Commit Graph

578 Commits

Author SHA1 Message Date
Timm Bäder
685288216f gl renderer: Move rect transformation to the vertex shader
No need to do this for every fragment.
2020-01-24 06:08:39 +01:00
Timm Bäder
c8fa1f19db gl renderer: Transform rounded rect on the GPU
Change the RoundedRect struct we use in our shaders so we can transform
it using (affine) matrices.
2020-01-24 06:08:39 +01:00
Matthias Clasen
1565f597c8 gl: Disambiguate profiler marks
"render" was used for both GL and widgets. Oops.
2020-01-22 16:37:48 -05:00
Timm Bäder
433c8307b2 gl renderer: Pull a local variable in the closest scope 2020-01-18 08:49:52 +01:00
Timm Bäder
dc8dedce07 gl renderer: Draw outset shadows white
and only apply the actual shadow color when we draw them from the
texture. This way we can reuse the cached shadows during color
transitions.
2020-01-18 08:49:52 +01:00
Timm Bäder
3091679ffa gl renderer: Render simple border nodes in a simple way
Roughly 80% of the border nodes are just one color and have the same
width on all sides, so we can draw them by uploading just one rect and
not four.
2020-01-18 08:49:52 +01:00
Timm Bäder
afa991752c gl renderer: Look at shadow color in the outset shadow cache
It would probably be better to not do this and always render the outline
in plain white, then later recolor it but do this for no, just for
correctness.
2020-01-18 08:49:51 +01:00
Timm Bäder
ea810f176b gl renderer: Handle repeat nodes with invisible children
We can handle this pretty easily by normally drawing the other
(visible) child node, if any.
2020-01-07 17:27:19 +01:00
Timm Bäder
6ba6f361be gltextureatlas: Packing must succeed here 2020-01-07 17:27:18 +01:00
Timm Bäder
76795ffba9 gl renderer: Sprinkle some const around 2020-01-07 17:27:18 +01:00
Timm Bäder
eebe67cf0a gl renderer: Add util to load vertex data with texture region 2020-01-07 17:27:18 +01:00
Timm Bäder
b9726901a5 gl renderer: Fix inverted dy in inset shadows 2020-01-07 17:27:17 +01:00
Timm Bäder
8b1af398a0 gl renderer: Avoid another manual rounded rect transform
We have transform_rect() for this now.
2020-01-07 17:27:17 +01:00
Timm Bäder
b8d1c3ab55 gl renderer: Don't force repeat node child offscreen 2020-01-07 17:27:17 +01:00
Timm Bäder
054d69aaf9 gl renderer: Fix a misleading comment 2020-01-07 17:27:17 +01:00
Timm Bäder
1dea6d4fc7 gl renderer: Speed up bounds transformation
We started saving the scale of the current modelview directly in the
RenderOpBuilder, so we don't need to poke the modelview stack anymore.
2020-01-07 17:27:17 +01:00
Timm Bäder
022d19a4c6 gl renderer: Add debug code for color nodes 2020-01-07 17:27:17 +01:00
Timm Bäder
ef7276c398 gl renderer: Trivial variable reordering 2020-01-07 17:27:17 +01:00
Timm Bäder
0a8ca49b5e gl renderer: transform border outline like everything else 2020-01-07 17:27:17 +01:00
Timm Bäder
c0d4a6fc81 gl renderer: Avoid copying a matrix 2020-01-07 17:27:17 +01:00
Timm Bäder
587bc82c37 gl renderer: Print debug node message 2020-01-07 17:27:17 +01:00
Timm Bäder
750dc8dbe2 gl driver: Inline function into only caller 2020-01-07 17:27:17 +01:00
Timm Bäder
db91b6dc61 gl renderer: Load vertex data directly into vertices GArray 2020-01-07 17:27:16 +01:00
Timm Bäder
44ac2d5abb gl renderer: Pass linear gradient stops to shaders directly
No need to copy them into the render ops like this.
2020-01-07 17:27:16 +01:00
Timm Bäder
f79c807645 gl renderer: Don't invert offset value twice 2020-01-07 17:27:16 +01:00
Timm Bäder
73f2167fe4 gl renderer: Avoid an invalid read
We need to copy the color here, since the program state can live across
frame boundaries.
2020-01-07 17:27:16 +01:00
Timm Bäder
f07397f4dd gl renderer: Upload GL_RGBA texture data in GLES
Colored icons are still broken this way, but at least they show up and
text works.
2020-01-07 17:27:16 +01:00
Timm Bäder
f1751f514c gltextureatlas: Use more correct debug name for texture
These aren't all glyph atlases anymore.
2020-01-07 17:27:16 +01:00
Timm Bäder
8dd7f5aefe gl renderer: Mark beginning of frame if DEBUG_OPS is set 2020-01-07 17:27:16 +01:00
Timm Bäder
398f49ad31 gl renderer: Trivial declaration reorder 2020-01-07 17:27:16 +01:00
Timm Bäder
3d260a950e gl renderer: Remove a few outdated comments 2020-01-07 17:27:16 +01:00
Timm Bäder
f31667f437 gl renderer: Remove unused translation handling 2020-01-07 17:27:15 +01:00
Timm Bäder
219493c818 gl renderer: Don't copy matrix/offset of color matrix nodes into ops 2020-01-07 17:27:15 +01:00
Timm Bäder
06f63764fb gl renderer: Initialize alpha uniform to 1.0
This makes gl-legacy work and gl-gles work except for text and icons.
2020-01-07 17:27:15 +01:00
Timm Bäder
1243174e53 gl renderer: Make RoundedRect work in gles
Which can't return struct types containing arrays. So let's revert to
the previous version but still send the rect along as a vec4[3];
2020-01-07 17:27:15 +01:00
Timm Bäder
cc909b160f gl renderer: Rewrite shader builder
Use a unified approach to write both vertex and fragment shader in the
same file.
2020-01-07 17:27:15 +01:00
Timm Bäder
d12dde07c3 gl renderer: Fix program uniform updating code
This breaks the initial uniform value, but we will fix that in a later
commit in a different way.
2020-01-07 17:27:15 +01:00
Timm Bäder
5191b6fccd gl renderer: Only send clip corners if we need to
We change the clip bounds a lot more ofthen than the clip corners and
they are already split up in the shader, so only send the corners if we
need to.
2020-01-07 17:27:15 +01:00
Timm Bäder
2e6e6c1779 gl renderer: Fix color comparison 2020-01-07 17:27:15 +01:00
Timm Bäder
a29b8fbef4 gl renderer: Shorten debug output impl
This will leak a string but WHATEVER.
2020-01-07 17:27:15 +01:00
Timm Bäder
5b072e716c gl renderer: Fix debug color output 2020-01-07 17:27:15 +01:00
Timm Bäder
49845795d9 gl renderer: Rewort passing rounded rects to shaders 2020-01-07 17:27:15 +01:00
Timm Bäder
ab04c74ec9 gl renderer: Don't copy border outline corner sizes around
We already offset + scale the outline and its corners, just pass those
directly to the shader.
2020-01-07 17:27:15 +01:00
Timm Bäder
4744bb9099 gl renderer: stop copying current color around
Just use a pointer now.
2020-01-07 17:27:15 +01:00
Timm Bäder
91522dda63 gl renderer: remove a memory leak 2020-01-07 17:27:15 +01:00
Timm Bäder
f85448ffbf gl renderer: Split blurring a node into its own function 2020-01-07 17:27:15 +01:00
Timm Bäder
d3852ca33a gl renderer: Remove some unused uniforms 2020-01-07 17:27:15 +01:00
Timm Bäder
9d9a730659 gl renderer: Drop a dead if statement
We already handle this earlier.
2020-01-07 17:27:15 +01:00
Timm Bäder
d868b23c76 gl renderer: Implement blurred inset shadow nodes
And with this...

