Commit Graph

739 Commits

Author SHA1 Message Date
Chip Davis
7eecf5a46b MSL: Support SPV_KHR_multiview.
This is needed to support `VK_KHR_multiview`, which is in turn needed
for Vulkan 1.1 support. Unfortunately, Metal provides no native support
for this, and Apple is once again less than forthcoming, so we have to
implement it all ourselves.

Tessellation and geometry shaders are deliberately unsupported for now.
The problem is that the current implementation encodes the `ViewIndex`
as part of the `InstanceIndex`, which in the SPIR-V environment at least
only exists in the vertex shader. So we need to work out a way to pass
the view index along to the later stages.

This implementation runs vertex shaders for all views up to the highest
bit set in the view mask, even those whose bits are clear. The fragments
for the inactive views are then discarded. Avoiding this is difficult:
calculating the view indices becomes far more complicated if we can only
run for those views which are set in the mask.
2019-06-29 09:43:55 -05:00
Hans-Kristian Arntzen
ff87419607 Deal with scalar input values for distance/length/normalize.
HLSL and MSL don't support it, so fall back to simpler intrinsics.
2019-06-28 11:20:14 +02:00
Hans-Kristian Arntzen
581ed0fd59 HLSL: Does not support case-fallthrough.
Disable any fallthrough on HLSL. Risky business if fallthrough blocks
had a barrier(), but can't do anything about that ...
2019-06-27 15:10:17 +02:00
Hans-Kristian Arntzen
c76b99b711 Handle more cases with FP16 and texture sampling. 2019-06-27 15:04:22 +02:00
Hans-Kristian Arntzen
8f6939cb0d
Merge pull request #1041 from KhronosGroup/fix-1011
MSL: Add support for SubgroupSize / SubgroupInvocationID in fragment.
2019-06-26 15:01:13 +02:00
Hans-Kristian Arntzen
bcef66fbf3 Fix declaration of loop variables with a Phi helper copy.
Certain Phi variables need to maintain a temporary copy, but we forgot
to declare them when the master variable is a loop variable itself.
2019-06-25 10:45:15 +02:00
Hans-Kristian Arntzen
ab3798fd91 MSL: Add support for SubgroupSize / SubgroupInvocationID in fragment. 2019-06-24 12:31:54 +02:00
Hans-Kristian Arntzen
2b11b331d6
Merge pull request #1036 from KhronosGroup/msl-auto-binding
MSL: Rewrite how resources are automatically assigned bindings.
2019-06-21 15:58:50 +02:00
Hans-Kristian Arntzen
c365cc1b43 Deal with OpPhi and case fallthrough.
This is quite complex since we cannot flush Phi inside the case labels,
we have to do it outside by emitting a lot of manual branches ourselves.

