Hans-Kristian Arntzen
69b034f26e
Merge pull request #706 from cdavis5e/component-swizzle
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MSL: Add an option to insert texture swizzles into generated shaders.
2018-09-25 10:06:03 +02:00
Chip Davis
7cb817e40e
Add spvTexelBufferCoord for buffer image reads, too.
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I should've caught this when I fixed this for writes.
2018-09-23 14:37:03 -05:00
Chip Davis
4302c5abfb
Pass the swizzle constants as a buffer.
...
It'll be useful to have an "auxiliary buffer" for other builtins--e.g.
`DrawIndex` (which should be easier to implement now), or `ViewIndex`
when someone gets around to implementing multiview.
Pass this buffer to leaf functions as well.
Test that we handle this for integer textures as well.
2018-09-22 19:36:11 -05:00
Chip Davis
c793868417
Pack texture component swizzles by bytes.
2018-09-22 19:15:15 -05:00
Chip Davis
7fff65a811
Remove extraneous space in enum class decl.
2018-09-21 13:52:20 -05:00
Chip Davis
2583321657
MSL: Add an option to insert texture swizzles into generated shaders.
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It's intended to be used with MoltenVK to support arbitrary
`VkComponentMapping` settings. The idea is that MoltenVK will pass a
buffer (which it set to some buffer index that isn't being used)
containing packed versions of the `VkComponentMapping` struct, one for
each sampled image.
Yes, this is horribly ugly. It is unfortunately necessary. Much of the
ugliness is to support swizzling gather operations, where we need to
alter the component that the gather operates on--something complicated
by the `gather()` method requiring the passed-in component to be a
constant expression. It doesn't even support swizzling gathers on depth
textures, though I could add that if it turns out we need it.
2018-09-19 22:32:24 -05:00
Chip Davis
ec857f6778
Cast uses of Layer and ViewportIndex to the expected type.
2018-09-19 09:13:30 -05:00
Chip Davis
0e9ad14ba6
MSL: Handle the ViewportIndex builtin.
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This requires MSL 2.0+.
Also, force `ViewportIndex` and `Layer` to be defined as the correct
type, which is always `uint` in MSL.
Since Metal doesn't yet have geometry shaders, the vertex shader (or
tessellation evaluation shader == "post-tessellation vertex shader" in
Metal jargon) is the only kind of shader that can set this output. This
currently requires an extension to Vulkan, which causes validation of
the SPIR-V binaries for the test cases to fail. Therefore, the test
cases are marked "invalid", even though they're actually perfectly valid
SPIR-V--they just won't work without the
`SPV_EXT_shader_viewport_index_layer` extension.
2018-09-18 09:52:30 -05:00
Hans-Kristian Arntzen
a985ac9499
Add test case for continue out of switch default block.
2018-09-18 11:01:15 +02:00
Hans-Kristian Arntzen
3b5968bb26
Deal with switch cases which break out of a loop.
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Need some pretty hideous ladder variable system, but high level
languages do not support breaking out of a loop. break in switch blocks
and break in loops alias each other.
2018-09-18 10:50:48 +02:00
Hans-Kristian Arntzen
439602dc6c
Add missing reference files.
2018-09-18 09:32:53 +02:00
Chip Davis
7dcfed888a
Use a hook to emit a local for the sample position.
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That way, we don't have to handle it specially when constructing a call.
2018-09-17 11:51:09 -05:00
Chip Davis
72fc1cce53
Merge remote-tracking branch 'origin' into msl-sample-pos
2018-09-17 11:20:34 -05:00
Hans-Kristian Arntzen
737715214e
Implement atomic increment/decrement in GLSL and HLSL.
2018-09-17 15:54:21 +02:00
Hans-Kristian Arntzen
a77880787d
Merge pull request #698 from KhronosGroup/fix-695
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MSL: Support global I/O block and struct Input/Output usage.
2018-09-17 14:54:58 +02:00
Hans-Kristian Arntzen
49ac538a64
Remove maybe_assign_input_struct.
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This is obsolete and wrong since we already unflatten I/O structs.
2018-09-17 13:51:02 +02:00
Chip Davis
39bc101e82
MSL: Handle the SamplePosition builtin.
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This is somewhat tricky, because in MSL this value is obtained through a
function, `get_sample_position()`. Since the call expression is an
rvalue, it can't be passed by reference, so functions get a copy
instead.
This was the last piece preventing us from turning on sample-rate
shading support in MoltenVK.
2018-09-13 09:34:28 -05:00
Hans-Kristian Arntzen
1bbb4032c8
Merge pull request #693 from cdavis5e/msl-atomic-inc-dec
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MSL: Fix OpAtomicIIncrement and OpAtomicIDecrement.
2018-09-13 16:19:27 +02:00
Hans-Kristian Arntzen
d310060f92
MSL: Support global I/O block and struct Input/Output usage.