Fixes #1101
2019-12-03 08:40:35 +01:00
Timm Bäder
b91913d10d opbuffer: Remove unused op member 2019-12-03 08:40:35 +01:00
Timm Bäder
1854f3f49c gl renderer: Cache current scale in RenderOpBuilder
We call ops_get_scale a lot, so this should be better. It will also make
a later x/y split for the scaling easier.
2019-12-03 08:40:34 +01:00
Timm Bäder
ca66e9788c gl renderer: Save one level of indentation 2019-12-03 08:40:34 +01:00
Timm Bäder
fb5dc73841 gl renderer: Implement blurred shadow nodes 2019-12-03 08:40:34 +01:00
Timm Bäder
8d61d9f627 gl renderer: Take a TextureRegion in blur_texture
So we can refer to textures on a texture atlas.
2019-12-03 08:40:34 +01:00
Timm Bäder
22b6085c32 gl renderer: Scale blur radius
We scale the texture size, so as a consequence we have to scale the blur
radius.
2019-12-03 08:40:34 +01:00
Timm Bäder
2deb1a05a0 gl renderer: Add some often needed debug code 2019-12-03 08:40:34 +01:00
Timm Bäder
8ca46169b1 gl renderer: Blur shader improvements
Use a two-pass blur shader, fix a few other things and unify the
blurring of blur nodes and blurred outset shadow nodes.

