This requires adding the stroke info to the cache key, and doing the
stroking and dashing before rendering as triangles.
BUG=skia:3755
Review URL: https://codereview.chromium.org/1275553002
Paths are cached as tessellated triangle meshes in vertex buffers on the GPU. Stroked paths are not (yet) cached.
Paths containing no curved segments (linear paths) are reused at all scales. Paths containing curved segments are reused within a scale tolerance threshold.
In order to invalidate the cache when an SkPath is changed or deleted,
this required implementing genID change notification in SkPath. This is
modelled almost exactly on SkPixelRef::GenIDChangeListener.
However, It does not currently implement the check for unique genIDs,
so notifiers will fire when the first instance of an SkPathRef
using a given genID is destroyed.
Another caveat is that you cannot successfully add a change notifier
to an empty path, since it uses the "canonical" empty path which is
never modified or destroyed. For this reason, we prevent adding
listeners to it.
BUG=skia:4121,skia:4122, 497403
DOCS_PREVIEW= https://skia.org/?cl=1114353004
Committed: https://skia.googlesource.com/skia/+/468dfa72eb6694145487be17876804dfca3b7adb
Review URL: https://codereview.chromium.org/1114353004
Paths are cached as tessellated triangle meshes in vertex buffers on the GPU. Stroked paths are not (yet) cached.
Paths containing no curved segments (linear paths) are reused at all scales. Paths containing curved segments are reused within a scale tolerance threshold.
In order to invalidate the cache when an SkPath is changed or deleted,
this required implementing genID change notification in SkPath. This is
modelled almost exactly on SkPixelRef::GenIDChangeListener.
However, It does not currently implement the check for unique genIDs,
so notifiers will fire when the first instance of an SkPathRef
using a given genID is destroyed.
Another caveat is that you cannot successfully add a change notifier
to an empty path, since it uses the "canonical" empty path which is
never modified or destroyed. For this reason, we prevent adding
listeners to it.
BUG=skia:4121,skia:4122, 497403
DOCS_PREVIEW= https://skia.org/?cl=1114353004
Review URL: https://codereview.chromium.org/1114353004
This reverts commit d12e6ffa5c.
Our Chrome roll canaries are failing with the dreaded
Ninja-says-there's-more-work-to-do message. I will break this up
smaller (if possible) and try again tomorrow.
BUG=skia:4126
Review URL: https://codereview.chromium.org/1258293004 .
include/views/SkOSWindow_Win.h includes it.
To move SkTHash.h to include/private, SkChecksum.h needs to go there too. To move SkChecksum.h to include/private, SkTLogic needs to go there too.
This adds a bunch of -Iinclude/private to tools.gyp I missed in the last CL.
No public API changes.
TBR=reed@google.com
BUG=skia:4126
Review URL: https://codereview.chromium.org/1260613006
Implement support for path rendering in Chromium through
CHROMIUM_path_rendering pseudo extension.
The extension defines a new pseudo-gl function,
BindFragmentInputLocation. This behaves similarly to the
BindUniformLocation pseudo-gl function. The idea is to assign fragment
input location to a fragment input before linking the program.
BUG=chromium:344330
Committed: https://skia.googlesource.com/skia/+/eeef46d181f9f8db388ecea81df699fc1b3c9280
Review URL: https://codereview.chromium.org/1192663002
Reason for revert:
DEPS roll failing
Original issue's description:
> Implement support for CHROMIUM_path_rendering pseudo extension
>
> Implement support for path rendering in Chromium through
> CHROMIUM_path_rendering pseudo extension.
>
> The extension defines a new pseudo-gl function,
> BindFragmentInputLocation. This behaves similarly to the
> BindUniformLocation pseudo-gl function. The idea is to assign fragment
> input location to a fragment input before linking the program.
>
> BUG=chromium:344330
>
> Committed: https://skia.googlesource.com/skia/+/eeef46d181f9f8db388ecea81df699fc1b3c9280TBR=bsalomon@google.com,joshualitt@google.com,kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=chromium:344330
Review URL: https://codereview.chromium.org/1223673002
Implement support for path rendering in Chromium through
CHROMIUM_path_rendering pseudo extension.
The extension defines a new pseudo-gl function,
BindFragmentInputLocation. This behaves similarly to the
BindUniformLocation pseudo-gl function. The idea is to assign fragment
input location to a fragment input before linking the program.