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Implement this by flattening outputs and unflattening inputs explicitly.
This allows us to pass down a single struct instead of dealing with the
insanity that would be passing down each flattened member separately.
Remove stage_uniforms_var_id.
Seems to be dead code. Naked uniforms do not exist in SPIR-V for Vulkan,
which this seems to have been intended for. It was also unused elsewhere.
2018-09-13 16:04:24 +02:00
Chip Davis
986345c754
Fix tests for changes to my last patch.
2018-09-12 09:43:12 -05:00
Hans-Kristian Arntzen
2f65a1583e
MSL: Support array-of-arrays composite construction.
2018-09-12 10:25:51 +02:00
Hans-Kristian Arntzen
38d19821d4
MSL: Support copying array of arrays.
2018-09-12 09:54:55 +02:00
Hans-Kristian Arntzen
4d478316e5
Add missing reference files.
2018-09-12 09:45:08 +02:00
Hans-Kristian Arntzen
ecc94ccd1a
Merge branch 'legacy-color-4comp' of git://github.com/crosire/SPIRV-Cross
2018-09-12 09:37:40 +02:00
Chip Davis
41eb5c43b5
MSL: Fix OpAtomicIIncrement and OpAtomicIDecrement.
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We were passing a constant '1' to `emit_atomic_func_op()`--which caused
us to refer to SPIR-V value `%1`, which is almost certainly not what we
want! What we really want is to add/subtract the literal constant '1'
to/from the memory location.
2018-09-11 17:29:54 -05:00
crosire
3d39652853
Add tests for previous fix
2018-09-11 20:57:56 +02:00
Hans-Kristian Arntzen
403011e973
Merge pull request #684 from cdavis5e/msl-builtin-vector-cast
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MSL: Cast uses of builtin vectors to their declared SPIR-V type.
2018-09-11 19:59:58 +02:00
Chip Davis
6757ef8512
Use bitcast_to_builtin_load() instead of hacking to_expression().
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This only affects the builtin when it is used, and not when it's passed
to a function. It's a lot cleaner than the way I was doing it before.
Remove the `to_expression()` hack.
2018-09-11 11:15:17 -05:00
Hans-Kristian Arntzen
32a0d05e05
Bitcast loads from builtin compute variables.
2018-09-11 09:43:28 +02:00
Chip Davis
acb3fac747
Opt for a simple value cast in lieu of a bitcast.
2018-09-10 14:05:36 -05:00
Hans-Kristian Arntzen
63f6466065
Support Component decoration in GLSL.
2018-09-10 12:13:26 +02:00
Hans-Kristian Arntzen
af672b7a4b
Add composite array test shaders for GLSL and HLSL as well.
2018-09-10 10:21:08 +02:00
Hans-Kristian Arntzen
aa17a02efb
Add test shader for composite array initialization.
2018-09-10 10:05:00 +02:00
Hans-Kristian Arntzen
b114889102
Only declare typed initializer list for non-array types.
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Also, cleanup now redundant constant_expression virtualization for MSL.
2018-09-10 10:04:17 +02:00
Chip Davis
f7dad9da66
MSL: Cast uses of builtin vectors to their declared SPIR-V type.
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In SPIR-V, builtin integral vectors can be either signed or unsigned,
but in MSL they're always unsigned. Unfortunately, the MSL spec forbids
implicit conversions between vector types--even if the corresponding
scalar types would implicitly convert. If you try, the result is a
cryptic error message such as:
```
program_source:37:60: error: cannot convert between vector values of different size ('int4' (aka 'vector_int4') and 'vector_uint4' (vector of 4 'unsigned int' values))
float4 r3 = as_type<float4>((as_type<int4>(r0) * gl_LocalInvocationID.xyyy) + as_type<int4>(r2));
~~~~~~~~~~~~~~~~~ ^ ~~~~~~~~~~~~~~~~~~~~~~~~~
```
Therefore, uses of these builtins must be explicitly cast, since the
rest of the binary likely assumes that the builtin is of its declared
type.
2018-09-08 21:17:54 -05:00
Hans-Kristian Arntzen
9ffd4172b4
Merge pull request #680 from cdavis5e/msl-varying-components
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MSL: Account for components when assigning locations to varyings.
2018-09-07 16:01:53 +02:00
Hans-Kristian Arntzen
652d8263e5
Use correct spirv-cross version when testing MSL 1.1 shaders.
2018-09-07 09:45:25 +02:00
Hans-Kristian Arntzen
32823b0838
MSL: Do not emit function constants for version < 1.2.
2018-09-07 09:33:34 +02:00
Hans-Kristian Arntzen
9572276a95
Add missing reference file.
2018-09-07 09:29:10 +02:00
Chip Davis
4b99fdd5d0
MSL: Account for components when assigning locations to varyings.