Related to #1283
2019-12-03 08:40:34 +01:00
Timm Bäder
982890515d gl renderer: Don't use g_assert() for code that should always run
g_assert can be compiled out.
2019-11-27 16:56:47 +01:00
Timm Bäder
1817025f46 gl renderer: Don't save repeat nodes to disk
This is just debuggin code someone forgot.
2019-11-27 16:47:14 +01:00
Timm Bäder
8f6de1f955 gl renderer: Load flipped-y offscreen vertex data directly
Instead of loading the unflipped version first and then flipping it.
Don't do it in add_render_ops either but only in the function actually
adding the render ops for the nodes, since those frequently have
early-out conditions that don't need the vertex data at all.
2019-11-26 09:09:25 +01:00
Timm Bäder
91f7ac2d58 gl renderer: Care more about 0×0 offscreen nodes
These never result in a rendering of course, but we must make sure not
to create a 0×0 texture for them, since that will cause problems later
on.
2019-11-26 09:09:25 +01:00
Timm Bäder
053360df85 gl renderer: Remove unused function 2019-11-19 11:06:08 +01:00
Timm Bäder
600ce68210 gl renderer: Add a short cut for repeat nodes that don't repeat
These happen and we don't even need to draw the child to a texture.
2019-11-19 10:45:02 +01:00
Timm Bäder
604f44da11 gl renderer: Fix repeat nodes that don't repeat
Fixes #2234
2019-11-19 10:31:21 +01:00
Matthias Clasen
d4c97ea2b4 gl: Use the fallback debug flag
This debug flag was unused; use it to enable
fallback highlighting at runtime.
2019-10-30 22:31:47 -04:00
Matthias Clasen
5b508ea94a Revert "gl: Speed up icon cache lookups"
This reverts commit dd5ee87b5b.
2019-10-22 07:16:41 -04:00
Matthias Clasen
472d8eebbe gl: Avoid pointless iteration 2019-10-22 07:16:41 -04:00
Matthias Clasen
dd316c8051 gl: Add some comments 2019-10-22 07:16:41 -04:00
Matthias Clasen
1038bc781a Revert "Cache glyph textures in render nodes"
This reverts commit c5af463843.
2019-10-22 07:16:41 -04:00
Matthias Clasen
d3431f569c Revert "inspector: Fix node recording"
This reverts commit ba7649b388.
2019-10-22 01:32:51 -04:00
Matthias Clasen
ba7649b388 inspector: Fix node recording
When attaching renderer-specific data, we need to
make sure that we key it off the renderer that is
in use, and cope with the absence of render data.

This fixes recording nodes in the inspector.
2019-10-18 09:33:45 -05:00
Matthias Clasen
fdbb925654 gl: Remove an unimplemented profiler counter 2019-10-17 07:59:34 -05:00
Matthias Clasen
aeabe3c40e gl: Add debug spew to texture atlas 2019-10-17 07:59:34 -05:00
Matthias Clasen
222b6c2b58 glyph cache: Go back to memcmp
Be careful to avoid padding data, and only
compare the relevant parts, leaving out the
hash key.
2019-10-17 07:59:34 -05:00
Matthias Clasen
5ab5ff7677 Cosmetics 2019-10-17 07:59:34 -05:00
Matthias Clasen
6c92b824f3 Merge branch 'wip/chergert/opbuffer' into 'master'
Add OpBuffer helper for building op buffer

