Emmanuele Bassi
47c44644b1
Silence compiler warnings in non-debug builds
2020-02-11 14:47:22 +00:00
Alexander Larsson
1f0438e7fe
gsk: Fix angle normalization
...
I was getting assertions that normalize_angle() failed the
result < 260 check. Doing some research on this it turns out
to be a precision issue. If the incomming angle is very slightly
below zero, then adding 360 to it may end up with exactly 360.
I simplified the code a bit to avoid division and rounding, because in
practice most angles will be "just outside" the 0-360 degree anyway.
And i also added a workaround for the "result is 360" case by just
setting it to 0.
2020-02-11 13:51:06 +01:00
Alexander Larsson
8fdb710c0f
gl: Don't require too large texture for offsreen ops
...
When rendering ops to an offscreen texture we take max-texture-size
in consideration and modify the scale we use such that the required
texture does not exceed the limit.
This means some rendering will be blocky/fuzzy, but that is better
than it being clipped.
2020-02-11 13:50:35 +01:00
Matthias Clasen
0e15032635
gsk: Small documentation additions
2020-02-08 19:36:25 -05:00
Timm Bäder
8388791f87
GskTransform: Remove useless fmod check
...
All angles are in the [0; 360[ range
2020-02-07 13:16:32 -05:00
Timm Bäder
cbb05a3eab
GskTransform: add assertions to make normalize_angle() intentions clear
...
360deg should be expressed as 0deg and no angle should ever be
negative.
2020-02-07 13:16:32 -05:00
Timm Bäder
75ef8d8a50
GskRoundedRect: Inline graphene_rect_contains_rect
...
Brings gsk_rounded_rect_contains_rect down from 0.54% to 0.14% when
rendering rounded backgrounds.
2020-02-07 13:16:32 -05:00
Benjamin Otte
7e8d8218b9
Revert "Break out cairo color matrix recoloring to gdk_cairo_image_surface_recolor()"
...
We're not in the business of adding Cairo APIs. That's Cairo's job.
Also, we don't need this API anywhere like the original commit claimed,
so there's no need to make it available in any way.
This reverts commit afa6cc2369
.
2020-02-04 16:43:59 +01:00
Alexander Larsson
afa6cc2369
Break out cairo color matrix recoloring to gdk_cairo_image_surface_recolor()
...
This is useful in some parts of the icon theme APIs.
2020-01-29 19:06:16 +01:00
Timm Bäder
05b9a99661
gsk: Remove some unused defines
...
These are from the GVariant days of render nodes.
2020-01-26 18:21:07 +01:00
Timm Bäder
77e0d360ed
Add pure and const annotations to various functions
2020-01-26 18:21:07 +01:00
Timm Bäder
f62535affc
gl renderer: Avoid some work when rendering border nodes
2020-01-26 18:21:07 +01:00
Matthias Clasen
a297129685
Add a profiler mark around renderer realization
...
This takes time that is worth calling out.
2020-01-25 01:28:24 -05:00
Timm Bäder
f80a341b4f
gl renderer: handle cross-fade nodes with invisible children
2020-01-24 06:19:16 +01:00
Timm Bäder
77f8245c0c
gl renderer: Handle blur nodes with invisible children
2020-01-24 06:19:16 +01:00
Timm Bäder
8afdbd6ee3
gl renderer: Make render_rounded_clip_node clearer
2020-01-24 06:19:16 +01:00
Timm Bäder
ab0869ecbc
gl renderer: Add builder offset correctly for non-affine modelviews
2020-01-24 06:19:16 +01:00
Timm Bäder
cff8304133
GskTransform: Add gsk_transform_transform_point()
...
Equivalent of gsk_transform_transform_bounds() and
graphene_matrix_transform_point() respectively.
2020-01-24 06:19:12 +01:00
Timm Bäder
962e38c5c9
gl renderer: Shorten shaders a bit
2020-01-24 06:08:39 +01:00
Timm Bäder
685288216f
gl renderer: Move rect transformation to the vertex shader
...
No need to do this for every fragment.
2020-01-24 06:08:39 +01:00
Timm Bäder
c8fa1f19db
gl renderer: Transform rounded rect on the GPU
...
Change the RoundedRect struct we use in our shaders so we can transform
it using (affine) matrices.
2020-01-24 06:08:39 +01:00
Matthias Clasen
1565f597c8
gl: Disambiguate profiler marks
...
"render" was used for both GL and widgets. Oops.
2020-01-22 16:37:48 -05:00
Timm Bäder
433c8307b2
gl renderer: Pull a local variable in the closest scope
2020-01-18 08:49:52 +01:00
Timm Bäder
dc8dedce07
gl renderer: Draw outset shadows white
...
and only apply the actual shadow color when we draw them from the
texture. This way we can reuse the cached shadows during color
transitions.
2020-01-18 08:49:52 +01:00
Timm Bäder
3091679ffa
gl renderer: Render simple border nodes in a simple way
...
Roughly 80% of the border nodes are just one color and have the same
width on all sides, so we can draw them by uploading just one rect and
not four.
2020-01-18 08:49:52 +01:00
Timm Bäder
afa991752c
gl renderer: Look at shadow color in the outset shadow cache
...
It would probably be better to not do this and always render the outline
in plain white, then later recolor it but do this for no, just for
correctness.
2020-01-18 08:49:51 +01:00
Chun-wei Fan
a9b1d4a389
build: Check for sincosf()
...
sincosf() is really a GCC-specific function that may more may not be
supported on non-GCC compilers, so we want to check for it, otherwise we
use a fallback implementation, not unlike the one in
demos/gtk-demo/gtkgears.c.
2020-01-08 17:15:29 +08:00
Timm Bäder
ea810f176b
gl renderer: Handle repeat nodes with invisible children
...
We can handle this pretty easily by normally drawing the other
(visible) child node, if any.