BUG=chromium:344330
Review URL: https://codereview.chromium.org/1192663002
Some of this is transitive, like SkRecords.h used by SkMiniRecorder.h
used by (public) SkPictureRecorder.h.
BUG=skia:
Review URL: https://codereview.chromium.org/1217293004
Fixed-function NVPR codepaths were removed a while ago. Only NVPR API
version 1.3 (PathFragmentInputGen) was left working. Remove
backwards-compatibility code that was left behind.
Remove some NVPR API function typedefs that were left from initial
commits.
Remove PathCoords function pointer from GrGLInterface, it has
never been called and causes problems in the future, since it will
not be implemented in the Chromium pseudo extension.
Avoid failing interface creation even if nvprmsaaXX config is
requested but the driver is not recent enough. The SAN bots have
old driver, but try to run nvprmsaa16 configs. Instead, print
out a warning.
Committed: https://skia.googlesource.com/skia/+/fb8d6884e0e01d0c2f8596adf5af1efb0d08de7e
Committed: https://skia.googlesource.com/skia/+/e35b5d99d8dfcc6b2be844df28cba47436380809
Review URL: https://codereview.chromium.org/1177243004
Reason for revert:
Breaks the Ubuntu *SAN bots.
Original issue's description:
> Cleanup legacy NVPR-related definitions
>
> Fixed-function NVPR codepaths were removed a while ago. Only NVPR API
> version 1.3 (PathFragmentInputGen) was left working. Remove
> backwards-compatibility code that was left behind.
>
> Remove some NVPR API function typedefs that were left from initial
> commits.
>
> Remove PathCoords function pointer from GrGLInterface, it has
> never been called and causes problems in the future, since it will
> not be implemented in the Chromium pseudo extension.
>
> Committed: https://skia.googlesource.com/skia/+/fb8d6884e0e01d0c2f8596adf5af1efb0d08de7e
>
> Committed: https://skia.googlesource.com/skia/+/e35b5d99d8dfcc6b2be844df28cba47436380809TBR=joshualitt@google.com,cdalton@nvidia.com,bsalomon@google.com,kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1219663005
Fixed-function NVPR codepaths were removed a while ago. Only NVPR API
version 1.3 (PathFragmentInputGen) was left working. Remove
backwards-compatibility code that was left behind.
Remove some NVPR API function typedefs that were left from initial
commits.
Remove PathCoords function pointer from GrGLInterface, it has
never been called and causes problems in the future, since it will
not be implemented in the Chromium pseudo extension.
Committed: https://skia.googlesource.com/skia/+/fb8d6884e0e01d0c2f8596adf5af1efb0d08de7e
Review URL: https://codereview.chromium.org/1177243004
Fixed-function NVPR codepaths were removed a while ago. Only NVPR API
version 1.3 (PathFragmentInputGen) was left working. Remove
backwards-compatibility code that was left behind.
Remove some NVPR API function typedefs that were left from initial
commits.
Remove PathCoords function pointer from GrGLInterface, it has
never been called and causes problems in the future, since it will
not be implemented in the Chromium pseudo extension.
Review URL: https://codereview.chromium.org/1177243004
Improves the GPU measuring accuracy of nanobench by using fence syncs.
Fence syncs are very widely supported and available on almost every
platform.
NO_MERGE_BUILDS
BUG=skia:
Review URL: https://codereview.chromium.org/1194783003
This CL makes the GrTextContext be owned (and hidden) by the GrDrawContext. This funnels all the drawText* calls through the GrDrawContext and hides the (dispreferred) GrPipelineBuilder drawText variant.
Some consequences of this are:
GrDrawContext now has to get the text drawing settings (i.e., SkDeviceProperties & useDFT). This means that we need a separate GrDrawContext for each combination of pixel geometry and DFT-use.
All the GrTextContext-derived classes now get a back pointer to the originating GrDrawContext so their method calls no longer take one.
Committed: https://skia.googlesource.com/skia/+/5b16e740fe6ab6d679083d06f07651602265081b
Review URL: https://codereview.chromium.org/1175553002
Reason for revert:
Breaking Test-Win8-MSVC-ShuttleA-GPU-GTX660-x86_64-Debug ?
https://build.chromium.org/p/client.skia/builders/Test-Win8-MSVC-ShuttleA-GPU-GTX660-x86_64-Debug/builds/436/steps/dm/logs/stdio
Original issue's description:
> Make GrTextContext be owned by the GrDrawContext
>
> This CL makes the GrTextContext be owned (and hidden) by the GrDrawContext. This funnels all the drawText* calls through the GrDrawContext and hides the (dispreferred) GrPipelineBuilder drawText variant.