See merge request GNOME/gtk!1131
2019-10-17 11:37:07 +00:00
Matthias Clasen
d777300d4e Fix a crash with glyph caching
We need to treat atlas-less cached glyphs like
atlases, when it comes to invalidating text node
render data.
2019-10-15 22:52:28 -04:00
Matthias Clasen
dd5ee87b5b gl: Speed up icon cache lookups
Use gdk_texture_set_render_data to avoid
hash table lookups when we can.
2019-10-15 19:44:26 -04:00
Matthias Clasen
e34d1b8a26 gl: Slightly rework the icon cache api
Return a pointer to the IconData struct. This is
closer to the glyph cache api, and will allow us
to add similar shortcuts. For now, just store
texture coords in the form we need, avoiding
converting them over and over.
2019-10-15 19:44:26 -04:00
Matthias Clasen
c5af463843 Cache glyph textures in render nodes
This is a quick implementation that avoids many
glyph cache lookups. We keep an array of direct
pointers in the text render node, and throw those
cached pointers away whenever any atlases have
been dropped (since that may invalidate the cached
glyphs).
2019-10-15 19:44:26 -04:00
Matthias Clasen
49748c9c23 Some more vertex data reshuffling
In some cases, the vertex data is just a trivial
modification of the default data, so do that instead
of recalculating it.
2019-10-15 19:44:26 -04:00
Matthias Clasen
b53fa48794 Fix load_vertex_data
There was a copy-paste error that set all
uv coordinates to 0,0.
2019-10-15 19:44:26 -04:00
Christian Hergert
97f3371709 gl: avoid calculating vertex_data until necessary
In many cases of the switch, we do not need the vertex data. This moves
the creation of the vertex_data array into a secondary function and only
calculates it the cases for which it is required.
2019-10-15 19:44:26 -04:00
Matthias Clasen
58d57e1087 gl: Drop buffer_size
No need to maintain buffer_size separately.
It is always vertices->len * sizeof (GskQuadVertex).
2019-10-15 19:44:26 -04:00
Matthias Clasen
571068af12 Drop OP_CHANGE_VAO
Instead, we accumulate vertices in a separate
array, which simplifies various things and lets
us avoid the extra copying step for the vao.
2019-10-15 19:44:26 -04:00
Christian Hergert
a00d12c62a prototype OpBuffer helper for building op buffer 2019-10-15 19:44:26 -04:00
Timm Bäder
5ea21f7910 gl renderer: Fix an out of bounds read
Fixes #2200
2019-10-15 07:13:14 +02:00
Matthias Clasen
7bff3abe8e glyph cache: Fix handling of big glyphs
We were putting big glyphs in the cache, in their
own texture, but forgetting to mark the texture
as permanent, so it could be reused, leading to
occasional misrendering. Fix this by marking these
textures as permanent, and explicitly freeing them
when the cache entry gets old.
2019-10-12 18:53:22 -04:00
Matthias Clasen
e46a7ca706 shadow cache: Remove outdated comments
No comments are better than outdated comments.
2019-10-12 17:06:39 -04:00
Matthias Clasen
e9ba7eda47 gl: Increate the cache check frequency
Otherwise, we spread the cache over more atlases
than necessary, increasing the amount of texture
changes in each frame.
2019-10-12 12:37:11 -04:00
Matthias Clasen
88649b6aae gl: Interleave cache aging
Every few frames, we do extra work for the
cache aging. Arrange for the glyph and icon
caches to not cause extra work on the same
frame, to smooth things out.
2019-10-12 12:37:11 -04:00
Matthias Clasen
60d63bbada gl: Improve debug spew for caches
Dump similar information for both caches,
and correct the unused percentage for
the atlases.
2019-10-12 12:37:11 -04:00
Matthias Clasen
123cbd42bb gl: Make icon cache work like glyph cache
Replace timestamp tracking with an accessed bit
here too, to keep the glyph and icon cache code
similar.
2019-10-12 11:46:10 -04:00
Matthias Clasen
977ac2b31f gl: Do less work on glyph caching
There is no need for us to be very precise about
aging the glyph entries. It is enough to check
occasionally and mark old entries. This reduces
the overhead of work we do every frame on the
caches, at the cost of letting glyphs linger
a bit longer in the cache.
2019-10-12 11:35:46 -04:00
Timm Bäder
bcdc3b706c iconcache: Fix icon padding 2019-10-12 09:17:24 +02:00