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Two varyings (vertex outputs/fragment inputs) might have the same
location but be in different components--e.g. the compiler may have
packed what were two different varyings into a single varying vector.
Giving both varyings the same `[[user]]` attribute won't work--it may
yield unexpected results, or flat out fail to link. We could eventually
pack such varyings into a single vector, but that would require us to
handle the case where the varyings are different types--e.g. a `float`
and a `uint` packed into the same vector. For now, it seems most
prudent to give them unique `[[user]]` locations and let Apple's
compiler work out the best way to pack them.
2018-09-06 13:52:33 -05:00
Chip Davis
674f97a40e
Handle interpolation qualifiers on the entire struct, too.
2018-09-06 12:29:42 -05:00
Chip Davis
1e51b235af
Add tests showing we don't emit interpolation qualifiers in vertex shaders.
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In MSL, these only have an effect on fragment `[[stage_in]]` members.
They have no effect in vertex shaders. The Khronos front end doesn't
even emit the SPIR-V decorations for them.
2018-09-06 12:28:22 -05:00
Chip Davis
9e6469bd40
MSL: Handle interpolation qualifiers.
2018-09-05 12:02:07 -05:00
Chip Davis
1958438f69
Add optimized reference output for added test case.
2018-09-05 10:15:40 -05:00
Chip Davis
680ef9d773
MSL: Correct number of words to skip in OpImageWrite.
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The length field in `Instruction` doesn't include the initial
opcode/length word. We only need to skip three words instead of four.
2018-09-05 10:02:25 -05:00
Chip Davis
9fbe39c9c0
MSL: Emit spvTexelBufferCoord() on ImageWrite to a Buffer as well.
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This is necessary to get the coordinates to give to the texture's
`write()` method.
2018-09-04 12:14:34 -05:00
Hans-Kristian Arntzen
917ca818ed
Merge pull request #673 from cdavis5e/min-max-clamp
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MSL: Emit F{Min,Max,Clamp} as fast:: and N{Min,Max,Clamp} as precise::.
2018-09-04 15:15:18 +02:00
Chip Davis
b76a330baf
Update a bunch of test cases that I missed.
2018-09-03 17:31:15 -05:00
Hans-Kristian Arntzen
93e167eb0f
Add some uncommitted reference files.
2018-09-03 12:39:40 +02:00
Hans-Kristian Arntzen
0c1d4d8b6a
MSL: Support texture2d_ms_array.
2018-09-03 11:02:31 +02:00
Hans-Kristian Arntzen
778f998cd2
MSL: Throw error on multisampled array textures.
2018-09-03 10:21:59 +02:00
Chip Davis
27af716c3a
MSL: Emit F{Min,Max,Clamp} as fast:: and N{Min,Max,Clamp} as precise::.
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This roughly matches their semantics in SPIR-V and MSL. For `FMin`,
`FMax`, and `FClamp`, and the Metal functions `fast::min()`,
`fast::max()`, and `fast::clamp()`, the result is undefined if any
operand is NaN. For the 'N' operations and their corresponding MSL
`precise::` functions, the result is consistent with IEEE 754 (first
non-NaN wins; result is NaN if all operands are NaN).
We can only do this with 32-bit floats, though, because Metal only
provides these variants for `float`. `half` only has one variant of
these functions that is presumably consistent with IEEE 754. I guess
that's OK; the SPIR-V spec only says that `F{Min,Max,Clamp}` are
undefined for NaNs. Performance might suffer, though.
2018-09-01 23:01:46 -05:00
Chip Davis
0829a786d2
Add tests for FUnord comparisons of vectors.
2018-09-01 12:42:07 -05:00
Chip Davis
d3233690cb
MSL: Support unordered relational operators.
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The SPIR-V spec says that these check if the operands either are
unordered or satisfy the given condition. So that's just what we'll do,
using Metal's `isunordered()` stdlib function. Apple's optimizers ought
to be able to collapse that to a single unordered compare.
2018-08-31 13:54:42 -05:00
Chip Davis
94f33dc566
Fix MSL shader_draw_parameters reference output.
2018-08-29 14:17:11 -05:00
Chip Davis
348aecc59f
Remove extra newline.
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vim doesn't display the newline terminating a file, because every file
is supposed to have one. Travis does. That threw me off.
2018-08-29 14:04:20 -05:00
Chip Davis
e00e5b3b2c
Appease tests that check for exact matches and not equivalent semantics.
2018-08-29 13:53:12 -05:00
Chip Davis
d63751a5a3
Really fix shader_draw_parameters tests (hopefully for good).
2018-08-29 13:42:09 -05:00
Chip Davis
2de572ac53
Add new tests for GLSL 4.50 shaders.
2018-08-29 13:32:01 -05:00
Chip Davis
84eb889d73
Fix reference output of shader_draw_parameters tests.
2018-08-29 13:31:43 -05:00
Chip Davis
56a9b73685
Add test cases for SPV_KHR_shader_draw_parameters.