2020-01-07 17:27:19 +01:00
Timm Bäder
7669e6e42e
transform: Properly compare scale transforms
...
If the epsilon we use there is too much, we can run into rendering
errors because the GPU will use the actual scale value.
2020-01-07 17:27:19 +01:00
Timm Bäder
6ba6f361be
gltextureatlas: Packing must succeed here
2020-01-07 17:27:18 +01:00
Timm Bäder
7a27122dab
transform: Scale+translate bounds directyl
...
Make these two code paths look the same.
2020-01-07 17:27:18 +01:00
Timm Bäder
ca4ae81170
transform: Compare class before ->next
2020-01-07 17:27:18 +01:00
Timm Bäder
76795ffba9
gl renderer: Sprinkle some const around
2020-01-07 17:27:18 +01:00
Timm Bäder
eebe67cf0a
gl renderer: Add util to load vertex data with texture region
2020-01-07 17:27:18 +01:00
Timm Bäder
b9726901a5
gl renderer: Fix inverted dy in inset shadows
2020-01-07 17:27:17 +01:00
Timm Bäder
8b1af398a0
gl renderer: Avoid another manual rounded rect transform
...
We have transform_rect() for this now.
2020-01-07 17:27:17 +01:00
Timm Bäder
b8d1c3ab55
gl renderer: Don't force repeat node child offscreen
2020-01-07 17:27:17 +01:00
Timm Bäder
054d69aaf9
gl renderer: Fix a misleading comment
2020-01-07 17:27:17 +01:00
Timm Bäder
1dea6d4fc7
gl renderer: Speed up bounds transformation
...
We started saving the scale of the current modelview directly in the
RenderOpBuilder, so we don't need to poke the modelview stack anymore.
2020-01-07 17:27:17 +01:00
Timm Bäder
022d19a4c6
gl renderer: Add debug code for color nodes
2020-01-07 17:27:17 +01:00
Timm Bäder
ef7276c398
gl renderer: Trivial variable reordering
2020-01-07 17:27:17 +01:00
Timm Bäder
0a8ca49b5e
gl renderer: transform border outline like everything else
2020-01-07 17:27:17 +01:00
Timm Bäder
74f18f71d3
gl renderer: Move work to the blur vertex shader
2020-01-07 17:27:17 +01:00
Timm Bäder
c0d4a6fc81
gl renderer: Avoid copying a matrix
2020-01-07 17:27:17 +01:00
Timm Bäder
766d4dff76
GskTransform: Compute sin/deg of 90deg rotations manually
...
Otherwise we might end up with inaccuracies, e.g. when
gsk_transform_transform_bounds()'ing bounds.
2020-01-07 17:27:17 +01:00
Timm Bäder
e62f135c6a
GskTransform: Normalize angles
...
Make sure all angles are in the [0..365) range
2020-01-07 17:27:17 +01:00
Timm Bäder
587bc82c37
gl renderer: Print debug node message
2020-01-07 17:27:17 +01:00
Timm Bäder
750dc8dbe2
gl driver: Inline function into only caller
2020-01-07 17:27:17 +01:00
Timm Bäder
cb2f523994
rendernodes: Use floats for everything
2020-01-07 17:27:16 +01:00
Timm Bäder
db91b6dc61
gl renderer: Load vertex data directly into vertices GArray
2020-01-07 17:27:16 +01:00
Timm Bäder
44ac2d5abb
gl renderer: Pass linear gradient stops to shaders directly
...
No need to copy them into the render ops like this.
2020-01-07 17:27:16 +01:00
Timm Bäder
d7df56b6cb
gsk: Make GskColorStop.offset a float
...
Doesn't make sense for this to be double if everything else is float.
Also makes it possible to 'easily' pass this to the GPU.
2020-01-07 17:27:16 +01:00
Timm Bäder
b8aa51d522
gl renderer: Move more work to the vertex shaders
2020-01-07 17:27:16 +01:00
Timm Bäder
f79c807645
gl renderer: Don't invert offset value twice
2020-01-07 17:27:16 +01:00
Timm Bäder
d0d2ad9f5b
gl renderer: Remove unused variable from shader
2020-01-07 17:27:16 +01:00
Timm Bäder
0b8298038a
gl renderer: Move color computation to vertex shader
2020-01-07 17:27:16 +01:00
Timm Bäder
6ef0bb8bea
gl renderer: Move final color computation to vertex shader
...
.. of the coloring program, which is used all the time for text.
2020-01-07 17:27:16 +01:00
Timm Bäder
91472b2ecd
gl renderer: Compute final color in vertex shader
...
This is a very often used shader. No need to to do this for every
fragment.
2020-01-07 17:27:16 +01:00
Timm Bäder
73f2167fe4
gl renderer: Avoid an invalid read
...
We need to copy the color here, since the program state can live across
frame boundaries.
2020-01-07 17:27:16 +01:00
Timm Bäder
2079c898e7
gl renderer: Remove some unneeded calculations from shaders
2020-01-07 17:27:16 +01:00
Timm Bäder
c79c18f39c
gl renderer: Shuffle things around a bit
2020-01-07 17:27:16 +01:00
Timm Bäder
cef7f7f87d
gl renderer: Move work to the gradient vertex shader
...
No need to do this stuff once per fragment.
2020-01-07 17:27:16 +01:00
Timm Bäder
fdce30d3f8
gl renderer: Add some in/out compat glue to the shaders
...
so we can use _IN_ and _OUT_ and get the right things for
desktop/es/legacy GL.
2020-01-07 17:27:16 +01:00
Timm Bäder
f07397f4dd
gl renderer: Upload GL_RGBA texture data in GLES
...
Colored icons are still broken this way, but at least they show up and
text works.
2020-01-07 17:27:16 +01:00
Timm Bäder
f1751f514c
gltextureatlas: Use more correct debug name for texture
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These aren't all glyph atlases anymore.