>
> Some consequences of this are:
>
> GrDrawContext now has to get the text drawing settings (i.e., SkDeviceProperties & useDFT). This means that we need a separate GrDrawContext for each combination of pixel geometry and DFT-use.
>
> All the GrTextContext-derived classes now get a back pointer to the originating GrDrawContext so their method calls no longer take one.
>
> Committed: https://skia.googlesource.com/skia/+/5b16e740fe6ab6d679083d06f07651602265081bTBR=joshualitt@chromium.org,joshualitt@google.com,jvanverth@google.com,reed@google.com,robertphillips@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1178383003
This CL makes the GrTextContext be owned (and hidden) by the GrDrawContext. This funnels all the drawText* calls through the GrDrawContext and hides the (dispreferred) GrPipelineBuilder drawText variant.
Some consequences of this are:
GrDrawContext now has to get the text drawing settings (i.e., SkDeviceProperties & useDFT). This means that we need a separate GrDrawContext for each combination of pixel geometry and DFT-use.
All the GrTextContext-derived classes now get a back pointer to the originating GrDrawContext so their method calls no longer take one.
Review URL: https://codereview.chromium.org/1175553002
This fix is necessary to correctly propagate invalidations that
are external to skia. For example, when drawing video or WebGL
into a 2D canvas in Chrome, with mipmaps enabled.
BUG=crbug.com/498356
TEST=GrTextureMipMapInvalidationTest
Review URL: https://codereview.chromium.org/1177843007
Brings in the following functionality:
ARB_draw_instanced
ARB_instanced_arrays
NV_bindless_texture
EXT_direct_state_access
KHR_debug
Also cleans up some of the NVPR extension loading.
BUG=skia:
Review URL: https://codereview.chromium.org/1185573003
Adds a new FBO type kStencil_MSFBOType that is selected whenever
NV_framebuffer_mixed_samples extension is available. In this new
FBO type a non-msaa color buffer is created with a multisampled
stencil buffer attachment.
Replaces numSamples() with separate numColorSamples and numStencilSamples
methods in RenderTarget.
In mixed samples mode non-MSAA codepaths are used to draw simple shapes,
while NVPR-rendered paths and text are rendered with a multisampled
stencil.
BUG=skia:3177
Review URL: https://codereview.chromium.org/1001503002
Moves the coverage logic into GrGLXferProcessor for XPs that perform
dst reads. XPs that don't use a dst read are still responsible to
handle coverage on their own.
BUG=skia:
Review URL: https://codereview.chromium.org/1170553002
Renames getInvariantOutput to getInvariantBlendedColor on GrXPFactory
and redefines it to not account for coverage conflation. This is the
information that all the callsites actually wanted to know.
BUG=skia:
Review URL: https://codereview.chromium.org/1161273005
Removes the runtime logic used by PorterDuffXferProcessor to decide
blend coeffs and shader outputs, and instead uses a compile-time
constant table of pre-selected blend formulas. Separates out the dst
read fallback into its own XP.
Introduces a new blend strategy for srcCoeff=0 that can apply coverage
with a reverse subtract blend equation instead of dual source
blending.
Adds new macros in GrBlend.h to analyze blend formulas both runtime.
Removes kSetCoverageDrawing_OptFlag and GrSimplifyBlend as they are no
longer used.
Adds a GM that verifies all xfermodes, including arithmetic, with the
color/coverage invariants used by Porter Duff.
Adds a unit test that verifies each Porter Duff formula with every
color/coverage invariant.
Major changes:
* Uses a reverse subtract blend equation for coverage when srcCoeff=0
(clear, dst-out [Sa=1], dst-in, modulate). Platforms that don't
support dual source blending no longer require a dst copy for
dst-in and modulate.
* Sets BlendInfo::fWriteColor to false when the blend does not modify
the dst. GrGLGpu will now use glColorMask instead of blending for
these modes (dst, dst-in [Sa=1], modulate ignored for [Sc=1]).
* Converts all SA blend coeffs to One for opaque inputs, and ISA to
Zero if there is also no coverage. (We keep ISA around when there
is coverage because we use it to tweak alpha for coverage.)