2018-08-29 12:04:29 -05:00
Hans-Kristian Arntzen
f284acae5f
MSL: Add test case for gl_FragDepth when used in function.
2018-08-29 09:21:48 +02:00
Hans-Kristian Arntzen
87de951105
MSL: Fix naming issue of aliased global variables.
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When the name of an alias global variable collides with a global
declaration, MSL would emit inconsistent names, sometimes with the
naming fix, sometimes without, because names were being tracked in two
separate meta blocks. Fix this by always redirecting parameter naming to
the original base variable as necessary.
2018-08-27 09:59:55 +02:00
Hans-Kristian Arntzen
ae859934ca
Use GL_NV_gpu_shader5 as a fallback for AMD_gpu_shader_half_float.
2018-08-23 15:37:09 +02:00
Hans-Kristian Arntzen
f6ec83e5d4
GLSL: Allow blocks to have their own namespace.
2018-08-21 11:29:08 +02:00
Hans-Kristian Arntzen
981d7c1d85
Need to make sure the fetch expression is uint.
2018-08-07 16:02:17 +02:00
Hans-Kristian Arntzen
eee290a029
MSL: Fix support for texelFetchOffset.
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Just apply the offset directly, MSL has no immediate offset parameter.
2018-08-07 15:28:04 +02:00
Hans-Kristian Arntzen
361fe52c9d
MSL: Properly support passing parameters by value.
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MSL would force thread const& which would not work if the input argument
came from a different storage class.
Emit proper non-reference arguments for such values.
2018-08-06 15:43:51 +02:00
Hans-Kristian Arntzen
34a21b96cf
Add test case for phi-only continue block.
2018-08-06 14:06:40 +02:00
Bill Hollings
c3d74e1e14
CompilerMSL disable rasterization on buffer writes in vertex shader.
2018-07-27 16:53:36 -04:00
Bill Hollings
ac238b858b
CompilerMSL vertex entry point return void when rasterization disabled.
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Add CompilerMSL::Options::disable_rasterization input/output API flag.
Disable rasterization via API flag or when writing to textures.
Disable rasterization when shader declares no output.
Add test shaders for vertex no output and write texture forcing void output.
2018-07-26 00:50:33 -04:00
Hans-Kristian Arntzen
18b82caf83
Properly track read dependencies for UAV access chain.
2018-07-09 14:02:50 +02:00
Hans-Kristian Arntzen
e1367e609a
Fix a lot of redundant code when loading flattened composites.
2018-07-06 10:57:23 +02:00
Hans-Kristian Arntzen
2bf57d6dff
Deal with composite constants in variable initializer.
2018-07-05 15:29:49 +02:00
Hans-Kristian Arntzen
dcddd5326e
Add LUT test cases for OpVariable with initializer.
2018-07-05 14:51:07 +02:00
Hans-Kristian Arntzen
af290ede87
Remove some redundant spvArrayCopy declarations.
2018-07-05 14:43:12 +02:00
Hans-Kristian Arntzen
5582523d9a
Add some tests for LUT promotion.
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Also, update other tests.
2018-07-05 14:14:18 +02:00
Hans-Kristian Arntzen
d29f48ef06
Deduce constant LUTs from read-write variables.
2018-07-05 13:25:57 +02:00
Hans-Kristian Arntzen
e044732896
Support OpTypeImage with depth == 2 (unknown) properly.
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Track which OpSampledImages are ever used with Dref opcodes.
2018-07-04 14:26:23 +02:00
Bill Hollings
4c5142b9d3
CompilerMSL support larger texel buffers by using 2D Metal textures.
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Add CompilerMSL::Options::texture_width_max.
Emit and use spvTexelBufferCoord() function to convert 1D
texel buffer coordinates to 2D Metal texture coordinates.
2018-06-26 17:30:21 -04:00
Bill Hollings
4beefe756c
Fixes from PR 621 code review.
2018-06-25 11:40:20 -04:00
Bill Hollings
f66507a701
Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross
2018-06-25 10:52:15 -04:00
Hans-Kristian Arntzen
994f789465
Merge pull request #624 from KhronosGroup/fix-619
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Support branch/loop hints in HLSL.
2018-06-25 10:53:52 +02:00
Hans-Kristian Arntzen
33c61d2abe
Support branch/loop hints in HLSL.
2018-06-25 10:33:13 +02:00
Hans-Kristian Arntzen
327fb03677
Merge pull request #623 from KhronosGroup/fix-618
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Support globallycoherent in HLSL.
2018-06-25 10:31:28 +02:00
Hans-Kristian Arntzen
10dfaf79d5
Support globallycoherent in HLSL.
2018-06-25 10:04:25 +02:00
Hans-Kristian Arntzen
ffa9133d77
Support ternary expressions in OpSpecConstantOp.