2020-01-07 17:27:16 +01:00
Timm Bäder
8dd7f5aefe
gl renderer: Mark beginning of frame if DEBUG_OPS is set
2020-01-07 17:27:16 +01:00
Timm Bäder
398f49ad31
gl renderer: Trivial declaration reorder
2020-01-07 17:27:16 +01:00
Timm Bäder
3d260a950e
gl renderer: Remove a few outdated comments
2020-01-07 17:27:16 +01:00
Timm Bäder
f31667f437
gl renderer: Remove unused translation handling
2020-01-07 17:27:15 +01:00
Timm Bäder
219493c818
gl renderer: Don't copy matrix/offset of color matrix nodes into ops
2020-01-07 17:27:15 +01:00
Timm Bäder
06f63764fb
gl renderer: Initialize alpha uniform to 1.0
...
This makes gl-legacy work and gl-gles work except for text and icons.
2020-01-07 17:27:15 +01:00
Timm Bäder
1243174e53
gl renderer: Make RoundedRect work in gles
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Which can't return struct types containing arrays. So let's revert to
the previous version but still send the rect along as a vec4[3];
2020-01-07 17:27:15 +01:00
Timm Bäder
cc909b160f
gl renderer: Rewrite shader builder
...
Use a unified approach to write both vertex and fragment shader in the
same file.
2020-01-07 17:27:15 +01:00
Timm Bäder
d12dde07c3
gl renderer: Fix program uniform updating code
...
This breaks the initial uniform value, but we will fix that in a later
commit in a different way.
2020-01-07 17:27:15 +01:00
Timm Bäder
5191b6fccd
gl renderer: Only send clip corners if we need to
...
We change the clip bounds a lot more ofthen than the clip corners and
they are already split up in the shader, so only send the corners if we
need to.
2020-01-07 17:27:15 +01:00
Timm Bäder
2e6e6c1779
gl renderer: Fix color comparison
2020-01-07 17:27:15 +01:00
Timm Bäder
a29b8fbef4
gl renderer: Shorten debug output impl
...
This will leak a string but WHATEVER.
2020-01-07 17:27:15 +01:00
Timm Bäder
5b072e716c
gl renderer: Fix debug color output
2020-01-07 17:27:15 +01:00
Timm Bäder
49845795d9
gl renderer: Rewort passing rounded rects to shaders
2020-01-07 17:27:15 +01:00
Timm Bäder
ab04c74ec9
gl renderer: Don't copy border outline corner sizes around
...
We already offset + scale the outline and its corners, just pass those
directly to the shader.
2020-01-07 17:27:15 +01:00
Timm Bäder
4744bb9099
gl renderer: stop copying current color around
...
Just use a pointer now.
2020-01-07 17:27:15 +01:00
Timm Bäder
91522dda63
gl renderer: remove a memory leak
2020-01-07 17:27:15 +01:00
Timm Bäder
f85448ffbf
gl renderer: Split blurring a node into its own function
2020-01-07 17:27:15 +01:00
Timm Bäder
d3852ca33a
gl renderer: Remove some unused uniforms
2020-01-07 17:27:15 +01:00
Timm Bäder
9d9a730659
gl renderer: Drop a dead if statement
...
We already handle this earlier.
2020-01-07 17:27:15 +01:00
Timm Bäder
d868b23c76
gl renderer: Implement blurred inset shadow nodes
...
And with this...
Fixes #1101
2019-12-03 08:40:35 +01:00
Timm Bäder
56b456ff21
gl renderer: Remove unused uniform from inset shadow shader
2019-12-03 08:40:35 +01:00
Timm Bäder
b91913d10d
opbuffer: Remove unused op member
2019-12-03 08:40:35 +01:00
Timm Bäder
1854f3f49c
gl renderer: Cache current scale in RenderOpBuilder
...
We call ops_get_scale a lot, so this should be better. It will also make
a later x/y split for the scaling easier.
2019-12-03 08:40:34 +01:00
Timm Bäder
ca66e9788c
gl renderer: Save one level of indentation
2019-12-03 08:40:34 +01:00
Timm Bäder
fb5dc73841
gl renderer: Implement blurred shadow nodes
2019-12-03 08:40:34 +01:00
Timm Bäder
8d61d9f627
gl renderer: Take a TextureRegion in blur_texture
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So we can refer to textures on a texture atlas.
2019-12-03 08:40:34 +01:00
Timm Bäder
22b6085c32
gl renderer: Scale blur radius
...
We scale the texture size, so as a consequence we have to scale the blur
radius.
2019-12-03 08:40:34 +01:00
Timm Bäder
2deb1a05a0
gl renderer: Add some often needed debug code
2019-12-03 08:40:34 +01:00
Timm Bäder
8ca46169b1
gl renderer: Blur shader improvements
...
Use a two-pass blur shader, fix a few other things and unify the
blurring of blur nodes and blurred outset shadow nodes.
Related to #1283
2019-12-03 08:40:34 +01:00
Timm Bäder
982890515d
gl renderer: Don't use g_assert() for code that should always run
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g_assert can be compiled out.
2019-11-27 16:56:47 +01:00
Timm Bäder
1817025f46
gl renderer: Don't save repeat nodes to disk
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This is just debuggin code someone forgot.
2019-11-27 16:47:14 +01:00
Emmanuele Bassi
def700739d
Use a single compilation symbol
...
We use a compilation symbol in our build to allow the inclusion of
specific headers while building GTK, to avoid the need to include only
the global header.
Each namespace has its own compilation symbol because we used to have
different libraries, and strict symbol visibility between libraries;
now that we have a single library, and we can use private symbols across
namespaces while building GTK, we should have a single compilation
symbol, and simplify the build rules.
2019-11-27 13:33:43 +00:00
Timm Bäder
8f6de1f955
gl renderer: Load flipped-y offscreen vertex data directly
...