Matthias Clasen
61db797f29 gl: Simplify glyph cache lookup
Make this function more similar to the icon
cache equivalent, and simplify it a bit. We
don't use the boolean return, and we don't need
to look at the age of entry when marking it
used.
2019-10-12 01:35:13 -04:00
Matthias Clasen
0a876f11a0 gl: Don't use memcmp for comparing cache keys
Some innocent change made us use a stack-allocated
key, and things broke. Lets go back to comparing
cache keys field by field.
2019-10-12 01:00:08 -04:00
Matthias Clasen
1c17316f9c gl: Handle row stride for icon cache upload
Same as the previous commit: Downloading a texture
may in theory give us data with a stride, so handle
that.
2019-10-11 21:17:30 -04:00
Matthias Clasen
646c5f369f gl: Handle row stride for glyph cache upload
In theory, we can have data with a stride here,
so set the necessary parameters to tell GL about
it.
2019-10-11 21:16:40 -04:00
Matthias Clasen
8839e10d44 gl: Do less work to maintain caches
Remember which atlases were removed, and only
check those when looking for icons or glyphs
to remove. For most frames, we don't have to
check at all since no atlases were removed.
2019-10-11 20:42:24 -04:00
Matthias Clasen
9b61bfb3c8 gl: Speed up icon caching
Avoid expensive padding, and just upload the
image in several slices.
2019-10-11 19:36:26 -04:00
Timm Bäder
4f5a9be465 gl renderer: Get blur node child only once 2019-10-11 22:31:33 +02:00
Timm Bäder
6a4c778791 gl renderer: Shorten function 2019-10-11 22:31:33 +02:00
Timm Bäder
1caa95b814 gl renderer: Avoid copying a rect 2019-10-11 22:31:33 +02:00
Matthias Clasen
cf44ba7847 gl: Avoid stray use of doubles
Everything else in this code is floats,
so stick to that and avoid unnecessary
precision.
2019-10-11 16:16:09 -04:00
Matthias Clasen
30433d7659 Cosmetics 2019-10-11 16:16:09 -04:00
Matthias Clasen
849b950763 gl: glyph cache tweaks
Reduce the cost of lookups by storing
the hash value directly.
2019-10-11 16:15:15 -04:00
Matthias Clasen
8937cd992d gl: Shrink CachedGlyph structs slightly
Plug a hole in this struct.
2019-10-11 16:15:14 -04:00
Matthias Clasen
e296c6a356 gsk: Store color bit info in text nodes
Keep the 'has color glyphs' info in text nodes,
instead of determining it over and over in both
the vulkan and gl backends.
2019-10-11 16:15:14 -04:00
Timm Bäder
136400e8a2 gl renderer: Remove unused modelview matrix 2019-10-11 16:56:24 +02:00
Timm Bäder
90199534e0 gl renderer: Don't copy outset shadow node outline 2019-10-11 16:38:58 +02:00
Timm Bäder
f7c64b4ebb gl renderer: Don't copy colors into render ops 2019-10-11 15:06:51 +02:00
Timm Bäder
2977e91aed gl renderer: Grow unblurred outset shadow outline on the gpu 2019-10-11 10:16:39 +02:00
Timm Bäder
9b1e0dd4a3 gl renderer: Cosmetics 2019-10-11 09:32:24 +02:00
Timm Bäder
a29826bb71 gl renderer: Only add outset shadow center piece if dx/dy != 0 2019-10-11 08:46:33 +02:00
Christian Hergert
528297f5e5 gl: avoid copying RenderOp to GArray
Instead of copying the (rather large) RenderOp to the GArray, we can
simply set the fields directly in the allocated space for the struct.
In most cases, there wont be any allocations to make as the array size
is kept in tact across frame renderings.
2019-10-09 15:41:53 -07:00
Christian Hergert
b29feb193e gl: use memcmp to compare glyph cache keys
We can just use memcmp here because even in the use of lookup keys with
C99 initializers, we can rely on any space between fields added by the
compiler to be zeroed. So we might as well use wider memory cmopares.
2019-10-09 14:47:23 -07:00
Christian Hergert
e32c992886 gl: avoid copying GskGLCachedGlyph in lookup
This saves a minor amount of CPU time by avoiding the copy of structure
on each lookup (which is short-lived).
2019-10-09 14:37:08 -07:00
Christian Hergert
c9ca60c201 gl: short-circuit on NULL program
The NULL check is a more inclusive check than each of the individual
op->op checks.
2019-10-09 11:51:32 -07:00
Timm Bäder
329f7c1c40 gl renderer: Remove rounded rect intersection code
Caused correctness issues.