2018-06-25 09:49:13 +02:00
Bill Hollings
e091031613
CompilerMSL pass builtin struct members into functions.
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Add and use Compiler::get_non_pointer_type() convenience functions.
2018-06-24 15:06:12 -04:00
Hans-Kristian Arntzen
d94d20f4f3
Deal with some builtins being declared with wrong signedness.
2018-06-22 11:30:56 +02:00
Brad Davis
9ad432463c
Prefix integer types with underscore
2018-06-21 09:24:22 -07:00
Brad Davis
3b30202bee
Add reflection specific test cases, add reflection testing to test_shaders.sh
2018-06-20 11:49:58 -07:00
Hans-Kristian Arntzen
9d31154917
Deal with switch case labels which share a block.
2018-06-20 10:49:28 +02:00
Bill Hollings
ac57a30ad6
Regenerate MSL shaders to fix conflicts from merge.
2018-06-12 11:51:56 -04:00
Bill Hollings
ab2ea93e35
Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross
2018-06-12 11:42:56 -04:00
Bill Hollings
9b4defe202
CompilerMSL support matrices & arrays in stage-in & stage-out.
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Support flattening StorageOutput & StorageInput matrices and arrays.
No longer move matrix & array inputs to separate buffer.
Add separate SPIRFunction::fixup_statements_in & SPIRFunction::fixup_statements_out
instead of just SPIRFunction::fixup_statements.
Emit SPIRFunction::fixup_statements at beginning of functions.
CompilerMSL track vars_needing_early_declaration.
Pass global output variables as variables to functions that access them.
Sort input structs by location, same as output structs.
Emit struct declarations in order output, input, uniforms.
Regenerate reference shaders to new formats defined by above.
2018-06-12 11:41:35 -04:00
Hans-Kristian Arntzen
58fab58e5e
Do not unpack transposed matrices.
2018-06-12 09:43:47 +02:00
Hans-Kristian Arntzen
192a882df3
Also unpack regular unary/binary operations on MSL.
...
Apparently MSL gets confused when you have packed_float3 op float3 ...
2018-06-11 16:23:09 +02:00
Hans-Kristian Arntzen
b86bd0a265
Unpack expressions when used in functions on MSL.
...
OSX 10.14 broke (?) how overload resolution works,
so overloading e.g. dot(float3, packed_float3) no longer works.
Fix this by unpacking expressions before various func ops.
This fix might need to be applied elsewhere, but do so later if needed.
2018-06-11 10:56:45 +02:00
Hans-Kristian Arntzen
f1e8555801
Emit matrix layouts in structs directly.
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Unlike GLSL, child structs do not inherit matrix layouts.
2018-06-05 09:42:07 +02:00
Hans-Kristian Arntzen
6bcc890e63
Sanitize underscores in general, not just for members.
2018-06-04 10:13:57 +02:00
Hans-Kristian Arntzen
04b149feb0
Fix image load/store on cube arrays in MSL.
2018-05-25 12:43:25 +02:00
Hans-Kristian Arntzen
f65120c147
Deal with packed expressions in more scenarios.
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Make a new "to_extract_component_expression" helper.
2018-05-25 10:57:02 +02:00
Hans-Kristian Arntzen
280fb93204
Add test for reading SSBO from fragment shader on MSL.
2018-05-25 10:20:17 +02:00
Hans-Kristian Arntzen
6b3da831be
Declare read-only SSBOs as const device in MSL.
2018-05-25 10:14:05 +02:00
Hans-Kristian Arntzen
46bf17c5d3
Add SREM tests for HLSL/MSL.
2018-05-24 10:34:36 +02:00
Hans-Kristian Arntzen
7cba89b4a5
Add reference files for SREM.
2018-05-24 10:26:11 +02:00
Hans-Kristian Arntzen
bcaae84c76
Deal with scoping for Private variables.
2018-05-16 10:49:30 +02:00
Hans-Kristian Arntzen
26b887ec99
Fix atomic_compare_exchange_weak_explicit.
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Need to emit a CAS loop.
Fix shared memory declaration.
Declare atomic ops with correct memory scope.
2018-05-15 16:04:21 +02:00
Hans-Kristian Arntzen
991b655c72
Declare OpSpecConstantOp up-front on relevant targets.
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Required, since spec constants can include results from constant ops.
2018-05-15 14:20:16 +02:00
Hans-Kristian Arntzen
3951b9456f
Fix SpecConstantComposite if input is SpecConstantOp.
2018-05-15 11:16:06 +02:00
Hans-Kristian Arntzen
7eba247864
Handle inout properly with split access chains.
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Found some other issues. Had some bugs with variable writes not properly
invalidating if writes came from split access chains.
2018-05-11 10:15:42 +02:00
Hans-Kristian Arntzen
b71f5dfc0c
Fix split access chains for builtin arrays.