Instead of loading the unflipped version first and then flipping it.
Don't do it in add_render_ops either but only in the function actually
adding the render ops for the nodes, since those frequently have
early-out conditions that don't need the vertex data at all.
2019-11-26 09:09:25 +01:00
Timm Bäder
1c2661ed12
gl renderer: Fix repeat node shader once again
2019-11-26 09:09:25 +01:00
Timm Bäder
91f7ac2d58
gl renderer: Care more about 0×0 offscreen nodes
...
These never result in a rendering of course, but we must make sure not
to create a 0×0 texture for them, since that will cause problems later
on.
2019-11-26 09:09:25 +01:00
Timm Bäder
053360df85
gl renderer: Remove unused function
2019-11-19 11:06:08 +01:00
Timm Bäder
600ce68210
gl renderer: Add a short cut for repeat nodes that don't repeat
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These happen and we don't even need to draw the child to a texture.
2019-11-19 10:45:02 +01:00
Timm Bäder
604f44da11
gl renderer: Fix repeat nodes that don't repeat
...
Fixes #2234
2019-11-19 10:31:21 +01:00
Timm Bäder
ecc40cf115
rendernodeparser: Only report a GError* if we have one
2019-11-19 09:37:26 +01:00
Timm Bäder
3d7817154c
rendernodeparser: Handle resolving NULL urls
2019-11-19 09:37:03 +01:00
Matthias Clasen
8ccf2a722a
gsk: Stop using deprecated pango api
...
Shape engines are not used anymore.
2019-11-01 13:01:54 -04:00
Matthias Clasen
d4c97ea2b4
gl: Use the fallback debug flag
...
This debug flag was unused; use it to enable
fallback highlighting at runtime.
2019-10-30 22:31:47 -04:00
Matthias Clasen
5b508ea94a
Revert "gl: Speed up icon cache lookups"
...
This reverts commit dd5ee87b5b
.
2019-10-22 07:16:41 -04:00
Matthias Clasen
472d8eebbe
gl: Avoid pointless iteration
2019-10-22 07:16:41 -04:00
Matthias Clasen
dd316c8051
gl: Add some comments
2019-10-22 07:16:41 -04:00
Matthias Clasen
1038bc781a
Revert "Cache glyph textures in render nodes"
...
This reverts commit c5af463843
.
2019-10-22 07:16:41 -04:00
Matthias Clasen
d3431f569c
Revert "inspector: Fix node recording"
...
This reverts commit ba7649b388
.
2019-10-22 01:32:51 -04:00
Matthias Clasen
ba7649b388
inspector: Fix node recording
...
When attaching renderer-specific data, we need to
make sure that we key it off the renderer that is
in use, and cope with the absence of render data.
This fixes recording nodes in the inspector.
2019-10-18 09:33:45 -05:00
Matthias Clasen
fdbb925654
gl: Remove an unimplemented profiler counter
2019-10-17 07:59:34 -05:00
Matthias Clasen
aeabe3c40e
gl: Add debug spew to texture atlas
2019-10-17 07:59:34 -05:00
Matthias Clasen
222b6c2b58
glyph cache: Go back to memcmp
...
Be careful to avoid padding data, and only
compare the relevant parts, leaving out the
hash key.
2019-10-17 07:59:34 -05:00
Matthias Clasen
5ab5ff7677
Cosmetics
2019-10-17 07:59:34 -05:00
Matthias Clasen
6c92b824f3
Merge branch 'wip/chergert/opbuffer' into 'master'
...
Add OpBuffer helper for building op buffer
See merge request GNOME/gtk!1131
2019-10-17 11:37:07 +00:00
Matthias Clasen
d777300d4e
Fix a crash with glyph caching
...
We need to treat atlas-less cached glyphs like
atlases, when it comes to invalidating text node
render data.
2019-10-15 22:52:28 -04:00
Matthias Clasen
173bb2e1e8
gsk: Fix uninitialized memory
...
This was causing crashes in some circumstances.
2019-10-15 20:54:24 -04:00
Matthias Clasen
dd5ee87b5b
gl: Speed up icon cache lookups
...
Use gdk_texture_set_render_data to avoid
hash table lookups when we can.
2019-10-15 19:44:26 -04:00
Matthias Clasen
e34d1b8a26
gl: Slightly rework the icon cache api
...
Return a pointer to the IconData struct. This is
closer to the glyph cache api, and will allow us
to add similar shortcuts. For now, just store
texture coords in the form we need, avoiding
converting them over and over.
2019-10-15 19:44:26 -04:00
Matthias Clasen
c5af463843
Cache glyph textures in render nodes
...
This is a quick implementation that avoids many
glyph cache lookups. We keep an array of direct
pointers in the text render node, and throw those
cached pointers away whenever any atlases have
been dropped (since that may invalidate the cached
glyphs).
2019-10-15 19:44:26 -04:00
Matthias Clasen
49748c9c23
Some more vertex data reshuffling
...
In some cases, the vertex data is just a trivial
modification of the default data, so do that instead
of recalculating it.
2019-10-15 19:44:26 -04:00
Matthias Clasen
b53fa48794
Fix load_vertex_data
...
There was a copy-paste error that set all
uv coordinates to 0,0.
2019-10-15 19:44:26 -04:00
Christian Hergert
97f3371709
gl: avoid calculating vertex_data until necessary
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In many cases of the switch, we do not need the vertex data. This moves
the creation of the vertex_data array into a secondary function and only
calculates it the cases for which it is required.
2019-10-15 19:44:26 -04:00
Matthias Clasen
58d57e1087
gl: Drop buffer_size
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No need to maintain buffer_size separately.
It is always vertices->len * sizeof (GskQuadVertex).
2019-10-15 19:44:26 -04:00
Matthias Clasen
571068af12
Drop OP_CHANGE_VAO
...
Instead, we accumulate vertices in a separate
array, which simplifies various things and lets
us avoid the extra copying step for the vao.