* Abandons solid white optimizations for the sake of simplicity
(screen was the only mode that previous had solid white opts).
Minor differences:
* Inconsequential differences in opt flags (e.g. we now return
kCanTweakAlphaForCoverage_OptFlag even when there is no coverage).
* Src coeffs when the shader outputs 0.
* IS2C vs IS2A when the secondary output is scalar.
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/9a70920db22b6309c671f8e5d519bb95570e4414
Review URL: https://codereview.chromium.org/1124373002
This CL is ugly but it:
removes the stored SkGpuDevice back pointer from GrTextContext (at the cost of passing more parameters)
moves SkGpuDevice::internalDrawPath to GrDrawContext::drawPathFull
Unfortunately, the GrTextContext-derived classes still need the SkGpuDevice for filterTextFlags calls but I will try removing that in a separate CL.
Review URL: https://codereview.chromium.org/1157773003
This is mainly a mechanical CL. There were some fiddly bits in GrContext.cpp where it no longer had access to the GrDrawTarget (and had to use the new GrDrawContext).
I've converted GrAARectRenderer & GrOvalRenderer into static classes so I could stop allocating them.
Review URL: https://codereview.chromium.org/1151283004
Reason for revert:
Blocking DEPS roll into Chromium. Crashing virtual/gpu/fast/canvas/canvas-composite-*.html tests with the assert
../../third_party/skia/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp:281: failed assertion "k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty()"
Original issue's description:
> Implement Porter Duff XP with a blend table
>
> Removes the runtime logic used by PorterDuffXferProcessor to decide
> blend coeffs and shader outputs, and instead uses a compile-time
> constant table of pre-selected blend formulas.
>
> Introduces a new blend strategy for srcCoeff=0 that can apply coverage
> with a reverse subtract blend equation instead of dual source
> blending.
>
> Adds new macros in GrBlend.h to analyze blend formulas both runtime.
>
> Removes kSetCoverageDrawing_OptFlag and GrSimplifyBlend as they are no
> longer used.
>
> Adds a GM that verifies all xfermodes, including arithmetic, with the
> color/coverage invariants used by Porter Duff.
>
> Adds a unit test that verifies each Porter Duff formula with every
> color/coverage invariant.
>
> Major changes:
>
> * Uses a reverse subtract blend equation for coverage when srcCoeff=0
> (clear, dst-out [Sa=1], dst-in, modulate). Platforms that don't
> support dual source blending no longer require a dst copy for
> dst-in and modulate.
>
> * Sets BlendInfo::fWriteColor to false when the blend does not modify
> the dst. GrGLGpu will now use glColorMask instead of blending for
> these modes (dst, dst-in [Sa=1], modulate ignored for [Sc=1]).
>
> * Converts all SA blend coeffs to One for opaque inputs, and ISA to
> Zero if there is also no coverage. (We keep ISA around when there
> is coverage because we use it to tweak alpha for coverage.)
>
> * Abandons solid white optimizations for the sake of simplicity
> (screen was the only mode that previous had solid white opts).
>
> Minor differences:
>
> * Inconsequential differences in opt flags (e.g. we now return
> kCanTweakAlphaForCoverage_OptFlag even when there is no coverage).
>
> * Src coeffs when the shader outputs 0.
>
> * IS2C vs IS2A when the secondary output is scalar.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/9a70920db22b6309c671f8e5d519bb95570e4414TBR=egdaniel@google.com,bsalomon@google.com,cdalton@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1153993002
Removes the runtime logic used by PorterDuffXferProcessor to decide
blend coeffs and shader outputs, and instead uses a compile-time
constant table of pre-selected blend formulas.
Introduces a new blend strategy for srcCoeff=0 that can apply coverage
with a reverse subtract blend equation instead of dual source
blending.
Adds new macros in GrBlend.h to analyze blend formulas both runtime.
Removes kSetCoverageDrawing_OptFlag and GrSimplifyBlend as they are no
longer used.
Adds a GM that verifies all xfermodes, including arithmetic, with the
color/coverage invariants used by Porter Duff.
Adds a unit test that verifies each Porter Duff formula with every
color/coverage invariant.
Major changes:
* Uses a reverse subtract blend equation for coverage when srcCoeff=0
(clear, dst-out [Sa=1], dst-in, modulate). Platforms that don't
support dual source blending no longer require a dst copy for
dst-in and modulate.
