:00
Hans-Kristian Arntzen
c062b6b852
Merge pull request #1725 from billhollings/fix-duplicate-glposition
MSL: Fix duplicate gl_Position outputs when gl_Position defined but unused.
2021-08-23 11:37:10 +02:00
Hans-Kristian Arntzen
fad1590786
Merge pull request #1722 from billhollings/row-maj-mtx-store-from-const
MSL: Support row-major transpose when storing matrix from constant RHS matrix.
2021-08-23 11:29:01 +02:00
Bill Hollings
e76fcf9309 MSL: Add test for fixes to MSL constant expression type down-casting. 2021-08-16 13:56:05 -04:00
Bill Hollings
3105e82b2e MSL: Fix duplicate gl_Position outputs when gl_Position defined but unused.
When gl_Position is defined by SPIR-V, but neither used nor initialized,
it appeared twice in the MSL output, as gl_Position and glPosition_1.

The existing tests for whether an output is active check only that it is
used by an op, or initialized. Adding the implicit gl_Position also marked
the existing gl_Position as active, duplicating the output variable.

Fix is that when checking for the need to add an implicit gl_Position
output, also check if the var is already defined in the shader,
and just needs to be marked as active.
Add test shader.
2021-08-16 11:23:15 -04:00
Bill Hollings
9552ca5473 MSL: Support row-major transpose when storing matrix from constant RHS matrix.
Remove test and exception when storing row-major matrix
from RHS that is not a SPIRExpression.
Add test shaders.
2021-08-12 09:08:35 -04:00