2019-10-15 19:44:26 -04:00
Christian Hergert
a00d12c62a
prototype OpBuffer helper for building op buffer
2019-10-15 19:44:26 -04:00
Timm Bäder
5ea21f7910
gl renderer: Fix an out of bounds read
...
Fixes #2200
2019-10-15 07:13:14 +02:00
Matthias Clasen
7bff3abe8e
glyph cache: Fix handling of big glyphs
...
We were putting big glyphs in the cache, in their
own texture, but forgetting to mark the texture
as permanent, so it could be reused, leading to
occasional misrendering. Fix this by marking these
textures as permanent, and explicitly freeing them
when the cache entry gets old.
2019-10-12 18:53:22 -04:00
Matthias Clasen
e46a7ca706
shadow cache: Remove outdated comments
...
No comments are better than outdated comments.
2019-10-12 17:06:39 -04:00
Matthias Clasen
e9ba7eda47
gl: Increate the cache check frequency
...
Otherwise, we spread the cache over more atlases
than necessary, increasing the amount of texture
changes in each frame.
2019-10-12 12:37:11 -04:00
Matthias Clasen
88649b6aae
gl: Interleave cache aging
...
Every few frames, we do extra work for the
cache aging. Arrange for the glyph and icon
caches to not cause extra work on the same
frame, to smooth things out.
2019-10-12 12:37:11 -04:00
Matthias Clasen
60d63bbada
gl: Improve debug spew for caches
...
Dump similar information for both caches,
and correct the unused percentage for
the atlases.
2019-10-12 12:37:11 -04:00
Matthias Clasen
123cbd42bb
gl: Make icon cache work like glyph cache
...
Replace timestamp tracking with an accessed bit
here too, to keep the glyph and icon cache code
similar.
2019-10-12 11:46:10 -04:00
Matthias Clasen
977ac2b31f
gl: Do less work on glyph caching
...
There is no need for us to be very precise about
aging the glyph entries. It is enough to check
occasionally and mark old entries. This reduces
the overhead of work we do every frame on the
caches, at the cost of letting glyphs linger
a bit longer in the cache.
2019-10-12 11:35:46 -04:00
Timm Bäder
bcdc3b706c
iconcache: Fix icon padding
2019-10-12 09:17:24 +02:00
Matthias Clasen
61db797f29
gl: Simplify glyph cache lookup
...
Make this function more similar to the icon
cache equivalent, and simplify it a bit. We
don't use the boolean return, and we don't need
to look at the age of entry when marking it
used.
2019-10-12 01:35:13 -04:00
Matthias Clasen
0a876f11a0
gl: Don't use memcmp for comparing cache keys
...
Some innocent change made us use a stack-allocated
key, and things broke. Lets go back to comparing
cache keys field by field.
2019-10-12 01:00:08 -04:00
Matthias Clasen
1c17316f9c
gl: Handle row stride for icon cache upload
...
Same as the previous commit: Downloading a texture
may in theory give us data with a stride, so handle
that.
2019-10-11 21:17:30 -04:00
Matthias Clasen
646c5f369f
gl: Handle row stride for glyph cache upload
...
In theory, we can have data with a stride here,
so set the necessary parameters to tell GL about
it.
2019-10-11 21:16:40 -04:00
Matthias Clasen
8839e10d44
gl: Do less work to maintain caches
...
Remember which atlases were removed, and only
check those when looking for icons or glyphs
to remove. For most frames, we don't have to
check at all since no atlases were removed.
2019-10-11 20:42:24 -04:00
Matthias Clasen
9b61bfb3c8
gl: Speed up icon caching
...
Avoid expensive padding, and just upload the
image in several slices.
2019-10-11 19:36:26 -04:00
Timm Bäder
4f5a9be465
gl renderer: Get blur node child only once
2019-10-11 22:31:33 +02:00
Timm Bäder
6a4c778791
gl renderer: Shorten function
2019-10-11 22:31:33 +02:00
Timm Bäder
1caa95b814
gl renderer: Avoid copying a rect
2019-10-11 22:31:33 +02:00
Matthias Clasen
cf44ba7847
gl: Avoid stray use of doubles
...
Everything else in this code is floats,
so stick to that and avoid unnecessary
precision.
2019-10-11 16:16:09 -04:00
Matthias Clasen
30433d7659
Cosmetics
2019-10-11 16:16:09 -04:00
Matthias Clasen
849b950763
gl: glyph cache tweaks
...
Reduce the cost of lookups by storing
the hash value directly.
2019-10-11 16:15:15 -04:00
Matthias Clasen
8937cd992d
gl: Shrink CachedGlyph structs slightly
...
Plug a hole in this struct.
2019-10-11 16:15:14 -04:00
Matthias Clasen
e296c6a356
gsk: Store color bit info in text nodes
...
Keep the 'has color glyphs' info in text nodes,
instead of determining it over and over in both
the vulkan and gl backends.
2019-10-11 16:15:14 -04:00
Timm Bäder
136400e8a2
gl renderer: Remove unused modelview matrix
2019-10-11 16:56:24 +02:00
Timm Bäder
90199534e0
gl renderer: Don't copy outset shadow node outline
2019-10-11 16:38:58 +02:00
Timm Bäder
f7c64b4ebb
gl renderer: Don't copy colors into render ops
2019-10-11 15:06:51 +02:00
Timm Bäder
2977e91aed
gl renderer: Grow unblurred outset shadow outline on the gpu
2019-10-11 10:16:39 +02:00
Timm Bäder
0b999c73d1
gl renderer: Fix glsl rounded rect shrinking
...
Previous code would add rounded corners to a rect with all 0 corners
when growing.