2018-05-08 15:34:20 +02:00
Pascal Muetschard
aced6058b4
Don't limit GLSL identifiers with HLSL keywords.
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- The HLSL compiler now has its own list of keywords in addition to
the ones from GLSL.
- Added "buffer", "precise", and "shared" to the GLSL keywords.
2018-05-07 10:58:52 -07:00
Hans-Kristian Arntzen
85a8f066f4
Do not use RMW rewrite for matrices.
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Does not work on MSL.
2018-05-04 10:35:56 +02:00
Hans-Kristian Arntzen
d2df067dd4
Force recompile if we add row-major transpose functions in MSL.
2018-05-04 09:43:34 +02:00
Hans-Kristian Arntzen
17be3c652f
Deal with fake overloads when using combined image samplers.
2018-05-02 10:36:00 +02:00
Hans-Kristian Arntzen
3187d89c31
Reduce test case ... MSL can't deal with certain unusual cases yet.
2018-05-02 10:01:08 +02:00
Hans-Kristian Arntzen
f3e810b8b3
Fix OpCompositeConstruct with arrays in MSL.
2018-05-02 09:38:41 +02:00
Bill Hollings
57213cb7ca
Compiler MSL default gather offset when component specified.
2018-04-30 16:30:29 -04:00
Hans-Kristian Arntzen
47081f810a
Fix GatherDref on GLSL.
2018-04-30 12:45:23 +02:00
Hans-Kristian Arntzen
40bbf6be7a
Build combined dummy samplers for Query functions without sampler as well.
...
Deal with various query functions which require dummy sampler.
In SPIR-V, separate images are used, but GLSL (even Vulkan GLSL)
requires combined sampler images ...
2018-04-30 12:08:33 +02:00
Hans-Kristian Arntzen
d93807a625
Deal with OpImageFetch without explicit LOD.
2018-04-30 10:54:44 +02:00
Hans-Kristian Arntzen
aaf397cd1f
Fix usage tracking issue for OpImage.
2018-04-27 11:11:24 +02:00
Hans-Kristian Arntzen
893ed379d5
Remove some stale test files.
2018-04-27 10:33:27 +02:00
Hans-Kristian Arntzen
18958ecccb
Add test for combined-sampler-reuse on GLSL.
2018-04-27 10:31:25 +02:00
Hans-Kristian Arntzen
0280800a8f
Fix case where SampledImage would get flushed to temporary.
2018-04-27 10:06:30 +02:00
Hans-Kristian Arntzen
f56433b802
Add new tests for combined arrays of sampler + image.
2018-04-23 12:28:05 +02:00
Hans-Kristian Arntzen
c266429be9
Partially implement subgroup ops for HLSL SM 6.0.
...
Lots of stuff that needs tons of emulation, which I'm not going to
bother with.
2018-04-11 15:57:41 +02:00
Hans-Kristian Arntzen
146ea76f52
Add test shader for subgroup.
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Update SPIRV-Tools/glslang commits.
Use vulkan1.1 environment for testing.
Found new "errors" in SPIRV-Tools, so disable validation on those shaders
for now.
2018-04-11 10:29:47 +02:00
Hans-Kristian Arntzen
8175e2e200
Fix depth compare textures when used in functions without argument.
2018-04-10 12:31:13 +02:00
Hans-Kristian Arntzen
694b314f87
Support empty structs.
...
Need to fake it by pretending it has one dummy member.
2018-04-05 16:26:54 +02:00
Hans-Kristian Arntzen
d8cdab2f57
Add test shader for semantic decoration.
2018-04-04 13:03:26 +02:00
Hans-Kristian Arntzen
05c66f9cac
Add test shader which uses counter buffer extension.
2018-04-04 12:56:34 +02:00
Hans-Kristian Arntzen
ac81a0ce68
Use declared binding in SPIR-V as a fallback for explicit MSL binds.
2018-04-04 12:25:11 +02:00
Hans-Kristian Arntzen
e8ca39b7b5
Add test for sampler image arrays.
2018-04-04 09:41:20 +02:00
Hans-Kristian Arntzen
81eb72a9a0
Ignore LOD when sampling 1D textures in MSL.
...
Not supported.
2018-04-04 09:26:53 +02:00
Hans-Kristian Arntzen
65be63fd04
Merge pull request #521 from KhronosGroup/fix-516
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Support dual-source blending on GLSL and MSL.
2018-04-03 16:54:32 +02:00
Hans-Kristian Arntzen
a6e211e00b
Support dual-source blending on GLSL and MSL.
2018-04-03 16:04:49 +02:00
Hans-Kristian Arntzen
3229e6efb6
Add more illegal name replacement in MSL.
2018-04-03 15:36:35 +02:00
Hans-Kristian Arntzen
c1947aa447
Update glslang/SPIRV-Tools on Travis.
2018-03-24 04:16:18 +01:00
Hans-Kristian Arntzen
35f64d03bb
Fix name aliasing for temporary variables.