* Sets BlendInfo::fWriteColor to false when the blend does not modify
the dst. GrGLGpu will now use glColorMask instead of blending for
these modes (dst, dst-in [Sa=1], modulate ignored for [Sc=1]).
* Converts all SA blend coeffs to One for opaque inputs, and ISA to
Zero if there is also no coverage. (We keep ISA around when there
is coverage because we use it to tweak alpha for coverage.)
* Abandons solid white optimizations for the sake of simplicity
(screen was the only mode that previous had solid white opts).
Minor differences:
* Inconsequential differences in opt flags (e.g. we now return
kCanTweakAlphaForCoverage_OptFlag even when there is no coverage).
* Src coeffs when the shader outputs 0.
* IS2C vs IS2A when the secondary output is scalar.
BUG=skia:
Review URL: https://codereview.chromium.org/1124373002
Moves the cap for mixed samples into GrShaderCaps and does not enable
it unless we have support for both dual source blending and
multisample disable.
Creates a dedicated cap for multisample disable.
Reconfigures the mixed samples cap to indicate the collective
capability of three different extensions:
GL_NV_framebuffer_mixed_samples
GL_NV_sample_mask_override_coverage
GL_EXT_raster_multisample
Imports tokens and procedures for GL_EXT_raster_multisample.
BUG=skia:
Review URL: https://codereview.chromium.org/1151793002
Make GrResourceCache performance less sensitive to key length change.
The memcmp in GrResourceKey is called when SkTDynamicHash jumps the
slots to find the hash by a index. Avoid most of the memcmps by
comparing the hash first.
This is important because small changes in key data length can cause
big performance regressions. The theory is that key length change causes
different hash values. These hash values might trigger memcmps that
originally weren't there, causing the regression.
Adds few specialized benches to grresourcecache_add to test different
key lengths. The tests are run only on release, because on debug the
SkTDynamicHash validation takes too long, and adding many such delays
to development test runs would be unproductive. On release the tests
are quite fast.
Effect of this patch to the added tests on amd64:
grresourcecache_find_10 738us -> 768us 1.04x
grresourcecache_find_2 472us -> 476us 1.01x
grresourcecache_find_25 841us -> 845us 1x
grresourcecache_find_4 565us -> 531us 0.94x
grresourcecache_find_54 1.18ms -> 1.1ms 0.93x
grresourcecache_find_5 834us -> 749us 0.9x
grresourcecache_find_3 620us -> 542us 0.87x
grresourcecache_add_25 2.74ms -> 2.24ms 0.82x
grresourcecache_add_56 3.23ms -> 2.56ms 0.79x
grresourcecache_add_54 3.34ms -> 2.62ms 0.78x
grresourcecache_add_5 2.68ms -> 2.1ms 0.78x
grresourcecache_add_10 2.7ms -> 2.11ms 0.78x
grresourcecache_add_2 1.85ms -> 1.41ms 0.76x
grresourcecache_add 1.84ms -> 1.4ms 0.76x
grresourcecache_add_4 1.99ms -> 1.49ms 0.75x
grresourcecache_add_3 2.11ms -> 1.55ms 0.73x
grresourcecache_add_55 39ms -> 13.9ms 0.36x
grresourcecache_find_55 23.2ms -> 6.21ms 0.27x
On arm64 the results are similar.
On arm_v7_neon, the results lack the discontinuity at 55:
grresourcecache_add 4.06ms -> 4.26ms 1.05x
grresourcecache_add_2 4.05ms -> 4.23ms 1.05x
grresourcecache_find 1.28ms -> 1.3ms 1.02x
grresourcecache_find_56 3.35ms -> 3.32ms 0.99x
grresourcecache_find_2 1.31ms -> 1.29ms 0.99x
grresourcecache_find_54 3.28ms -> 3.24ms 0.99x
grresourcecache_add_5 6.38ms -> 6.26ms 0.98x
grresourcecache_add_55 8.44ms -> 8.24ms 0.98x
grresourcecache_add_25 7.03ms -> 6.86ms 0.98x
grresourcecache_find_25 2.7ms -> 2.59ms 0.96x
grresourcecache_find_4 1.45ms -> 1.38ms 0.95x
grresourcecache_find_10 2.52ms -> 2.39ms 0.95x
grresourcecache_find_55 3.54ms -> 3.33ms 0.94x
grresourcecache_find_5 2.5ms -> 2.32ms 0.93x
grresourcecache_find_3 1.57ms -> 1.43ms 0.91x
The extremely slow case, 55, is postulated to be due to the index jump
collisions running the memcmp. This is not visible on arm_v7_neon probably due
to hash function producing different results for 32 bit architectures.