2019-10-11 10:15:58 +02:00
Timm Bäder
9b1e0dd4a3
gl renderer: Cosmetics
2019-10-11 09:32:24 +02:00
Timm Bäder
a29826bb71
gl renderer: Only add outset shadow center piece if dx/dy != 0
2019-10-11 08:46:33 +02:00
Christian Hergert
528297f5e5
gl: avoid copying RenderOp to GArray
...
Instead of copying the (rather large) RenderOp to the GArray, we can
simply set the fields directly in the allocated space for the struct.
In most cases, there wont be any allocations to make as the array size
is kept in tact across frame renderings.
2019-10-09 15:41:53 -07:00
Christian Hergert
b29feb193e
gl: use memcmp to compare glyph cache keys
...
We can just use memcmp here because even in the use of lookup keys with
C99 initializers, we can rely on any space between fields added by the
compiler to be zeroed. So we might as well use wider memory cmopares.
2019-10-09 14:47:23 -07:00
Christian Hergert
e32c992886
gl: avoid copying GskGLCachedGlyph in lookup
...
This saves a minor amount of CPU time by avoiding the copy of structure
on each lookup (which is short-lived).
2019-10-09 14:37:08 -07:00
Christian Hergert
c9ca60c201
gl: short-circuit on NULL program
...
The NULL check is a more inclusive check than each of the individual
op->op checks.
2019-10-09 11:51:32 -07:00
Timm Bäder
329f7c1c40
gl renderer: Remove rounded rect intersection code
...
Caused correctness issues.
Fixes #1917
2019-10-09 16:57:22 +02:00
Timm Bäder
e838ea3bc8
gl renderer: Fix scaled fallback node drawing
2019-10-09 16:57:22 +02:00
Christian Hergert
47ef5af778
gl: remove stray +
2019-10-08 10:58:29 -07:00
Christian Hergert
76ea157f17
rendernode: remove unused macros
2019-10-08 10:57:45 -07:00
Georges Basile Stavracas Neto
a2b49322fb
vulkan/renderpass: Use GENERAL for initial layout
...
UNDEFINED initial layouts may not preserve the contents
of the attachment after transitioning the layout. We want
them to be preserved because we do partial rendering.
Use GENERAL as the initial layout for render passes.
2019-10-05 12:13:22 -03:00
Georges Basile Stavracas Neto
0b2006b74f
vulkan/image: Set HOST and TRANSFER bits for before barriers
...
Multiple images in the before barrier array are defined with
VK_ACCESS_TRANSFER_WRITE_BIT and VK_ACCESS_TRANSFER_READ_BIT,
which requires passing VK_PIPELINE_STAGE_TRANSFER_BIT and
VK_PIPELINE_STAGE_HOST_BIT to vkCmdPipelineBarrier().
Pass these flags correctly.
2019-10-05 12:13:22 -03:00
Timm Bäder
e05b87c8d0
gl renderer: Fix rounded rect intersection
2019-09-25 17:51:52 +02:00
Timm Bäder
c9241e83dd
gl renderer: Remove unused matrix
2019-09-09 17:36:25 +02:00
Timm Bäder
6c90d3a1b6
gsktransform: Fix documentation comment
...
There is no @m.
2019-09-09 17:36:23 +02:00
Rico Tzschichholz
5504c62af9
gsk: Add missing 'transfer full' annotations of instance parameters
...
Fixes https://gitlab.gnome.org/GNOME/gtk/issues/2107
2019-08-26 18:05:17 +02:00
Дилян Палаузов
6ded38de2b
Minor typos in the Documentation (a/an)
2019-08-25 12:52:46 +00:00
Timm Bäder
251bf45cf2
iconcache: ref textures
...
We can't just assume that the pointer we'se using as a cache key will
stay unique forever. The texture might be freed, and a later allocated
texture might have the same addres now, causing the cache to return
incorrect results.
2019-08-11 09:05:31 +02:00
Timm Bäder
13c0a9e27b
iconcache: Replace broken debugging code
2019-08-11 09:05:31 +02:00
Timm Bäder
2914c360a9
gl renderer: Implement a subset of repeat nodes
2019-08-11 09:05:31 +02:00
Matthias Clasen
660f46fcb1
Merge branch 'glsl-switch' into 'master'
...
glsl: don't use switch statements
See merge request GNOME/gtk!1036
2019-08-02 16:59:27 +00:00
Matthias Clasen
b576aef2b1
Revert "gl: Simplify glyph cache rendering"
...
This reverts commit 7a3eaad193
.
The reason we want to keep using pango here
is that we get hex boxes and similar drawing
features that way.
2019-08-01 00:18:19 -04:00
Elias Aebi
a357995484
glsl: don't use switch statements
2019-07-31 18:48:54 +02:00
Matthias Clasen
d276d2629a
gl: Glyph cache fixes
...
Pass the full location to the glyph cache lookup,
and use the same rounding as cairo does. This makes
the output much closer to the cairo renderer.
2019-07-31 00:03:13 -04:00
Matthias Clasen
5dd8801ee5
gl: implement subpixel positioning
...
Pass the glyph position into the glyph caching functions,
not just the glyph index. This allows us to cache different
images for different subpixel positions.
2019-07-28 16:42:52 -04:00
Matthias Clasen
5c9643b6eb
vulkan: implement subpixel positioning
...
Pass the glyph position into the glyph caching functions,
not just the glyph index. This allows us to cache different
images for different subpixel positions.
2019-07-28 16:42:52 -04:00
Matthias Clasen
7a3eaad193
gl: Simplify glyph cache rendering
...
We are currently using a weird mix of pango and cairo,
but there is no need for us to go through a pango
renderer here; we can just use cairo directly.
2019-07-28 09:54:17 -04:00
Timm Bäder
2c38b71ca5
glyph cache: Upload large glyphs in lookup () directly
...
Instead of relying on a texture id of 0, which can happen for other
reasons, e.g. when the glyph is being scaled too small.