Fixes #1917
2019-10-09 16:57:22 +02:00
Timm Bäder
e838ea3bc8 gl renderer: Fix scaled fallback node drawing 2019-10-09 16:57:22 +02:00
Christian Hergert
47ef5af778 gl: remove stray + 2019-10-08 10:58:29 -07:00
Timm Bäder
e05b87c8d0 gl renderer: Fix rounded rect intersection 2019-09-25 17:51:52 +02:00
Timm Bäder
c9241e83dd gl renderer: Remove unused matrix 2019-09-09 17:36:25 +02:00
Timm Bäder
251bf45cf2 iconcache: ref textures
We can't just assume that the pointer we'se using as a cache key will
stay unique forever. The texture might be freed, and a later allocated
texture might have the same addres now, causing the cache to return
incorrect results.
2019-08-11 09:05:31 +02:00
Timm Bäder
13c0a9e27b iconcache: Replace broken debugging code 2019-08-11 09:05:31 +02:00
Timm Bäder
2914c360a9 gl renderer: Implement a subset of repeat nodes 2019-08-11 09:05:31 +02:00
Matthias Clasen
b576aef2b1 Revert "gl: Simplify glyph cache rendering"
This reverts commit 7a3eaad193.

The reason we want to keep using pango here
is that we get hex boxes and similar drawing
features that way.
2019-08-01 00:18:19 -04:00
Matthias Clasen
d276d2629a gl: Glyph cache fixes
Pass the full location to the glyph cache lookup,
and use the same rounding as cairo does. This makes
the output much closer to the cairo renderer.
2019-07-31 00:03:13 -04:00
Matthias Clasen
5dd8801ee5 gl: implement subpixel positioning
Pass the glyph position into the glyph caching functions,
not just the glyph index. This allows us to cache different
images for different subpixel positions.
2019-07-28 16:42:52 -04:00
Matthias Clasen
7a3eaad193 gl: Simplify glyph cache rendering
We are currently using a weird mix of pango and cairo,
but there is no need for us to go through a pango
renderer here; we can just use cairo directly.
2019-07-28 09:54:17 -04:00
Timm Bäder
2c38b71ca5 glyph cache: Upload large glyphs in lookup () directly
Instead of relying on a texture id of 0, which can happen for other
reasons, e.g. when the glyph is being scaled too small.

Fixes part of #2046
2019-07-28 12:00:15 +02:00
Timm Bäder
1c93bef0d5 glyph cache: check glyphs for scaled size
We can't rely on just the ink_rect, since that might be without the
scaled applied, which is what ends up on the texture.

Fixes #2046
2019-07-28 10:58:10 +02:00
Timm Bäder
58e8dd1c0d gl renderer: Fix dx/dy handling on hidpi
Fixes misplaced error squiggles in the node editor.
2019-07-26 16:27:39 +02:00
Timm Bäder
b8bbf7b63b gl renderer: Rework transform handling
Fix all the ref counting mishaps. Makes hidpi work again and without
memory leaks.
2019-07-26 15:35:06 +02:00
Timm Bäder
731613d70b gl renderer: Remove leftover modelview matrix
We use a GskTransform there nowadays.
2019-07-21 12:45:10 +02:00
Timm Bäder
5f21c45f75 Revert "gl renderer: ops_set_modelview is (transfer full)"
This reverts commit e904c49e8a.

This breaks HiDPI setups, i.e. setups where the call to
ops_set_modelview does not end up with a NULL transform.
2019-07-21 12:45:10 +02:00
Timm Bäder
e904c49e8a gl renderer: ops_set_modelview is (transfer full)
regarding the passed modelview matrix
2019-07-21 09:06:10 +02:00
Timm Bäder
27ddd39d69 gl renderer: Pull out code from a loop
Does not not actually depend on anything done inside the loop.
2019-07-21 08:39:25 +02:00
Timm Bäder
5910a28aa5 gl renderer: Replace a redundant function call
We're already getting the radius from the node above.
2019-07-19 18:14:50 +02:00
Timm Bäder
b9b5072668 gl renderer: Fix opacity nodes with overlapping child nodes 2019-07-14 10:08:04 +02:00
Matthias Clasen
bda3c6c084 Merge branch 'wip/baedert/for-master' into 'master'
Improve the valgrind experience

See merge request GNOME/gtk!984
2019-07-09 19:39:13 +00:00
Timm Bäder
b062594ae6 gl renderer: Properly clean up program state transforms 2019-07-07 07:24:00 +02:00
Elias Aebi
ea6d3f589f use glTexSubImage2D instead of glTextureSubImage2D 2019-07-06 16:23:21 +02:00
Timm Bäder
6b42e5b433 gl renderer: Fix push/pop modelview behavior 2019-06-29 08:57:27 +02:00
Timm Bäder
99c01607f1 gl renderer: Remove some dead code 2019-06-29 08:53:36 +02:00
Timm Bäder
071748592d gl renderer: Don't upload GL textures into the icon cache 2019-06-29 07:15:43 +02:00
Matthias Clasen
0dcb71722a Cosmetics
Rename some arguments, since atlases->atlases is awful.
2019-06-05 12:03:39 +00:00
Matthias Clasen
d90143d09c texture atlas: Add a missing initialization
Pointed out by Timm.
2019-06-05 12:00:53 +00:00
Matthias Clasen
e961943508 Fix a refcounting mishap
We were missing a ref, causing caches to go missing
when a window is opened twice.
2019-06-05 02:49:07 +00:00
Matthias Clasen
054b5216a1 Remove debug spew 2019-06-04 23:11:18 +00:00
Timm Bäder
ecb353f4af Consider all offscreen drawings for the icon cache 2019-06-04 23:00:02 +00:00
Matthias Clasen
259bbdcb09 Share glyph and icon caches
Use the same texture atlases to back both
the glyph and icon caches, and unify their
sizes and management. Store big glyphs
in separate textures, so all atlases have
the same size. Tweak some of the eviction
parameters.