This should be extremely rare, but we need to handle this case.
2019-06-21 13:38:23 +02:00
Hans-Kristian Arntzen
e2c95bdcbc MSL: Rewrite how resource indices are fallback-assigned.
We used to use the Binding decoration for this, but this method is
hopelessly broken. If no explicit MSL resource remapping exists, we
remap automatically in a manner which should always "just work".
2019-06-21 12:54:08 +02:00
Hans-Kristian Arntzen
bc3bf47446 Rewrite how switch block case labels are emitted. 2019-06-20 11:57:05 +02:00
Hans-Kristian Arntzen
a1f7c8dc8e
Merge pull request #1031 from KhronosGroup/fix-1009
MSL: Support 64-bit integers.
2019-06-19 15:29:27 +02:00
Hans-Kristian Arntzen
7fdb418f18
Merge pull request #1028 from KhronosGroup/fix-1010
MSL: Support barycentrics and PrimitiveID in fragment shaders
2019-06-19 15:29:14 +02:00
Hans-Kristian Arntzen
4c20c941f0
Merge pull request #1025 from KhronosGroup/fix-1013
MSL: Support OpImageQueryLod.
2019-06-19 14:07:39 +02:00
Hans-Kristian Arntzen
a6798d06a2 MSL: Error out on int64_t/uint64_t buffer members.
Not supported for whatever reason.
2019-06-19 10:14:46 +02:00
Hans-Kristian Arntzen
a6b71ae999 MSL: Support 64-bit integers. 2019-06-19 09:55:00 +02:00
Hans-Kristian Arntzen
2e1cee5e1e MSL: Support PrimitiveID in fragment and barycentrics. 2019-06-19 09:52:35 +02:00
Hans-Kristian Arntzen
707312b83a GLSL: Support NV barycentrics. 2019-06-19 09:52:35 +02:00
Hans-Kristian Arntzen
0671b3c35b MSL: Support OpImageQueryLod.
Correctness is a bit unclear at the moment. The spec document for 2.2 is
not updated for query-lod, but this is the best we can do anyways.
2019-06-19 09:51:56 +02:00
Hans-Kristian Arntzen
f171d82590 MSL: Support MinLod operand. 2019-06-19 09:43:03 +02:00
Hans-Kristian Arntzen
026a167549 MSL: New SDK errors out on cull distance.
Not supported, so just ignore this test for now, it should not have
compiled in the first place.
2019-06-14 12:12:40 +02:00
Hans-Kristian Arntzen
d81bfc5b58 MSL: Fix regression with Private parameter declaration.
If we compile multiple times due to forced_recompile, we had
deferred_declaration = true while emitting function prototypes which
broke an assumption. Fix this by clearing out stale state before leaving
a function.
2019-06-13 10:36:21 +02:00
Hans-Kristian Arntzen
95053ea4bc
Merge pull request #1024 from KhronosGroup/fix-1016
GLSL/MSL: Support stencil export
2019-06-12 12:48:10 +02:00
Hans-Kristian Arntzen
14d0a1eb0c MSL: Support stencil export. 2019-06-12 10:21:20 +02:00
Hans-Kristian Arntzen
a9da59b0b8 GLSL: Support GL_ARB_shader_stencil_export. 2019-06-12 10:06:54 +02:00
Hans-Kristian Arntzen
a7b2ba28a0 MSL: Support Invariant qualifier on position. 2019-06-12 09:39:12 +02:00
Hans-Kristian Arntzen
457eba355e Employ heuristics to figure out how to emit SSBO/UAV reflection names.
This is rather shaky, but we don't have many choices here except add a
lot of awkward and unintuitive options. Try to deduce this from OpSource
and fallback to heuristic.
2019-06-10 11:24:24 +02:00
Hans-Kristian Arntzen
6b52b0fe8b Deal with nested loops.
Actually need to hoist out variable to outermost loop.
2019-06-06 14:37:02 +02:00
Hans-Kristian Arntzen
03d93abc1a Deal with case where a variable is dominated by inner part of a loop.
There is a risk that we try to preserve a loop variable through multiple
iterations, even though the dominating block is inside a loop.

Fix this by analyzing if a block starts off by writing to a variable. In
that case, there cannot be any preservation going on. If we don't, pretend the
loop header is reading the variable, which moves the variable to an
appropriate scope.
2019-06-06 11:11:44 +02:00
Patrick Mours
8d64d5e776 Fix storage packing qualifiers missing on "shaderRecordNV" buffers 2019-06-05 13:31:24 +02:00
Patrick Mours
b1d406e481 Add test for callable data 2019-06-05 13:31:24 +02:00
Patrick Mours
789178666f Add support for "shaderRecordNV" qualifier 2019-06-05 13:31:24 +02:00
Hans-Kristian Arntzen
314efdcc42 MSL: Fix declaration of unused input variables.
In multiple-entry-point modules, we declared builtin inputs which were
not supposed to be used for that entry point.

Fix this, by being more strict when checking which builtins to emit.
2019-05-31 13:23:34 +02:00
Hans-Kristian Arntzen
65af09d2d1 Support emitting OpLine directive.
Facilitates easier mapping from source language to cross-compiled output
in tooling.
2019-05-28 13:44:24 +02:00
Hans-Kristian Arntzen
23889f7b87 GLSL: Support std430 in UBOs with scalar layout. 2019-05-28 12:22:44 +02:00
Hans-Kristian Arntzen
fd0feb1ec1 MSL: Use correct address space when passing array-of-buffers.
Need to check if the descriptor set is actually an argument buffer.
2019-05-27 16:53:30 +02:00
Hans-Kristian Arntzen
42e64597a7 OpArrayLength must trigger active variables. 2019-05-27 16:44:02 +02:00
Hans-Kristian Arntzen
7b9e0fb428 MSL: Implement OpArrayLength.
This gets rather complicated because MSL does not support OpArrayLength
natively. We need to pass down a buffer which contains buffer sizes, and
we compute the array length on-demand.