Fixes part of #2046
2019-07-28 12:00:15 +02:00
Timm Bäder
1c93bef0d5
glyph cache: check glyphs for scaled size
...
We can't rely on just the ink_rect, since that might be without the
scaled applied, which is what ends up on the texture.
Fixes #2046
2019-07-28 10:58:10 +02:00
Timm Bäder
58e8dd1c0d
gl renderer: Fix dx/dy handling on hidpi
...
Fixes misplaced error squiggles in the node editor.
2019-07-26 16:27:39 +02:00
Timm Bäder
b8bbf7b63b
gl renderer: Rework transform handling
...
Fix all the ref counting mishaps. Makes hidpi work again and without
memory leaks.
2019-07-26 15:35:06 +02:00
Matthias Clasen
2803bd93ce
gsk: Fix a crash in gsk_render_node_diff
...
The only thing worse than freeing the same
cairo region twice is freeing it three times.
2019-07-21 13:18:58 -07:00
Timm Bäder
731613d70b
gl renderer: Remove leftover modelview matrix
...
We use a GskTransform there nowadays.
2019-07-21 12:45:10 +02:00
Timm Bäder
5f21c45f75
Revert "gl renderer: ops_set_modelview is (transfer full)"
...
This reverts commit e904c49e8a
.
This breaks HiDPI setups, i.e. setups where the call to
ops_set_modelview does not end up with a NULL transform.
2019-07-21 12:45:10 +02:00
Timm Bäder
6e47ebe030
rendernodeparser: Fix a memory leak when parsing glyphs
2019-07-21 09:06:50 +02:00
Timm Bäder
9728dabf12
rendernodeparser: Fix a memory leak when parsing textures
2019-07-21 09:06:29 +02:00
Timm Bäder
e904c49e8a
gl renderer: ops_set_modelview is (transfer full)
...
regarding the passed modelview matrix
2019-07-21 09:06:10 +02:00
Timm Bäder
27ddd39d69
gl renderer: Pull out code from a loop
...
Does not not actually depend on anything done inside the loop.
2019-07-21 08:39:25 +02:00
Timm Bäder
5910a28aa5
gl renderer: Replace a redundant function call
...
We're already getting the radius from the node above.
2019-07-19 18:14:50 +02:00
Timm Bäder
b9b5072668
gl renderer: Fix opacity nodes with overlapping child nodes
2019-07-14 10:08:04 +02:00
Timm Bäder
984dff54ab
rendernodeparser: fix typo
2019-07-13 11:12:47 +02:00
Matthias Clasen
bda3c6c084
Merge branch 'wip/baedert/for-master' into 'master'
...
Improve the valgrind experience
See merge request GNOME/gtk!984
2019-07-09 19:39:13 +00:00
Timm Bäder
f286c99338
Merge branch 'gltexsubimage2d' into 'master'
...
use glTexSubImage2D instead of glTextureSubImage2D
Closes #2005
See merge request GNOME/gtk!986
2019-07-08 07:14:13 +00:00
Timm Bäder
b062594ae6
gl renderer: Properly clean up program state transforms
2019-07-07 07:24:00 +02:00
Timm Bäder
dbc49e7742
transform: Fix identity transform fast paths
...
Returning an extra ref will cause leaks later.
2019-07-07 07:24:00 +02:00
Elias Aebi
ea6d3f589f
use glTexSubImage2D instead of glTextureSubImage2D
2019-07-06 16:23:21 +02:00
Elias Aebi
1e6120e776
glsl: use float literals
2019-07-06 14:42:08 +02:00
Timm Bäder
3bc3e140dd
transform: Add transform_bounds fast path for 2D_AFFINE transforms
...
E.g. anything involving a scale. This is important when e.g. scrolling
in the node list in the recorder, which scales every recorded node down
to fit in the list.
2019-06-29 09:49:38 +02:00
Timm Bäder
6b42e5b433
gl renderer: Fix push/pop modelview behavior
2019-06-29 08:57:27 +02:00
Timm Bäder
99c01607f1
gl renderer: Remove some dead code
2019-06-29 08:53:36 +02:00
Timm Bäder
071748592d
gl renderer: Don't upload GL textures into the icon cache
2019-06-29 07:15:43 +02:00
Timm Bäder
8dd74eac2e
transform: Add skew parsing
2019-06-29 07:15:43 +02:00
Benjamin Otte
4a19bab5b3
gsk: Fix annotations for ref()/unref()
2019-06-18 15:58:49 -04:00
Matthias Clasen
c168116e64
Merge branch 'wip/matthiasc/shared-glyph-cache' into 'master'
...
Share the glyph cache
See merge request GNOME/gtk!912
2019-06-05 12:10:24 +00:00
Matthias Clasen
0dcb71722a
Cosmetics
...
Rename some arguments, since atlases->atlases is awful.
2019-06-05 12:03:39 +00:00
Matthias Clasen
d90143d09c
texture atlas: Add a missing initialization
...
Pointed out by Timm.
2019-06-05 12:00:53 +00:00
Matthias Clasen
69016825aa
render node: Optimize type checks
...
The GSK_IS_RENDER_NODE macro is a bit silly,
and not worth having in g_return_if_fail checks
in trivial getters.
2019-06-05 04:25:43 +00:00
Matthias Clasen
e961943508
Fix a refcounting mishap
...
We were missing a ref, causing caches to go missing
when a window is opened twice.
2019-06-05 02:49:07 +00:00
Matthias Clasen
054b5216a1
Remove debug spew
2019-06-04 23:11:18 +00:00
Timm Bäder
ecb353f4af
Consider all offscreen drawings for the icon cache
2019-06-04 23:00:02 +00:00
Matthias Clasen
259bbdcb09
Share glyph and icon caches
...
Use the same texture atlases to back both
the glyph and icon caches, and unify their
sizes and management. Store big glyphs
in separate textures, so all atlases have
the same size. Tweak some of the eviction
parameters.