2018-03-24 01:53:49 +01:00
Hans-Kristian Arntzen
8e90382675
Properly flatten MRT outputs in MSL.
2018-03-13 14:03:35 +01:00
Hans-Kristian Arntzen
6e6ca0b237
Attempt MRT-as-array in MSL.
2018-03-13 13:17:17 +01:00
Hans-Kristian Arntzen
b46910e9f5
Access chain into packed vectors as arrays.
...
Cleaner and should be more compatible with storing to packed vector
elements.
Fix CompositeExtract bug with packed vectors on MSL.
2018-03-13 12:13:33 +01:00
Hans-Kristian Arntzen
a6afda650f
Add newly moved reference files.
2018-03-13 10:46:55 +01:00
Hans-Kristian Arntzen
e7bf8d2f48
Refactor out noopt shaders to their own folders.
...
Makes maintenance easier with less clutter.
2018-03-13 10:39:49 +01:00
Hans-Kristian Arntzen
4979d10b54
Implement packHalf2x16/unpackHalf2x16 on MSL.
2018-03-12 17:51:14 +01:00
Hans-Kristian Arntzen
938c7debed
Handle control-dependent temporaries.
...
Derivatives, subgroup and implicit-lod instructions all need to happen
in the block they were created.
2018-03-12 17:34:54 +01:00
Hans-Kristian Arntzen
9fbd8b789e
Update tests for latest SPIRV-Tools and glslang.
2018-03-12 15:11:55 +01:00
Hans-Kristian Arntzen
e8e58844d4
Rewrite everything to use Bitset rather than uint64_t.
2018-03-12 13:24:14 +01:00
Hans-Kristian Arntzen
e3b8e9455c
Add test shader where a phi variable invalidates a temporary.
...
The temporary in question is used to flush a phi variable.
2018-03-09 14:42:26 +01:00
Hans-Kristian Arntzen
e0efa737ca
Expand the implementation of inherit_expression_dependencies.
2018-03-09 13:21:38 +01:00
Hans-Kristian Arntzen
28cccc3dbb
Emit complex continue blocks "properly".
2018-03-08 17:59:21 +01:00
Hans-Kristian Arntzen
54549a624f
Add some test shaders for special merge methods.
2018-03-08 16:48:50 +01:00
Hans-Kristian Arntzen
922420e346
Disallow arrays and structs from becoming loop variables.
...
Fixes awkward code-gen issue.
2018-03-07 14:54:11 +01:00
Hans-Kristian Arntzen
bdabd0c73a
Disable double test in MSL FP16 tests.
2018-03-07 11:36:26 +01:00
Hans-Kristian Arntzen
723bec5d33
frexp/ldexp fails in debug builds, workaround temporarily.
2018-03-07 11:20:53 +01:00
Hans-Kristian Arntzen
0780820a7b
Skip interpolateAt tests with FP16.
2018-03-07 10:58:38 +01:00
Hans-Kristian Arntzen
18ad1be3c3
Add FP16 test for MSL as well.
2018-03-07 10:29:11 +01:00
Hans-Kristian Arntzen
47d94ff8d9
Add FP16 to HLSL.
...
Cannot be used in buffer types, similar to mediump in GLSL.
half is useless, because it's 32-bit in FXC.
2018-03-07 10:21:25 +01:00
Hans-Kristian Arntzen
547278da12
Test denormal fp16 constants.
2018-03-06 17:09:18 +01:00
Hans-Kristian Arntzen
05348a66ca
Add test shader for FP16 support.
2018-03-06 17:09:18 +01:00
Hans-Kristian Arntzen
38d9d8af68
Add some more MSL test shaders.
2018-03-05 16:42:38 +01:00
Hans-Kristian Arntzen
5fe79eb59c
Update tests.
...
Adds an earlier reported shader packing failure into regression suite.
2018-03-05 16:34:42 +01:00
Hans-Kristian Arntzen
3c1b147272
Support Invariant for BuiltInPosition.
2018-03-01 12:31:39 +01:00
Hans-Kristian Arntzen
6a12ff7fb7
Fix multiple declaration of spvDet2x2 on MSL.
2018-02-23 16:52:11 +01:00
Hans-Kristian Arntzen
b380a2113a
Implement MatrixInverse on HLSL.
...
Copy-paste implementation from MSL. I assume it's correct.
2018-02-23 16:42:40 +01:00
Hans-Kristian Arntzen
f6d08e6113
Add workaround for PointCoord builtin on HLSL.
2018-02-23 15:58:35 +01:00
Hans-Kristian Arntzen
dd603eab58
Support spec constant array size in blocks.
...
Won't really be correct if the spec constant is changed outside
SPIRV-Cross, but nothing we can do about that, really.
2018-02-23 15:11:45 +01:00
Hans-Kristian Arntzen
a04bdcc7f7
Handle overloaded functions which share the same OpName.