This change is needed for extending path cache key in Gr
NV_path_rendering codepath. Extending is needed in order to add dashed
paths to the path cache.
Review URL: https://codereview.chromium.org/1132723003
This CL refactors the location of the GrBufferAllocPools so they reside entirely inside the GrBatchTarget. This is in preparation for making them use scratch resources.
Review URL: https://codereview.chromium.org/1131553002
Updates GrXferProcessor to read directly from the RT texture when
texture barriers are supported and it needs to know the dst color.
Also adds the notion of an Xfer barrier and uses it to issue texture
barriers when the XP will read the RT.
BUG=skia:
Review URL: https://codereview.chromium.org/1040303002
Effectively all this does is future-proof any GLSL-specific code, as
GLSLCaps is just a typedef of GLCaps.
BUG=skia:
Review URL: https://codereview.chromium.org/1109863004
Move line dashing logic from GrContext::drawPath to
GrDashLinePathRenderer. This makes it possible to let path renderers render arbitrary dashed paths.
End goal is to implement dashing in GrStencilAndCoverPathRenderer.
Review URL: https://codereview.chromium.org/1100073003
Adds an onGetBlendInfo method for GrXferProcessor subclasses to
override instead of overriding getBlendInfo directly. This gives the
base class a chance to initialize the struct with default values
before passing it on. As the BlendInfo struct grows, this will keep
things simple and less error prone.
BUG=skia:
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1049143002
Also adds glBlendEquation, which the extension interacts with, to the
core of GrGLInterface. Validation of this function is temporarily
disabled until Chrome hooks it up.
BUG=skia:
Review URL: https://codereview.chromium.org/1039693004
This has the side effect of requiring SkNullGLContext to use the null GL interface.
It exposes SkNullGLContext and also removes null context support from SampleApp.
Review URL: https://codereview.chromium.org/916733002
Remove unused and unimplemented abstract functions from GrRenderTarget.
The functions might cause confusion later.
BUG=skia:3388
Review URL: https://codereview.chromium.org/865603007
Reason for revert:
Our Valgrind bot just spewed out a weird error. I don't know if it's related, but it looks at least like one of the stacks was in the right area, so I'm going to revert this precautionarily. Sorry if this is a false positive.
http://build.chromium.org/p/client.skia/builders/Test-Ubuntu12-ShuttleA-GTX550Ti-x86_64-Release-Valgrind/builds/266/steps/dm/logs/stdio
Original issue's description:
> Make GrScratchKey memory buffer correct size on copy
>
> Scratch key memory buffer of a copy of a key was too big. The (new) copy
> was N times uint32_t bytes instead of N bytes.
>
> Adds few tests to resource cache. These tests would not catch the too
> big buffer. This is just a precaution for too small buffers. The main
> idea of the test change is that the scratch key should contain some
> information, so that lookup with a scratch key can also return no
> match. Otherwise testing of scratch lookup result is not indicative of
> correct code (eg. no-information scratch key will always match).
>
> Committed: https://skia.googlesource.com/skia/+/711ef4831363fb8cbdf061dc2c36c65b13c0ccf2TBR=bsalomon@google.com,kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/864833003
Scratch key memory buffer of a copy of a key was too big. The (new) copy
was N times uint32_t bytes instead of N bytes.
Adds few tests to resource cache. These tests would not catch the too
big buffer. This is just a precaution for too small buffers. The main
idea of the test change is that the scratch key should contain some
information, so that lookup with a scratch key can also return no
match. Otherwise testing of scratch lookup result is not indicative of
correct code (eg. no-information scratch key will always match).
Review URL: https://codereview.chromium.org/860333002
Since only XP's can read dst now, there is no reason to have this query on GrFP.
This also triggered a chain reaction of cleaning up/removing unnecessary code
elsewhere.
BUG=skia:
Review URL: https://codereview.chromium.org/851143003
To match raster's handling of BW geometry we want to be able to perform a device space "nudge" on all geometry. This CL sets us up to be able to do that in GrGLVertexBuilder::transformToNormalizedDeviceSpace.