We share the caches across all GL contexts
on a display, unless the GSK_NO_SHARED_CACHES
env var is set.
2019-06-04 23:00:02 +00:00
Matthias Clasen
7293fd517e
glyph cache: Stop storing driver and render
...
This is the first step towards sharing glyph
caches across renderers.
2019-06-04 23:00:02 +00:00
Matthias Clasen
c9cea36b37
gl: Use pad-extend for icon cache
...
Repeat the border pixels to avoid artifacts from
linear scaling.
2019-06-04 23:00:02 +00:00
Matthias Clasen
4020399439
gl: Use linear scaling for atlases
2019-06-04 23:00:01 +00:00
Matthias Clasen
efc31161f0
gl: Allow setting min/mag filter on textures
...
This will be used in the future.
Adapt all callers to pass GL_NEAREST for now.
2019-06-04 23:00:01 +00:00
Matthias Clasen
102cc1c8d3
gl: Add 1 pixel of padding in the icon cache
2019-06-04 23:00:01 +00:00
Matthias Clasen
2529385fe4
glyph cache: Reinstate 1 pixel padding
...
This is necessary to prevent bleeding.
2019-06-04 23:00:01 +00:00
Matthias Clasen
f37274dbb0
gl: Don't leak texture atlases
...
We need to free the texture atlases, and the
textures backing them.
2019-06-04 23:00:01 +00:00
Matthias Clasen
a3757936c1
gl: Free icon data
2019-06-04 23:00:01 +00:00
Matthias Clasen
adb5df020c
glyph cache: Clarify message
...
We have different kinds of caches now.
2019-06-04 23:00:01 +00:00
Timm Bäder
cf4ff56ca5
gl renderer: Add & use icon cache
...
Upload small icons all to the same texture atlas.
2019-06-04 23:00:01 +00:00
Timm Bäder
e2ffad7b07
glimage: Only support uploading one region
2019-06-04 23:00:01 +00:00
Timm Bäder
b74bb90c7d
gl renderer: Move texture atlas into its own file
...
We want to reuse the code later.
2019-06-04 23:00:01 +00:00
Timm Bäder
66b081dc9c
glglyphcache: Use stb_rect_pack for better glyph packing
2019-06-04 22:42:00 +00:00
Timm Bäder
4b3986ae1f
rendernodeimpl: Inline container_node_get_bounds into _new
...
It's the only caller of the function and we can avoid a second loop over
all child nodes this way.
2019-06-04 16:48:08 +02:00
Matthias Clasen
206970c1e8
Merge branch 'transform-tests' into 'master'
...
Transform tests
See merge request GNOME/gtk!910
2019-06-03 16:41:17 +00:00
Matthias Clasen
4ed57449ba
gsk: Fix printing of identity transforms
...
These need to print as "none", otherwise
the parser does not accept them.
2019-06-03 16:20:38 +00:00
Matthias Clasen
d93fb5a3fa
Cosmetics
...
Fix up a variable name mismatch in GskTransform docs.
2019-06-03 16:15:16 +00:00
Benjamin Otte
4efa457a63
Merge branch 'for-master' into 'master'
...
rendernodeparser: Handle Cairo being stupid
See merge request GNOME/gtk!909
2019-06-03 15:45:20 +00:00
Timm Bäder
a1161456ff
GskTransform: NULL is a valid transform
2019-06-03 17:36:31 +02:00
Benjamin Otte
d81cf5a443
rendernodeparser: Handle Cairo being stupid
...
Cairo writes to finished streams, so we have to make sure to keep the
stream around to allow it to do that.
2019-06-03 17:22:11 +02:00
Timm Bäder
a0cb68283d
gl renderer: Dont' memcmp() a GskTransform
2019-06-03 17:07:26 +02:00
Timm Bäder
d228f4bb76
gl renderer: Don't ref transform twice
...
That's gonna leak it otherwise.
2019-06-03 17:03:02 +02:00
Timm Bäder
3a49c0eb2f
glyphcache: Don't leak hashtables
2019-06-03 17:03:02 +02:00
Timm Bäder
05ca772631
GskTransform: Ignore identity transforms
...
We often end up with e.g. a scale of 1 or a translation by 0/0. Ignore
those transforms since they don't do anything.
2019-06-03 17:03:02 +02:00
Timm Bäder
efe9bba343
gl renderer: Ref transform before using it
...
Fixes #1929
2019-06-03 17:03:02 +02:00
Timm Bäder
fb1f929c38
gl renderer: Dont' unnecessarily to_matrix transforms
2019-06-03 17:03:02 +02:00
Matthias Clasen
3c6c07e94d
gl: Avoid a memdup in glyph upload
...
We don't need to dup the memory here if we
set up the image surface properly. This won't
matter for most glyphs, but some of them can
be big.
2019-06-03 02:47:52 +00:00
Matthias Clasen
e0803f039f
gl: Fix glyph cache aging
...
The logic here seems faulty. We want to keep
a timestamp that tells us when the glyph was
last used, so always update the timestamp.
And whenever we use a glyph, it turns 'young'
again, so remove it from the old pixels
accounting.
The (MAX_AGE, MAX_AGE+CHECK_INTERVAL) interval
is only relevant to prevent us from turning
a cached glyph old more than once, and that
is already taken care of.
2019-06-03 02:09:04 +00:00
Matthias Clasen
3059d76b4c
Add code to dump out the glyph caches
2019-06-03 02:09:04 +00:00
Matthias Clasen
0a09b8dca7
gl: Improve cache dropping code
...
There was a TODO here to avoid iterating the
glyphs multiple times, so avoid that. And
actually log the number of glyphs that was dropped.
2019-06-03 02:09:04 +00:00
Matthias Clasen
ad2a1c92ce
gl: Improve glyph cache logging
...
Use g_message to be consistent, and make the
message fit a line.
2019-06-03 02:09:04 +00:00