Support both discrete descriptors as well as argument buffers.
2019-05-27 16:13:09 +02:00
Hans-Kristian Arntzen
55ff233526 MSL: Add test case for complex type alias. 2019-05-23 15:05:30 +02:00
Hans-Kristian Arntzen
96492648d4 MSL: Fix struct declaration order with complex type aliases.
MSL generally emits the aliases, which means we cannot always place the
master type first, unlike GLSL and HLSL. The logic fix is just to
reorder after we have tagged types with packing information, rather than
doing it in the parser fixup.
2019-05-23 14:54:04 +02:00
Hans-Kristian Arntzen
eaf7afed97 MSL: Support argument buffers and image swizzling.
Change aux buffer to swizzle buffer.
There is no good reason to expand the aux buffer, so name it
appropriately.

Make the code cleaner by emitting a straight pointer to uint rather than
a dummy struct which only contains a single unsized array member anyways.

This will also end up being very similar to how we implement swizzle
buffers for argument buffers.

Do not use implied binding if it overflows int32_t.
2019-05-18 10:30:06 +02:00
Chip Davis
8983920edf Remove fallback for OpGroupNonUniformElect.
It's not safe to enable subgroup support without this actually working
correctly.
2019-05-16 13:42:09 -05:00
Chip Davis
9d9415754b MSL: Add support for subgroup operations.
Some support for subgroups is present starting in Metal 2.0 on both iOS
and macOS. macOS gains more complete support in 10.14 (Metal 2.1).

Some restrictions are present. On iOS and on macOS 10.13, the
implementation of `OpGroupNonUniformElect` is incorrect: if thread 0 has
already terminated or is not executing a conditional branch, the first
thread that *is* will falsely believe itself not to be. Unfortunately,
this operation is part of the "basic" feature set; without it, subgroups
cannot be supported at all.

The `SubgroupSize` and `SubgroupLocalInvocationId` builtins are only
available in compute shaders (and, by extension, tessellation control
shaders), despite SPIR-V making them available in all stages. This
limits the usefulness of some of the subgroup operations in fragment
shaders.