We share the caches across all GL contexts
on a display, unless the GSK_NO_SHARED_CACHES
env var is set.
2019-06-04 23:00:02 +00:00
Matthias Clasen
7293fd517e glyph cache: Stop storing driver and render
This is the first step towards sharing glyph
caches across renderers.
2019-06-04 23:00:02 +00:00
Matthias Clasen
c9cea36b37 gl: Use pad-extend for icon cache
Repeat the border pixels to avoid artifacts from
linear scaling.
2019-06-04 23:00:02 +00:00
Matthias Clasen
4020399439 gl: Use linear scaling for atlases 2019-06-04 23:00:01 +00:00
Matthias Clasen
efc31161f0 gl: Allow setting min/mag filter on textures
This will be used in the future.
Adapt all callers to pass GL_NEAREST for now.
2019-06-04 23:00:01 +00:00
Matthias Clasen
102cc1c8d3 gl: Add 1 pixel of padding in the icon cache 2019-06-04 23:00:01 +00:00
Matthias Clasen
2529385fe4 glyph cache: Reinstate 1 pixel padding
This is necessary to prevent bleeding.
2019-06-04 23:00:01 +00:00
Matthias Clasen
f37274dbb0 gl: Don't leak texture atlases
We need to free the texture atlases, and the
textures backing them.
2019-06-04 23:00:01 +00:00
Matthias Clasen
a3757936c1 gl: Free icon data 2019-06-04 23:00:01 +00:00
Matthias Clasen
adb5df020c glyph cache: Clarify message
We have different kinds of caches now.
2019-06-04 23:00:01 +00:00
Timm Bäder
cf4ff56ca5 gl renderer: Add & use icon cache
Upload small icons all to the same texture atlas.
2019-06-04 23:00:01 +00:00
Timm Bäder
e2ffad7b07 glimage: Only support uploading one region 2019-06-04 23:00:01 +00:00
Timm Bäder
b74bb90c7d gl renderer: Move texture atlas into its own file
We want to reuse the code later.
2019-06-04 23:00:01 +00:00
Timm Bäder
66b081dc9c glglyphcache: Use stb_rect_pack for better glyph packing 2019-06-04 22:42:00 +00:00
Timm Bäder
a0cb68283d gl renderer: Dont' memcmp() a GskTransform 2019-06-03 17:07:26 +02:00
Timm Bäder
d228f4bb76 gl renderer: Don't ref transform twice
That's gonna leak it otherwise.
2019-06-03 17:03:02 +02:00
Timm Bäder
3a49c0eb2f glyphcache: Don't leak hashtables 2019-06-03 17:03:02 +02:00
Timm Bäder
efe9bba343 gl renderer: Ref transform before using it
Fixes #1929
2019-06-03 17:03:02 +02:00
Timm Bäder
fb1f929c38 gl renderer: Dont' unnecessarily to_matrix transforms 2019-06-03 17:03:02 +02:00
Matthias Clasen
3c6c07e94d gl: Avoid a memdup in glyph upload
We don't need to dup the memory here if we
set up the image surface properly. This won't
matter for most glyphs, but some of them can
be big.
2019-06-03 02:47:52 +00:00
Matthias Clasen
e0803f039f gl: Fix glyph cache aging
The logic here seems faulty. We want to keep
a timestamp that tells us when the glyph was
last used, so always update the timestamp.

And whenever we use a glyph, it turns 'young'
again, so remove it from the old pixels
accounting.