BUG=423834
TBR=bsalomon@google.com
Review URL: https://codereview.chromium.org/854013002
Restructure SkGpuDevice creation:
*SkSurfaceProps are optional.
*Use SkSurfaceProps to communicate DF text rather than a flag.
*Tell SkGpuDevice::Create whether RT comes from cache or not.
Review URL: https://codereview.chromium.org/848903004
This avoids the problem of a newly created uncached texture causing a purge of cached resources.
BUG=chromium:445885
Review URL: https://codereview.chromium.org/846303002
This code requires fewer macros to use it (just one), has less code in macro
definitions, and has simpler synchronization code (just atomic ints, no SkOnce,
no SkMutex, etc.)
A minor downside, we lose indentation and reverse-ordering in the final report:
Leaked SkRefCntBase: 7
Leaked SkFontMgr: 1
Leaked SkWeakRefCnt: 1
Leaked SkTypeface: 1
Leaked SkFlattenable: 3
Leaked SkXfermode: 3
Leaked SkPathRef: 1
Leaked SkPixelRef: 1
Leaked SkMallocPixelRef: 1
becomes
Leaked SkXfermode: 3
Leaked SkMallocPixelRef: 1
Leaked SkPixelRef: 1
Leaked SkPathRef: 1
Leaked SkFlattenable: 3
Leaked SkTypeface: 1
Leaked SkWeakRefCnt: 1
Leaked SkFontMgr: 1
Leaked SkRefCntBase: 7
This is motivated by wanting to land https://codereview.chromium.org/806473006/,
which makes sure all static use of SkOnce are in global scope. The current
implementation of SkInstCnt uses them in function scope, which isn't safe.
BUG=skia:
No public API changes.
TBR=reed@google.com
Review URL: https://codereview.chromium.org/841263004
This fixes every case where virtual and SK_OVERRIDE were on the same line,
which should be the bulk of cases. We'll have to manually clean up the rest
over time unless I level up in regexes.
for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end
BUG=skia:
Review URL: https://codereview.chromium.org/806653007
The Invariant output holds information about final post blended color and other
general information like will it blend with dst. Having this new struct allowed
me to also remove some functions that were previously querying subsets of the
invariant output.
BUG=skia:
Review URL: https://codereview.chromium.org/814933002
This is needed since clearColorStages is being changed to ignore color input. For RGB coverage,
we want to clear all the color stages (since we know the final output color), but we don't want
to ignore the color input since it is needed.
In future we will change this so the XP stores the color internally and thus can tell the GP to
simiply ignore color.
BUG=skia:
Review URL: https://codereview.chromium.org/791933006
This fixes errors like this:
../../include/gpu/effects/GrPorterDuffXferProcessor.h:27:25: error:
'name' overrides a member function but is not marked 'override'
[-Werror,-Winconsistent-missing-override]
BUG=skia:3075
TEST=ninja -C out/Debug skia_lib
TBR=bsalomon@google.com
Review URL: https://codereview.chromium.org/804813002
This includes:
-Having an actual XP stage at the end of the gl pipeline.
-All Blending work is handled by XP until actually setting GL blend states
-GLPrograms test to test XP
BUG=skia:
Review URL: https://codereview.chromium.org/764643004
In addition, NVPR makes this very complicated, and I haven't quite figured out a good way to handle it, so for now color and coverage DO live on optstate, but I will figure out some way to refactor that in future CLs.
BUG=skia:
Review URL: https://codereview.chromium.org/783763002
Reason for revert:
break many gm's
Original issue's description:
> Make all blending up to GrOptDrawState be handled by the xp/xp factory.
>
> In this cl the blending information is extracted for the xp and stored in the ODS
> which is then used as it currently is. In the follow up cl, an XP backend will be added
> and at that point all blending work will take place inside XP's.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/7c66342a399b529634bed0fabfaa562db2c0dbd4TBR=bsalomon@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/766653008
In this cl the blending information is extracted for the xp and stored in the ODS
which is then used as it currently is. In the follow up cl, an XP backend will be added
and at that point all blending work will take place inside XP's.
BUG=skia:
Review URL: https://codereview.chromium.org/759713002
This allows us to create distance field textures with better precision,
which may help text quality.
BUG=skia:3103
Review URL: https://codereview.chromium.org/762923003