Although Metal on macOS supports some clustered, inclusive, and
exclusive operations, it does not support them all. In particular,
inclusive and exclusive min, max, and, or, and xor; as well as cluster
sizes other than 4 are not supported. If this becomes a problem, they
could be emulated, but at a significant performance cost due to the need
for non-uniform operations.
2019-05-15 17:40:04 -05:00
Hans-Kristian Arntzen
03da32a124 Fix nonuniform test for MSL.
Binding index overlaps.
2019-05-13 15:14:18 +02:00
Hans-Kristian Arntzen
647ddaee42 HLSL/MSL: Deal correctly with nonuniformEXT qualifier.
MSL does not seem to have a qualifier for this, but HLSL SM 5.1 does.
glslangValidator for HLSL does not support this, so skip any validation,
but it passes in FXC.
2019-05-13 14:58:27 +02:00
Hans-Kristian Arntzen
ac5eea3326 MSL: Add test for passing single swizzled texture arg from array. 2019-05-09 14:19:40 +02:00
Hans-Kristian Arntzen
97d39dc9d5 MSL: Deal with texture swizzle on arrays of images. 2019-05-09 11:25:45 +02:00
Hans-Kristian Arntzen
6fcf8c83d9 GLSL: Support OpBitcast for buffer references.
Update glslang/SPIRV-Tools/SPIRV-Headers references.
2019-05-09 10:29:31 +02:00
Hans-Kristian Arntzen
b6f8a20624 GLSL: Return correct sign for OpArrayLength.
.length() returns int, not uint ...
2019-05-07 19:02:32 +02:00
Hans-Kristian Arntzen
e9da5ed631 HLSL: Support OpArrayLength. 2019-05-07 15:53:41 +02:00
Hans-Kristian Arntzen
3186701739 GLSL: Support GL_EXT_nonuniform_qualifier. 2019-05-02 11:15:51 +02:00
Chip Davis
01c491648b Fix a copy-pasto. 2019-04-26 17:16:21 -05:00
Hans-Kristian Arntzen
6f091e7c8f GLSL: Support GL_EXT_scalar_block_layout. 2019-04-26 15:43:37 +02:00
Hans-Kristian Arntzen
2cc374a0c8 GLSL: Implement GL_EXT_buffer_reference.
Buffer objects can contain arbitrary pointers to blocks.
We can also implement ConvertPtrToU and ConvertUToPtr.
The latter can cast a uint64_t to any type as it pleases,
so we will need to generate fake buffer reference blocks to be able to
cast the type.
2019-04-26 11:43:51 +02:00
Hans-Kristian Arntzen
8b236f24f1 Fix infinite loop when OpAtomic* temporaries are used in other blocks.
We made the mistake of registering a dependency on the atomic variable
even if the atomic result was forced to a temporary. There is no need to
register reads from atomic variables like this as we always force atomic
results to a temporary and argument read/writes do not need to be
tracked.
2019-04-24 09:33:39 +02:00
Hans-Kristian Arntzen
c2715c3908 MSL: Cast texture_buffer index to uint. 2019-04-23 12:46:48 +02:00
Hans-Kristian Arntzen
fc4f39b11f MSL: Support native texture_buffer type, throw error on atomics.
Atomics are not supported on images or texture_buffers in MSL.
Properly throw an error if OpImageTexelPointer is used (since it can
only be used for atomic operations anyways).
2019-04-23 12:21:43 +02:00
Michael Barriault
105bfd368a Only use MSL constant address space for tessellation control shader. 2019-04-16 17:56:02 +01:00
Michael Barriault
16911c5a4d Merge remote-tracking branch 'origin/master'
* origin/master:
  Support running {,update_}test_shader.sh with CMake builds.
  Don't apply vertex attribute remapping other non-vertex or non-input interface blocks
  Force complex loop in certain rare access chain scenarios.
  Fix guard around [[noreturn]].
  Deal with mismatched signs in S/U/F conversion opcodes.
  Workaround lack of lvalue/rvalue operator overload on MSVC 2013.
  Support direct conversions to std::vector from SmallVector.
  Fix some minor copy constructor issues in Variant.
  Make sure ids_for_types are moved correctly in move operator.
  Run format_all.sh.
  Refactor out error handling and containers to new headers.
  Do not use SmallVector as input type in public interfaces.
  Fix various bugs found in testing.
  Explicitly implement move operators for ParsedIR.
  Try another MSVC 2013 workaround.
  Implement edge cases in insert/end and add a simple test case.
  Fix GCC 4.x warnings.
  Workaround lack of alignas on MSVC 2013.
  Reduce pressure on global allocation.
  CLI: Make --iterations more useful.
2019-04-13 18:06:29 +01:00
Michael Barriault
d6754c5713 Fix tests for device->constant address space change in MSL tessellation control shader generation. 2019-04-10 18:37:04 +01:00
Hans-Kristian Arntzen
e23c9ea700 Force complex loop in certain rare access chain scenarios.
If we generate an access chain in a loop body, and it is consumed in the
loop continue block, we have a problem because we cannot emit a
temporary here holding the access chain reference. Force a complex loop
body to workaround this exceptionally rare case.
2019-04-10 16:02:03 +02:00
Hans-Kristian Arntzen
9ae91c2d1e Deal with mismatched signs in S/U/F conversion opcodes. 2019-04-10 14:03:58 +02:00
Hans-Kristian Arntzen
23db744e35 Deal with case where we need to emit SpvImplArrayCopy late.
We cannot deduce if OpLoad needs ArrayCopy templates early since it's
heavily context dependent, and we might only know on 3rd iteration of
the compile loop.
2019-04-09 12:28:46 +02:00
Hans-Kristian Arntzen
bf07e5fa7b MSL: Fix OpLoad of array which is forced to a temporary. 2019-04-09 11:50:45 +02:00
Hans-Kristian Arntzen
3ca8bc5e0d Support fma() in older GLSL targets. 2019-04-08 10:38:32 +02:00
Bill Hollings
efbe7ca16f MSL: Fix infinite CAS loop on atomic_compare_exchange_weak_explicit(). 2019-04-05 21:28:57 -04:00
Hans-Kristian Arntzen
317144a59c Detect invalid DoWhileLoop early.
We had a bug where error conditions in DoWhileLoop emit path would not
detect that statements were being emitted due to the masking behavior
which happens when force_recompile is true. Fix this.