The (MAX_AGE, MAX_AGE+CHECK_INTERVAL) interval
is only relevant to prevent us from turning
a cached glyph old more than once, and that
is already taken care of.
2019-06-03 02:09:04 +00:00
Matthias Clasen
3059d76b4c Add code to dump out the glyph caches 2019-06-03 02:09:04 +00:00
Matthias Clasen
0a09b8dca7 gl: Improve cache dropping code
There was a TODO here to avoid iterating the
glyphs multiple times, so avoid that. And
actually log the number of glyphs that was dropped.
2019-06-03 02:09:04 +00:00
Matthias Clasen
ad2a1c92ce gl: Improve glyph cache logging
Use g_message to be consistent, and make the
message fit a line.
2019-06-03 02:09:04 +00:00
Matthias Clasen
fd4182f5c5 gl: Log creation of glyph caches
Now that they can be of different sizes, this
is somewhat interesting.
2019-06-03 02:09:04 +00:00
Matthias Clasen
a64dfb1dfc gl: Make the glyph cache survive big glyphs
Create an extra atlas of just the right size for
each huge glyph. Not pretty, but works.
2019-06-03 02:08:36 +00:00
Matthias Clasen
1a4e360c2c Don't generate mipmaps needlessly
GL_LINEAR doesn't use mipmaps, so don't generate them.
2019-06-02 18:29:11 +00:00
Timm Bäder
a51b694314 gl renderer: Remove homegrown transform_bounds code
GskTransform can do this for us now.
2019-06-02 11:43:06 +02:00
Timm Bäder
db548ee2a0 gl renderer: Fix scale computation
We don't need to just look at the scale of the new modelview matrix, but
at the one we get when multiplying the new one with the current one.

Test case attached.
2019-06-02 10:25:39 +02:00
Timm Bäder
f999572e8f gl renderer: Use GskTransform in render ops builder
for the modelview matrix. We need this later.
2019-06-02 10:12:09 +02:00
Timm Bäder
f1996783ec gl renderer: Fix rounded rect intersection code
Test case attached.

Fixes #1920
2019-06-02 08:31:44 +02:00
Timm Bäder
78ee4c0677 gl renderer: Properly flip scaled fallback nodes
Fixes cairo nodes in hidpi setups
2019-05-30 09:12:45 +02:00
Timm Bäder
fb86fd900e gl renderer: Make creating render targets easier 2019-05-23 18:42:00 +02:00
Timm Bäder
f32756e705 gl renderer: Remove some unused api form the GLDriver 2019-05-23 18:42:00 +02:00
Timm Bäder
fcfc2ca518 gl renderer: Render recording surface untransformed
Cairo can't handle the y flip apparently.

Fixes #1906
2019-05-21 08:38:11 +02:00
Timm Bäder
3f1afd6040 gl glyphcache: Don't choke on huge glyphs
We blindly assume everywhere that a single glyph will definitely fit on
one atlas, but that's not always the case.
For now, don't crash or produce GL errors.
2019-05-21 08:17:13 +02:00
Benjamin Otte
a1d08b4b52 rendernode: Take a graphene_point_t for the offset
... instead of 2 floats.
2019-05-21 06:43:59 +02:00
Benjamin Otte
6c473d5ff7 glrenderer: Handle NULL debug messages 2019-05-21 06:43:59 +02:00
Timm Bäder
aa922f0779 gl renderer: Pass correct matrix category when rendering offscreen
We can't just pretend we have an identity matrix when we are actually
scaling. This fixes the node editor sometimes not drawing things when
rendering to a texture. We were mistakenly discaring render nodes
because the bounds transformation was wrong.
2019-05-20 12:10:12 +02:00
Timm Bäder
7e502d0752 gl renderer: Delete render_texture framebuffer 2019-05-20 11:08:50 +02:00
Timm Bäder
6a69dc6e5d gl renderer: A GdkGLTexture's context might be NULL
gdk_gl_texture_download ought to still work, but we can't make a NULL
context current obviously.
2019-05-20 09:33:55 +02:00
Timm Bäder
5aa531674e gl renderer: Really fix gl debugging code
Properly label an object and make sure we have the right gl context even
after a gdk_gl_context_end_frame call.
2019-05-20 08:47:41 +02:00
Timm Bäder
63267a2f70 gl renderer: Render fallback nodes upside down
We stuff both gl-drawn and cairo-drawn textures into the same cache, so
we can't really assume that we need to draw any of them flipped or not.
Fix this by drawing fallback stuff upside down and then using
upside-down vertex data for everything.

Fixes #1897
2019-05-18 13:47:59 +02:00
Timm Bäder
a9fb528a60 gl renderer: Remove an outdated comment 2019-05-18 13:47:59 +02:00
Timm Bäder
ccb9877534 gl renderer: Skip invisible shadows 2019-05-18 13:47:59 +02:00
Timm Bäder
dc7bf31b6e gl renderer: Remove useless ops_offset calls
We add the shadow offset manually.
2019-05-18 13:47:59 +02:00
Benjamin Otte
777beb0d0a glrenderer: Ensure current context for debug stuff 2019-05-08 19:47:40 +02:00
Matthias Clasen
b09a0958a0 gsk: Add tracing to the gl renderer
Emit the equivalent of the cpu-time counter in the inspector.
2019-05-07 09:37:59 -07:00