...
Awkward, but legal SPIR-V.
2018-02-23 14:15:51 +01:00
Hans-Kristian Arntzen
047ad7df0f
Support special float constants (NaN/Inf).
2018-02-23 13:06:20 +01:00
Hans-Kristian Arntzen
0673f27b7c
Fix incorrect loop range.
2018-02-22 17:00:41 +01:00
Hans-Kristian Arntzen
114c2c5e37
Add clip/cull-distance support to HLSL.
2018-02-22 16:40:04 +01:00
Hans-Kristian Arntzen
fb3f92a3ff
Overhaul clip/cull distance support in GLSL.
2018-02-22 14:36:50 +01:00
Bill Hollings
50ef6cd95f
CompilerMSL remove incorrect packing of non-interface type-aliased structs.
2018-02-21 17:52:03 -05:00
Hans-Kristian Arntzen
1a2e4de7a5
Add test for texelFetch without sampler.
2018-02-21 13:45:59 +01:00
Hans-Kristian Arntzen
8a3bef2bd6
Add OpFRem tests.
2018-02-15 13:36:59 +01:00
Hans-Kristian Arntzen
843e34b604
Add IsFrontFace support to HLSL.
2018-02-15 12:42:56 +01:00
Hans-Kristian Arntzen
636cc30088
Fix case where hoisted temporaries were used before being declared.
2018-02-15 10:52:56 +01:00
Bill Hollings
2964e328e6
CompilerMSL support gl_SampleMask and convert it to scalar uint from array.
2018-02-13 14:44:40 -05:00
Bill Hollings
b453348370
Merge branch 'master' of https://github.com/billhollings/SPIRV-Cross
2018-02-11 16:54:25 -05:00
Bill Hollings
607b0d6d42
CompilerMSL support smaller offsets for 3-row row-major matrices.
...
Support MSL typedefs to declare 3-row row-major matrices as 3-column matrices.
Allow those matrices to be decorated as packed.
Support transposing those matrices when used.
Modify how member alignments are calculated.
2018-02-11 16:52:57 -05:00
Hans-Kristian Arntzen
a3ae861844
Fix depth image usage in MSL for separate image/samplers.
2018-02-10 10:55:10 +01:00
Hans-Kristian Arntzen
702e08671b
Support passing implicit frag_coord arguments down to functions.
2018-02-10 10:55:09 +01:00
Hans-Kristian Arntzen
18a594a76b
Implement subpass input support in HLSL.
2018-02-10 10:54:42 +01:00
Hans-Kristian Arntzen
c9db3e5521
Overload on constant storage.
2018-02-08 17:58:46 +01:00
Hans-Kristian Arntzen
b2c9487b0f
Attempt to deduce constant/thread storage.
2018-02-08 17:07:50 +01:00
Hans-Kristian Arntzen
1a9c960058
MSL cannot declare inline arrays except in certain cases.
2018-02-08 13:06:29 +01:00
Hans-Kristian Arntzen
156dd905fd
Implicit return value takes thread storage.
2018-02-08 12:22:08 +01:00
Hans-Kristian Arntzen
d89b79025b
Fix wrong function declaration in MSL.
2018-02-08 12:22:08 +01:00
Hans-Kristian Arntzen
00ccd590ee
Return arrays in HLSL/MSL by writing to an output variable instead.
2018-02-08 12:22:08 +01:00
Hans-Kristian Arntzen
9fa91f7e1c
Support returning arrays from functions in GLSL/MSL.
...
Not possible in HLSL apparently, need workaround ...
2018-02-08 12:22:08 +01:00
Hans-Kristian Arntzen
18e8833eeb
Support gl_NumWorkgroups in HLSL.
2018-02-05 10:29:20 +01:00
Hans-Kristian Arntzen
5d9df6a31c
Do not declare constant composites inline in HLSL.
...
Move arrays and structs out to their own global static constants.
Also, replace illegal names in HLSL as well.
2018-02-02 10:12:26 +01:00
Hans-Kristian Arntzen
8841f15283
Fix case where loop header branches into continue block.
2018-02-01 10:00:16 +01:00
Hans-Kristian Arntzen
988f00fe3c
Fix OpImage on OpSampledImages in HLSL.
2018-02-01 09:22:16 +01:00
Hans-Kristian Arntzen
d1399f01ab
Update reference file after merge.
2018-02-01 09:14:45 +01:00
Hans-Kristian Arntzen
4c1e57ee03
Merge pull request #413 from zeux/master
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MSL: Order resources by type and binding index in the output
2018-02-01 09:01:34 +01:00
Arseny Kapoulkine
5cbed7a69f
Update test files
2018-01-29 06:40:45 -08:00
Hans-Kristian Arntzen
38b8f733d1
Fix passing arrays of arrays to functions in MSL.
2018-01-29 10:57:52 +01:00