Also, refactor force_recompile into member functions so we can properly
break on any situation where this is set, without having to rely on
watchpoints in debuggers.
2019-04-05 12:19:32 +02:00
Frank Henigman
248e95a42f Update to latest glslang/SPIRV-Tools. 2019-04-03 15:37:38 -04:00
Hans-Kristian Arntzen
44834f2115
Merge pull request #927 from KhronosGroup/fix-925
GLSL: Fix OpImageFetch with uint coordinates and LOD.
2019-04-03 12:32:43 +02:00
Hans-Kristian Arntzen
e4d5c6183a GLSL: Fix OpImageFetch with uint coordinates and LOD.
Also fix some minor issues with too many coordinate dimensions in HLSL and GLSL.
2019-04-03 10:50:32 +02:00
Hans-Kristian Arntzen
7e37623e82 MSL: Fix depth2d 4-component fixup.
Need to look at the backing image for the image. We might have found
diverging use at the image variable level, not just expression level.
2019-04-03 10:24:22 +02:00
Hans-Kristian Arntzen
18d4f67a87
Merge pull request #919 from KhronosGroup/fix-915
MSL: Declare gl_WorkGroupSize constant with [[maybe_unused]].
2019-03-28 14:00:49 +01:00
Hans-Kristian Arntzen
0909975655 MSL: Declare gl_WorkGroupSize constant with [[maybe_unused]].
Avoids ugly warnings on nearly every compute shader.
We could do analysis to detect whether we need to emit this constant,
but it's a bit tedious to figure out if an OpConstantComponent is
actually used by opcodes, so just make it simple.
2019-03-28 10:54:18 +01:00
Hans-Kristian Arntzen
c37f88fea6 MSL: Fix crash where variable storage buffer pointers are passed down.
Only deal with readonly decoration for actual block types.
2019-03-28 10:16:46 +01:00
Hans-Kristian Arntzen
eeb3f24991 Properly deal with sign-dependent GLSL opcodes.
The GLSLstd450 spec is very lax about input signs, so we need to do the
bitcasting dance to implement it correctly.
2019-03-27 12:20:53 +01:00
Hans-Kristian Arntzen
df3e21a762 Parser: Fix OpCompositeConstruct with OpUndef.
Just treat any undefined argument as 0. It is risky to use the undefined
variable as it might not lower to a true constant.
2019-03-27 10:51:23 +01:00
Hans-Kristian Arntzen
689a7deb3e Make ray-tracing files .nocompat. 2019-03-27 10:04:42 +01:00
Patrick Mours
0f72199b8f Add generated reference shaders again 2019-03-26 15:21:12 +01:00
Hans-Kristian Arntzen
8eb33c8017 Support -1 index in OpVectorShuffle.
-1 (0xffffffff) literal means the component should be undefined.
Since we cannot express undefined directly, just use a 0 literal in the
appropriate type.
2019-03-25 10:17:05 +01:00
Hans-Kristian Arntzen
2a0365c813 GLSL/HLSL: Implement NMin/NMax/NClamp.
Need to emulate these calls for correctness.
2019-03-21 15:26:46 +01:00
Hans-Kristian Arntzen
0b20180537 GLSL: Deal with array loads from input in tessellation.
We have an edge case where the array is declared with a concrete size,
but in GLSL we must emit an unsized array, which breaks array copies.
Deal explicitly with this.
2019-03-21 11:50:53 +01:00
Hans-Kristian Arntzen
d2961b30db GLSL: Unroll loads from builtin pos/point arrays.
Odd-ball case for certain geometry shaders coming from HLSL.
2019-03-21 11:25:41 +01:00
Hans-Kristian Arntzen
0474848d4a GLSL: Support emitting push constant block as a plain UBO. 2019-03-19 10:58:52 +01:00
Hans-Kristian Arntzen
e2aadf8995 Rename "push descriptor set" to "discrete descriptor set".
Check for case where iOS doesn't support writable argument buffer
textures.
2019-03-15 21:53:21 +01:00
Hans-Kristian Arntzen
b3380ec9dd MSL: Support VK_KHR_push_descriptor.
If we have argument buffers, we also need to support using plain
descriptor sets for certain cases where API wants it.
2019-03-15 14:08:47 +01:00
Hans-Kristian Arntzen
bc21ccb7ce MSL: Emit correct SSBO constness for argument buffers. 2019-03-15 12:05:35 +01:00
Hans-Kristian Arntzen
969566aff5 MSL: Fixup buffer array case issue on MSL 1.0. 2019-03-15 11:37:34 +01:00
Hans-Kristian Arntzen
af8a9ccdcb MSL: Need to emit two layers of address space.
When passing down arrays of buffer pointers, the array itself needs an
address space.
2019-03-15 11:29:17 +01:00
Hans-Kristian Arntzen
e47a77d596 MSL: Implement Metal 2.0 indirect argument buffers. 2019-03-15 11:01:27 +01:00
Hans-Kristian Arntzen
ef24337849 Support do-while where test is negative. 2019-03-06 12:17:38 +01:00
Hans-Kristian Arntzen
ee395afa83 MSL: Emit proper name for optimized UBO/SSBO arrays. 2019-02-25 11:09:00 +01:00
Hans-Kristian Arntzen
ad6134262e
Merge pull request #877 from cdavis5e/msl-tesc-early-return
MSL: Return early from helper tesc invocations.
2019-02-25 09:13:06 +01:00
Chip Davis
a43dcd7b99 MSL: Return early from helper tesc invocations.
Return after loading the input control point array if there are more
input points than output points, and this was one of the helper
invocations spun off to load the input points. I was hesitant to do this
initially, since the MSL spec has this to say about barriers:

> The `threadgroup_barrier` (or `simdgroup_barrier`) function must be
> encountered by all threads in a threadgroup (or SIMD-group) executing
> the kernel.

That is, if any thread executes the barrier, then all threads must
execute it, or the barrier'd invocations will hang. But, the key words
here seem to be "executing the kernel;" inactive invocations, those that
have already returned, need not encounter the barrier to prevent hangs.
Indeed, I've encountered no problems from doing this, at least on my
hardware. This also fixes a few CTS tests that were failing due to
execution ordering; apparently, my assumption that the later, invalid
data written by the helpers would get overwritten was wrong.
2019-02-24 12:17:47 -06:00
Chip Davis
f3c0942d10 MSL: Use vectors for the tessellation level builtins in tese shaders.
The tessellation levels in Metal are stored as a densely-packed array of
half-precision floating point values. But, stage-in attributes in Metal
have to have offsets and strides aligned to a multiple of four, so we
can't add them individually. Luckily for us, the arrays have lengths
less than 4. So, let's use vectors for them!

Triangles get a single attribute with a `float4`, where the outer levels
are in `.xyz` and the inner levels are in `.w`. The arrays are unpacked
as though we had added the elements individually. Quads get two: a
`float4` with the outer levels and a `float2` with the inner levels.
Further, since vectors can be indexed as arrays, there's no need to
unpack them in this case.

This also saves on precious vertex attributes. Before, we were using up
to 6 of them. Now we need two at most.
2019-02-22 12:18:51 -06:00
Hans-Kristian Arntzen
a4ac27546a MSL: Fix textures which are sampled and compared against.
depth2d in MSL only returns float, not float4, even for normal sampling.
We need to conditionally remap-swizzle back to float4.
2019-02-22 12:27:40 +01:00
Chip Davis
7a7e210515 MSL: Force unnamed array builtin attributes to have a name.
That way, when we refer to them, they'll have the name that we're
expecting.
2019-02-20 22:16:51 -06:00
Chip Davis
285ca4c2b1 MSL: Don't bother fixing up triangle tess coords.
Instead, I'm going to have MoltenVK reverse the winding order in the
lower-left case. This seems to be what the test suite expects to happen
anyhow.
2019-02-20 14:30:44 -06:00
Chip Davis
8095434dc4 MSL: Drop stores to nonexistent tess levels.
In SPIR-V, there are always two inner levels and four outer levels, even
if the input patch isn't a quad patch. But in MSL, due to requirements
imposed by Metal, only one inner level and three outer levels exist when
the input patch is a triangle patch. We must explicitly ignore any write
to the nonexistent second inner and fourth outer levels in this case.
2019-02-20 09:11:24 -06:00
Chip Davis
c8ee9fbe76 MSL: Expand quad gl_TessCoord to a float3.
This is the actual SPIR-V type of the builtin. We forced to a `float2`
in the declaration because that's what Metal wants.
2019-02-20 09:11:24 -06:00
Hans-Kristian Arntzen
58f264c99d
Merge pull request #865 from KhronosGroup/fix-863
Always value-cast FP16 constants instead of using literals.
2019-02-20 14:58:44 +01:00